CAmbarCendamo.cpp 70 KB

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  1. #include "../stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "../CGameInfo.h"
  4. #include "CObjectHandler.h"
  5. #include "CCastleHandler.h"
  6. #include "CTownHandler.h"
  7. #include "CDefObjInfoHandler.h"
  8. #include "../SDL_Extensions.h"
  9. #include "../CGameState.h"
  10. #include "CLodHandler.h"
  11. #include <set>
  12. #include <iomanip>
  13. #include <sstream>
  14. #include <fstream>
  15. std::string nameFromType (EterrainType typ);
  16. int readInt(unsigned char * bufor, int bytCon)
  17. {
  18. int ret=0;
  19. int amp=1;
  20. for (int i=0; i<bytCon; i++)
  21. {
  22. ret+=bufor[i]*amp;
  23. amp*=256;
  24. }
  25. return ret;
  26. }
  27. unsigned int intPow(unsigned int a, unsigned int b)
  28. {
  29. unsigned int ret=1;
  30. for(int i=0; i<b; ++i)
  31. ret*=a;
  32. return ret;
  33. }
  34. unsigned char reverse(unsigned char arg)
  35. {
  36. unsigned char ret = 0;
  37. for (int i=0; i<8;i++)
  38. {
  39. if(((arg)&(1<<i))>>i)
  40. {
  41. ret |= (128>>i);
  42. }
  43. }
  44. return ret;
  45. }
  46. CAmbarCendamo::CAmbarCendamo (unsigned char * map)
  47. {
  48. bufor=map;
  49. }
  50. CAmbarCendamo::CAmbarCendamo (const char * tie)
  51. {
  52. std::ifstream * is = new std::ifstream();
  53. is -> open(tie,std::ios::binary);
  54. is->seekg(0,std::ios::end); // na koniec
  55. int andame = is->tellg(); // read length
  56. is->seekg(0,std::ios::beg); // wracamy na poczatek
  57. bufor = new unsigned char[andame]; // allocate memory
  58. is->read((char*)bufor, andame); // read map file to buffer
  59. is->close();
  60. delete is;
  61. }
  62. CAmbarCendamo::~CAmbarCendamo ()
  63. {// free memory
  64. for (int ii=0;ii<map.width;ii++)
  65. delete map.terrain[ii] ;
  66. delete map.terrain;
  67. delete[] bufor;
  68. }
  69. std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
  70. {
  71. std::map<int,int> mapa;
  72. std::set<int> ret;
  73. std::ifstream b5("config/buildings5.txt");
  74. while(!b5.eof())
  75. {
  76. int a, b;
  77. b5 >> a >> b;
  78. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  79. b=21;
  80. mapa[a]=b;
  81. }
  82. for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  83. {
  84. if(mapa[*i]>=0)
  85. ret.insert(mapa[*i]);
  86. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  87. {
  88. int level = (-mapa[*i]);
  89. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  90. {
  91. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  92. ret.insert(25);
  93. else
  94. ret.insert(19);
  95. }
  96. else
  97. {
  98. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  99. ret.insert(24);
  100. else
  101. ret.insert(18);
  102. }
  103. }
  104. else
  105. {
  106. std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  107. }
  108. }
  109. ret.insert(10); //village hall is always present
  110. ret.insert(-1); //houses near v.hall / eyecandies
  111. ret.insert(-2); //terrain eyecandy, if -1 is used
  112. if(ret.find(11)!=ret.end())
  113. ret.insert(27);
  114. if(ret.find(12)!=ret.end())
  115. ret.insert(28);
  116. if(ret.find(13)!=ret.end())
  117. ret.insert(29);
  118. return ret;
  119. }
  120. void CAmbarCendamo::deh3m()
  121. {
  122. THC timeHandler th;
  123. th.getDif();
  124. map.version = (Eformat)bufor[0]; //wersja mapy
  125. map.areAnyPLayers = bufor[4]; //invalid on some maps
  126. map.height = map.width = bufor[5]; // wymiary mapy
  127. map.twoLevel = bufor[9]; //czy sa lochy
  128. map.terrain = new TerrainTile*[map.width]; // allocate memory
  129. for (int ii=0;ii<map.width;ii++)
  130. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  131. if (map.twoLevel)
  132. {
  133. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  134. for (int ii=0;ii<map.width;ii++)
  135. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  136. }
  137. int pom, length = bufor[10]; //name length
  138. i=14;
  139. while (i-14<length) //read name
  140. map.name+=bufor[i++];
  141. length = bufor[i] + bufor[i+1]*256; //description length
  142. i+=4;
  143. for (pom=0;pom<length;pom++)
  144. map.description+=bufor[i++];
  145. map.difficulty = bufor[i++]; // reading map difficulty
  146. if(map.version != Eformat::RoE)
  147. {
  148. map.levelLimit = bufor[i++]; // hero level limit
  149. }
  150. else
  151. {
  152. map.levelLimit = 0;
  153. }
  154. for (pom=0;pom<8;pom++)
  155. {
  156. map.players[pom].canHumanPlay = bufor[i++];
  157. map.players[pom].canComputerPlay = bufor[i++];
  158. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
  159. {
  160. switch(map.version)
  161. {
  162. case Eformat::SoD: case Eformat::WoG:
  163. i+=13;
  164. break;
  165. case Eformat::AB:
  166. i+=12;
  167. break;
  168. case Eformat::RoE:
  169. i+=6;
  170. break;
  171. }
  172. continue;
  173. }
  174. map.players[pom].AITactic = bufor[i++];
  175. if(map.version == Eformat::SoD || map.version == Eformat::WoG)
  176. map.players[pom].p7= bufor[i++];
  177. map.players[pom].allowedFactions = 0;
  178. map.players[pom].allowedFactions += bufor[i++];
  179. if(map.version != Eformat::RoE)
  180. map.players[pom].allowedFactions += (bufor[i++])*256;
  181. map.players[pom].isFactionRandom = bufor[i++];
  182. map.players[pom].hasMainTown = bufor[i++];
  183. if (map.players[pom].hasMainTown)
  184. {
  185. if(map.version != Eformat::RoE)
  186. {
  187. map.players[pom].generateHeroAtMainTown = bufor[i++];
  188. map.players[pom].generateHero = bufor[i++];
  189. }
  190. else
  191. {
  192. map.players[pom].generateHeroAtMainTown = false;
  193. map.players[pom].generateHero = false;
  194. }
  195. map.players[pom].posOfMainTown.x = bufor[i++];
  196. map.players[pom].posOfMainTown.y = bufor[i++];
  197. map.players[pom].posOfMainTown.z = bufor[i++];
  198. }
  199. map.players[pom].p8= bufor[i++];
  200. map.players[pom].p9= bufor[i++];
  201. if(map.players[pom].p9!=0xff)
  202. {
  203. map.players[pom].mainHeroPortrait = bufor[i++];
  204. int nameLength = bufor[i++];
  205. i+=3;
  206. for (int pp=0;pp<nameLength;pp++)
  207. map.players[pom].mainHeroName+=bufor[i++];
  208. }
  209. if(map.version != Eformat::RoE)
  210. {
  211. i++; ////unknown byte
  212. int heroCount = bufor[i++];
  213. i+=3;
  214. for (int pp=0;pp<heroCount;pp++)
  215. {
  216. SheroName vv;
  217. vv.heroID=bufor[i++];
  218. int hnl = bufor[i++];
  219. i+=3;
  220. for (int zz=0;zz<hnl;zz++)
  221. {
  222. vv.heroName+=bufor[i++];
  223. }
  224. map.players[pom].heroesNames.push_back(vv);
  225. }
  226. }
  227. }
  228. map.victoryCondition = (EvictoryConditions)bufor[i++];
  229. if (map.victoryCondition != winStandard) //specific victory conditions
  230. {
  231. int nr;
  232. switch (map.victoryCondition) //read victory conditions
  233. {
  234. case artifact:
  235. {
  236. map.vicConDetails = new VicCon0();
  237. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  238. nr=(map.version==RoE ? 1 : 2);
  239. break;
  240. }
  241. case gatherTroop:
  242. {
  243. map.vicConDetails = new VicCon1();
  244. int temp1 = bufor[i+2];
  245. int temp2 = bufor[i+3];
  246. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  247. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
  248. nr=(map.version==RoE ? 5 : 6);
  249. break;
  250. }
  251. case gatherResource:
  252. {
  253. map.vicConDetails = new VicCon2();
  254. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  255. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  256. nr=5;
  257. break;
  258. }
  259. case buildCity:
  260. {
  261. map.vicConDetails = new VicCon3();
  262. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  263. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  264. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  265. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  266. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  267. nr=5;
  268. break;
  269. }
  270. case buildGrail:
  271. {
  272. map.vicConDetails = new VicCon4();
  273. if (bufor[i+4]>2)
  274. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  275. else
  276. {
  277. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  278. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  279. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  280. }
  281. nr=3;
  282. break;
  283. }
  284. case beatHero:
  285. {
  286. map.vicConDetails = new VicCon5();
  287. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  288. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  289. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  290. nr=3;
  291. break;
  292. }
  293. case captureCity:
  294. {
  295. map.vicConDetails = new VicCon6();
  296. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  297. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  298. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  299. nr=3;
  300. break;
  301. }
  302. case beatMonster:
  303. {
  304. map.vicConDetails = new VicCon7();
  305. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  306. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  307. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  308. nr=3;
  309. break;
  310. }
  311. case takeDwellings:
  312. {
  313. map.vicConDetails = new CspecificVictoryConidtions();
  314. nr=0;
  315. break;
  316. }
  317. case takeMines:
  318. {
  319. map.vicConDetails = new CspecificVictoryConidtions();
  320. nr=0;
  321. break;
  322. }
  323. case transportItem:
  324. {
  325. map.vicConDetails = new VicCona();
  326. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  327. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  328. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  329. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  330. nr=4;
  331. break;
  332. }
  333. }
  334. map.vicConDetails->allowNormalVictory = bufor[i++];
  335. map.vicConDetails->appliesToAI = bufor[i++];
  336. i+=nr;
  337. }
  338. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  339. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  340. {
  341. case lossCastle:
  342. {
  343. map.lossCondition.castlePos.x=bufor[i++];
  344. map.lossCondition.castlePos.y=bufor[i++];
  345. map.lossCondition.castlePos.z=bufor[i++];
  346. break;
  347. }
  348. case lossHero:
  349. {
  350. map.lossCondition.heroPos.x=bufor[i++];
  351. map.lossCondition.heroPos.y=bufor[i++];
  352. map.lossCondition.heroPos.z=bufor[i++];
  353. break;
  354. }
  355. case timeExpires:
  356. {
  357. map.lossCondition.timeLimit = readNormalNr(i++,2);
  358. i++;
  359. break;
  360. }
  361. }
  362. map.howManyTeams=bufor[i++]; //read number of teams
  363. if(map.howManyTeams>0) //read team numbers
  364. {
  365. for(int rr=0; rr<8; ++rr)
  366. {
  367. map.players[rr].team=bufor[i++];
  368. }
  369. }
  370. //reading allowed heroes (20 bytes)
  371. int ist;
  372. ist=i; //starting i for loop
  373. for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
  374. {
  375. unsigned char c = bufor[i];
  376. for(int yy=0; yy<8; ++yy)
  377. {
  378. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  379. {
  380. if(c == (c|((unsigned char)intPow(2, yy))))
  381. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
  382. else
  383. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
  384. }
  385. }
  386. }
  387. if(map.version>RoE) //probably reserved for further heroes
  388. i+=4;
  389. unsigned char disp = 0;
  390. if(map.version>=SoD)
  391. {
  392. disp = bufor[i++];
  393. map.disposedHeroes.resize(disp);
  394. for(int g=0; g<disp; ++g)
  395. {
  396. map.disposedHeroes[g].ID = bufor[i++];
  397. map.disposedHeroes[g].portrait = bufor[i++];
  398. int lenbuf = readNormalNr(i); i+=4;
  399. for (int zz=0; zz<lenbuf; zz++)
  400. map.disposedHeroes[g].name+=bufor[i++];
  401. int players = bufor[i++];
  402. for(int zz=0;zz<8;zz++)
  403. {
  404. int por = (1<<zz);
  405. if(players & por)
  406. map.disposedHeroes[g].players[zz] = true;
  407. else
  408. map.disposedHeroes[g].players[zz] = false;
  409. }
  410. }
  411. }
  412. //allowed heroes have been read
  413. unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
  414. i+=31; //omitting 0s
  415. //reading allowed artifacts //18 bytes
  416. if(map.version!=RoE)
  417. {
  418. ist=i; //starting i for loop
  419. for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
  420. {
  421. unsigned char c = bufor[i];
  422. for(int yy=0; yy<8; ++yy)
  423. {
  424. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  425. {
  426. if(c != (c|((unsigned char)intPow(2, yy))))
  427. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  428. else
  429. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  430. }
  431. }
  432. }//allowed artifacts have been read
  433. }
  434. //reading allowed spells (9 bytes)
  435. if(map.version>=SoD)
  436. {
  437. ist=i; //starting i for loop
  438. for(i; i<ist+9; ++i)
  439. {
  440. unsigned char c = bufor[i];
  441. for(int yy=0; yy<8; ++yy)
  442. {
  443. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  444. {
  445. if(c != (c|((unsigned char)intPow(2, yy))))
  446. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  447. else
  448. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  449. }
  450. }
  451. }
  452. //allowed spells have been read
  453. //allowed hero's abilities (4 bytes)
  454. ist=i; //starting i for loop
  455. for(i; i<ist+4; ++i)
  456. {
  457. unsigned char c = bufor[i];
  458. for(int yy=0; yy<8; ++yy)
  459. {
  460. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  461. {
  462. if(c != (c|((unsigned char)intPow(2, yy))))
  463. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
  464. else
  465. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
  466. }
  467. }
  468. }
  469. }
  470. //allowed hero's abilities have been read
  471. THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
  472. int rumNr = readNormalNr(i,4);i+=4;
  473. for (int it=0;it<rumNr;it++)
  474. {
  475. Rumor ourRumor;
  476. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  477. for (int zz=0; zz<nameL; zz++)
  478. ourRumor.name+=bufor[i++];
  479. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  480. for (int zz=0; zz<nameL; zz++)
  481. ourRumor.text+=bufor[i++];
  482. map.rumors.push_back(ourRumor); //add to our list
  483. }
  484. THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
  485. switch(map.version)
  486. {
  487. case WoG: case SoD:
  488. {
  489. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  490. {
  491. int custom = bufor[i++];
  492. if(!custom)
  493. continue;
  494. CHeroObjInfo * spec = new CHeroObjInfo;
  495. spec->type = CGI->heroh->heroes[z];
  496. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  497. if(isExp)
  498. {
  499. spec->experience = readNormalNr(i); i+=4;
  500. }
  501. else
  502. {
  503. spec->experience = 0;
  504. }
  505. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  506. if(nonstandardAbilities)
  507. {
  508. int howMany = readNormalNr(i); i+=4;
  509. for(int yy=0; yy<howMany; ++yy)
  510. {
  511. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  512. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  513. }
  514. }
  515. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  516. int artmask = map.version == RoE ? 0xff : 0xffff;
  517. int artidlen = map.version == RoE ? 1 : 2;
  518. spec->artifWorn.resize(19);
  519. if(artSet)
  520. {
  521. //head art //1
  522. int id = readNormalNr(i, artidlen); i+=artidlen;
  523. if(id!=artmask)
  524. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  525. else
  526. spec->artifWorn[0] = NULL;
  527. //shoulders art //2
  528. id = readNormalNr(i, artidlen); i+=artidlen;
  529. if(id!=artmask)
  530. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  531. else
  532. spec->artifWorn[1] = NULL;
  533. //neck art //3
  534. id = readNormalNr(i, artidlen); i+=artidlen;
  535. if(id!=artmask)
  536. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  537. else
  538. spec->artifWorn[2] = NULL;
  539. //right hand art //4
  540. id = readNormalNr(i, artidlen); i+=artidlen;
  541. if(id!=artmask)
  542. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  543. else
  544. spec->artifWorn[3] = NULL;
  545. //left hand art //5
  546. id = readNormalNr(i, artidlen); i+=artidlen;
  547. if(id!=artmask)
  548. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  549. else
  550. spec->artifWorn[4] = NULL;
  551. //torso art //6
  552. id = readNormalNr(i, artidlen); i+=artidlen;
  553. if(id!=artmask)
  554. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  555. else
  556. spec->artifWorn[5] = NULL;
  557. //right hand ring //7
  558. id = readNormalNr(i, artidlen); i+=artidlen;
  559. if(id!=artmask)
  560. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  561. else
  562. spec->artifWorn[6] = NULL;
  563. //left hand ring //8
  564. id = readNormalNr(i, artidlen); i+=artidlen;
  565. if(id!=artmask)
  566. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  567. else
  568. spec->artifWorn[7] = NULL;
  569. //feet art //9
  570. id = readNormalNr(i, artidlen); i+=artidlen;
  571. if(id!=artmask)
  572. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  573. else
  574. spec->artifWorn[8] = NULL;
  575. //misc1 art //10
  576. id = readNormalNr(i, artidlen); i+=artidlen;
  577. if(id!=artmask)
  578. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  579. else
  580. spec->artifWorn[9] = NULL;
  581. //misc2 art //11
  582. id = readNormalNr(i, artidlen); i+=artidlen;
  583. if(id!=artmask)
  584. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  585. else
  586. spec->artifWorn[10] = NULL;
  587. //misc3 art //12
  588. id = readNormalNr(i, artidlen); i+=artidlen;
  589. if(id!=artmask)
  590. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  591. else
  592. spec->artifWorn[11] = NULL;
  593. //misc4 art //13
  594. id = readNormalNr(i, artidlen); i+=artidlen;
  595. if(id!=artmask)
  596. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  597. else
  598. spec->artifWorn[12] = NULL;
  599. //machine1 art //14
  600. id = readNormalNr(i, artidlen); i+=artidlen;
  601. if(id!=artmask)
  602. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  603. else
  604. spec->artifWorn[13] = NULL;
  605. //machine2 art //15
  606. id = readNormalNr(i, artidlen); i+=artidlen;
  607. if(id!=artmask)
  608. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  609. else
  610. spec->artifWorn[14] = NULL;
  611. //machine3 art //16
  612. id = readNormalNr(i, artidlen); i+=artidlen;
  613. if(id!=artmask)
  614. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  615. else
  616. spec->artifWorn[15] = NULL;
  617. //misc5 art //17
  618. if(map.version>=SoD)
  619. {
  620. i+=2;
  621. /*id = readNormalNr(i, artidlen); i+=artidlen;
  622. if(id!=artmask)
  623. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  624. else
  625. spec->artMisc5 = NULL;*/
  626. }
  627. //spellbook
  628. id = readNormalNr(i, artidlen); i+=artidlen;
  629. if(id!=artmask)
  630. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  631. else
  632. spec->artifWorn[17] = NULL;
  633. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  634. if(map.version>RoE)
  635. {
  636. id = readNormalNr(i, artidlen); i+=artidlen;
  637. if(id!=artmask)
  638. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  639. else
  640. spec->artifWorn[18] = NULL;
  641. }
  642. else
  643. i+=1;
  644. //bag artifacts //20
  645. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  646. if(amount>0)
  647. {
  648. for(int ss=0; ss<amount; ++ss)
  649. {
  650. id = readNormalNr(i, artidlen); i+=artidlen;
  651. if(id!=artmask)
  652. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  653. else
  654. spec->artifacts.push_back(NULL);
  655. }
  656. }
  657. } //artifacts
  658. else
  659. {
  660. spec->artifWorn[8] = NULL;
  661. spec->artifWorn[0] = NULL;
  662. spec->artifWorn[4] = NULL;
  663. spec->artifWorn[7] = NULL;
  664. spec->artifWorn[13] = NULL;
  665. spec->artifWorn[14] = NULL;
  666. spec->artifWorn[15] = NULL;
  667. spec->artifWorn[16] = NULL;
  668. spec->artifWorn[9] = NULL;
  669. spec->artifWorn[10] = NULL;
  670. spec->artifWorn[11] = NULL;
  671. spec->artifWorn[12] = NULL;
  672. spec->artifWorn[18] = NULL;
  673. spec->artifWorn[2] = NULL;
  674. spec->artifWorn[3] = NULL;
  675. spec->artifWorn[6] = NULL;
  676. spec->artifWorn[1] = NULL;
  677. spec->artifWorn[17] = NULL;
  678. spec->artifWorn[5] = NULL;
  679. }
  680. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  681. spec->artifacts.push_back(NULL);
  682. int customBio = bufor[i++];
  683. if(customBio)
  684. {
  685. int length = readNormalNr(i); i+=4;
  686. for (int zz=0; zz<length; zz++)
  687. spec->biography+=bufor[i++];
  688. }
  689. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  690. bool areSpells = bufor[i]; ++i;
  691. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  692. {
  693. int ist = i;
  694. for(i; i<ist+9; ++i)
  695. {
  696. unsigned char c = bufor[i];
  697. for(int yy=0; yy<8; ++yy)
  698. {
  699. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  700. {
  701. if(c == (c|((unsigned char)intPow(2, yy))))
  702. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  703. }
  704. }
  705. }
  706. }
  707. int customPrimSkills = bufor[i++];
  708. if(customPrimSkills)
  709. {
  710. spec->attack = bufor[i++];
  711. spec->defence = bufor[i++];
  712. spec->power = bufor[i++];
  713. spec->knowledge = bufor[i++];
  714. }
  715. else
  716. {
  717. spec->attack = -1;
  718. spec->defence = -1;
  719. spec->power = -1;
  720. spec->knowledge = -1;
  721. }
  722. map.predefinedHeroes.push_back(spec);
  723. }
  724. break;
  725. }
  726. case RoE:
  727. i+=0;
  728. break;
  729. }
  730. for (int c=0; c<map.width; c++) // reading terrain
  731. {
  732. for (int z=0; z<map.height; z++)
  733. {
  734. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  735. map.terrain[z][c].terview = bufor[i++];
  736. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  737. map.terrain[z][c].rivDir = bufor[i++];
  738. map.terrain[z][c].malle = (Eroad)bufor[i++];
  739. map.terrain[z][c].roadDir = bufor[i++];
  740. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  741. }
  742. }
  743. if (map.twoLevel) // read underground terrain
  744. {
  745. for (int c=0; c<map.width; c++) // reading terrain
  746. {
  747. for (int z=0; z<map.height; z++)
  748. {
  749. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  750. map.undergroungTerrain[z][c].terview = bufor[i++];
  751. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  752. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  753. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  754. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  755. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  756. }
  757. }
  758. }
  759. THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
  760. //////READING DEF INFO///////
  761. int defAmount = readNormalNr(i); i+=4;
  762. map.defy.reserve(defAmount);
  763. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  764. {
  765. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  766. //reading name
  767. int nameLength = readNormalNr(i,4);i+=4;
  768. vinya->name.reserve(nameLength);
  769. for (int cd=0;cd<nameLength;cd++)
  770. {
  771. vinya->name += bufor[i++];
  772. }
  773. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  774. unsigned char bytes[12];
  775. for (int v=0; v<12; v++) // read info
  776. {
  777. bytes[v] = bufor[i++];
  778. }
  779. vinya->terrainAllowed = readNormalNr(i,2);i+=2;
  780. vinya->terrainMenu = readNormalNr(i,2);i+=2;
  781. vinya->id = readNormalNr(i,4);i+=4;
  782. vinya->subid = readNormalNr(i,4);i+=4;
  783. vinya->type = bufor[i++];
  784. vinya->printPriority = bufor[i++];
  785. for (int zi=0; zi<6; zi++)
  786. {
  787. vinya->blockMap[zi] = reverse(bytes[zi]);
  788. }
  789. for (int zi=0; zi<6; zi++)
  790. {
  791. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  792. }
  793. i+=16;
  794. map.defy.push_back(vinya); // add this def to the vector
  795. }
  796. THC std::cout<<"\tReading defs info: "<<th.getDif()<<std::endl;
  797. ////loading objects
  798. int howManyObjs = readNormalNr(i, 4); i+=4;
  799. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  800. {
  801. //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
  802. CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
  803. nobj->id = CGameInfo::mainObj->objh->objInstances.size();
  804. nobj->pos.x = bufor[i++];
  805. nobj->pos.y = bufor[i++];
  806. nobj->pos.z = bufor[i++];
  807. int tempd = readNormalNr(i, 4); i+=4;
  808. nobj->defInfo = map.defy[tempd];
  809. nobj->ID = nobj->defInfo->id;
  810. nobj->subID = nobj->defInfo->subid;
  811. //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size()) std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
  812. i+=5;
  813. unsigned char buff [30];
  814. for(int ccc=0; ccc<30; ++ccc)
  815. {
  816. buff[ccc] = bufor[i+ccc];
  817. }
  818. int j = nobj->defInfo->id;
  819. int p = 99;
  820. switch(getDefType(nobj->defInfo))
  821. {
  822. case EDefType::EVENTOBJ_DEF: //for event - objects
  823. {
  824. CEventObjInfo * spec = new CEventObjInfo;
  825. bool guardMess;
  826. guardMess = bufor[i]; ++i;
  827. if(guardMess)
  828. {
  829. int messLong = readNormalNr(i, 4); i+=4;
  830. if(messLong>0)
  831. {
  832. spec->isMessage = true;
  833. for(int yy=0; yy<messLong; ++yy)
  834. {
  835. spec->message +=bufor[i+yy];
  836. }
  837. i+=messLong;
  838. }
  839. spec->areGuarders = bufor[i]; ++i;
  840. if(spec->areGuarders)
  841. {
  842. spec->guarders = readCreatureSet();
  843. }
  844. i+=4;
  845. }
  846. else
  847. {
  848. spec->isMessage = false;
  849. spec->areGuarders = false;
  850. spec->message = std::string("");
  851. }
  852. spec->gainedExp = readNormalNr(i, 4); i+=4;
  853. spec->manaDiff = readNormalNr(i, 4); i+=4;
  854. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  855. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  856. spec->wood = readNormalNr(i); i+=4;
  857. spec->mercury = readNormalNr(i); i+=4;
  858. spec->ore = readNormalNr(i); i+=4;
  859. spec->sulfur = readNormalNr(i); i+=4;
  860. spec->crystal = readNormalNr(i); i+=4;
  861. spec->gems = readNormalNr(i); i+=4;
  862. spec->gold = readNormalNr(i); i+=4;
  863. spec->attack = readNormalNr(i, 1); ++i;
  864. spec->defence = readNormalNr(i, 1); ++i;
  865. spec->power = readNormalNr(i, 1); ++i;
  866. spec->knowledge = readNormalNr(i, 1); ++i;
  867. int gabn; //number of gained abilities
  868. gabn = readNormalNr(i, 1); ++i;
  869. for(int oo = 0; oo<gabn; ++oo)
  870. {
  871. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  872. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  873. }
  874. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  875. for(int oo = 0; oo<gart; ++oo)
  876. {
  877. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
  878. }
  879. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  880. for(int oo = 0; oo<gspel; ++oo)
  881. {
  882. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  883. }
  884. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  885. spec->creatures = readCreatureSet(gcre);
  886. if(map.version>RoE)
  887. i+=gcre;
  888. i+=8;
  889. spec->availableFor = readNormalNr(i, 1); ++i;
  890. spec->computerActivate = readNormalNr(i, 1); ++i;
  891. spec->humanActivate = readNormalNr(i, 1); ++i;
  892. i+=4;
  893. nobj->info = spec;
  894. break;
  895. }
  896. case EDefType::HERO_DEF:
  897. {
  898. CHeroObjInfo * spec = new CHeroObjInfo;
  899. if(map.version>RoE)
  900. {
  901. spec->bytes[0] = bufor[i]; ++i;
  902. spec->bytes[1] = bufor[i]; ++i;
  903. spec->bytes[2] = bufor[i]; ++i;
  904. spec->bytes[3] = bufor[i]; ++i;
  905. }
  906. spec->player = bufor[i]; ++i;
  907. int typeBuf = readNormalNr(i, 1); ++i;
  908. if(typeBuf==0xff)
  909. spec->type = NULL;
  910. else
  911. spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
  912. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  913. if(isName)
  914. {
  915. int length = readNormalNr(i, 4); i+=4;
  916. for(int gg=0; gg<length; ++gg)
  917. {
  918. spec->name+=bufor[i]; ++i;
  919. }
  920. }
  921. else
  922. spec->name = std::string("");
  923. if(map.version>AB)
  924. {
  925. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  926. if(isExp)
  927. {
  928. spec->experience = readNormalNr(i); i+=4;
  929. }
  930. else
  931. spec->experience = 0;
  932. }
  933. else
  934. {
  935. spec->experience = readNormalNr(i); i+=4;
  936. }
  937. bool portrait=bufor[i]; ++i;
  938. if (portrait)
  939. i++; //TODO read portrait nr, save, open
  940. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  941. if(nonstandardAbilities)
  942. {
  943. int howMany = readNormalNr(i); i+=4;
  944. for(int yy=0; yy<howMany; ++yy)
  945. {
  946. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  947. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  948. }
  949. }
  950. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  951. spec->standardGarrison = standGarrison;
  952. if(standGarrison)
  953. {
  954. spec->garrison = readCreatureSet();
  955. }
  956. bool form = bufor[i]; ++i; //formation
  957. spec->garrison.formation = form;
  958. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  959. int artmask = map.version == RoE ? 0xff : 0xffff;
  960. int artidlen = map.version == RoE ? 1 : 2;
  961. spec->artifWorn.resize(19);
  962. if(artSet)
  963. {
  964. //head art //1
  965. int id = readNormalNr(i, artidlen); i+=artidlen;
  966. if(id!=artmask)
  967. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  968. else
  969. spec->artifWorn[0] = NULL;
  970. //shoulders art //2
  971. id = readNormalNr(i, artidlen); i+=artidlen;
  972. if(id!=artmask)
  973. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  974. else
  975. spec->artifWorn[1] = NULL;
  976. //neck art //3
  977. id = readNormalNr(i, artidlen); i+=artidlen;
  978. if(id!=artmask)
  979. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  980. else
  981. spec->artifWorn[2] = NULL;
  982. //right hand art //4
  983. id = readNormalNr(i, artidlen); i+=artidlen;
  984. if(id!=artmask)
  985. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  986. else
  987. spec->artifWorn[3] = NULL;
  988. //left hand art //5
  989. id = readNormalNr(i, artidlen); i+=artidlen;
  990. if(id!=artmask)
  991. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  992. else
  993. spec->artifWorn[4] = NULL;
  994. //torso art //6
  995. id = readNormalNr(i, artidlen); i+=artidlen;
  996. if(id!=artmask)
  997. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  998. else
  999. spec->artifWorn[5] = NULL;
  1000. //right hand ring //7
  1001. id = readNormalNr(i, artidlen); i+=artidlen;
  1002. if(id!=artmask)
  1003. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1004. else
  1005. spec->artifWorn[6] = NULL;
  1006. //left hand ring //8
  1007. id = readNormalNr(i, artidlen); i+=artidlen;
  1008. if(id!=artmask)
  1009. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1010. else
  1011. spec->artifWorn[7] = NULL;
  1012. //feet art //9
  1013. id = readNormalNr(i, artidlen); i+=artidlen;
  1014. if(id!=artmask)
  1015. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1016. else
  1017. spec->artifWorn[8] = NULL;
  1018. //misc1 art //10
  1019. id = readNormalNr(i, artidlen); i+=artidlen;
  1020. if(id!=artmask)
  1021. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1022. else
  1023. spec->artifWorn[9] = NULL;
  1024. //misc2 art //11
  1025. id = readNormalNr(i, artidlen); i+=artidlen;
  1026. if(id!=artmask)
  1027. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1028. else
  1029. spec->artifWorn[10] = NULL;
  1030. //misc3 art //12
  1031. id = readNormalNr(i, artidlen); i+=artidlen;
  1032. if(id!=artmask)
  1033. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1034. else
  1035. spec->artifWorn[11] = NULL;
  1036. //misc4 art //13
  1037. id = readNormalNr(i, artidlen); i+=artidlen;
  1038. if(id!=artmask)
  1039. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1040. else
  1041. spec->artifWorn[12] = NULL;
  1042. //machine1 art //14
  1043. id = readNormalNr(i, artidlen); i+=artidlen;
  1044. if(id!=artmask)
  1045. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1046. else
  1047. spec->artifWorn[13] = NULL;
  1048. //machine2 art //15
  1049. id = readNormalNr(i, artidlen); i+=artidlen;
  1050. if(id!=artmask)
  1051. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1052. else
  1053. spec->artifWorn[14] = NULL;
  1054. //machine3 art //16
  1055. id = readNormalNr(i, artidlen); i+=artidlen;
  1056. if(id!=artmask)
  1057. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1058. else
  1059. spec->artifWorn[15] = NULL;
  1060. //misc5 art //17
  1061. if(map.version>=SoD)
  1062. {
  1063. i+=2;
  1064. /*id = readNormalNr(i, artidlen); i+=artidlen;
  1065. if(id!=artmask)
  1066. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  1067. else
  1068. spec->artMisc5 = NULL;*/
  1069. }
  1070. //spellbook
  1071. id = readNormalNr(i, artidlen); i+=artidlen;
  1072. if(id!=artmask)
  1073. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1074. else
  1075. spec->artifWorn[17] = NULL;
  1076. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1077. if(map.version>RoE)
  1078. {
  1079. id = readNormalNr(i, artidlen); i+=artidlen;
  1080. if(id!=artmask)
  1081. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1082. else
  1083. spec->artifWorn[18] = NULL;
  1084. }
  1085. else
  1086. i+=1;
  1087. //bag artifacts //20
  1088. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  1089. if(amount>0)
  1090. {
  1091. for(int ss=0; ss<amount; ++ss)
  1092. {
  1093. id = readNormalNr(i, artidlen); i+=artidlen;
  1094. if(id!=artmask)
  1095. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  1096. else
  1097. spec->artifacts.push_back(NULL);
  1098. }
  1099. }
  1100. } //artifacts
  1101. else
  1102. {
  1103. spec->artifWorn[8] = NULL;
  1104. spec->artifWorn[0] = NULL;
  1105. spec->artifWorn[4] = NULL;
  1106. spec->artifWorn[7] = NULL;
  1107. spec->artifWorn[13] = NULL;
  1108. spec->artifWorn[14] = NULL;
  1109. spec->artifWorn[15] = NULL;
  1110. spec->artifWorn[16] = NULL;
  1111. spec->artifWorn[9] = NULL;
  1112. spec->artifWorn[10] = NULL;
  1113. spec->artifWorn[11] = NULL;
  1114. spec->artifWorn[12] = NULL;
  1115. spec->artifWorn[18] = NULL;
  1116. spec->artifWorn[2] = NULL;
  1117. spec->artifWorn[3] = NULL;
  1118. spec->artifWorn[6] = NULL;
  1119. spec->artifWorn[1] = NULL;
  1120. spec->artifWorn[17] = NULL;
  1121. spec->artifWorn[5] = NULL;
  1122. }
  1123. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  1124. spec->artifacts.push_back(NULL);
  1125. spec->guardRange = readNormalNr(i, 1); ++i;
  1126. if(spec->guardRange == 0xff)
  1127. spec->isGuarding = false;
  1128. else
  1129. spec->isGuarding = true;
  1130. if(map.version>RoE)
  1131. {
  1132. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  1133. if(hasBiography)
  1134. {
  1135. int length = readNormalNr(i); i+=4;
  1136. int iStart = i;
  1137. i+=length;
  1138. for(int bb=0; bb<length; ++bb)
  1139. {
  1140. spec->biography+=bufor[iStart+bb];
  1141. }
  1142. }
  1143. spec->sex = !(bufor[i]); ++i;
  1144. }
  1145. //spells
  1146. if(map.version>AB)
  1147. {
  1148. bool areSpells = bufor[i]; ++i;
  1149. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  1150. {
  1151. int ist = i;
  1152. for(i; i<ist+9; ++i)
  1153. {
  1154. unsigned char c = bufor[i];
  1155. for(int yy=0; yy<8; ++yy)
  1156. {
  1157. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1158. {
  1159. if(c == (c|((unsigned char)intPow(2, yy))))
  1160. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1161. }
  1162. }
  1163. }
  1164. }
  1165. }
  1166. else if(map.version==AB) //we can read one spell
  1167. {
  1168. unsigned char buff = bufor[i]; ++i;
  1169. if(buff!=254)
  1170. {
  1171. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
  1172. }
  1173. }
  1174. //spells loaded
  1175. if(map.version>AB)
  1176. {
  1177. spec->defaultMainStats = bufor[i]; ++i;
  1178. if(spec->defaultMainStats)
  1179. {
  1180. spec->attack = bufor[i]; ++i;
  1181. spec->defence = bufor[i]; ++i;
  1182. spec->power = bufor[i]; ++i;
  1183. spec->knowledge = bufor[i]; ++i;
  1184. }
  1185. else
  1186. {
  1187. spec->attack = -1;
  1188. spec->defence = -1;
  1189. spec->power = -1;
  1190. spec->knowledge = -1;
  1191. }
  1192. }
  1193. else
  1194. {
  1195. spec->attack = -1;
  1196. spec->defence = -1;
  1197. spec->power = -1;
  1198. spec->knowledge = -1;
  1199. }
  1200. i+=16;
  1201. nobj->info = spec;
  1202. //////creating CHeroInstance
  1203. CGHeroInstance * nhi = new CGHeroInstance;
  1204. (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  1205. delete nobj;
  1206. nobj=nhi;
  1207. spec->myInstance = nhi;
  1208. //nobj->isHero = true;
  1209. (static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
  1210. nhi->isStanding = true;
  1211. nhi->exp = spec->experience;
  1212. nhi->level = CGI->heroh->level(nhi->exp);
  1213. nhi->primSkills.resize(PRIMARY_SKILLS);
  1214. nhi->artifWorn.resize(19);
  1215. nhi->primSkills[0] = spec->attack;
  1216. nhi->primSkills[1] = spec->defence;
  1217. nhi->primSkills[2] = spec->power;
  1218. nhi->primSkills[3] = spec->knowledge;
  1219. nhi->mana = spec->knowledge * 10;
  1220. nhi->movement = -1;
  1221. nhi->name = spec->name;
  1222. nhi->setOwner(spec->player);
  1223. nhi->pos = nobj->pos;
  1224. nhi->type = spec->type;
  1225. nhi->army = spec->garrison;
  1226. nhi->portrait = -1; // TODO: przypisywac portret
  1227. nhi->artifWorn[8] = spec->artifWorn[8];
  1228. nhi->artifWorn[0] = spec->artifWorn[0];
  1229. nhi->artifacts = spec->artifacts;
  1230. nhi->artifWorn[4] = spec->artifWorn[4];
  1231. nhi->artifWorn[7] = spec->artifWorn[7];
  1232. nhi->artifWorn[13] = spec->artifWorn[13];
  1233. nhi->artifWorn[14] = spec->artifWorn[14];
  1234. nhi->artifWorn[15] = spec->artifWorn[15];
  1235. nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
  1236. nhi->artifWorn[9] = spec->artifWorn[9];
  1237. nhi->artifWorn[10] = spec->artifWorn[10];
  1238. nhi->artifWorn[11] = spec->artifWorn[11];
  1239. nhi->artifWorn[12] = spec->artifWorn[12];
  1240. nhi->artifWorn[18] = spec->artifWorn[18];
  1241. nhi->artifWorn[2] = spec->artifWorn[2];
  1242. nhi->artifWorn[3] = spec->artifWorn[3];
  1243. nhi->artifWorn[6] = spec->artifWorn[6];
  1244. nhi->artifWorn[1] = spec->artifWorn[1];
  1245. nhi->artifWorn[17] = spec->artifWorn[17];
  1246. nhi->artifWorn[5] = spec->artifWorn[5];
  1247. for(int qq=0; qq<spec->abilities.size(); ++qq)
  1248. {
  1249. nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
  1250. }
  1251. if(nhi->ID==34)
  1252. CGI->heroh->heroInstances.push_back(nhi);
  1253. else
  1254. CGI->objh->objInstances.push_back(nhi);
  1255. break;
  1256. }
  1257. case CREATURES_DEF:
  1258. {
  1259. CCreatureObjInfo * spec = new CCreatureObjInfo;
  1260. if(map.version>RoE)
  1261. {
  1262. spec->bytes[0] = bufor[i]; ++i;
  1263. spec->bytes[1] = bufor[i]; ++i;
  1264. spec->bytes[2] = bufor[i]; ++i;
  1265. spec->bytes[3] = bufor[i]; ++i;
  1266. }
  1267. spec->number = readNormalNr(i, 2); i+=2;
  1268. spec->character = bufor[i]; ++i;
  1269. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1270. if(isMesTre)
  1271. {
  1272. int messLength = readNormalNr(i); i+=4;
  1273. if(messLength>0)
  1274. {
  1275. for(int tt=0; tt<messLength; ++tt)
  1276. {
  1277. spec->message += bufor[i]; ++i;
  1278. }
  1279. }
  1280. spec->wood = readNormalNr(i); i+=4;
  1281. spec->mercury = readNormalNr(i); i+=4;
  1282. spec->ore = readNormalNr(i); i+=4;
  1283. spec->sulfur = readNormalNr(i); i+=4;
  1284. spec->crytal = readNormalNr(i); i+=4;
  1285. spec->gems = readNormalNr(i); i+=4;
  1286. spec->gold = readNormalNr(i); i+=4;
  1287. int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1288. if(map.version==RoE)
  1289. {
  1290. if(artID!=0xff)
  1291. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1292. else
  1293. spec->gainedArtifact = NULL;
  1294. }
  1295. else
  1296. {
  1297. if(artID!=0xffff)
  1298. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1299. else
  1300. spec->gainedArtifact = NULL;
  1301. }
  1302. }
  1303. spec->neverFlees = bufor[i]; ++i;
  1304. spec->notGrowingTeam = bufor[i]; ++i;
  1305. i+=2;
  1306. nobj->info = spec;
  1307. break;
  1308. }
  1309. case EDefType::SIGN_DEF:
  1310. {
  1311. CSignObjInfo * spec = new CSignObjInfo;
  1312. int length = readNormalNr(i); i+=4;
  1313. for(int rr=0; rr<length; ++rr)
  1314. {
  1315. spec->message += bufor[i]; ++i;
  1316. }
  1317. i+=4;
  1318. nobj->info = spec;
  1319. break;
  1320. }
  1321. case EDefType::SEERHUT_DEF:
  1322. {
  1323. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  1324. if(map.version>RoE)
  1325. {
  1326. spec->missionType = bufor[i]; ++i;
  1327. switch(spec->missionType)
  1328. {
  1329. case 0:
  1330. i+=3;
  1331. continue;
  1332. case 1:
  1333. {
  1334. spec->m1level = readNormalNr(i); i+=4;
  1335. int limit = readNormalNr(i); i+=4;
  1336. if(limit == ((int)0xffffffff))
  1337. {
  1338. spec->isDayLimit = false;
  1339. spec->lastDay = -1;
  1340. }
  1341. else
  1342. {
  1343. spec->isDayLimit = true;
  1344. spec->lastDay = limit;
  1345. }
  1346. break;
  1347. }
  1348. case 2:
  1349. {
  1350. spec->m2attack = bufor[i]; ++i;
  1351. spec->m2defence = bufor[i]; ++i;
  1352. spec->m2power = bufor[i]; ++i;
  1353. spec->m2knowledge = bufor[i]; ++i;
  1354. int limit = readNormalNr(i); i+=4;
  1355. if(limit == ((int)0xffffffff))
  1356. {
  1357. spec->isDayLimit = false;
  1358. spec->lastDay = -1;
  1359. }
  1360. else
  1361. {
  1362. spec->isDayLimit = true;
  1363. spec->lastDay = limit;
  1364. }
  1365. break;
  1366. }
  1367. case 3:
  1368. {
  1369. spec->m3bytes[0] = bufor[i]; ++i;
  1370. spec->m3bytes[1] = bufor[i]; ++i;
  1371. spec->m3bytes[2] = bufor[i]; ++i;
  1372. spec->m3bytes[3] = bufor[i]; ++i;
  1373. int limit = readNormalNr(i); i+=4;
  1374. if(limit == ((int)0xffffffff))
  1375. {
  1376. spec->isDayLimit = false;
  1377. spec->lastDay = -1;
  1378. }
  1379. else
  1380. {
  1381. spec->isDayLimit = true;
  1382. spec->lastDay = limit;
  1383. }
  1384. break;
  1385. }
  1386. case 4:
  1387. {
  1388. spec->m4bytes[0] = bufor[i]; ++i;
  1389. spec->m4bytes[1] = bufor[i]; ++i;
  1390. spec->m4bytes[2] = bufor[i]; ++i;
  1391. spec->m4bytes[3] = bufor[i]; ++i;
  1392. int limit = readNormalNr(i); i+=4;
  1393. if(limit == ((int)0xffffffff))
  1394. {
  1395. spec->isDayLimit = false;
  1396. spec->lastDay = -1;
  1397. }
  1398. else
  1399. {
  1400. spec->isDayLimit = true;
  1401. spec->lastDay = limit;
  1402. }
  1403. break;
  1404. }
  1405. case 5:
  1406. {
  1407. int artNumber = bufor[i]; ++i;
  1408. for(int yy=0; yy<artNumber; ++yy)
  1409. {
  1410. int artid = readNormalNr(i, 2); i+=2;
  1411. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1412. }
  1413. int limit = readNormalNr(i); i+=4;
  1414. if(limit == ((int)0xffffffff))
  1415. {
  1416. spec->isDayLimit = false;
  1417. spec->lastDay = -1;
  1418. }
  1419. else
  1420. {
  1421. spec->isDayLimit = true;
  1422. spec->lastDay = limit;
  1423. }
  1424. break;
  1425. }
  1426. case 6:
  1427. {
  1428. int typeNumber = bufor[i]; ++i;
  1429. for(int hh=0; hh<typeNumber; ++hh)
  1430. {
  1431. int creType = readNormalNr(i, 2); i+=2;
  1432. int creNumb = readNormalNr(i, 2); i+=2;
  1433. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1434. spec->m6number.push_back(creNumb);
  1435. }
  1436. int limit = readNormalNr(i); i+=4;
  1437. if(limit == ((int)0xffffffff))
  1438. {
  1439. spec->isDayLimit = false;
  1440. spec->lastDay = -1;
  1441. }
  1442. else
  1443. {
  1444. spec->isDayLimit = true;
  1445. spec->lastDay = limit;
  1446. }
  1447. break;
  1448. }
  1449. case 7:
  1450. {
  1451. spec->m7wood = readNormalNr(i); i+=4;
  1452. spec->m7mercury = readNormalNr(i); i+=4;
  1453. spec->m7ore = readNormalNr(i); i+=4;
  1454. spec->m7sulfur = readNormalNr(i); i+=4;
  1455. spec->m7crystal = readNormalNr(i); i+=4;
  1456. spec->m7gems = readNormalNr(i); i+=4;
  1457. spec->m7gold = readNormalNr(i); i+=4;
  1458. int limit = readNormalNr(i); i+=4;
  1459. if(limit == ((int)0xffffffff))
  1460. {
  1461. spec->isDayLimit = false;
  1462. spec->lastDay = -1;
  1463. }
  1464. else
  1465. {
  1466. spec->isDayLimit = true;
  1467. spec->lastDay = limit;
  1468. }
  1469. break;
  1470. }
  1471. case 8:
  1472. {
  1473. int heroType = bufor[i]; ++i;
  1474. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  1475. int limit = readNormalNr(i); i+=4;
  1476. if(limit == ((int)0xffffffff))
  1477. {
  1478. spec->isDayLimit = false;
  1479. spec->lastDay = -1;
  1480. }
  1481. else
  1482. {
  1483. spec->isDayLimit = true;
  1484. spec->lastDay = limit;
  1485. }
  1486. break;
  1487. }
  1488. case 9:
  1489. {
  1490. spec->m9player = bufor[i]; ++i;
  1491. int limit = readNormalNr(i); i+=4;
  1492. if(limit == ((int)0xffffffff))
  1493. {
  1494. spec->isDayLimit = false;
  1495. spec->lastDay = -1;
  1496. }
  1497. else
  1498. {
  1499. spec->isDayLimit = true;
  1500. spec->lastDay = limit;
  1501. }
  1502. break;
  1503. }
  1504. }//internal switch end (seer huts)
  1505. int len1 = readNormalNr(i); i+=4;
  1506. for(int ee=0; ee<len1; ++ee)
  1507. {
  1508. spec->firstVisitText += bufor[i]; ++i;
  1509. }
  1510. int len2 = readNormalNr(i); i+=4;
  1511. for(int ee=0; ee<len2; ++ee)
  1512. {
  1513. spec->nextVisitText += bufor[i]; ++i;
  1514. }
  1515. int len3 = readNormalNr(i); i+=4;
  1516. for(int ee=0; ee<len3; ++ee)
  1517. {
  1518. spec->completedText += bufor[i]; ++i;
  1519. }
  1520. }
  1521. else //RoE
  1522. {
  1523. int artID = bufor[i]; ++i;
  1524. if(artID!=255) //not none quest
  1525. {
  1526. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
  1527. spec->missionType = 5;
  1528. }
  1529. else
  1530. {
  1531. spec->missionType = 255;
  1532. }
  1533. }
  1534. if(spec->missionType!=255)
  1535. {
  1536. unsigned char rewardType = bufor[i]; ++i;
  1537. spec->rewardType = rewardType;
  1538. switch(rewardType)
  1539. {
  1540. case 1:
  1541. {
  1542. spec->r1exp = readNormalNr(i); i+=4;
  1543. break;
  1544. }
  1545. case 2:
  1546. {
  1547. spec->r2mana = readNormalNr(i); i+=4;
  1548. break;
  1549. }
  1550. case 3:
  1551. {
  1552. spec->r3morale = bufor[i]; ++i;
  1553. break;
  1554. }
  1555. case 4:
  1556. {
  1557. spec->r4luck = bufor[i]; ++i;
  1558. break;
  1559. }
  1560. case 5:
  1561. {
  1562. spec->r5type = bufor[i]; ++i;
  1563. spec->r5amount = readNormalNr(i, 3); i+=3;
  1564. i+=1;
  1565. break;
  1566. }
  1567. case 6:
  1568. {
  1569. spec->r6type = bufor[i]; ++i;
  1570. spec->r6amount = bufor[i]; ++i;
  1571. break;
  1572. }
  1573. case 7:
  1574. {
  1575. int abid = bufor[i]; ++i;
  1576. spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
  1577. spec->r7level = bufor[i]; ++i;
  1578. break;
  1579. }
  1580. case 8:
  1581. {
  1582. int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1583. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1584. break;
  1585. }
  1586. case 9:
  1587. {
  1588. int spellid = bufor[i]; ++i;
  1589. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1590. break;
  1591. }
  1592. case 10:
  1593. {
  1594. if(map.version>RoE)
  1595. {
  1596. int creid = readNormalNr(i, 2); i+=2;
  1597. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1598. spec->r10amount = readNormalNr(i, 2); i+=2;
  1599. }
  1600. else
  1601. {
  1602. int creid = bufor[i]; ++i;
  1603. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1604. spec->r10amount = readNormalNr(i, 2); i+=2;
  1605. }
  1606. break;
  1607. }
  1608. }// end of internal switch
  1609. i+=2;
  1610. }
  1611. else //missionType==255
  1612. {
  1613. i+=3;
  1614. }
  1615. nobj->info = spec;
  1616. break;
  1617. }
  1618. case EDefType::WITCHHUT_DEF:
  1619. {
  1620. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1621. if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1622. {
  1623. ist=i; //starting i for loop
  1624. for(i; i<ist+4; ++i)
  1625. {
  1626. unsigned char c = bufor[i];
  1627. for(int yy=0; yy<8; ++yy)
  1628. {
  1629. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1630. {
  1631. if(c == (c|((unsigned char)intPow(2, yy))))
  1632. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
  1633. }
  1634. }
  1635. }
  1636. }
  1637. else //(RoE map)
  1638. {
  1639. for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
  1640. {
  1641. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
  1642. }
  1643. }
  1644. nobj->info = spec;
  1645. break;
  1646. }
  1647. case EDefType::SCHOLAR_DEF:
  1648. {
  1649. CScholarObjInfo * spec = new CScholarObjInfo;
  1650. spec->bonusType = bufor[i]; ++i;
  1651. switch(spec->bonusType)
  1652. {
  1653. case 0xff:
  1654. ++i;
  1655. break;
  1656. case 0:
  1657. spec->r0type = bufor[i]; ++i;
  1658. break;
  1659. case 1:
  1660. spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
  1661. break;
  1662. case 2:
  1663. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1664. break;
  1665. }
  1666. i+=6;
  1667. nobj->info = spec;
  1668. break;
  1669. }
  1670. case EDefType::GARRISON_DEF:
  1671. {
  1672. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1673. spec->player = bufor[i]; ++i;
  1674. i+=3;
  1675. spec->units = readCreatureSet();
  1676. if(map.version > RoE)
  1677. {
  1678. spec->movableUnits = bufor[i]; ++i;
  1679. }
  1680. else
  1681. spec->movableUnits = true;
  1682. i+=8;
  1683. nobj->setOwner(spec->player);
  1684. nobj->info = spec;
  1685. break;
  1686. }
  1687. case EDefType::ARTIFACT_DEF:
  1688. {
  1689. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1690. bool areSettings = bufor[i]; ++i;
  1691. if(areSettings)
  1692. {
  1693. int messLength = readNormalNr(i, 4); i+=4;
  1694. for(int hh=0; hh<messLength; ++hh)
  1695. {
  1696. spec->message += bufor[i]; ++i;
  1697. }
  1698. bool areGuards = bufor[i]; ++i;
  1699. if(areGuards)
  1700. {
  1701. spec->areGuards = true;
  1702. spec->guards = readCreatureSet();
  1703. }
  1704. else
  1705. spec->areGuards = false;
  1706. i+=4;
  1707. }
  1708. nobj->info = spec;
  1709. break;
  1710. }
  1711. case EDefType::RESOURCE_DEF:
  1712. {
  1713. CResourceObjInfo * spec = new CResourceObjInfo;
  1714. bool isMessGuard = bufor[i]; ++i;
  1715. if(isMessGuard)
  1716. {
  1717. int messLength = readNormalNr(i); i+=4;
  1718. for(int mm=0; mm<messLength; ++mm)
  1719. {
  1720. spec->message+=bufor[i]; ++i;
  1721. }
  1722. spec->areGuards = bufor[i]; ++i;
  1723. if(spec->areGuards)
  1724. {
  1725. spec->guards = readCreatureSet();
  1726. }
  1727. i+=4;
  1728. }
  1729. else
  1730. {
  1731. spec->areGuards = false;
  1732. }
  1733. spec->amount = readNormalNr(i); i+=4;
  1734. i+=4;
  1735. nobj->info = spec;
  1736. break;
  1737. }
  1738. case EDefType::TOWN_DEF:
  1739. {
  1740. CCastleObjInfo * spec = new CCastleObjInfo;
  1741. if(map.version!=RoE)
  1742. {
  1743. spec->bytes[0] = bufor[i]; ++i;
  1744. spec->bytes[1] = bufor[i]; ++i;
  1745. spec->bytes[2] = bufor[i]; ++i;
  1746. spec->bytes[3] = bufor[i]; ++i;
  1747. }
  1748. else
  1749. {
  1750. spec->bytes[0] = 0;
  1751. spec->bytes[1] = 0;
  1752. spec->bytes[2] = 0;
  1753. spec->bytes[3] = 0;
  1754. }
  1755. spec->player = bufor[i]; ++i;
  1756. bool hasName = bufor[i]; ++i;
  1757. if(hasName)
  1758. {
  1759. int len = readNormalNr(i); i+=4;
  1760. for(int gg=0; gg<len; ++gg)
  1761. {
  1762. spec->name += bufor[i]; ++i;
  1763. }
  1764. }
  1765. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1766. if(stGarr)
  1767. {
  1768. spec->garrison = readCreatureSet();
  1769. }
  1770. spec->garrison.formation = bufor[i]; ++i;
  1771. spec->unusualBuildins = bufor[i]; ++i;
  1772. if(spec->unusualBuildins)
  1773. {
  1774. for(int ff=0; ff<12; ++ff)
  1775. {
  1776. spec->buildingSettings[ff] = bufor[i]; ++i;
  1777. }
  1778. }
  1779. else
  1780. {
  1781. spec->hasFort = bufor[i]; ++i;
  1782. }
  1783. int ist = i;
  1784. if(map.version>RoE)
  1785. {
  1786. for(i; i<ist+9; ++i)
  1787. {
  1788. unsigned char c = bufor[i];
  1789. for(int yy=0; yy<8; ++yy)
  1790. {
  1791. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1792. {
  1793. if(c == (c|((unsigned char)intPow(2, yy))))
  1794. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1795. }
  1796. }
  1797. }
  1798. }
  1799. ist = i;
  1800. for(i; i<ist+9; ++i)
  1801. {
  1802. unsigned char c = bufor[i];
  1803. for(int yy=0; yy<8; ++yy)
  1804. {
  1805. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1806. {
  1807. if(c != (c|((unsigned char)intPow(2, yy))))
  1808. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1809. }
  1810. }
  1811. }
  1812. /////// reading castle events //////////////////////////////////
  1813. int numberOfEvent = readNormalNr(i); i+=4;
  1814. for(int gh = 0; gh<numberOfEvent; ++gh)
  1815. {
  1816. CCastleEvent nce;
  1817. int nameLen = readNormalNr(i); i+=4;
  1818. for(int ll=0; ll<nameLen; ++ll)
  1819. {
  1820. nce.name += bufor[i]; ++i;
  1821. }
  1822. int messLen = readNormalNr(i); i+=4;
  1823. for(int ll=0; ll<messLen; ++ll)
  1824. {
  1825. nce.message += bufor[i]; ++i;
  1826. }
  1827. nce.wood = readNormalNr(i); i+=4;
  1828. nce.mercury = readNormalNr(i); i+=4;
  1829. nce.ore = readNormalNr(i); i+=4;
  1830. nce.sulfur = readNormalNr(i); i+=4;
  1831. nce.crystal = readNormalNr(i); i+=4;
  1832. nce.gems = readNormalNr(i); i+=4;
  1833. nce.gold = readNormalNr(i); i+=4;
  1834. nce.players = bufor[i]; ++i;
  1835. if(map.version > AB)
  1836. {
  1837. nce.forHuman = bufor[i]; ++i;
  1838. }
  1839. else
  1840. nce.forHuman = true;
  1841. nce.forComputer = bufor[i]; ++i;
  1842. nce.firstShow = readNormalNr(i, 2); i+=2;
  1843. nce.forEvery = bufor[i]; ++i;
  1844. i+=17;
  1845. for(int kk=0; kk<6; ++kk)
  1846. {
  1847. nce.bytes[kk] = bufor[i]; ++i;
  1848. }
  1849. for(int vv=0; vv<7; ++vv)
  1850. {
  1851. nce.gen[vv] = readNormalNr(i, 2); i+=2;
  1852. }
  1853. i+=4;
  1854. spec->events.push_back(nce);
  1855. }
  1856. spec->x = nobj->pos.x;
  1857. spec->y = nobj->pos.y;
  1858. spec->z = nobj->pos.z;
  1859. /////// castle events have been read ///////////////////////////
  1860. if(map.version > AB)
  1861. {
  1862. spec->alignment = bufor[i]; ++i;
  1863. }
  1864. else
  1865. spec->alignment = 0xff;
  1866. i+=3;
  1867. nobj->info = spec;
  1868. //////////// rewriting info to CTownInstance class /////////////////////
  1869. CGTownInstance * nt = new CGTownInstance();
  1870. (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  1871. delete nobj;
  1872. nobj = nt;
  1873. nt->identifier = readInt(spec->bytes,4);;
  1874. if(spec->unusualBuildins)
  1875. {
  1876. for(int byte=0;byte<6;byte++)
  1877. {
  1878. for(int bit=0;bit<8;bit++)
  1879. {
  1880. if(spec->buildingSettings[byte] & (1<<bit))
  1881. {
  1882. nt->h3mbuildings.insert(byte*8+bit);
  1883. }
  1884. }
  1885. }
  1886. for(int byte=6;byte<12;byte++)
  1887. {
  1888. for(int bit=0;bit<8;bit++)
  1889. {
  1890. if(spec->buildingSettings[byte] & (1<<bit))
  1891. {
  1892. nt->forbiddenBuildings.insert(byte*8+bit);
  1893. }
  1894. }
  1895. }
  1896. nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
  1897. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  1898. }
  1899. else
  1900. {
  1901. if(spec->hasFort)
  1902. {
  1903. nt->builtBuildings.insert(7);
  1904. }
  1905. nt->builtBuildings.insert(10);
  1906. nt->builtBuildings.insert(5);
  1907. nt->builtBuildings.insert(30);
  1908. if(rand()%2)
  1909. nt->builtBuildings.insert(31);
  1910. }
  1911. nt->setOwner(spec->player);
  1912. nt->town = &CGI->townh->towns[nt->defInfo->subid];
  1913. nt->builded = 0;
  1914. nt->destroyed = 0;
  1915. nt->name = spec->name;
  1916. nt->army = spec->garrison;
  1917. nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
  1918. nt->pos = int3(spec->x, spec->y, spec->z);
  1919. nt->possibleSpells = spec->possibleSpells;
  1920. nt->obligatorySpells = spec->obligatorySpells;
  1921. nt->availableSpells = std::vector<CSpell*>();
  1922. CGI->townh->townInstances.push_back(nt);
  1923. break;
  1924. }
  1925. case EDefType::PLAYERONLY_DEF:
  1926. {
  1927. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1928. spec->player = bufor[i]; ++i;
  1929. i+=3;
  1930. nobj->setOwner(spec->player);
  1931. nobj->info = spec;
  1932. break;
  1933. }
  1934. case EDefType::SHRINE_DEF:
  1935. {
  1936. CShrineObjInfo * spec = new CShrineObjInfo;
  1937. spec->spell = bufor[i]; i+=4;
  1938. nobj->info = spec;
  1939. break;
  1940. }
  1941. case EDefType::SPELLSCROLL_DEF:
  1942. {
  1943. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1944. bool messg = bufor[i]; ++i;
  1945. if(messg)
  1946. {
  1947. int mLength = readNormalNr(i); i+=4;
  1948. for(int vv=0; vv<mLength; ++vv)
  1949. {
  1950. spec->message += bufor[i]; ++i;
  1951. }
  1952. spec->areGuarders = bufor[i]; ++i;
  1953. if(spec->areGuarders)
  1954. {
  1955. spec->guarders = readCreatureSet();
  1956. }
  1957. i+=4;
  1958. }
  1959. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1960. i+=3;
  1961. nobj->info = spec;
  1962. break;
  1963. }
  1964. case EDefType::PANDORA_DEF:
  1965. {
  1966. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1967. bool messg = bufor[i]; ++i;
  1968. if(messg)
  1969. {
  1970. int mLength = readNormalNr(i); i+=4;
  1971. for(int vv=0; vv<mLength; ++vv)
  1972. {
  1973. spec->message += bufor[i]; ++i;
  1974. }
  1975. spec->areGuarders = bufor[i]; ++i;
  1976. if(spec->areGuarders)
  1977. {
  1978. spec->guarders = readCreatureSet();
  1979. }
  1980. i+=4;
  1981. }
  1982. ////// copied form event handling (seems to be similar)
  1983. spec->gainedExp = readNormalNr(i, 4); i+=4;
  1984. spec->manaDiff = readNormalNr(i, 4); i+=4;
  1985. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  1986. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  1987. spec->wood = readNormalNr(i); i+=4;
  1988. spec->mercury = readNormalNr(i); i+=4;
  1989. spec->ore = readNormalNr(i); i+=4;
  1990. spec->sulfur = readNormalNr(i); i+=4;
  1991. spec->crystal = readNormalNr(i); i+=4;
  1992. spec->gems = readNormalNr(i); i+=4;
  1993. spec->gold = readNormalNr(i); i+=4;
  1994. spec->attack = readNormalNr(i, 1); ++i;
  1995. spec->defence = readNormalNr(i, 1); ++i;
  1996. spec->power = readNormalNr(i, 1); ++i;
  1997. spec->knowledge = readNormalNr(i, 1); ++i;
  1998. int gabn; //number of gained abilities
  1999. gabn = readNormalNr(i, 1); ++i;
  2000. for(int oo = 0; oo<gabn; ++oo)
  2001. {
  2002. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  2003. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  2004. }
  2005. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  2006. for(int oo = 0; oo<gart; ++oo)
  2007. {
  2008. if(map.version > RoE)
  2009. {
  2010. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  2011. }
  2012. else
  2013. {
  2014. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 1)])); i+=1;
  2015. }
  2016. }
  2017. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  2018. for(int oo = 0; oo<gspel; ++oo)
  2019. {
  2020. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  2021. }
  2022. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  2023. spec->creatures = readCreatureSet(gcre);
  2024. if(map.version > RoE)
  2025. i+=gcre;
  2026. i+=8;
  2027. nobj->info = spec;
  2028. ///////end of copied fragment
  2029. break;
  2030. }
  2031. case EDefType::GRAIL_DEF:
  2032. {
  2033. CGrailObjInfo * spec = new CGrailObjInfo;
  2034. spec->radius = readNormalNr(i); i+=4;
  2035. nobj->info = spec;
  2036. break;
  2037. }
  2038. case EDefType::CREGEN_DEF:
  2039. {
  2040. CCreGenObjInfo * spec = new CCreGenObjInfo;
  2041. spec->player = readNormalNr(i); i+=4;
  2042. spec->identifier = readNormalNr(i); i+=4;
  2043. if(!spec->identifier)
  2044. {
  2045. spec->asCastle = false;
  2046. spec->castles[0] = bufor[i]; ++i;
  2047. spec->castles[1] = bufor[i]; ++i;
  2048. }
  2049. else
  2050. {
  2051. spec->asCastle = true;
  2052. }
  2053. nobj->setOwner(spec->player);
  2054. nobj->info = spec;
  2055. break;
  2056. }
  2057. case EDefType::CREGEN2_DEF:
  2058. {
  2059. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  2060. spec->player = readNormalNr(i); i+=4;
  2061. spec->identifier = readNormalNr(i); i+=4;
  2062. if(!spec->identifier)
  2063. {
  2064. spec->asCastle = false;
  2065. spec->castles[0] = bufor[i]; ++i;
  2066. spec->castles[1] = bufor[i]; ++i;
  2067. }
  2068. else
  2069. {
  2070. spec->asCastle = true;
  2071. }
  2072. spec->minLevel = bufor[i]; ++i;
  2073. spec->maxLevel = bufor[i]; ++i;
  2074. //if(spec->maxLevel>7)
  2075. // spec->maxLevel = 7;
  2076. //if(spec->minLevel<1)
  2077. // spec->minLevel = 1;
  2078. nobj->setOwner(spec->player);
  2079. nobj->info = spec;
  2080. break;
  2081. }
  2082. case EDefType::CREGEN3_DEF:
  2083. {
  2084. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  2085. spec->player = bufor[i]; ++i;
  2086. i+=3;
  2087. spec->minLevel = bufor[i]; ++i;
  2088. spec->maxLevel = bufor[i]; ++i;
  2089. if(spec->maxLevel>7)
  2090. spec->maxLevel = 7;
  2091. if(spec->minLevel<1)
  2092. spec->minLevel = 1;
  2093. nobj->setOwner(spec->player);
  2094. nobj->info = spec;
  2095. break;
  2096. }
  2097. case EDefType::BORDERGUARD_DEF:
  2098. {
  2099. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  2100. spec->missionType = bufor[i]; ++i;
  2101. switch(spec->missionType)
  2102. {
  2103. case 0:
  2104. {
  2105. goto borderguardend;
  2106. break;
  2107. }
  2108. case 1:
  2109. {
  2110. spec->m1level = readNormalNr(i); i+=4;
  2111. int limit = readNormalNr(i); i+=4;
  2112. if(limit == ((int)0xffffffff))
  2113. {
  2114. spec->isDayLimit = false;
  2115. spec->lastDay = -1;
  2116. }
  2117. else
  2118. {
  2119. spec->isDayLimit = true;
  2120. spec->lastDay = limit;
  2121. }
  2122. break;
  2123. }
  2124. case 2:
  2125. {
  2126. spec->m2attack = bufor[i]; ++i;
  2127. spec->m2defence = bufor[i]; ++i;
  2128. spec->m2power = bufor[i]; ++i;
  2129. spec->m2knowledge = bufor[i]; ++i;
  2130. int limit = readNormalNr(i); i+=4;
  2131. if(limit == ((int)0xffffffff))
  2132. {
  2133. spec->isDayLimit = false;
  2134. spec->lastDay = -1;
  2135. }
  2136. else
  2137. {
  2138. spec->isDayLimit = true;
  2139. spec->lastDay = limit;
  2140. }
  2141. break;
  2142. }
  2143. case 3:
  2144. {
  2145. spec->m3bytes[0] = bufor[i]; ++i;
  2146. spec->m3bytes[1] = bufor[i]; ++i;
  2147. spec->m3bytes[2] = bufor[i]; ++i;
  2148. spec->m3bytes[3] = bufor[i]; ++i;
  2149. int limit = readNormalNr(i); i+=4;
  2150. if(limit == ((int)0xffffffff))
  2151. {
  2152. spec->isDayLimit = false;
  2153. spec->lastDay = -1;
  2154. }
  2155. else
  2156. {
  2157. spec->isDayLimit = true;
  2158. spec->lastDay = limit;
  2159. }
  2160. break;
  2161. }
  2162. case 4:
  2163. {
  2164. spec->m4bytes[0] = bufor[i]; ++i;
  2165. spec->m4bytes[1] = bufor[i]; ++i;
  2166. spec->m4bytes[2] = bufor[i]; ++i;
  2167. spec->m4bytes[3] = bufor[i]; ++i;
  2168. int limit = readNormalNr(i); i+=4;
  2169. if(limit == ((int)0xffffffff))
  2170. {
  2171. spec->isDayLimit = false;
  2172. spec->lastDay = -1;
  2173. }
  2174. else
  2175. {
  2176. spec->isDayLimit = true;
  2177. spec->lastDay = limit;
  2178. }
  2179. break;
  2180. }
  2181. case 5:
  2182. {
  2183. int artNumber = bufor[i]; ++i;
  2184. for(int yy=0; yy<artNumber; ++yy)
  2185. {
  2186. int artid = readNormalNr(i, 2); i+=2;
  2187. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  2188. }
  2189. int limit = readNormalNr(i); i+=4;
  2190. if(limit == ((int)0xffffffff))
  2191. {
  2192. spec->isDayLimit = false;
  2193. spec->lastDay = -1;
  2194. }
  2195. else
  2196. {
  2197. spec->isDayLimit = true;
  2198. spec->lastDay = limit;
  2199. }
  2200. break;
  2201. }
  2202. case 6:
  2203. {
  2204. int typeNumber = bufor[i]; ++i;
  2205. for(int hh=0; hh<typeNumber; ++hh)
  2206. {
  2207. int creType = readNormalNr(i, 2); i+=2;
  2208. int creNumb = readNormalNr(i, 2); i+=2;
  2209. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  2210. spec->m6number.push_back(creNumb);
  2211. }
  2212. int limit = readNormalNr(i); i+=4;
  2213. if(limit == ((int)0xffffffff))
  2214. {
  2215. spec->isDayLimit = false;
  2216. spec->lastDay = -1;
  2217. }
  2218. else
  2219. {
  2220. spec->isDayLimit = true;
  2221. spec->lastDay = limit;
  2222. }
  2223. break;
  2224. }
  2225. case 7:
  2226. {
  2227. spec->m7wood = readNormalNr(i); i+=4;
  2228. spec->m7mercury = readNormalNr(i); i+=4;
  2229. spec->m7ore = readNormalNr(i); i+=4;
  2230. spec->m7sulfur = readNormalNr(i); i+=4;
  2231. spec->m7crystal = readNormalNr(i); i+=4;
  2232. spec->m7gems = readNormalNr(i); i+=4;
  2233. spec->m7gold = readNormalNr(i); i+=4;
  2234. int limit = readNormalNr(i); i+=4;
  2235. if(limit == ((int)0xffffffff))
  2236. {
  2237. spec->isDayLimit = false;
  2238. spec->lastDay = -1;
  2239. }
  2240. else
  2241. {
  2242. spec->isDayLimit = true;
  2243. spec->lastDay = limit;
  2244. }
  2245. break;
  2246. }
  2247. case 8:
  2248. {
  2249. int heroType = bufor[i]; ++i;
  2250. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  2251. int limit = readNormalNr(i); i+=4;
  2252. if(limit == ((int)0xffffffff))
  2253. {
  2254. spec->isDayLimit = false;
  2255. spec->lastDay = -1;
  2256. }
  2257. else
  2258. {
  2259. spec->isDayLimit = true;
  2260. spec->lastDay = limit;
  2261. }
  2262. break;
  2263. }
  2264. case 9:
  2265. {
  2266. spec->m9player = bufor[i]; ++i;
  2267. int limit = readNormalNr(i); i+=4;
  2268. if(limit == ((int)0xffffffff))
  2269. {
  2270. spec->isDayLimit = false;
  2271. spec->lastDay = -1;
  2272. }
  2273. else
  2274. {
  2275. spec->isDayLimit = true;
  2276. spec->lastDay = limit;
  2277. }
  2278. break;
  2279. }
  2280. }//internal switch end (seer huts)
  2281. int len1 = readNormalNr(i); i+=4;
  2282. for(int ee=0; ee<len1; ++ee)
  2283. {
  2284. spec->firstVisitText += bufor[i]; ++i;
  2285. }
  2286. int len2 = readNormalNr(i); i+=4;
  2287. for(int ee=0; ee<len2; ++ee)
  2288. {
  2289. spec->nextVisitText += bufor[i]; ++i;
  2290. }
  2291. int len3 = readNormalNr(i); i+=4;
  2292. for(int ee=0; ee<len3; ++ee)
  2293. {
  2294. spec->completedText += bufor[i]; ++i;
  2295. }
  2296. nobj->info = spec;
  2297. borderguardend:
  2298. break;
  2299. }
  2300. case EDefType::HEROPLACEHOLDER_DEF:
  2301. {
  2302. i+=3; //TODO: handle it more properly
  2303. break;
  2304. }
  2305. } //end of main switch
  2306. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  2307. }//end of loading objects
  2308. THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
  2309. ///loading defs from lod
  2310. for (int ir=0;ir<map.defy.size();ir++)
  2311. {
  2312. map.defy[ir]->handler=CGI->spriteh->giveDef(map.defy[ir]->name);
  2313. CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[ir]->id][map.defy[ir]->subid];
  2314. if(pom)
  2315. pom->handler=map.defy[ir]->handler;
  2316. else
  2317. std::cout << "Lacking def info for " << map.defy[ir]->id << " " << map.defy[ir]->subid <<" " << map.defy[ir]->name << std::endl;
  2318. }
  2319. for(int vv=0; vv<map.defy.size(); ++vv)
  2320. {
  2321. if(map.defy[vv]->handler->alphaTransformed)
  2322. continue;
  2323. for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
  2324. {
  2325. map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
  2326. map.defy[vv]->handler->alphaTransformed = true;
  2327. }
  2328. }
  2329. THC std::cout<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
  2330. //loading events
  2331. int numberOfEvents = readNormalNr(i); i+=4;
  2332. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  2333. {
  2334. CMapEvent ne;
  2335. ne.name = std::string();
  2336. ne.message = std::string();
  2337. int nameLen = readNormalNr(i); i+=4;
  2338. for(int qq=0; qq<nameLen; ++qq)
  2339. {
  2340. ne.name += bufor[i]; ++i;
  2341. }
  2342. int messLen = readNormalNr(i); i+=4;
  2343. for(int qq=0; qq<messLen; ++qq)
  2344. {
  2345. ne.message +=bufor[i]; ++i;
  2346. }
  2347. ne.wood = readNormalNr(i); i+=4;
  2348. ne.mercury = readNormalNr(i); i+=4;
  2349. ne.ore = readNormalNr(i); i+=4;
  2350. ne.sulfur = readNormalNr(i); i+=4;
  2351. ne.crystal = readNormalNr(i); i+=4;
  2352. ne.gems = readNormalNr(i); i+=4;
  2353. ne.gold = readNormalNr(i); i+=4;
  2354. ne.players = bufor[i]; ++i;
  2355. if(map.version>AB)
  2356. {
  2357. ne.humanAffected = bufor[i]; ++i;
  2358. }
  2359. else
  2360. ne.humanAffected = true;
  2361. ne.computerAffected = bufor[i]; ++i;
  2362. ne.firstOccurence = bufor[i]; ++i;
  2363. ne.nextOccurence = bufor[i]; ++i;
  2364. i+=18;
  2365. map.events.push_back(ne);
  2366. }
  2367. //map readed, bufor no longer needed
  2368. delete[] bufor; bufor=NULL;
  2369. }
  2370. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  2371. {
  2372. int ret=0;
  2373. int amp=1;
  2374. for (int ir=0; ir<bytCon; ir++)
  2375. {
  2376. ret+=bufor[pos+ir]*amp;
  2377. amp*=256;
  2378. }
  2379. if(cyclic && bytCon<4 && ret>=amp/2)
  2380. {
  2381. ret = ret-amp;
  2382. }
  2383. return ret;
  2384. }
  2385. EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
  2386. {
  2387. switch(a->id)
  2388. {
  2389. case 5: case 65: case 66: case 67: case 68: case 69:
  2390. return EDefType::ARTIFACT_DEF; //handled
  2391. case 6:
  2392. return EDefType::PANDORA_DEF; //hanled
  2393. case 26:
  2394. return EDefType::EVENTOBJ_DEF; //handled
  2395. case 33:
  2396. return EDefType::GARRISON_DEF; //handled
  2397. case 34: case 70: case 62: //70 - random hero //62 - prison
  2398. return EDefType::HERO_DEF; //handled
  2399. case 36:
  2400. return EDefType::GRAIL_DEF; //hanled
  2401. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  2402. return EDefType::PLAYERONLY_DEF; //handled
  2403. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  2404. return EDefType::CREATURES_DEF; //handled
  2405. case 59:
  2406. return EDefType::SIGN_DEF; //handled
  2407. case 77:
  2408. return EDefType::TOWN_DEF; //can be problematic, but handled
  2409. case 79: case 76:
  2410. return EDefType::RESOURCE_DEF; //handled
  2411. case 81:
  2412. return EDefType::SCHOLAR_DEF; //handled
  2413. case 83:
  2414. return EDefType::SEERHUT_DEF; //handled
  2415. case 91:
  2416. return EDefType::SIGN_DEF; //handled
  2417. case 88: case 89: case 90:
  2418. return SHRINE_DEF; //handled
  2419. case 93:
  2420. return SPELLSCROLL_DEF; //handled
  2421. case 98:
  2422. return EDefType::TOWN_DEF; //handled
  2423. case 113:
  2424. return EDefType::WITCHHUT_DEF; //handled
  2425. case 214:
  2426. return EDefType::HEROPLACEHOLDER_DEF; //partially handled
  2427. case 215:
  2428. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  2429. case 216:
  2430. return EDefType::CREGEN2_DEF; //handled
  2431. case 217:
  2432. return EDefType::CREGEN_DEF; //handled
  2433. case 218:
  2434. return EDefType::CREGEN3_DEF; //handled
  2435. case 219:
  2436. return EDefType::GARRISON_DEF; //handled
  2437. default:
  2438. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  2439. }
  2440. }
  2441. CCreatureSet CAmbarCendamo::readCreatureSet(int number)
  2442. {
  2443. if(map.version>RoE)
  2444. {
  2445. CCreatureSet ret;
  2446. std::pair<CCreature *, int> ins;
  2447. for(int ir=0;ir<number;ir++)
  2448. {
  2449. int rettt = readNormalNr(i+ir*4, 2);
  2450. if(rettt==0xffff) continue;
  2451. if(rettt>32768)
  2452. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2453. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2454. ins.second = readNormalNr(i+ir*4+2, 2);
  2455. std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
  2456. ret.slots.insert(tt);
  2457. }
  2458. i+=number*4;
  2459. return ret;
  2460. }
  2461. else
  2462. {
  2463. CCreatureSet ret;
  2464. std::pair<CCreature *, int> ins;
  2465. for(int ir=0;ir<number;ir++)
  2466. {
  2467. int rettt = readNormalNr(i+ir*3, 1);
  2468. if(rettt==0xff) continue;
  2469. if(rettt>220)
  2470. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2471. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2472. ins.second = readNormalNr(i+ir*3+1, 2);
  2473. std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
  2474. ret.slots.insert(tt);
  2475. }
  2476. i+=number*3;
  2477. return ret;
  2478. }
  2479. }