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- /*
- * towneventdialog.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../StdInc.h"
- #include <QDialog>
- #include "../lib/mapObjects/CGTownInstance.h"
- namespace Ui {
- class TownEventDialog;
- }
- class TownEventDialog : public QDialog
- {
- Q_OBJECT
- public:
- explicit TownEventDialog(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
- ~TownEventDialog();
- private slots:
- void onItemChanged(const QStandardItem * item);
- void on_TownEventDialog_finished(int result);
- void on_okButton_clicked();
- void setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState);
- private:
- void initPlayers();
- void initResources();
- void initBuildings();
- void initCreatures();
- QVariant playersToVariant();
- QVariantMap resourcesToVariant();
- QVariantList buildingsToVariant();
- QVariantList creaturesToVariant();
- QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
- Ui::TownEventDialog * ui;
- CGTownInstance & town;
- QListWidgetItem * townEventListItem;
- QMap<QString, QVariant> params;
- QStandardItemModel buildingsModel;
- };
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