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- #include "../../AI_Base.h"
- class CEmptyAI : public CGlobalAI
- {
- ICallback * cb;
- public:
- void init(ICallback * CB);
- void yourTurn();
- void heroKilled(const CGHeroInstance *);
- void heroCreated(const CGHeroInstance *);
- void heroMoved(const HeroMoveDetails &);
- void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
- void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
- void tileRevealed(int3 pos){};
- void tileHidden(int3 pos){};
- };
- #define NAME "EmptyAI 0.1"
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