| .. |
|
BattleActionProcessor.cpp
|
ffb31cc77c
support setting dice molecule for rolling morale and luck
|
8 months ago |
|
BattleActionProcessor.h
|
ecdd394bb1
Use BattleHex as const ref wherever possible
|
10 months ago |
|
BattleFlowProcessor.cpp
|
ffb31cc77c
support setting dice molecule for rolling morale and luck
|
8 months ago |
|
BattleFlowProcessor.h
|
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
|
11 months ago |
|
BattleProcessor.cpp
|
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
|
8 months ago |
|
BattleProcessor.h
|
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
|
1 year ago |
|
BattleResultProcessor.cpp
|
82506d5eff
Removed ConstTransitivePtr from StackLocation
|
8 months ago |
|
BattleResultProcessor.h
|
82506d5eff
Removed ConstTransitivePtr from StackLocation
|
8 months ago |