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- /*
- * AIhelper.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AIPathfinder.h"
- #include "AIPathfinderConfig.h"
- #include "../../../CCallback.h"
- #include "../../../lib/mapping/CMap.h"
- std::vector<std::shared_ptr<AINodeStorage>> AIPathfinder::storagePool;
- std::map<HeroPtr, std::shared_ptr<AINodeStorage>> AIPathfinder::storageMap;
- boost::mutex AIPathfinder::storageMutex;
- AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai)
- :cb(cb), ai(ai)
- {
- }
- void AIPathfinder::clear()
- {
- boost::unique_lock<boost::mutex> storageLock(storageMutex);
- storageMap.clear();
- }
- std::vector<AIPath> AIPathfinder::getPathInfo(HeroPtr hero, int3 tile)
- {
- boost::unique_lock<boost::mutex> storageLock(storageMutex);
- std::shared_ptr<AINodeStorage> nodeStorage;
- if(!vstd::contains(storageMap, hero))
- {
- logAi->debug("Recalculate paths for %s", hero->name);
- if(storageMap.size() < storagePool.size())
- {
- nodeStorage = storagePool.at(storageMap.size());
- }
- else
- {
- nodeStorage = std::make_shared<AINodeStorage>(cb->getMapSize());
- storagePool.push_back(nodeStorage);
- }
- storageMap[hero] = nodeStorage;
-
- auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, nodeStorage);
- nodeStorage->setHero(hero.get());
- cb->calculatePaths(config, hero.get());
- }
- else
- {
- nodeStorage = storageMap.at(hero);
- }
- const TerrainTile * tileInfo = cb->getTile(tile, false);
- if(!tileInfo)
- {
- return std::vector<AIPath>();
- }
- return nodeStorage->getChainInfo(tile, !tileInfo->isWater());
- }
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