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- /*
- * ModVerificationInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CModVersion.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- struct ModVerificationInfo;
- using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
- enum class ModVerificationStatus
- {
- NOT_INSTALLED, /// Mod is not installed locally
- DISABLED, /// Mod is installed locally but not enabled
- EXCESSIVE, /// Mod is enabled locally but must be disabled
- VERSION_MISMATCH, /// Mod is present on both sides, but has different version
- FULL_MATCH, /// No issues detected, everything matches
- };
- using ModListVerificationStatus = std::map<std::string, ModVerificationStatus>;
- struct DLL_LINKAGE ModVerificationInfo
- {
- /// human-readable mod name
- std::string name;
- /// version of the mod
- CModVersion version;
- /// CRC-32 checksum of the mod
- ui32 checksum = 0;
- /// parent mod ID, empty if root-level mod
- TModID parent;
- /// for serialization purposes
- bool impactsGameplay = true;
- static JsonNode jsonSerializeList(const ModCompatibilityInfo & input);
- static ModCompatibilityInfo jsonDeserializeList(const JsonNode & input);
- static ModListVerificationStatus verifyListAgainstLocalMods(const ModCompatibilityInfo & input);
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & name;
- h & version;
- h & checksum;
- h & parent;
- h & impactsGameplay;
- }
- };
- VCMI_LIB_NAMESPACE_END
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