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- #include "StdInc.h"
- #include "CMapService.h"
- #include "../Filesystem/CResourceLoader.h"
- #include "../Filesystem/CBinaryReader.h"
- #include "../Filesystem/CCompressedStream.h"
- #include "../Filesystem/CMemoryStream.h"
- #include "CMap.h"
- #include <boost/crc.hpp>
- #include "../vcmi_endian.h"
- #include "../CStopWatch.h"
- #include "../VCMI_Lib.h"
- #include "../CSpellHandler.h"
- #include "../CCreatureHandler.h"
- #include "../CHeroHandler.h"
- #include "../CObjectHandler.h"
- #include "../CDefObjInfoHandler.h"
- std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
- {
- auto stream = getStreamFromFS(name);
- return getMapLoader(stream)->loadMap();
- }
- std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
- {
- auto stream = getStreamFromFS(name);
- return getMapLoader(stream)->loadMapHeader();
- }
- std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
- {
- auto stream = getStreamFromMem(buffer, size);
- return getMapLoader(stream)->loadMap();
- }
- std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
- {
- auto stream = getStreamFromMem(buffer, size);
- return getMapLoader(stream)->loadMapHeader();
- }
- std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
- {
- return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
- }
- std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
- {
- return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
- }
- std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
- {
- // Read map header
- CBinaryReader reader(stream.get());
- ui32 header = reader.readUInt32();
- reader.getStream()->seek(0);
- // Check which map format is used
- // gzip header is 3 bytes only in size
- switch(header & 0xffffff)
- {
- // gzip header magic number, reversed for LE
- case 0x00088B1F:
- stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
- return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
- case EMapFormat::WOG :
- case EMapFormat::AB :
- case EMapFormat::ROE :
- case EMapFormat::SOD :
- return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
- default :
- throw std::runtime_error("Unknown map format");
- }
- }
- const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
- CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
- {
- initBuffer(stream);
- }
- CMapLoaderH3M::~CMapLoaderH3M()
- {
- delete buffer;
- }
- void CMapLoaderH3M::initBuffer(CInputStream * stream)
- {
- // Read map data into memory completely
- // TODO Replace with CBinaryReader later... (no need for reading whole
- // file in memory at once, storing pos & size separately...)
- stream->seek(0);
- size = stream->getSize();
- buffer = new ui8[size];
- stream->read(buffer, size);
- }
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
- {
- // Init map object by parsing the input buffer
- map = new CMap();
- mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
- init();
- return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
- }
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
- {
- // Read header
- mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
- readHeader();
- return std::move(mapHeader);
- }
- void CMapLoaderH3M::init()
- {
- // Compute checksum
- boost::crc_32_type result;
- result.process_bytes(buffer, size);
- map->checksum = result.checksum();
- CStopWatch sw;
- struct MapLoadingTime
- {
- std::string name;
- si64 time;
- MapLoadingTime(std::string name, si64 time) : name(name),
- time(time)
- {
- }
- };
- std::vector<MapLoadingTime> times;
- readHeader();
- times.push_back(MapLoadingTime("header", sw.getDiff()));
- readDisposedHeroes();
- times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
- readAllowedArtifacts();
- times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
- readAllowedSpellsAbilities();
- times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
- readRumors();
- times.push_back(MapLoadingTime("rumors", sw.getDiff()));
- readPredefinedHeroes();
- times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
- readTerrain();
- times.push_back(MapLoadingTime("terrain", sw.getDiff()));
- readDefInfo();
- times.push_back(MapLoadingTime("def info", sw.getDiff()));
- readObjects();
- times.push_back(MapLoadingTime("objects", sw.getDiff()));
- readEvents();
- times.push_back(MapLoadingTime("events", sw.getDiff()));
- // Calculate blocked / visitable positions
- for(int f = 0; f < map->objects.size(); ++f)
- {
- if(!map->objects[f]->defInfo) continue;
- addBlockVisibleTiles(map->objects[f]);
- }
- times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
- // Print profiling times
- if(IS_PROFILING_ENABLED)
- {
- BOOST_FOREACH(MapLoadingTime & mlt, times)
- {
- tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
- }
- }
- }
- void CMapLoaderH3M::readHeader()
- {
- pos = 0;
- // Check map for validity
- if(size < 50 || !buffer[4])
- {
- throw std::runtime_error("Corrupted map file.");
- }
- // Map version
- mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
- pos += 4;
- if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
- && mapHeader->version != EMapFormat::WOG)
- {
- throw std::runtime_error("Invalid map format!");
- }
- // Read map name, description, dimensions,...
- mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
- mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
- pos += 4;
- mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
- mapHeader->name = readString(buffer, pos);
- mapHeader->description = readString(buffer, pos);
- mapHeader->difficulty = readChar(buffer, pos);
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->levelLimit = readChar(buffer, pos);
- }
- else
- {
- mapHeader->levelLimit = 0;
- }
- readPlayerInfo();
- readVictoryLossConditions();
- readTeamInfo();
- readAllowedHeroes();
- }
- void CMapLoaderH3M::readPlayerInfo()
- {
- mapHeader->players.resize(8);
- for(int i = 0; i < 8; ++i)
- {
- mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
- mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
- // If nobody can play with this player
- if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
- {
- switch(mapHeader->version)
- {
- case EMapFormat::SOD:
- case EMapFormat::WOG:
- pos += 13;
- break;
- case EMapFormat::AB:
- pos += 12;
- break;
- case EMapFormat::ROE:
- pos += 6;
- break;
- }
- continue;
- }
- mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
- if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
- {
- mapHeader->players[i].p7 = buffer[pos++];
- }
- else
- {
- mapHeader->players[i].p7 = -1;
- }
- // Factions this player can choose
- ui16 allowedFactions = buffer[pos++];
- // How many factions will be read from map
- ui16 totalFactions = GameConstants::F_NUMBER;
- if(mapHeader->version != EMapFormat::ROE)
- allowedFactions += (buffer[pos++]) * 256;
- else
- totalFactions--; //exclude conflux for ROE
- for(int fact = 0; fact < totalFactions; ++fact)
- {
- if(!(allowedFactions & (1 << fact)))
- {
- mapHeader->players[i].allowedFactions.erase(fact);
- }
- }
- mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
- mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
- if(mapHeader->players[i].hasMainTown)
- {
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
- mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
- }
- else
- {
- mapHeader->players[i].generateHeroAtMainTown = true;
- mapHeader->players[i].generateHero = false;
- }
- mapHeader->players[i].posOfMainTown.x = buffer[pos++];
- mapHeader->players[i].posOfMainTown.y = buffer[pos++];
- mapHeader->players[i].posOfMainTown.z = buffer[pos++];
- }
- mapHeader->players[i].hasHero = buffer[pos++];
- mapHeader->players[i].customHeroID = buffer[pos++];
- if(mapHeader->players[i].customHeroID != 0xff)
- {
- mapHeader->players[i].mainHeroPortrait = buffer[pos++];
- if (mapHeader->players[i].mainHeroPortrait == 0xff)
- mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
- mapHeader->players[i].mainHeroName = readString(buffer, pos);
- }
- else
- mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
- int heroCount = buffer[pos++];
- pos += 3;
- for(int pp = 0; pp < heroCount; ++pp)
- {
- SHeroName vv;
- vv.heroId = buffer[pos++];
- int hnl = buffer[pos++];
- pos += 3;
- for(int zz = 0; zz < hnl; ++zz)
- {
- vv.heroName += buffer[pos++];
- }
- mapHeader->players[i].heroesNames.push_back(vv);
- }
- }
- }
- }
- void CMapLoaderH3M::readVictoryLossConditions()
- {
- mapHeader->victoryCondition.obj = nullptr;
- mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
- // Specific victory conditions
- if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
- {
- // Read victory conditions
- int nr = 0;
- switch(mapHeader->victoryCondition.condition)
- {
- case EVictoryConditionType::ARTIFACT:
- {
- mapHeader->victoryCondition.objectId = buffer[pos + 2];
- nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
- break;
- }
- case EVictoryConditionType::GATHERTROOP:
- {
- mapHeader->victoryCondition.objectId = buffer[pos + 2];
- mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
- nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
- break;
- }
- case EVictoryConditionType::GATHERRESOURCE:
- {
- mapHeader->victoryCondition.objectId = buffer[pos + 2];
- mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
- nr = 5;
- break;
- }
- case EVictoryConditionType::BUILDCITY:
- {
- mapHeader->victoryCondition.pos.x = buffer[pos + 2];
- mapHeader->victoryCondition.pos.y = buffer[pos + 3];
- mapHeader->victoryCondition.pos.z = buffer[pos + 4];
- mapHeader->victoryCondition.count = buffer[pos + 5];
- mapHeader->victoryCondition.objectId = buffer[pos + 6];
- nr = 5;
- break;
- }
- case EVictoryConditionType::BUILDGRAIL:
- {
- if(buffer[pos + 4] > 2)
- {
- mapHeader->victoryCondition.pos = int3(-1,-1,-1);
- }
- else
- {
- mapHeader->victoryCondition.pos.x = buffer[pos + 2];
- mapHeader->victoryCondition.pos.y = buffer[pos + 3];
- mapHeader->victoryCondition.pos.z = buffer[pos + 4];
- }
- nr = 3;
- break;
- }
- case EVictoryConditionType::BEATHERO:
- case EVictoryConditionType::CAPTURECITY:
- case EVictoryConditionType::BEATMONSTER:
- {
- mapHeader->victoryCondition.pos.x = buffer[pos + 2];
- mapHeader->victoryCondition.pos.y = buffer[pos + 3];
- mapHeader->victoryCondition.pos.z = buffer[pos + 4];
- nr = 3;
- break;
- }
- case EVictoryConditionType::TAKEDWELLINGS:
- case EVictoryConditionType::TAKEMINES:
- {
- nr = 0;
- break;
- }
- case EVictoryConditionType::TRANSPORTITEM:
- {
- mapHeader->victoryCondition.objectId = buffer[pos + 2];
- mapHeader->victoryCondition.pos.x = buffer[pos + 3];
- mapHeader->victoryCondition.pos.y = buffer[pos + 4];
- mapHeader->victoryCondition.pos.z = buffer[pos + 5];
- nr = 4;
- break;
- }
- default:
- assert(0);
- }
- mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
- mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
- pos += nr;
- }
- // Read loss conditions
- mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
- switch(mapHeader->lossCondition.typeOfLossCon)
- {
- case ELossConditionType::LOSSCASTLE:
- case ELossConditionType::LOSSHERO:
- {
- mapHeader->lossCondition.pos.x = buffer[pos++];
- mapHeader->lossCondition.pos.y = buffer[pos++];
- mapHeader->lossCondition.pos.z = buffer[pos++];
- break;
- }
- case ELossConditionType::TIMEEXPIRES:
- {
- mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
- pos += 2;
- break;
- }
- }
- }
- void CMapLoaderH3M::readTeamInfo()
- {
- mapHeader->howManyTeams = buffer[pos++];
- if(mapHeader->howManyTeams > 0)
- {
- // Teams
- for(int i = 0; i < 8; ++i)
- {
- mapHeader->players[i].team = buffer[pos++];
- }
- }
- else
- {
- // No alliances
- for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
- {
- if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
- {
- mapHeader->players[i].team = mapHeader->howManyTeams++;
- }
- }
- }
- }
- void CMapLoaderH3M::readAllowedHeroes()
- {
- int pom = pos;
- mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
- for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
- {
- if(c != (c | static_cast<ui8>(std::pow(2., yy))))
- {
- mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = false;
- }
- }
- }
- }
- // Probably reserved for further heroes
- if(mapHeader->version > EMapFormat::ROE)
- {
- int placeholdersQty = read_le_u32(buffer + pos);
- pos += 4;
- for(int p = 0; p < placeholdersQty; ++p)
- {
- mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
- }
- }
- }
- void CMapLoaderH3M::readDisposedHeroes()
- {
- // Reading disposed heroes (20 bytes)
- ui8 disp = 0;
- if(map->version >= EMapFormat::SOD)
- {
- disp = buffer[pos++];
- map->disposedHeroes.resize(disp);
- for(int g = 0; g < disp; ++g)
- {
- map->disposedHeroes[g].heroId = buffer[pos++];
- map->disposedHeroes[g].portrait = buffer[pos++];
- int lenbuf = read_le_u32(buffer + pos);
- pos += 4;
- for(int zz = 0; zz < lenbuf; zz++)
- {
- map->disposedHeroes[g].name += buffer[pos++];
- }
- map->disposedHeroes[g].players = buffer[pos++];
- }
- }
- //omitting NULLS
- pos += 31;
- }
- void CMapLoaderH3M::readAllowedArtifacts()
- {
- map->allowedArtifact.resize (VLC->arth->artifacts.size()); //handle new artifacts, make them allowed by default
- for (ui32 x = 0; x < map->allowedArtifact.size(); ++x)
- {
- map->allowedArtifact[x] = true;
- }
- // Reading allowed artifacts: 17 or 18 bytes
- if(map->version != EMapFormat::ROE)
- {
- // Starting i for loop
- int ist = pos;
- for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- map->allowedArtifact[(pos - ist) * 8 + yy] = false;
- }
- }
- }
- }
- }
- // ban combo artifacts
- if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
- {
- BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
- {
- // combo
- if (artifact->constituents)
- {
- map->allowedArtifact[artifact->id] = false;
- }
- }
- if (map->version == EMapFormat::ROE)
- {
- // Armageddon's Blade
- map->allowedArtifact[128] = false;
- }
- }
- // Messy, but needed
- if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
- || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
- {
- map->allowedArtifact[map->victoryCondition.objectId] = false;
- }
- }
- void CMapLoaderH3M::readAllowedSpellsAbilities()
- {
- // Read allowed spells
- map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
- for(ui32 x = 0; x < map->allowedSpell.size(); x++)
- {
- map->allowedSpell[x] = true;
- }
- // Read allowed abilities
- map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
- for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
- {
- map->allowedAbilities[x] = true;
- }
- if(map->version >= EMapFormat::SOD)
- {
- // Reading allowed spells (9 bytes)
- int ist = pos;
- for(; pos < ist + 9; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- map->allowedSpell[(pos - ist) * 8 + yy] = false;
- }
- }
- }
- }
- // Allowed hero's abilities (4 bytes)
- ist = pos;
- for(; pos < ist + 4; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- map->allowedAbilities[(pos - ist) * 8 + yy] = false;
- }
- }
- }
- }
- }
- }
- void CMapLoaderH3M::readRumors()
- {
- int rumNr = read_le_u32(buffer + pos);
- pos += 4;
- for(int it = 0; it < rumNr; it++)
- {
- Rumor ourRumor;
- // Read rumor name and text
- int nameL = read_le_u32(buffer + pos);
- pos += 4;
- for(int zz = 0; zz < nameL; zz++)
- {
- ourRumor.name += buffer[pos++];
- }
- nameL = read_le_u32(buffer + pos);
- pos += 4;
- for(int zz = 0; zz < nameL; zz++)
- {
- ourRumor.text += buffer[pos++];
- }
- map->rumors.push_back(ourRumor);
- }
- }
- void CMapLoaderH3M::readPredefinedHeroes()
- {
- switch(map->version)
- {
- case EMapFormat::WOG:
- case EMapFormat::SOD:
- {
- // Disposed heroes
- for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
- {
- int custom = buffer[pos++];
- if(!custom) continue;
- CGHeroInstance * hero = new CGHeroInstance();
- hero->ID = Obj::HERO;
- hero->subID = z;
- // True if hore's experience is greater than 0
- if(readChar(buffer, pos))
- {
- hero->exp = read_le_u32(buffer + pos);
- pos += 4;
- }
- else
- {
- hero->exp = 0;
- }
- // True if hero has specified abilities
- if(readChar(buffer, pos))
- {
- int howMany = read_le_u32(buffer + pos);
- pos += 4;
- hero->secSkills.resize(howMany);
- for(int yy = 0; yy < howMany; ++yy)
- {
- hero->secSkills[yy].first = buffer[pos];
- ++pos;
- hero->secSkills[yy].second = buffer[pos];
- ++pos;
- }
- }
- loadArtifactsOfHero(hero);
- // custom bio
- if(readChar(buffer, pos))
- {
- hero->biography = readString(buffer, pos);
- }
- // 0xFF is default, 00 male, 01 female
- hero->sex = buffer[pos++];
- // are spells
- if(readChar(buffer, pos))
- {
- int ist = pos;
- for(; pos < ist + 9; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- hero->spells.insert((pos - ist) * 8 + yy);
- }
- }
- }
- }
- }
- // customPrimSkills
- if(readChar(buffer, pos))
- {
- for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
- {
- hero->pushPrimSkill(xx, buffer[pos++]);
- }
- }
- map->predefinedHeroes.push_back(hero);
- }
- break;
- }
- case EMapFormat::ROE:
- pos+=0;
- break;
- }
- }
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
- {
- bool artSet = buffer[pos];
- ++pos;
- // True if artifact set is not default (hero has some artifacts)
- if(artSet)
- {
- for(int pom = 0; pom < 16; pom++)
- {
- loadArtifactToSlot(hero, pom);
- }
- // misc5 art //17
- if(map->version >= EMapFormat::SOD)
- {
- if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
- {
- // catapult by default
- hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
- }
- }
- loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
- // 19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(map->version > EMapFormat::ROE)
- {
- loadArtifactToSlot(hero, ArtifactPosition::MISC5);
- }
- else
- {
- ++pos;
- }
- // bag artifacts //20
- // number of artifacts in hero's bag
- int amount = read_le_u16(buffer + pos);
- pos += 2;
- for(int ss = 0; ss < amount; ++ss)
- {
- loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
- }
- }
- }
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
- {
- const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
- int aid;
- if(map->version == EMapFormat::ROE)
- {
- aid = buffer[pos];
- pos++;
- }
- else
- {
- aid = read_le_u16(buffer + pos);
- pos += 2;
- }
- bool isArt = aid != artmask;
- if(isArt)
- {
- if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
- {
- tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
- return false;
- }
- if(aid == 0 && slot == ArtifactPosition::MISC5)
- {
- //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
- tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
- << static_cast<int>(map->version) << ")" << std::endl;
- slot = ArtifactPosition::SPELLBOOK;
- }
- hero->putArtifact(slot, createArtifact(aid));
- }
- return isArt;
- }
- CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
- {
- CArtifactInstance * a = nullptr;
- if(aid >= 0)
- {
- if(spellID < 0)
- {
- a = CArtifactInstance::createNewArtifactInstance(aid);
- }
- else
- {
- a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
- }
- }
- else
- {
- a = new CArtifactInstance();
- }
- addNewArtifactInstance(a);
- //TODO make it nicer
- if(a->artType && a->artType->constituents)
- {
- CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
- BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
- {
- addNewArtifactInstance(ci.art);
- }
- }
- return a;
- }
- void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
- {
- art->id = map->artInstances.size();
- map->artInstances.push_back(art);
- }
- void CMapLoaderH3M::readTerrain()
- {
- // Allocate memory for terrain data
- map->terrain = new TerrainTile**[map->width];
- for(int ii = 0; ii < map->width; ii++)
- {
- map->terrain[ii] = new TerrainTile*[map->height];
- for(int jj = 0; jj < map->height; jj++)
- {
- map->terrain[ii][jj] = new TerrainTile[map->twoLevel ? 2 : 1];
- }
- }
- // Read terrain
- for(int a = 0; a < 2; ++a)
- {
- if(a == 1 && !map->twoLevel)
- {
- break;
- }
- for(int c = 0; c < map->width; c++)
- {
- for(int z = 0; z < map->height; z++)
- {
- map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
- map->terrain[z][c][a].terView = buffer[pos++];
- map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
- map->terrain[z][c][a].riverDir = buffer[pos++];
- map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
- map->terrain[z][c][a].roadDir = buffer[pos++];
- map->terrain[z][c][a].extTileFlags = buffer[pos++];
- map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
- map->terrain[z][c][a].visitable = 0;
- }
- }
- }
- }
- void CMapLoaderH3M::readDefInfo()
- {
- int defAmount = read_le_u32(buffer + pos);
- pos += 4;
- map->customDefs.reserve(defAmount + 8);
- // Read custom defs
- for(int idd = 0; idd < defAmount; ++idd)
- {
- CGDefInfo * defInfo = new CGDefInfo();
- // Read name
- int nameLength = read_le_u32(buffer + pos);
- pos += 4;
- defInfo->name.reserve(nameLength);
- for(int cd = 0; cd < nameLength; ++cd)
- {
- defInfo->name += buffer[pos++];
- }
- std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
- ui8 bytes[12];
- for(int v = 0; v < 12; ++v)
- {
- bytes[v] = buffer[pos++];
- }
- defInfo->terrainAllowed = read_le_u16(buffer + pos);
- pos += 2;
- defInfo->terrainMenu = read_le_u16(buffer + pos);
- pos += 2;
- defInfo->id = read_le_u32(buffer + pos);
- pos += 4;
- defInfo->subid = read_le_u32(buffer + pos);
- pos += 4;
- defInfo->type = buffer[pos++];
- defInfo->printPriority = buffer[pos++];
- for(int zi = 0; zi < 6; ++zi)
- {
- defInfo->blockMap[zi] = reverse(bytes[zi]);
- }
- for(int zi = 0; zi < 6; ++zi)
- {
- defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
- }
- pos += 16;
- if(defInfo->id != Obj::HERO && defInfo->id != 70)
- {
- CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
- if(!h)
- {
- //remove fake entry
- VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
- if(VLC->dobjinfo->gobjs[defInfo->id].size())
- {
- VLC->dobjinfo->gobjs.erase(defInfo->id);
- }
- tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
- << defInfo->id << " subID=" << defInfo->subid << std::endl;
- }
- else
- {
- defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
- }
- }
- else
- {
- defInfo->visitDir = 0xff;
- }
- if(defInfo->id == Obj::EVENT)
- {
- std::memset(defInfo->blockMap, 255, 6);
- }
- //calculating coverageMap
- defInfo->fetchInfoFromMSK();
- map->customDefs.push_back(defInfo);
- }
- //add holes - they always can appear
- for(int i = 0; i < 8 ; ++i)
- {
- map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
- }
- }
- void CMapLoaderH3M::readObjects()
- {
- int howManyObjs = read_le_u32(buffer + pos);
- pos += 4;
- for(int ww = 0; ww < howManyObjs; ++ww)
- {
- CGObjectInstance * nobj = 0;
- int3 objPos;
- objPos.x = buffer[pos++];
- objPos.y = buffer[pos++];
- objPos.z = buffer[pos++];
- int defnum = read_le_u32(buffer + pos);
- pos += 4;
- int idToBeGiven = map->objects.size();
- CGDefInfo * defInfo = map->customDefs.at(defnum);
- pos += 5;
- switch(defInfo->id)
- {
- case Obj::EVENT:
- {
- CGEvent * evnt = new CGEvent();
- nobj = evnt;
- bool guardMess = buffer[pos];
- ++pos;
- if(guardMess)
- {
- int messLong = read_le_u32(buffer + pos);
- pos += 4;
- if(messLong > 0)
- {
- for(int yy = 0; yy < messLong; ++yy)
- {
- evnt->message += buffer[pos + yy];
- }
- pos += messLong;
- }
- if(buffer[pos++])
- {
- readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
- }
- pos += 4;
- }
- evnt->gainedExp = read_le_u32(buffer + pos);
- pos += 4;
- evnt->manaDiff = read_le_u32(buffer + pos);
- pos += 4;
- evnt->moraleDiff = static_cast<char>(buffer[pos]);
- ++pos;
- evnt->luckDiff = static_cast<char>(buffer[pos]);
- ++pos;
- evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int x = 0; x < 7; ++x)
- {
- evnt->resources[x] = read_le_u32(buffer + pos);
- pos += 4;
- }
- evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x = 0; x < 4; ++x)
- {
- evnt->primskills[x] = buffer[pos];
- ++pos;
- }
- int gabn; // Number of gained abilities
- gabn = buffer[pos];
- ++pos;
- for(int oo = 0; oo < gabn; ++oo)
- {
- evnt->abilities.push_back(buffer[pos]);
- ++pos;
- evnt->abilityLevels.push_back(buffer[pos]);
- ++pos;
- }
- int gart = buffer[pos]; // Number of gained artifacts
- ++pos;
- for(int oo = 0; oo < gart; ++oo)
- {
- if(map->version == EMapFormat::ROE)
- {
- evnt->artifacts.push_back(buffer[pos]);
- ++pos;
- }
- else
- {
- evnt->artifacts.push_back(read_le_u16(buffer + pos));
- pos += 2;
- }
- }
- int gspel = buffer[pos]; // Number of gained spells
- ++pos;
- for(int oo = 0; oo < gspel; ++oo)
- {
- evnt->spells.push_back(buffer[pos]);
- ++pos;
- }
- int gcre = buffer[pos]; //number of gained creatures
- ++pos;
- readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
- pos += 8;
- evnt->availableFor = buffer[pos];
- ++pos;
- evnt->computerActivate = buffer[pos];
- ++pos;
- evnt->removeAfterVisit = buffer[pos];
- ++pos;
- evnt->humanActivate = true;
- pos += 4;
- break;
- }
- case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
- {
- nobj = readHero(idToBeGiven);
- break;
- }
- case 4: //Arena
- case 51: //Mercenary Camp
- case 23: //Marletto Tower
- case 61: // Star Axis
- case 32: // Garden of Revelation
- case 100: //Learning Stone
- case 102: //Tree of Knowledge
- case 41: //Library of Enlightenment
- case 47: //School of Magic
- case 107: //School of War
- {
- nobj = new CGVisitableOPH();
- break;
- }
- case 55: //mystical garden
- case 112://windmill
- case 109://water wheel
- {
- nobj = new CGVisitableOPW();
- break;
- }
- case 43: //teleport
- case 44: //teleport
- case 45: //teleport
- case 103://subterranean gate
- case 111://Whirlpool
- {
- nobj = new CGTeleport();
- break;
- }
- case 12: //campfire
- case 29: //Flotsam
- case 82: //Sea Chest
- case 86: //Shipwreck Survivor
- case 101://treasure chest
- {
- nobj = new CGPickable();
- break;
- }
- case 54: //Monster
- case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
- case 162: case 163: case 164: // Random Monster 5 - 7
- {
- CGCreature * cre = new CGCreature();
- nobj = cre;
- if(map->version > EMapFormat::ROE)
- {
- cre->identifier = read_le_u32(buffer + pos);
- pos += 4;
- map->questIdentifierToId[cre->identifier] = idToBeGiven;
- }
- CStackInstance * hlp = new CStackInstance();
- hlp->count = read_le_u16(buffer + pos);
- pos += 2;
- //type will be set during initialization
- cre->putStack(0, hlp);
- cre->character = buffer[pos];
- ++pos;
- bool isMesTre = buffer[pos]; //true if there is message or treasury
- ++pos;
- if(isMesTre)
- {
- cre->message = readString(buffer, pos);
- cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int j = 0; j < 7; ++j)
- {
- cre->resources[j] = read_le_u32(buffer + pos);
- pos += 4;
- }
- int artID;
- if (map->version == EMapFormat::ROE)
- {
- artID = buffer[pos];
- ++pos;
- }
- else
- {
- artID = read_le_u16(buffer + pos);
- pos += 2;
- }
- if(map->version == EMapFormat::ROE)
- {
- if(artID != 0xff)
- {
- cre->gainedArtifact = artID;
- }
- else
- {
- cre->gainedArtifact = -1;
- }
- }
- else
- {
- if(artID != 0xffff)
- {
- cre->gainedArtifact = artID;
- }
- else
- {
- cre->gainedArtifact = -1;
- }
- }
- }
- cre->neverFlees = buffer[pos];
- ++pos;
- cre->notGrowingTeam = buffer[pos];
- ++pos;
- pos += 2;
- break;
- }
- case 59: case 91: //ocean bottle and sign
- {
- CGSignBottle * sb = new CGSignBottle();
- nobj = sb;
- sb->message = readString(buffer, pos);
- pos += 4;
- break;
- }
- case 83: //seer's hut
- {
- nobj = readSeerHut();
- addQuest(nobj);
- break;
- }
- case 113: //witch hut
- {
- CGWitchHut * wh = new CGWitchHut();
- nobj = wh;
- // in reo we cannot specify it - all are allowed (I hope)
- if(map->version > EMapFormat::ROE)
- {
- int ist=pos;
- for(; pos < ist + 4; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
- }
- }
- }
- }
- }
- else
- {
- // RoE map
- for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
- {
- wh->allowedAbilities.push_back(gg);
- }
- }
- break;
- }
- case 81: //scholar
- {
- CGScholar * sch = new CGScholar();
- nobj = sch;
- sch->bonusType = buffer[pos++];
- sch->bonusID = buffer[pos++];
- pos += 6;
- break;
- }
- case 33: case 219: //garrison
- {
- CGGarrison * gar = new CGGarrison();
- nobj = gar;
- nobj->setOwner(buffer[pos++]);
- pos += 3;
- readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
- if(map->version > EMapFormat::ROE)
- {
- gar->removableUnits = buffer[pos];
- ++pos;
- }
- else
- {
- gar->removableUnits = true;
- }
- pos += 8;
- break;
- }
- case 5: //artifact
- case 65: case 66: case 67: case 68: case 69: //random artifact
- case 93: //spell scroll
- {
- int artID = -1;
- int spellID = -1;
- CGArtifact * art = new CGArtifact();
- nobj = art;
- bool areSettings = buffer[pos++];
- if(areSettings)
- {
- art->message = readString(buffer, pos);
- bool areGuards = buffer[pos++];
- if(areGuards)
- {
- readCreatureSet(art, 7, map->version > EMapFormat::ROE);
- }
- pos += 4;
- }
- if(defInfo->id == 93)
- {
- spellID = read_le_u32(buffer + pos);
- pos += 4;
- artID = 1;
- }
- else if(defInfo->id == 5)
- {
- //specific artifact
- artID = defInfo->subid;
- }
- art->storedArtifact = createArtifact(artID, spellID);
- break;
- }
- case 76: case 79: //random resource; resource
- {
- CGResource * res = new CGResource();
- nobj = res;
- bool isMessGuard = buffer[pos];
- ++pos;
- if(isMessGuard)
- {
- res->message = readString(buffer, pos);
- if(buffer[pos++])
- {
- readCreatureSet(res, 7, map->version > EMapFormat::ROE);
- }
- pos += 4;
- }
- res->amount = read_le_u32(buffer + pos);
- pos += 4;
- if(defInfo->subid == 6)
- {
- // Gold is multiplied by 100.
- res->amount *= 100;
- }
- pos += 4;
- break;
- }
- case 77: case 98: //random town; town
- {
- nobj = readTown(defInfo->subid);
- break;
- }
- case 53:
- case 220://mine (?)
- {
- nobj = new CGMine();
- nobj->setOwner(buffer[pos++]);
- pos += 3;
- break;
- }
- case 17: case 18: case 19: case 20: //dwellings
- {
- nobj = new CGDwelling();
- nobj->setOwner(buffer[pos++]);
- pos += 3;
- break;
- }
- case 78: //Refugee Camp
- case 106: //War Machine Factory
- {
- nobj = new CGDwelling();
- break;
- }
- case 88: case 89: case 90: //spell shrine
- {
- CGShrine * shr = new CGShrine();
- nobj = shr;
- shr->spell = buffer[pos];
- pos += 4;
- break;
- }
- case 6: //pandora's box
- {
- CGPandoraBox * box = new CGPandoraBox();
- nobj = box;
- bool messg = buffer[pos];
- ++pos;
- if(messg)
- {
- box->message = readString(buffer, pos);
- if(buffer[pos++])
- {
- readCreatureSet(box, 7, map->version > EMapFormat::ROE);
- }
- pos += 4;
- }
- box->gainedExp = read_le_u32(buffer + pos);
- pos += 4;
- box->manaDiff = read_le_u32(buffer + pos);
- pos += 4;
- box->moraleDiff = static_cast<si8>(buffer[pos]);
- ++pos;
- box->luckDiff = static_cast<si8>(buffer[pos]);
- ++pos;
- box->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int x = 0; x < 7; ++x)
- {
- box->resources[x] = read_le_u32(buffer + pos);
- pos += 4;
- }
- box->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x = 0; x < 4; ++x)
- {
- box->primskills[x] = buffer[pos];
- ++pos;
- }
- int gabn; //number of gained abilities
- gabn = buffer[pos];
- ++pos;
- for(int oo = 0; oo < gabn; ++oo)
- {
- box->abilities.push_back(buffer[pos]);
- ++pos;
- box->abilityLevels.push_back(buffer[pos]);
- ++pos;
- }
- int gart = buffer[pos]; //number of gained artifacts
- ++pos;
- for(int oo = 0; oo < gart; ++oo)
- {
- if(map->version > EMapFormat::ROE)
- {
- box->artifacts.push_back(read_le_u16(buffer + pos));
- pos += 2;
- }
- else
- {
- box->artifacts.push_back(buffer[pos]);
- ++pos;
- }
- }
- int gspel = buffer[pos]; //number of gained spells
- ++pos;
- for(int oo = 0; oo < gspel; ++oo)
- {
- box->spells.push_back(buffer[pos]);
- ++pos;
- }
- int gcre = buffer[pos]; //number of gained creatures
- ++pos;
- readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
- pos += 8;
- break;
- }
- case 36: //grail
- {
- map->grailPos = objPos;
- map->grailRadious = read_le_u32(buffer + pos);
- pos += 4;
- continue;
- }
- //dwellings
- case 216: //same as castle + level range
- case 217: //same as castle
- case 218: //level range
- {
- nobj = new CGDwelling();
- CSpecObjInfo * spec = nullptr;
- switch(defInfo->id)
- {
- break; case 216: spec = new CCreGenLeveledCastleInfo();
- break; case 217: spec = new CCreGenAsCastleInfo();
- break; case 218: spec = new CCreGenLeveledInfo();
- }
- spec->player = read_le_u32(buffer + pos);
- pos += 4;
- //216 and 217
- if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
- {
- castleSpec->identifier = read_le_u32(buffer + pos);
- pos += 4;
- if(!castleSpec->identifier)
- {
- castleSpec->asCastle = false;
- castleSpec->castles[0] = buffer[pos];
- ++pos;
- castleSpec->castles[1] = buffer[pos];
- ++pos;
- }
- else
- {
- castleSpec->asCastle = true;
- }
- }
- //216 and 218
- if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
- {
- lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
- ++pos;
- lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
- ++pos;
- }
- nobj->setOwner(spec->player);
- static_cast<CGDwelling *>(nobj)->info = spec;
- break;
- }
- case 215:
- {
- CGQuestGuard * guard = new CGQuestGuard();
- addQuest(guard);
- readQuest(guard);
- nobj = guard;
- break;
- }
- case 28: //faerie ring
- case 14: //Swan pond
- case 38: //idol of fortune
- case 30: //Fountain of Fortune
- case 64: //Rally Flag
- case 56: //oasis
- case 96: //temple
- case 110://Watering Hole
- case 31: //Fountain of Youth
- case 11: //Buoy
- case 52: //Mermaid
- case 94: //Stables
- {
- nobj = new CGBonusingObject();
- break;
- }
- case 49: //Magic Well
- {
- nobj = new CGMagicWell();
- break;
- }
- case 15: //Cover of darkness
- case 58: //Redwood Observatory
- case 60: //Pillar of Fire
- {
- nobj = new CGObservatory();
- break;
- }
- case 22: //Corpse
- case 39: //Lean To
- case 105://Wagon
- case 108://Warrior's Tomb
- {
- nobj = new CGOnceVisitable();
- break;
- }
- case 8: //Boat
- {
- nobj = new CGBoat();
- break;
- }
- case 92: //Sirens
- {
- nobj = new CGSirens();
- break;
- }
- case 87: //Shipyard
- {
- nobj = new CGShipyard();
- nobj->setOwner(read_le_u32(buffer + pos));
- pos += 4;
- break;
- }
- case 214: //hero placeholder
- {
- CGHeroPlaceholder * hp = new CGHeroPlaceholder();
- nobj = hp;
- int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
- tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
- int htid = buffer[pos++]; //hero type id
- nobj->subID = htid;
- if(htid == 0xff)
- {
- hp->power = buffer[pos++];
- }
- else
- {
- hp->power = 0;
- }
- break;
- }
- case 10: //Keymaster
- {
- nobj = new CGKeymasterTent();
- break;
- }
- case 9: //Border Guard
- {
- nobj = new CGBorderGuard();
- addQuest(nobj);
- break;
- }
- case 212: //Border Gate
- {
- nobj = new CGBorderGate();
- addQuest (nobj);
- break;
- }
- case 27: case 37: //Eye and Hut of Magi
- {
- nobj = new CGMagi();
- break;
- }
- case 16: case 24: case 25: case 84: case 85: //treasure bank
- {
- nobj = new CBank();
- break;
- }
- case 63: //Pyramid
- {
- nobj = new CGPyramid();
- break;
- }
- case 13: //Cartographer
- {
- nobj = new CCartographer();
- break;
- }
- case 48: //Magic Spring
- {
- nobj = new CGMagicSpring();
- break;
- }
- case 97: //den of thieves
- {
- nobj = new CGDenOfthieves();
- break;
- }
- case 57: //Obelisk
- {
- nobj = new CGObelisk();
- break;
- }
- case 42: //Lighthouse
- {
- nobj = new CGLighthouse();
- nobj->tempOwner = read_le_u32(buffer + pos);
- pos += 4;
- break;
- }
- case 2: //Altar of Sacrifice
- case 99: //Trading Post
- case 213: //Freelancer's Guild
- case 221: //Trading Post (snow)
- {
- nobj = new CGMarket();
- break;
- }
- case 104: //University
- {
- nobj = new CGUniversity();
- break;
- }
- case 7: //Black Market
- {
- nobj = new CGBlackMarket();
- break;
- }
- default: //any other object
- {
- nobj = new CGObjectInstance();
- break;
- }
- }
- nobj->pos = objPos;
- nobj->ID = defInfo->id;
- nobj->id = idToBeGiven;
- if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
- {
- nobj->subID = defInfo->subid;
- }
- nobj->defInfo = defInfo;
- assert(idToBeGiven == map->objects.size());
- map->objects.push_back(nobj);
- if(nobj->ID == Obj::TOWN)
- {
- map->towns.push_back(static_cast<CGTownInstance *>(nobj));
- }
- if(nobj->ID == Obj::HERO)
- {
- map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
- }
- }
- std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
- {
- return a->subID < b->subID;
- });
- }
- void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
- {
- const int bytesPerCre = version ? 4 : 3;
- const int maxID = version ? 0xffff : 0xff;
- for(int ir = 0; ir < number; ++ir)
- {
- int creID;
- int count;
- if(version)
- {
- creID = read_le_u16(buffer + pos + ir * bytesPerCre);
- count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
- }
- else
- {
- creID = buffer[pos + ir * bytesPerCre];
- count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
- }
- // Empty slot
- if(creID == maxID) continue;
- CStackInstance * hlp = new CStackInstance();
- hlp->count = count;
- if(creID > maxID - 0xf)
- {
- //this will happen when random object has random army
- creID = maxID + 1 - creID + VLC->creh->creatures.size();
- hlp->idRand = creID;
- }
- else
- {
- hlp->setType(creID);
- }
- out->putStack(ir, hlp);
- }
- pos += number * bytesPerCre;
- out->validTypes(true);
- }
- CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
- {
- CGHeroInstance * nhi = new CGHeroInstance();
- int identifier = 0;
- if(map->version > EMapFormat::ROE)
- {
- identifier = read_le_u32(buffer + pos);
- pos += 4;
- map->questIdentifierToId[identifier] = idToBeGiven;
- }
- ui8 owner = buffer[pos++];
- nhi->subID = buffer[pos++];
- for(int j = 0; j < map->predefinedHeroes.size(); ++j)
- {
- if(map->predefinedHeroes[j]->subID == nhi->subID)
- {
- tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
- delete nhi;
- nhi = map->predefinedHeroes[j];
- break;
- }
- }
- nhi->setOwner(owner);
- nhi->portrait = nhi->subID;
- for(int j = 0; j < map->disposedHeroes.size(); ++j)
- {
- if(map->disposedHeroes[j].heroId == nhi->subID)
- {
- nhi->name = map->disposedHeroes[j].name;
- nhi->portrait = map->disposedHeroes[j].portrait;
- break;
- }
- }
- // True if hero has nonstandard name
- if(readChar(buffer, pos))
- {
- nhi->name = readString(buffer, pos);
- }
- if(map->version > EMapFormat::AB)
- {
- // True if hero's experience is greater than 0
- if(readChar(buffer, pos))
- {
- nhi->exp = read_le_u32(buffer + pos);
- pos += 4;
- }
- else
- {
- nhi->exp = 0xffffffff;
- }
- }
- else
- {
- nhi->exp = read_le_u32(buffer + pos);
- pos += 4;
- //0 means "not set" in <=AB maps
- if(!nhi->exp)
- {
- nhi->exp = 0xffffffff;
- }
- }
- bool portrait = buffer[pos];
- ++pos;
- if(portrait)
- {
- nhi->portrait = buffer[pos++];
- }
- // True if hero has specified abilities
- if(readChar(buffer, pos))
- {
- int howMany = read_le_u32(buffer + pos);
- pos += 4;
- nhi->secSkills.resize(howMany);
- for(int yy = 0; yy < howMany; ++yy)
- {
- nhi->secSkills[yy].first = buffer[pos++];
- nhi->secSkills[yy].second = buffer[pos++];
- }
- }
- // True if hero has nonstandard garrison
- if(readChar(buffer, pos))
- {
- readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
- }
- nhi->formation = buffer[pos];
- ++pos;
- loadArtifactsOfHero(nhi);
- nhi->patrol.patrolRadious = buffer[pos];
- ++pos;
- if(nhi->patrol.patrolRadious == 0xff)
- {
- nhi->patrol.patrolling = false;
- }
- else
- {
- nhi->patrol.patrolling = true;
- }
- if(map->version > EMapFormat::ROE)
- {
- // True if hero has nonstandard (mapmaker defined) biography
- if(readChar(buffer, pos))
- {
- nhi->biography = readString(buffer, pos);
- }
- nhi->sex = buffer[pos];
- ++pos;
- // Remove trash
- if (nhi->sex != 0xFF)
- {
- nhi->sex &= 1;
- }
- }
- else
- {
- nhi->sex = 0xFF;
- }
- // Spells
- if(map->version > EMapFormat::AB)
- {
- bool areSpells = buffer[pos];
- ++pos;
- if(areSpells)
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- int ist = pos;
- for(; pos < ist + 9; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- nhi->spells.insert((pos - ist) * 8 + yy);
- }
- }
- }
- }
- }
- }
- else if(map->version == EMapFormat::AB)
- {
- //we can read one spell
- ui8 buff = buffer[pos];
- ++pos;
- if(buff != 254)
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- if(buff < 254) //255 means no spells
- {
- nhi->spells.insert(buff);
- }
- }
- }
- if(map->version > EMapFormat::AB)
- {
- //customPrimSkills
- if(readChar(buffer, pos))
- {
- for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
- {
- nhi->pushPrimSkill(xx, buffer[pos++]);
- }
- }
- }
- pos += 16;
- return nhi;
- }
- CGSeerHut * CMapLoaderH3M::readSeerHut()
- {
- CGSeerHut * hut = new CGSeerHut();
- if(map->version > EMapFormat::ROE)
- {
- readQuest(hut);
- }
- else
- {
- //RoE
- int artID = buffer[pos];
- ++pos;
- if (artID != 255)
- {
- //not none quest
- hut->quest->m5arts.push_back (artID);
- hut->quest->missionType = CQuest::MISSION_ART;
- }
- else
- {
- hut->quest->missionType = CQuest::MISSION_NONE;
- }
- hut->quest->lastDay = -1; //no timeout
- hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
- }
- if (hut->quest->missionType)
- {
- ui8 rewardType = buffer[pos];
- ++pos;
- hut->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- hut->rVal = read_le_u32(buffer + pos);
- pos += 4;
- break;
- }
- case 2:
- {
- hut->rVal = read_le_u32(buffer + pos);
- pos += 4;
- break;
- }
- case 3:
- {
- hut->rVal = buffer[pos];
- ++pos;
- break;
- }
- case 4:
- {
- hut->rVal = buffer[pos];
- ++pos;
- break;
- }
- case 5:
- {
- hut->rID = buffer[pos];
- ++pos;
- // Only the first 3 bytes are used. Skip the 4th.
- hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
- pos += 4;
- break;
- }
- case 6:
- {
- hut->rID = buffer[pos];
- ++pos;
- hut->rVal = buffer[pos];
- ++pos;
- break;
- }
- case 7:
- {
- hut->rID = buffer[pos];
- ++pos;
- hut->rVal = buffer[pos];
- ++pos;
- break;
- }
- case 8:
- {
- if (map->version == EMapFormat::ROE)
- {
- hut->rID = buffer[pos];
- ++pos;
- }
- else
- {
- hut->rID = read_le_u16(buffer + pos);
- pos += 2;
- }
- break;
- }
- case 9:
- {
- hut->rID = buffer[pos];
- ++pos;
- break;
- }
- case 10:
- {
- if(map->version > EMapFormat::ROE)
- {
- hut->rID = read_le_u16(buffer + pos);
- pos += 2;
- hut->rVal = read_le_u16(buffer + pos);
- pos += 2;
- }
- else
- {
- hut->rID = buffer[pos];
- ++pos;
- hut->rVal = read_le_u16(buffer + pos);
- pos += 2;
- }
- break;
- }
- }
- pos += 2;
- }
- else
- {
- // missionType==255
- pos += 3;
- }
- return hut;
- }
- void CMapLoaderH3M::readQuest(IQuestObject * guard)
- {
- guard->quest->missionType = buffer[pos];
- ++pos;
- switch(guard->quest->missionType)
- {
- case 0:
- return;
- case 2:
- {
- guard->quest->m2stats.resize(4);
- for(int x = 0; x < 4; ++x)
- {
- guard->quest->m2stats[x] = buffer[pos++];
- }
- }
- break;
- case 1:
- case 3:
- case 4:
- {
- guard->quest->m13489val = read_le_u32(buffer + pos);
- pos += 4;
- break;
- }
- case 5:
- {
- int artNumber = buffer[pos];
- ++pos;
- for(int yy = 0; yy < artNumber; ++yy)
- {
- int artid = read_le_u16(buffer + pos);
- pos += 2;
- guard->quest->m5arts.push_back(artid);
- map->allowedArtifact[artid] = false; //these are unavailable for random generation
- }
- break;
- }
- case 6:
- {
- int typeNumber = buffer[pos];
- ++pos;
- guard->quest->m6creatures.resize(typeNumber);
- for(int hh = 0; hh < typeNumber; ++hh)
- {
- guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
- pos += 2;
- guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
- pos += 2;
- }
- break;
- }
- case 7:
- {
- guard->quest->m7resources.resize(7);
- for(int x = 0; x < 7; ++x)
- {
- guard->quest->m7resources[x] = read_le_u32(buffer + pos);
- pos += 4;
- }
- break;
- }
- case 8:
- case 9:
- {
- guard->quest->m13489val = buffer[pos];
- ++pos;
- break;
- }
- }
- int limit = read_le_u32(buffer + pos);
- pos += 4;
- if(limit == (static_cast<int>(0xffffffff)))
- {
- guard->quest->lastDay = -1;
- }
- else
- {
- guard->quest->lastDay = limit;
- }
- guard->quest->firstVisitText = readString(buffer, pos);
- guard->quest->nextVisitText = readString(buffer, pos);
- guard->quest->completedText = readString(buffer, pos);
- guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
- guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
- guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
- }
- void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
- {
- auto q = dynamic_cast<IQuestObject *>(quest);
- q->quest->qid = map->quests.size();
- map->quests.push_back(q->quest);
- }
- CGTownInstance * CMapLoaderH3M::readTown(int castleID)
- {
- CGTownInstance * nt = new CGTownInstance();
- nt->identifier = 0;
- if(map->version > EMapFormat::ROE)
- {
- nt->identifier = read_le_u32(buffer + pos);
- pos += 4;
- }
- nt->tempOwner = buffer[pos];
- ++pos;
- if(readChar(buffer, pos))
- {
- // Has name
- nt->name = readString(buffer, pos);
- }
- // True if garrison isn't empty
- if(readChar(buffer, pos))
- {
- readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
- }
- nt->formation = buffer[pos];
- ++pos;
- // Custom buildings info
- if(readChar(buffer, pos))
- {
- // Built buildings
- for(int byte = 0; byte < 6; ++byte)
- {
- for(int bit = 0; bit < 8; ++bit)
- {
- if(buffer[pos] & (1 << bit))
- {
- nt->builtBuildings.insert(byte * 8 + bit);
- }
- }
- ++pos;
- }
- // Forbidden buildings
- for(int byte = 6; byte < 12; ++byte)
- {
- for(int bit = 0; bit < 8; ++bit)
- {
- if(buffer[pos] & (1 << bit))
- {
- nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
- }
- }
- ++pos;
- }
- nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
- }
- // Standard buildings
- else
- {
- if(readChar(buffer, pos))
- {
- // Has fort
- nt->builtBuildings.insert(EBuilding::FORT);
- }
- //means that set of standard building should be included
- nt->builtBuildings.insert(-50);
- }
- int ist = pos;
- if(map->version > EMapFormat::ROE)
- {
- for(; pos < ist + 9; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c != (c | static_cast<ui8>(std::pow(2., yy))))
- {
- nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
- }
- }
- }
- }
- }
- ist = pos;
- for(; pos < ist + 9; ++pos)
- {
- ui8 c = buffer[pos];
- for(int yy = 0; yy < 8; ++yy)
- {
- if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c != (c | static_cast<ui8>(std::pow(2., yy))))
- {
- nt->possibleSpells.push_back((pos - ist) * 8 + yy);
- }
- }
- }
- }
- // Read castle events
- int numberOfEvent = read_le_u32(buffer + pos);
- pos += 4;
- for(int gh = 0; gh < numberOfEvent; ++gh)
- {
- CCastleEvent * nce = new CCastleEvent();
- nce->town = nt;
- nce->name = readString(buffer, pos);
- nce->message = readString(buffer, pos);
- for(int x = 0; x < 7; ++x)
- {
- nce->resources[x] = read_le_u32(buffer + pos);
- pos += 4;
- }
- nce->players = buffer[pos];
- ++pos;
- if(map->version > EMapFormat::AB)
- {
- nce->humanAffected = buffer[pos];
- ++pos;
- }
- else
- {
- nce->humanAffected = true;
- }
- nce->computerAffected = buffer[pos];
- ++pos;
- nce->firstOccurence = read_le_u16(buffer + pos);
- pos += 2;
- nce->nextOccurence = buffer[pos];
- ++pos;
- pos += 17;
- // New buildings
- for(int byte = 0; byte < 6; ++byte)
- {
- for(int bit = 0; bit < 8; ++bit)
- {
- if(buffer[pos] & (1 << bit))
- {
- nce->buildings.insert(byte * 8 + bit);
- }
- }
- ++pos;
- }
- nce->buildings = convertBuildings(nce->buildings, castleID, false);
- nce->creatures.resize(7);
- for(int vv = 0; vv < 7; ++vv)
- {
- nce->creatures[vv] = read_le_u16(buffer + pos);
- pos += 2;
- }
- pos += 4;
- nt->events.push_back(nce);
- }
- if(map->version > EMapFormat::AB)
- {
- nt->alignment = buffer[pos];
- ++pos;
- }
- else
- {
- nt->alignment = 0xff;
- }
- pos += 3;
- nt->builded = 0;
- nt->destroyed = 0;
- nt->garrisonHero = nullptr;
- return nt;
- }
- std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
- {
- std::map<int, int> mapa;
- std::set<si32> ret;
- // Note: this file is parsed many times.
- const JsonNode config(ResourceID("config/buildings5.json"));
- BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
- {
- int town = entry["town"].Float();
- if (town == castleID || town == -1)
- {
- mapa[entry["h3"].Float()] = entry["vcmi"].Float();
- }
- }
- for(auto i = h3m.begin(); i != h3m.end(); ++i)
- {
- if(mapa[*i] >= 0)
- {
- ret.insert(mapa[*i]);
- }
- // horde buildings
- else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
- {
- int level = (mapa[*i]);
- //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
- ret.insert(level - 30);
- }
- else
- {
- tlog3 << "Conversion warning: unknown building " << *i << " in castle "
- << castleID << std::endl;
- }
- }
- if(addAuxiliary)
- {
- //village hall is always present
- ret.insert(EBuilding::VILLAGE_HALL);
- }
- if(ret.find(EBuilding::CITY_HALL) != ret.end())
- {
- ret.insert(EBuilding::EXTRA_CITY_HALL);
- }
- if(ret.find(EBuilding::TOWN_HALL) != ret.end())
- {
- ret.insert(EBuilding::EXTRA_TOWN_HALL);
- }
- if(ret.find(EBuilding::CAPITOL) != ret.end())
- {
- ret.insert(EBuilding::EXTRA_CAPITOL);
- }
- return ret;
- }
- void CMapLoaderH3M::readEvents()
- {
- int numberOfEvents = read_le_u32(buffer + pos);
- pos += 4;
- for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
- {
- CMapEvent * ne = new CMapEvent();
- ne->name = std::string();
- ne->message = std::string();
- int nameLen = read_le_u32(buffer + pos);
- pos += 4;
- for(int qq = 0; qq < nameLen; ++qq)
- {
- ne->name += buffer[pos];
- ++pos;
- }
- int messLen = read_le_u32(buffer + pos);
- pos += 4;
- for(int qq = 0; qq < messLen; ++qq)
- {
- ne->message +=buffer[pos];
- ++pos;
- }
- for(int k = 0; k < 7; ++k)
- {
- ne->resources[k] = read_le_u32(buffer + pos);
- pos += 4;
- }
- ne->players = buffer[pos];
- ++pos;
- if(map->version > EMapFormat::AB)
- {
- ne->humanAffected = buffer[pos];
- ++pos;
- }
- else
- {
- ne->humanAffected = true;
- }
- ne->computerAffected = buffer[pos];
- ++pos;
- ne->firstOccurence = read_le_u16(buffer + pos);
- pos += 2;
- ne->nextOccurence = buffer[pos];
- ++pos;
- char unknown[17];
- memcpy(unknown, buffer + pos, 17);
- pos += 17;
- map->events.push_back(ne);
- }
- }
- void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
- {
- for(int fx = 0; fx < 8; ++fx)
- {
- for(int fy = 0; fy < 6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
- {
- TerrainTile & curt = map->terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- ui8 CMapLoaderH3M::reverse(ui8 arg)
- {
- ui8 ret = 0;
- for(int i = 0; i < 8; ++i)
- {
- if((arg & (1 << i)) >> i)
- {
- ret |= (128 >> i);
- }
- }
- return ret;
- }
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