Settings.cpp 2.1 KB

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  1. /*
  2. * Settings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <limits>
  12. #include "Settings.h"
  13. #include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
  16. #include "../../../lib/mapObjects/MapObjects.h"
  17. #include "../../../lib/modding/CModHandler.h"
  18. #include "../../../lib/VCMI_Lib.h"
  19. #include "../../../lib/filesystem/Filesystem.h"
  20. #include "../../../lib/json/JsonNode.h"
  21. namespace NKAI
  22. {
  23. Settings::Settings()
  24. : maxRoamingHeroes(8),
  25. mainHeroTurnDistanceLimit(10),
  26. scoutHeroTurnDistanceLimit(5),
  27. maxGoldPreasure(0.3f),
  28. maxpass(30)
  29. {
  30. ResourcePath resource("config/ai/nkai/nkai-settings", EResType::JSON);
  31. loadFromMod("core", resource);
  32. for(const auto & modName : VLC->modh->getActiveMods())
  33. {
  34. if(CResourceHandler::get(modName)->existsResource(resource))
  35. loadFromMod(modName, resource);
  36. }
  37. }
  38. void Settings::loadFromMod(const std::string & modName, const ResourcePath & resource)
  39. {
  40. if(!CResourceHandler::get(modName)->existsResource(resource))
  41. {
  42. logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
  43. return;
  44. }
  45. JsonNode node(JsonPath::fromResource(resource), modName);
  46. if(node.Struct()["maxRoamingHeroes"].isNumber())
  47. {
  48. maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
  49. }
  50. if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
  51. {
  52. mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
  53. }
  54. if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
  55. {
  56. scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
  57. }
  58. if(node.Struct()["maxpass"].isNumber())
  59. {
  60. maxpass = node.Struct()["maxpass"].Integer();
  61. }
  62. if(node.Struct()["maxGoldPreasure"].isNumber())
  63. {
  64. maxGoldPreasure = node.Struct()["maxGoldPreasure"].Float();
  65. }
  66. }
  67. }