| .. |
|
IMapRendererContext.h
|
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
|
2 jaren geleden |
|
IMapRendererObserver.h
|
339bbce7b7
Added more checks to avoid potential nullptr dereference crash
|
2 jaren geleden |
|
MapRenderer.cpp
|
0c9e2d6fdd
Workaround for crash on map rendering
|
2 jaren geleden |
|
MapRenderer.h
|
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
|
2 jaren geleden |
|
MapRendererContext.cpp
|
bd4d2788ed
Split pathfinder into multiple smaller files
|
2 jaren geleden |
|
MapRendererContext.h
|
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
|
2 jaren geleden |
|
MapRendererContextState.cpp
|
243773b6ef
Renamed some adventure map files & classes
|
2 jaren geleden |
|
MapRendererContextState.h
|
58aa5c0427
Formatting
|
2 jaren geleden |
|
MapView.cpp
|
3c1892a7d2
adjust timing
|
2 jaren geleden |
|
MapView.h
|
9f51f42128
use fps in calculation
|
2 jaren geleden |
|
MapViewActions.cpp
|
4eecca2d9a
code review
|
2 jaren geleden |
|
MapViewActions.h
|
bd0f9bb280
preparation
|
2 jaren geleden |
|
MapViewCache.cpp
|
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
|
2 jaren geleden |
|
MapViewCache.h
|
1c82a10fdd
Fix graphical artifacts on map scaling
|
2 jaren geleden |
|
MapViewController.cpp
|
e9fb0c9b8c
Make object fade-out / fade-in instant on instant movement speed
|
2 jaren geleden |
|
MapViewController.h
|
e9fb0c9b8c
Make object fade-out / fade-in instant on instant movement speed
|
2 jaren geleden |
|
MapViewModel.cpp
|
1c82a10fdd
Fix graphical artifacts on map scaling
|
2 jaren geleden |
|
MapViewModel.h
|
3e9da333cf
Basic version of zoomable adventure map
|
2 jaren geleden |
|
mapHandler.cpp
|
44d16b32fe
Use API identical to std classes where possible
|
2 jaren geleden |
|
mapHandler.h
|
58aa5c0427
Formatting
|
2 jaren geleden |