towneventdialog.h 1.3 KB

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  1. /*
  2. * towneventdialog.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../StdInc.h"
  12. #include <QDialog>
  13. #include "../lib/mapObjects/CGTownInstance.h"
  14. namespace Ui {
  15. class TownEventDialog;
  16. }
  17. class TownEventDialog : public QDialog
  18. {
  19. Q_OBJECT
  20. public:
  21. explicit TownEventDialog(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
  22. ~TownEventDialog();
  23. private slots:
  24. void onItemChanged(const QStandardItem * item);
  25. void on_TownEventDialog_finished(int result);
  26. void on_okButton_clicked();
  27. void setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState);
  28. private:
  29. void initPlayers();
  30. void initResources();
  31. void initBuildings();
  32. void initCreatures();
  33. QVariant playersToVariant();
  34. QVariantMap resourcesToVariant();
  35. QVariantList buildingsToVariant();
  36. QVariantList creaturesToVariant();
  37. QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
  38. Ui::TownEventDialog * ui;
  39. CGTownInstance & town;
  40. QListWidgetItem * townEventListItem;
  41. QMap<QString, QVariant> params;
  42. QStandardItemModel buildingsModel;
  43. };