ChangeLog 48 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333
  1. 0.95 -> 0.next
  2. GENERAL:
  3. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  4. ADVENTURE AI:
  5. ADVENTURE MAP:
  6. * Heroes auto-level primary and secondary skill levels according to experience
  7. BATTLES:
  8. * Wall hit/miss sound will be played when using catapult during siege
  9. SPELLS:
  10. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  11. MODS:
  12. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  13. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  14. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  15. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  16. GENERAL:
  17. * Added configuring of heroes quantity per player allowed in game
  18. 0.94 -> 0.95 (Mar 01 2014)
  19. GENERAL:
  20. * Components of combined artifacts will now display info about entire set.
  21. * Implements level limit
  22. * Added WoG creature abilities by Kuririn
  23. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  24. * Added precompiled header compilation for CMake (can be enabled per flag)
  25. * VCMI will detect changes in text files using crc-32 checksum
  26. * Basic support for unicode. Internally vcmi always uses utf-8
  27. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  28. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  29. ADVENTURE AI:
  30. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  31. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  32. * AI will now use SectorMap to find a way to guarded / covered objects.
  33. * Significantly improved exploration algorithm.
  34. * Locked heroes now try to decompose their goals exhaustively.
  35. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  36. * Improvements for army exchange criteria.
  37. * GatherArmy may include building dwellings in town (experimental).
  38. * AI should now conquer map more aggressively and much faster
  39. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  40. CAMPAIGNS:
  41. * Implemented move heroes to next scenario
  42. * Support for non-standard victory conditions for H3 campaigns
  43. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  44. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  45. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  46. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  47. TOWNS:
  48. * Extended building dependencies support
  49. MODS:
  50. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  51. * Custom victory/loss conditions for maps or campaigns
  52. * 7 days without towns loss condition is no longer hardcoded
  53. * Only changed mods will be validated
  54. 0.93 -> 0.94 (Oct 01 2013)
  55. GENERAL:
  56. * New Launcher application, see
  57. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  58. * fixed "get txt" console command
  59. * command "extract" to extract file by name
  60. * command "def2bmp" to convert def into set of frames.
  61. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  62. * fixed duels, added no-GUI mode for automatic AI testing
  63. * Sir Mullich is available at the start of the game
  64. * Upgrade cost will never be negative.
  65. * support for Chinese fonts (GBK 2-byte encoding)
  66. ADVENTURE MAP
  67. * if Quick Combat option is turned on, battles will be resolved by AI
  68. * first hero is awakened on new turn
  69. * fixed 3000 gems reward in shipwreck
  70. BATTLES:
  71. * autofight implemented
  72. * most of the animations is time-based
  73. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  74. * synchronized attack/defence animation
  75. * spell animation speed uses game settings
  76. * fixed disrupting ray duration
  77. * added logging domain for battle animations
  78. * Fixed crashes on Land Mines / Fire Wall casting.
  79. * UI will be correctly greyed-out during opponent turn
  80. * fixed remaining issues with blit order
  81. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  82. * Fixed Remove Obstacle.
  83. *defeating hero will yield 500 XP
  84. * Added lots of missing spell immunities from Strategija
  85. * Added stone gaze immunity for Troglodytes (did you know about it?)
  86. * damage done by turrets is properly increased by built buldings
  87. * Wyverns will cast Poison instead of Stone Gaze.
  88. TOWN:
  89. * Fixed issue that allowed to build multiple boats in town.
  90. * fix for lookout tower
  91. 0.92 -> 0.93 (Jun 01 2013)
  92. GENERAL:
  93. * Support for SoD-only installations, WoG becomes optional addition
  94. * New logging framework
  95. * Negative luck support, disabled by default
  96. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  97. * Fixed stack artifact (and related buttons) not displaying in creature window.
  98. * Fixed crash at month of double population.
  99. MODS:
  100. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  101. * Improved json validation. Now it support most of features from latest json schema draft.
  102. * Icons use path to icon instead of image indexes.
  103. * It is possible to edit data of another mod or H3 data via mods.
  104. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  105. * Removed no longer needed field "projectile spins"
  106. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  107. BATTLES:
  108. * Fixed Death Stare of Commanders
  109. * Projectile blitting should be closer to original H3. But still not perfect.
  110. * Fixed missing Mirth effects
  111. * Stack affected by Berserk should not try to attack itself
  112. * Fixed several cases of incorrect positioning of creatures in battles
  113. * Fixed abilities of Efreet.
  114. * Fixed broken again palette in some battle backgrounds
  115. TOWN:
  116. * VCMI will not crash if building selection area is smaller than def
  117. * Detection of transparency on selection area is closer to H3
  118. * Improved handling buildings with mode "auto":
  119. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  120. - transitive dependencies are handled (A makes B build, and B makes C and D)
  121. SOUND:
  122. * Added missing WoG creature sounds (from Kuririn).
  123. * The Windows package comes with DLLs needed to play .ogg files
  124. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  125. * some missing sounds for battle effects
  126. ARTIFACTS:
  127. * Several fixes to combined artifacts added via mods.
  128. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  129. * Fixed incorrect components of Cornucopia.
  130. * Cheat code with grant all artifacts, including the ones added by mods
  131. 0.91 -> 0.92 (Mar 01 2013)
  132. GENERAL:
  133. * hero crossover between missions in campaigns
  134. * introduction before missions in campaigns
  135. MODS:
  136. * Added CREATURE_SPELL_POWER for commanders
  137. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  138. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  139. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  140. * Double growth creatures are configurable now
  141. * Drain Life now has % effect depending on bonus value
  142. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  143. * Moat damage configurable
  144. * More config options for spells:
  145. - mind immunity handled by config
  146. - direct damage immunity handled by config
  147. - immunity icon configurable
  148. - removed mind_spell flag
  149. * creature config use string ids now.
  150. * support for string subtype id in short bonus format
  151. * primary skill identifiers for bonuses
  152. 0.9 -> 0.91 (Feb 01 2013)
  153. GENERAL:
  154. * VCMI build on OS X is now supported
  155. * Completely removed autotools
  156. * Added RMG interace and ability to generate simplest working maps
  157. * Added loading screen
  158. MODS:
  159. - Simplified mod structure. Mods from 0.9 will not be compatible.
  160. * Mods can be turned on and off in config/modSettings.json file
  161. * Support for new factions, including:
  162. - New towns
  163. - New hero classes
  164. - New heroes
  165. - New town-related external dwellings
  166. * Support for new artifact, including combined, commander and stack artifacts
  167. * Extended configuration options
  168. - All game objects are referenced by string identifiers
  169. - Subtype resolution for bonuses
  170. BATTLES:
  171. * Support for "enchanted" WoG ability
  172. ADVENTURE AI:
  173. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  174. * Improved exploration algorithm
  175. * AI will prioritize dwellings and mines when there are no opponents visible
  176. 0.89 -> 0.9 (Oct 01 2012)
  177. GENERAL:
  178. * Provisional support creature-adding mods
  179. * New filesystem allowing easier resource adding/replacing
  180. * Reorganized package for better compatibility with HotA and not affecting the original game
  181. * Moved many hard-coded settings into text config files
  182. * Commander level-up dialog
  183. * New Quest Log window
  184. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  185. BATTLES
  186. * New graphics for Stack Queue
  187. * Death Stare works identically to H3
  188. * No explosion when catapult fails to damage the wall
  189. * Fixed crash when attacking stack dies before counterattack
  190. * Fixed crash when attacking stack dies in the Moat just before the attack
  191. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  192. * Fleeing hero won't lose artifacts.
  193. * Spellbook won't be captured.
  194. ADVENTURE AI
  195. * support for quests (Seer Huts, Quest Guardians, and so)
  196. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  197. * AI will now understand threat of Abandoned Mine.
  198. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  199. * Fixed strange case when AI found allied town extremely dangerous
  200. * Fixed crash when AI tried to "revisit" a Boat
  201. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  202. * Fixed a possible freeze when exchanging resources at marketplace
  203. BATTLE AI
  204. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  205. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  206. 0.88 -> 0.89 (Jun 01 2012)
  207. GENERAL
  208. * Mostly implemented Commanders feature (missing level-up dialog)
  209. * Support for stack artifacts
  210. * New creature window graphics contributed by fishkebab
  211. * Config file may have multiple upgrades for creatures
  212. * CTRL+T will open marketplace window
  213. * G will open thieves guild window if player owns at least one town with tavern
  214. * Implemented restart functionality. CTRL+R will trigger a quick restart
  215. * Save game screen and returning to main menu will work if game was started with --start option
  216. * Simple mechanism for detecting game desynchronization after init
  217. * 1280x800 resolution graphics, contributed by Topas
  218. ADVENTURE MAP
  219. * Fixed monsters regenerating casualties from battle at the start of new week.
  220. * T in adventure map will switch to next town
  221. BATTLES
  222. * It's possible to switch active creature during tacts phase by clicking on stack
  223. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  224. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  225. * Fixed crash when death stare or acid breath activated on stack that was just killed
  226. * First aid tent can heal only creatures that suffered damage
  227. * War machines can't be healed by tent
  228. * Creatures casting spells won't try to cast them during tactic phase
  229. * Console tooltips for first aid tent
  230. * Console tooltips for teleport spell
  231. * Cursor is reset to pointer when action is requested
  232. * Fixed a few other missing or wrong tooltips/cursors
  233. * Implemented opening creature window by l-clicking on stack
  234. * Fixed crash on attacking walls with Cyclop Kings
  235. * Fixed and simplified Teleport casting
  236. * Fixed Remove Obstacle spell
  237. * New spells supported:
  238. - Chain Lightning
  239. - Fire Wall
  240. - Force Field
  241. - Land Mine
  242. - Quicksands
  243. - Sacrifice
  244. TOWNS:
  245. * T in castle window will open a tavern window (if available)
  246. PREGAME
  247. * Pregame will use same resolution as main game
  248. * Support for scaling background image
  249. * Customization of graphics with config file.
  250. ADVENTURE AI
  251. * basic rule system for threat evaluation
  252. * new town development logic
  253. * AI can now use external dwellings
  254. * AI will weekly revisit dwellings & mills
  255. * AI will now always pick best stacks from towns
  256. * AI will recruit multiple heroes for exploration
  257. * AI won't try attacking its own heroes
  258. 0.87 -> 0.88 (Mar 01 2012)
  259. * added an initial version of new adventure AI: VCAI
  260. * system settings window allows to change default resolution
  261. * introduced unified JSON-based settings system
  262. * fixed all known localization issues
  263. * Creature Window can handle descriptions of spellcasting abilities
  264. * Support for the clone spell
  265. 0.86 -> 0.87 (Dec 01 2011)
  266. GENERAL:
  267. * Pathfinder can find way using ships and subterranean gates
  268. * Hero reminder & sleep button
  269. PREGAME:
  270. * Credits are implemented
  271. BATTLES
  272. * All attacked hexes will be highlighted
  273. * New combat abilities supported:
  274. - Spell Resistance aura
  275. - Random spellcaster (Genies)
  276. - Mana channeling
  277. - Daemon summoning
  278. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  279. - Fear
  280. - Fearless
  281. - No wall penalty
  282. - Enchanter
  283. - Bind
  284. - Dispell helpful spells
  285. 0.85 -> 0.86 (Sep 01 2011)
  286. GENERAL:
  287. * Reinstated music support
  288. * Bonus system optimizations (caching)
  289. * converted many config files to JSON
  290. * .tga file support
  291. * New artifacts supported
  292. - Admiral's Hat
  293. - Statue of Legion
  294. - Titan's Thunder
  295. BATTLES:
  296. * Correct handling of siege obstacles
  297. * Catapult animation
  298. * New combat abilities supported
  299. - Dragon Breath
  300. - Three-headed Attack
  301. - Attack all around
  302. - Death Cloud / Fireball area attack
  303. - Death Blow
  304. - Lightning Strike
  305. - Rebirth
  306. * New WoG abilities supported
  307. - Defense Bonus
  308. - Cast before attack
  309. - Immunity to direct damage spells
  310. * New spells supported
  311. - Magic Mirror
  312. - Titan's Lightning Bolt
  313. 0.84 -> 0.85 (Jun 01 2011)
  314. GENERAL:
  315. * Support for stack experience
  316. * Implemented original campaign selection screens
  317. * New artifacts supported:
  318. - Statesman's Medal
  319. - Diplomat's Ring
  320. - Ambassador's Sash
  321. TOWNS:
  322. * Implemented animation for new town buildings
  323. * It's possible to sell artifacts at Artifact Merchants
  324. BATTLES:
  325. * Neutral monsters will be split into multiple stacks
  326. * Hero can surrender battle to keep army
  327. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  328. * Partial support for Stone Gaze, Paralyze, Mana drain
  329. 0.83 -> 0.84 (Mar 01 2011)
  330. GENERAL:
  331. * Bonus system has been rewritten
  332. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  333. * New artifacts supported:
  334. - Angellic Alliance
  335. - Bird of Perception
  336. - Emblem of Cognizance
  337. - Spell Scroll
  338. - Stoic Watchman
  339. BATTLES:
  340. * Better animations handling
  341. * Defensive stance is supported
  342. HERO:
  343. * New secondary skills supported:
  344. - Artillery
  345. - Eagle Eye
  346. - Tactics
  347. AI PLAYER:
  348. * new AI leading neutral creatures in combat, slightly better then previous
  349. 0.82 -> 0.83 (Nov 01 2010)
  350. GENERAL:
  351. * Alliances support
  352. * Week of / Month of events
  353. * Mostly done pregame for MP games (temporarily only for local clients)
  354. * Support for 16bpp displays
  355. * Campaigns:
  356. - support for building bonus
  357. - moving to next map after victory
  358. * Town Portal supported
  359. * Vial of Dragon Blood and Statue of Legion supported
  360. HERO:
  361. * remaining specialities have been implemented
  362. TOWNS:
  363. * town events supported
  364. * Support for new town structures: Deiety of Fire and Escape Tunnel
  365. BATTLES:
  366. * blocked retreating from castle
  367. 0.81 -> 0.82 (Aug 01 2010)
  368. GENERAL:
  369. * Some of the starting bonuses in campaigns are supported
  370. * It's possible to select difficulty level of mission in campaign
  371. * new cheat codes:
  372. - vcmisilmaril - player wins
  373. - vcmimelkor - player loses
  374. ADVENTURE MAP:
  375. * Neutral armies growth implemented (10% weekly)
  376. * Power rating of neutral stacks
  377. * Favourable Winds reduce sailing cost
  378. HERO:
  379. * Learning secondary skill supported.
  380. * Most of hero specialities are supported, including:
  381. -Creature specialities (progressive, fixed, Sir Mullich)
  382. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  383. -Secondary skill bonuses
  384. -Creature Upgrades (Gelu)
  385. -Resorce generation
  386. -Starting Skill (Adrienne)
  387. TOWNS:
  388. * Support for new town structures:
  389. - Artifact Merchant
  390. - Aurora Borealis
  391. - Castle Gates
  392. - Magic University
  393. - Portal of Summoning
  394. - Skeleton transformer
  395. - Veil of Darkness
  396. OBJECTS:
  397. * Stables will now upgrade Cavaliers to Champions.
  398. New object supported:
  399. - Abandoned Mine
  400. - Altar of Sacrifice
  401. - Black Market
  402. - Cover of Darkness
  403. - Hill Fort
  404. - Refugee Camp
  405. - Sanctuary
  406. - Tavern
  407. - University
  408. - Whirlpool
  409. 0.8 -> 0.81 (Jun 01 2010)
  410. GENERAL:
  411. * It's possible to start campaign
  412. * Support for build grail victory condition
  413. * New artifacts supported:
  414. - Angel's Wings
  415. - Boots of levitation
  416. - Orb of Vulnerability
  417. - Ammo cart
  418. - Golden Bow
  419. - Hourglass of Evil Hour
  420. - Bow of Sharpshooter
  421. - Armor of the Damned
  422. ADVENTURE MAP:
  423. * Creatures now guard surrounding tiles
  424. * New adventura map spells supported:
  425. - Summon Boat
  426. - Scuttle Boat
  427. - Dimension Door
  428. - Fly
  429. - Water walk
  430. BATTLES:
  431. * A number of new creature abilities supported
  432. * First Aid Tent is functional
  433. * Support for distance/wall/melee penalties & no * penalty abilities
  434. * Reworked damage calculation to fit OH3 formula better
  435. * Luck support
  436. * Teleportation spell
  437. HERO:
  438. * First Aid secondary skill
  439. * Improved formula for necromancy to match better OH3
  440. TOWNS:
  441. * Sending resources to other players by marketplace
  442. * Support for new town structures:
  443. - Lighthouse
  444. - Colossus
  445. - Freelancer's Guild
  446. - Guardian Spirit
  447. - Necromancy Amplifier
  448. - Soul Prison
  449. OBJECTS:
  450. New object supported:
  451. - Freelancer's Guild
  452. - Trading Post
  453. - War Machine Factory
  454. 0.75 -> 0.8 (Mar 01 2010)
  455. GENERAL:
  456. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  457. * Implemented assembling and disassembling of combination artifacts.
  458. * Kingdom Overview screen is now available.
  459. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  460. * Replaced TTF fonts with original ones.
  461. ADVENTURE MAP:
  462. * Implemented rivers animations (thx to GrayFace).
  463. BATTLES:
  464. * Fire Shield spell (and creature ability) supported
  465. * affecting morale/luck and casting spell after attack creature abilities supported
  466. HERO:
  467. * Implementation of Scholar secondary skill
  468. TOWN:
  469. * New left-bottom info panel functionalities.
  470. TOWNS:
  471. * new town structures supported:
  472. - Ballista Yard
  473. - Blood Obelisk
  474. - Brimstone Clouds
  475. - Dwarven Treasury
  476. - Fountain of Fortune
  477. - Glyphs of Fear
  478. - Mystic Pond
  479. - Thieves Guild
  480. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  481. OBJECTS:
  482. New objects supported:
  483. - Border gate
  484. - Den of Thieves
  485. - Lighthouse
  486. - Obelisk
  487. - Quest Guard
  488. - Seer hut
  489. A lot of of various bugfixes and improvements:
  490. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  491. 0.74 -> 0.75 (Dec 01 2009)
  492. GENERAL:
  493. * Implemented "main menu" in-game option.
  494. * Hide the mouse cursor while displaying a popup window.
  495. * Better handling of huge and empty message boxes (still needs more changes)
  496. * Fixed several crashes when exiting.
  497. ADVENTURE INTERFACE:
  498. * Movement cursor shown for unguarded enemy towns.
  499. * Battle cursor shown for guarded enemy garrisons.
  500. * Clicking on the border no longer opens an empty info windows
  501. HERO WINDOW:
  502. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  503. TOWNS:
  504. * new special town structures supported:
  505. - Academy of Battle Scholars
  506. - Cage of Warlords
  507. - Mana Vortex
  508. - Stables
  509. - Skyship (revealing entire map only)
  510. OBJECTS:
  511. * External dwellings increase town growth
  512. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  513. * Scholar won't give unavaliable spells anymore.
  514. A lot of of various bugfixes and improvements:
  515. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  516. 0.73 -> 0.74 (Oct 01 2009)
  517. GENERAL:
  518. * Scenario Information window
  519. * Save Game window
  520. * VCMI window should start centered
  521. * support for Necromancy and Ballistics secondary skills
  522. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  523. * VCMI client has its own icon (thx for graphic to Dikamilo)
  524. * Ellipsis won't be split when breaking text on several lines
  525. * split button will be grayed out when no creature is selected
  526. * fixed issue when splitting stack to the hero with only one creatures
  527. * a few fixes for shipyard window
  528. ADVENTURE INTERFACE:
  529. * Cursor shows if tile is accesible and how many turns away
  530. * moving hero with arrow keys / numpad
  531. * fixed Next Hero button behaviour
  532. * fixed Surface/Underground switch button in higher resolutions
  533. BATTLES:
  534. * partial siege support
  535. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  536. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  537. * more creatures special abilities supported
  538. * battle settings will be stored
  539. * fixed crashes occurring on attacking two hex creatures from back
  540. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  541. * even large stack numbers will fit the boxes
  542. * when active stack is killed by spell, game behaves properly
  543. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  544. * ballista can shoot even if there's an enemy creature next to it
  545. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  546. * selecting attack directions works as in H3
  547. * estimating damage that will be dealt while choosing stack to be attacked
  548. * modified the positioning of battle effects, they should look about right now.
  549. * after selecting a spell during combat, l-click is locked for any action other than casting.
  550. * flying creatures will be blitted over all other creatures, obstacles and wall
  551. * obstacles and units should be printed in better order (not tested)
  552. * fixed armageddon animation
  553. * new spells supported:
  554. - Anti-Magic
  555. - Cure
  556. - Resurrection
  557. - Animate Dead
  558. - Counterstrike
  559. - Berserk
  560. - Hypnotize
  561. - Blind
  562. - Fire Elemental
  563. - Earth Elemental
  564. - Water Elemental
  565. - Air Elemental
  566. - Remove obstacle
  567. TOWNS:
  568. * enemy castle can be taken over
  569. * only one capitol per player allowed (additional ones will be lost)
  570. * garrisoned hero can buy a spellbook
  571. * heroes available in tavern should be always different
  572. * ship bought in town will be correctly placed
  573. * new special town structures supported:
  574. - Lookout Tower
  575. - Temple of Valhalla
  576. - Wall of Knowledge
  577. - Order of Fire
  578. HERO WINDOW:
  579. * war machines cannot be unequiped
  580. PREGAME:
  581. * sorting: a second click on the column header sorts in descending order.
  582. * advanced options tab: r-click popups for selected town, hero and bonus
  583. * starting scenario / game by double click
  584. * arrows in options tab are hidden when not available
  585. * subtitles for chosen hero/town/bonus in pregame
  586. OBJECTS:
  587. * fixed pairing Subterranean Gates
  588. New objects supported:
  589. - Borderguard & Keymaster Tent
  590. - Cartographer
  591. - Creature banks
  592. - Eye of the Magi & Hut of the Magi
  593. - Garrison
  594. - Stables
  595. - Pandora Box
  596. - Pyramid
  597. 0.72 -> 0.73 (Aug 01 2009)
  598. GENERAL:
  599. * infowindow popup will be completely on screen
  600. * fixed possible crash with in game console
  601. * fixed crash when gaining artifact after r-click on hero in tavern
  602. * Estates / hero bonuses won't give resources on first day.
  603. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  604. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  605. * 'T' hotkey opens marketplace window
  606. * giving starting spells for heroes
  607. * pressing enter or escape close spellbook
  608. * removed redundant quotation marks from skills description and artifact events texts
  609. * disabled autosaving on first turn
  610. * bonuses from bonus artifacts
  611. * increased char per line limit for subtitles under components
  612. * corrected some exp/level values
  613. * primary skills cannot be negative
  614. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  615. * fixed timed events reappearing
  616. * saving system options
  617. * saving hero direction
  618. * r-click popups on enemy heroes and towns
  619. * hero leveling formula matches the H3
  620. ADVENTURE INTERFACE:
  621. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  622. * The size of the frame around the map depends on the screen size.
  623. * spellbook shows adventure spells when opened on adventure map
  624. * erasing path after picking objects with last movement point
  625. BATTLES:
  626. * spell resistance supported (secondary skill, artifacts, creature skill)
  627. * corrected damage inflicted by spells and ballista
  628. * added some missing projectile infos
  629. * added native terrain bonuses in battles
  630. * number of units in stack in battle should better fit the box
  631. * non-living and undead creatures have now always 0 morale
  632. * displaying luck effect animation
  633. * support for battleground overlays:
  634. - cursed ground
  635. - magic plains
  636. - fiery fields
  637. - rock lands
  638. - magic clouds
  639. - lucid pools
  640. - holy ground
  641. - clover field
  642. - evil fog
  643. TOWNS:
  644. * fixes for horde buildings
  645. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  646. * capitol bar in town hall is grey (not red) if already one exists
  647. * fixed crash on entering hall when town was near map edge
  648. HERO WINDOW:
  649. * garrisoned heroes won't be shown on the list
  650. * artifacts will be present on morale/luck bonuses list
  651. PREGAME:
  652. * saves are sorted primary by map format, secondary by name
  653. * fixed displaying date of saved game (uses local time, removed square character)
  654. OBJECTS:
  655. * Fixed primary/secondary skill levels given by a scholar.
  656. * fixed problems with 3-tiles monoliths
  657. * fixed crash with flaggable building next to map edge
  658. * fixed some descriptions for events
  659. * New objects supported:
  660. - Buoy
  661. - Creature Generators
  662. - Flotsam
  663. - Mermaid
  664. - Ocean bottle
  665. - Sea Chest
  666. - Shipwreck Survivor
  667. - Shipyard
  668. - Sirens
  669. 0.71 -> 0.72 (Jun 1 2009)
  670. GENERAL:
  671. * many sound effects and music
  672. * autosave (to 5 subsequent files)
  673. * artifacts support (most of them)
  674. * added internal game console (activated on TAB)
  675. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  676. * improved randomization
  677. * fixed crash on closing application
  678. * VCMI won't always give all three stacks in the starting armies
  679. * fix for drawing starting army creatures count
  680. * Diplomacy secondary skill support
  681. * timed events won't cause resources amount to be negative
  682. * support for sorcery secondary skill
  683. * reduntant quotation marks from artifact descriptions are removed
  684. * no income at the first day
  685. ADVENTURE INTERFACE:
  686. * fixed crasbug occurring on revisiting objects (by pressing space)
  687. * always restoring default cursor when movng mouse out of the terrain
  688. * fixed map scrolling with ctrl+arrows when some windows are opened
  689. * clicking scrolling arrows in town/hero list won't open town/hero window
  690. * pathfinder will now look for a path going via printed positions of roads when it's possible
  691. * enter can be used to open window with selected hero/town
  692. BATTLES:
  693. * many creatures special skills implemented
  694. * battle will end when one side has only war machines
  695. * fixed some problems with handling obstacles info
  696. * fixed bug with defending / waiting while no stack is active
  697. * spellbook button is inactive when hero cannot cast any spell
  698. * obstacles will be placed more properly when resolution is different than 800x600
  699. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  700. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  701. * new spells:
  702. - frost ring
  703. - fireball
  704. - inferno
  705. - meteor shower
  706. - death ripple
  707. - destroy undead
  708. - dispel
  709. - armageddon
  710. - disrupting ray
  711. - protection from air
  712. - protection from fire
  713. - protection from water
  714. - protection from earth
  715. - precision
  716. - slayer
  717. TOWNS:
  718. * resting in town with mage guild will replenih all the mana points
  719. * fixed Blacksmith
  720. * the number of creatures at the beginning of game is their base growth
  721. * it's possible to enter Tavern via Brotherhood of Sword
  722. HERO WINDOW:
  723. * fixed mana limit info in the hero window
  724. * war machines can't be removed
  725. * fixed problems with removing artifacts when all visible slots in backpack are full
  726. PREGAME:
  727. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  728. * Fix position of maps names.
  729. * Made the slider cursor much more responsive. Speedup the map select screen.
  730. * Try to behave when no maps/saves are present.
  731. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  732. OBJECTS:
  733. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  734. * leaving guardians in flagged mines.
  735. * support for Scholar object
  736. * support for School of Magic
  737. * support for School of War
  738. * support for Pillar of Fire
  739. * support for Corpse
  740. * support for Lean To
  741. * support for Wagon
  742. * support for Warrior's Tomb
  743. * support for Event
  744. * Corpse (Skeleton) will be accessible from all directions
  745. 0.7 -> 0.71 (Apr 01 2009)
  746. GENERAL:
  747. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  748. * morale/luck system and corresponding sec. skills supported
  749. * fixed crash when hero get level and has less than two sec. skills to choose between
  750. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  751. * proper handling of custom portraits of heroes
  752. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  753. * fixed crash when there was no hero available to hire for some player
  754. * fixed problems with 1024x600 screen resolution
  755. * updating blockmap/visitmap of randomized objects
  756. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  757. * further fixes for leveling-up (stability and identical offered skills bug)
  758. * splitting window allows to rebalance two stack with the same creatures
  759. * support for numpad keyboard
  760. * support for timed events
  761. ADVENTURE INTERFACE:
  762. * added "Next hero" button functionality
  763. * added missing path arrows
  764. * corrected centering on hero's position
  765. * recalculating hero path after reselecting hero
  766. * further changes in pathfinder making it more like original one
  767. * orientation of hero can't be change if movement points are exhausted
  768. * campfire, borderguard, bordergate, questguard will be accessible from the top
  769. * new movement cost calculation algorithm
  770. * fixed sight radious calculation
  771. * it's possible to stop hero movement
  772. * faster minimap refreshing
  773. * provisional support for "Save" button in System Options Window
  774. * it's possible to revisit object under hero by pressing Space
  775. BATTLES:
  776. * partial support for battle obstacles
  777. * only one spell can be casted per turn
  778. * blocked opening sepllbook if hero doesn't have a one
  779. * spells not known by hero can't be casted
  780. * spell books won't be placed in War Machine slots after battle
  781. * attack is now possible when hex under cursor is not displayed
  782. * glowing effect of yellow border around creatures
  783. * blue glowing border around hovered creature
  784. * made animation on battlefield more smooth
  785. * standing stacks have more static animation
  786. * probably fixed problem with displaying corpses on battlefield
  787. * fixes for two-hex creatures actions
  788. * fixed hero casting spell animation
  789. * corrected stack death animation
  790. * battle settings will be remembered between battles
  791. * improved damage calculation formula
  792. * correct handling of flying creatures in battles
  793. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  794. * amounts of units taking actions / being an object of actions won't be shown until action ends
  795. * fixed positions of stack queue and battle result window when resolution is != 800x600
  796. * corrected duration of frenzy spell which was incorrect in certain cases
  797. * corrected hero spell casting animation
  798. * better support for battle backgrounds
  799. * blocked "save" command during battle
  800. * spellbook displays only spells known by Hero
  801. New spells supported:
  802. - Mirth
  803. - Sorrow
  804. - Fortune
  805. - Misfortune
  806. TOWN INTERFACE:
  807. * cannot build more than one capitol
  808. * cannot build shipyard if town is not near water
  809. * Rampart's Treasury requires Miner's Guild
  810. * minor improvements in Recruitment Window
  811. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  812. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  813. * fixed blinking resdatabar in town screen when buying (800x600)
  814. * fixed horde buildings displaying in town hall
  815. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  816. PREGAME:
  817. * added scrolling scenario list with mouse wheel
  818. * fixed mouse slow downs
  819. * cannot select heroes for computer player (pregame)
  820. * no crash if uses gives wrong resolution ID number
  821. * minor fixes
  822. OBJECTS:
  823. * windmill gives 500 gold only during first week ever (not every month)
  824. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  825. New objects supported:
  826. * Prison
  827. * Magic Well
  828. * Faerie Ring
  829. * Swan Pond
  830. * Idol of Fortune
  831. * Fountain of Fortune
  832. * Rally Flag
  833. * Oasis
  834. * Temple
  835. * Watering Hole
  836. * Fountain of Youth
  837. * support for Redwood Observatory
  838. * support for Shrine of Magic Incantation / Gesture / Thought
  839. * support for Sign / Ocean Bottle
  840. AI PLAYER:
  841. Minor improvements and fixes.
  842. 0.64 -> 0.7 (Feb 01 2009)
  843. GENERAL:
  844. * move some settings to the config/settings.txt file
  845. * partial support for new screen resolutions
  846. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  847. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  848. * fixed crashbug occurring when hero levelled above 15 level
  849. * support for non-standard screen resolutions
  850. * F4 toggles between full-screen and windowed mode
  851. * minor improvements in creature card window
  852. * splitting stacks with the shift+click
  853. * creature card window contains info about modified speed
  854. ADVENTURE INTERFACE:
  855. * added water animation
  856. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  857. * partial handling r-clicks on adventure map
  858. TOWN INTERFACE:
  859. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  860. * fixed cloning creatures bug in garrisons (and related issues)
  861. BATTLES
  862. * support for the Wait command
  863. * magic arrow *really* works
  864. * war machines support partially added
  865. * queue of stacks narrowed
  866. * spell effect animation displaying improvements
  867. * positive/negative spells cannot be cast on hostile/our stacks
  868. * showing spell effects affecting stack in creature info window
  869. * more appropriate coloring of stack amount box when stack is affected by a spell
  870. * battle console displays notifications about wait/defend commands
  871. * several reported bugs fixed
  872. * new spells supported:
  873. a) Haste
  874. b) lightning bolt
  875. c) ice bolt
  876. d) slow
  877. e) implosion
  878. f) forgetfulness
  879. g) shield
  880. h) air shield
  881. i) bless
  882. j) curse
  883. k) bloodlust
  884. l) weakness
  885. m) stone skin
  886. n) prayer
  887. o) frenzy
  888. AI PLAYER:
  889. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  890. OBJECTS:
  891. * Guardians property for resources is handled
  892. * support for Witch Hut
  893. * support for Arena
  894. * support for Library of Enlightenment
  895. And a lot of minor fixes
  896. 0.63 -> 0.64 (Nov 01 2008)
  897. GENERAL:
  898. * sprites from /Sprites folder are handled correctly
  899. * several fixes for pathfinder and path arrows
  900. * better handling disposed/predefined heroes
  901. * heroes regain 1 mana point each turn
  902. * support for mistycisim and intelligence skills
  903. * hero hiring possible
  904. * added support for a number of hotkeys
  905. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  906. * many minor improvements
  907. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  908. a) woggaladriel -> vcmiainur
  909. b) wogoliphaunt -> vcminoldor
  910. c) wogshadowfax -> vcminahar
  911. d) wogeyeofsauron -> vcmieagles
  912. e) wogisengard -> vcmiformenos
  913. f) wogsaruman -> vcmiistari
  914. g) wogpathofthedead -> vcmiangband
  915. h) woggandalfwhite -> vcmiglorfindel
  916. ADVENTURE INTERFACE:
  917. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  918. * slowed map scrolling
  919. * blocked scrolling adventure map with mouse when left ctrl is pressed
  920. * blocked map scrolling when dialog window is opened
  921. * scholar will be accessible from the top
  922. TOWN INTERFACE:
  923. * partially done tavern window (only hero hiring functionality)
  924. BATTLES:
  925. * water elemental will really be treated as 2 hex creature
  926. * potential infinite loop in reverseCreature removed
  927. * better handling of battle cursor
  928. * fixed blocked shooter behavior
  929. * it's possible in battles to check remeaining HP of neutral stacks
  930. * partial support for Magic Arrow spell
  931. * fixed bug with dying unit
  932. * stack queue hotkey is now 'Q'
  933. * added shots limit
  934. 0.62 -> 0.63 (Oct 01 2008)
  935. GENERAL:
  936. * coloured console output, logging all info to txt files
  937. * it's possible to use other port than 3030 by passing it as an additional argument
  938. * removed some redundant warnings
  939. * partially done spellbook
  940. * Alt+F4 quits the game
  941. * some crashbugs was fixed
  942. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  943. * magical hero are given spellbook at the beginning
  944. * added initial secondary skills for heroes
  945. BATTLES:
  946. * very significant optimization of battles
  947. * battle summary window
  948. * fixed crashbug occurring sometimes on exiting battle
  949. * confirm window is shown before retreat
  950. * graphic stack queue in battle (shows when 'c' key is pressed)
  951. * it's possible to attack enemy hero
  952. * neutral monster army disappears when defeated
  953. * casualties among hero army and neutral creatures are saved
  954. * better animation handling in battles
  955. * directional attack in battles
  956. * mostly done battle options (although they're not saved)
  957. * added receiving exp (and leveling-up) after a won battle
  958. * added support for archery, offence and armourer secondary abilities
  959. * hero's primary skills accounted for damage dealt by creatures in battle
  960. TOWNS:
  961. * mostly done marketplace
  962. * fixed crashbug with battles on swamps and rough terrain
  963. * counterattacks
  964. * heroes can learn new spells in towns
  965. * working resource silo
  966. * fixed bug with the mage guild when no spells available
  967. * it's possible to build lighthouse
  968. HERO WINDOW:
  969. * setting army formation
  970. * tooltips for artifacts in backpack
  971. ADVENTURE INTERFACE:
  972. * fixed bug with disappearing head of a hero in adventure map
  973. * some objects are no longer accessible from the top
  974. * no tooltips for objects under FoW
  975. * events won't be shown
  976. * working Subterranean Gates, Monoliths
  977. * minimap shows all flaggable objects (towns, mines, etc.)
  978. * artifacts we pick up go to the appropriate slot (if free)
  979. 0.61 -> 0.62 (Sep 01 2008)
  980. General:
  981. * restructured to the server-client model
  982. * support for heroes placed in towns
  983. * upgrading creatures
  984. * working gaining levels for heroes (including dialog with skill selection)
  985. * added graphical cursor
  986. * showing creature amount in the creature info window
  987. * giving starting bonus
  988. Castles:
  989. * icon in infobox showing that there is hero in town garrison
  990. * fort/citadel/castle screen
  991. * taking last stack from the heroes army should be impossible (or at least harder)
  992. * fixed reading forbidden structures
  993. * randomizing spells in towns
  994. * viewing hero window in the town screen
  995. * possibility of moving hero into the garrison
  996. * mage guild screen
  997. * support for blacksmith
  998. * if hero doesn't have a spell book, he can buy one in a mage guild
  999. * it's possible to build glyph of fear in fortress
  1000. * creatures placeholders work properly
  1001. Adventure Interface:
  1002. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1003. Hero Window:
  1004. * bugfix: splitting stacks works in hero window
  1005. * removed bug causing significant increase of CPU consumption
  1006. Battles:
  1007. * shooting
  1008. * removed some displaying problems
  1009. * showing last group of frames in creature animation won't crash
  1010. * added start moving and end moving animations
  1011. * fixed moving two-hex creatures
  1012. * showing/hiding graphic cursor
  1013. * a part of using graphic cursor
  1014. * slightly optimized showing of battle interface
  1015. * animation of getting hit / death by shooting is displayed when it should be
  1016. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1017. * minor optimizations
  1018. PreGame:
  1019. * updates settings when selecting new map after changing sorting criteria
  1020. * if sorting not by name, name will be used as a secondary criteria
  1021. * when filter is applied a first available map is selected automatically
  1022. * slider position updated after sorting in pregame
  1023. Objects:
  1024. * support for the Tree of knowledge
  1025. * support for Campfires
  1026. * added event message when picking artifact
  1027. 0.6 -> 0.61 (Jun 15 2008)
  1028. Improvements:
  1029. * improved attacking in the battles
  1030. * it's possible to kill hostile stack
  1031. * animations won't go in the same phase
  1032. * Better pathfinder
  1033. * "%s" substitutions in Right-click information in town hall
  1034. * windmill won't give wood
  1035. * hover text for heroes
  1036. * support for ZSoft-style PCX files in /Data
  1037. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1038. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1039. * stack at the limit of unit's range can now be attacked
  1040. * range of unit is now properly displayed
  1041. * battle log is scrolled down when new event occurs
  1042. * console is closed when application exits
  1043. Bugfixes:
  1044. * stack at the limit of unit's range can now be attacked
  1045. * good background for the town hall screen in Stronghold
  1046. * fixed typo in hall.txt
  1047. * VCMI won't crash when r-click neutral stack during the battle
  1048. * water won't blink behind shipyard in the Castle
  1049. * fixed several memory leaks
  1050. * properly displaying two-hex creatures in recruit/split/info window
  1051. * corrupted map file won't cause crash on initializing main menu
  1052. 0.59 -> 0.6 (Jun 1 2008)
  1053. * partially done attacking in battles
  1054. * screen isn't now refreshed while blitting creature info window
  1055. * r-click creature info windows in battles
  1056. * no more division by 0 in slider
  1057. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1058. * fixed estate problems
  1059. * fixed blinking mana vortex
  1060. * grail increases creature growths
  1061. * new pathfinder
  1062. * several minor improvements
  1063. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1064. * fixed memory leak in battles
  1065. * blitting creature animations to rects in the recruitment window
  1066. * fixed wrong creatures def names
  1067. * better battle pathfinder and unit reversing
  1068. * improved slider ( #58 )
  1069. * fixed problems with horde buildings (won't block original dwellings)
  1070. * giving primary skill when hero get level (but there is still no dialog)
  1071. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1072. * creature levels not messed in Fortress
  1073. * war machines are added to the hero's inventory, not to the garrison
  1074. * support for H3-style PCX graphics in Data/
  1075. * VCMI won't crash when is unable to initialize audio system
  1076. * fixed displaying wrong town defs
  1077. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1078. * creature info window (only r-click)
  1079. * callback for buttons/lists based on boost::function
  1080. * a lot of minor improvements
  1081. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1082. Towns:
  1083. * recruiting creatures
  1084. * working creature growths (including castle and horde building influences)
  1085. * towns give income
  1086. * town hall screen
  1087. * building buildings (requirements and cost are handled)
  1088. * hints for structures
  1089. * updating town infobox
  1090. Garrisons:
  1091. * merging stacks
  1092. * splitting stacks
  1093. Battles:
  1094. * starting battles
  1095. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1096. * leaving battle by pressing flee button
  1097. * moving units in battles and displaying their ranges
  1098. * defend command for units
  1099. General:
  1100. * a number of minor fixes and improvements
  1101. 0.54 -> 0.55 (Feb 29 2008)
  1102. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1103. * randomization quantity of creatures on the map
  1104. * fix of Pandora's Box handling
  1105. * reading disposed/predefined heroes
  1106. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1107. * more detailed logs
  1108. * reported problems with hero flags resolved
  1109. * heroes cannot occupy the same tile
  1110. * hints for most of creature generators
  1111. * some minor stuff
  1112. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1113. * given hero is placed in the town entrance
  1114. * some objects such as river delta won't be blitted "on" hero
  1115. * tiles under FoW are inaccessible
  1116. * giving random hero on RoE maps
  1117. * improved protection against hero duplication
  1118. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1119. * right click popups with infoboxes for heroes/towns lists
  1120. * new interface coloring (many thanks to GrayFace ;])
  1121. * fixed bug in object flag's coloring
  1122. * added hints in town lists
  1123. * eliminated square from city hints
  1124. 0.53 - 0.53b (Feb 20 2008)
  1125. * added giving default buildings in towns
  1126. * town infobox won't crash on empty town
  1127. 0.52 - 0.53 (Feb 18 2008):
  1128. * hopefully the last bugfix of Pandora's Box
  1129. * fixed blockmaps of generated heroes
  1130. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1131. * fixed town randomization
  1132. * fixed hero randomization
  1133. * fixed displaying heroes in preGame
  1134. * fixed selecting/deselecting artifact slots in hero window
  1135. * much faster pathfinder
  1136. * memory usage and load time significantly decreased
  1137. * it's impossible to select empty artifact slot in hero window
  1138. * fixed problem with FoW displaying on minimap on L-sized maps
  1139. * fixed crashbug in hero list connected with heroes dismissing
  1140. * mostly done town infobox
  1141. * town daily income is properly calculated
  1142. 0.51 - 0.52 (Feb 7 2008):
  1143. * [feature] giving starting hero
  1144. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1145. * [feature] picked artifacts are added to hero's backpack
  1146. * [feature] possibility of choosing player to play
  1147. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1148. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1149. * [bugfix] improved randomization
  1150. * [bugfix] pathfinder can't be cheated (what caused errors)
  1151. 0.5 - 0.51 (Feb 3 2008):
  1152. * close button properly closes (same does 'q' key)
  1153. * two players can't have selected same hero
  1154. * double click on "Show Available Scenarios" won't reset options
  1155. * fixed possible crashbug in town/hero lists
  1156. * fixed crashbug in initializing game caused by wrong prisons handling
  1157. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1158. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1159. * fixed crashbug on reading blank Quest Guards
  1160. * better console messages
  1161. * map reading speed up (though it's still slow, especially on bigger maps)
  1162. to 0.5 (Feb 2 2008 - first closed release):
  1163. * Main menu and New game screens
  1164. * Scenario selection, part of advanced options support
  1165. * Partially done adventure map, town and hero interfaces
  1166. * Moving hero
  1167. * Interactions with several objects (mines, resources, mills, and others)