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NetPacksClient.cpp 38 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ClientNetPackVisitors.h"
  12. #include "Client.h"
  13. #include "CPlayerInterface.h"
  14. #include "windows/GUIClasses.h"
  15. #include "windows/CCastleInterface.h"
  16. #include "mapView/mapHandler.h"
  17. #include "adventureMap/AdventureMapInterface.h"
  18. #include "adventureMap/CInGameConsole.h"
  19. #include "battle/BattleInterface.h"
  20. #include "battle/BattleWindow.h"
  21. #include "GameEngine.h"
  22. #include "gui/WindowHandler.h"
  23. #include "widgets/MiscWidgets.h"
  24. #include "CMT.h"
  25. #include "GameChatHandler.h"
  26. #include "CServerHandler.h"
  27. #include "../CCallback.h"
  28. #include "../lib/filesystem/Filesystem.h"
  29. #include "../lib/filesystem/FileInfo.h"
  30. #include "../lib/serializer/Connection.h"
  31. #include "../lib/texts/CGeneralTextHandler.h"
  32. #include "../lib/VCMI_Lib.h"
  33. #include "../lib/mapping/CMap.h"
  34. #include "../lib/VCMIDirs.h"
  35. #include "../lib/spells/CSpellHandler.h"
  36. #include "../lib/CSoundBase.h"
  37. #include "../lib/StartInfo.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/mapObjects/CGMarket.h"
  40. #include "../lib/mapObjects/CGTownInstance.h"
  41. #include "../lib/gameState/CGameState.h"
  42. #include "../lib/CStack.h"
  43. #include "../lib/battle/BattleInfo.h"
  44. #include "../lib/GameConstants.h"
  45. #include "../lib/CPlayerState.h"
  46. // TODO: as Tow suggested these template should all be part of CClient
  47. // This will require rework spectator interface properly though
  48. template<typename T, typename ... Args, typename ... Args2>
  49. bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  50. {
  51. if(vstd::contains(cl.playerint, player))
  52. {
  53. ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
  54. return true;
  55. }
  56. return false;
  57. }
  58. template<typename T, typename ... Args, typename ... Args2>
  59. bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  60. {
  61. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  62. return called;
  63. }
  64. template<typename T, typename ... Args, typename ... Args2>
  65. void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  66. {
  67. if(vstd::contains(cl.battleints,player))
  68. ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
  69. if(cl.additionalBattleInts.count(player))
  70. {
  71. for(auto bInt : cl.additionalBattleInts[player])
  72. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  73. }
  74. }
  75. template<typename T, typename ... Args, typename ... Args2>
  76. void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  77. {
  78. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  79. }
  80. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  81. template<typename T, typename ... Args, typename ... Args2>
  82. void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  83. {
  84. for(auto pInt : cl.playerint)
  85. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  86. }
  87. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  88. template<typename T, typename ... Args, typename ... Args2>
  89. void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & battleID, void (T::*ptr)(Args...), Args2 && ...args)
  90. {
  91. assert(cl.gameState()->getBattle(battleID));
  92. if(!cl.gameState()->getBattle(battleID))
  93. {
  94. logGlobal->error("Attempt to call battle interface without ongoing battle!");
  95. return;
  96. }
  97. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::ATTACKER).color, ptr, std::forward<Args2>(args)...);
  98. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::DEFENDER).color, ptr, std::forward<Args2>(args)...);
  99. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  100. {
  101. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  102. }
  103. }
  104. void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
  105. {
  106. //todo: inform on actual resource set transferred
  107. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
  108. }
  109. void ApplyClientNetPackVisitor::visitSetPrimSkill(SetPrimSkill & pack)
  110. {
  111. const CGHeroInstance * h = cl.getHero(pack.id);
  112. if(!h)
  113. {
  114. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  115. return;
  116. }
  117. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
  118. }
  119. void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
  120. {
  121. const CGHeroInstance *h = cl.getHero(pack.id);
  122. if(!h)
  123. {
  124. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  125. return;
  126. }
  127. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
  128. }
  129. void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
  130. {
  131. const CGHeroInstance *h = cl.getHero(pack.hid);
  132. if(pack.start())
  133. {
  134. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
  135. }
  136. }
  137. void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
  138. {
  139. const CGHeroInstance *h = cl.getHero(pack.hid);
  140. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  141. if(settings["session"]["headless"].Bool())
  142. return;
  143. for(auto window : ENGINE->windows().findWindows<BattleWindow>())
  144. window->heroManaPointsChanged(h);
  145. }
  146. void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
  147. {
  148. const CGHeroInstance *h = cl.getHero(pack.hid);
  149. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  150. }
  151. void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
  152. {
  153. for(const auto & win : ENGINE->windows().findWindows<CMageGuildScreen>())
  154. win->updateSpells(pack.tid);
  155. }
  156. void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
  157. {
  158. for(auto &i : cl.playerint)
  159. {
  160. if(cl.getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && LOCPLINT == i.second.get())
  161. {
  162. LOCPLINT->waitWhileDialog();
  163. }
  164. if(cl.getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
  165. {
  166. if(pack.mode == ETileVisibility::REVEALED)
  167. i.second->tileRevealed(pack.tiles);
  168. else
  169. i.second->tileHidden(pack.tiles);
  170. }
  171. }
  172. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  173. }
  174. static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
  175. {
  176. auto obj1 = cl.getObj(army1);
  177. if(!obj1)
  178. {
  179. logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
  180. return;
  181. }
  182. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  183. if(army2 != ObjectInstanceID() && army2 != army1)
  184. {
  185. auto obj2 = cl.getObj(army2);
  186. if(!obj2)
  187. {
  188. logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
  189. return;
  190. }
  191. if(obj1->tempOwner != obj2->tempOwner)
  192. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  193. }
  194. }
  195. void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
  196. {
  197. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  198. }
  199. void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
  200. {
  201. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  202. }
  203. void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
  204. {
  205. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  206. }
  207. void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
  208. {
  209. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  210. }
  211. void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
  212. {
  213. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  214. }
  215. void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
  216. {
  217. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  218. }
  219. void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
  220. {
  221. if(!pack.moves.empty())
  222. {
  223. auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
  224. ? ObjectInstanceID()
  225. : pack.moves[0].dstArmy;
  226. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
  227. }
  228. }
  229. void ApplyClientNetPackVisitor::visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack)
  230. {
  231. if(!pack.moves.empty())
  232. {
  233. assert(pack.moves[0].srcArmy == pack.moves[0].dstArmy);
  234. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, ObjectInstanceID());
  235. }
  236. else if(!pack.changes.empty())
  237. {
  238. dispatchGarrisonChange(cl, pack.changes[0].army, ObjectInstanceID());
  239. }
  240. }
  241. void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
  242. {
  243. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactPut, pack.al);
  244. if(pack.askAssemble)
  245. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
  246. }
  247. void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack)
  248. {
  249. for(const auto & slotErase : pack.posPack)
  250. callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
  251. }
  252. void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
  253. {
  254. const auto dstOwner = cl.getOwner(pack.dstArtHolder);
  255. const auto applyMove = [this, &pack, dstOwner](std::vector<BulkMoveArtifacts::LinkedSlots> & artsPack)
  256. {
  257. for(const auto & slotToMove : artsPack)
  258. {
  259. const auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
  260. const auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
  261. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  262. if(slotToMove.askAssemble)
  263. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::askToAssembleArtifact, dstLoc);
  264. if(pack.interfaceOwner != dstOwner)
  265. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  266. }
  267. };
  268. size_t possibleAssemblyNumOfArts = 0;
  269. const auto calcPossibleAssemblyNumOfArts = [&possibleAssemblyNumOfArts](const auto & slotToMove)
  270. {
  271. if(slotToMove.askAssemble)
  272. possibleAssemblyNumOfArts++;
  273. };
  274. std::for_each(pack.artsPack0.cbegin(), pack.artsPack0.cend(), calcPossibleAssemblyNumOfArts);
  275. std::for_each(pack.artsPack1.cbegin(), pack.artsPack1.cend(), calcPossibleAssemblyNumOfArts);
  276. // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
  277. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart,
  278. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  279. if(pack.interfaceOwner != dstOwner)
  280. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart,
  281. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  282. applyMove(pack.artsPack0);
  283. if(!pack.artsPack1.empty())
  284. applyMove(pack.artsPack1);
  285. }
  286. void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
  287. {
  288. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
  289. }
  290. void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
  291. {
  292. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
  293. }
  294. void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
  295. {
  296. auto hero = cl.getHero(pack.heroId);
  297. auto obj = cl.getObj(pack.objId, false);
  298. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
  299. }
  300. void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
  301. {
  302. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  303. if(pack.newWeekNotification)
  304. {
  305. const auto & newWeek = *pack.newWeekNotification;
  306. std::string str = newWeek.text.toString();
  307. callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
  308. }
  309. }
  310. void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
  311. {
  312. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  313. switch(pack.who)
  314. {
  315. case GiveBonus::ETarget::OBJECT:
  316. {
  317. const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
  318. if(h)
  319. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
  320. }
  321. break;
  322. case GiveBonus::ETarget::PLAYER:
  323. {
  324. callInterfaceIfPresent(cl, pack.id.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
  325. }
  326. break;
  327. }
  328. }
  329. void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  330. {
  331. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  332. if(VLC && MAPHANDLER)
  333. {
  334. MAPHANDLER->onObjectFadeOut(obj, pack.initiator);
  335. MAPHANDLER->waitForOngoingAnimations();
  336. }
  337. }
  338. void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  339. {
  340. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  341. if(VLC && MAPHANDLER)
  342. {
  343. MAPHANDLER->onObjectFadeIn(obj, pack.initiator);
  344. MAPHANDLER->waitForOngoingAnimations();
  345. }
  346. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  347. }
  348. void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
  349. {
  350. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
  351. bool localHumanWinsGame = vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && pack.victoryLossCheckResult.victory();
  352. bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
  353. if(lastHumanEndsGame || localHumanWinsGame)
  354. {
  355. assert(adventureInt);
  356. if(adventureInt)
  357. {
  358. ENGINE->windows().popWindows(ENGINE->windows().count());
  359. adventureInt.reset();
  360. }
  361. CSH->showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
  362. }
  363. // In auto testing pack.mode we always close client if red pack.player won or lose
  364. if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
  365. {
  366. logAi->info("Red player %s. Ending game.", pack.victoryLossCheckResult.victory() ? "won" : "lost");
  367. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  368. }
  369. }
  370. void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
  371. {
  372. auto initInterfaces = [this]()
  373. {
  374. cl.initPlayerInterfaces();
  375. for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
  376. {
  377. if(cl.gameState()->isPlayerMakingTurn(player))
  378. {
  379. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  380. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
  381. }
  382. }
  383. };
  384. for(auto player : pack.players)
  385. {
  386. auto & plSettings = CSH->si->getIthPlayersSettings(player);
  387. if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
  388. {
  389. plSettings.connectedPlayerIDs.clear();
  390. cl.initPlayerEnvironments();
  391. initInterfaces();
  392. }
  393. else if(pack.playerConnectionId == CSH->logicConnection->connectionID)
  394. {
  395. plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
  396. cl.playerint.clear();
  397. initInterfaces();
  398. }
  399. }
  400. }
  401. void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
  402. {
  403. switch(pack.who)
  404. {
  405. case GiveBonus::ETarget::OBJECT:
  406. {
  407. const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
  408. if(h)
  409. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
  410. }
  411. break;
  412. case GiveBonus::ETarget::PLAYER:
  413. {
  414. //const PlayerState *p = gs.getPlayerState(pack.id);
  415. callInterfaceIfPresent(cl, pack.whoID.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
  416. }
  417. break;
  418. }
  419. }
  420. void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  421. {
  422. const CGObjectInstance *o = cl.getObj(pack.objectID);
  423. if(MAPHANDLER)
  424. MAPHANDLER->onObjectFadeOut(o, pack.initiator);
  425. //notify interfaces about removal
  426. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  427. {
  428. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  429. //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
  430. if(gs.isVisible(o, i->first) || (!cl.getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  431. i->second->objectRemoved(o, pack.initiator);
  432. }
  433. if(MAPHANDLER)
  434. MAPHANDLER->waitForOngoingAnimations();
  435. }
  436. void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  437. {
  438. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  439. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  440. i->second->objectRemovedAfter();
  441. }
  442. void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  443. {
  444. CGHeroInstance *h = gs.getHero(pack.id);
  445. if(MAPHANDLER)
  446. {
  447. switch (pack.result)
  448. {
  449. case TryMoveHero::EMBARK:
  450. MAPHANDLER->onBeforeHeroEmbark(h, pack.start, pack.end);
  451. break;
  452. case TryMoveHero::TELEPORTATION:
  453. MAPHANDLER->onBeforeHeroTeleported(h, pack.start, pack.end);
  454. break;
  455. case TryMoveHero::DISEMBARK:
  456. MAPHANDLER->onBeforeHeroDisembark(h, pack.start, pack.end);
  457. break;
  458. }
  459. MAPHANDLER->waitForOngoingAnimations();
  460. }
  461. }
  462. void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  463. {
  464. const CGHeroInstance *h = cl.getHero(pack.id);
  465. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  466. if(MAPHANDLER)
  467. {
  468. switch(pack.result)
  469. {
  470. case TryMoveHero::SUCCESS:
  471. MAPHANDLER->onHeroMoved(h, pack.start, pack.end);
  472. break;
  473. case TryMoveHero::EMBARK:
  474. MAPHANDLER->onAfterHeroEmbark(h, pack.start, pack.end);
  475. break;
  476. case TryMoveHero::TELEPORTATION:
  477. MAPHANDLER->onAfterHeroTeleported(h, pack.start, pack.end);
  478. break;
  479. case TryMoveHero::DISEMBARK:
  480. MAPHANDLER->onAfterHeroDisembark(h, pack.start, pack.end);
  481. break;
  482. }
  483. }
  484. PlayerColor player = h->tempOwner;
  485. for(auto &i : cl.playerint)
  486. if(cl.getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  487. i.second->tileRevealed(pack.fowRevealed);
  488. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  489. {
  490. if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
  491. continue;
  492. if(gs.isVisible(h->convertToVisitablePos(pack.start), i->first)
  493. || gs.isVisible(h->convertToVisitablePos(pack.end), i->first))
  494. {
  495. // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
  496. const bool verbose = cl.getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  497. i->second->heroMoved(pack, verbose);
  498. }
  499. }
  500. }
  501. void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
  502. {
  503. CGTownInstance *town = gs.getTown(pack.tid);
  504. for(const auto & id : pack.bid)
  505. {
  506. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 1);
  507. }
  508. // invalidate section of map view with our object and force an update
  509. if(MAPHANDLER)
  510. {
  511. MAPHANDLER->onObjectInstantRemove(town, town->getOwner());
  512. MAPHANDLER->onObjectInstantAdd(town, town->getOwner());
  513. }
  514. }
  515. void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
  516. {
  517. CGTownInstance * town = gs.getTown(pack.tid);
  518. for(const auto & id : pack.bid)
  519. {
  520. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 2);
  521. }
  522. // invalidate section of map view with our object and force an update
  523. if(MAPHANDLER)
  524. {
  525. MAPHANDLER->onObjectInstantRemove(town, town->getOwner());
  526. MAPHANDLER->onObjectInstantAdd(town, town->getOwner());
  527. }
  528. }
  529. void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
  530. {
  531. const CGDwelling * dw = static_cast<const CGDwelling*>(cl.getObj(pack.tid));
  532. PlayerColor p;
  533. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  534. p = cl.getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  535. else
  536. p = dw->tempOwner;
  537. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  538. }
  539. void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
  540. {
  541. CGTownInstance * t = gs.getTown(pack.tid);
  542. CGHeroInstance * hGarr = gs.getHero(pack.garrison);
  543. CGHeroInstance * hVisit = gs.getHero(pack.visiting);
  544. //inform all players that see this object
  545. for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
  546. {
  547. if(!i->first.isValidPlayer())
  548. continue;
  549. if(gs.isVisible(t, i->first) ||
  550. (hGarr && gs.isVisible(hGarr, i->first)) ||
  551. (hVisit && gs.isVisible(hVisit, i->first)))
  552. {
  553. cl.playerint[i->first]->heroInGarrisonChange(t);
  554. }
  555. }
  556. }
  557. void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
  558. {
  559. CGHeroInstance *h = gs.map->heroesOnMap.back();
  560. if(h->getHeroTypeID() != pack.hid)
  561. {
  562. logNetwork->error("Something wrong with hero recruited!");
  563. }
  564. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  565. {
  566. if(const CGTownInstance *t = gs.getTown(pack.tid))
  567. callInterfaceIfPresent(cl, h->getOwner(), &IGameEventsReceiver::heroInGarrisonChange, t);
  568. }
  569. if(MAPHANDLER)
  570. MAPHANDLER->onObjectInstantAdd(h, h->getOwner());
  571. }
  572. void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  573. {
  574. CGHeroInstance *h = gs.getHero(pack.id);
  575. if(MAPHANDLER)
  576. MAPHANDLER->onObjectInstantAdd(h, h->getOwner());
  577. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  578. }
  579. void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  580. {
  581. }
  582. void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
  583. {
  584. std::string str = pack.text.toString();
  585. if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
  586. logNetwork->warn("We received InfoWindow for not our player...");
  587. }
  588. void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  589. {
  590. //inform all players that see this object
  591. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  592. {
  593. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  594. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::beforeObjectPropertyChanged, &pack);
  595. }
  596. // invalidate section of map view with our object and force an update with new flag color
  597. if(pack.what == ObjProperty::OWNER && MAPHANDLER)
  598. {
  599. auto object = gs.getObjInstance(pack.id);
  600. MAPHANDLER->onObjectInstantRemove(object, object->getOwner());
  601. }
  602. }
  603. void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  604. {
  605. //inform all players that see this object
  606. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  607. {
  608. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  609. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
  610. }
  611. // invalidate section of map view with our object and force an update with new flag color
  612. if(pack.what == ObjProperty::OWNER && MAPHANDLER)
  613. {
  614. auto object = gs.getObjInstance(pack.id);
  615. MAPHANDLER->onObjectInstantAdd(object, object->getOwner());
  616. }
  617. }
  618. void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
  619. {
  620. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  621. assert(hero);
  622. callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
  623. }
  624. void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
  625. {
  626. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  627. assert(hero);
  628. const CCommanderInstance * commander = hero->commander;
  629. assert(commander);
  630. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  631. callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
  632. }
  633. void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
  634. {
  635. std::string str = pack.text.toString();
  636. if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel(), pack.safeToAutoaccept()))
  637. logNetwork->warn("We received YesNoDialog for not our player...");
  638. }
  639. void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
  640. {
  641. const CGHeroInstance *h = cl.getHero(pack.hid);
  642. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.getObj(pack.objid));
  643. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
  644. }
  645. void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
  646. {
  647. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
  648. }
  649. void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
  650. {
  651. const CGHeroInstance *h = cl.getHero(pack.hero);
  652. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showTeleportDialog, h, pack.channel, pack.exits, pack.impassable, pack.queryID);
  653. }
  654. void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
  655. {
  656. callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
  657. }
  658. void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  659. {
  660. // Cannot use the usual code because curB is not set yet
  661. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::ATTACKER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  662. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  663. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::DEFENDER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  664. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  665. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  666. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  667. }
  668. void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  669. {
  670. cl.battleStarted(pack.info);
  671. }
  672. void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  673. {
  674. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRoundFirst, pack.battleID);
  675. }
  676. void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  677. {
  678. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRound, pack.battleID);
  679. }
  680. void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
  681. {
  682. if(!pack.askPlayerInterface)
  683. return;
  684. const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  685. PlayerColor playerToCall; //pack.player that will move activated stack
  686. if(activated->isHypnotized())
  687. {
  688. playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
  689. ? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
  690. : gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color;
  691. }
  692. else
  693. {
  694. playerToCall = activated->unitOwner();
  695. }
  696. cl.startPlayerBattleAction(pack.battleID, playerToCall);
  697. }
  698. void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
  699. {
  700. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleLogMessage, pack.battleID, pack.lines);
  701. }
  702. void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
  703. {
  704. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleTriggerEffect, pack.battleID, pack);
  705. }
  706. void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
  707. {
  708. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleGateStateChanged, pack.battleID, pack.state);
  709. }
  710. void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
  711. {
  712. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleEnd, pack.battleID, &pack, pack.queryID);
  713. cl.battleFinished(pack.battleID);
  714. }
  715. void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
  716. {
  717. const CStack * movedStack = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  718. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStackMoved, pack.battleID, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
  719. }
  720. void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  721. {
  722. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleAttack, pack.battleID, &pack);
  723. // battleStacksAttacked should be executed before BattleAttack.applyGs() to play animation before damaging unit
  724. // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
  725. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.bsa, pack.shot());
  726. }
  727. void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  728. {
  729. }
  730. void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
  731. {
  732. cl.currentBattleAction = std::make_unique<BattleAction>(pack.ba);
  733. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionStarted, pack.battleID, pack.ba);
  734. }
  735. void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
  736. {
  737. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleSpellCast, pack.battleID, &pack);
  738. }
  739. void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
  740. {
  741. //informing about effects
  742. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksEffectsSet, pack.battleID, pack);
  743. }
  744. void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
  745. {
  746. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.stacks, false);
  747. }
  748. void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
  749. {
  750. callInterfaceIfPresent(cl, pack.player1, &IGameEventsReceiver::battleResultsApplied);
  751. callInterfaceIfPresent(cl, pack.player2, &IGameEventsReceiver::battleResultsApplied);
  752. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  753. }
  754. void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
  755. {
  756. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleUnitsChanged, pack.battleID, pack.changedStacks);
  757. }
  758. void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
  759. {
  760. //inform interfaces about removed obstacles
  761. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleObstaclesChanged, pack.battleID, pack.changes);
  762. }
  763. void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
  764. {
  765. //inform interfaces about catapult attack
  766. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleCatapultAttacked, pack.battleID, pack);
  767. }
  768. void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
  769. {
  770. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionFinished, pack.battleID, *cl.currentBattleAction);
  771. cl.currentBattleAction.reset();
  772. }
  773. void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
  774. {
  775. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
  776. if(!CClient::waitingRequest.tryRemovingElement(pack.requestID))
  777. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  778. }
  779. void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
  780. {
  781. // usually used to receive error messages from server
  782. logNetwork->error("System message: %s", pack.text.toString());
  783. CSH->getGameChat().onNewSystemMessageReceived(pack.text.toString());
  784. }
  785. void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
  786. {
  787. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
  788. }
  789. void ApplyClientNetPackVisitor::visitPlayerStartsTurn(PlayerStartsTurn & pack)
  790. {
  791. logNetwork->debug("Server gives turn to %s", pack.player.toString());
  792. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
  793. callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn, pack.queryID);
  794. }
  795. void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
  796. {
  797. logNetwork->debug("Server ends turn of %s", pack.player.toString());
  798. callAllInterfaces(cl, &IGameEventsReceiver::playerEndsTurn, pack.player);
  799. }
  800. void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
  801. {
  802. logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
  803. }
  804. void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
  805. {
  806. logNetwork->debug("pack.player %s sends a message: %s", pack.player.toString(), pack.text);
  807. CSH->getGameChat().onNewGameMessageReceived(pack.player, pack.text);
  808. }
  809. void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
  810. {
  811. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  812. auto caster = cl.getHero(pack.casterID);
  813. if(caster)
  814. //consider notifying other interfaces that see hero?
  815. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
  816. else
  817. logNetwork->error("Invalid hero instance");
  818. }
  819. void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
  820. {
  821. callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
  822. }
  823. void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
  824. {
  825. switch(pack.window)
  826. {
  827. case EOpenWindowMode::RECRUITMENT_FIRST:
  828. case EOpenWindowMode::RECRUITMENT_ALL:
  829. {
  830. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.object)));
  831. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.visitor)));
  832. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1, pack.queryID);
  833. }
  834. break;
  835. case EOpenWindowMode::SHIPYARD_WINDOW:
  836. {
  837. assert(pack.queryID == QueryID::NONE);
  838. const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
  839. callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
  840. }
  841. break;
  842. case EOpenWindowMode::THIEVES_GUILD:
  843. {
  844. assert(pack.queryID == QueryID::NONE);
  845. //displays Thieves' Guild window (when hero enters Den of Thieves)
  846. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  847. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  848. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showThievesGuildWindow, obj);
  849. }
  850. break;
  851. case EOpenWindowMode::UNIVERSITY_WINDOW:
  852. {
  853. //displays University window (when hero enters University on adventure map)
  854. const auto * market = cl.getMarket(ObjectInstanceID(pack.object));
  855. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  856. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
  857. }
  858. break;
  859. case EOpenWindowMode::MARKET_WINDOW:
  860. {
  861. //displays Thieves' Guild window (when hero enters Den of Thieves)
  862. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  863. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  864. const auto market = cl.getMarket(pack.object);
  865. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
  866. }
  867. break;
  868. case EOpenWindowMode::HILL_FORT_WINDOW:
  869. {
  870. assert(pack.queryID == QueryID::NONE);
  871. //displays Hill fort window
  872. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  873. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  874. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  875. }
  876. break;
  877. case EOpenWindowMode::PUZZLE_MAP:
  878. {
  879. assert(pack.queryID == QueryID::NONE);
  880. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  881. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showPuzzleMap);
  882. }
  883. break;
  884. case EOpenWindowMode::TAVERN_WINDOW:
  885. {
  886. const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.object));
  887. const CGHeroInstance * hero = cl.getHero(ObjectInstanceID(pack.visitor));
  888. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showTavernWindow, obj1, hero, pack.queryID);
  889. }
  890. break;
  891. }
  892. }
  893. void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
  894. {
  895. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
  896. }
  897. void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
  898. {
  899. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  900. const CGObjectInstance *obj = pack.newObject;
  901. if(MAPHANDLER)
  902. MAPHANDLER->onObjectFadeIn(obj, pack.initiator);
  903. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  904. {
  905. if(gs.isVisible(obj, i->first))
  906. i->second->newObject(obj);
  907. }
  908. if(MAPHANDLER)
  909. MAPHANDLER->waitForOngoingAnimations();
  910. }
  911. void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
  912. {
  913. if(pack.id < 0) //artifact merchants globally
  914. {
  915. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  916. }
  917. else
  918. {
  919. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.getObj(ObjectInstanceID(pack.id)));
  920. assert(bm);
  921. callInterfaceIfPresent(cl, cl.getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  922. }
  923. }
  924. void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
  925. {
  926. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  927. }