ChangeLog 55 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  14. - MANUAL_CONTROL - grant manual control over war machine
  15. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  16. - FIRST_STRIKE - creature counterattacks before attack if possible
  17. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  18. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  19. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  20. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  21. MULTIPLAYER:
  22. * Loading support. Save from single client could be used to load all clients.
  23. * Restart support. All clients will restart together on same server.
  24. * Hotseat mixed with network game. Multiple colors can be controlled by each client.
  25. SPELLS:
  26. * Implemented cumulative effects for spells
  27. MODS:
  28. * Improve support for WoG commander artifacts and skill descriptions
  29. * Added support for modding of original secondary skills and creation of new ones.
  30. * Map object sounds can now be configured via json
  31. * Added bonus updaters for hero specialties
  32. * Added allOf, anyOf and noneOf qualifiers for bonus limiters
  33. * Added bonus limiters: alignment, faction and terrain
  34. SOUND:
  35. * Fixed many mising or wrong pickup and visit sounds for map objects
  36. * All map objects now have ambient sounds identical to OH3
  37. RANDOM MAP GENERATOR:
  38. * Random map generator supports water modes (normal, islands)
  39. * Added config randomMap.json with settings for map generator
  40. * Added parameter for template allowedWaterContent
  41. * Extra resource packs appear nearby mines
  42. * Underground can be player starting place for factions allowed to be placed underground
  43. 0.98 -> 0.99
  44. GENERAL:
  45. * New Bonus NO_TERRAIN_PENALTY
  46. * Nomads will remove Sand movement penalty from army
  47. * Flying and water walking is now supported in pathfinder
  48. * New artifacts supported
  49. - Angel Wings
  50. - Boots of Levitation
  51. * Implemented rumors in tavern window
  52. * New cheat codes:
  53. - vcmiglaurung - gives 5000 crystal dragons into each slot
  54. - vcmiungoliant - conceal fog of war for current player
  55. * New console commands:
  56. - gosolo - AI take control over human players and vice versa
  57. - controlai - give control of one or all AIs to player
  58. - set hideSystemMessages on/off - supress server messages in chat
  59. BATTLES:
  60. * Drawbridge mechanics implemented (animation still missing)
  61. * Merging of town and visiting hero armies on siege implemented
  62. * Hero info tooltip for skills and mana implemented
  63. ADVENTURE AI:
  64. * Fixed AI trying to go through underground rock
  65. * Fixed several cases causing AI wandering aimlessly
  66. * AI can again pick best artifacts and exchange artifacts between heroes
  67. * AI heroes with patrol enabled won't leave patrol area anymore
  68. RANDOM MAP GENERATOR:
  69. * Changed fractalization algorithm so it can create cycles
  70. * Zones will not have straight paths anymore, they are totally random
  71. * Generated zones will have different size depending on template setting
  72. * Added Thieves Guild random object (1 per zone)
  73. * Added Seer Huts with quests that match OH3
  74. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  75. 0.97 -> 0.98
  76. GENERAL:
  77. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  78. ADVENTURE AI:
  79. * AI will try to use Monolith entrances for exploration
  80. * AI will now always revisit each exit of two way monolith if exit no longer visible
  81. * AI will eagerly pick guarded and blocked treasures
  82. ADVENTURE MAP:
  83. * Implemented world view
  84. * Added graphical fading effects
  85. SPELLS:
  86. * New spells handled:
  87. - Earthquake
  88. - View Air
  89. - View Earth
  90. - Visions
  91. - Disguise
  92. * Implemented CURE spell negative dispell effect
  93. * Added LOCATION target for spells castable on any hex with new target modifiers
  94. BATTLES:
  95. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  96. RANDOM MAP GENERATOR:
  97. * Underground tunnels are working now
  98. * Implemented "junction" zone type
  99. * Improved zone placing algorithm
  100. * More balanced distribution of treasure piles
  101. * More obstacles within zones
  102. 0.96 -> 0.97 (Nov 01 2014)
  103. GENERAL:
  104. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  105. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  106. * (linux)
  107. * Changes in used librries:
  108. - VCMI can now be compiled with SDL2
  109. - Movies will use ffmpeg library
  110. - change boost::bind to std::bind
  111. - removed boost::asign
  112. - Updated FuzzyLite to 5.0
  113. * Multiplayer load support was implemented through command-line options
  114. ADVENTURE AI:
  115. * Significantly optimized execution time, AI should be much faster now.
  116. ADVENTURE MAP:
  117. * Non-latin characters can now be entered in chat window or used for save names.
  118. * Implemented separate speed for owned heroes and heroes owned by other players
  119. GRAPHICS:
  120. * Better upscaling when running in fullscreen mode.
  121. * New creature/commader window
  122. * New resolutions and bonus icons are now part of a separate mod
  123. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  124. RANDOM MAP GENERATOR:
  125. * Random map generator now creates complete and playable maps, should match original RMG
  126. * All important features from original map templates are implemented
  127. * Fixed major crash on removing objects
  128. * Undeground zones will look just like surface zones
  129. LAUNCHER:
  130. * Implemented switch to disable intro movies in game
  131. 0.95 -> 0.96 (Jul 01 2014)
  132. GENERAL:
  133. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  134. ADVENTURE AI:
  135. * Optimized speed and removed various bottlenecks.
  136. ADVENTURE MAP:
  137. * Heroes auto-level primary and secondary skill levels according to experience
  138. BATTLES:
  139. * Wall hit/miss sound will be played when using catapult during siege
  140. SPELLS:
  141. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  142. RANDOM MAP GENERATOR
  143. * Towns from mods can be used
  144. * Reading connections, terrains, towns and mines from template
  145. * Zone placement
  146. * Zone borders and connections, fractalized paths inside zones
  147. * Guard generation
  148. * Treasue piles generation (so far only few removable objects)
  149. MODS:
  150. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  151. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  152. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  153. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  154. GENERAL:
  155. * Added configuring of heroes quantity per player allowed in game
  156. 0.94 -> 0.95 (Mar 01 2014)
  157. GENERAL:
  158. * Components of combined artifacts will now display info about entire set.
  159. * Implements level limit
  160. * Added WoG creature abilities by Kuririn
  161. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  162. * Added precompiled header compilation for CMake (can be enabled per flag)
  163. * VCMI will detect changes in text files using crc-32 checksum
  164. * Basic support for unicode. Internally vcmi always uses utf-8
  165. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  166. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  167. ADVENTURE AI:
  168. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  169. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  170. * AI will now use SectorMap to find a way to guarded / covered objects.
  171. * Significantly improved exploration algorithm.
  172. * Locked heroes now try to decompose their goals exhaustively.
  173. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  174. * Improvements for army exchange criteria.
  175. * GatherArmy may include building dwellings in town (experimental).
  176. * AI should now conquer map more aggressively and much faster
  177. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  178. CAMPAIGNS:
  179. * Implemented move heroes to next scenario
  180. * Support for non-standard victory conditions for H3 campaigns
  181. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  182. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  183. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  184. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  185. TOWNS:
  186. * Extended building dependencies support
  187. MODS:
  188. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  189. * Custom victory/loss conditions for maps or campaigns
  190. * 7 days without towns loss condition is no longer hardcoded
  191. * Only changed mods will be validated
  192. 0.93 -> 0.94 (Oct 01 2013)
  193. GENERAL:
  194. * New Launcher application, see
  195. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  196. * fixed "get txt" console command
  197. * command "extract" to extract file by name
  198. * command "def2bmp" to convert def into set of frames.
  199. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  200. * fixed duels, added no-GUI mode for automatic AI testing
  201. * Sir Mullich is available at the start of the game
  202. * Upgrade cost will never be negative.
  203. * support for Chinese fonts (GBK 2-byte encoding)
  204. ADVENTURE MAP
  205. * if Quick Combat option is turned on, battles will be resolved by AI
  206. * first hero is awakened on new turn
  207. * fixed 3000 gems reward in shipwreck
  208. BATTLES:
  209. * autofight implemented
  210. * most of the animations is time-based
  211. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  212. * synchronized attack/defence animation
  213. * spell animation speed uses game settings
  214. * fixed disrupting ray duration
  215. * added logging domain for battle animations
  216. * Fixed crashes on Land Mines / Fire Wall casting.
  217. * UI will be correctly greyed-out during opponent turn
  218. * fixed remaining issues with blit order
  219. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  220. * Fixed Remove Obstacle.
  221. *defeating hero will yield 500 XP
  222. * Added lots of missing spell immunities from Strategija
  223. * Added stone gaze immunity for Troglodytes (did you know about it?)
  224. * damage done by turrets is properly increased by built buldings
  225. * Wyverns will cast Poison instead of Stone Gaze.
  226. TOWN:
  227. * Fixed issue that allowed to build multiple boats in town.
  228. * fix for lookout tower
  229. 0.92 -> 0.93 (Jun 01 2013)
  230. GENERAL:
  231. * Support for SoD-only installations, WoG becomes optional addition
  232. * New logging framework
  233. * Negative luck support, disabled by default
  234. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  235. * Fixed stack artifact (and related buttons) not displaying in creature window.
  236. * Fixed crash at month of double population.
  237. MODS:
  238. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  239. * Improved json validation. Now it support most of features from latest json schema draft.
  240. * Icons use path to icon instead of image indexes.
  241. * It is possible to edit data of another mod or H3 data via mods.
  242. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  243. * Removed no longer needed field "projectile spins"
  244. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  245. BATTLES:
  246. * Fixed Death Stare of Commanders
  247. * Projectile blitting should be closer to original H3. But still not perfect.
  248. * Fixed missing Mirth effects
  249. * Stack affected by Berserk should not try to attack itself
  250. * Fixed several cases of incorrect positioning of creatures in battles
  251. * Fixed abilities of Efreet.
  252. * Fixed broken again palette in some battle backgrounds
  253. TOWN:
  254. * VCMI will not crash if building selection area is smaller than def
  255. * Detection of transparency on selection area is closer to H3
  256. * Improved handling buildings with mode "auto":
  257. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  258. - transitive dependencies are handled (A makes B build, and B makes C and D)
  259. SOUND:
  260. * Added missing WoG creature sounds (from Kuririn).
  261. * The Windows package comes with DLLs needed to play .ogg files
  262. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  263. * some missing sounds for battle effects
  264. ARTIFACTS:
  265. * Several fixes to combined artifacts added via mods.
  266. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  267. * Fixed incorrect components of Cornucopia.
  268. * Cheat code with grant all artifacts, including the ones added by mods
  269. 0.91 -> 0.92 (Mar 01 2013)
  270. GENERAL:
  271. * hero crossover between missions in campaigns
  272. * introduction before missions in campaigns
  273. MODS:
  274. * Added CREATURE_SPELL_POWER for commanders
  275. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  276. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  277. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  278. * Double growth creatures are configurable now
  279. * Drain Life now has % effect depending on bonus value
  280. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  281. * Moat damage configurable
  282. * More config options for spells:
  283. - mind immunity handled by config
  284. - direct damage immunity handled by config
  285. - immunity icon configurable
  286. - removed mind_spell flag
  287. * creature config use string ids now.
  288. * support for string subtype id in short bonus format
  289. * primary skill identifiers for bonuses
  290. 0.9 -> 0.91 (Feb 01 2013)
  291. GENERAL:
  292. * VCMI build on OS X is now supported
  293. * Completely removed autotools
  294. * Added RMG interace and ability to generate simplest working maps
  295. * Added loading screen
  296. MODS:
  297. - Simplified mod structure. Mods from 0.9 will not be compatible.
  298. * Mods can be turned on and off in config/modSettings.json file
  299. * Support for new factions, including:
  300. - New towns
  301. - New hero classes
  302. - New heroes
  303. - New town-related external dwellings
  304. * Support for new artifact, including combined, commander and stack artifacts
  305. * Extended configuration options
  306. - All game objects are referenced by string identifiers
  307. - Subtype resolution for bonuses
  308. BATTLES:
  309. * Support for "enchanted" WoG ability
  310. ADVENTURE AI:
  311. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  312. * Improved exploration algorithm
  313. * AI will prioritize dwellings and mines when there are no opponents visible
  314. 0.89 -> 0.9 (Oct 01 2012)
  315. GENERAL:
  316. * Provisional support creature-adding mods
  317. * New filesystem allowing easier resource adding/replacing
  318. * Reorganized package for better compatibility with HotA and not affecting the original game
  319. * Moved many hard-coded settings into text config files
  320. * Commander level-up dialog
  321. * New Quest Log window
  322. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  323. BATTLES
  324. * New graphics for Stack Queue
  325. * Death Stare works identically to H3
  326. * No explosion when catapult fails to damage the wall
  327. * Fixed crash when attacking stack dies before counterattack
  328. * Fixed crash when attacking stack dies in the Moat just before the attack
  329. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  330. * Fleeing hero won't lose artifacts.
  331. * Spellbook won't be captured.
  332. ADVENTURE AI
  333. * support for quests (Seer Huts, Quest Guardians, and so)
  334. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  335. * AI will now understand threat of Abandoned Mine.
  336. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  337. * Fixed strange case when AI found allied town extremely dangerous
  338. * Fixed crash when AI tried to "revisit" a Boat
  339. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  340. * Fixed a possible freeze when exchanging resources at marketplace
  341. BATTLE AI
  342. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  343. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  344. 0.88 -> 0.89 (Jun 01 2012)
  345. GENERAL
  346. * Mostly implemented Commanders feature (missing level-up dialog)
  347. * Support for stack artifacts
  348. * New creature window graphics contributed by fishkebab
  349. * Config file may have multiple upgrades for creatures
  350. * CTRL+T will open marketplace window
  351. * G will open thieves guild window if player owns at least one town with tavern
  352. * Implemented restart functionality. CTRL+R will trigger a quick restart
  353. * Save game screen and returning to main menu will work if game was started with --start option
  354. * Simple mechanism for detecting game desynchronization after init
  355. * 1280x800 resolution graphics, contributed by Topas
  356. ADVENTURE MAP
  357. * Fixed monsters regenerating casualties from battle at the start of new week.
  358. * T in adventure map will switch to next town
  359. BATTLES
  360. * It's possible to switch active creature during tacts phase by clicking on stack
  361. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  362. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  363. * Fixed crash when death stare or acid breath activated on stack that was just killed
  364. * First aid tent can heal only creatures that suffered damage
  365. * War machines can't be healed by tent
  366. * Creatures casting spells won't try to cast them during tactic phase
  367. * Console tooltips for first aid tent
  368. * Console tooltips for teleport spell
  369. * Cursor is reset to pointer when action is requested
  370. * Fixed a few other missing or wrong tooltips/cursors
  371. * Implemented opening creature window by l-clicking on stack
  372. * Fixed crash on attacking walls with Cyclop Kings
  373. * Fixed and simplified Teleport casting
  374. * Fixed Remove Obstacle spell
  375. * New spells supported:
  376. - Chain Lightning
  377. - Fire Wall
  378. - Force Field
  379. - Land Mine
  380. - Quicksands
  381. - Sacrifice
  382. TOWNS:
  383. * T in castle window will open a tavern window (if available)
  384. PREGAME
  385. * Pregame will use same resolution as main game
  386. * Support for scaling background image
  387. * Customization of graphics with config file.
  388. ADVENTURE AI
  389. * basic rule system for threat evaluation
  390. * new town development logic
  391. * AI can now use external dwellings
  392. * AI will weekly revisit dwellings & mills
  393. * AI will now always pick best stacks from towns
  394. * AI will recruit multiple heroes for exploration
  395. * AI won't try attacking its own heroes
  396. 0.87 -> 0.88 (Mar 01 2012)
  397. * added an initial version of new adventure AI: VCAI
  398. * system settings window allows to change default resolution
  399. * introduced unified JSON-based settings system
  400. * fixed all known localization issues
  401. * Creature Window can handle descriptions of spellcasting abilities
  402. * Support for the clone spell
  403. 0.86 -> 0.87 (Dec 01 2011)
  404. GENERAL:
  405. * Pathfinder can find way using ships and subterranean gates
  406. * Hero reminder & sleep button
  407. PREGAME:
  408. * Credits are implemented
  409. BATTLES
  410. * All attacked hexes will be highlighted
  411. * New combat abilities supported:
  412. - Spell Resistance aura
  413. - Random spellcaster (Genies)
  414. - Mana channeling
  415. - Daemon summoning
  416. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  417. - Fear
  418. - Fearless
  419. - No wall penalty
  420. - Enchanter
  421. - Bind
  422. - Dispell helpful spells
  423. 0.85 -> 0.86 (Sep 01 2011)
  424. GENERAL:
  425. * Reinstated music support
  426. * Bonus system optimizations (caching)
  427. * converted many config files to JSON
  428. * .tga file support
  429. * New artifacts supported
  430. - Admiral's Hat
  431. - Statue of Legion
  432. - Titan's Thunder
  433. BATTLES:
  434. * Correct handling of siege obstacles
  435. * Catapult animation
  436. * New combat abilities supported
  437. - Dragon Breath
  438. - Three-headed Attack
  439. - Attack all around
  440. - Death Cloud / Fireball area attack
  441. - Death Blow
  442. - Lightning Strike
  443. - Rebirth
  444. * New WoG abilities supported
  445. - Defense Bonus
  446. - Cast before attack
  447. - Immunity to direct damage spells
  448. * New spells supported
  449. - Magic Mirror
  450. - Titan's Lightning Bolt
  451. 0.84 -> 0.85 (Jun 01 2011)
  452. GENERAL:
  453. * Support for stack experience
  454. * Implemented original campaign selection screens
  455. * New artifacts supported:
  456. - Statesman's Medal
  457. - Diplomat's Ring
  458. - Ambassador's Sash
  459. TOWNS:
  460. * Implemented animation for new town buildings
  461. * It's possible to sell artifacts at Artifact Merchants
  462. BATTLES:
  463. * Neutral monsters will be split into multiple stacks
  464. * Hero can surrender battle to keep army
  465. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  466. * Partial support for Stone Gaze, Paralyze, Mana drain
  467. 0.83 -> 0.84 (Mar 01 2011)
  468. GENERAL:
  469. * Bonus system has been rewritten
  470. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  471. * New artifacts supported:
  472. - Angellic Alliance
  473. - Bird of Perception
  474. - Emblem of Cognizance
  475. - Spell Scroll
  476. - Stoic Watchman
  477. BATTLES:
  478. * Better animations handling
  479. * Defensive stance is supported
  480. HERO:
  481. * New secondary skills supported:
  482. - Artillery
  483. - Eagle Eye
  484. - Tactics
  485. AI PLAYER:
  486. * new AI leading neutral creatures in combat, slightly better then previous
  487. 0.82 -> 0.83 (Nov 01 2010)
  488. GENERAL:
  489. * Alliances support
  490. * Week of / Month of events
  491. * Mostly done pregame for MP games (temporarily only for local clients)
  492. * Support for 16bpp displays
  493. * Campaigns:
  494. - support for building bonus
  495. - moving to next map after victory
  496. * Town Portal supported
  497. * Vial of Dragon Blood and Statue of Legion supported
  498. HERO:
  499. * remaining specialities have been implemented
  500. TOWNS:
  501. * town events supported
  502. * Support for new town structures: Deiety of Fire and Escape Tunnel
  503. BATTLES:
  504. * blocked retreating from castle
  505. 0.81 -> 0.82 (Aug 01 2010)
  506. GENERAL:
  507. * Some of the starting bonuses in campaigns are supported
  508. * It's possible to select difficulty level of mission in campaign
  509. * new cheat codes:
  510. - vcmisilmaril - player wins
  511. - vcmimelkor - player loses
  512. ADVENTURE MAP:
  513. * Neutral armies growth implemented (10% weekly)
  514. * Power rating of neutral stacks
  515. * Favourable Winds reduce sailing cost
  516. HERO:
  517. * Learning secondary skill supported.
  518. * Most of hero specialities are supported, including:
  519. -Creature specialities (progressive, fixed, Sir Mullich)
  520. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  521. -Secondary skill bonuses
  522. -Creature Upgrades (Gelu)
  523. -Resorce generation
  524. -Starting Skill (Adrienne)
  525. TOWNS:
  526. * Support for new town structures:
  527. - Artifact Merchant
  528. - Aurora Borealis
  529. - Castle Gates
  530. - Magic University
  531. - Portal of Summoning
  532. - Skeleton transformer
  533. - Veil of Darkness
  534. OBJECTS:
  535. * Stables will now upgrade Cavaliers to Champions.
  536. New object supported:
  537. - Abandoned Mine
  538. - Altar of Sacrifice
  539. - Black Market
  540. - Cover of Darkness
  541. - Hill Fort
  542. - Refugee Camp
  543. - Sanctuary
  544. - Tavern
  545. - University
  546. - Whirlpool
  547. 0.8 -> 0.81 (Jun 01 2010)
  548. GENERAL:
  549. * It's possible to start campaign
  550. * Support for build grail victory condition
  551. * New artifacts supported:
  552. - Angel's Wings
  553. - Boots of levitation
  554. - Orb of Vulnerability
  555. - Ammo cart
  556. - Golden Bow
  557. - Hourglass of Evil Hour
  558. - Bow of Sharpshooter
  559. - Armor of the Damned
  560. ADVENTURE MAP:
  561. * Creatures now guard surrounding tiles
  562. * New adventura map spells supported:
  563. - Summon Boat
  564. - Scuttle Boat
  565. - Dimension Door
  566. - Fly
  567. - Water walk
  568. BATTLES:
  569. * A number of new creature abilities supported
  570. * First Aid Tent is functional
  571. * Support for distance/wall/melee penalties & no * penalty abilities
  572. * Reworked damage calculation to fit OH3 formula better
  573. * Luck support
  574. * Teleportation spell
  575. HERO:
  576. * First Aid secondary skill
  577. * Improved formula for necromancy to match better OH3
  578. TOWNS:
  579. * Sending resources to other players by marketplace
  580. * Support for new town structures:
  581. - Lighthouse
  582. - Colossus
  583. - Freelancer's Guild
  584. - Guardian Spirit
  585. - Necromancy Amplifier
  586. - Soul Prison
  587. OBJECTS:
  588. New object supported:
  589. - Freelancer's Guild
  590. - Trading Post
  591. - War Machine Factory
  592. 0.75 -> 0.8 (Mar 01 2010)
  593. GENERAL:
  594. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  595. * Implemented assembling and disassembling of combination artifacts.
  596. * Kingdom Overview screen is now available.
  597. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  598. * Replaced TTF fonts with original ones.
  599. ADVENTURE MAP:
  600. * Implemented rivers animations (thx to GrayFace).
  601. BATTLES:
  602. * Fire Shield spell (and creature ability) supported
  603. * affecting morale/luck and casting spell after attack creature abilities supported
  604. HERO:
  605. * Implementation of Scholar secondary skill
  606. TOWN:
  607. * New left-bottom info panel functionalities.
  608. TOWNS:
  609. * new town structures supported:
  610. - Ballista Yard
  611. - Blood Obelisk
  612. - Brimstone Clouds
  613. - Dwarven Treasury
  614. - Fountain of Fortune
  615. - Glyphs of Fear
  616. - Mystic Pond
  617. - Thieves Guild
  618. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  619. OBJECTS:
  620. New objects supported:
  621. - Border gate
  622. - Den of Thieves
  623. - Lighthouse
  624. - Obelisk
  625. - Quest Guard
  626. - Seer hut
  627. A lot of of various bugfixes and improvements:
  628. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  629. 0.74 -> 0.75 (Dec 01 2009)
  630. GENERAL:
  631. * Implemented "main menu" in-game option.
  632. * Hide the mouse cursor while displaying a popup window.
  633. * Better handling of huge and empty message boxes (still needs more changes)
  634. * Fixed several crashes when exiting.
  635. ADVENTURE INTERFACE:
  636. * Movement cursor shown for unguarded enemy towns.
  637. * Battle cursor shown for guarded enemy garrisons.
  638. * Clicking on the border no longer opens an empty info windows
  639. HERO WINDOW:
  640. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  641. TOWNS:
  642. * new special town structures supported:
  643. - Academy of Battle Scholars
  644. - Cage of Warlords
  645. - Mana Vortex
  646. - Stables
  647. - Skyship (revealing entire map only)
  648. OBJECTS:
  649. * External dwellings increase town growth
  650. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  651. * Scholar won't give unavaliable spells anymore.
  652. A lot of of various bugfixes and improvements:
  653. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  654. 0.73 -> 0.74 (Oct 01 2009)
  655. GENERAL:
  656. * Scenario Information window
  657. * Save Game window
  658. * VCMI window should start centered
  659. * support for Necromancy and Ballistics secondary skills
  660. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  661. * VCMI client has its own icon (thx for graphic to Dikamilo)
  662. * Ellipsis won't be split when breaking text on several lines
  663. * split button will be grayed out when no creature is selected
  664. * fixed issue when splitting stack to the hero with only one creatures
  665. * a few fixes for shipyard window
  666. ADVENTURE INTERFACE:
  667. * Cursor shows if tile is accesible and how many turns away
  668. * moving hero with arrow keys / numpad
  669. * fixed Next Hero button behaviour
  670. * fixed Surface/Underground switch button in higher resolutions
  671. BATTLES:
  672. * partial siege support
  673. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  674. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  675. * more creatures special abilities supported
  676. * battle settings will be stored
  677. * fixed crashes occurring on attacking two hex creatures from back
  678. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  679. * even large stack numbers will fit the boxes
  680. * when active stack is killed by spell, game behaves properly
  681. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  682. * ballista can shoot even if there's an enemy creature next to it
  683. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  684. * selecting attack directions works as in H3
  685. * estimating damage that will be dealt while choosing stack to be attacked
  686. * modified the positioning of battle effects, they should look about right now.
  687. * after selecting a spell during combat, l-click is locked for any action other than casting.
  688. * flying creatures will be blitted over all other creatures, obstacles and wall
  689. * obstacles and units should be printed in better order (not tested)
  690. * fixed armageddon animation
  691. * new spells supported:
  692. - Anti-Magic
  693. - Cure
  694. - Resurrection
  695. - Animate Dead
  696. - Counterstrike
  697. - Berserk
  698. - Hypnotize
  699. - Blind
  700. - Fire Elemental
  701. - Earth Elemental
  702. - Water Elemental
  703. - Air Elemental
  704. - Remove obstacle
  705. TOWNS:
  706. * enemy castle can be taken over
  707. * only one capitol per player allowed (additional ones will be lost)
  708. * garrisoned hero can buy a spellbook
  709. * heroes available in tavern should be always different
  710. * ship bought in town will be correctly placed
  711. * new special town structures supported:
  712. - Lookout Tower
  713. - Temple of Valhalla
  714. - Wall of Knowledge
  715. - Order of Fire
  716. HERO WINDOW:
  717. * war machines cannot be unequiped
  718. PREGAME:
  719. * sorting: a second click on the column header sorts in descending order.
  720. * advanced options tab: r-click popups for selected town, hero and bonus
  721. * starting scenario / game by double click
  722. * arrows in options tab are hidden when not available
  723. * subtitles for chosen hero/town/bonus in pregame
  724. OBJECTS:
  725. * fixed pairing Subterranean Gates
  726. New objects supported:
  727. - Borderguard & Keymaster Tent
  728. - Cartographer
  729. - Creature banks
  730. - Eye of the Magi & Hut of the Magi
  731. - Garrison
  732. - Stables
  733. - Pandora Box
  734. - Pyramid
  735. 0.72 -> 0.73 (Aug 01 2009)
  736. GENERAL:
  737. * infowindow popup will be completely on screen
  738. * fixed possible crash with in game console
  739. * fixed crash when gaining artifact after r-click on hero in tavern
  740. * Estates / hero bonuses won't give resources on first day.
  741. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  742. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  743. * 'T' hotkey opens marketplace window
  744. * giving starting spells for heroes
  745. * pressing enter or escape close spellbook
  746. * removed redundant quotation marks from skills description and artifact events texts
  747. * disabled autosaving on first turn
  748. * bonuses from bonus artifacts
  749. * increased char per line limit for subtitles under components
  750. * corrected some exp/level values
  751. * primary skills cannot be negative
  752. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  753. * fixed timed events reappearing
  754. * saving system options
  755. * saving hero direction
  756. * r-click popups on enemy heroes and towns
  757. * hero leveling formula matches the H3
  758. ADVENTURE INTERFACE:
  759. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  760. * The size of the frame around the map depends on the screen size.
  761. * spellbook shows adventure spells when opened on adventure map
  762. * erasing path after picking objects with last movement point
  763. BATTLES:
  764. * spell resistance supported (secondary skill, artifacts, creature skill)
  765. * corrected damage inflicted by spells and ballista
  766. * added some missing projectile infos
  767. * added native terrain bonuses in battles
  768. * number of units in stack in battle should better fit the box
  769. * non-living and undead creatures have now always 0 morale
  770. * displaying luck effect animation
  771. * support for battleground overlays:
  772. - cursed ground
  773. - magic plains
  774. - fiery fields
  775. - rock lands
  776. - magic clouds
  777. - lucid pools
  778. - holy ground
  779. - clover field
  780. - evil fog
  781. TOWNS:
  782. * fixes for horde buildings
  783. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  784. * capitol bar in town hall is grey (not red) if already one exists
  785. * fixed crash on entering hall when town was near map edge
  786. HERO WINDOW:
  787. * garrisoned heroes won't be shown on the list
  788. * artifacts will be present on morale/luck bonuses list
  789. PREGAME:
  790. * saves are sorted primary by map format, secondary by name
  791. * fixed displaying date of saved game (uses local time, removed square character)
  792. OBJECTS:
  793. * Fixed primary/secondary skill levels given by a scholar.
  794. * fixed problems with 3-tiles monoliths
  795. * fixed crash with flaggable building next to map edge
  796. * fixed some descriptions for events
  797. * New objects supported:
  798. - Buoy
  799. - Creature Generators
  800. - Flotsam
  801. - Mermaid
  802. - Ocean bottle
  803. - Sea Chest
  804. - Shipwreck Survivor
  805. - Shipyard
  806. - Sirens
  807. 0.71 -> 0.72 (Jun 1 2009)
  808. GENERAL:
  809. * many sound effects and music
  810. * autosave (to 5 subsequent files)
  811. * artifacts support (most of them)
  812. * added internal game console (activated on TAB)
  813. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  814. * improved randomization
  815. * fixed crash on closing application
  816. * VCMI won't always give all three stacks in the starting armies
  817. * fix for drawing starting army creatures count
  818. * Diplomacy secondary skill support
  819. * timed events won't cause resources amount to be negative
  820. * support for sorcery secondary skill
  821. * reduntant quotation marks from artifact descriptions are removed
  822. * no income at the first day
  823. ADVENTURE INTERFACE:
  824. * fixed crasbug occurring on revisiting objects (by pressing space)
  825. * always restoring default cursor when movng mouse out of the terrain
  826. * fixed map scrolling with ctrl+arrows when some windows are opened
  827. * clicking scrolling arrows in town/hero list won't open town/hero window
  828. * pathfinder will now look for a path going via printed positions of roads when it's possible
  829. * enter can be used to open window with selected hero/town
  830. BATTLES:
  831. * many creatures special skills implemented
  832. * battle will end when one side has only war machines
  833. * fixed some problems with handling obstacles info
  834. * fixed bug with defending / waiting while no stack is active
  835. * spellbook button is inactive when hero cannot cast any spell
  836. * obstacles will be placed more properly when resolution is different than 800x600
  837. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  838. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  839. * new spells:
  840. - frost ring
  841. - fireball
  842. - inferno
  843. - meteor shower
  844. - death ripple
  845. - destroy undead
  846. - dispel
  847. - armageddon
  848. - disrupting ray
  849. - protection from air
  850. - protection from fire
  851. - protection from water
  852. - protection from earth
  853. - precision
  854. - slayer
  855. TOWNS:
  856. * resting in town with mage guild will replenih all the mana points
  857. * fixed Blacksmith
  858. * the number of creatures at the beginning of game is their base growth
  859. * it's possible to enter Tavern via Brotherhood of Sword
  860. HERO WINDOW:
  861. * fixed mana limit info in the hero window
  862. * war machines can't be removed
  863. * fixed problems with removing artifacts when all visible slots in backpack are full
  864. PREGAME:
  865. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  866. * Fix position of maps names.
  867. * Made the slider cursor much more responsive. Speedup the map select screen.
  868. * Try to behave when no maps/saves are present.
  869. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  870. OBJECTS:
  871. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  872. * leaving guardians in flagged mines.
  873. * support for Scholar object
  874. * support for School of Magic
  875. * support for School of War
  876. * support for Pillar of Fire
  877. * support for Corpse
  878. * support for Lean To
  879. * support for Wagon
  880. * support for Warrior's Tomb
  881. * support for Event
  882. * Corpse (Skeleton) will be accessible from all directions
  883. 0.7 -> 0.71 (Apr 01 2009)
  884. GENERAL:
  885. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  886. * morale/luck system and corresponding sec. skills supported
  887. * fixed crash when hero get level and has less than two sec. skills to choose between
  888. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  889. * proper handling of custom portraits of heroes
  890. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  891. * fixed crash when there was no hero available to hire for some player
  892. * fixed problems with 1024x600 screen resolution
  893. * updating blockmap/visitmap of randomized objects
  894. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  895. * further fixes for leveling-up (stability and identical offered skills bug)
  896. * splitting window allows to rebalance two stack with the same creatures
  897. * support for numpad keyboard
  898. * support for timed events
  899. ADVENTURE INTERFACE:
  900. * added "Next hero" button functionality
  901. * added missing path arrows
  902. * corrected centering on hero's position
  903. * recalculating hero path after reselecting hero
  904. * further changes in pathfinder making it more like original one
  905. * orientation of hero can't be change if movement points are exhausted
  906. * campfire, borderguard, bordergate, questguard will be accessible from the top
  907. * new movement cost calculation algorithm
  908. * fixed sight radious calculation
  909. * it's possible to stop hero movement
  910. * faster minimap refreshing
  911. * provisional support for "Save" button in System Options Window
  912. * it's possible to revisit object under hero by pressing Space
  913. BATTLES:
  914. * partial support for battle obstacles
  915. * only one spell can be casted per turn
  916. * blocked opening sepllbook if hero doesn't have a one
  917. * spells not known by hero can't be casted
  918. * spell books won't be placed in War Machine slots after battle
  919. * attack is now possible when hex under cursor is not displayed
  920. * glowing effect of yellow border around creatures
  921. * blue glowing border around hovered creature
  922. * made animation on battlefield more smooth
  923. * standing stacks have more static animation
  924. * probably fixed problem with displaying corpses on battlefield
  925. * fixes for two-hex creatures actions
  926. * fixed hero casting spell animation
  927. * corrected stack death animation
  928. * battle settings will be remembered between battles
  929. * improved damage calculation formula
  930. * correct handling of flying creatures in battles
  931. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  932. * amounts of units taking actions / being an object of actions won't be shown until action ends
  933. * fixed positions of stack queue and battle result window when resolution is != 800x600
  934. * corrected duration of frenzy spell which was incorrect in certain cases
  935. * corrected hero spell casting animation
  936. * better support for battle backgrounds
  937. * blocked "save" command during battle
  938. * spellbook displays only spells known by Hero
  939. New spells supported:
  940. - Mirth
  941. - Sorrow
  942. - Fortune
  943. - Misfortune
  944. TOWN INTERFACE:
  945. * cannot build more than one capitol
  946. * cannot build shipyard if town is not near water
  947. * Rampart's Treasury requires Miner's Guild
  948. * minor improvements in Recruitment Window
  949. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  950. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  951. * fixed blinking resdatabar in town screen when buying (800x600)
  952. * fixed horde buildings displaying in town hall
  953. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  954. PREGAME:
  955. * added scrolling scenario list with mouse wheel
  956. * fixed mouse slow downs
  957. * cannot select heroes for computer player (pregame)
  958. * no crash if uses gives wrong resolution ID number
  959. * minor fixes
  960. OBJECTS:
  961. * windmill gives 500 gold only during first week ever (not every month)
  962. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  963. New objects supported:
  964. * Prison
  965. * Magic Well
  966. * Faerie Ring
  967. * Swan Pond
  968. * Idol of Fortune
  969. * Fountain of Fortune
  970. * Rally Flag
  971. * Oasis
  972. * Temple
  973. * Watering Hole
  974. * Fountain of Youth
  975. * support for Redwood Observatory
  976. * support for Shrine of Magic Incantation / Gesture / Thought
  977. * support for Sign / Ocean Bottle
  978. AI PLAYER:
  979. Minor improvements and fixes.
  980. 0.64 -> 0.7 (Feb 01 2009)
  981. GENERAL:
  982. * move some settings to the config/settings.txt file
  983. * partial support for new screen resolutions
  984. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  985. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  986. * fixed crashbug occurring when hero levelled above 15 level
  987. * support for non-standard screen resolutions
  988. * F4 toggles between full-screen and windowed mode
  989. * minor improvements in creature card window
  990. * splitting stacks with the shift+click
  991. * creature card window contains info about modified speed
  992. ADVENTURE INTERFACE:
  993. * added water animation
  994. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  995. * partial handling r-clicks on adventure map
  996. TOWN INTERFACE:
  997. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  998. * fixed cloning creatures bug in garrisons (and related issues)
  999. BATTLES
  1000. * support for the Wait command
  1001. * magic arrow *really* works
  1002. * war machines support partially added
  1003. * queue of stacks narrowed
  1004. * spell effect animation displaying improvements
  1005. * positive/negative spells cannot be cast on hostile/our stacks
  1006. * showing spell effects affecting stack in creature info window
  1007. * more appropriate coloring of stack amount box when stack is affected by a spell
  1008. * battle console displays notifications about wait/defend commands
  1009. * several reported bugs fixed
  1010. * new spells supported:
  1011. a) Haste
  1012. b) lightning bolt
  1013. c) ice bolt
  1014. d) slow
  1015. e) implosion
  1016. f) forgetfulness
  1017. g) shield
  1018. h) air shield
  1019. i) bless
  1020. j) curse
  1021. k) bloodlust
  1022. l) weakness
  1023. m) stone skin
  1024. n) prayer
  1025. o) frenzy
  1026. AI PLAYER:
  1027. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1028. OBJECTS:
  1029. * Guardians property for resources is handled
  1030. * support for Witch Hut
  1031. * support for Arena
  1032. * support for Library of Enlightenment
  1033. And a lot of minor fixes
  1034. 0.63 -> 0.64 (Nov 01 2008)
  1035. GENERAL:
  1036. * sprites from /Sprites folder are handled correctly
  1037. * several fixes for pathfinder and path arrows
  1038. * better handling disposed/predefined heroes
  1039. * heroes regain 1 mana point each turn
  1040. * support for mistycisim and intelligence skills
  1041. * hero hiring possible
  1042. * added support for a number of hotkeys
  1043. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1044. * many minor improvements
  1045. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1046. a) woggaladriel -> vcmiainur
  1047. b) wogoliphaunt -> vcminoldor
  1048. c) wogshadowfax -> vcminahar
  1049. d) wogeyeofsauron -> vcmieagles
  1050. e) wogisengard -> vcmiformenos
  1051. f) wogsaruman -> vcmiistari
  1052. g) wogpathofthedead -> vcmiangband
  1053. h) woggandalfwhite -> vcmiglorfindel
  1054. ADVENTURE INTERFACE:
  1055. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1056. * slowed map scrolling
  1057. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1058. * blocked map scrolling when dialog window is opened
  1059. * scholar will be accessible from the top
  1060. TOWN INTERFACE:
  1061. * partially done tavern window (only hero hiring functionality)
  1062. BATTLES:
  1063. * water elemental will really be treated as 2 hex creature
  1064. * potential infinite loop in reverseCreature removed
  1065. * better handling of battle cursor
  1066. * fixed blocked shooter behavior
  1067. * it's possible in battles to check remeaining HP of neutral stacks
  1068. * partial support for Magic Arrow spell
  1069. * fixed bug with dying unit
  1070. * stack queue hotkey is now 'Q'
  1071. * added shots limit
  1072. 0.62 -> 0.63 (Oct 01 2008)
  1073. GENERAL:
  1074. * coloured console output, logging all info to txt files
  1075. * it's possible to use other port than 3030 by passing it as an additional argument
  1076. * removed some redundant warnings
  1077. * partially done spellbook
  1078. * Alt+F4 quits the game
  1079. * some crashbugs was fixed
  1080. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1081. * magical hero are given spellbook at the beginning
  1082. * added initial secondary skills for heroes
  1083. BATTLES:
  1084. * very significant optimization of battles
  1085. * battle summary window
  1086. * fixed crashbug occurring sometimes on exiting battle
  1087. * confirm window is shown before retreat
  1088. * graphic stack queue in battle (shows when 'c' key is pressed)
  1089. * it's possible to attack enemy hero
  1090. * neutral monster army disappears when defeated
  1091. * casualties among hero army and neutral creatures are saved
  1092. * better animation handling in battles
  1093. * directional attack in battles
  1094. * mostly done battle options (although they're not saved)
  1095. * added receiving exp (and leveling-up) after a won battle
  1096. * added support for archery, offence and armourer secondary abilities
  1097. * hero's primary skills accounted for damage dealt by creatures in battle
  1098. TOWNS:
  1099. * mostly done marketplace
  1100. * fixed crashbug with battles on swamps and rough terrain
  1101. * counterattacks
  1102. * heroes can learn new spells in towns
  1103. * working resource silo
  1104. * fixed bug with the mage guild when no spells available
  1105. * it's possible to build lighthouse
  1106. HERO WINDOW:
  1107. * setting army formation
  1108. * tooltips for artifacts in backpack
  1109. ADVENTURE INTERFACE:
  1110. * fixed bug with disappearing head of a hero in adventure map
  1111. * some objects are no longer accessible from the top
  1112. * no tooltips for objects under FoW
  1113. * events won't be shown
  1114. * working Subterranean Gates, Monoliths
  1115. * minimap shows all flaggable objects (towns, mines, etc.)
  1116. * artifacts we pick up go to the appropriate slot (if free)
  1117. 0.61 -> 0.62 (Sep 01 2008)
  1118. General:
  1119. * restructured to the server-client model
  1120. * support for heroes placed in towns
  1121. * upgrading creatures
  1122. * working gaining levels for heroes (including dialog with skill selection)
  1123. * added graphical cursor
  1124. * showing creature amount in the creature info window
  1125. * giving starting bonus
  1126. Castles:
  1127. * icon in infobox showing that there is hero in town garrison
  1128. * fort/citadel/castle screen
  1129. * taking last stack from the heroes army should be impossible (or at least harder)
  1130. * fixed reading forbidden structures
  1131. * randomizing spells in towns
  1132. * viewing hero window in the town screen
  1133. * possibility of moving hero into the garrison
  1134. * mage guild screen
  1135. * support for blacksmith
  1136. * if hero doesn't have a spell book, he can buy one in a mage guild
  1137. * it's possible to build glyph of fear in fortress
  1138. * creatures placeholders work properly
  1139. Adventure Interface:
  1140. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1141. Hero Window:
  1142. * bugfix: splitting stacks works in hero window
  1143. * removed bug causing significant increase of CPU consumption
  1144. Battles:
  1145. * shooting
  1146. * removed some displaying problems
  1147. * showing last group of frames in creature animation won't crash
  1148. * added start moving and end moving animations
  1149. * fixed moving two-hex creatures
  1150. * showing/hiding graphic cursor
  1151. * a part of using graphic cursor
  1152. * slightly optimized showing of battle interface
  1153. * animation of getting hit / death by shooting is displayed when it should be
  1154. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1155. * minor optimizations
  1156. PreGame:
  1157. * updates settings when selecting new map after changing sorting criteria
  1158. * if sorting not by name, name will be used as a secondary criteria
  1159. * when filter is applied a first available map is selected automatically
  1160. * slider position updated after sorting in pregame
  1161. Objects:
  1162. * support for the Tree of knowledge
  1163. * support for Campfires
  1164. * added event message when picking artifact
  1165. 0.6 -> 0.61 (Jun 15 2008)
  1166. Improvements:
  1167. * improved attacking in the battles
  1168. * it's possible to kill hostile stack
  1169. * animations won't go in the same phase
  1170. * Better pathfinder
  1171. * "%s" substitutions in Right-click information in town hall
  1172. * windmill won't give wood
  1173. * hover text for heroes
  1174. * support for ZSoft-style PCX files in /Data
  1175. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1176. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1177. * stack at the limit of unit's range can now be attacked
  1178. * range of unit is now properly displayed
  1179. * battle log is scrolled down when new event occurs
  1180. * console is closed when application exits
  1181. Bugfixes:
  1182. * stack at the limit of unit's range can now be attacked
  1183. * good background for the town hall screen in Stronghold
  1184. * fixed typo in hall.txt
  1185. * VCMI won't crash when r-click neutral stack during the battle
  1186. * water won't blink behind shipyard in the Castle
  1187. * fixed several memory leaks
  1188. * properly displaying two-hex creatures in recruit/split/info window
  1189. * corrupted map file won't cause crash on initializing main menu
  1190. 0.59 -> 0.6 (Jun 1 2008)
  1191. * partially done attacking in battles
  1192. * screen isn't now refreshed while blitting creature info window
  1193. * r-click creature info windows in battles
  1194. * no more division by 0 in slider
  1195. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1196. * fixed estate problems
  1197. * fixed blinking mana vortex
  1198. * grail increases creature growths
  1199. * new pathfinder
  1200. * several minor improvements
  1201. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1202. * fixed memory leak in battles
  1203. * blitting creature animations to rects in the recruitment window
  1204. * fixed wrong creatures def names
  1205. * better battle pathfinder and unit reversing
  1206. * improved slider ( #58 )
  1207. * fixed problems with horde buildings (won't block original dwellings)
  1208. * giving primary skill when hero get level (but there is still no dialog)
  1209. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1210. * creature levels not messed in Fortress
  1211. * war machines are added to the hero's inventory, not to the garrison
  1212. * support for H3-style PCX graphics in Data/
  1213. * VCMI won't crash when is unable to initialize audio system
  1214. * fixed displaying wrong town defs
  1215. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1216. * creature info window (only r-click)
  1217. * callback for buttons/lists based on boost::function
  1218. * a lot of minor improvements
  1219. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1220. Towns:
  1221. * recruiting creatures
  1222. * working creature growths (including castle and horde building influences)
  1223. * towns give income
  1224. * town hall screen
  1225. * building buildings (requirements and cost are handled)
  1226. * hints for structures
  1227. * updating town infobox
  1228. Garrisons:
  1229. * merging stacks
  1230. * splitting stacks
  1231. Battles:
  1232. * starting battles
  1233. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1234. * leaving battle by pressing flee button
  1235. * moving units in battles and displaying their ranges
  1236. * defend command for units
  1237. General:
  1238. * a number of minor fixes and improvements
  1239. 0.54 -> 0.55 (Feb 29 2008)
  1240. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1241. * randomization quantity of creatures on the map
  1242. * fix of Pandora's Box handling
  1243. * reading disposed/predefined heroes
  1244. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1245. * more detailed logs
  1246. * reported problems with hero flags resolved
  1247. * heroes cannot occupy the same tile
  1248. * hints for most of creature generators
  1249. * some minor stuff
  1250. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1251. * given hero is placed in the town entrance
  1252. * some objects such as river delta won't be blitted "on" hero
  1253. * tiles under FoW are inaccessible
  1254. * giving random hero on RoE maps
  1255. * improved protection against hero duplication
  1256. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1257. * right click popups with infoboxes for heroes/towns lists
  1258. * new interface coloring (many thanks to GrayFace ;])
  1259. * fixed bug in object flag's coloring
  1260. * added hints in town lists
  1261. * eliminated square from city hints
  1262. 0.53 - 0.53b (Feb 20 2008)
  1263. * added giving default buildings in towns
  1264. * town infobox won't crash on empty town
  1265. 0.52 - 0.53 (Feb 18 2008):
  1266. * hopefully the last bugfix of Pandora's Box
  1267. * fixed blockmaps of generated heroes
  1268. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1269. * fixed town randomization
  1270. * fixed hero randomization
  1271. * fixed displaying heroes in preGame
  1272. * fixed selecting/deselecting artifact slots in hero window
  1273. * much faster pathfinder
  1274. * memory usage and load time significantly decreased
  1275. * it's impossible to select empty artifact slot in hero window
  1276. * fixed problem with FoW displaying on minimap on L-sized maps
  1277. * fixed crashbug in hero list connected with heroes dismissing
  1278. * mostly done town infobox
  1279. * town daily income is properly calculated
  1280. 0.51 - 0.52 (Feb 7 2008):
  1281. * [feature] giving starting hero
  1282. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1283. * [feature] picked artifacts are added to hero's backpack
  1284. * [feature] possibility of choosing player to play
  1285. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1286. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1287. * [bugfix] improved randomization
  1288. * [bugfix] pathfinder can't be cheated (what caused errors)
  1289. 0.5 - 0.51 (Feb 3 2008):
  1290. * close button properly closes (same does 'q' key)
  1291. * two players can't have selected same hero
  1292. * double click on "Show Available Scenarios" won't reset options
  1293. * fixed possible crashbug in town/hero lists
  1294. * fixed crashbug in initializing game caused by wrong prisons handling
  1295. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1296. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1297. * fixed crashbug on reading blank Quest Guards
  1298. * better console messages
  1299. * map reading speed up (though it's still slow, especially on bigger maps)
  1300. to 0.5 (Feb 2 2008 - first closed release):
  1301. * Main menu and New game screens
  1302. * Scenario selection, part of advanced options support
  1303. * Partially done adventure map, town and hero interfaces
  1304. * Moving hero
  1305. * Interactions with several objects (mines, resources, mills, and others)