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- #include "stdafx.h"
- #include "global.h"
- #include "CPathfinder.h"
- #include "CGameInfo.h"
- #include "hch\CAmbarCendamo.h"
- #include "mapHandler.h"
- using namespace boost::logic;
- int3 CPath::startPos()
- {
- return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z);
- }
- int3 CPath::endPos()
- {
- return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z);
- }
- CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :()
- {
- //check input
- if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0))
- {
- return NULL;
- }
- if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z)
- ||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z))
- {
- return NULL;
- }
- int3 hpos = hero->getPosition(false);
- tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all
- if (!hero->canWalkOnSea())
- {
- if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].terType==EterrainType::water)
- blockLandSea=false;
- else
- blockLandSea=true;
- }
- else
- {
- blockLandSea = indeterminate;
- }
- //graph initialization
- graph.resize(CGI->ac->map.width);
- for(int i=0; i<graph.size(); ++i)
- {
- graph[i].resize(CGI->ac->map.height);
- for(int j=0; j<graph[i].size(); ++j)
- {
- graph[i][j] = new CPathNode;
- graph[i][j]->accesible = !CGI->mh->ttiles[i][j][src.z].blocked;
- if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].visitable)
- graph[i][j]->accesible = true; //for allowing visiting objects
- graph[i][j]->dist = -1;
- graph[i][j]->theNodeBefore = NULL;
- graph[i][j]->visited = false;
- graph[i][j]->coord.x = i;
- graph[i][j]->coord.y = j;
- graph[i][j]->coord.z = dest.z;
- if (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::rock)
- graph[i][j]->accesible = false;
- if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::water))
- graph[i][j]->accesible = false;
- else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType!=EterrainType::water))
- graph[i][j]->accesible = false;
- }
- }
- //graph initialized
- graph[src.x][src.y]->dist = 0;
- std::queue<CPathNode *> mq;
- mq.push(graph[src.x][src.y]);
- unsigned int curDist = 4000000000;
- while(!mq.empty())
- {
- CPathNode * cp = mq.front();
- mq.pop();
- if ((cp->coord.x == dest.x) && (cp->coord.y==dest.y))
- {
- if (cp->dist < curDist)
- curDist=cp->dist;
- }
- else
- {
- if (cp->dist > curDist)
- continue;
- }
- if(cp->coord.x>0)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x>0 && cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1 && cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x>0 && cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1 && cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- }
- CPathNode * curNode = graph[dest.x][dest.y];
- if(!curNode->theNodeBefore)
- return NULL;
- CPath * ret = new CPath;
- while(curNode!=graph[src.x][src.y] && curNode != NULL)
- {
- ret->nodes.push_back(*curNode);
- curNode = curNode->theNodeBefore;
- }
- ret->nodes.push_back(*graph[src.x][src.y]);
- for(int i=0; i<graph.size(); ++i)
- {
- for(int j=0; j<graph[0].size(); ++j)
- delete graph[i][j];
- }
- return ret;
- }
- void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object'
- {
- if (mode==0)
- {
- for (int i=0;i<path->nodes.size();i++)
- {
- path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true);
- }
- }
- }
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