map.cpp 49 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. #include <boost/bind.hpp>
  11. /*
  12. * map.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  21. {
  22. std::map<int,int> mapa;
  23. std::set<si32> ret;
  24. std::ifstream b5("config/buildings5.txt");
  25. while(!b5.eof())
  26. {
  27. int a, b;
  28. b5 >> a >> b;
  29. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  30. b=21;
  31. mapa[a]=b;
  32. }
  33. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  34. {
  35. if(mapa[*i]>=0)
  36. ret.insert(mapa[*i]);
  37. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  38. {
  39. int level = (-mapa[*i]);
  40. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  41. {
  42. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  43. ret.insert(25);
  44. else
  45. ret.insert(19);
  46. }
  47. //else
  48. //{
  49. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  50. ret.insert(24);
  51. else
  52. ret.insert(18);
  53. //}
  54. }
  55. else
  56. {
  57. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  58. }
  59. }
  60. ret.insert(10); //village hall is always present
  61. ret.insert(-1); //houses near v.hall / eyecandies
  62. ret.insert(-2); //terrain eyecandy, if -1 is used
  63. if(ret.find(11)!=ret.end())
  64. ret.insert(27);
  65. if(ret.find(12)!=ret.end())
  66. ret.insert(28);
  67. if(ret.find(13)!=ret.end())
  68. ret.insert(29);
  69. return ret;
  70. }
  71. static unsigned int intPow(unsigned int a, unsigned int b)
  72. {
  73. unsigned int ret=1;
  74. for(unsigned int i=0; i<b; ++i)
  75. ret*=a;
  76. return ret;
  77. }
  78. static unsigned char reverse(unsigned char arg)
  79. {
  80. unsigned char ret = 0;
  81. for (int i=0; i<8;i++)
  82. {
  83. if(((arg)&(1<<i))>>i)
  84. {
  85. ret |= (128>>i);
  86. }
  87. }
  88. return ret;
  89. }
  90. static EDefType getDefType(CGDefInfo * a)
  91. {
  92. switch(a->id)
  93. {
  94. case 5: case 65: case 66: case 67: case 68: case 69:
  95. return ARTIFACT_DEF; //handled
  96. case 6:
  97. return PANDORA_DEF; //hanled
  98. case 26:
  99. return EVENTOBJ_DEF; //handled
  100. case 33:
  101. return GARRISON_DEF; //handled
  102. case 34: case 70: case 62: //70 - random hero //62 - prison
  103. return HERO_DEF; //handled
  104. case 36:
  105. return GRAIL_DEF; //hanled
  106. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  107. return PLAYERONLY_DEF; //handled
  108. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  109. return CREATURES_DEF; //handled
  110. case 59:
  111. return SIGN_DEF; //handled
  112. case 77:
  113. return TOWN_DEF; //can be problematic, but handled
  114. case 79: case 76:
  115. return RESOURCE_DEF; //handled
  116. case 81:
  117. return SCHOLAR_DEF; //handled
  118. case 83:
  119. return SEERHUT_DEF; //handled
  120. case 91:
  121. return SIGN_DEF; //handled
  122. case 88: case 89: case 90:
  123. return SHRINE_DEF; //handled
  124. case 93:
  125. return SPELLSCROLL_DEF; //handled
  126. case 98:
  127. return TOWN_DEF; //handled
  128. case 113:
  129. return WITCHHUT_DEF; //handled
  130. case 214:
  131. return HEROPLACEHOLDER_DEF; //partially handled
  132. case 215:
  133. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  134. case 216:
  135. return CREGEN2_DEF; //handled
  136. case 217:
  137. return CREGEN_DEF; //handled
  138. case 218:
  139. return CREGEN3_DEF; //handled
  140. case 219:
  141. return GARRISON_DEF; //handled
  142. default:
  143. return TERRAINOBJ_DEF; // nothing to be handled
  144. }
  145. }
  146. static int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  147. {
  148. int ret=0;
  149. int amp=1;
  150. for (int ir=0; ir<bytCon; ir++)
  151. {
  152. ret+=bufor[pos+ir]*amp;
  153. amp*=256;
  154. }
  155. if(cyclic && bytCon<4 && ret>=amp/2)
  156. {
  157. ret = ret-amp;
  158. }
  159. return ret;
  160. }
  161. static char readChar(unsigned char * bufor, int &i)
  162. {
  163. return bufor[i++];
  164. }
  165. static std::string readString(unsigned char * bufor, int &i)
  166. {
  167. int len = readNormalNr(bufor,i); i+=4;
  168. std::string ret; ret.reserve(len);
  169. for(int gg=0; gg<len; ++gg)
  170. {
  171. ret += bufor[i++];
  172. }
  173. return ret;
  174. }
  175. static CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  176. {
  177. if(version)
  178. {
  179. CCreatureSet ret;
  180. std::pair<ui32,si32> ins;
  181. for(int ir=0;ir<number;ir++)
  182. {
  183. int rettt = readNormalNr(bufor,i+ir*4, 2);
  184. if(rettt==0xffff) continue;
  185. if(rettt>32768)
  186. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  187. ins.first = rettt;
  188. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  189. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  190. ret.slots.insert(tt);
  191. }
  192. i+=number*4;
  193. return ret;
  194. }
  195. else
  196. {
  197. CCreatureSet ret;
  198. std::pair<ui32,si32> ins;
  199. for(int ir=0;ir<number;ir++)
  200. {
  201. int rettt = readNormalNr(bufor,i+ir*3, 1);
  202. if(rettt==0xff) continue;
  203. if(rettt>220)
  204. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  205. ins.first = rettt;
  206. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  207. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  208. ret.slots.insert(tt);
  209. }
  210. i+=number*3;
  211. return ret;
  212. }
  213. }
  214. CMapHeader::CMapHeader(unsigned char *map)
  215. {
  216. int i=0;
  217. initFromMemory(map,i);
  218. }
  219. CMapHeader::CMapHeader()
  220. {
  221. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  222. height = width = twoLevel = -1;
  223. }
  224. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  225. {
  226. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  227. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  228. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  229. twoLevel = readChar(bufor,i); //czy sa lochy
  230. int pom;
  231. name = readString(bufor,i);
  232. description= readString(bufor,i);
  233. difficulty = readChar(bufor,i); // reading map difficulty
  234. if(version != RoE)
  235. levelLimit = readChar(bufor,i); // hero level limit
  236. else
  237. levelLimit = 0;
  238. loadPlayerInfo(pom, bufor, i);
  239. loadViCLossConditions(bufor, i);
  240. howManyTeams=bufor[i++]; //read number of teams
  241. if(howManyTeams>0) //read team numbers
  242. {
  243. for(int rr=0; rr<8; ++rr)
  244. {
  245. players[rr].team=bufor[i++];
  246. }
  247. }
  248. }
  249. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  250. {
  251. players.resize(8);
  252. for (pom=0;pom<8;pom++)
  253. {
  254. players[pom].canHumanPlay = bufor[i++];
  255. players[pom].canComputerPlay = bufor[i++];
  256. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  257. {
  258. switch(version)
  259. {
  260. case SoD: case WoG:
  261. i+=13;
  262. break;
  263. case AB:
  264. i+=12;
  265. break;
  266. case RoE:
  267. i+=6;
  268. break;
  269. }
  270. continue;
  271. }
  272. players[pom].AITactic = bufor[i++];
  273. if(version == SoD || version == WoG)
  274. players[pom].p7= bufor[i++];
  275. else
  276. players[pom].p7= -1;
  277. players[pom].allowedFactions = 0;
  278. players[pom].allowedFactions += bufor[i++];
  279. if(version != RoE)
  280. players[pom].allowedFactions += (bufor[i++])*256;
  281. players[pom].isFactionRandom = bufor[i++];
  282. players[pom].hasMainTown = bufor[i++];
  283. if (players[pom].hasMainTown)
  284. {
  285. if(version != RoE)
  286. {
  287. players[pom].generateHeroAtMainTown = bufor[i++];
  288. players[pom].generateHero = bufor[i++];
  289. }
  290. else
  291. {
  292. players[pom].generateHeroAtMainTown = false;
  293. players[pom].generateHero = false;
  294. }
  295. players[pom].posOfMainTown.x = bufor[i++];
  296. players[pom].posOfMainTown.y = bufor[i++];
  297. players[pom].posOfMainTown.z = bufor[i++];
  298. }
  299. players[pom].p8= bufor[i++];
  300. players[pom].p9= bufor[i++];
  301. if(players[pom].p9!=0xff)
  302. {
  303. players[pom].mainHeroPortrait = bufor[i++];
  304. players[pom].mainHeroName = readString(bufor,i);
  305. }
  306. if(version != RoE)
  307. {
  308. i++; ////unknown byte
  309. int heroCount = bufor[i++];
  310. i+=3;
  311. for (int pp=0;pp<heroCount;pp++)
  312. {
  313. SheroName vv;
  314. vv.heroID=bufor[i++];
  315. int hnl = bufor[i++];
  316. i+=3;
  317. for (int zz=0;zz<hnl;zz++)
  318. {
  319. vv.heroName+=bufor[i++];
  320. }
  321. players[pom].heroesNames.push_back(vv);
  322. }
  323. }
  324. }
  325. }
  326. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  327. {
  328. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  329. if (victoryCondition.condition != winStandard) //specific victory conditions
  330. {
  331. int nr;
  332. switch (victoryCondition.condition) //read victory conditions
  333. {
  334. case artifact:
  335. {
  336. victoryCondition.ID = bufor[i+2];
  337. nr=(version==RoE ? 1 : 2);
  338. break;
  339. }
  340. case gatherTroop:
  341. {
  342. int temp1 = bufor[i+2];
  343. int temp2 = bufor[i+3];
  344. victoryCondition.ID = bufor[i+2];
  345. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  346. nr=(version==RoE ? 5 : 6);
  347. break;
  348. }
  349. case gatherResource:
  350. {
  351. victoryCondition.ID = bufor[i+2];
  352. victoryCondition.count = readNormalNr(bufor, i+3);
  353. nr = 5;
  354. break;
  355. }
  356. case buildCity:
  357. {
  358. victoryCondition.pos.x = bufor[i+2];
  359. victoryCondition.pos.y = bufor[i+3];
  360. victoryCondition.pos.z = bufor[i+4];
  361. victoryCondition.count = bufor[i+5];
  362. victoryCondition.ID = bufor[i+6];
  363. nr = 5;
  364. break;
  365. }
  366. case buildGrail:
  367. {
  368. if (bufor[i+4]>2)
  369. victoryCondition.pos = int3(-1,-1,-1);
  370. else
  371. {
  372. victoryCondition.pos.x = bufor[i+2];
  373. victoryCondition.pos.y = bufor[i+3];
  374. victoryCondition.pos.z = bufor[i+4];
  375. }
  376. nr = 3;
  377. break;
  378. }
  379. case beatHero:
  380. case captureCity:
  381. case beatMonster:
  382. {
  383. victoryCondition.pos.x = bufor[i+2];
  384. victoryCondition.pos.y = bufor[i+3];
  385. victoryCondition.pos.z = bufor[i+4];
  386. nr = 3;
  387. break;
  388. }
  389. case takeDwellings:
  390. case takeMines:
  391. {
  392. nr = 0;
  393. break;
  394. }
  395. case transportItem:
  396. {
  397. victoryCondition.ID = bufor[i+2];
  398. victoryCondition.pos.x = bufor[i+3];
  399. victoryCondition.pos.y = bufor[i+4];
  400. victoryCondition.pos.z = bufor[i+5];
  401. nr = 4;
  402. break;
  403. }
  404. }
  405. victoryCondition.allowNormalVictory = bufor[i++];
  406. victoryCondition.appliesToAI = bufor[i++];
  407. i+=nr;
  408. }
  409. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  410. switch (lossCondition.typeOfLossCon) //read loss conditions
  411. {
  412. case lossCastle:
  413. {
  414. lossCondition.castlePos.x=bufor[i++];
  415. lossCondition.castlePos.y=bufor[i++];
  416. lossCondition.castlePos.z=bufor[i++];
  417. break;
  418. }
  419. case lossHero:
  420. {
  421. lossCondition.heroPos.x=bufor[i++];
  422. lossCondition.heroPos.y=bufor[i++];
  423. lossCondition.heroPos.z=bufor[i++];
  424. break;
  425. }
  426. case timeExpires:
  427. {
  428. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  429. i++;
  430. break;
  431. }
  432. }
  433. }
  434. void Mapa::initFromBytes(unsigned char * bufor)
  435. {
  436. int i=0;
  437. initFromMemory(bufor,i);
  438. timeHandler th;
  439. th.getDif();
  440. readHeader(bufor, i);
  441. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  442. readRumors(bufor, i);
  443. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  444. readPredefinedHeroes(bufor, i);
  445. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  446. readTerrain(bufor, i);
  447. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  448. readDefInfo(bufor, i);
  449. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  450. readObjects(bufor, i);
  451. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  452. readEvents(bufor, i);
  453. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  454. //map readed, bufor no longer needed
  455. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  456. {
  457. if(!objects[f]->defInfo)
  458. continue;
  459. addBlockVisTiles(objects[f]);
  460. }
  461. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  462. }
  463. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  464. {
  465. for(int fx=0; fx<8; ++fx)
  466. {
  467. for(int fy=0; fy<6; ++fy)
  468. {
  469. int xVal = obj->pos.x + fx - 7;
  470. int yVal = obj->pos.y + fy - 5;
  471. int zVal = obj->pos.z;
  472. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  473. {
  474. TerrainTile & curt = terrain[xVal][yVal][zVal];
  475. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  476. {
  477. curt.visitableObjects -= obj;
  478. curt.visitable = curt.visitableObjects.size();
  479. }
  480. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  481. {
  482. curt.blockingObjects -= obj;
  483. curt.blocked = curt.blockingObjects.size();
  484. }
  485. }
  486. }
  487. }
  488. }
  489. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  490. {
  491. for(int fx=0; fx<8; ++fx)
  492. {
  493. for(int fy=0; fy<6; ++fy)
  494. {
  495. int xVal = obj->pos.x + fx - 7;
  496. int yVal = obj->pos.y + fy - 5;
  497. int zVal = obj->pos.z;
  498. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  499. {
  500. TerrainTile & curt = terrain[xVal][yVal][zVal];
  501. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  502. {
  503. curt.visitableObjects.push_back(obj);
  504. curt.visitable = true;
  505. }
  506. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  507. {
  508. curt.blockingObjects.push_back(obj);
  509. curt.blocked = true;
  510. }
  511. }
  512. }
  513. }
  514. }
  515. Mapa::Mapa(std::string filename)
  516. {
  517. const int bufsize = 65536;
  518. int mapsize = 0;
  519. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  520. gzFile map = gzopen(filename.c_str(),"rb");
  521. std::vector<unsigned char *> mapstr;
  522. // Read a map by chunks
  523. // We could try to read the map size directly (cf RFC 1952) and then read
  524. // directly the whole map, but that would create more problems.
  525. do {
  526. unsigned char *buf = new unsigned char[bufsize];
  527. int ret = gzread(map, buf, bufsize);
  528. if (ret == 0 || ret == -1) {
  529. delete [] buf;
  530. break;
  531. }
  532. mapstr.push_back(buf);
  533. mapsize += ret;
  534. } while(1);
  535. gzclose(map);
  536. // Now that we know the uncompressed size, reassemble the chunks
  537. unsigned char *initTable = new unsigned char[mapsize];
  538. std::vector<unsigned char *>::iterator it;
  539. int offset;
  540. int tocopy = mapsize;
  541. for (it = mapstr.begin(), offset = 0;
  542. it != mapstr.end();
  543. it++, offset+=bufsize ) {
  544. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  545. tocopy -= bufsize;
  546. delete [] *it;
  547. }
  548. tlog0<<"done."<<std::endl;
  549. // Compute checksum
  550. boost::crc_32_type result;
  551. result.process_bytes(initTable,mapsize);
  552. checksum = result.checksum();
  553. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  554. initFromBytes(initTable);
  555. delete [] initTable;
  556. }
  557. Mapa::Mapa()
  558. {
  559. terrain = NULL;
  560. }
  561. Mapa::~Mapa()
  562. {
  563. //for(int i=0; i < defy.size(); i++)
  564. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  565. // delete defy[i];
  566. if(terrain)
  567. {
  568. for (int ii=0;ii<width;ii++)
  569. {
  570. for(int jj=0;jj<height;jj++)
  571. delete [] terrain[ii][jj];
  572. delete [] terrain[ii];
  573. }
  574. delete [] terrain;
  575. }
  576. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  577. delete *i;
  578. }
  579. CGHeroInstance * Mapa::getHero(int ID, int mode)
  580. {
  581. if (mode != 0)
  582. #ifndef __GNUC__
  583. throw new std::exception("gs->getHero: This mode is not supported!");
  584. #else
  585. throw new std::exception();
  586. #endif
  587. for(unsigned int i=0; i<heroes.size();i++)
  588. if(heroes[i]->subID == ID)
  589. return heroes[i];
  590. return NULL;
  591. }
  592. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  593. {
  594. CGSeerHut *hut = new CGSeerHut();
  595. nobj = hut;
  596. if(version>RoE)
  597. {
  598. loadQuest(hut,bufor,i);
  599. }
  600. else //RoE
  601. {
  602. int artID = bufor[i]; ++i;
  603. if(artID!=255) //not none quest
  604. {
  605. hut->m5arts.push_back(artID);
  606. hut->missionType = 5;
  607. }
  608. else
  609. {
  610. hut->missionType = 255;
  611. }
  612. }
  613. if(hut->missionType!=255)
  614. {
  615. unsigned char rewardType = bufor[i]; ++i;
  616. hut->rewardType = rewardType;
  617. switch(rewardType)
  618. {
  619. case 1:
  620. {
  621. hut->rVal = readNormalNr(bufor,i); i+=4;
  622. break;
  623. }
  624. case 2:
  625. {
  626. hut->rVal = readNormalNr(bufor,i); i+=4;
  627. break;
  628. }
  629. case 3:
  630. {
  631. hut->rVal = bufor[i]; ++i;
  632. break;
  633. }
  634. case 4:
  635. {
  636. hut->rVal = bufor[i]; ++i;
  637. break;
  638. }
  639. case 5:
  640. {
  641. hut->rID = bufor[i]; ++i;
  642. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  643. i+=1;
  644. break;
  645. }
  646. case 6:
  647. {
  648. hut->rID = bufor[i]; ++i;
  649. hut->rVal = bufor[i]; ++i;
  650. break;
  651. }
  652. case 7:
  653. {
  654. hut->rID = bufor[i]; ++i;
  655. hut->rVal = bufor[i]; ++i;
  656. break;
  657. }
  658. case 8:
  659. {
  660. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  661. break;
  662. }
  663. case 9:
  664. {
  665. hut->rID = bufor[i]; ++i;
  666. break;
  667. }
  668. case 10:
  669. {
  670. if(version>RoE)
  671. {
  672. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  673. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  674. }
  675. else
  676. {
  677. hut->rID = bufor[i]; ++i;
  678. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  679. }
  680. break;
  681. }
  682. }// end of internal switch
  683. i+=2;
  684. }
  685. else //missionType==255
  686. {
  687. i+=3;
  688. }
  689. return i;
  690. }
  691. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i, int subid)
  692. {
  693. CGTownInstance * nt = new CGTownInstance();
  694. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  695. //delete nobj;
  696. nobj = nt;
  697. nt->identifier = 0;
  698. if(version>RoE)
  699. {
  700. readNormalNr(bufor,i); i+=4;
  701. }
  702. nt->tempOwner = bufor[i]; ++i;
  703. if(readChar(bufor,i)) //has name
  704. nt->name = readString(bufor,i);
  705. if(readChar(bufor,i))//true if garrison isn't empty
  706. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  707. nt->army.formation = bufor[i]; ++i;
  708. if(readChar(bufor,i)) //custom buildings info
  709. {
  710. //built buildings
  711. for(int byte=0;byte<6;byte++)
  712. {
  713. for(int bit=0;bit<8;bit++)
  714. if(bufor[i] & (1<<bit))
  715. nt->builtBuildings.insert(byte*8+bit);
  716. i++;
  717. }
  718. //forbidden buildings
  719. for(int byte=6;byte<12;byte++)
  720. {
  721. for(int bit=0;bit<8;bit++)
  722. if(bufor[i] & (1<<bit))
  723. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  724. i++;
  725. }
  726. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  727. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  728. }
  729. else //standard buildings
  730. {
  731. if(readChar(bufor,i)) //has fort
  732. nt->builtBuildings.insert(7);
  733. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  734. }
  735. int ist = i;
  736. if(version>RoE)
  737. {
  738. for(i; i<ist+9; ++i)
  739. {
  740. unsigned char c = bufor[i];
  741. for(int yy=0; yy<8; ++yy)
  742. {
  743. if((i-ist)*8+yy < SPELLS_QUANTITY)
  744. {
  745. if(c == (c|((unsigned char)intPow(2, yy))))
  746. nt->obligatorySpells.push_back((i-ist)*8+yy);
  747. }
  748. }
  749. }
  750. }
  751. ist = i;
  752. for(i; i<ist+9; ++i)
  753. {
  754. unsigned char c = bufor[i];
  755. for(int yy=0; yy<8; ++yy)
  756. {
  757. if((i-ist)*8+yy < SPELLS_QUANTITY)
  758. {
  759. if(c != (c|((unsigned char)intPow(2, yy))))
  760. nt->possibleSpells.push_back((i-ist)*8+yy);
  761. }
  762. }
  763. }
  764. /////// reading castle events //////////////////////////////////
  765. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  766. for(int gh = 0; gh<numberOfEvent; ++gh)
  767. {
  768. CCastleEvent nce;
  769. nce.name = readString(bufor,i);
  770. nce.message = readString(bufor,i);
  771. nce.resources.resize(RESOURCE_QUANTITY);
  772. for(int x=0; x < 7; x++)
  773. {
  774. nce.resources[x] = readNormalNr(bufor,i);
  775. i+=4;
  776. }
  777. nce.players = bufor[i]; ++i;
  778. if(version > AB)
  779. {
  780. nce.forHuman = bufor[i]; ++i;
  781. }
  782. else
  783. nce.forHuman = true;
  784. nce.forComputer = bufor[i]; ++i;
  785. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  786. nce.forEvery = bufor[i]; ++i;
  787. i+=17;
  788. for(int kk=0; kk<6; ++kk)
  789. {
  790. nce.bytes[kk] = bufor[i]; ++i;
  791. }
  792. for(int vv=0; vv<7; ++vv)
  793. {
  794. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  795. }
  796. i+=4;
  797. nt->events.insert(nce);
  798. }//castle events have been read
  799. if(version > AB)
  800. {
  801. nt->alignment = bufor[i]; ++i;
  802. }
  803. else
  804. nt->alignment = 0xff;
  805. i+=3;
  806. nt->builded = 0;
  807. nt->destroyed = 0;
  808. nt->garrisonHero = NULL;
  809. }
  810. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  811. {
  812. CGHeroInstance * nhi = new CGHeroInstance;
  813. nobj=nhi;
  814. int identifier = 0;
  815. if(version>RoE)
  816. {
  817. identifier = readNormalNr(bufor,i, 4); i+=4;
  818. }
  819. ui8 owner = bufor[i++];
  820. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  821. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  822. {
  823. if(predefinedHeroes[j]->subID == nobj->subID)
  824. {
  825. *nhi = *predefinedHeroes[j];
  826. break;
  827. }
  828. }
  829. nobj->setOwner(owner);
  830. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  831. //delete nobj;
  832. nhi->portrait = nhi->subID;
  833. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  834. {
  835. if(disposedHeroes[j].ID == nhi->subID)
  836. {
  837. nhi->name = disposedHeroes[j].name;
  838. nhi->portrait = disposedHeroes[j].portrait;
  839. break;
  840. }
  841. }
  842. nhi->identifier = identifier;
  843. if(readChar(bufor,i))//true if hero has nonstandard name
  844. nhi->name = readString(bufor,i);
  845. if(version>AB)
  846. {
  847. if(readChar(bufor,i))//true if hore's experience is greater than 0
  848. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  849. else
  850. nhi->exp = 0xffffffff;
  851. }
  852. else
  853. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  854. bool portrait=bufor[i]; ++i;
  855. if (portrait)
  856. nhi->portrait = bufor[i++];
  857. if(readChar(bufor,i))//true if hero has specified abilities
  858. {
  859. int howMany = readNormalNr(bufor,i); i+=4;
  860. nhi->secSkills.resize(howMany);
  861. for(int yy=0; yy<howMany; ++yy)
  862. {
  863. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  864. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  865. }
  866. }
  867. if(readChar(bufor,i))//true if hero has nonstandard garrison
  868. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  869. nhi->army.formation =bufor[i]; ++i; //formation
  870. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  871. int artmask = version == RoE ? 0xff : 0xffff;
  872. int artidlen = version == RoE ? 1 : 2;
  873. if(artSet)
  874. {
  875. for(int pom=0;pom<16;pom++)
  876. {
  877. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  878. if(id!=artmask)
  879. nhi->artifWorn[pom] = id;
  880. }
  881. //misc5 art //17
  882. if(version>=SoD)
  883. {
  884. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  885. if(id!=artmask)
  886. nhi->artifWorn[16] = id;
  887. }
  888. //spellbook
  889. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  890. if(id!=artmask)
  891. nhi->artifWorn[17] = id;
  892. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  893. if(version>RoE)
  894. {
  895. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  896. if(id!=artmask)
  897. nhi->artifWorn[18] = id;
  898. }
  899. else
  900. i+=1;
  901. //bag artifacts //20
  902. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  903. if(amount>0)
  904. {
  905. for(int ss=0; ss<amount; ++ss)
  906. {
  907. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  908. if(id!=artmask)
  909. nhi->artifacts.push_back(id);
  910. }
  911. }
  912. } //artifacts
  913. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  914. if(nhi->patrol.patrolRadious == 0xff)
  915. nhi->patrol.patrolling = false;
  916. else
  917. nhi->patrol.patrolling = true;
  918. if(version>RoE)
  919. {
  920. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  921. nhi->biography = readString(bufor,i);
  922. nhi->sex = !(bufor[i]); ++i;
  923. }
  924. //spells
  925. if(version>AB)
  926. {
  927. bool areSpells = bufor[i]; ++i;
  928. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  929. {
  930. int ist = i;
  931. for(i; i<ist+9; ++i)
  932. {
  933. unsigned char c = bufor[i];
  934. for(int yy=0; yy<8; ++yy)
  935. {
  936. if((i-ist)*8+yy < SPELLS_QUANTITY)
  937. {
  938. if(c == (c|((unsigned char)intPow(2, yy))))
  939. nhi->spells.insert((i-ist)*8+yy);
  940. }
  941. }
  942. }
  943. }
  944. }
  945. else if(version==AB) //we can read one spell
  946. {
  947. unsigned char buff = bufor[i]; ++i;
  948. if(buff!=254)
  949. {
  950. nhi->spells.insert(buff);
  951. }
  952. }
  953. //spells loaded
  954. if(version>AB)
  955. {
  956. if(readChar(bufor,i))//customPrimSkills
  957. {
  958. nhi->primSkills.resize(4);
  959. for(int xx=0;xx<4;xx++)
  960. nhi->primSkills[xx] = bufor[i++];
  961. }
  962. }
  963. i+=16;
  964. nhi->moveDir = 4;
  965. nhi->isStanding = true;
  966. nhi->level = -1;
  967. nhi->mana = -1;
  968. nhi->movement = -1;
  969. }
  970. void Mapa::readRumors( unsigned char * bufor, int &i)
  971. {
  972. int rumNr = readNormalNr(bufor,i,4);i+=4;
  973. for (int it=0;it<rumNr;it++)
  974. {
  975. Rumor ourRumor;
  976. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  977. for (int zz=0; zz<nameL; zz++)
  978. ourRumor.name+=bufor[i++];
  979. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  980. for (int zz=0; zz<nameL; zz++)
  981. ourRumor.text+=bufor[i++];
  982. rumors.push_back(ourRumor); //add to our list
  983. }
  984. }
  985. void Mapa::readHeader( unsigned char * bufor, int &i)
  986. {
  987. //reading allowed heroes (20 bytes)
  988. int ist;
  989. ist=i; //starting i for loop
  990. allowedHeroes.resize(HEROES_QUANTITY,false);
  991. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  992. {
  993. unsigned char c = bufor[i];
  994. for(int yy=0; yy<8; ++yy)
  995. if((i-ist)*8+yy < HEROES_QUANTITY)
  996. if(c == (c|((unsigned char)intPow(2, yy))))
  997. allowedHeroes[(i-ist)*8+yy] = true;
  998. }
  999. if(version>RoE) //probably reserved for further heroes
  1000. i+=4;
  1001. unsigned char disp = 0;
  1002. if(version>=SoD)
  1003. {
  1004. disp = bufor[i++];
  1005. disposedHeroes.resize(disp);
  1006. for(int g=0; g<disp; ++g)
  1007. {
  1008. disposedHeroes[g].ID = bufor[i++];
  1009. disposedHeroes[g].portrait = bufor[i++];
  1010. int lenbuf = readNormalNr(bufor,i); i+=4;
  1011. for (int zz=0; zz<lenbuf; zz++)
  1012. disposedHeroes[g].name+=bufor[i++];
  1013. disposedHeroes[g].players = bufor[i++];
  1014. }
  1015. }
  1016. i+=31; //omitting NULLS
  1017. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1018. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1019. allowedArtifact[x] = true;
  1020. //reading allowed artifacts: 17 or 18 bytes
  1021. if(version!=RoE)
  1022. {
  1023. ist=i; //starting i for loop
  1024. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1025. {
  1026. unsigned char c = bufor[i];
  1027. for(int yy=0; yy<8; ++yy)
  1028. {
  1029. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1030. {
  1031. if(c == (c|((unsigned char)intPow(2, yy))))
  1032. allowedArtifact[(i-ist)*8+yy] = false;
  1033. }
  1034. }
  1035. }//allowed artifacts have been read
  1036. }
  1037. allowedSpell.resize(SPELLS_QUANTITY);
  1038. for(unsigned int x=0;x<allowedSpell.size();x++)
  1039. allowedSpell[x] = true;
  1040. allowedAbilities.resize(SKILL_QUANTITY);
  1041. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1042. allowedAbilities[x] = true;
  1043. if(version>=SoD)
  1044. {
  1045. //reading allowed spells (9 bytes)
  1046. ist=i; //starting i for loop
  1047. for(i; i<ist+9; ++i)
  1048. {
  1049. unsigned char c = bufor[i];
  1050. for(int yy=0; yy<8; ++yy)
  1051. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1052. if(c == (c|((unsigned char)intPow(2, yy))))
  1053. allowedSpell[(i-ist)*8+yy] = false;
  1054. }
  1055. //allowed hero's abilities (4 bytes)
  1056. ist=i; //starting i for loop
  1057. for(i; i<ist+4; ++i)
  1058. {
  1059. unsigned char c = bufor[i];
  1060. for(int yy=0; yy<8; ++yy)
  1061. {
  1062. if((i-ist)*8+yy < SKILL_QUANTITY)
  1063. {
  1064. if(c == (c|((unsigned char)intPow(2, yy))))
  1065. allowedAbilities[(i-ist)*8+yy] = false;
  1066. }
  1067. }
  1068. }
  1069. }
  1070. }
  1071. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1072. {
  1073. switch(version)
  1074. {
  1075. case WoG: case SoD:
  1076. {
  1077. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1078. {
  1079. int custom = bufor[i++];
  1080. if(!custom)
  1081. continue;
  1082. CGHeroInstance * cgh = new CGHeroInstance;
  1083. cgh->ID = HEROI_TYPE;
  1084. cgh->subID = z;
  1085. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1086. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1087. else
  1088. cgh->exp = 0;
  1089. if(readChar(bufor,i))//true if hero has specified abilities
  1090. {
  1091. int howMany = readNormalNr(bufor,i); i+=4;
  1092. cgh->secSkills.resize(howMany);
  1093. for(int yy=0; yy<howMany; ++yy)
  1094. {
  1095. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1096. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1097. }
  1098. }
  1099. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1100. int artmask = version == RoE ? 0xff : 0xffff;
  1101. int artidlen = version == RoE ? 1 : 2;
  1102. if(artSet)
  1103. {
  1104. for(int pom=0;pom<16;pom++)
  1105. {
  1106. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1107. if(id!=artmask)
  1108. cgh->artifWorn[pom] = id;
  1109. }
  1110. //misc5 art //17
  1111. if(version>=SoD)
  1112. {
  1113. i+=2;
  1114. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1115. //if(id!=artmask)
  1116. // spec->artifWorn[16] = id;
  1117. }
  1118. //spellbook
  1119. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1120. if(id!=artmask)
  1121. cgh->artifWorn[17] = id;
  1122. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1123. if(version>RoE)
  1124. {
  1125. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1126. if(id!=artmask)
  1127. cgh->artifWorn[18] = id;
  1128. }
  1129. else
  1130. i+=1;
  1131. //bag artifacts //20
  1132. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1133. if(amount>0)
  1134. {
  1135. for(int ss=0; ss<amount; ++ss)
  1136. {
  1137. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1138. if(id!=artmask)
  1139. cgh->artifacts.push_back(id);
  1140. }
  1141. }
  1142. } //artifacts
  1143. if(readChar(bufor,i))//customBio
  1144. cgh->biography = readString(bufor,i);
  1145. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1146. if(readChar(bufor,i))//are spells
  1147. {
  1148. int ist = i;
  1149. for(i; i<ist+9; ++i)
  1150. {
  1151. unsigned char c = bufor[i];
  1152. for(int yy=0; yy<8; ++yy)
  1153. {
  1154. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1155. {
  1156. if(c == (c|((unsigned char)intPow(2, yy))))
  1157. cgh->spells.insert((i-ist)*8+yy);
  1158. }
  1159. }
  1160. }
  1161. }
  1162. if(readChar(bufor,i))//customPrimSkills
  1163. {
  1164. cgh->primSkills.resize(4);
  1165. for(int xx=0;xx<4;xx++)
  1166. cgh->primSkills[xx] = bufor[i++];
  1167. }
  1168. predefinedHeroes.push_back(cgh);
  1169. }
  1170. break;
  1171. }
  1172. case RoE:
  1173. i+=0;
  1174. break;
  1175. }
  1176. }
  1177. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1178. {
  1179. terrain = new TerrainTile**[width]; // allocate memory
  1180. for (int ii=0;ii<width;ii++)
  1181. {
  1182. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1183. for(int jj=0;jj<height;jj++)
  1184. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1185. }
  1186. for (int c=0; c<width; c++) // reading terrain
  1187. {
  1188. for (int z=0; z<height; z++)
  1189. {
  1190. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1191. terrain[z][c][0].terview = bufor[i++];
  1192. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1193. terrain[z][c][0].rivDir = bufor[i++];
  1194. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1195. terrain[z][c][0].roadDir = bufor[i++];
  1196. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1197. terrain[z][c][0].blocked = 0;
  1198. terrain[z][c][0].visitable = 0;
  1199. }
  1200. }
  1201. if (twoLevel) // read underground terrain
  1202. {
  1203. for (int c=0; c<width; c++) // reading terrain
  1204. {
  1205. for (int z=0; z<height; z++)
  1206. {
  1207. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1208. terrain[z][c][1].terview = bufor[i++];
  1209. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1210. terrain[z][c][1].rivDir = bufor[i++];
  1211. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1212. terrain[z][c][1].roadDir = bufor[i++];
  1213. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1214. terrain[z][c][1].blocked = 0;
  1215. terrain[z][c][1].visitable = 0;
  1216. }
  1217. }
  1218. }
  1219. }
  1220. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1221. {
  1222. int defAmount = readNormalNr(bufor,i); i+=4;
  1223. defy.reserve(defAmount);
  1224. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1225. {
  1226. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1227. //reading name
  1228. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1229. vinya->name.reserve(nameLength);
  1230. for (int cd=0;cd<nameLength;cd++)
  1231. {
  1232. vinya->name += bufor[i++];
  1233. }
  1234. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1235. unsigned char bytes[12];
  1236. for (int v=0; v<12; v++) // read info
  1237. {
  1238. bytes[v] = bufor[i++];
  1239. }
  1240. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1241. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1242. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1243. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1244. vinya->type = bufor[i++];
  1245. vinya->printPriority = bufor[i++];
  1246. for (int zi=0; zi<6; zi++)
  1247. {
  1248. vinya->blockMap[zi] = reverse(bytes[zi]);
  1249. }
  1250. for (int zi=0; zi<6; zi++)
  1251. {
  1252. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1253. }
  1254. i+=16;
  1255. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1256. {
  1257. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1258. if(!h)
  1259. {
  1260. //remove fake entry
  1261. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1262. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1263. VLC->dobjinfo->gobjs.erase(vinya->id);
  1264. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1265. }
  1266. else
  1267. {
  1268. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1269. }
  1270. }
  1271. else
  1272. {
  1273. vinya->visitDir = 0xff;
  1274. }
  1275. if(vinya->id == 26)
  1276. std::memset(vinya->blockMap,255,6);
  1277. //calculating coverageMap
  1278. std::string nameCopy = vinya->name;
  1279. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1280. for(int i=0; i<6; ++i)
  1281. {
  1282. vinya->coverageMap[i] = msk[i+2];
  1283. }
  1284. defy.push_back(vinya); // add this def to the vector
  1285. }
  1286. }
  1287. void Mapa::readObjects( unsigned char * bufor, int &i)
  1288. {
  1289. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1290. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1291. {
  1292. CGObjectInstance * nobj = 0;
  1293. int3 pos;
  1294. pos.x = bufor[i++];
  1295. pos.y = bufor[i++];
  1296. pos.z = bufor[i++];
  1297. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1298. CGDefInfo * defInfo = defy[defnum];
  1299. i+=5;
  1300. switch(defInfo->id)
  1301. {
  1302. case 26: //for event objects
  1303. {
  1304. CGEvent *evnt = new CGEvent();
  1305. nobj = evnt;
  1306. bool guardMess = bufor[i]; ++i;
  1307. if(guardMess)
  1308. {
  1309. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1310. if(messLong>0)
  1311. {
  1312. for(int yy=0; yy<messLong; ++yy)
  1313. {
  1314. evnt->message +=bufor[i+yy];
  1315. }
  1316. i+=messLong;
  1317. }
  1318. if(bufor[i++])
  1319. {
  1320. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1321. }
  1322. i+=4;
  1323. }
  1324. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1325. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1326. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1327. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1328. evnt->resources.resize(RESOURCE_QUANTITY);
  1329. for(int x=0; x<7; x++)
  1330. {
  1331. evnt->resources[x] = readNormalNr(bufor,i);
  1332. i+=4;
  1333. }
  1334. evnt->primskills.resize(PRIMARY_SKILLS);
  1335. for(int x=0; x<4; x++)
  1336. {
  1337. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1338. i++;
  1339. }
  1340. int gabn; //number of gained abilities
  1341. gabn = readNormalNr(bufor,i, 1); ++i;
  1342. for(int oo = 0; oo<gabn; ++oo)
  1343. {
  1344. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1345. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1346. }
  1347. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1348. for(int oo = 0; oo<gart; ++oo)
  1349. {
  1350. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1351. }
  1352. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1353. for(int oo = 0; oo<gspel; ++oo)
  1354. {
  1355. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1356. }
  1357. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1358. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1359. i+=8;
  1360. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1361. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1362. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1363. evnt->humanActivate = true;
  1364. i+=4;
  1365. break;
  1366. }
  1367. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1368. {
  1369. loadHero(nobj, bufor, i);
  1370. break;
  1371. }
  1372. case 4: //Arena
  1373. case 51: //Mercenary Camp
  1374. case 23: //Marletto Tower
  1375. case 61: // Star Axis
  1376. case 32: // Garden of Revelation
  1377. case 100: //Learning Stone
  1378. case 102: //Tree of Knowledge
  1379. case 41: //Library of Enlightenment
  1380. case 47: //School of Magic
  1381. case 107: //School of War
  1382. {
  1383. nobj = new CGVisitableOPH();
  1384. break;
  1385. }
  1386. case 55: //mystical garden
  1387. case 112://windmill
  1388. case 109://water wheel
  1389. {
  1390. nobj = new CGVisitableOPW();
  1391. break;
  1392. }
  1393. case 43: //teleport
  1394. case 44: //teleport
  1395. case 45: //teleport
  1396. case 103://subterranean gate
  1397. {
  1398. nobj = new CGTeleport();
  1399. break;
  1400. }
  1401. case 12: //campfire
  1402. case 29: //Flotsam
  1403. case 82: //Sea Chest
  1404. case 86: //Shipwreck Survivor
  1405. case 101://treasure chest
  1406. {
  1407. nobj = new CGPickable();
  1408. break;
  1409. }
  1410. case 54: //Monster
  1411. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1412. case 162: case 163: case 164: // Random Monster 5 - 7
  1413. {
  1414. CGCreature *cre = new CGCreature();
  1415. nobj = cre;
  1416. if(version>RoE)
  1417. {
  1418. cre->identifier = readNormalNr(bufor,i); i+=4;
  1419. }
  1420. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1421. cre->character = bufor[i]; ++i;
  1422. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1423. if(isMesTre)
  1424. {
  1425. cre->message = readString(bufor,i);
  1426. cre->resources.resize(RESOURCE_QUANTITY);
  1427. for(int j=0; j<7; j++)
  1428. {
  1429. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1430. }
  1431. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1432. if(version==RoE)
  1433. {
  1434. if(artID!=0xff)
  1435. cre->gainedArtifact = artID;
  1436. else
  1437. cre->gainedArtifact = -1;
  1438. }
  1439. else
  1440. {
  1441. if(artID!=0xffff)
  1442. cre->gainedArtifact = artID;
  1443. else
  1444. cre->gainedArtifact = -1;
  1445. }
  1446. }
  1447. cre->neverFlees = bufor[i]; ++i;
  1448. cre->notGrowingTeam = bufor[i]; ++i;
  1449. i+=2;;
  1450. break;
  1451. }
  1452. case 59: case 91: //ocean bottle and sign
  1453. {
  1454. CGSignBottle *sb = new CGSignBottle();
  1455. nobj = sb;
  1456. sb->message = readString(bufor,i);
  1457. i+=4;
  1458. break;
  1459. }
  1460. case 83: //seer's hut
  1461. {
  1462. i = loadSeerHut(bufor, i, nobj);
  1463. break;
  1464. }
  1465. case 113: //witch hut
  1466. {
  1467. CGWitchHut *wh = new CGWitchHut();
  1468. nobj = wh;
  1469. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1470. {
  1471. int ist=i; //starting i for loop
  1472. for(i; i<ist+4; ++i)
  1473. {
  1474. unsigned char c = bufor[i];
  1475. for(int yy=0; yy<8; ++yy)
  1476. {
  1477. if((i-ist)*8+yy < SKILL_QUANTITY)
  1478. {
  1479. if(c == (c|((unsigned char)intPow(2, yy))))
  1480. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1481. }
  1482. }
  1483. }
  1484. }
  1485. else //(RoE map)
  1486. {
  1487. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1488. {
  1489. wh->allowedAbilities.push_back(gg);
  1490. }
  1491. }
  1492. break;
  1493. }
  1494. case 81: //scholar
  1495. {
  1496. CGScholar *sch = new CGScholar();
  1497. nobj = sch;
  1498. sch->bonusType = bufor[i++];
  1499. sch->bonusID = bufor[i++];
  1500. i+=6;
  1501. break;
  1502. }
  1503. case 33: case 219: //garrison
  1504. {
  1505. CGGarrison *gar = new CGGarrison();
  1506. nobj = gar;
  1507. nobj->setOwner(bufor[i++]);
  1508. i+=3;
  1509. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1510. if(version > RoE)
  1511. {
  1512. gar->removableUnits = bufor[i]; ++i;
  1513. }
  1514. else
  1515. gar->removableUnits = true;
  1516. i+=8;
  1517. break;
  1518. }
  1519. case 5: //artifact
  1520. case 65: case 66: case 67: case 68: case 69: //random artifact
  1521. case 93: //spell scroll
  1522. {
  1523. CGArtifact *art = new CGArtifact();
  1524. nobj = art;
  1525. bool areSettings = bufor[i]; ++i;
  1526. if(areSettings)
  1527. {
  1528. art->message = readString(bufor,i);
  1529. bool areGuards = bufor[i]; ++i;
  1530. if(areGuards)
  1531. {
  1532. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1533. }
  1534. i+=4;
  1535. }
  1536. if(defInfo->id==93)
  1537. {
  1538. art->spell = readNormalNr(bufor,i);
  1539. i+=4;
  1540. }
  1541. break;
  1542. }
  1543. case 76: case 79: //random resource; resource
  1544. {
  1545. CGResource *res = new CGResource();
  1546. nobj = res;
  1547. bool isMessGuard = bufor[i]; ++i;
  1548. if(isMessGuard)
  1549. {
  1550. res->message = readString(bufor,i);
  1551. if(bufor[i++])
  1552. {
  1553. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1554. }
  1555. i+=4;
  1556. }
  1557. res->amount = readNormalNr(bufor,i); i+=4;
  1558. i+=4;
  1559. break;
  1560. }
  1561. case 77: case 98: //random town; town
  1562. {
  1563. loadTown(nobj, bufor, i, defInfo->subid);
  1564. break;
  1565. }
  1566. case 53:
  1567. {
  1568. nobj = new CGMine();
  1569. nobj->setOwner(bufor[i++]);
  1570. i+=3;
  1571. break;
  1572. }
  1573. case 17: case 18: case 19: case 20: //dwellings
  1574. {
  1575. nobj = new CGDwelling();
  1576. nobj->setOwner(bufor[i++]);
  1577. i+=3;
  1578. break;
  1579. }
  1580. case 42: //lighthouse
  1581. case 220://mine (?)
  1582. {
  1583. nobj = new CGObjectInstance();
  1584. nobj->setOwner(bufor[i++]);
  1585. i+=3;
  1586. break;
  1587. }
  1588. case 88: case 89: case 90: //spell shrine
  1589. {
  1590. CGShrine * shr = new CGShrine();
  1591. nobj = shr;
  1592. shr->spell = bufor[i]; i+=4;
  1593. break;
  1594. }
  1595. case 6:
  1596. {
  1597. CGPandoraBox *box = new CGPandoraBox();
  1598. nobj = box;
  1599. bool messg = bufor[i]; ++i;
  1600. if(messg)
  1601. {
  1602. box->message = readString(bufor,i);
  1603. if(bufor[i++])
  1604. {
  1605. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1606. }
  1607. i+=4;
  1608. }
  1609. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1610. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1611. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1612. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1613. box->resources.resize(RESOURCE_QUANTITY);
  1614. for(int x=0; x<7; x++)
  1615. {
  1616. box->resources[x] = readNormalNr(bufor,i);
  1617. i+=4;
  1618. }
  1619. box->primskills.resize(PRIMARY_SKILLS);
  1620. for(int x=0; x<4; x++)
  1621. {
  1622. box->primskills[x] = readNormalNr(bufor,i, 1);
  1623. i++;
  1624. }
  1625. int gabn; //number of gained abilities
  1626. gabn = readNormalNr(bufor,i, 1); ++i;
  1627. for(int oo = 0; oo<gabn; ++oo)
  1628. {
  1629. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1630. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1631. }
  1632. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1633. for(int oo = 0; oo<gart; ++oo)
  1634. {
  1635. if(version > RoE)
  1636. {
  1637. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1638. }
  1639. else
  1640. {
  1641. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1642. }
  1643. }
  1644. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1645. for(int oo = 0; oo<gspel; ++oo)
  1646. {
  1647. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1648. }
  1649. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1650. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1651. i+=8;
  1652. break;
  1653. }
  1654. case 36:
  1655. {
  1656. grailPos = pos;
  1657. grailRadious = readNormalNr(bufor,i); i+=4;
  1658. continue;
  1659. }
  1660. case 217:
  1661. {
  1662. nobj = new CGDwelling();
  1663. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1664. spec->player = readNormalNr(bufor,i); i+=4;
  1665. spec->identifier = readNormalNr(bufor,i); i+=4;
  1666. if(!spec->identifier)
  1667. {
  1668. spec->asCastle = false;
  1669. spec->castles[0] = bufor[i]; ++i;
  1670. spec->castles[1] = bufor[i]; ++i;
  1671. }
  1672. else
  1673. {
  1674. spec->asCastle = true;
  1675. }
  1676. nobj->setOwner(spec->player);
  1677. nobj->info = spec;
  1678. break;
  1679. }
  1680. case 216:
  1681. {
  1682. nobj = new CGDwelling();
  1683. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1684. spec->player = readNormalNr(bufor,i); i+=4;
  1685. spec->identifier = readNormalNr(bufor,i); i+=4;
  1686. if(!spec->identifier)
  1687. {
  1688. spec->asCastle = false;
  1689. spec->castles[0] = bufor[i]; ++i;
  1690. spec->castles[1] = bufor[i]; ++i;
  1691. }
  1692. else
  1693. {
  1694. spec->asCastle = true;
  1695. }
  1696. spec->minLevel = bufor[i]; ++i;
  1697. spec->maxLevel = bufor[i]; ++i;
  1698. nobj->setOwner(spec->player);
  1699. nobj->info = spec;
  1700. break;
  1701. }
  1702. case 218:
  1703. {
  1704. nobj = new CGDwelling();
  1705. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1706. spec->player = bufor[i]; ++i;
  1707. i+=3;
  1708. spec->minLevel = bufor[i]; ++i;
  1709. spec->maxLevel = bufor[i]; ++i;
  1710. if(spec->maxLevel>7)
  1711. spec->maxLevel = 7;
  1712. if(spec->minLevel<1)
  1713. spec->minLevel = 1;
  1714. nobj->setOwner(spec->player);
  1715. nobj->info = spec;
  1716. break;
  1717. }
  1718. case 215:
  1719. {
  1720. CGQuestGuard *guard = new CGQuestGuard();
  1721. nobj = guard;
  1722. loadQuest(guard, bufor, i);
  1723. break;
  1724. }
  1725. case 28: //faerie ring
  1726. case 14: //Swan pond
  1727. case 38: //idol of fortune
  1728. case 30: //Fountain of Fortune
  1729. case 64: //Rally Flag
  1730. case 56: //oasis
  1731. case 96: //temple
  1732. case 110://Watering Hole
  1733. case 31: //Fountain of Youth
  1734. case 11: //Buoy
  1735. case 52: //Mermaid
  1736. {
  1737. nobj = new CGBonusingObject();
  1738. break;
  1739. }
  1740. case 49: //Magic Well
  1741. {
  1742. nobj = new CGMagicWell();
  1743. break;
  1744. }
  1745. case 58: //Redwood Observatory
  1746. case 60: //Pillar of Fire
  1747. {
  1748. nobj = new CGObservatory();
  1749. break;
  1750. }
  1751. case 22: //Corpse
  1752. case 39: //Lean To
  1753. case 105://Wagon
  1754. case 108://Warrior's Tomb
  1755. {
  1756. nobj = new CGOnceVisitable();
  1757. break;
  1758. }
  1759. case 8: //Boat
  1760. {
  1761. nobj = new CGBoat();
  1762. break;
  1763. }
  1764. case 92: //Sirens
  1765. {
  1766. nobj = new CGSirens();
  1767. break;
  1768. }
  1769. case 87: //Shipyard
  1770. {
  1771. nobj = new CGShipyard();
  1772. nobj->setOwner(readNormalNr(bufor,i)); i+=4;
  1773. break;
  1774. }
  1775. case 214: //hero placeholder
  1776. {
  1777. i+=3; //TODO: handle it more properly
  1778. }
  1779. default:
  1780. nobj = new CGObjectInstance();
  1781. } //end of main switch
  1782. nobj->pos = pos;
  1783. nobj->ID = defInfo->id;
  1784. nobj->id = objects.size();
  1785. if(nobj->ID != HEROI_TYPE)
  1786. nobj->subID = defInfo->subid;
  1787. nobj->defInfo = defInfo;
  1788. objects.push_back(nobj);
  1789. if(nobj->ID==TOWNI_TYPE)
  1790. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1791. if(nobj->ID==HEROI_TYPE)
  1792. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1793. }
  1794. std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
  1795. }
  1796. void Mapa::readEvents( unsigned char * bufor, int &i )
  1797. {
  1798. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1799. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1800. {
  1801. CMapEvent *ne = new CMapEvent();
  1802. ne->name = std::string();
  1803. ne->message = std::string();
  1804. int nameLen = readNormalNr(bufor,i); i+=4;
  1805. for(int qq=0; qq<nameLen; ++qq)
  1806. {
  1807. ne->name += bufor[i]; ++i;
  1808. }
  1809. int messLen = readNormalNr(bufor,i); i+=4;
  1810. for(int qq=0; qq<messLen; ++qq)
  1811. {
  1812. ne->message +=bufor[i]; ++i;
  1813. }
  1814. ne->resources.resize(RESOURCE_QUANTITY);
  1815. for(int k=0; k < 7; k++)
  1816. {
  1817. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1818. }
  1819. ne->players = bufor[i]; ++i;
  1820. if(version>AB)
  1821. {
  1822. ne->humanAffected = bufor[i]; ++i;
  1823. }
  1824. else
  1825. ne->humanAffected = true;
  1826. ne->computerAffected = bufor[i]; ++i;
  1827. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1828. ne->nextOccurence = bufor[i]; ++i;
  1829. char unknown[17];
  1830. memcpy(unknown, bufor+i, 17);
  1831. i+=17;
  1832. events.push_back(ne);
  1833. }
  1834. }
  1835. bool Mapa::isInTheMap( int3 pos ) const
  1836. {
  1837. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1838. return false;
  1839. else return true;
  1840. }
  1841. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1842. {
  1843. guard->missionType = bufor[i]; ++i;
  1844. int len1, len2, len3;
  1845. switch(guard->missionType)
  1846. {
  1847. case 0:
  1848. return;
  1849. case 2:
  1850. {
  1851. guard->m2stats.resize(4);
  1852. for(int x=0; x<4; x++)
  1853. {
  1854. guard->m2stats[x] = bufor[i++];
  1855. }
  1856. }
  1857. break;
  1858. case 1:
  1859. case 3:
  1860. case 4:
  1861. {
  1862. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1863. break;
  1864. }
  1865. case 5:
  1866. {
  1867. int artNumber = bufor[i]; ++i;
  1868. for(int yy=0; yy<artNumber; ++yy)
  1869. {
  1870. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1871. }
  1872. break;
  1873. }
  1874. case 6:
  1875. {
  1876. int typeNumber = bufor[i]; ++i;
  1877. for(int hh=0; hh<typeNumber; ++hh)
  1878. {
  1879. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1880. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1881. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1882. }
  1883. break;
  1884. }
  1885. case 7:
  1886. {
  1887. guard->m7resources.resize(7);
  1888. for(int x=0; x<7; x++)
  1889. {
  1890. guard->m7resources[x] = readNormalNr(bufor,i);
  1891. i+=4;
  1892. }
  1893. break;
  1894. }
  1895. case 8:
  1896. case 9:
  1897. {
  1898. guard->m13489val = bufor[i]; ++i;
  1899. break;
  1900. }
  1901. }
  1902. int limit = readNormalNr(bufor,i); i+=4;
  1903. if(limit == ((int)0xffffffff))
  1904. {
  1905. guard->lastDay = -1;
  1906. }
  1907. else
  1908. {
  1909. guard->lastDay = limit;
  1910. }
  1911. guard->firstVisitText = readString(bufor,i);
  1912. guard->nextVisitText = readString(bufor,i);
  1913. guard->completedText = readString(bufor,i);
  1914. }
  1915. TerrainTile & Mapa::getTile( int3 tile )
  1916. {
  1917. return terrain[tile.x][tile.y][tile.z];
  1918. }
  1919. const TerrainTile & Mapa::getTile( int3 tile ) const
  1920. {
  1921. return terrain[tile.x][tile.y][tile.z];
  1922. }
  1923. bool Mapa::isWaterTile( int3 pos ) const
  1924. {
  1925. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1926. }
  1927. void CMapInfo::countPlayers()
  1928. {
  1929. playerAmnt=humenPlayers=0;
  1930. for (int i=0;i<PLAYER_LIMIT;i++)
  1931. {
  1932. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1933. else if (players[i].canComputerPlay) {playerAmnt++;}
  1934. }
  1935. }
  1936. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1937. :CMapHeader(map),filename(fname)
  1938. {
  1939. countPlayers();
  1940. }