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- /*
- * Settings.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <limits>
- #include "Settings.h"
- #include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
- #include "../../../lib/mapObjects/MapObjects.h"
- #include "../../../lib/modding/CModHandler.h"
- #include "../../../lib/VCMI_Lib.h"
- #include "../../../lib/filesystem/Filesystem.h"
- #include "../../../lib/json/JsonNode.h"
- namespace NKAI
- {
- Settings::Settings()
- : maxRoamingHeroes(8),
- mainHeroTurnDistanceLimit(10),
- scoutHeroTurnDistanceLimit(5),
- maxGoldPreasure(0.3f),
- maxpass(30)
- {
- ResourcePath resource("config/ai/nkai/nkai-settings", EResType::JSON);
- loadFromMod("core", resource);
- for(const auto & modName : VLC->modh->getActiveMods())
- {
- if(CResourceHandler::get(modName)->existsResource(resource))
- loadFromMod(modName, resource);
- }
- }
- void Settings::loadFromMod(const std::string & modName, const ResourcePath & resource)
- {
- if(!CResourceHandler::get(modName)->existsResource(resource))
- {
- logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
- return;
- }
- JsonNode node(JsonPath::fromResource(resource), modName);
-
- if(node.Struct()["maxRoamingHeroes"].isNumber())
- {
- maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
- }
- if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
- {
- mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
- }
- if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
- {
- scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
- }
- if(node.Struct()["maxpass"].isNumber())
- {
- maxpass = node.Struct()["maxpass"].Integer();
- }
- if(node.Struct()["maxGoldPreasure"].isNumber())
- {
- maxGoldPreasure = node.Struct()["maxGoldPreasure"].Float();
- }
- }
- }
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