CAmbarCendamo.cpp 76 KB

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  1. #include "../stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "CSemiDefHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "CObjectHandler.h"
  6. #include "CCastleHandler.h"
  7. #include "CTownHandler.h"
  8. #include "CDefObjInfoHandler.h"
  9. #include "../SDL_Extensions.h"
  10. #include "boost\filesystem.hpp"
  11. #include "../CGameState.h"
  12. #include "CLodHandler.h"
  13. #include <set>
  14. #include <iomanip>
  15. #include <sstream>
  16. #include "../CLua.h"
  17. int readInt(unsigned char * bufor, int bytCon)
  18. {
  19. int ret=0;
  20. int amp=1;
  21. for (int i=0; i<bytCon; i++)
  22. {
  23. ret+=bufor[i]*amp;
  24. amp*=256;
  25. }
  26. return ret;
  27. }
  28. unsigned int intPow(unsigned int a, unsigned int b)
  29. {
  30. unsigned int ret=1;
  31. for(int i=0; i<b; ++i)
  32. ret*=a;
  33. return ret;
  34. }
  35. unsigned char reverse(unsigned char arg)
  36. {
  37. unsigned char ret = 0;
  38. for (int i=0; i<8;i++)
  39. {
  40. if(((arg)&(1<<i))>>i)
  41. {
  42. ret |= (128>>i);
  43. }
  44. }
  45. return ret;
  46. }
  47. CAmbarCendamo::CAmbarCendamo (unsigned char * map)
  48. {
  49. bufor=map;
  50. }
  51. CAmbarCendamo::CAmbarCendamo (const char * tie)
  52. {
  53. is = new std::ifstream();
  54. is -> open(tie,std::ios::binary);
  55. is->seekg(0,std::ios::end); // na koniec
  56. andame = is->tellg(); // read length
  57. is->seekg(0,std::ios::beg); // wracamy na poczatek
  58. bufor = new unsigned char[andame]; // allocate memory
  59. is->read((char*)bufor, andame); // read map file to buffer
  60. is->close();
  61. delete is;
  62. }
  63. CAmbarCendamo::~CAmbarCendamo ()
  64. {// free memory
  65. for (int ii=0;ii<map.width;ii++)
  66. delete map.terrain[ii] ;
  67. delete map.terrain;
  68. delete bufor;
  69. }
  70. void CAmbarCendamo::teceDef()
  71. {
  72. //for (int i=0; i<map.defy.size(); i++)
  73. //{
  74. // std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
  75. // for (int j=0;j<46;j++)
  76. // {
  77. // (*of) << map.defy[i].bytes[j]<<std::endl;
  78. // }
  79. // of->close();
  80. // delete of;
  81. //}
  82. }
  83. std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
  84. {
  85. std::map<int,int> mapa;
  86. std::set<int> ret;
  87. std::ifstream b5("config/buildings5.txt");
  88. while(!b5.eof())
  89. {
  90. int a, b;
  91. b5 >> a >> b;
  92. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  93. b=21;
  94. mapa[a]=b;
  95. }
  96. for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  97. {
  98. if(mapa[*i]>=0)
  99. ret.insert(mapa[*i]);
  100. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  101. {
  102. int level = (-mapa[*i]);
  103. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  104. {
  105. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  106. ret.insert(25);
  107. else
  108. ret.insert(19);
  109. }
  110. else
  111. {
  112. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  113. ret.insert(24);
  114. else
  115. ret.insert(18);
  116. }
  117. }
  118. else
  119. {
  120. std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  121. }
  122. }
  123. ret.insert(10); //village hall is always present
  124. ret.insert(-1); //houses near v.hall / eyecandies
  125. ret.insert(-2); //terrain eyecandy, if -1 is used
  126. if(ret.find(11)!=ret.end())
  127. ret.insert(27);
  128. if(ret.find(12)!=ret.end())
  129. ret.insert(28);
  130. if(ret.find(13)!=ret.end())
  131. ret.insert(29);
  132. return ret;
  133. }
  134. void CAmbarCendamo::deh3m()
  135. {
  136. THC timeHandler th;
  137. th.getDif();
  138. map.version = (Eformat)bufor[0]; //wersja mapy
  139. map.areAnyPLayers = bufor[4]; //invalid on some maps
  140. map.height = map.width = bufor[5]; // wymiary mapy
  141. map.twoLevel = bufor[9]; //czy sa lochy
  142. map.terrain = new TerrainTile*[map.width]; // allocate memory
  143. for (int ii=0;ii<map.width;ii++)
  144. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  145. if (map.twoLevel)
  146. {
  147. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  148. for (int ii=0;ii<map.width;ii++)
  149. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  150. }
  151. int length = bufor[10]; //name length
  152. int i=14, pom;
  153. while (i-14<length) //read name
  154. map.name+=bufor[i++];
  155. length = bufor[i] + bufor[i+1]*256; //description length
  156. i+=4;
  157. for (pom=0;pom<length;pom++)
  158. map.description+=bufor[i++];
  159. map.difficulty = bufor[i++]; // reading map difficulty
  160. if(map.version != Eformat::RoE)
  161. {
  162. map.levelLimit = bufor[i++]; // hero level limit
  163. }
  164. else
  165. {
  166. map.levelLimit = 0;
  167. }
  168. for (pom=0;pom<8;pom++)
  169. {
  170. map.players[pom].canHumanPlay = bufor[i++];
  171. map.players[pom].canComputerPlay = bufor[i++];
  172. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
  173. {
  174. switch(map.version)
  175. {
  176. case Eformat::SoD: case Eformat::WoG:
  177. i+=13;
  178. break;
  179. case Eformat::AB:
  180. i+=12;
  181. break;
  182. case Eformat::RoE:
  183. i+=6;
  184. break;
  185. }
  186. continue;
  187. }
  188. map.players[pom].AITactic = bufor[i++];
  189. if(map.version == Eformat::SoD || map.version == Eformat::WoG)
  190. map.players[pom].p7= bufor[i++];
  191. map.players[pom].allowedFactions = 0;
  192. map.players[pom].allowedFactions += bufor[i++];
  193. if(map.version != Eformat::RoE)
  194. map.players[pom].allowedFactions += (bufor[i++])*256;
  195. map.players[pom].isFactionRandom = bufor[i++];
  196. map.players[pom].hasMainTown = bufor[i++];
  197. if (map.players[pom].hasMainTown)
  198. {
  199. if(map.version != Eformat::RoE)
  200. {
  201. map.players[pom].generateHeroAtMainTown = bufor[i++];
  202. map.players[pom].generateHero = bufor[i++];
  203. }
  204. else
  205. {
  206. map.players[pom].generateHeroAtMainTown = false;
  207. map.players[pom].generateHero = false;
  208. }
  209. map.players[pom].posOfMainTown.x = bufor[i++];
  210. map.players[pom].posOfMainTown.y = bufor[i++];
  211. map.players[pom].posOfMainTown.z = bufor[i++];
  212. }
  213. map.players[pom].p8= bufor[i++];
  214. map.players[pom].p9= bufor[i++];
  215. if(map.players[pom].p9!=0xff)
  216. {
  217. map.players[pom].mainHeroPortrait = bufor[i++];
  218. int nameLength = bufor[i++];
  219. i+=3;
  220. for (int pp=0;pp<nameLength;pp++)
  221. map.players[pom].mainHeroName+=bufor[i++];
  222. }
  223. if(map.version != Eformat::RoE)
  224. {
  225. i++; ////unknown byte
  226. int heroCount = bufor[i++];
  227. i+=3;
  228. for (int pp=0;pp<heroCount;pp++)
  229. {
  230. SheroName vv;
  231. vv.heroID=bufor[i++];
  232. int hnl = bufor[i++];
  233. i+=3;
  234. for (int zz=0;zz<hnl;zz++)
  235. {
  236. vv.heroName+=bufor[i++];
  237. }
  238. map.players[pom].heroesNames.push_back(vv);
  239. }
  240. }
  241. }
  242. map.victoryCondition = (EvictoryConditions)bufor[i++];
  243. if (map.victoryCondition != winStandard) //specific victory conditions
  244. {
  245. int nr;
  246. switch (map.victoryCondition) //read victory conditions
  247. {
  248. case artifact:
  249. {
  250. map.vicConDetails = new VicCon0();
  251. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  252. nr=(map.version==RoE ? 1 : 2);
  253. break;
  254. }
  255. case gatherTroop:
  256. {
  257. map.vicConDetails = new VicCon1();
  258. int temp1 = bufor[i+2];
  259. int temp2 = bufor[i+3];
  260. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  261. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
  262. nr=(map.version==RoE ? 5 : 6);
  263. break;
  264. }
  265. case gatherResource:
  266. {
  267. map.vicConDetails = new VicCon2();
  268. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  269. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  270. nr=5;
  271. break;
  272. }
  273. case buildCity:
  274. {
  275. map.vicConDetails = new VicCon3();
  276. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  277. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  278. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  279. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  280. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  281. nr=5;
  282. break;
  283. }
  284. case buildGrail:
  285. {
  286. map.vicConDetails = new VicCon4();
  287. if (bufor[i+4]>2)
  288. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  289. else
  290. {
  291. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  292. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  293. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  294. }
  295. nr=3;
  296. break;
  297. }
  298. case beatHero:
  299. {
  300. map.vicConDetails = new VicCon5();
  301. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  302. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  303. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  304. nr=3;
  305. break;
  306. }
  307. case captureCity:
  308. {
  309. map.vicConDetails = new VicCon6();
  310. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  311. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  312. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  313. nr=3;
  314. break;
  315. }
  316. case beatMonster:
  317. {
  318. map.vicConDetails = new VicCon7();
  319. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  320. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  321. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  322. nr=3;
  323. break;
  324. }
  325. case takeDwellings:
  326. {
  327. map.vicConDetails = new CspecificVictoryConidtions();
  328. nr=0;
  329. break;
  330. }
  331. case takeMines:
  332. {
  333. map.vicConDetails = new CspecificVictoryConidtions();
  334. nr=0;
  335. break;
  336. }
  337. case transportItem:
  338. {
  339. map.vicConDetails = new VicCona();
  340. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  341. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  342. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  343. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  344. nr=4;
  345. break;
  346. }
  347. }
  348. map.vicConDetails->allowNormalVictory = bufor[i++];
  349. map.vicConDetails->appliesToAI = bufor[i++];
  350. i+=nr;
  351. }
  352. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  353. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  354. {
  355. case lossCastle:
  356. {
  357. map.lossCondition.castlePos.x=bufor[i++];
  358. map.lossCondition.castlePos.y=bufor[i++];
  359. map.lossCondition.castlePos.z=bufor[i++];
  360. break;
  361. }
  362. case lossHero:
  363. {
  364. map.lossCondition.heroPos.x=bufor[i++];
  365. map.lossCondition.heroPos.y=bufor[i++];
  366. map.lossCondition.heroPos.z=bufor[i++];
  367. break;
  368. }
  369. case timeExpires:
  370. {
  371. map.lossCondition.timeLimit = readNormalNr(i++,2);
  372. i++;
  373. break;
  374. }
  375. }
  376. map.howManyTeams=bufor[i++]; //read number of teams
  377. if(map.howManyTeams>0) //read team numbers
  378. {
  379. for(int rr=0; rr<8; ++rr)
  380. {
  381. map.players[rr].team=bufor[i++];
  382. }
  383. }
  384. //reading allowed heroes (20 bytes)
  385. int ist;
  386. ist=i; //starting i for loop
  387. for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
  388. {
  389. unsigned char c = bufor[i];
  390. for(int yy=0; yy<8; ++yy)
  391. {
  392. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  393. {
  394. if(c == (c|((unsigned char)intPow(2, yy))))
  395. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
  396. else
  397. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
  398. }
  399. }
  400. }
  401. if(map.version>RoE) //probably reserved for further heroes
  402. i+=4;
  403. unsigned char disp = 0;
  404. if(map.version>=SoD)
  405. {
  406. disp = bufor[i++];
  407. map.disposedHeroes.resize(disp);
  408. for(int g=0; g<disp; ++g)
  409. {
  410. map.disposedHeroes[g].ID = bufor[i++];
  411. map.disposedHeroes[g].portrait = bufor[i++];
  412. int lenbuf = readNormalNr(i); i+=4;
  413. for (int zz=0; zz<lenbuf; zz++)
  414. map.disposedHeroes[g].name+=bufor[i++];
  415. int players = bufor[i++];
  416. for(int zz=0;zz<8;zz++)
  417. {
  418. int por = (1<<zz);
  419. if(players & por)
  420. map.disposedHeroes[g].players[zz] = true;
  421. else
  422. map.disposedHeroes[g].players[zz] = false;
  423. }
  424. }
  425. }
  426. //allowed heroes have been read
  427. unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
  428. i+=31; //omitting 0s
  429. //reading allowed artifacts //18 bytes
  430. if(map.version!=RoE)
  431. {
  432. ist=i; //starting i for loop
  433. for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
  434. {
  435. unsigned char c = bufor[i];
  436. for(int yy=0; yy<8; ++yy)
  437. {
  438. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  439. {
  440. if(c != (c|((unsigned char)intPow(2, yy))))
  441. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  442. else
  443. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  444. }
  445. }
  446. }//allowed artifacts have been read
  447. }
  448. //reading allowed spells (9 bytes)
  449. if(map.version>=SoD)
  450. {
  451. ist=i; //starting i for loop
  452. for(i; i<ist+9; ++i)
  453. {
  454. unsigned char c = bufor[i];
  455. for(int yy=0; yy<8; ++yy)
  456. {
  457. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  458. {
  459. if(c != (c|((unsigned char)intPow(2, yy))))
  460. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  461. else
  462. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  463. }
  464. }
  465. }
  466. //allowed spells have been read
  467. //allowed hero's abilities (4 bytes)
  468. ist=i; //starting i for loop
  469. for(i; i<ist+4; ++i)
  470. {
  471. unsigned char c = bufor[i];
  472. for(int yy=0; yy<8; ++yy)
  473. {
  474. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  475. {
  476. if(c != (c|((unsigned char)intPow(2, yy))))
  477. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
  478. else
  479. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
  480. }
  481. }
  482. }
  483. }
  484. //allowed hero's abilities have been read
  485. THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
  486. int rumNr = readNormalNr(i,4);i+=4;
  487. for (int it=0;it<rumNr;it++)
  488. {
  489. Rumor ourRumor;
  490. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  491. for (int zz=0; zz<nameL; zz++)
  492. ourRumor.name+=bufor[i++];
  493. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  494. for (int zz=0; zz<nameL; zz++)
  495. ourRumor.text+=bufor[i++];
  496. map.rumors.push_back(ourRumor); //add to our list
  497. }
  498. THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
  499. switch(map.version)
  500. {
  501. case WoG: case SoD:
  502. {
  503. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  504. {
  505. int custom = bufor[i++];
  506. if(!custom)
  507. continue;
  508. CHeroObjInfo * spec = new CHeroObjInfo;
  509. spec->type = CGI->heroh->heroes[z];
  510. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  511. if(isExp)
  512. {
  513. spec->experience = readNormalNr(i); i+=4;
  514. }
  515. else
  516. {
  517. spec->experience = 0;
  518. }
  519. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  520. if(nonstandardAbilities)
  521. {
  522. int howMany = readNormalNr(i); i+=4;
  523. for(int yy=0; yy<howMany; ++yy)
  524. {
  525. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  526. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  527. }
  528. }
  529. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  530. int artmask = map.version == RoE ? 0xff : 0xffff;
  531. int artidlen = map.version == RoE ? 1 : 2;
  532. spec->artifWorn.resize(19);
  533. if(artSet)
  534. {
  535. //head art //1
  536. int id = readNormalNr(i, artidlen); i+=artidlen;
  537. if(id!=artmask)
  538. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  539. else
  540. spec->artifWorn[0] = NULL;
  541. //shoulders art //2
  542. id = readNormalNr(i, artidlen); i+=artidlen;
  543. if(id!=artmask)
  544. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  545. else
  546. spec->artifWorn[1] = NULL;
  547. //neck art //3
  548. id = readNormalNr(i, artidlen); i+=artidlen;
  549. if(id!=artmask)
  550. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  551. else
  552. spec->artifWorn[2] = NULL;
  553. //right hand art //4
  554. id = readNormalNr(i, artidlen); i+=artidlen;
  555. if(id!=artmask)
  556. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  557. else
  558. spec->artifWorn[3] = NULL;
  559. //left hand art //5
  560. id = readNormalNr(i, artidlen); i+=artidlen;
  561. if(id!=artmask)
  562. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  563. else
  564. spec->artifWorn[4] = NULL;
  565. //torso art //6
  566. id = readNormalNr(i, artidlen); i+=artidlen;
  567. if(id!=artmask)
  568. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  569. else
  570. spec->artifWorn[5] = NULL;
  571. //right hand ring //7
  572. id = readNormalNr(i, artidlen); i+=artidlen;
  573. if(id!=artmask)
  574. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  575. else
  576. spec->artifWorn[6] = NULL;
  577. //left hand ring //8
  578. id = readNormalNr(i, artidlen); i+=artidlen;
  579. if(id!=artmask)
  580. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  581. else
  582. spec->artifWorn[7] = NULL;
  583. //feet art //9
  584. id = readNormalNr(i, artidlen); i+=artidlen;
  585. if(id!=artmask)
  586. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  587. else
  588. spec->artifWorn[8] = NULL;
  589. //misc1 art //10
  590. id = readNormalNr(i, artidlen); i+=artidlen;
  591. if(id!=artmask)
  592. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  593. else
  594. spec->artifWorn[9] = NULL;
  595. //misc2 art //11
  596. id = readNormalNr(i, artidlen); i+=artidlen;
  597. if(id!=artmask)
  598. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  599. else
  600. spec->artifWorn[10] = NULL;
  601. //misc3 art //12
  602. id = readNormalNr(i, artidlen); i+=artidlen;
  603. if(id!=artmask)
  604. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  605. else
  606. spec->artifWorn[11] = NULL;
  607. //misc4 art //13
  608. id = readNormalNr(i, artidlen); i+=artidlen;
  609. if(id!=artmask)
  610. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  611. else
  612. spec->artifWorn[12] = NULL;
  613. //machine1 art //14
  614. id = readNormalNr(i, artidlen); i+=artidlen;
  615. if(id!=artmask)
  616. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  617. else
  618. spec->artifWorn[13] = NULL;
  619. //machine2 art //15
  620. id = readNormalNr(i, artidlen); i+=artidlen;
  621. if(id!=artmask)
  622. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  623. else
  624. spec->artifWorn[14] = NULL;
  625. //machine3 art //16
  626. id = readNormalNr(i, artidlen); i+=artidlen;
  627. if(id!=artmask)
  628. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  629. else
  630. spec->artifWorn[15] = NULL;
  631. //misc5 art //17
  632. if(map.version>=SoD)
  633. {
  634. i+=2;
  635. /*id = readNormalNr(i, artidlen); i+=artidlen;
  636. if(id!=artmask)
  637. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  638. else
  639. spec->artMisc5 = NULL;*/
  640. }
  641. //spellbook
  642. id = readNormalNr(i, artidlen); i+=artidlen;
  643. if(id!=artmask)
  644. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  645. else
  646. spec->artifWorn[17] = NULL;
  647. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  648. if(map.version>RoE)
  649. {
  650. id = readNormalNr(i, artidlen); i+=artidlen;
  651. if(id!=artmask)
  652. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  653. else
  654. spec->artifWorn[18] = NULL;
  655. }
  656. else
  657. i+=1;
  658. //bag artifacts //20
  659. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  660. if(amount>0)
  661. {
  662. for(int ss=0; ss<amount; ++ss)
  663. {
  664. id = readNormalNr(i, artidlen); i+=artidlen;
  665. if(id!=artmask)
  666. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  667. else
  668. spec->artifacts.push_back(NULL);
  669. }
  670. }
  671. } //artifacts
  672. else
  673. {
  674. spec->artifWorn[8] = NULL;
  675. spec->artifWorn[0] = NULL;
  676. spec->artifWorn[4] = NULL;
  677. spec->artifWorn[7] = NULL;
  678. spec->artifWorn[13] = NULL;
  679. spec->artifWorn[14] = NULL;
  680. spec->artifWorn[15] = NULL;
  681. spec->artifWorn[16] = NULL;
  682. spec->artifWorn[9] = NULL;
  683. spec->artifWorn[10] = NULL;
  684. spec->artifWorn[11] = NULL;
  685. spec->artifWorn[12] = NULL;
  686. spec->artifWorn[18] = NULL;
  687. spec->artifWorn[2] = NULL;
  688. spec->artifWorn[3] = NULL;
  689. spec->artifWorn[6] = NULL;
  690. spec->artifWorn[1] = NULL;
  691. spec->artifWorn[17] = NULL;
  692. spec->artifWorn[5] = NULL;
  693. }
  694. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  695. spec->artifacts.push_back(NULL);
  696. int customBio = bufor[i++];
  697. if(customBio)
  698. {
  699. int length = readNormalNr(i); i+=4;
  700. for (int zz=0; zz<length; zz++)
  701. spec->biography+=bufor[i++];
  702. }
  703. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  704. bool areSpells = bufor[i]; ++i;
  705. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  706. {
  707. int ist = i;
  708. for(i; i<ist+9; ++i)
  709. {
  710. unsigned char c = bufor[i];
  711. for(int yy=0; yy<8; ++yy)
  712. {
  713. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  714. {
  715. if(c == (c|((unsigned char)intPow(2, yy))))
  716. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  717. }
  718. }
  719. }
  720. }
  721. int customPrimSkills = bufor[i++];
  722. if(customPrimSkills)
  723. {
  724. spec->attack = bufor[i++];
  725. spec->defence = bufor[i++];
  726. spec->power = bufor[i++];
  727. spec->knowledge = bufor[i++];
  728. }
  729. else
  730. {
  731. spec->attack = -1;
  732. spec->defence = -1;
  733. spec->power = -1;
  734. spec->knowledge = -1;
  735. }
  736. map.predefinedHeroes.push_back(spec);
  737. }
  738. break;
  739. }
  740. case RoE:
  741. i+=0;
  742. break;
  743. }
  744. for (int c=0; c<map.width; c++) // reading terrain
  745. {
  746. for (int z=0; z<map.height; z++)
  747. {
  748. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  749. map.terrain[z][c].terview = bufor[i++];
  750. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  751. map.terrain[z][c].rivDir = bufor[i++];
  752. map.terrain[z][c].malle = (Eroad)bufor[i++];
  753. map.terrain[z][c].roadDir = bufor[i++];
  754. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  755. }
  756. }
  757. if (map.twoLevel) // read underground terrain
  758. {
  759. for (int c=0; c<map.width; c++) // reading terrain
  760. {
  761. for (int z=0; z<map.height; z++)
  762. {
  763. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  764. map.undergroungTerrain[z][c].terview = bufor[i++];
  765. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  766. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  767. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  768. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  769. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  770. }
  771. }
  772. }
  773. THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
  774. int defAmount = bufor[i]; // liczba defow
  775. defAmount = readNormalNr(i);
  776. i+=4;
  777. std::vector<std::string> defsToUnpack;
  778. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  779. {
  780. int nameLength = readNormalNr(i,4);i+=4;
  781. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  782. for (int cd=0;cd<nameLength;cd++)
  783. {
  784. vinya->name += bufor[i++];
  785. }
  786. //for (int v=0; v<42; v++) // read info
  787. //{
  788. // vinya->bytes[v] = bufor[i++];
  789. //}
  790. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  791. unsigned char bytes[12];
  792. for (int v=0; v<12; v++) // read info
  793. {
  794. bytes[v] = bufor[i++];
  795. }
  796. vinya->terrainAllowed = readNormalNr(i,2);i+=2;
  797. vinya->terrainMenu = readNormalNr(i,2);i+=2;
  798. vinya->id = readNormalNr(i,4);i+=4;
  799. vinya->subid = readNormalNr(i,4);i+=4;
  800. vinya->type = bufor[i++];
  801. vinya->printPriority = bufor[i++];
  802. for (int zi=0; zi<6; zi++)
  803. {
  804. vinya->blockMap[zi] = reverse(bytes[zi]);
  805. }
  806. for (int zi=0; zi<6; zi++)
  807. {
  808. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  809. }
  810. i+=16;
  811. map.defy.push_back(vinya); // add this def to the vector
  812. defsToUnpack.push_back(vinya->name);
  813. }
  814. THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
  815. ////loading objects
  816. int howManyObjs = readNormalNr(i, 4); i+=4;
  817. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  818. {
  819. //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
  820. CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
  821. nobj->id = CGameInfo::mainObj->objh->objInstances.size();
  822. nobj->pos.x = bufor[i++];
  823. nobj->pos.y = bufor[i++];
  824. nobj->pos.z = bufor[i++];
  825. int tempd = readNormalNr(i, 4); i+=4;
  826. nobj->defInfo = map.defy[tempd];
  827. nobj->ID = nobj->defInfo->id;
  828. nobj->subID = nobj->defInfo->subid;
  829. //nobj->defInfo = readNormalNr(i, 4); i+=4;
  830. //nobj->isHero = false;
  831. //nobj->moveDir = 0;
  832. //nobj->isStanding = true;
  833. //nobj->state->owner = 254; //a lot of objs will never have an owner
  834. //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
  835. // std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
  836. i+=5;
  837. unsigned char buff [30];
  838. for(int ccc=0; ccc<30; ++ccc)
  839. {
  840. buff[ccc] = bufor[i+ccc];
  841. }
  842. EDefType uu = getDefType(nobj->defInfo);
  843. int j = nobj->defInfo->id;
  844. int p = 99;
  845. switch(uu)
  846. {
  847. case EDefType::EVENTOBJ_DEF: //for event - objects
  848. {
  849. CEventObjInfo * spec = new CEventObjInfo;
  850. bool guardMess;
  851. guardMess = bufor[i]; ++i;
  852. if(guardMess)
  853. {
  854. int messLong = readNormalNr(i, 4); i+=4;
  855. if(messLong>0)
  856. {
  857. spec->isMessage = true;
  858. for(int yy=0; yy<messLong; ++yy)
  859. {
  860. spec->message +=bufor[i+yy];
  861. }
  862. i+=messLong;
  863. }
  864. spec->areGuarders = bufor[i]; ++i;
  865. if(spec->areGuarders)
  866. {
  867. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
  868. }
  869. i+=4;
  870. }
  871. else
  872. {
  873. spec->isMessage = false;
  874. spec->areGuarders = false;
  875. spec->message = std::string("");
  876. }
  877. spec->gainedExp = readNormalNr(i, 4); i+=4;
  878. spec->manaDiff = readNormalNr(i, 4); i+=4;
  879. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  880. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  881. spec->wood = readNormalNr(i); i+=4;
  882. spec->mercury = readNormalNr(i); i+=4;
  883. spec->ore = readNormalNr(i); i+=4;
  884. spec->sulfur = readNormalNr(i); i+=4;
  885. spec->crystal = readNormalNr(i); i+=4;
  886. spec->gems = readNormalNr(i); i+=4;
  887. spec->gold = readNormalNr(i); i+=4;
  888. spec->attack = readNormalNr(i, 1); ++i;
  889. spec->defence = readNormalNr(i, 1); ++i;
  890. spec->power = readNormalNr(i, 1); ++i;
  891. spec->knowledge = readNormalNr(i, 1); ++i;
  892. int gabn; //number of gained abilities
  893. gabn = readNormalNr(i, 1); ++i;
  894. for(int oo = 0; oo<gabn; ++oo)
  895. {
  896. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  897. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  898. }
  899. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  900. for(int oo = 0; oo<gart; ++oo)
  901. {
  902. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
  903. }
  904. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  905. for(int oo = 0; oo<gspel; ++oo)
  906. {
  907. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  908. }
  909. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  910. spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
  911. if(map.version>RoE)
  912. i+=gcre;
  913. i+=8;
  914. spec->availableFor = readNormalNr(i, 1); ++i;
  915. spec->computerActivate = readNormalNr(i, 1); ++i;
  916. spec->humanActivate = readNormalNr(i, 1); ++i;
  917. i+=4;
  918. nobj->info = spec;
  919. break;
  920. }
  921. case EDefType::HERO_DEF:
  922. {
  923. CHeroObjInfo * spec = new CHeroObjInfo;
  924. if(map.version>RoE)
  925. {
  926. spec->bytes[0] = bufor[i]; ++i;
  927. spec->bytes[1] = bufor[i]; ++i;
  928. spec->bytes[2] = bufor[i]; ++i;
  929. spec->bytes[3] = bufor[i]; ++i;
  930. }
  931. spec->player = bufor[i]; ++i;
  932. int typeBuf = readNormalNr(i, 1); ++i;
  933. if(typeBuf==0xff)
  934. spec->type = NULL;
  935. else
  936. spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
  937. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  938. if(isName)
  939. {
  940. int length = readNormalNr(i, 4); i+=4;
  941. for(int gg=0; gg<length; ++gg)
  942. {
  943. spec->name+=bufor[i]; ++i;
  944. }
  945. }
  946. else
  947. spec->name = std::string("");
  948. if(map.version>AB)
  949. {
  950. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  951. if(isExp)
  952. {
  953. spec->experience = readNormalNr(i); i+=4;
  954. }
  955. else
  956. spec->experience = 0;
  957. }
  958. else
  959. {
  960. spec->experience = readNormalNr(i); i+=4;
  961. }
  962. bool portrait=bufor[i]; ++i;
  963. if (portrait)
  964. i++; //TODO read portrait nr, save, open
  965. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  966. if(nonstandardAbilities)
  967. {
  968. int howMany = readNormalNr(i); i+=4;
  969. for(int yy=0; yy<howMany; ++yy)
  970. {
  971. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  972. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  973. }
  974. }
  975. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  976. spec->standardGarrison = standGarrison;
  977. if(standGarrison)
  978. {
  979. spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
  980. }
  981. bool form = bufor[i]; ++i; //formation
  982. spec->garrison.formation = form;
  983. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  984. int artmask = map.version == RoE ? 0xff : 0xffff;
  985. int artidlen = map.version == RoE ? 1 : 2;
  986. spec->artifWorn.resize(19);
  987. if(artSet)
  988. {
  989. //head art //1
  990. int id = readNormalNr(i, artidlen); i+=artidlen;
  991. if(id!=artmask)
  992. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  993. else
  994. spec->artifWorn[0] = NULL;
  995. //shoulders art //2
  996. id = readNormalNr(i, artidlen); i+=artidlen;
  997. if(id!=artmask)
  998. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  999. else
  1000. spec->artifWorn[1] = NULL;
  1001. //neck art //3
  1002. id = readNormalNr(i, artidlen); i+=artidlen;
  1003. if(id!=artmask)
  1004. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1005. else
  1006. spec->artifWorn[2] = NULL;
  1007. //right hand art //4
  1008. id = readNormalNr(i, artidlen); i+=artidlen;
  1009. if(id!=artmask)
  1010. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1011. else
  1012. spec->artifWorn[3] = NULL;
  1013. //left hand art //5
  1014. id = readNormalNr(i, artidlen); i+=artidlen;
  1015. if(id!=artmask)
  1016. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1017. else
  1018. spec->artifWorn[4] = NULL;
  1019. //torso art //6
  1020. id = readNormalNr(i, artidlen); i+=artidlen;
  1021. if(id!=artmask)
  1022. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1023. else
  1024. spec->artifWorn[5] = NULL;
  1025. //right hand ring //7
  1026. id = readNormalNr(i, artidlen); i+=artidlen;
  1027. if(id!=artmask)
  1028. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1029. else
  1030. spec->artifWorn[6] = NULL;
  1031. //left hand ring //8
  1032. id = readNormalNr(i, artidlen); i+=artidlen;
  1033. if(id!=artmask)
  1034. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1035. else
  1036. spec->artifWorn[7] = NULL;
  1037. //feet art //9
  1038. id = readNormalNr(i, artidlen); i+=artidlen;
  1039. if(id!=artmask)
  1040. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1041. else
  1042. spec->artifWorn[8] = NULL;
  1043. //misc1 art //10
  1044. id = readNormalNr(i, artidlen); i+=artidlen;
  1045. if(id!=artmask)
  1046. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1047. else
  1048. spec->artifWorn[9] = NULL;
  1049. //misc2 art //11
  1050. id = readNormalNr(i, artidlen); i+=artidlen;
  1051. if(id!=artmask)
  1052. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1053. else
  1054. spec->artifWorn[10] = NULL;
  1055. //misc3 art //12
  1056. id = readNormalNr(i, artidlen); i+=artidlen;
  1057. if(id!=artmask)
  1058. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1059. else
  1060. spec->artifWorn[11] = NULL;
  1061. //misc4 art //13
  1062. id = readNormalNr(i, artidlen); i+=artidlen;
  1063. if(id!=artmask)
  1064. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1065. else
  1066. spec->artifWorn[12] = NULL;
  1067. //machine1 art //14
  1068. id = readNormalNr(i, artidlen); i+=artidlen;
  1069. if(id!=artmask)
  1070. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1071. else
  1072. spec->artifWorn[13] = NULL;
  1073. //machine2 art //15
  1074. id = readNormalNr(i, artidlen); i+=artidlen;
  1075. if(id!=artmask)
  1076. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1077. else
  1078. spec->artifWorn[14] = NULL;
  1079. //machine3 art //16
  1080. id = readNormalNr(i, artidlen); i+=artidlen;
  1081. if(id!=artmask)
  1082. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1083. else
  1084. spec->artifWorn[15] = NULL;
  1085. //misc5 art //17
  1086. if(map.version>=SoD)
  1087. {
  1088. i+=2;
  1089. /*id = readNormalNr(i, artidlen); i+=artidlen;
  1090. if(id!=artmask)
  1091. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  1092. else
  1093. spec->artMisc5 = NULL;*/
  1094. }
  1095. //spellbook
  1096. id = readNormalNr(i, artidlen); i+=artidlen;
  1097. if(id!=artmask)
  1098. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1099. else
  1100. spec->artifWorn[17] = NULL;
  1101. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1102. if(map.version>RoE)
  1103. {
  1104. id = readNormalNr(i, artidlen); i+=artidlen;
  1105. if(id!=artmask)
  1106. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  1107. else
  1108. spec->artifWorn[18] = NULL;
  1109. }
  1110. else
  1111. i+=1;
  1112. //bag artifacts //20
  1113. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  1114. if(amount>0)
  1115. {
  1116. for(int ss=0; ss<amount; ++ss)
  1117. {
  1118. id = readNormalNr(i, artidlen); i+=artidlen;
  1119. if(id!=artmask)
  1120. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  1121. else
  1122. spec->artifacts.push_back(NULL);
  1123. }
  1124. }
  1125. } //artifacts
  1126. else
  1127. {
  1128. spec->artifWorn[8] = NULL;
  1129. spec->artifWorn[0] = NULL;
  1130. spec->artifWorn[4] = NULL;
  1131. spec->artifWorn[7] = NULL;
  1132. spec->artifWorn[13] = NULL;
  1133. spec->artifWorn[14] = NULL;
  1134. spec->artifWorn[15] = NULL;
  1135. spec->artifWorn[16] = NULL;
  1136. spec->artifWorn[9] = NULL;
  1137. spec->artifWorn[10] = NULL;
  1138. spec->artifWorn[11] = NULL;
  1139. spec->artifWorn[12] = NULL;
  1140. spec->artifWorn[18] = NULL;
  1141. spec->artifWorn[2] = NULL;
  1142. spec->artifWorn[3] = NULL;
  1143. spec->artifWorn[6] = NULL;
  1144. spec->artifWorn[1] = NULL;
  1145. spec->artifWorn[17] = NULL;
  1146. spec->artifWorn[5] = NULL;
  1147. }
  1148. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  1149. spec->artifacts.push_back(NULL);
  1150. spec->guardRange = readNormalNr(i, 1); ++i;
  1151. if(spec->guardRange == 0xff)
  1152. spec->isGuarding = false;
  1153. else
  1154. spec->isGuarding = true;
  1155. if(map.version>RoE)
  1156. {
  1157. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  1158. if(hasBiography)
  1159. {
  1160. int length = readNormalNr(i); i+=4;
  1161. int iStart = i;
  1162. i+=length;
  1163. for(int bb=0; bb<length; ++bb)
  1164. {
  1165. spec->biography+=bufor[iStart+bb];
  1166. }
  1167. }
  1168. spec->sex = !(bufor[i]); ++i;
  1169. }
  1170. //spells
  1171. if(map.version>AB)
  1172. {
  1173. bool areSpells = bufor[i]; ++i;
  1174. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  1175. {
  1176. int ist = i;
  1177. for(i; i<ist+9; ++i)
  1178. {
  1179. unsigned char c = bufor[i];
  1180. for(int yy=0; yy<8; ++yy)
  1181. {
  1182. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1183. {
  1184. if(c == (c|((unsigned char)intPow(2, yy))))
  1185. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1186. }
  1187. }
  1188. }
  1189. }
  1190. }
  1191. else if(map.version==AB) //we can read one spell
  1192. {
  1193. unsigned char buff = bufor[i]; ++i;
  1194. if(buff!=254)
  1195. {
  1196. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
  1197. }
  1198. }
  1199. //spells loaded
  1200. if(map.version>AB)
  1201. {
  1202. spec->defaultMainStats = bufor[i]; ++i;
  1203. if(spec->defaultMainStats)
  1204. {
  1205. spec->attack = bufor[i]; ++i;
  1206. spec->defence = bufor[i]; ++i;
  1207. spec->power = bufor[i]; ++i;
  1208. spec->knowledge = bufor[i]; ++i;
  1209. }
  1210. else
  1211. {
  1212. spec->attack = -1;
  1213. spec->defence = -1;
  1214. spec->power = -1;
  1215. spec->knowledge = -1;
  1216. }
  1217. }
  1218. else
  1219. {
  1220. spec->attack = -1;
  1221. spec->defence = -1;
  1222. spec->power = -1;
  1223. spec->knowledge = -1;
  1224. }
  1225. i+=16;
  1226. nobj->info = spec;
  1227. //////creating CHeroInstance
  1228. CGHeroInstance * nhi = new CGHeroInstance;
  1229. (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  1230. delete nobj;
  1231. nobj=nhi;
  1232. spec->myInstance = nhi;
  1233. //nobj->isHero = true;
  1234. (static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
  1235. nhi->isStanding = true;
  1236. nhi->exp = spec->experience;
  1237. nhi->level = CGI->heroh->level(nhi->exp);
  1238. nhi->primSkills.resize(PRIMARY_SKILLS);
  1239. nhi->artifWorn.resize(19);
  1240. nhi->primSkills[0] = spec->attack;
  1241. nhi->primSkills[1] = spec->defence;
  1242. nhi->primSkills[2] = spec->power;
  1243. nhi->primSkills[3] = spec->knowledge;
  1244. nhi->mana = spec->knowledge * 10;
  1245. nhi->movement = -1;
  1246. nhi->name = spec->name;
  1247. nhi->setOwner(spec->player);
  1248. nhi->pos = nobj->pos;
  1249. nhi->type = spec->type;
  1250. nhi->army = spec->garrison;
  1251. nhi->portrait = -1; // TODO: przypisywac portret
  1252. nhi->artifWorn[8] = spec->artifWorn[8];
  1253. nhi->artifWorn[0] = spec->artifWorn[0];
  1254. nhi->artifacts = spec->artifacts;
  1255. nhi->artifWorn[4] = spec->artifWorn[4];
  1256. nhi->artifWorn[7] = spec->artifWorn[7];
  1257. nhi->artifWorn[13] = spec->artifWorn[13];
  1258. nhi->artifWorn[14] = spec->artifWorn[14];
  1259. nhi->artifWorn[15] = spec->artifWorn[15];
  1260. nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
  1261. nhi->artifWorn[9] = spec->artifWorn[9];
  1262. nhi->artifWorn[10] = spec->artifWorn[10];
  1263. nhi->artifWorn[11] = spec->artifWorn[11];
  1264. nhi->artifWorn[12] = spec->artifWorn[12];
  1265. nhi->artifWorn[18] = spec->artifWorn[18];
  1266. nhi->artifWorn[2] = spec->artifWorn[2];
  1267. nhi->artifWorn[3] = spec->artifWorn[3];
  1268. nhi->artifWorn[6] = spec->artifWorn[6];
  1269. nhi->artifWorn[1] = spec->artifWorn[1];
  1270. nhi->artifWorn[17] = spec->artifWorn[17];
  1271. nhi->artifWorn[5] = spec->artifWorn[5];
  1272. for(int qq=0; qq<spec->abilities.size(); ++qq)
  1273. {
  1274. nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
  1275. }
  1276. if(nhi->ID==34)
  1277. CGI->heroh->heroInstances.push_back(nhi);
  1278. else
  1279. CGI->objh->objInstances.push_back(nhi);
  1280. break;
  1281. }
  1282. case CREATURES_DEF:
  1283. {
  1284. CCreatureObjInfo * spec = new CCreatureObjInfo;
  1285. if(map.version>RoE)
  1286. {
  1287. spec->bytes[0] = bufor[i]; ++i;
  1288. spec->bytes[1] = bufor[i]; ++i;
  1289. spec->bytes[2] = bufor[i]; ++i;
  1290. spec->bytes[3] = bufor[i]; ++i;
  1291. }
  1292. spec->number = readNormalNr(i, 2); i+=2;
  1293. spec->character = bufor[i]; ++i;
  1294. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1295. if(isMesTre)
  1296. {
  1297. int messLength = readNormalNr(i); i+=4;
  1298. if(messLength>0)
  1299. {
  1300. for(int tt=0; tt<messLength; ++tt)
  1301. {
  1302. spec->message += bufor[i]; ++i;
  1303. }
  1304. }
  1305. spec->wood = readNormalNr(i); i+=4;
  1306. spec->mercury = readNormalNr(i); i+=4;
  1307. spec->ore = readNormalNr(i); i+=4;
  1308. spec->sulfur = readNormalNr(i); i+=4;
  1309. spec->crytal = readNormalNr(i); i+=4;
  1310. spec->gems = readNormalNr(i); i+=4;
  1311. spec->gold = readNormalNr(i); i+=4;
  1312. int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1313. if(map.version==RoE)
  1314. {
  1315. if(artID!=0xff)
  1316. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1317. else
  1318. spec->gainedArtifact = NULL;
  1319. }
  1320. else
  1321. {
  1322. if(artID!=0xffff)
  1323. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1324. else
  1325. spec->gainedArtifact = NULL;
  1326. }
  1327. }
  1328. spec->neverFlees = bufor[i]; ++i;
  1329. spec->notGrowingTeam = bufor[i]; ++i;
  1330. i+=2;
  1331. nobj->info = spec;
  1332. break;
  1333. }
  1334. case EDefType::SIGN_DEF:
  1335. {
  1336. CSignObjInfo * spec = new CSignObjInfo;
  1337. int length = readNormalNr(i); i+=4;
  1338. for(int rr=0; rr<length; ++rr)
  1339. {
  1340. spec->message += bufor[i]; ++i;
  1341. }
  1342. i+=4;
  1343. nobj->info = spec;
  1344. break;
  1345. }
  1346. case EDefType::SEERHUT_DEF:
  1347. {
  1348. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  1349. if(map.version>RoE)
  1350. {
  1351. spec->missionType = bufor[i]; ++i;
  1352. switch(spec->missionType)
  1353. {
  1354. case 0:
  1355. i+=3;
  1356. continue;
  1357. case 1:
  1358. {
  1359. spec->m1level = readNormalNr(i); i+=4;
  1360. int limit = readNormalNr(i); i+=4;
  1361. if(limit == ((int)0xffffffff))
  1362. {
  1363. spec->isDayLimit = false;
  1364. spec->lastDay = -1;
  1365. }
  1366. else
  1367. {
  1368. spec->isDayLimit = true;
  1369. spec->lastDay = limit;
  1370. }
  1371. break;
  1372. }
  1373. case 2:
  1374. {
  1375. spec->m2attack = bufor[i]; ++i;
  1376. spec->m2defence = bufor[i]; ++i;
  1377. spec->m2power = bufor[i]; ++i;
  1378. spec->m2knowledge = bufor[i]; ++i;
  1379. int limit = readNormalNr(i); i+=4;
  1380. if(limit == ((int)0xffffffff))
  1381. {
  1382. spec->isDayLimit = false;
  1383. spec->lastDay = -1;
  1384. }
  1385. else
  1386. {
  1387. spec->isDayLimit = true;
  1388. spec->lastDay = limit;
  1389. }
  1390. break;
  1391. }
  1392. case 3:
  1393. {
  1394. spec->m3bytes[0] = bufor[i]; ++i;
  1395. spec->m3bytes[1] = bufor[i]; ++i;
  1396. spec->m3bytes[2] = bufor[i]; ++i;
  1397. spec->m3bytes[3] = bufor[i]; ++i;
  1398. int limit = readNormalNr(i); i+=4;
  1399. if(limit == ((int)0xffffffff))
  1400. {
  1401. spec->isDayLimit = false;
  1402. spec->lastDay = -1;
  1403. }
  1404. else
  1405. {
  1406. spec->isDayLimit = true;
  1407. spec->lastDay = limit;
  1408. }
  1409. break;
  1410. }
  1411. case 4:
  1412. {
  1413. spec->m4bytes[0] = bufor[i]; ++i;
  1414. spec->m4bytes[1] = bufor[i]; ++i;
  1415. spec->m4bytes[2] = bufor[i]; ++i;
  1416. spec->m4bytes[3] = bufor[i]; ++i;
  1417. int limit = readNormalNr(i); i+=4;
  1418. if(limit == ((int)0xffffffff))
  1419. {
  1420. spec->isDayLimit = false;
  1421. spec->lastDay = -1;
  1422. }
  1423. else
  1424. {
  1425. spec->isDayLimit = true;
  1426. spec->lastDay = limit;
  1427. }
  1428. break;
  1429. }
  1430. case 5:
  1431. {
  1432. int artNumber = bufor[i]; ++i;
  1433. for(int yy=0; yy<artNumber; ++yy)
  1434. {
  1435. int artid = readNormalNr(i, 2); i+=2;
  1436. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1437. }
  1438. int limit = readNormalNr(i); i+=4;
  1439. if(limit == ((int)0xffffffff))
  1440. {
  1441. spec->isDayLimit = false;
  1442. spec->lastDay = -1;
  1443. }
  1444. else
  1445. {
  1446. spec->isDayLimit = true;
  1447. spec->lastDay = limit;
  1448. }
  1449. break;
  1450. }
  1451. case 6:
  1452. {
  1453. int typeNumber = bufor[i]; ++i;
  1454. for(int hh=0; hh<typeNumber; ++hh)
  1455. {
  1456. int creType = readNormalNr(i, 2); i+=2;
  1457. int creNumb = readNormalNr(i, 2); i+=2;
  1458. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1459. spec->m6number.push_back(creNumb);
  1460. }
  1461. int limit = readNormalNr(i); i+=4;
  1462. if(limit == ((int)0xffffffff))
  1463. {
  1464. spec->isDayLimit = false;
  1465. spec->lastDay = -1;
  1466. }
  1467. else
  1468. {
  1469. spec->isDayLimit = true;
  1470. spec->lastDay = limit;
  1471. }
  1472. break;
  1473. }
  1474. case 7:
  1475. {
  1476. spec->m7wood = readNormalNr(i); i+=4;
  1477. spec->m7mercury = readNormalNr(i); i+=4;
  1478. spec->m7ore = readNormalNr(i); i+=4;
  1479. spec->m7sulfur = readNormalNr(i); i+=4;
  1480. spec->m7crystal = readNormalNr(i); i+=4;
  1481. spec->m7gems = readNormalNr(i); i+=4;
  1482. spec->m7gold = readNormalNr(i); i+=4;
  1483. int limit = readNormalNr(i); i+=4;
  1484. if(limit == ((int)0xffffffff))
  1485. {
  1486. spec->isDayLimit = false;
  1487. spec->lastDay = -1;
  1488. }
  1489. else
  1490. {
  1491. spec->isDayLimit = true;
  1492. spec->lastDay = limit;
  1493. }
  1494. break;
  1495. }
  1496. case 8:
  1497. {
  1498. int heroType = bufor[i]; ++i;
  1499. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  1500. int limit = readNormalNr(i); i+=4;
  1501. if(limit == ((int)0xffffffff))
  1502. {
  1503. spec->isDayLimit = false;
  1504. spec->lastDay = -1;
  1505. }
  1506. else
  1507. {
  1508. spec->isDayLimit = true;
  1509. spec->lastDay = limit;
  1510. }
  1511. break;
  1512. }
  1513. case 9:
  1514. {
  1515. spec->m9player = bufor[i]; ++i;
  1516. int limit = readNormalNr(i); i+=4;
  1517. if(limit == ((int)0xffffffff))
  1518. {
  1519. spec->isDayLimit = false;
  1520. spec->lastDay = -1;
  1521. }
  1522. else
  1523. {
  1524. spec->isDayLimit = true;
  1525. spec->lastDay = limit;
  1526. }
  1527. break;
  1528. }
  1529. }//internal switch end (seer huts)
  1530. int len1 = readNormalNr(i); i+=4;
  1531. for(int ee=0; ee<len1; ++ee)
  1532. {
  1533. spec->firstVisitText += bufor[i]; ++i;
  1534. }
  1535. int len2 = readNormalNr(i); i+=4;
  1536. for(int ee=0; ee<len2; ++ee)
  1537. {
  1538. spec->nextVisitText += bufor[i]; ++i;
  1539. }
  1540. int len3 = readNormalNr(i); i+=4;
  1541. for(int ee=0; ee<len3; ++ee)
  1542. {
  1543. spec->completedText += bufor[i]; ++i;
  1544. }
  1545. }
  1546. else //RoE
  1547. {
  1548. int artID = bufor[i]; ++i;
  1549. if(artID!=255) //not none quest
  1550. {
  1551. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
  1552. spec->missionType = 5;
  1553. }
  1554. else
  1555. {
  1556. spec->missionType = 255;
  1557. }
  1558. }
  1559. if(spec->missionType!=255)
  1560. {
  1561. unsigned char rewardType = bufor[i]; ++i;
  1562. spec->rewardType = rewardType;
  1563. switch(rewardType)
  1564. {
  1565. case 1:
  1566. {
  1567. spec->r1exp = readNormalNr(i); i+=4;
  1568. break;
  1569. }
  1570. case 2:
  1571. {
  1572. spec->r2mana = readNormalNr(i); i+=4;
  1573. break;
  1574. }
  1575. case 3:
  1576. {
  1577. spec->r3morale = bufor[i]; ++i;
  1578. break;
  1579. }
  1580. case 4:
  1581. {
  1582. spec->r4luck = bufor[i]; ++i;
  1583. break;
  1584. }
  1585. case 5:
  1586. {
  1587. spec->r5type = bufor[i]; ++i;
  1588. spec->r5amount = readNormalNr(i, 3); i+=3;
  1589. i+=1;
  1590. break;
  1591. }
  1592. case 6:
  1593. {
  1594. spec->r6type = bufor[i]; ++i;
  1595. spec->r6amount = bufor[i]; ++i;
  1596. break;
  1597. }
  1598. case 7:
  1599. {
  1600. int abid = bufor[i]; ++i;
  1601. spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
  1602. spec->r7level = bufor[i]; ++i;
  1603. break;
  1604. }
  1605. case 8:
  1606. {
  1607. int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1608. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1609. break;
  1610. }
  1611. case 9:
  1612. {
  1613. int spellid = bufor[i]; ++i;
  1614. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1615. break;
  1616. }
  1617. case 10:
  1618. {
  1619. if(map.version>RoE)
  1620. {
  1621. int creid = readNormalNr(i, 2); i+=2;
  1622. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1623. spec->r10amount = readNormalNr(i, 2); i+=2;
  1624. }
  1625. else
  1626. {
  1627. int creid = bufor[i]; ++i;
  1628. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1629. spec->r10amount = readNormalNr(i, 2); i+=2;
  1630. }
  1631. break;
  1632. }
  1633. }// end of internal switch
  1634. i+=2;
  1635. }
  1636. else //missionType==255
  1637. {
  1638. i+=3;
  1639. }
  1640. nobj->info = spec;
  1641. break;
  1642. }
  1643. case EDefType::WITCHHUT_DEF:
  1644. {
  1645. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1646. if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1647. {
  1648. ist=i; //starting i for loop
  1649. for(i; i<ist+4; ++i)
  1650. {
  1651. unsigned char c = bufor[i];
  1652. for(int yy=0; yy<8; ++yy)
  1653. {
  1654. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1655. {
  1656. if(c == (c|((unsigned char)intPow(2, yy))))
  1657. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
  1658. }
  1659. }
  1660. }
  1661. }
  1662. else //(RoE map)
  1663. {
  1664. for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
  1665. {
  1666. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
  1667. }
  1668. }
  1669. nobj->info = spec;
  1670. break;
  1671. }
  1672. case EDefType::SCHOLAR_DEF:
  1673. {
  1674. CScholarObjInfo * spec = new CScholarObjInfo;
  1675. spec->bonusType = bufor[i]; ++i;
  1676. switch(spec->bonusType)
  1677. {
  1678. case 0xff:
  1679. ++i;
  1680. break;
  1681. case 0:
  1682. spec->r0type = bufor[i]; ++i;
  1683. break;
  1684. case 1:
  1685. spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
  1686. break;
  1687. case 2:
  1688. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1689. break;
  1690. }
  1691. i+=6;
  1692. nobj->info = spec;
  1693. break;
  1694. }
  1695. case EDefType::GARRISON_DEF:
  1696. {
  1697. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1698. spec->player = bufor[i]; ++i;
  1699. i+=3;
  1700. spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
  1701. if(map.version > RoE)
  1702. {
  1703. spec->movableUnits = bufor[i]; ++i;
  1704. }
  1705. else
  1706. spec->movableUnits = true;
  1707. i+=8;
  1708. nobj->setOwner(spec->player);
  1709. nobj->info = spec;
  1710. break;
  1711. }
  1712. case EDefType::ARTIFACT_DEF:
  1713. {
  1714. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1715. bool areSettings = bufor[i]; ++i;
  1716. if(areSettings)
  1717. {
  1718. int messLength = readNormalNr(i, 4); i+=4;
  1719. for(int hh=0; hh<messLength; ++hh)
  1720. {
  1721. spec->message += bufor[i]; ++i;
  1722. }
  1723. bool areGuards = bufor[i]; ++i;
  1724. if(areGuards)
  1725. {
  1726. spec->areGuards = true;
  1727. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
  1728. }
  1729. else
  1730. spec->areGuards = false;
  1731. i+=4;
  1732. }
  1733. nobj->info = spec;
  1734. break;
  1735. }
  1736. case EDefType::RESOURCE_DEF:
  1737. {
  1738. CResourceObjInfo * spec = new CResourceObjInfo;
  1739. bool isMessGuard = bufor[i]; ++i;
  1740. if(isMessGuard)
  1741. {
  1742. int messLength = readNormalNr(i); i+=4;
  1743. for(int mm=0; mm<messLength; ++mm)
  1744. {
  1745. spec->message+=bufor[i]; ++i;
  1746. }
  1747. spec->areGuards = bufor[i]; ++i;
  1748. if(spec->areGuards)
  1749. {
  1750. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  1751. }
  1752. i+=4;
  1753. }
  1754. else
  1755. {
  1756. spec->areGuards = false;
  1757. }
  1758. spec->amount = readNormalNr(i); i+=4;
  1759. i+=4;
  1760. nobj->info = spec;
  1761. break;
  1762. }
  1763. case EDefType::TOWN_DEF:
  1764. {
  1765. CCastleObjInfo * spec = new CCastleObjInfo;
  1766. if(map.version!=RoE)
  1767. {
  1768. spec->bytes[0] = bufor[i]; ++i;
  1769. spec->bytes[1] = bufor[i]; ++i;
  1770. spec->bytes[2] = bufor[i]; ++i;
  1771. spec->bytes[3] = bufor[i]; ++i;
  1772. }
  1773. else
  1774. {
  1775. spec->bytes[0] = 0;
  1776. spec->bytes[1] = 0;
  1777. spec->bytes[2] = 0;
  1778. spec->bytes[3] = 0;
  1779. }
  1780. spec->player = bufor[i]; ++i;
  1781. bool hasName = bufor[i]; ++i;
  1782. if(hasName)
  1783. {
  1784. int len = readNormalNr(i); i+=4;
  1785. for(int gg=0; gg<len; ++gg)
  1786. {
  1787. spec->name += bufor[i]; ++i;
  1788. }
  1789. }
  1790. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1791. if(stGarr)
  1792. {
  1793. spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
  1794. }
  1795. spec->garrison.formation = bufor[i]; ++i;
  1796. spec->unusualBuildins = bufor[i]; ++i;
  1797. if(spec->unusualBuildins)
  1798. {
  1799. for(int ff=0; ff<12; ++ff)
  1800. {
  1801. spec->buildingSettings[ff] = bufor[i]; ++i;
  1802. }
  1803. }
  1804. else
  1805. {
  1806. spec->hasFort = bufor[i]; ++i;
  1807. }
  1808. int ist = i;
  1809. if(map.version>RoE)
  1810. {
  1811. for(i; i<ist+9; ++i)
  1812. {
  1813. unsigned char c = bufor[i];
  1814. for(int yy=0; yy<8; ++yy)
  1815. {
  1816. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1817. {
  1818. if(c == (c|((unsigned char)intPow(2, yy))))
  1819. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1820. }
  1821. }
  1822. }
  1823. }
  1824. ist = i;
  1825. for(i; i<ist+9; ++i)
  1826. {
  1827. unsigned char c = bufor[i];
  1828. for(int yy=0; yy<8; ++yy)
  1829. {
  1830. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1831. {
  1832. if(c != (c|((unsigned char)intPow(2, yy))))
  1833. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1834. }
  1835. }
  1836. }
  1837. /////// reading castle events //////////////////////////////////
  1838. int numberOfEvent = readNormalNr(i); i+=4;
  1839. for(int gh = 0; gh<numberOfEvent; ++gh)
  1840. {
  1841. CCastleEvent nce;
  1842. int nameLen = readNormalNr(i); i+=4;
  1843. for(int ll=0; ll<nameLen; ++ll)
  1844. {
  1845. nce.name += bufor[i]; ++i;
  1846. }
  1847. int messLen = readNormalNr(i); i+=4;
  1848. for(int ll=0; ll<messLen; ++ll)
  1849. {
  1850. nce.message += bufor[i]; ++i;
  1851. }
  1852. nce.wood = readNormalNr(i); i+=4;
  1853. nce.mercury = readNormalNr(i); i+=4;
  1854. nce.ore = readNormalNr(i); i+=4;
  1855. nce.sulfur = readNormalNr(i); i+=4;
  1856. nce.crystal = readNormalNr(i); i+=4;
  1857. nce.gems = readNormalNr(i); i+=4;
  1858. nce.gold = readNormalNr(i); i+=4;
  1859. nce.players = bufor[i]; ++i;
  1860. if(map.version > AB)
  1861. {
  1862. nce.forHuman = bufor[i]; ++i;
  1863. }
  1864. else
  1865. nce.forHuman = true;
  1866. nce.forComputer = bufor[i]; ++i;
  1867. nce.firstShow = readNormalNr(i, 2); i+=2;
  1868. nce.forEvery = bufor[i]; ++i;
  1869. i+=17;
  1870. for(int kk=0; kk<6; ++kk)
  1871. {
  1872. nce.bytes[kk] = bufor[i]; ++i;
  1873. }
  1874. for(int vv=0; vv<7; ++vv)
  1875. {
  1876. nce.gen[vv] = readNormalNr(i, 2); i+=2;
  1877. }
  1878. i+=4;
  1879. spec->events.push_back(nce);
  1880. }
  1881. spec->x = nobj->pos.x;
  1882. spec->y = nobj->pos.y;
  1883. spec->z = nobj->pos.z;
  1884. /////// castle events have been read ///////////////////////////
  1885. if(map.version > AB)
  1886. {
  1887. spec->alignment = bufor[i]; ++i;
  1888. }
  1889. else
  1890. spec->alignment = 0xff;
  1891. i+=3;
  1892. nobj->info = spec;
  1893. //////////// rewriting info to CTownInstance class /////////////////////
  1894. CGTownInstance * nt = new CGTownInstance();
  1895. (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  1896. delete nobj;
  1897. nobj = nt;
  1898. nt->identifier = readInt(spec->bytes,4);;
  1899. if(spec->unusualBuildins)
  1900. {
  1901. for(int byte=0;byte<6;byte++)
  1902. {
  1903. for(int bit=0;bit<8;bit++)
  1904. {
  1905. if(spec->buildingSettings[byte] & (1<<bit))
  1906. {
  1907. nt->h3mbuildings.insert(byte*8+bit);
  1908. }
  1909. }
  1910. }
  1911. for(int byte=6;byte<12;byte++)
  1912. {
  1913. for(int bit=0;bit<8;bit++)
  1914. {
  1915. if(spec->buildingSettings[byte] & (1<<bit))
  1916. {
  1917. nt->forbiddenBuildings.insert(byte*8+bit);
  1918. }
  1919. }
  1920. }
  1921. nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
  1922. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  1923. }
  1924. else
  1925. {
  1926. if(spec->hasFort)
  1927. {
  1928. nt->builtBuildings.insert(7);
  1929. }
  1930. nt->builtBuildings.insert(10);
  1931. nt->builtBuildings.insert(5);
  1932. nt->builtBuildings.insert(30);
  1933. if(rand()%2)
  1934. nt->builtBuildings.insert(31);
  1935. }
  1936. nt->setOwner(spec->player);
  1937. nt->town = &CGI->townh->towns[nt->defInfo->subid];
  1938. nt->builded = 0;
  1939. nt->destroyed = 0;
  1940. nt->name = spec->name;
  1941. nt->army = spec->garrison;
  1942. nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
  1943. nt->pos = int3(spec->x, spec->y, spec->z);
  1944. nt->possibleSpells = spec->possibleSpells;
  1945. nt->obligatorySpells = spec->obligatorySpells;
  1946. nt->availableSpells = std::vector<CSpell*>();
  1947. CGI->townh->townInstances.push_back(nt);
  1948. break;
  1949. }
  1950. case EDefType::PLAYERONLY_DEF:
  1951. {
  1952. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1953. spec->player = bufor[i]; ++i;
  1954. i+=3;
  1955. nobj->setOwner(spec->player);
  1956. nobj->info = spec;
  1957. break;
  1958. }
  1959. case EDefType::SHRINE_DEF:
  1960. {
  1961. CShrineObjInfo * spec = new CShrineObjInfo;
  1962. spec->spell = bufor[i]; i+=4;
  1963. nobj->info = spec;
  1964. break;
  1965. }
  1966. case EDefType::SPELLSCROLL_DEF:
  1967. {
  1968. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1969. bool messg = bufor[i]; ++i;
  1970. if(messg)
  1971. {
  1972. int mLength = readNormalNr(i); i+=4;
  1973. for(int vv=0; vv<mLength; ++vv)
  1974. {
  1975. spec->message += bufor[i]; ++i;
  1976. }
  1977. spec->areGuarders = bufor[i]; ++i;
  1978. if(spec->areGuarders)
  1979. {
  1980. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
  1981. }
  1982. i+=4;
  1983. }
  1984. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1985. i+=3;
  1986. nobj->info = spec;
  1987. break;
  1988. }
  1989. case EDefType::PANDORA_DEF:
  1990. {
  1991. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1992. bool messg = bufor[i]; ++i;
  1993. if(messg)
  1994. {
  1995. int mLength = readNormalNr(i); i+=4;
  1996. for(int vv=0; vv<mLength; ++vv)
  1997. {
  1998. spec->message += bufor[i]; ++i;
  1999. }
  2000. spec->areGuarders = bufor[i]; ++i;
  2001. if(spec->areGuarders)
  2002. {
  2003. spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  2004. }
  2005. i+=4;
  2006. }
  2007. ////// copied form event handling (seems to be similar)
  2008. spec->gainedExp = readNormalNr(i, 4); i+=4;
  2009. spec->manaDiff = readNormalNr(i, 4); i+=4;
  2010. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  2011. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  2012. spec->wood = readNormalNr(i); i+=4;
  2013. spec->mercury = readNormalNr(i); i+=4;
  2014. spec->ore = readNormalNr(i); i+=4;
  2015. spec->sulfur = readNormalNr(i); i+=4;
  2016. spec->crystal = readNormalNr(i); i+=4;
  2017. spec->gems = readNormalNr(i); i+=4;
  2018. spec->gold = readNormalNr(i); i+=4;
  2019. spec->attack = readNormalNr(i, 1); ++i;
  2020. spec->defence = readNormalNr(i, 1); ++i;
  2021. spec->power = readNormalNr(i, 1); ++i;
  2022. spec->knowledge = readNormalNr(i, 1); ++i;
  2023. int gabn; //number of gained abilities
  2024. gabn = readNormalNr(i, 1); ++i;
  2025. for(int oo = 0; oo<gabn; ++oo)
  2026. {
  2027. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  2028. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  2029. }
  2030. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  2031. for(int oo = 0; oo<gart; ++oo)
  2032. {
  2033. if(map.version > RoE)
  2034. {
  2035. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  2036. }
  2037. else
  2038. {
  2039. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 1)])); i+=1;
  2040. }
  2041. }
  2042. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  2043. for(int oo = 0; oo<gspel; ++oo)
  2044. {
  2045. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  2046. }
  2047. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  2048. spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
  2049. if(map.version > RoE)
  2050. i+=gcre;
  2051. i+=8;
  2052. nobj->info = spec;
  2053. ///////end of copied fragment
  2054. break;
  2055. }
  2056. case EDefType::GRAIL_DEF:
  2057. {
  2058. CGrailObjInfo * spec = new CGrailObjInfo;
  2059. spec->radius = readNormalNr(i); i+=4;
  2060. nobj->info = spec;
  2061. break;
  2062. }
  2063. case EDefType::CREGEN_DEF:
  2064. {
  2065. CCreGenObjInfo * spec = new CCreGenObjInfo;
  2066. spec->player = readNormalNr(i); i+=4;
  2067. spec->identifier = readNormalNr(i); i+=4;
  2068. if(!spec->identifier)
  2069. {
  2070. spec->asCastle = false;
  2071. spec->castles[0] = bufor[i]; ++i;
  2072. spec->castles[1] = bufor[i]; ++i;
  2073. }
  2074. else
  2075. {
  2076. spec->asCastle = true;
  2077. }
  2078. nobj->setOwner(spec->player);
  2079. nobj->info = spec;
  2080. break;
  2081. }
  2082. case EDefType::CREGEN2_DEF:
  2083. {
  2084. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  2085. spec->player = readNormalNr(i); i+=4;
  2086. spec->identifier = readNormalNr(i); i+=4;
  2087. if(!spec->identifier)
  2088. {
  2089. spec->asCastle = false;
  2090. spec->castles[0] = bufor[i]; ++i;
  2091. spec->castles[1] = bufor[i]; ++i;
  2092. }
  2093. else
  2094. {
  2095. spec->asCastle = true;
  2096. }
  2097. spec->minLevel = bufor[i]; ++i;
  2098. spec->maxLevel = bufor[i]; ++i;
  2099. //if(spec->maxLevel>7)
  2100. // spec->maxLevel = 7;
  2101. //if(spec->minLevel<1)
  2102. // spec->minLevel = 1;
  2103. nobj->setOwner(spec->player);
  2104. nobj->info = spec;
  2105. break;
  2106. }
  2107. case EDefType::CREGEN3_DEF:
  2108. {
  2109. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  2110. spec->player = bufor[i]; ++i;
  2111. i+=3;
  2112. spec->minLevel = bufor[i]; ++i;
  2113. spec->maxLevel = bufor[i]; ++i;
  2114. if(spec->maxLevel>7)
  2115. spec->maxLevel = 7;
  2116. if(spec->minLevel<1)
  2117. spec->minLevel = 1;
  2118. nobj->setOwner(spec->player);
  2119. nobj->info = spec;
  2120. break;
  2121. }
  2122. case EDefType::BORDERGUARD_DEF:
  2123. {
  2124. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  2125. spec->missionType = bufor[i]; ++i;
  2126. switch(spec->missionType)
  2127. {
  2128. case 0:
  2129. {
  2130. goto borderguardend;
  2131. break;
  2132. }
  2133. case 1:
  2134. {
  2135. spec->m1level = readNormalNr(i); i+=4;
  2136. int limit = readNormalNr(i); i+=4;
  2137. if(limit == ((int)0xffffffff))
  2138. {
  2139. spec->isDayLimit = false;
  2140. spec->lastDay = -1;
  2141. }
  2142. else
  2143. {
  2144. spec->isDayLimit = true;
  2145. spec->lastDay = limit;
  2146. }
  2147. break;
  2148. }
  2149. case 2:
  2150. {
  2151. spec->m2attack = bufor[i]; ++i;
  2152. spec->m2defence = bufor[i]; ++i;
  2153. spec->m2power = bufor[i]; ++i;
  2154. spec->m2knowledge = bufor[i]; ++i;
  2155. int limit = readNormalNr(i); i+=4;
  2156. if(limit == ((int)0xffffffff))
  2157. {
  2158. spec->isDayLimit = false;
  2159. spec->lastDay = -1;
  2160. }
  2161. else
  2162. {
  2163. spec->isDayLimit = true;
  2164. spec->lastDay = limit;
  2165. }
  2166. break;
  2167. }
  2168. case 3:
  2169. {
  2170. spec->m3bytes[0] = bufor[i]; ++i;
  2171. spec->m3bytes[1] = bufor[i]; ++i;
  2172. spec->m3bytes[2] = bufor[i]; ++i;
  2173. spec->m3bytes[3] = bufor[i]; ++i;
  2174. int limit = readNormalNr(i); i+=4;
  2175. if(limit == ((int)0xffffffff))
  2176. {
  2177. spec->isDayLimit = false;
  2178. spec->lastDay = -1;
  2179. }
  2180. else
  2181. {
  2182. spec->isDayLimit = true;
  2183. spec->lastDay = limit;
  2184. }
  2185. break;
  2186. }
  2187. case 4:
  2188. {
  2189. spec->m4bytes[0] = bufor[i]; ++i;
  2190. spec->m4bytes[1] = bufor[i]; ++i;
  2191. spec->m4bytes[2] = bufor[i]; ++i;
  2192. spec->m4bytes[3] = bufor[i]; ++i;
  2193. int limit = readNormalNr(i); i+=4;
  2194. if(limit == ((int)0xffffffff))
  2195. {
  2196. spec->isDayLimit = false;
  2197. spec->lastDay = -1;
  2198. }
  2199. else
  2200. {
  2201. spec->isDayLimit = true;
  2202. spec->lastDay = limit;
  2203. }
  2204. break;
  2205. }
  2206. case 5:
  2207. {
  2208. int artNumber = bufor[i]; ++i;
  2209. for(int yy=0; yy<artNumber; ++yy)
  2210. {
  2211. int artid = readNormalNr(i, 2); i+=2;
  2212. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  2213. }
  2214. int limit = readNormalNr(i); i+=4;
  2215. if(limit == ((int)0xffffffff))
  2216. {
  2217. spec->isDayLimit = false;
  2218. spec->lastDay = -1;
  2219. }
  2220. else
  2221. {
  2222. spec->isDayLimit = true;
  2223. spec->lastDay = limit;
  2224. }
  2225. break;
  2226. }
  2227. case 6:
  2228. {
  2229. int typeNumber = bufor[i]; ++i;
  2230. for(int hh=0; hh<typeNumber; ++hh)
  2231. {
  2232. int creType = readNormalNr(i, 2); i+=2;
  2233. int creNumb = readNormalNr(i, 2); i+=2;
  2234. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  2235. spec->m6number.push_back(creNumb);
  2236. }
  2237. int limit = readNormalNr(i); i+=4;
  2238. if(limit == ((int)0xffffffff))
  2239. {
  2240. spec->isDayLimit = false;
  2241. spec->lastDay = -1;
  2242. }
  2243. else
  2244. {
  2245. spec->isDayLimit = true;
  2246. spec->lastDay = limit;
  2247. }
  2248. break;
  2249. }
  2250. case 7:
  2251. {
  2252. spec->m7wood = readNormalNr(i); i+=4;
  2253. spec->m7mercury = readNormalNr(i); i+=4;
  2254. spec->m7ore = readNormalNr(i); i+=4;
  2255. spec->m7sulfur = readNormalNr(i); i+=4;
  2256. spec->m7crystal = readNormalNr(i); i+=4;
  2257. spec->m7gems = readNormalNr(i); i+=4;
  2258. spec->m7gold = readNormalNr(i); i+=4;
  2259. int limit = readNormalNr(i); i+=4;
  2260. if(limit == ((int)0xffffffff))
  2261. {
  2262. spec->isDayLimit = false;
  2263. spec->lastDay = -1;
  2264. }
  2265. else
  2266. {
  2267. spec->isDayLimit = true;
  2268. spec->lastDay = limit;
  2269. }
  2270. break;
  2271. }
  2272. case 8:
  2273. {
  2274. int heroType = bufor[i]; ++i;
  2275. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  2276. int limit = readNormalNr(i); i+=4;
  2277. if(limit == ((int)0xffffffff))
  2278. {
  2279. spec->isDayLimit = false;
  2280. spec->lastDay = -1;
  2281. }
  2282. else
  2283. {
  2284. spec->isDayLimit = true;
  2285. spec->lastDay = limit;
  2286. }
  2287. break;
  2288. }
  2289. case 9:
  2290. {
  2291. spec->m9player = bufor[i]; ++i;
  2292. int limit = readNormalNr(i); i+=4;
  2293. if(limit == ((int)0xffffffff))
  2294. {
  2295. spec->isDayLimit = false;
  2296. spec->lastDay = -1;
  2297. }
  2298. else
  2299. {
  2300. spec->isDayLimit = true;
  2301. spec->lastDay = limit;
  2302. }
  2303. break;
  2304. }
  2305. }//internal switch end (seer huts)
  2306. int len1 = readNormalNr(i); i+=4;
  2307. for(int ee=0; ee<len1; ++ee)
  2308. {
  2309. spec->firstVisitText += bufor[i]; ++i;
  2310. }
  2311. int len2 = readNormalNr(i); i+=4;
  2312. for(int ee=0; ee<len2; ++ee)
  2313. {
  2314. spec->nextVisitText += bufor[i]; ++i;
  2315. }
  2316. int len3 = readNormalNr(i); i+=4;
  2317. for(int ee=0; ee<len3; ++ee)
  2318. {
  2319. spec->completedText += bufor[i]; ++i;
  2320. }
  2321. nobj->info = spec;
  2322. borderguardend:
  2323. break;
  2324. }
  2325. case EDefType::HEROPLACEHOLDER_DEF:
  2326. {
  2327. i+=3; //TODO: handle it more properly
  2328. break;
  2329. }
  2330. } //end of main switch
  2331. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  2332. //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
  2333. }//*/ //end of loading objects; commented to make application work until it will be finished
  2334. ////objects loaded
  2335. THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
  2336. //processMap(defsToUnpack);
  2337. std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
  2338. THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
  2339. for (int i=0;i<dhandlers.size();i++)
  2340. {
  2341. map.defy[i]->handler=dhandlers[i];
  2342. CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
  2343. if(pom)
  2344. pom->handler=dhandlers[i];
  2345. else
  2346. std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
  2347. }
  2348. for(int vv=0; vv<map.defy.size(); ++vv)
  2349. {
  2350. if(map.defy[vv]->handler->alphaTransformed)
  2351. continue;
  2352. for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
  2353. {
  2354. map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
  2355. //SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
  2356. //SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
  2357. //map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
  2358. map.defy[vv]->handler->alphaTransformed = true;
  2359. }
  2360. }
  2361. THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
  2362. //loading events
  2363. int numberOfEvents = readNormalNr(i); i+=4;
  2364. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  2365. {
  2366. CMapEvent ne;
  2367. ne.name = std::string();
  2368. ne.message = std::string();
  2369. int nameLen = readNormalNr(i); i+=4;
  2370. for(int qq=0; qq<nameLen; ++qq)
  2371. {
  2372. ne.name += bufor[i]; ++i;
  2373. }
  2374. int messLen = readNormalNr(i); i+=4;
  2375. for(int qq=0; qq<messLen; ++qq)
  2376. {
  2377. ne.message +=bufor[i]; ++i;
  2378. }
  2379. ne.wood = readNormalNr(i); i+=4;
  2380. ne.mercury = readNormalNr(i); i+=4;
  2381. ne.ore = readNormalNr(i); i+=4;
  2382. ne.sulfur = readNormalNr(i); i+=4;
  2383. ne.crystal = readNormalNr(i); i+=4;
  2384. ne.gems = readNormalNr(i); i+=4;
  2385. ne.gold = readNormalNr(i); i+=4;
  2386. ne.players = bufor[i]; ++i;
  2387. if(map.version>AB)
  2388. {
  2389. ne.humanAffected = bufor[i]; ++i;
  2390. }
  2391. else
  2392. ne.humanAffected = true;
  2393. ne.computerAffected = bufor[i]; ++i;
  2394. ne.firstOccurence = bufor[i]; ++i;
  2395. ne.nextOccurence = bufor[i]; ++i;
  2396. i+=18;
  2397. map.events.push_back(ne);
  2398. }
  2399. }
  2400. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  2401. {
  2402. int ret=0;
  2403. int amp=1;
  2404. for (int i=0; i<bytCon; i++)
  2405. {
  2406. ret+=bufor[pos+i]*amp;
  2407. amp*=256;
  2408. }
  2409. if(cyclic && bytCon<4 && ret>=amp/2)
  2410. {
  2411. ret = ret-amp;
  2412. }
  2413. return ret;
  2414. }
  2415. void CAmbarCendamo::loadDefs()
  2416. {
  2417. std::set<int> loadedTypes;
  2418. for (int i=0; i<map.width; i++)
  2419. {
  2420. for (int j=0; j<map.width; j++)
  2421. {
  2422. if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
  2423. {
  2424. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
  2425. loadedTypes.insert(map.terrain[i][j].tertype);
  2426. defs.push_back(sdh);
  2427. }
  2428. if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
  2429. {
  2430. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
  2431. loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
  2432. defs.push_back(sdh);
  2433. }
  2434. }
  2435. }
  2436. }
  2437. EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
  2438. {
  2439. switch(a->id)
  2440. {
  2441. case 5: case 65: case 66: case 67: case 68: case 69:
  2442. return EDefType::ARTIFACT_DEF; //handled
  2443. case 6:
  2444. return EDefType::PANDORA_DEF; //hanled
  2445. case 26:
  2446. return EDefType::EVENTOBJ_DEF; //handled
  2447. case 33:
  2448. return EDefType::GARRISON_DEF; //handled
  2449. case 34: case 70: case 62: //70 - random hero //62 - prison
  2450. return EDefType::HERO_DEF; //handled
  2451. case 36:
  2452. return EDefType::GRAIL_DEF; //hanled
  2453. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  2454. return EDefType::PLAYERONLY_DEF; //handled
  2455. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  2456. return EDefType::CREATURES_DEF; //handled
  2457. case 59:
  2458. return EDefType::SIGN_DEF; //handled
  2459. case 77:
  2460. return EDefType::TOWN_DEF; //can be problematic, but handled
  2461. case 79: case 76:
  2462. return EDefType::RESOURCE_DEF; //handled
  2463. case 81:
  2464. return EDefType::SCHOLAR_DEF; //handled
  2465. case 83:
  2466. return EDefType::SEERHUT_DEF; //handled
  2467. case 91:
  2468. return EDefType::SIGN_DEF; //handled
  2469. case 88: case 89: case 90:
  2470. return SHRINE_DEF; //handled
  2471. case 93:
  2472. return SPELLSCROLL_DEF; //handled
  2473. case 98:
  2474. return EDefType::TOWN_DEF; //handled
  2475. case 113:
  2476. return EDefType::WITCHHUT_DEF; //handled
  2477. case 214:
  2478. return EDefType::HEROPLACEHOLDER_DEF; //partially handled
  2479. case 215:
  2480. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  2481. case 216:
  2482. return EDefType::CREGEN2_DEF; //handled
  2483. case 217:
  2484. return EDefType::CREGEN_DEF; //handled
  2485. case 218:
  2486. return EDefType::CREGEN3_DEF; //handled
  2487. case 219:
  2488. return EDefType::GARRISON_DEF; //handled
  2489. default:
  2490. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  2491. }
  2492. }
  2493. CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
  2494. {
  2495. if(map.version>RoE)
  2496. {
  2497. CCreatureSet ret;
  2498. std::pair<CCreature *, int> ins;
  2499. if(number>0 && readNormalNr(pos, 2)!=0xffff)
  2500. {
  2501. int rettt = readNormalNr(pos, 2);
  2502. if(rettt>32768)
  2503. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2504. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2505. ins.second = readNormalNr(pos+2, 2);
  2506. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2507. ret.slots.insert(tt);
  2508. }
  2509. if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
  2510. {
  2511. int rettt = readNormalNr(pos+4, 2);
  2512. if(rettt>32768)
  2513. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2514. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2515. ins.second = readNormalNr(pos+6, 2);
  2516. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2517. ret.slots.insert(tt);
  2518. }
  2519. if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
  2520. {
  2521. int rettt = readNormalNr(pos+8, 2);
  2522. if(rettt>32768)
  2523. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2524. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2525. ins.second = readNormalNr(pos+10, 2);
  2526. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2527. ret.slots.insert(tt);
  2528. }
  2529. if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
  2530. {
  2531. int rettt = readNormalNr(pos+12, 2);
  2532. if(rettt>32768)
  2533. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2534. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2535. ins.second = readNormalNr(pos+14, 2);
  2536. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2537. ret.slots.insert(tt);
  2538. }
  2539. if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
  2540. {
  2541. int rettt = readNormalNr(pos+16, 2);
  2542. if(rettt>32768)
  2543. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2544. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2545. ins.second = readNormalNr(pos+18, 2);
  2546. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2547. ret.slots.insert(tt);
  2548. }
  2549. if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
  2550. {
  2551. int rettt = readNormalNr(pos+20, 2);
  2552. if(rettt>32768)
  2553. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2554. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2555. ins.second = readNormalNr(pos+22, 2);
  2556. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2557. ret.slots.insert(tt);
  2558. }
  2559. if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
  2560. {
  2561. int rettt = readNormalNr(pos+24, 2);
  2562. if(rettt>32768)
  2563. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2564. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2565. ins.second = readNormalNr(pos+26, 2);
  2566. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2567. ret.slots.insert(tt);
  2568. }
  2569. return ret;
  2570. }
  2571. else
  2572. {
  2573. CCreatureSet ret;
  2574. std::pair<CCreature *, int> ins;
  2575. if(number>0 && readNormalNr(pos, 1)!=0xff)
  2576. {
  2577. int rettt = readNormalNr(pos, 1);
  2578. if(rettt>220)
  2579. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2580. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2581. ins.second = readNormalNr(pos+1, 2);
  2582. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2583. ret.slots.insert(tt);
  2584. }
  2585. if(number>1 && readNormalNr(pos+3, 1)!=0xff)
  2586. {
  2587. int rettt = readNormalNr(pos+3, 1);
  2588. if(rettt>220)
  2589. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2590. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2591. ins.second = readNormalNr(pos+4, 2);
  2592. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2593. ret.slots.insert(tt);
  2594. }
  2595. if(number>2 && readNormalNr(pos+6, 1)!=0xff)
  2596. {
  2597. int rettt = readNormalNr(pos+6, 1);
  2598. if(rettt>220)
  2599. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2600. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2601. ins.second = readNormalNr(pos+7, 2);
  2602. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2603. ret.slots.insert(tt);
  2604. }
  2605. if(number>3 && readNormalNr(pos+9, 1)!=0xff)
  2606. {
  2607. int rettt = readNormalNr(pos+9, 1);
  2608. if(rettt>220)
  2609. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2610. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2611. ins.second = readNormalNr(pos+10, 2);
  2612. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2613. ret.slots.insert(tt);
  2614. }
  2615. if(number>4 && readNormalNr(pos+12, 1)!=0xff)
  2616. {
  2617. int rettt = readNormalNr(pos+12, 1);
  2618. if(rettt>220)
  2619. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2620. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2621. ins.second = readNormalNr(pos+13, 2);
  2622. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2623. ret.slots.insert(tt);
  2624. }
  2625. if(number>5 && readNormalNr(pos+15, 1)!=0xff)
  2626. {
  2627. int rettt = readNormalNr(pos+15, 1);
  2628. if(rettt>220)
  2629. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2630. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2631. ins.second = readNormalNr(pos+16, 2);
  2632. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2633. ret.slots.insert(tt);
  2634. }
  2635. if(number>6 && readNormalNr(pos+18, 1)!=0xff)
  2636. {
  2637. int rettt = readNormalNr(pos+18, 1);
  2638. if(rettt>220)
  2639. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2640. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2641. ins.second = readNormalNr(pos+19, 2);
  2642. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2643. ret.slots.insert(tt);
  2644. }
  2645. return ret;
  2646. }
  2647. }
  2648. void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
  2649. {}