InputSourceTouch.cpp 7.9 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #ifdef VCMI_ANDROID
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #endif
  24. #ifdef VCMI_IOS
  25. #include "../ios/utils.h"
  26. #endif
  27. #include <SDL_events.h>
  28. #include <SDL_hints.h>
  29. #include <SDL_timer.h>
  30. InputSourceTouch::InputSourceTouch()
  31. : lastTapTimeTicks(0)
  32. {
  33. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  34. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  35. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  36. params.hapticFeedback = settings["general"]["hapticFeedback"].Bool();
  37. if (params.useRelativeMode)
  38. state = TouchState::RELATIVE_MODE;
  39. else
  40. state = TouchState::IDLE;
  41. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  42. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  43. #else
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  45. #endif
  46. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  47. }
  48. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  49. {
  50. switch(state)
  51. {
  52. case TouchState::RELATIVE_MODE:
  53. {
  54. Point screenSize = GH.screenDimensions();
  55. Point moveDistance {
  56. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  57. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  58. };
  59. GH.input().moveCursorPosition(moveDistance);
  60. if (CCS && CCS->curh)
  61. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  62. break;
  63. }
  64. case TouchState::IDLE:
  65. {
  66. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_SHORT:
  70. {
  71. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  72. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  73. state = TouchState::TAP_DOWN_PANNING;
  74. break;
  75. }
  76. case TouchState::TAP_DOWN_PANNING:
  77. {
  78. emitPanningEvent(tfinger);
  79. break;
  80. }
  81. case TouchState::TAP_DOWN_DOUBLE:
  82. {
  83. emitPinchEvent(tfinger);
  84. break;
  85. }
  86. case TouchState::TAP_DOWN_LONG:
  87. case TouchState::TAP_DOWN_LONG_AWAIT:
  88. {
  89. // no-op
  90. break;
  91. }
  92. }
  93. }
  94. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  95. {
  96. // FIXME: better place to update potentially changed settings?
  97. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  98. lastTapTimeTicks = tfinger.timestamp;
  99. switch(state)
  100. {
  101. case TouchState::RELATIVE_MODE:
  102. {
  103. if(tfinger.x > 0.5)
  104. {
  105. if (tfinger.y < 0.5)
  106. GH.events().dispatchShowPopup(GH.getCursorPosition());
  107. else
  108. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  109. }
  110. break;
  111. }
  112. case TouchState::IDLE:
  113. {
  114. lastTapPosition = convertTouchToMouse(tfinger);
  115. GH.input().setCursorPosition(lastTapPosition);
  116. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  117. state = TouchState::TAP_DOWN_SHORT;
  118. break;
  119. }
  120. case TouchState::TAP_DOWN_SHORT:
  121. case TouchState::TAP_DOWN_PANNING:
  122. {
  123. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  124. state = TouchState::TAP_DOWN_DOUBLE;
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_DOUBLE:
  128. case TouchState::TAP_DOWN_LONG:
  129. case TouchState::TAP_DOWN_LONG_AWAIT:
  130. {
  131. // no-op
  132. break;
  133. }
  134. }
  135. }
  136. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  137. {
  138. switch(state)
  139. {
  140. case TouchState::RELATIVE_MODE:
  141. {
  142. if(tfinger.x > 0.5)
  143. {
  144. if (tfinger.y < 0.5)
  145. GH.events().dispatchClosePopup(GH.getCursorPosition());
  146. else
  147. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  148. }
  149. break;
  150. }
  151. case TouchState::IDLE:
  152. {
  153. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  154. break;
  155. }
  156. case TouchState::TAP_DOWN_SHORT:
  157. {
  158. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  159. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  160. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  161. hapticFeedback();
  162. state = TouchState::IDLE;
  163. break;
  164. }
  165. case TouchState::TAP_DOWN_PANNING:
  166. {
  167. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  168. state = TouchState::IDLE;
  169. break;
  170. }
  171. case TouchState::TAP_DOWN_DOUBLE:
  172. {
  173. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  174. state = TouchState::TAP_DOWN_PANNING;
  175. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  176. {
  177. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  178. state = TouchState::IDLE;
  179. }
  180. break;
  181. }
  182. case TouchState::TAP_DOWN_LONG:
  183. {
  184. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  185. {
  186. state = TouchState::TAP_DOWN_LONG_AWAIT;
  187. }
  188. break;
  189. }
  190. case TouchState::TAP_DOWN_LONG_AWAIT:
  191. {
  192. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  193. {
  194. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  195. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  196. state = TouchState::IDLE;
  197. }
  198. break;
  199. }
  200. }
  201. }
  202. void InputSourceTouch::handleUpdate()
  203. {
  204. if ( state == TouchState::TAP_DOWN_SHORT)
  205. {
  206. uint32_t currentTime = SDL_GetTicks();
  207. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  208. {
  209. GH.events().dispatchShowPopup(GH.getCursorPosition());
  210. hapticFeedback();
  211. if (GH.windows().isTopWindowPopup())
  212. state = TouchState::TAP_DOWN_LONG;
  213. }
  214. }
  215. }
  216. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  217. {
  218. return convertTouchToMouse(tfinger.x, tfinger.y);
  219. }
  220. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  221. {
  222. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  223. }
  224. bool InputSourceTouch::hasTouchInputDevice() const
  225. {
  226. return SDL_GetNumTouchDevices() > 0;
  227. }
  228. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  229. {
  230. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  231. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  232. }
  233. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  234. {
  235. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  236. if (fingers < 2)
  237. return;
  238. bool otherFingerFound = false;
  239. double otherX;
  240. double otherY;
  241. for (int i = 0; i < fingers; ++i)
  242. {
  243. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  244. if (finger && finger->id != tfinger.fingerId)
  245. {
  246. otherX = finger->x * GH.screenDimensions().x;
  247. otherY = finger->y * GH.screenDimensions().y;
  248. otherFingerFound = true;
  249. break;
  250. }
  251. }
  252. if (!otherFingerFound)
  253. return; // should be impossible, but better to avoid weird edge cases
  254. float thisX = tfinger.x * GH.screenDimensions().x;
  255. float thisY = tfinger.y * GH.screenDimensions().y;
  256. float deltaX = tfinger.dx * GH.screenDimensions().x;
  257. float deltaY = tfinger.dy * GH.screenDimensions().y;
  258. float oldX = thisX - deltaX - otherX;
  259. float oldY = thisY - deltaY - otherY;
  260. float newX = thisX - otherX;
  261. float newY = thisY - otherY;
  262. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  263. double distanceNew = std::sqrt(newX * newX + newY + newY);
  264. if (distanceOld > params.pinchSensitivityThreshold)
  265. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  266. }
  267. void InputSourceTouch::hapticFeedback() {
  268. if(hapticFeedback)
  269. #if defined(VCMI_ANDROID)
  270. CAndroidVMHelper vmHelper;
  271. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  272. #endif
  273. #if defined(VCMI_IOS)
  274. iOS_utils::hapticFeedback();
  275. #endif
  276. }
  277. }