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- #ifndef CAMBARCENDAMO_H
- #define CAMBARCENDAMO_H
- #include <iostream>
- #include <string>
- #include <vector>
- #include "../global.h"
- #include "SDL.h"
- #include "../map.h"
- #include "CDefHandler.h"
- #include "CCreatureHandler.h"
- enum EDefType {TOWN_DEF, HERO_DEF, CREATURES_DEF, SEERHUT_DEF, RESOURCE_DEF, TERRAINOBJ_DEF, EVENTOBJ_DEF, SIGN_DEF, GARRISON_DEF, ARTIFACT_DEF, WITCHHUT_DEF, SCHOLAR_DEF, PLAYERONLY_DEF, SHRINE_DEF, SPELLSCROLL_DEF, PANDORA_DEF, GRAIL_DEF, CREGEN_DEF, CREGEN2_DEF, CREGEN3_DEF, BORDERGUARD_DEF, HEROPLACEHOLDER_DEF};
- class CAmbarCendamo
- {
- public:
- /////////////////member variables
- Mapa map;
- //map file
- unsigned char * bufor; // here we store map bytecode
- int i; //our pos in the file
- CAmbarCendamo (const char * tie); // c-tor; tie is the path of the map file
- CAmbarCendamo (unsigned char * map); // c-tor; map is pointer to array containing map; it is not copied, so don't delete
- ~CAmbarCendamo (); // d-tor
- int readNormalNr (int pos, int bytCon=4, bool cyclic = false); //read number from bytCon bytes starting from pos position in buffer ; if cyclic is true, number is treated as it were signed number with bytCon bytes
- void deh3m(); // decode file, results are stored in map
- EDefType getDefType(CGDefInfo * a); //returns type of object in def
- CCreatureSet readCreatureSet(int number = 7); //reads creature set in most recently encountered format; reades number units (default is 7)
- };
- #endif //CAMBARCENDAMO_H
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