| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080 | #pragma once/* * GameConstants.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "ConstTransitivePtr.h"namespace GameConstants{	const std::string VCMI_VERSION = "VCMI 0.98h";	const int BFIELD_WIDTH = 17;	const int BFIELD_HEIGHT = 11;	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;	const int PUZZLE_MAP_PIECES = 48;	const int MAX_HEROES_PER_PLAYER = 8;	const int AVAILABLE_HEROES_PER_PLAYER = 2;	const int ALL_PLAYERS = 255; //bitfield	const ui16 BACKPACK_START = 19;	const int CREATURES_PER_TOWN = 7; //without upgrades	const int SPELL_LEVELS = 5;	const int SPELL_SCHOOL_LEVELS = 4;	const int CRE_LEVELS = 10; // number of creature experience levels	const int HERO_GOLD_COST = 2500;	const int SPELLBOOK_GOLD_COST = 500;	const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty	const int ARMY_SIZE = 7;	const int SKILL_PER_HERO=8;	const int SKILL_QUANTITY=28;	const int PRIMARY_SKILLS=4;	const int TERRAIN_TYPES=10;	const int RESOURCE_QUANTITY=8;	const int HEROES_PER_TYPE=8; //amount of heroes of each type	// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase	const int F_NUMBER = 9;	const int ARTIFACTS_QUANTITY=171;	const int HEROES_QUANTITY=156;	const int SPELLS_QUANTITY=70;	const int CREATURES_COUNT = 197;	const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement}class CArtifact;class CArtifactInstance;class CCreature;class CSpell;class CGameInfoCallback;class CNonConstInfoCallback;#define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME)	\CLASS_NAME(const CLASS_NAME & other)				\{													\	num = other.num;								\}													\CLASS_NAME & operator=(const CLASS_NAME & other)	\{													\	num = other.num;								\	return *this;									\}													\explicit CLASS_NAME(si32 id)						\	: num(static_cast<ENUM_NAME>(id))				\{}													\operator ENUM_NAME() const							\{													\	return num;										\}													\ENUM_NAME toEnum() const							\{													\	return num;										\}													\template <typename Handler> void serialize(Handler &h, const int version)	\{													\	h & num;										\}													\CLASS_NAME & advance(int i)							\{													\	num = (ENUM_NAME)((int)num + i);				\	return *this;									\}// Operators are performance-critical and to be inlined they must be in header#define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN)	\STRONG_INLINE bool operator==(const A & a, const B & b)			\{													\	return AN == BN ;								\}													\STRONG_INLINE bool operator!=(const A & a, const B & b)			\{													\	return AN != BN ;								\}													\STRONG_INLINE bool operator<(const A & a, const B & b)			\{													\	return AN < BN ;								\}													\STRONG_INLINE bool operator<=(const A & a, const B & b)			\{													\	return AN <= BN ;								\}													\STRONG_INLINE bool operator>(const A & a, const B & b)			\{													\	return AN > BN ;								\}													\STRONG_INLINE bool operator>=(const A & a, const B & b)			\{													\	return AN >= BN ;								\}#define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME)	\	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num)	\	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b)	\	ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)#define OP_DECL_INT(CLASS_NAME, OP)					\bool operator OP (const CLASS_NAME & b) const		\{													\	return num OP b.num;							\}#define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME)	\public:														\CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {}	\CLASS_NAME(const CLASS_NAME & other):						\	BaseForID<CLASS_NAME, NUMERIC_NAME>(other)				\{															\}															\CLASS_NAME & operator=(const CLASS_NAME & other)			\{															\	num = other.num;										\	return *this;											\}															\explicit CLASS_NAME(si32 id)								\	: BaseForID<CLASS_NAME, NUMERIC_NAME>(id)				\{}template < typename Derived, typename NumericType>class BaseForID{protected:	NumericType num;public:	NumericType getNum() const	{		return num;	}	template <typename Handler> void serialize(Handler &h, const int version)	{		h & num;	}	explicit BaseForID(NumericType _num = -1)	{		num = _num;	}	void advance(int change)	{		num += change;	}	typedef BaseForID<Derived, NumericType> __SelfType;	OP_DECL_INT(__SelfType, ==)	OP_DECL_INT(__SelfType, !=)	OP_DECL_INT(__SelfType, <)	OP_DECL_INT(__SelfType, >)	OP_DECL_INT(__SelfType, <=)	OP_DECL_INT(__SelfType, >=)};template<typename Der, typename Num>std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);template<typename Der, typename Num>std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id){	//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.	typedef typename std::common_type<short, Num>::type Number;	return os << static_cast<Number>(id.getNum());}class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>{	INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;};class QueryID : public BaseForID<QueryID, si32>{	INSTID_LIKE_CLASS_COMMON(QueryID, si32)	QueryID & operator++()	{		++num;		return *this;	}};class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>{	INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;};class HeroTypeID : public BaseForID<HeroTypeID, si32>{	INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)};class SlotID : public BaseForID<SlotID, si32>{	INSTID_LIKE_CLASS_COMMON(SlotID, si32)	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;	DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;	DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle	DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle	DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle	bool validSlot() const	{		return getNum() >= 0  &&  getNum() < GameConstants::ARMY_SIZE;	}};class PlayerColor : public BaseForID<PlayerColor, ui8>{	INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)	enum EPlayerColor	{		PLAYER_LIMIT_I = 8	};	DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253	DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)	DLL_LINKAGE static const PlayerColor NEUTRAL; //255	DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map	DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;};class TeamID : public BaseForID<TeamID, ui8>{	INSTID_LIKE_CLASS_COMMON(TeamID, ui8)	DLL_LINKAGE static const TeamID NO_TEAM;	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;};class TeleportChannelID : public BaseForID<TeleportChannelID, si32>{	INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)	friend class CGameInfoCallback;	friend class CNonConstInfoCallback;};// #ifndef INSTANTIATE_BASE_FOR_ID_HERE// extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);// extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);// #endif// Enum declarationsnamespace PrimarySkill{	enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,				EXPERIENCE = 4}; //for some reason changePrimSkill uses it}class SecondarySkill{public:	enum ESecondarySkill	{		WRONG = -2,		DEFAULT = -1,		PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,		LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,		SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,		FIRST_AID, SKILL_SIZE	};	static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");	SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)	{}	ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)	ESecondarySkill num;};ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)namespace EAlignment{	enum EAlignment { GOOD, EVIL, NEUTRAL };}namespace ETownType{	enum ETownType	{		ANY = -1,		CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL	};}class BuildingID{public:	//Quite useful as long as most of building mechanics hardcoded	// NOTE: all building with completely configurable mechanics will be removed from list	enum EBuildingID	{		DEFAULT = -50,		NONE = -1,		MAGES_GUILD_1 = 0,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5,		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,		HORDE_2_UPGR,   GRAIL,         EXTRA_TOWN_HALL,   EXTRA_CITY_HALL, EXTRA_CAPITOL,		DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,		DWELL_UP_FIRST=37,  DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,		DWELL_LVL_6_UP, DWELL_UP_LAST=43,		DWELL_LVL_1 = DWELL_FIRST,		DWELL_LVL_7 = DWELL_LAST,		DWELL_LVL_1_UP = DWELL_UP_FIRST,		DWELL_LVL_7_UP = DWELL_UP_LAST,		//Special buildings for towns.		LIGHTHOUSE  = SPECIAL_1,		STABLES     = SPECIAL_2, //Castle		BROTHERHOOD = SPECIAL_3,		MYSTIC_POND         = SPECIAL_1,		FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart		TREASURY            = SPECIAL_3,		ARTIFACT_MERCHANT = SPECIAL_1,		LOOKOUT_TOWER     = SPECIAL_2, //Tower		LIBRARY           = SPECIAL_3,		WALL_OF_KNOWLEDGE = SPECIAL_4,		STORMCLOUDS   = SPECIAL_2,		CASTLE_GATE   = SPECIAL_3, //Inferno		ORDER_OF_FIRE = SPECIAL_4,		COVER_OF_DARKNESS    = SPECIAL_1,		NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis		SKELETON_TRANSFORMER = SPECIAL_3,		//ARTIFACT_MERCHANT - same ID as in tower		MANA_VORTEX      = SPECIAL_2,		PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon		BATTLE_ACADEMY   = SPECIAL_4,		ESCAPE_TUNNEL     = SPECIAL_1,		FREELANCERS_GUILD = SPECIAL_2, //Stronghold		BALLISTA_YARD     = SPECIAL_3,		HALL_OF_VALHALLA  = SPECIAL_4,		CAGE_OF_WARLORDS = SPECIAL_1,		GLYPHS_OF_FEAR   = SPECIAL_2, // Fortress		BLOOD_OBELISK    = SPECIAL_3,		//ARTIFACT_MERCHANT - same ID as in tower		MAGIC_UNIVERSITY = SPECIAL_2, // Conflux	};	BuildingID(EBuildingID _num = NONE) : num(_num)	{}	ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)	EBuildingID num;};ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)namespace EAiTactic{enum EAiTactic{	NONE = -1,	RANDOM,	WARRIOR,	BUILDER,	EXPLORER};}namespace EBuildingState{	enum EBuildingState	{		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,		NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED	};}namespace ESpellCastProblem{	enum ESpellCastProblem	{		OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,		SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,		MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all		NOT_DECIDED,		INVALID	};}namespace ECastingMode{	enum ECastingMode	{		HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack		MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,		SPELL_LIKE_ATTACK,		PASSIVE_CASTING//f.e. opening battle spells	};}namespace EMarketMode{	enum EMarketMode	{		RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,		ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,		MARTKET_AFTER_LAST_PLACEHOLDER	};}namespace EBattleStackState{	enum EBattleStackState	{		ALIVE = 180,		SUMMONED, CLONED,		GHOST, //stack was removed from battlefield		HAD_MORALE,		WAITING,		MOVED,		DEFENDING,		FEAR,		//remember to drain mana only once per turn		DRAINED_MANA,		//only for defending animation		DEFENDING_ANIM,		GHOST_PENDING// stack will become GHOST in next battle state update	};}namespace ECommander{	enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};	const int MAX_SKILL_LEVEL = 5;}namespace EWallPart{	enum EWallPart	{		INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,		KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,		PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */	};}namespace EWallState{	enum EWallState	{		NONE = -1, //no wall		DESTROYED,		DAMAGED,		INTACT	};}enum class EGateState : ui8{	NONE,	CLOSED,	BLOCKED, //dead or alive stack blocking from outside	OPENED,	DESTROYED};namespace ESiegeHex{	enum ESiegeHex : si16	{		DESTRUCTIBLE_WALL_1 = 29,		DESTRUCTIBLE_WALL_2 = 78,		DESTRUCTIBLE_WALL_3 = 130,		DESTRUCTIBLE_WALL_4 = 182,		GATE_BRIDGE = 94,		GATE_OUTER = 95,		GATE_INNER = 96	};}namespace ETileType{	enum ETileType	{		FREE,		POSSIBLE,		BLOCKED,		USED	};}enum class ETeleportChannelType{	IMPASSABLE,	BIDIRECTIONAL,	UNIDIRECTIONAL,	MIXED};namespace ERiverType{	enum ERiverType	{		NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER	};}namespace ERoadType{	enum ERoadType	{		NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD	};}class Obj{public:	enum EObj	{		NO_OBJ = -1,		ALTAR_OF_SACRIFICE = 2,		ANCHOR_POINT = 3,		ARENA = 4,		ARTIFACT = 5,		PANDORAS_BOX = 6,		BLACK_MARKET = 7,		BOAT = 8,		BORDERGUARD = 9,		KEYMASTER = 10,		BUOY = 11,		CAMPFIRE = 12,		CARTOGRAPHER = 13,		SWAN_POND = 14,		COVER_OF_DARKNESS = 15,		CREATURE_BANK = 16,		CREATURE_GENERATOR1 = 17,		CREATURE_GENERATOR2 = 18,		CREATURE_GENERATOR3 = 19,		CREATURE_GENERATOR4 = 20,		CURSED_GROUND1 = 21,		CORPSE = 22,		MARLETTO_TOWER = 23,		DERELICT_SHIP = 24,		DRAGON_UTOPIA = 25,		EVENT = 26,		EYE_OF_MAGI = 27,		FAERIE_RING = 28,		FLOTSAM = 29,		FOUNTAIN_OF_FORTUNE = 30,		FOUNTAIN_OF_YOUTH = 31,		GARDEN_OF_REVELATION = 32,		GARRISON = 33,		HERO = 34,		HILL_FORT = 35,		GRAIL = 36,		HUT_OF_MAGI = 37,		IDOL_OF_FORTUNE = 38,		LEAN_TO = 39,		LIBRARY_OF_ENLIGHTENMENT = 41,		LIGHTHOUSE = 42,		MONOLITH_ONE_WAY_ENTRANCE = 43,		MONOLITH_ONE_WAY_EXIT = 44,		MONOLITH_TWO_WAY = 45,		MAGIC_PLAINS1 = 46,		SCHOOL_OF_MAGIC = 47,		MAGIC_SPRING = 48,		MAGIC_WELL = 49,		MERCENARY_CAMP = 51,		MERMAID = 52,		MINE = 53,		MONSTER = 54,		MYSTICAL_GARDEN = 55,		OASIS = 56,		OBELISK = 57,		REDWOOD_OBSERVATORY = 58,		OCEAN_BOTTLE = 59,		PILLAR_OF_FIRE = 60,		STAR_AXIS = 61,		PRISON = 62,		PYRAMID = 63,//subtype 0		WOG_OBJECT = 63,//subtype > 0		RALLY_FLAG = 64,		RANDOM_ART = 65,		RANDOM_TREASURE_ART = 66,		RANDOM_MINOR_ART = 67,		RANDOM_MAJOR_ART = 68,		RANDOM_RELIC_ART = 69,		RANDOM_HERO = 70,		RANDOM_MONSTER = 71,		RANDOM_MONSTER_L1 = 72,		RANDOM_MONSTER_L2 = 73,		RANDOM_MONSTER_L3 = 74,		RANDOM_MONSTER_L4 = 75,		RANDOM_RESOURCE = 76,		RANDOM_TOWN = 77,		REFUGEE_CAMP = 78,		RESOURCE = 79,		SANCTUARY = 80,		SCHOLAR = 81,		SEA_CHEST = 82,		SEER_HUT = 83,		CRYPT = 84,		SHIPWRECK = 85,		SHIPWRECK_SURVIVOR = 86,		SHIPYARD = 87,		SHRINE_OF_MAGIC_INCANTATION = 88,		SHRINE_OF_MAGIC_GESTURE = 89,		SHRINE_OF_MAGIC_THOUGHT = 90,		SIGN = 91,		SIRENS = 92,		SPELL_SCROLL = 93,		STABLES = 94,		TAVERN = 95,		TEMPLE = 96,		DEN_OF_THIEVES = 97,		TOWN = 98,		TRADING_POST = 99,		LEARNING_STONE = 100,		TREASURE_CHEST = 101,		TREE_OF_KNOWLEDGE = 102,		SUBTERRANEAN_GATE = 103,		UNIVERSITY = 104,		WAGON = 105,		WAR_MACHINE_FACTORY = 106,		SCHOOL_OF_WAR = 107,		WARRIORS_TOMB = 108,		WATER_WHEEL = 109,		WATERING_HOLE = 110,		WHIRLPOOL = 111,		WINDMILL = 112,		WITCH_HUT = 113,		HOLE = 124,		RANDOM_MONSTER_L5 = 162,		RANDOM_MONSTER_L6 = 163,		RANDOM_MONSTER_L7 = 164,		BORDER_GATE = 212,		FREELANCERS_GUILD = 213,		HERO_PLACEHOLDER = 214,		QUEST_GUARD = 215,		RANDOM_DWELLING = 216,		RANDOM_DWELLING_LVL = 217, //subtype = creature level		RANDOM_DWELLING_FACTION = 218, //subtype = faction		GARRISON2 = 219,		ABANDONED_MINE = 220,		TRADING_POST_SNOW = 221,		CLOVER_FIELD = 222,		CURSED_GROUND2 = 223,		EVIL_FOG = 224,		FAVORABLE_WINDS = 225,		FIERY_FIELDS = 226,		HOLY_GROUNDS = 227,		LUCID_POOLS = 228,		MAGIC_CLOUDS = 229,		MAGIC_PLAINS2 = 230,		ROCKLANDS = 231,	};	Obj(EObj _num = NO_OBJ) : num(_num)	{}	ID_LIKE_CLASS_COMMON(Obj, EObj)	EObj num;};ID_LIKE_OPERATORS(Obj, Obj::EObj)namespace SecSkillLevel{	enum SecSkillLevel	{		NONE,		BASIC,		ADVANCED,		EXPERT,		LEVELS_SIZE	};}//follows ERM BI (battle image) formatnamespace BattlefieldBI{	enum BattlefieldBI	{		NONE = -1,		COASTAL,		CURSED_GROUND,		MAGIC_PLAINS,		HOLY_GROUND,		EVIL_FOG,		CLOVER_FIELD,		LUCID_POOLS,		FIERY_FIELDS,		ROCKLANDS,		MAGIC_CLOUDS	};}namespace Date{	enum EDateType	{		DAY = 0,		DAY_OF_WEEK = 1,		WEEK = 2,		MONTH = 3,		DAY_OF_MONTH	};}namespace Battle{	enum ActionType	{		CANCEL = -3,		END_TACTIC_PHASE = -2,		INVALID = -1,		NO_ACTION = 0,		HERO_SPELL,		WALK, DEFEND,		RETREAT,		SURRENDER,		WALK_AND_ATTACK,		SHOOT,		WAIT,		CATAPULT,		MONSTER_SPELL,		BAD_MORALE,		STACK_HEAL,		DAEMON_SUMMONING	};}std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);class DLL_LINKAGE ETerrainType{public:	enum EETerrainType	{		WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,		ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK	};	ETerrainType(EETerrainType _num = WRONG) : num(_num)	{}	ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)	EETerrainType num;	std::string toString() const;};DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)class DLL_LINKAGE EDiggingStatus{public:	enum EEDiggingStatus	{		UNKNOWN = -1,		CAN_DIG = 0,		LACK_OF_MOVEMENT,		WRONG_TERRAIN,		TILE_OCCUPIED	};	EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)	{}	ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)	EEDiggingStatus num;};ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)class DLL_LINKAGE EPathfindingLayer{public:	enum EEPathfindingLayer : ui8	{		LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO	};	EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)	{}	ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)	EEPathfindingLayer num;};DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)class BFieldType{public:	//   1. sand/shore   2. sand/mesas   3. dirt/birches   4. dirt/hills   5. dirt/pines   6. grass/hills   7. grass/pines	//8. lava   9. magic plains   10. snow/mountains   11. snow/trees   12. subterranean   13. swamp/trees   14. fiery fields	//15. rock lands   16. magic clouds   17. lucid pools   18. holy ground   19. clover field   20. evil fog	//21. "favorable winds" text on magic plains background   22. cursed ground   23. rough   24. ship to ship   25. ship	enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,		GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,		ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,		ROUGH, SHIP_TO_SHIP, SHIP	};	BFieldType(EBFieldType _num = NONE) : num(_num)	{}	ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)	EBFieldType num;};ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)namespace EPlayerStatus{	enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};}namespace PlayerRelations{	enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};}class ArtifactPosition{public:	enum EArtifactPosition	{		FIRST_AVAILABLE = -2,		PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5		RIGHT_RING, LEFT_RING, FEET, //8		MISC1, MISC2, MISC3, MISC4, //12		MACH1, MACH2, MACH3, MACH4, //16		SPELLBOOK, MISC5, //18		AFTER_LAST,		//cres		CREATURE_SLOT = 0,		COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST	};	static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");	ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)	{}	ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)	EArtifactPosition num;};ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)class ArtifactID{public:	enum EArtifactID	{		NONE = -1,		SPELLBOOK = 0,		SPELL_SCROLL = 1,		GRAIL = 2,		CATAPULT = 3,		BALLISTA = 4,		AMMO_CART = 5,		FIRST_AID_TENT = 6,		//CENTAUR_AXE = 7,		//BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,		ARMAGEDDONS_BLADE = 128,		TITANS_THUNDER = 135,		//CORNUCOPIA = 140,		//FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.		ART_SELECTION = 144,		ART_LOCK = 145,		AXE_OF_SMASHING = 146,		MITHRIL_MAIL = 147,		SWORD_OF_SHARPNESS = 148,		HELM_OF_IMMORTALITY = 149,		PENDANT_OF_SORCERY = 150,		BOOTS_OF_HASTE = 151,		BOW_OF_SEEKING = 152,		DRAGON_EYE_RING = 153		//HARDENED_SHIELD = 154,		//SLAVAS_RING_OF_POWER = 155	};	ArtifactID(EArtifactID _num = NONE) : num(_num)	{}	DLL_LINKAGE CArtifact * toArtifact() const;	ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)	EArtifactID num;};ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)class CreatureID{public:	enum ECreatureID	{		NONE = -1,		CAVALIER = 10,		CHAMPION = 11,		STONE_GOLEM = 32,		IRON_GOLEM = 33,		IMP = 42,		SKELETON = 56,		WALKING_DEAD = 58,		WIGHTS = 60,		LICHES = 64,		BONE_DRAGON = 68,		TROGLODYTES = 70,		HYDRA = 110,		CHAOS_HYDRA = 111,		AIR_ELEMENTAL = 112,		EARTH_ELEMENTAL = 113,		FIRE_ELEMENTAL = 114,		WATER_ELEMENTAL = 115,		GOLD_GOLEM = 116,		DIAMOND_GOLEM = 117,		PSYCHIC_ELEMENTAL = 120,		CATAPULT = 145,		BALLISTA = 146,		FIRST_AID_TENT = 147,		AMMO_CART = 148,		ARROW_TOWERS = 149	};	CreatureID(ECreatureID _num = NONE) : num(_num)	{}	DLL_LINKAGE CCreature * toCreature() const;	ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)	ECreatureID num;};ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)class SpellID{public:	enum ESpellID	{		PRESET = -2,		NONE = -1,		SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,		FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,		QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,		MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,		CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,		METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,		SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,		PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,		PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,		CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,		CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,		DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,		MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,		TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,		FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,		SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,		STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,		DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,		FIRST_NON_SPELL = 70, AFTER_LAST = 82	};	SpellID(ESpellID _num = NONE) : num(_num)	{}	//TODO: should this be const?	DLL_LINKAGE CSpell * toSpell() const;	ID_LIKE_CLASS_COMMON(SpellID, ESpellID)	ESpellID num;};ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)enum class ESpellSchool: ui8{	AIR 	= 0,	FIRE 	= 1,	WATER 	= 2,	EARTH 	= 3};// Typedef declarationstypedef ui8 TFaction;typedef si64 TExpType;typedef std::pair<ui32, ui32> TDmgRange;typedef si32 TBonusSubtype;typedef si32 TQuantity;typedef int TRmgTemplateZoneId;#undef ID_LIKE_CLASS_COMMON#undef ID_LIKE_OPERATORS#undef ID_LIKE_OPERATORS_INTERNAL#undef INSTID_LIKE_CLASS_COMMON#undef OP_DECL_INT
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