BasicTypes.cpp 6.6 KB

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  1. /*
  2. * BasicTypes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "GameConstants.h"
  13. #include "IGameSettings.h"
  14. #include "bonuses/BonusList.h"
  15. #include "bonuses/Bonus.h"
  16. #include "bonuses/IBonusBearer.h"
  17. #include <vcmi/Creature.h>
  18. #include <vcmi/Faction.h>
  19. #include <vcmi/FactionMember.h>
  20. #include <vcmi/FactionService.h>
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
  23. {
  24. auto native = getNativeTerrain();
  25. return native == terrain || native == ETerrainId::ANY_TERRAIN;
  26. }
  27. TerrainId AFactionMember::getNativeTerrain() const
  28. {
  29. //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
  30. //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
  31. return getBonusBearer()->hasBonusOfType(BonusType::TERRAIN_NATIVE)
  32. ? TerrainId::ANY_TERRAIN : getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  33. }
  34. int32_t AFactionMember::magicResistance() const
  35. {
  36. si32 val = getBonusBearer()->valOfBonuses(BonusType::MAGIC_RESISTANCE);
  37. vstd::amin (val, 100);
  38. return val;
  39. }
  40. int AFactionMember::getAttack(bool ranged) const
  41. {
  42. return getBonusBearer()->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
  43. }
  44. int AFactionMember::getDefense(bool ranged) const
  45. {
  46. return getBonusBearer()->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
  47. }
  48. int AFactionMember::getMinDamage(bool ranged) const
  49. {
  50. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
  51. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
  52. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  53. }
  54. int AFactionMember::getMaxDamage(bool ranged) const
  55. {
  56. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
  57. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax));
  58. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  59. }
  60. int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
  61. {
  62. int32_t maxGoodMorale = LIBRARY->engineSettings()->getDiceVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
  63. int32_t maxBadMorale = - (int32_t) LIBRARY->engineSettings()->getDiceVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
  64. if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
  65. {
  66. if(bonusList && !bonusList->empty())
  67. bonusList = std::make_shared<const BonusList>();
  68. return maxGoodMorale;
  69. }
  70. static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::MECHANICAL)).Or(Selector::type()(BonusType::UNDEAD))
  71. .Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
  72. static const std::string cachingStrUn = "AFactionMember::unaffectedByMoraleSelector";
  73. auto unaffected = getBonusBearer()->hasBonus(unaffectedByMoraleSelector, cachingStrUn);
  74. if(unaffected)
  75. {
  76. if(bonusList && !bonusList->empty())
  77. bonusList = std::make_shared<const BonusList>();
  78. return 0;
  79. }
  80. bonusList = getBonusBearer()->getBonusesOfType(BonusType::MORALE);
  81. return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
  82. }
  83. int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
  84. {
  85. int32_t maxGoodLuck = LIBRARY->engineSettings()->getDiceVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
  86. int32_t maxBadLuck = - (int32_t) LIBRARY->engineSettings()->getDiceVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
  87. if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
  88. {
  89. if(bonusList && !bonusList->empty())
  90. bonusList = std::make_shared<const BonusList>();
  91. return maxGoodLuck;
  92. }
  93. if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  94. {
  95. if(bonusList && !bonusList->empty())
  96. bonusList = std::make_shared<const BonusList>();
  97. return 0;
  98. }
  99. bonusList = getBonusBearer()->getBonusesOfType(BonusType::LUCK);
  100. return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
  101. }
  102. int AFactionMember::moraleVal() const
  103. {
  104. TConstBonusListPtr tmp = nullptr;
  105. return moraleValAndBonusList(tmp);
  106. }
  107. int AFactionMember::luckVal() const
  108. {
  109. TConstBonusListPtr tmp = nullptr;
  110. return luckValAndBonusList(tmp);
  111. }
  112. ui32 ACreature::getMaxHealth() const
  113. {
  114. auto value = getBonusBearer()->valOfBonuses(BonusType::STACK_HEALTH);
  115. return std::max(1, value); //never 0
  116. }
  117. ui32 ACreature::getMovementRange() const
  118. {
  119. //war machines cannot move
  120. if (getBonusBearer()->hasBonusOfType(BonusType::SIEGE_WEAPON))
  121. return 0;
  122. if (getBonusBearer()->hasBonusOfType(BonusType::BIND_EFFECT))
  123. return 0;
  124. return getBonusBearer()->valOfBonuses(BonusType::STACKS_SPEED);
  125. }
  126. int32_t ACreature::getInitiative(int turn) const
  127. {
  128. if (turn == 0)
  129. {
  130. return getBonusBearer()->valOfBonuses(BonusType::STACKS_SPEED);
  131. }
  132. else
  133. {
  134. const std::string cachingStrSS = "type_STACKS_SPEED_turns_" + std::to_string(turn);
  135. return getBonusBearer()->valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)), cachingStrSS);
  136. }
  137. }
  138. ui32 ACreature::getMovementRange(int turn) const
  139. {
  140. if (turn == 0)
  141. return getMovementRange();
  142. const std::string cachingStrSW = "type_SIEGE_WEAPON_turns_" + std::to_string(turn);
  143. const std::string cachingStrBE = "type_BIND_EFFECT_turns_" + std::to_string(turn);
  144. const std::string cachingStrSS = "type_STACKS_SPEED_turns_" + std::to_string(turn);
  145. //war machines cannot move
  146. if(getBonusBearer()->hasBonus(Selector::type()(BonusType::SIEGE_WEAPON).And(Selector::turns(turn)), cachingStrSW))
  147. return 0;
  148. if(getBonusBearer()->hasBonus(Selector::type()(BonusType::BIND_EFFECT).And(Selector::turns(turn)), cachingStrBE))
  149. return 0;
  150. return getBonusBearer()->valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)), cachingStrSS);
  151. }
  152. bool ACreature::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
  153. {
  154. static const std::string cachingStr = "ACreature::isLiving";
  155. static const CSelector selector = Selector::type()(BonusType::UNDEAD)
  156. .Or(Selector::type()(BonusType::NON_LIVING))
  157. .Or(Selector::type()(BonusType::MECHANICAL))
  158. .Or(Selector::type()(BonusType::GARGOYLE))
  159. .Or(Selector::type()(BonusType::SIEGE_WEAPON));
  160. return !getBonusBearer()->hasBonus(selector, cachingStr);
  161. }
  162. VCMI_LIB_NAMESPACE_END