CMT.cpp 31 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #include "CCastleInterface.h"
  51. #include "boost/filesystem/operations.hpp"
  52. #include <boost/algorithm/string.hpp>
  53. #include <boost/algorithm/string/replace.hpp>
  54. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  55. # include <fcntl.h>
  56. # include <io.h>
  57. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  58. #else
  59. # define SET_BINARY_MODE(file)
  60. #endif
  61. #ifdef _DEBUG
  62. CGameInfo* CGI;
  63. #endif
  64. #define CHUNK 16384
  65. const char * NAME = "VCMI pre-0.6";
  66. SDL_Color playerColorPalette[256]; //palette to make interface colors good
  67. SDL_Surface * ekran, * screen, * screen2;
  68. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  69. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  70. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  71. {
  72. std::vector<int> tempv = script->yourObjects();
  73. for (int i=0;i<tempv.size();i++)
  74. {
  75. (*mapa)[tempv[i]]=script;
  76. }
  77. CGI->state->cppscripts.insert(script);
  78. }
  79. void initGameState(CGameInfo * cgi)
  80. {
  81. cgi->state->day=0;
  82. /*********creating players entries in gs****************************************/
  83. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  84. {
  85. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  86. ins.second.color=ins.first;
  87. ins.second.serial=i;
  88. cgi->state->players.insert(ins);
  89. }
  90. /******************RESOURCES****************************************************/
  91. //TODO: zeby komputer dostawal inaczej niz gracz
  92. std::vector<int> startres;
  93. std::ifstream tis("config/startres.txt");
  94. int k;
  95. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  96. {
  97. tis >> k;
  98. for (int z=0;z<RESOURCE_QUANTITY;z++)
  99. tis>>k;
  100. }
  101. tis >> k;
  102. for (int i=0;i<RESOURCE_QUANTITY;i++)
  103. {
  104. tis >> k;
  105. startres.push_back(k);
  106. }
  107. tis.close();
  108. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  109. {
  110. (*i).second.resources.resize(RESOURCE_QUANTITY);
  111. for (int x=0;x<RESOURCE_QUANTITY;x++)
  112. (*i).second.resources[x] = startres[x];
  113. }
  114. /*************************HEROES************************************************/
  115. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  116. {
  117. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  118. continue;
  119. //CGHeroInstance * vhi = new CGHeroInstance();
  120. //*vhi=*(cgi->heroh->heroInstances[i]);
  121. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  122. vhi->subID = vhi->type->ID;
  123. if (vhi->level<1)
  124. {
  125. vhi->exp=40+rand()%50;
  126. vhi->level = 1;
  127. }
  128. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  129. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  130. {
  131. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  132. vhi->primSkills.resize(PRIMARY_SKILLS);
  133. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  134. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  135. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  136. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  137. vhi->mana = vhi->primSkills[3]*10;
  138. }
  139. if (!vhi->name.length())
  140. {
  141. vhi->name = vhi->type->name;
  142. }
  143. if (!vhi->biography.length())
  144. {
  145. vhi->biography = vhi->type->biography;
  146. }
  147. if (vhi->portrait < 0)
  148. vhi->portrait = vhi->type->ID;
  149. //initial army
  150. if (!vhi->army.slots.size())
  151. {
  152. int pom;
  153. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  154. if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
  155. vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
  156. else
  157. vhi->army.slots[0].second = +vhi->type->low1stack;
  158. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  159. if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
  160. vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
  161. else
  162. vhi->army.slots[1].second = vhi->type->low2stack;
  163. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  164. if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
  165. vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
  166. else
  167. vhi->army.slots[2].second = vhi->type->low3stack;
  168. }
  169. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  170. }
  171. /*************************FOG**OF**WAR******************************************/
  172. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  173. {
  174. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  175. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  176. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  177. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  178. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  179. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  180. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  181. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  182. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  183. k->second.fogOfWarMap[g][h][v] = 0;
  184. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  185. {
  186. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  187. {
  188. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  189. {
  190. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  191. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  192. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  193. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  194. }
  195. }
  196. }
  197. }
  198. /****************************TOWNS************************************************/
  199. for (int i=0;i<cgi->townh->townInstances.size();i++)
  200. {
  201. //CGTownInstance * vti = new CGTownInstance();
  202. //(*vti)=*(cgi->townh->townInstances[i]);
  203. CGTownInstance * vti =(cgi->townh->townInstances[i]);
  204. //vti->creatureIncome.resize(CREATURES_PER_TOWN);
  205. //vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  206. if (vti->name.length()==0) // if town hasn't name we draw it
  207. vti->name=vti->town->names[rand()%vti->town->names.size()];
  208. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  209. }
  210. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  211. {
  212. if(k->first==-1 || k->first==255)
  213. continue;
  214. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  215. {
  216. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  217. {
  218. for(int ch=0; ch<k->second.towns.size(); ++ch)
  219. {
  220. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  221. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  222. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  223. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  224. }
  225. }
  226. }
  227. }
  228. /****************************SCRIPTS************************************************/
  229. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  230. /****************************C++ OBJECT SCRIPTS************************************************/
  231. std::map<int,CCPPObjectScript*> scripts;
  232. CScriptCallback * csc = new CScriptCallback();
  233. csc->gs = cgi->state;
  234. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  235. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  236. handleCPPObjS(&scripts,new CPickable(csc));
  237. handleCPPObjS(&scripts,new CMines(csc));
  238. handleCPPObjS(&scripts,new CTownScript(csc));
  239. handleCPPObjS(&scripts,new CHeroScript(csc));
  240. handleCPPObjS(&scripts,new CMonsterS(csc));
  241. handleCPPObjS(&scripts,new CCreatureGen(csc));
  242. //created map
  243. /****************************LUA OBJECT SCRIPTS************************************************/
  244. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  245. for (int i=0; i<lf->size(); i++)
  246. {
  247. try
  248. {
  249. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  250. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  251. CLuaCallback::registerFuncs(objs->is);
  252. //objs
  253. for (int j=0; j<temp->size(); j++)
  254. {
  255. int obid ; //obj ID
  256. int dspos = (*temp)[j].find_first_of('_');
  257. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  258. std::string fname = (*temp)[j].substr(0,dspos);
  259. if (skrypty->find(obid)==skrypty->end())
  260. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  261. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  262. }
  263. delete temp;
  264. }HANDLE_EXCEPTION
  265. }
  266. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  267. std::string temps("newObject");
  268. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  269. {
  270. //c++ scripts
  271. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  272. {
  273. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  274. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  275. }
  276. else
  277. {
  278. CGI->objh->objInstances[i]->state = NULL;
  279. }
  280. // lua scripts
  281. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  282. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  283. }
  284. delete lf;
  285. }
  286. int _tmain(int argc, _TCHAR* argv[])
  287. {
  288. //std::ios_base::sync_with_stdio(0);
  289. //CLuaHandler luatest;
  290. //luatest.test();
  291. //CBIKHandler cb;
  292. //cb.open("CSECRET.BIK");
  293. THC timeHandler tmh;
  294. THC tmh.getDif();
  295. timeHandler pomtime;pomtime.getDif();
  296. int xx=0, yy=0, zz=0;
  297. SDL_Event sEvent;
  298. srand ( time(NULL) );
  299. SDL_Surface *temp;
  300. std::vector<SDL_Surface*> Sprites;
  301. float i;
  302. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  303. {
  304. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  305. //initializing important global surface
  306. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  307. int rmask = 0xff000000;
  308. int gmask = 0x00ff0000;
  309. int bmask = 0x0000ff00;
  310. int amask = 0x000000ff;
  311. #else
  312. int rmask = 0x000000ff;
  313. int gmask = 0x0000ff00;
  314. int bmask = 0x00ff0000;
  315. int amask = 0xff000000;
  316. #endif
  317. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  318. CPG=NULL;
  319. TTF_Init();
  320. atexit(TTF_Quit);
  321. atexit(SDL_Quit);
  322. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  323. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  324. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  325. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  326. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  327. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  328. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  329. CMusicHandler * mush = new CMusicHandler; //initializing audio
  330. mush->initMusics();
  331. //audio initialized
  332. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  333. {
  334. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  335. // well, there's no music, but most games don't break without music...
  336. }*/
  337. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  338. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  339. ekran = screen;
  340. SDL_WM_SetCaption(NAME,""); //set window title
  341. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  342. CGameInfo::mainObj = cgi;
  343. #ifdef _DEBUG
  344. CGI = cgi;
  345. #endif
  346. cgi->consoleh = new CConsoleHandler;
  347. cgi->mush = mush;
  348. cgi->curh = new CCursorHandler;
  349. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  350. cgi->spriteh = new CLodHandler;
  351. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  352. cgi->bitmaph = new CLodHandler;
  353. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  354. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  355. boost::filesystem::directory_iterator enddir;
  356. for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
  357. {
  358. if(boost::filesystem::is_regular(dir->status()))
  359. {
  360. std::string name = dir->path().leaf();
  361. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  362. boost::algorithm::replace_all(name,".BMP",".PCX");
  363. Entry * e = cgi->bitmaph->entries.znajdz(name);
  364. if(e)
  365. {
  366. e->offset = -1;
  367. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  368. }
  369. }
  370. }
  371. if(boost::filesystem::exists("Sprites"))
  372. {
  373. for (boost::filesystem::directory_iterator dir("Sprites");dir!=enddir;dir++)
  374. {
  375. if(boost::filesystem::is_regular(dir->status()))
  376. {
  377. std::string name = dir->path().leaf();
  378. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  379. boost::algorithm::replace_all(name,".BMP",".PCX");
  380. Entry * e = cgi->spriteh->entries.znajdz(name);
  381. if(e)
  382. {
  383. e->offset = -1;
  384. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  385. }
  386. }
  387. }
  388. }
  389. else
  390. std::cout<<"Warning: No sprites/ folder!"<<std::endl;
  391. THC std::cout<<"Scanning Data/ and Sprites/ folders: "<<tmh.getDif()<<std::endl;
  392. cgi->curh->initCursor();
  393. cgi->curh->showGraphicCursor();
  394. cgi->screenh = new CScreenHandler;
  395. cgi->screenh->initScreen();
  396. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  397. //colors initialization
  398. SDL_Color p;
  399. p.unused = 0;
  400. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  401. cgi->playerColors.push_back(p); //red
  402. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  403. cgi->playerColors.push_back(p); //blue
  404. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  405. cgi->playerColors.push_back(p);//tan
  406. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  407. cgi->playerColors.push_back(p); //green
  408. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  409. cgi->playerColors.push_back(p); //orange
  410. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  411. cgi->playerColors.push_back(p); //purple
  412. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  413. cgi->playerColors.push_back(p);//teal
  414. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  415. cgi->playerColors.push_back(p);//pink
  416. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  417. cgi->neutralColor = p;//gray
  418. //colors initialized
  419. //palette initialization
  420. std::string pals = cgi->bitmaph->getTextFile("PLAYERS.PAL");
  421. int startPoint = 24; //beginning byte; used to read
  422. for(int i=0; i<256; ++i)
  423. {
  424. SDL_Color col;
  425. col.r = pals[startPoint++];
  426. col.g = pals[startPoint++];
  427. col.b = pals[startPoint++];
  428. col.unused = pals[startPoint++];
  429. playerColorPalette[i] = col;
  430. }
  431. //palette initialized
  432. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  433. CMessage::init();
  434. cgi->townh = new CTownHandler;
  435. cgi->townh->loadNames();
  436. CAbilityHandler * abilh = new CAbilityHandler;
  437. abilh->loadAbilities();
  438. cgi->abilh = abilh;
  439. CHeroHandler * heroh = new CHeroHandler;
  440. heroh->loadHeroes();
  441. heroh->loadPortraits();
  442. cgi->heroh = heroh;
  443. cgi->generaltexth = new CGeneralTextHandler;
  444. cgi->generaltexth->load();
  445. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  446. //initializing hero flags
  447. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  448. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  449. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  450. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  451. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  452. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  453. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  454. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  455. for(int q=0; q<8; ++q)
  456. {
  457. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  458. {
  459. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  460. {
  461. for(int e=0; e<8; ++e)
  462. {
  463. Cimage nci;
  464. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  465. nci.groupNumber = 10;
  466. nci.imName = std::string();
  467. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  468. }
  469. o+=8;
  470. }
  471. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  472. {
  473. for(int e=0; e<8; ++e)
  474. {
  475. Cimage nci;
  476. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  477. nci.groupNumber = 11;
  478. nci.imName = std::string();
  479. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  480. }
  481. o+=8;
  482. }
  483. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  484. {
  485. for(int e=0; e<8; ++e)
  486. {
  487. Cimage nci;
  488. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  489. nci.groupNumber = 12;
  490. nci.imName = std::string();
  491. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  492. }
  493. o+=8;
  494. }
  495. }
  496. for(int ff=0; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  497. {
  498. SDL_SetColorKey(cgi->heroh->flags1[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  499. SDL_MapRGB(cgi->heroh->flags1[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  500. );
  501. }
  502. cgi->heroh->flags1[q]->alphaTransformed = true;
  503. }
  504. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  505. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  506. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  507. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  508. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  509. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  510. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  511. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  512. for(int q=0; q<8; ++q)
  513. {
  514. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  515. {
  516. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  517. {
  518. for(int e=0; e<8; ++e)
  519. {
  520. Cimage nci;
  521. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  522. nci.groupNumber = 10;
  523. nci.imName = std::string();
  524. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  525. }
  526. o+=8;
  527. }
  528. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  529. {
  530. for(int e=0; e<8; ++e)
  531. {
  532. Cimage nci;
  533. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  534. nci.groupNumber = 11;
  535. nci.imName = std::string();
  536. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  537. }
  538. o+=8;
  539. }
  540. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  541. {
  542. for(int e=0; e<8; ++e)
  543. {
  544. Cimage nci;
  545. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  546. nci.groupNumber = 12;
  547. nci.imName = std::string();
  548. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  549. }
  550. o+=8;
  551. }
  552. }
  553. for(int ff=0; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  554. {
  555. SDL_SetColorKey(cgi->heroh->flags2[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  556. SDL_MapRGB(cgi->heroh->flags2[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  557. );
  558. }
  559. cgi->heroh->flags2[q]->alphaTransformed = true;
  560. }
  561. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  562. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  563. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  564. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  565. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  566. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  567. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  568. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  569. for(int q=0; q<8; ++q)
  570. {
  571. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  572. {
  573. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  574. {
  575. for(int e=0; e<8; ++e)
  576. {
  577. Cimage nci;
  578. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  579. nci.groupNumber = 10;
  580. nci.imName = std::string();
  581. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  582. }
  583. o+=8;
  584. }
  585. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  586. {
  587. for(int e=0; e<8; ++e)
  588. {
  589. Cimage nci;
  590. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  591. nci.groupNumber = 11;
  592. nci.imName = std::string();
  593. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  594. }
  595. o+=8;
  596. }
  597. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  598. {
  599. for(int e=0; e<8; ++e)
  600. {
  601. Cimage nci;
  602. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  603. nci.groupNumber = 12;
  604. nci.imName = std::string();
  605. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  606. }
  607. o+=8;
  608. }
  609. }
  610. for(int ff=0; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  611. {
  612. SDL_SetColorKey(cgi->heroh->flags3[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  613. SDL_MapRGB(cgi->heroh->flags3[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  614. );
  615. }
  616. cgi->heroh->flags3[q]->alphaTransformed = true;
  617. }
  618. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  619. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  620. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  621. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  622. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  623. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  624. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  625. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  626. for(int q=0; q<8; ++q)
  627. {
  628. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  629. {
  630. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  631. {
  632. for(int e=0; e<8; ++e)
  633. {
  634. Cimage nci;
  635. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  636. nci.groupNumber = 10;
  637. nci.imName = std::string();
  638. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  639. }
  640. o+=8;
  641. }
  642. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  643. {
  644. for(int e=0; e<8; ++e)
  645. {
  646. Cimage nci;
  647. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  648. nci.groupNumber = 10;
  649. nci.groupNumber = 11;
  650. nci.imName = std::string();
  651. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  652. }
  653. o+=8;
  654. }
  655. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  656. {
  657. for(int e=0; e<8; ++e)
  658. {
  659. Cimage nci;
  660. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  661. nci.groupNumber = 10;
  662. nci.groupNumber = 12;
  663. nci.imName = std::string();
  664. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  665. }
  666. o+=8;
  667. }
  668. }
  669. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  670. {
  671. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  672. {
  673. for(int e=0; e<8; ++e)
  674. {
  675. Cimage nci;
  676. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  677. nci.groupNumber = 10;
  678. nci.groupNumber = 13;
  679. nci.imName = std::string();
  680. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  681. }
  682. o+=8;
  683. }
  684. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  685. {
  686. for(int e=0; e<8; ++e)
  687. {
  688. Cimage nci;
  689. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  690. nci.groupNumber = 10;
  691. nci.groupNumber = 14;
  692. nci.imName = std::string();
  693. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  694. }
  695. o+=8;
  696. }
  697. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  698. {
  699. for(int e=0; e<8; ++e)
  700. {
  701. Cimage nci;
  702. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  703. nci.groupNumber = 10;
  704. nci.groupNumber = 15;
  705. nci.imName = std::string();
  706. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  707. }
  708. o+=8;
  709. }
  710. }
  711. for(int ff=0; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  712. {
  713. SDL_SetColorKey(cgi->heroh->flags4[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  714. SDL_MapRGB(cgi->heroh->flags4[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  715. );
  716. }
  717. cgi->heroh->flags4[q]->alphaTransformed = true;
  718. }
  719. //hero flags initialized
  720. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  721. CPreGame * cpg = new CPreGame(); //main menu and submenus
  722. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  723. cpg->mush = mush;
  724. cgi->scenarioOps = cpg->runLoop();
  725. THC tmh.getDif();
  726. CArtHandler * arth = new CArtHandler;
  727. arth->loadArtifacts();
  728. cgi->arth = arth;
  729. THC std::cout<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
  730. CCreatureHandler * creh = new CCreatureHandler;
  731. creh->loadCreatures();
  732. cgi->creh = creh;
  733. THC std::cout<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
  734. CSpellHandler * spellh = new CSpellHandler;
  735. spellh->loadSpells();
  736. cgi->spellh = spellh;
  737. THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
  738. CBuildingHandler * buildh = new CBuildingHandler;
  739. buildh->loadBuildings();
  740. cgi->buildh = buildh;
  741. THC std::cout<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
  742. CObjectHandler * objh = new CObjectHandler;
  743. objh->loadObjects();
  744. cgi->objh = objh;
  745. THC std::cout<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
  746. cgi->dobjinfo = new CDefObjInfoHandler;
  747. cgi->dobjinfo->load();
  748. THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
  749. cgi->state = new CGameState();
  750. cgi->state->players = std::map<int, PlayerState>();
  751. THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
  752. cgi->pathf = new CPathfinder();
  753. THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
  754. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  755. cgi->consoleh->runConsole();
  756. THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
  757. THC std::cout<<"Handlers initailization (together): "<<tmh.getDif()<<std::endl;
  758. std::string mapname;
  759. //if(CPG->ourScenSel->mapsel.selected==0)
  760. // CPG->ourScenSel->mapsel.selected = 1; //only for tests
  761. if (CPG)
  762. mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  763. else
  764. {
  765. std::cout<<"Critical error: CPG==NULL"<<std::endl;
  766. }
  767. std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
  768. gzFile map = gzopen(mapname.c_str(),"rb");
  769. std::string mapstr;int pom;
  770. while((pom=gzgetc(map))>=0)
  771. {
  772. mapstr+=pom;
  773. }
  774. gzclose(map);
  775. unsigned char *initTable = new unsigned char[mapstr.size()];
  776. for(int ss=0; ss<mapstr.size(); ++ss)
  777. {
  778. initTable[ss] = mapstr[ss];
  779. }
  780. std::cout<<"done."<<std::endl;
  781. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  782. cgi->ac = ac;
  783. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  784. ac->deh3m();
  785. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  786. ac->loadDefs();
  787. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  788. CMapHandler * mh = new CMapHandler();
  789. cgi->mh = mh;
  790. mh->reader = ac;
  791. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  792. mh->init();
  793. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  794. initGameState(cgi);
  795. THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  796. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  797. {
  798. cgi->playerint.push_back(NULL);
  799. }*/
  800. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  801. {
  802. if(!cgi->scenarioOps.playerInfos[i].human)
  803. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  804. else
  805. {
  806. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  807. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  808. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  809. }
  810. }
  811. ///claculating FoWs for minimap
  812. /****************************Minimaps' FoW******************************************/
  813. for(int g=0; g<cgi->playerint.size(); ++g)
  814. {
  815. if(!cgi->playerint[g]->human)
  816. continue;
  817. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  818. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  819. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  820. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  821. {
  822. SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
  823. for (int i=0; i<mw; i++)
  824. {
  825. for (int j=0; j<mh; j++)
  826. {
  827. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  828. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  829. {
  830. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  831. }
  832. }
  833. }
  834. CSDL_Ext::update(pt);
  835. mm.FoW.push_back(pt);
  836. }
  837. }
  838. while(1) //main game loop, one execution per turn
  839. {
  840. cgi->consoleh->cb->newTurn();
  841. for (int i=0;i<cgi->playerint.size();i++)
  842. {
  843. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  844. try
  845. {
  846. cgi->playerint[i]->yourTurn();
  847. }HANDLE_EXCEPTION
  848. }
  849. }
  850. }
  851. else
  852. {
  853. printf("Something was wrong: %s/n", SDL_GetError());
  854. return -1;
  855. }
  856. }