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							- #include "../lib/NetPacks.h"
 
- #include "../CCallback.h"
 
- #include "Client.h"
 
- #include "CPlayerInterface.h"
 
- #include "CGameInfo.h"
 
- #include "../lib/Connection.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/map.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CSoundBase.h"
 
- #include "mapHandler.h"
 
- #include "GUIClasses.h"
 
- #include <boost/bind.hpp>
 
- #include <boost/foreach.hpp>
 
- #include <boost/thread.hpp>
 
- #include <boost/thread/shared_mutex.hpp>
 
- #include "CConfigHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CBattleInterface.h"
 
- //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
 
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) 	\
 
- 		if(vstd::contains(cl->playerint,player))		\
 
- 			cl->playerint[player]->function(__VA_ARGS__);
 
- /*
 
-  * NetPacksClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void SetResources::applyCl( CClient *cl )
 
- {
 
- 	cl->playerint[player]->receivedResource(-1,-1);
 
- }
 
- void SetResource::applyCl( CClient *cl )
 
- {
 
- 	cl->playerint[player]->receivedResource(resid,val);
 
- }
 
- void SetPrimSkill::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		tlog1 << "Cannot find hero with ID " << id << std::endl;
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
 
- }
 
- void SetSecSkill::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		tlog1 << "Cannot find hero with ID " << id << std::endl;
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
 
- }
 
- void HeroVisitCastle::applyCl( CClient *cl )
 
- {
 
- 	if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
 
- 	{
 
- 		cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
 
- 	}
 
- }
 
- void ChangeSpells::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void SetMana::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 		cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
 
- }
 
- void SetMovePoints::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	if (cl->IGameCallback::getSelectedHero(LOCPLINT->playerID) == h)//if we have selected that hero
 
- 	{
 
- 		GS(cl)->calculatePaths(h, *cl->pathInfo);
 
- 	}
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 		cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
 
- }
 
- void FoWChange::applyCl( CClient *cl )
 
- {
 
- 	if(!vstd::contains(cl->playerint,player))
 
- 		return;
 
- 	if(mode)
 
- 		cl->playerint[player]->tileRevealed(tiles);
 
- 	else
 
- 		cl->playerint[player]->tileHidden(tiles);
 
- 	cl->updatePaths();
 
- }
 
- void SetAvailableHeroes::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void GiveBonus::applyCl( CClient *cl )
 
- {
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, h->bonuses.back(),true);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			const PlayerState *p = GS(cl)->getPlayer(id);
 
- 			INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, p->bonuses.back(), true);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void ChangeObjPos::applyFirstCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->hideObject(obj);
 
- }
 
- void ChangeObjPos::applyCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->printObject(obj);
 
- 	cl->updatePaths();
 
- }
 
- void PlayerEndsGame::applyCl( CClient *cl )
 
- {
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 		i->second->gameOver(player,	victory);
 
- 	if(!CPlayerInterface::howManyPeople)
 
- 		cl->terminate = true;
 
- }
 
- void RemoveBonus::applyCl( CClient *cl )
 
- {
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			const PlayerState *p = GS(cl)->getPlayer(id);
 
- 			INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void RemoveObject::applyFirstCl( CClient *cl )
 
- {
 
- 	const CGObjectInstance *o = cl->getObj(id);
 
- 	CGI->mh->hideObject(o);
 
- 	int3 pos = o->visitablePos();
 
- 	//notify interfaces about removal
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= PLAYER_LIMIT) continue;
 
- 		if(GS(cl)->getPlayerTeam(i->first)->fogOfWarMap[pos.x][pos.y][pos.z])
 
- 		{
 
- 			i->second->objectRemoved(o);
 
- 		}
 
- 	}
 
- }
 
- void RemoveObject::applyCl( CClient *cl )
 
- {
 
- 	if(cl->pathInfo->hero && cl->pathInfo->hero->id != id)
 
- 		GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
 
- }
 
- void TryMoveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	//check if playerint will have the knowledge about movement - if not, directly update maphandler
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= PLAYER_LIMIT)
 
- 			continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 				&& GS(cl)->getPlayer(i->first)->human)
 
- 			humanKnows = true;
 
- 	}
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK  ||  !humanKnows)
 
- 		CGI->mh->removeObject(h);
 
- 	if(result == DISEMBARK)
 
- 		CGI->mh->printObject(h->boat);
 
- }
 
- void TryMoveHero::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK)
 
- 		CGI->mh->printObject(h);
 
- 	if(result == EMBARK)
 
- 		CGI->mh->hideObject(h->boat);
 
- 	int player = h->tempOwner;
 
- 	if(vstd::contains(cl->playerint,player))
 
- 	{
 
- 		cl->playerint[player]->tileRevealed(fowRevealed);
 
- 	}
 
- 	//notify interfaces about move
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= PLAYER_LIMIT) continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 		{
 
- 			i->second->heroMoved(*this);
 
- 		}
 
- 	}
 
- 	if(!humanKnows) //maphandler didn't get update from playerint, do it now
 
- 	{				//TODO: restructure nicely
 
- 		CGI->mh->printObject(h);
 
- 	}
 
- }
 
- void SetGarrisons::applyCl( CClient *cl )
 
- {
 
- 	for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
 
- 		if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
 
- 			cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
 
- }
 
- void NewStructures::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	BOOST_FOREACH(si32 id, bid)
 
- 	{
 
- 		if(id==13) //fort or capitol
 
- 		{
 
- 			town->defInfo = GS(cl)->capitols[town->subID];
 
- 		}
 
- 		if(id ==7)
 
- 		{
 
- 			town->defInfo = GS(cl)->forts[town->subID];
 
- 		}
 
- 		if(vstd::contains(cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged(town,id,1);
 
- 	}
 
- }
 
- void RazeStructures::applyCl (CClient *cl)
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	BOOST_FOREACH(si32 id, bid)
 
- 	{
 
- 		if (id == 13) //fort or capitol
 
- 		{
 
- 			town->defInfo = GS(cl)->forts[town->subID];
 
- 		}
 
- 		if(vstd::contains (cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged (town,id,2);
 
- 	}
 
- }
 
- void SetAvailableCreatures::applyCl( CClient *cl )
 
- {
 
- 	const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
 
- 	//inform order about the change
 
- 	int p = -1;
 
- 	if(dw->ID == 106) //War Machines Factory is not flaggable, it's "owned" by visitor
 
- 		p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
 
- 	else
 
- 		p = dw->tempOwner;
 
- 	INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
 
- }
 
- void SetHeroesInTown::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *t = GS(cl)->getTown(tid);
 
- 	if(vstd::contains(cl->playerint,t->tempOwner))
 
- 		cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
 
- }
 
- void SetHeroArtifacts::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
 
- 	if(!player)
 
- 		return;
 
- 	//h->recreateArtBonuses();
 
- 	player->heroArtifactSetChanged(h);
 
- // 	BOOST_FOREACH(Bonus bonus, gained)
 
- // 	{
 
- // 		player->heroBonusChanged(h,bonus,true);
 
- // 	}
 
- // 	BOOST_FOREACH(Bonus bonus, lost)
 
- // 	{
 
- // 		player->heroBonusChanged(h,bonus,false);
 
- // 	}
 
- }
 
- void HeroRecruited::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->map->heroes.back();
 
- 	if(h->subID != hid)
 
- 	{
 
- 		tlog1 << "Something wrong with hero recruited!\n";
 
- 	}
 
- 	CGI->mh->initHeroDef(h);
 
- 	CGI->mh->printObject(h);
 
- 		
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		cl->playerint[h->tempOwner]->heroCreated(h);
 
- 		if(const CGTownInstance *t = GS(cl)->getTown(tid))
 
- 			cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
 
- 	}
 
- }
 
- void GiveHero::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	CGI->mh->initHeroDef(h);
 
- 	CGI->mh->printObject(h);
 
- 	cl->playerint[h->tempOwner]->heroCreated(h);
 
- }
 
- void GiveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	CGI->mh->hideObject(GS(cl)->getHero(id));
 
- }
 
- void InfoWindow::applyCl( CClient *cl )
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(size_t i=0;i<components.size();i++) 
 
- 	{
 
- 		comps.push_back(&components[i]);
 
- 	}
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
 
- 	else
 
- 		tlog2 << "We received InfoWindow for not our player...\n";
 
- }
 
- void SetObjectProperty::applyCl( CClient *cl )
 
- {
 
- 	//inform all players that see this object
 
- 	for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
 
- 	{
 
- 		if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
 
- 			INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
 
- 	}
 
- }
 
- void HeroLevelUp::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(heroid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
 
- 		cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
 
- 	}
 
- }
 
- void BlockingDialog::applyCl( CClient *cl )
 
- {
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
 
- 	else
 
- 		tlog2 << "We received YesNoDialog for not our player...\n";
 
- }
 
- void GarrisonDialog::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
 
- 	if(!vstd::contains(cl->playerint,h->getOwner()))
 
- 		return;
 
- 	boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
 
- 	cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,callback);
 
- }
 
- void BattleStart::applyCl( CClient *cl )
 
- {
 
- 	CPlayerInterface * att, * def;
 
- 	if(vstd::contains(cl->playerint, info->side1) && cl->playerint[info->side1]->human)
 
- 		att = static_cast<CPlayerInterface*>( cl->playerint[info->side1] );
 
- 	else
 
- 		att = NULL;
 
- 	if(vstd::contains(cl->playerint, info->side2) && cl->playerint[info->side2]->human)
 
- 		def = static_cast<CPlayerInterface*>( cl->playerint[info->side2] );
 
- 	else
 
- 		def = NULL;
 
- 	new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1], genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2), att, def);
 
- 	if(vstd::contains(cl->playerint,info->side1))
 
- 		cl->playerint[info->side1]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 0);
 
- 	if(vstd::contains(cl->playerint,info->side2))
 
- 		cl->playerint[info->side2]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 1);
 
- }
 
- void BattleNextRound::applyFirstCl(CClient *cl)
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleNewRoundFirst(round);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleNewRoundFirst(round);
 
- }
 
- void BattleNextRound::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
 
- }
 
- void BattleSetActiveStack::applyCl( CClient *cl )
 
- {
 
- 	CStack * activated = GS(cl)->curB->getStack(stack);
 
- 	int playerToCall = -1; //player that will move activated stack
 
- 	if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
 
- 	{
 
- 		playerToCall = ( GS(cl)->curB->side1 == activated->owner ? GS(cl)->curB->side2 : GS(cl)->curB->side1 );
 
- 	}
 
- 	else
 
- 	{
 
- 		playerToCall = activated->owner;
 
- 	}
 
- 	if( vstd::contains(cl->playerint, playerToCall) )
 
- 		boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
 
- }
 
- void BattleResult::applyFirstCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
 
- }
 
- void BattleStackMoved::applyFirstCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
 
- }
 
- void BattleStackAttacked::applyCl( CClient *cl )
 
- {
 
- 	std::vector<BattleStackAttacked> bsa;
 
- 	bsa.push_back(*this);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
 
- }
 
- void BattleAttack::applyFirstCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
 
- 	for (int g=0; g<bsa.size(); ++g)
 
- 	{
 
- 		for (int z=0; z<bsa[g].healedStacks.size(); ++z)
 
- 		{
 
- 			bsa[g].healedStacks[z].applyCl(cl);
 
- 		}
 
- 	}
 
- }
 
- void BattleAttack::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
 
- }
 
- void StartAction::applyFirstCl( CClient *cl )
 
- {
 
- 	cl->curbaction = new BattleAction(ba);
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
 
- }
 
- void BattleSpellCast::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleSpellCast(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleSpellCast(this);
 
- 	if(id >= 66 && id <= 69) //elemental summoning
 
- 	{
 
- 		if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 			cl->playerint[GS(cl)->curB->side1]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
 
- 		if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 			cl->playerint[GS(cl)->curB->side2]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
 
- 	}
 
- }
 
- void SetStackEffect::applyCl( CClient *cl )
 
- {
 
- 	BattleSpellCast sc;
 
- 	sc.id = effect.id;
 
- 	sc.side = 3; //doesn't matter
 
- 	sc.skill = effect.level;
 
- 	//informing about effects
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
 
- }
 
- void StacksInjured::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,stacks);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,stacks);
 
- }
 
- void BattleResultsApplied::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player1,battleResultsApplied);
 
- 	INTERFACE_CALL_IF_PRESENT(player2,battleResultsApplied);
 
- }
 
- void StacksHealedOrResurrected::applyCl( CClient *cl )
 
- {
 
- 	std::vector<std::pair<ui32, ui32> > shiftedHealed;
 
- 	for(int v=0; v<healedStacks.size(); ++v)
 
- 	{
 
- 		shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleStacksHealedRes, shiftedHealed, lifeDrain, drainedFrom);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleStacksHealedRes, shiftedHealed, lifeDrain, drainedFrom);
 
- }
 
- void ObstaclesRemoved::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about removed obstacles
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleObstaclesRemoved, obstacles);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleObstaclesRemoved, obstacles);
 
- }
 
- void CatapultAttack::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about catapult attack
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleCatapultAttacked, *this);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleCatapultAttacked, *this);
 
- }
 
- void BattleStacksRemoved::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about removed stacks
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleStacksRemoved, *this);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleStacksRemoved, *this);
 
- }
 
- CGameState* CPackForClient::GS( CClient *cl )
 
- {
 
- 	return cl->gs;
 
- }
 
- void EndAction::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
 
- 	delete cl->curbaction;
 
- 	cl->curbaction = NULL;
 
- }
 
- void PackageApplied::applyCl( CClient *cl )
 
- {
 
- 	ui8 player = GS(cl)->currentPlayer;
 
- 	INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
 
- 	if(cl->waitingRequest.get())
 
- 		cl->waitingRequest.setn(false);
 
- }
 
- void SystemMessage::applyCl( CClient *cl )
 
- {
 
- 	std::ostringstream str;
 
- 	str << "System message: " << text;
 
- 	tlog4 << str.str() << std::endl;
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void PlayerBlocked::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
 
- }
 
- void YourTurn::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,yourTurn);
 
- }
 
- void SaveGame::applyCl(CClient *cl)
 
- {
 
- 	CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
 
- 	save << *cl;
 
- }
 
- void PlayerMessage::applyCl(CClient *cl)
 
- {
 
- 	std::ostringstream str;
 
- 	str << "Player "<<(int)player<<" sends a message: " << text;
 
- 	tlog4 << str.str() << std::endl;
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void SetSelection::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 		return;
 
- 	//CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
 
- }
 
- void ShowInInfobox::applyCl(CClient *cl)
 
- {
 
- 	SComponent sc(c);
 
- 	text.toString(sc.description);
 
- 	if(cl->playerint[player]->human)
 
- 	{
 
- 		static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
 
- 	}
 
- }
 
- void AdvmapSpellCast::applyCl(CClient *cl)
 
- {
 
- 	cl->playerint[caster->getOwner()]->advmapSpellCast(caster, spellID);
 
- }
 
- void OpenWindow::applyCl(CClient *cl)
 
- {
 
- 	switch(window)
 
- 	{
 
- 	case EXCHANGE_WINDOW:
 
- 		{
 
- 			const CGHeroInstance *h = cl->getHero(id1);
 
- 			const CGObjectInstance *h2 = cl->getHero(id2);
 
- 			assert(h && h2);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
 
- 		}
 
- 		break;
 
- 	case RECRUITMENT_FIRST:
 
- 	case RECRUITMENT_ALL:
 
- 		{
 
- 			const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
 
- 			const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
 
- 			INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
 
- 		}
 
- 		break;
 
- 	case SHIPYARD_WINDOW:
 
- 		{
 
- 			const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
 
- 			INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
 
- 		}
 
- 		break;
 
- 	case THIEVES_GUILD:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(id1);
 
- 			GH.pushInt( new CThievesGuildWindow(obj) );
 
- 		}
 
- 		break;
 
- 	case UNIVERSITY_WINDOW:
 
- 		{
 
- 			//displays University window (when hero enters University on adventure map)
 
- 			const IMarket *market = IMarket::castFrom(cl->getObj(id1));
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case MARKET_WINDOW:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(id1);
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			const IMarket *market = IMarket::castFrom(obj);
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case HILL_FORT_WINDOW:
 
- 		{
 
- 			//displays Hill fort window
 
- 			const CGObjectInstance *obj = cl->getObj(id1);
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
 
- 		}
 
- 		break;
 
- 	case PUZZLE_MAP:
 
- 		{
 
- 			INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
 
- 		}
 
- 		break;
 
- 	case TAVERN_WINDOW:
 
- 		const CGObjectInstance *obj1 = cl->getObj(id1),
 
- 								*obj2 = cl->getObj(id2);
 
- 		INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
 
- 		break;
 
- 	}
 
- }
 
- void CenterView::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
 
- }
 
- void NewObject::applyCl(CClient *cl)
 
- {
 
- 	cl->updatePaths();
 
- 	const CGObjectInstance *obj = cl->getObj(id);
 
- 	//notify interfaces about move
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		//TODO: check if any covered tile is visible
 
- 		if(i->first >= PLAYER_LIMIT) continue;
 
- 		if(GS(cl)->getPlayerTeam(i->first)->fogOfWarMap[obj->pos.x][obj->pos.y][obj->pos.z])
 
- 		{
 
- 			i->second->newObject(obj);
 
- 		}
 
- 	}
 
- }
 
- void SetAvailableArtifacts::applyCl(CClient *cl)
 
- {
 
- 	if(id < 0) //artifact merchants globally
 
- 	{
 
- 		for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 			i->second->availableArtifactsChanged(NULL);
 
- 	}
 
- 	else
 
- 	{
 
- 		const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
 
- 		assert(bm);
 
- 		INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
 
- 	}
 
- }
 
- void TradeComponents::applyCl(CClient *cl)
 
- {///Shop handler
 
- 	switch (CGI->mh->map->objects[objectid]->ID)
 
- 	{
 
- 		case 7: //Black Market
 
- 			break;
 
- 		case 95: //Tavern
 
- 			break;
 
- 		case 97: //Den of Thieves
 
- 			break;
 
- 		case 221: //Trading Post
 
- 			break;
 
- 		default: 
 
- 			tlog2 << "Shop type not supported! \n";
 
- 	}
 
- }
 
 
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