GameConstants.cpp 4.1 KB

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  1. /*
  2. * GameConstants.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #define INSTANTIATE_BASE_FOR_ID_HERE
  11. #include "StdInc.h"
  12. #include "VCMI_Lib.h"
  13. #include "mapObjects/CObjectClassesHandler.h"
  14. #include "CArtHandler.h"
  15. #include "CCreatureHandler.h"
  16. #include "spells/CSpellHandler.h"
  17. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
  18. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
  19. const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
  20. const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
  21. const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
  22. const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
  23. const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
  24. const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
  25. const TeamID TeamID::NO_TEAM = TeamID(255);
  26. CArtifact * ArtifactID::toArtifact() const
  27. {
  28. return VLC->arth->artifacts[*this];
  29. }
  30. CCreature * CreatureID::toCreature() const
  31. {
  32. return VLC->creh->creatures[*this];
  33. }
  34. CSpell * SpellID::toSpell() const
  35. {
  36. if(num < 0 || num >= VLC->spellh->objects.size())
  37. {
  38. logGlobal->errorStream() << "Unable to get spell of invalid ID " << int(num);
  39. return nullptr;
  40. }
  41. return VLC->spellh->objects[*this];
  42. }
  43. //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  44. //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  45. bool PlayerColor::isValidPlayer() const
  46. {
  47. return num < PLAYER_LIMIT_I;
  48. }
  49. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
  50. {
  51. static const std::map<Battle::ActionType, std::string> actionTypeToString =
  52. {
  53. {Battle::END_TACTIC_PHASE, "End tactic phase"},
  54. {Battle::INVALID, "Invalid"},
  55. {Battle::NO_ACTION, "No action"},
  56. {Battle::HERO_SPELL, "Hero spell"},
  57. {Battle::WALK, "Walk"},
  58. {Battle::DEFEND, "Defend"},
  59. {Battle::RETREAT, "Retreat"},
  60. {Battle::SURRENDER, "Surrender"},
  61. {Battle::WALK_AND_ATTACK, "Walk and attack"},
  62. {Battle::SHOOT, "Shoot"},
  63. {Battle::WAIT, "Wait"},
  64. {Battle::CATAPULT, "Catapult"},
  65. {Battle::MONSTER_SPELL, "Monster spell"},
  66. {Battle::BAD_MORALE, "Bad morale"},
  67. {Battle::STACK_HEAL, "Stack heal"},
  68. {Battle::DAEMON_SUMMONING, "Daemon summoning"}
  69. };
  70. auto it = actionTypeToString.find(actionType);
  71. if (it == actionTypeToString.end()) return os << "<Unknown type>";
  72. else return os << it->second;
  73. }
  74. std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType)
  75. {
  76. static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
  77. {
  78. #define DEFINE_ELEMENT(element) {ETerrainType::element, #element}
  79. DEFINE_ELEMENT(WRONG),
  80. DEFINE_ELEMENT(BORDER),
  81. DEFINE_ELEMENT(DIRT),
  82. DEFINE_ELEMENT(SAND),
  83. DEFINE_ELEMENT(GRASS),
  84. DEFINE_ELEMENT(SNOW),
  85. DEFINE_ELEMENT(SWAMP),
  86. DEFINE_ELEMENT(ROUGH),
  87. DEFINE_ELEMENT(SUBTERRANEAN),
  88. DEFINE_ELEMENT(LAVA),
  89. DEFINE_ELEMENT(WATER),
  90. DEFINE_ELEMENT(ROCK)
  91. #undef DEFINE_ELEMENT
  92. };
  93. auto it = terrainTypeToString.find(terrainType.num);
  94. if (it == terrainTypeToString.end()) return os << "<Unknown type>";
  95. else return os << it->second;
  96. }
  97. std::string ETerrainType::toString() const
  98. {
  99. std::stringstream ss;
  100. ss << *this;
  101. return ss.str();
  102. }
  103. std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer)
  104. {
  105. static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
  106. {
  107. #define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
  108. DEFINE_ELEMENT(WRONG),
  109. DEFINE_ELEMENT(AUTO),
  110. DEFINE_ELEMENT(LAND),
  111. DEFINE_ELEMENT(SAIL),
  112. DEFINE_ELEMENT(WATER),
  113. DEFINE_ELEMENT(AIR),
  114. DEFINE_ELEMENT(NUM_LAYERS)
  115. #undef DEFINE_ELEMENT
  116. };
  117. auto it = pathfinderLayerToString.find(pathfindingLayer.num);
  118. if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
  119. else return os << it->second;
  120. }