| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- /*
- * Goals.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "../VCAI.h"
- #include "../AIhelper.h"
- #include "../Goals/ExecuteHeroChain.h"
- #include "CaptureObjectsBehavior.h"
- #include "../AIUtility.h"
- #include "lib/mapping/CMap.h" //for victory conditions
- #include "lib/CPathfinder.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- std::string CaptureObjectsBehavior::toString() const {
- return "Capture objects";
- }
- Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
- Goals::TGoalVec tasks;
-
- auto captureObjects = [&](std::vector<const CGObjectInstance*> objs) -> void {
- if (objs.empty()) {
- return;
- }
- for (auto objToVisit : objs) {
- if(!shouldVisitObject(objToVisit))
- continue;
- const int3 pos = objToVisit->visitablePos();
- auto paths = ai->ah->getPathsToTile(pos);
- std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
- std::shared_ptr<ExecuteHeroChain> closestWay;
- for(auto & path : paths)
- {
- #ifdef VCMI_TRACE_PATHFINDER
- std::stringstream str;
- str << "Path found ";
- for(auto node : path.nodes)
- str << node.targetHero->name << "->" << node.coord.toString() << "; ";
- logAi->trace(str.str());
- #endif
- if(!shouldVisit(path.targetHero, objToVisit))
- continue;
-
- auto hero = path.targetHero;
- auto danger = path.getTotalDanger(hero);
- if(isSafeToVisit(hero, path.heroArmy, danger))
- {
- auto newWay = std::make_shared<ExecuteHeroChain>(path, objToVisit);
- waysToVisitObj.push_back(newWay);
- if(!closestWay || closestWay->evaluationContext.movementCost > newWay->evaluationContext.movementCost)
- closestWay = newWay;
- }
- }
-
- if(waysToVisitObj.empty())
- continue;
-
- for(auto way : waysToVisitObj)
- {
- way->evaluationContext.closestWayRatio
- = way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
- logAi->trace("Behavior %s found %s(%s), danger %d", toString(), way->name(), way->tile.toString(), way->evaluationContext.danger);
-
- tasks.push_back(sptr(*way));
- }
- }
- };
- if (specificObjects) {
- captureObjects(objectsToCapture);
- }
- else {
- captureObjects(std::vector<const CGObjectInstance*>(ai->visitableObjs.begin(), ai->visitableObjs.end()));
- }
- return tasks;
- }
- bool CaptureObjectsBehavior::shouldVisitObject(ObjectIdRef obj) const
- {
- const CGObjectInstance* objInstance = obj;
- if (!objInstance || objectTypes.size() && !vstd::contains(objectTypes, objInstance->ID.num)) {
- return false;
- }
- if (!objInstance || objectSubTypes.size() && !vstd::contains(objectSubTypes, objInstance->subID)) {
- return false;
- }
- const int3 pos = objInstance->visitablePos();
- if (vstd::contains(ai->alreadyVisited, objInstance)) {
- return false;
- }
- auto playerRelations = cb->getPlayerRelations(ai->playerID, objInstance->tempOwner);
- if (playerRelations != PlayerRelations::ENEMIES && !isWeeklyRevisitable(objInstance)) {
- return false;
- }
- //it may be hero visiting this obj
- //we don't try visiting object on which allied or owned hero stands
- // -> it will just trigger exchange windows and AI will be confused that obj behind doesn't get visited
- const CGObjectInstance * topObj = cb->getTopObj(obj->visitablePos());
- if (topObj->ID == Obj::HERO && cb->getPlayerRelations(ai->playerID, topObj->tempOwner) != PlayerRelations::ENEMIES)
- return false;
- else
- return true; //all of the following is met
- }
|