CInfoBar.cpp 16 KB

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  1. /*
  2. * CInfoBar.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CInfoBar.h"
  12. #include "AdventureMapInterface.h"
  13. #include "../widgets/CComponent.h"
  14. #include "../widgets/Images.h"
  15. #include "../windows/CMessage.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../widgets/MiscWidgets.h"
  18. #include "../windows/InfoWindows.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../PlayerLocalState.h"
  21. #include "../GameEngine.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../media/ISoundPlayer.h"
  24. #include "../render/IScreenHandler.h"
  25. #include "../../CCallback.h"
  26. #include "../../lib/CConfigHandler.h"
  27. #include "../../lib/texts/CGeneralTextHandler.h"
  28. #include "../../lib/mapObjects/CGHeroInstance.h"
  29. #include "../../lib/mapObjects/CGTownInstance.h"
  30. CInfoBar::CVisibleInfo::CVisibleInfo()
  31. : CIntObject(0, Point(offset_x, offset_y))
  32. {
  33. }
  34. void CInfoBar::CVisibleInfo::show(Canvas & to)
  35. {
  36. CIntObject::show(to);
  37. for(auto object : forceRefresh)
  38. object->showAll(to);
  39. }
  40. CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
  41. {
  42. }
  43. CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
  44. {
  45. OBJECT_CONSTRUCTION;
  46. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATHR"));
  47. if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
  48. heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
  49. else
  50. heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
  51. }
  52. CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
  53. {
  54. OBJECT_CONSTRUCTION;
  55. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATCS"));
  56. if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
  57. townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
  58. else
  59. townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
  60. }
  61. CInfoBar::VisibleDateInfo::VisibleDateInfo()
  62. {
  63. OBJECT_CONSTRUCTION;
  64. animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
  65. animation->setDuration(1500);
  66. std::string labelText;
  67. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
  68. labelText = VLC->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
  69. else
  70. labelText = VLC->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
  71. label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
  72. forceRefresh.push_back(label);
  73. }
  74. AnimationPath CInfoBar::VisibleDateInfo::getNewDayName()
  75. {
  76. if(LOCPLINT->cb->getDate(Date::DAY) == 1)
  77. return AnimationPath::builtin("NEWDAY");
  78. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
  79. return AnimationPath::builtin("NEWDAY");
  80. switch(LOCPLINT->cb->getDate(Date::WEEK))
  81. {
  82. case 1:
  83. return AnimationPath::builtin("NEWWEEK1");
  84. case 2:
  85. return AnimationPath::builtin("NEWWEEK2");
  86. case 3:
  87. return AnimationPath::builtin("NEWWEEK3");
  88. case 4:
  89. return AnimationPath::builtin("NEWWEEK4");
  90. default:
  91. return AnimationPath();
  92. }
  93. }
  94. CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
  95. {
  96. OBJECT_CONSTRUCTION;
  97. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATNX"));
  98. banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), player.getNum(), 0, 20, 51);
  99. sand = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURSAND"), 0, 100); // H3 uses around 100 ms per frame
  100. glass = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURGLAS"), CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
  101. }
  102. CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
  103. {
  104. OBJECT_CONSTRUCTION;
  105. //get amount of halls of each level
  106. std::vector<int> halls(4, 0);
  107. for(auto town : LOCPLINT->localState->getOwnedTowns())
  108. {
  109. int hallLevel = town->hallLevel();
  110. //negative value means no village hall, unlikely but possible
  111. if(hallLevel >= 0)
  112. halls.at(hallLevel)++;
  113. }
  114. std::vector<PlayerColor> allies;
  115. std::vector<PlayerColor> enemies;
  116. //generate list of allies and enemies
  117. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  118. {
  119. if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
  120. {
  121. if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
  122. allies.push_back(PlayerColor(i));
  123. else
  124. enemies.push_back(PlayerColor(i));
  125. }
  126. }
  127. //generate widgets
  128. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATIN"));
  129. allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->allTexts[390] + ":");
  130. enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->allTexts[391] + ":");
  131. int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
  132. for(PlayerColor & player : allies)
  133. {
  134. auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 102);
  135. posx += image->pos.w;
  136. flags.push_back(image);
  137. }
  138. posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
  139. for(PlayerColor & player : enemies)
  140. {
  141. auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 132);
  142. posx += image->pos.w;
  143. flags.push_back(image);
  144. }
  145. for(size_t i=0; i<halls.size(); i++)
  146. {
  147. hallIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itmtl"), i, 0, 6 + 42 * (int)i , 11));
  148. if(halls[i])
  149. hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
  150. }
  151. }
  152. CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
  153. {
  154. OBJECT_CONSTRUCTION;
  155. background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATOT"), 1, 0);
  156. auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
  157. auto textRect = fullRect;
  158. auto imageRect = fullRect;
  159. auto font = tiny ? FONT_TINY : FONT_SMALL;
  160. auto maxComponents = 2;
  161. if(!compsToDisplay.empty())
  162. {
  163. auto size = CComponent::large;
  164. if(compsToDisplay.size() > 2)
  165. {
  166. size = CComponent::medium;
  167. font = FONT_TINY;
  168. }
  169. if(!message.empty())
  170. {
  171. textRect = Rect(CInfoBar::offset,
  172. CInfoBar::offset,
  173. data_width - 2 * CInfoBar::offset,
  174. textH);
  175. imageRect = Rect(CInfoBar::offset,
  176. textH,
  177. data_width - 2 * CInfoBar::offset,
  178. CInfoBar::data_height - 2* CInfoBar::offset - textH);
  179. }
  180. if(compsToDisplay.size() > 4) {
  181. maxComponents = 3;
  182. size = CComponent::small;
  183. }
  184. if(compsToDisplay.size() > 6)
  185. maxComponents = 4;
  186. std::vector<std::shared_ptr<CComponent>> vect;
  187. for(const auto & c : compsToDisplay)
  188. vect.emplace_back(std::make_shared<CComponent>(c, size, font));
  189. comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
  190. }
  191. if(!message.empty())
  192. text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
  193. }
  194. void CInfoBar::playNewDaySound()
  195. {
  196. int volume = ENGINE->sound().getVolume();
  197. int handle = -1;
  198. if(volume == 0)
  199. ENGINE->sound().setVolume(settings["general"]["sound"].Integer());
  200. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
  201. handle = ENGINE->sound().playSound(soundBase::newDay);
  202. else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
  203. handle = ENGINE->sound().playSound(soundBase::newWeek);
  204. else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
  205. handle = ENGINE->sound().playSound(soundBase::newMonth);
  206. else
  207. handle = ENGINE->sound().playSound(soundBase::newDay);
  208. if(volume == 0)
  209. ENGINE->sound().setCallback(handle, [&]() { if(!ENGINE->screenHandler().hasFocus()) ENGINE->sound().setVolume(0); });
  210. }
  211. void CInfoBar::reset()
  212. {
  213. OBJECT_CONSTRUCTION;
  214. state = EMPTY;
  215. visibleInfo = std::make_shared<EmptyVisibleInfo>();
  216. }
  217. void CInfoBar::showSelection()
  218. {
  219. OBJECT_CONSTRUCTION;
  220. if(LOCPLINT->localState->getCurrentHero())
  221. {
  222. showHeroSelection(LOCPLINT->localState->getCurrentHero());
  223. return;
  224. }
  225. if(LOCPLINT->localState->getCurrentTown())
  226. {
  227. showTownSelection(LOCPLINT->localState->getCurrentTown());
  228. return;
  229. }
  230. showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
  231. }
  232. void CInfoBar::tick(uint32_t msPassed)
  233. {
  234. assert(timerCounter > 0);
  235. if (msPassed >= timerCounter)
  236. {
  237. timerCounter = 0;
  238. removeUsedEvents(TIME);
  239. if(ENGINE->windows().isTopWindow(adventureInt))
  240. popComponents(true);
  241. }
  242. else
  243. {
  244. timerCounter -= msPassed;
  245. }
  246. }
  247. void CInfoBar::clickReleased(const Point & cursorPosition, bool lastActivated)
  248. {
  249. timerCounter = 0;
  250. removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
  251. if(state == HERO || state == TOWN)
  252. {
  253. if(lastActivated)
  254. showGameStatus();
  255. }
  256. else if(state == GAME)
  257. showDate();
  258. else
  259. popComponents(true);
  260. }
  261. void CInfoBar::showPopupWindow(const Point & cursorPosition)
  262. {
  263. CRClickPopup::createAndPush(VLC->generaltexth->allTexts[109]);
  264. }
  265. void CInfoBar::hover(bool on)
  266. {
  267. if(on)
  268. ENGINE->statusbar()->write(VLC->generaltexth->zelp[292].first);
  269. else
  270. ENGINE->statusbar()->clear();
  271. }
  272. CInfoBar::CInfoBar(const Rect & position)
  273. : CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
  274. timerCounter(0),
  275. state(EMPTY),
  276. listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
  277. {
  278. OBJECT_CONSTRUCTION;
  279. pos.w = position.w;
  280. pos.h = position.h;
  281. listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
  282. reset();
  283. }
  284. CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
  285. {
  286. }
  287. void CInfoBar::OnInfoBarCreatureManagementChanged()
  288. {
  289. showSelection();
  290. }
  291. void CInfoBar::setTimer(uint32_t msToTrigger)
  292. {
  293. addUsedEvents(TIME);
  294. timerCounter = msToTrigger;
  295. }
  296. void CInfoBar::showDate()
  297. {
  298. OBJECT_CONSTRUCTION;
  299. playNewDaySound();
  300. state = DATE;
  301. visibleInfo = std::make_shared<VisibleDateInfo>();
  302. setTimer(3000); // confirmed to match H3
  303. redraw();
  304. }
  305. void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
  306. {
  307. auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
  308. std::vector<Component> vect = components; //I do not know currently how to avoid copy here
  309. while(!vect.empty())
  310. {
  311. std::vector<Component> sender = {vect.begin(), vect.begin() + std::min(vect.size(), max)};
  312. prepareComponents(sender, message, timer);
  313. vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
  314. };
  315. };
  316. if(shouldPopAll)
  317. popAll();
  318. if(components.empty())
  319. prepareComponents(components, message, timer);
  320. else
  321. {
  322. std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
  323. for(const auto & c : components)
  324. {
  325. switch(c.type)
  326. {
  327. case ComponentType::PRIM_SKILL:
  328. case ComponentType::EXPERIENCE:
  329. case ComponentType::LEVEL:
  330. case ComponentType::MANA:
  331. reward_map.at(0).first.push_back(c);
  332. reward_map.at(0).second = 8; //At most 8, cannot be more
  333. break;
  334. case ComponentType::NONE:
  335. case ComponentType::SEC_SKILL:
  336. reward_map.at(1).first.push_back(c);
  337. reward_map.at(1).second = 4; //At most 4
  338. break;
  339. case ComponentType::SPELL:
  340. reward_map.at(2).first.push_back(c);
  341. reward_map.at(2).second = 4; //At most 4
  342. break;
  343. case ComponentType::ARTIFACT:
  344. case ComponentType::SPELL_SCROLL:
  345. reward_map.at(3).first.push_back(c);
  346. reward_map.at(3).second = 4; //At most 4, too long names
  347. break;
  348. case ComponentType::CREATURE:
  349. reward_map.at(4).first.push_back(c);
  350. reward_map.at(4).second = 4; //At most 4, too long names
  351. break;
  352. case ComponentType::RESOURCE:
  353. case ComponentType::RESOURCE_PER_DAY:
  354. reward_map.at(5).first.push_back(c);
  355. reward_map.at(5).second = 7; //At most 7
  356. break;
  357. case ComponentType::MORALE:
  358. case ComponentType::LUCK:
  359. reward_map.at(6).first.push_back(c);
  360. reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
  361. break;
  362. case ComponentType::BUILDING:
  363. reward_map.at(7).first.push_back(c);
  364. reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
  365. break;
  366. case ComponentType::HERO_PORTRAIT:
  367. reward_map.at(8).first.push_back(c);
  368. reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
  369. break;
  370. case ComponentType::FLAG:
  371. reward_map.at(9).first.push_back(c);
  372. reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
  373. break;
  374. default:
  375. logGlobal->warn("Invalid component received!");
  376. }
  377. }
  378. for(const auto & kv : reward_map)
  379. if(!kv.first.empty())
  380. actualPush(kv.first, message, timer, kv.second);
  381. }
  382. popComponents();
  383. }
  384. void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
  385. {
  386. auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
  387. auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  388. auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  389. auto header = CMessage::guessHeader(message);
  390. auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  391. auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  392. // Order matters - priority form should be chosen first
  393. if(imageH + textH < CInfoBar::data_height)
  394. pushComponents(components, message, textH, false, timer);
  395. else if(imageH + tinyH < CInfoBar::data_height)
  396. pushComponents(components, message, tinyH, true, timer);
  397. else if(imageH + headerH < CInfoBar::data_height)
  398. pushComponents(components, header, headerH, false, timer);
  399. else if(imageH + headerTinyH < CInfoBar::data_height)
  400. pushComponents(components, header, headerTinyH, true, timer);
  401. else
  402. pushComponents(components, "", 0, false, timer);
  403. return;
  404. }
  405. void CInfoBar::requestPopAll()
  406. {
  407. shouldPopAll = true;
  408. }
  409. void CInfoBar::popAll()
  410. {
  411. componentsQueue = {};
  412. shouldPopAll = false;
  413. }
  414. void CInfoBar::popComponents(bool remove)
  415. {
  416. OBJECT_CONSTRUCTION;
  417. if(remove && !componentsQueue.empty())
  418. componentsQueue.pop();
  419. if(!componentsQueue.empty())
  420. {
  421. state = COMPONENT;
  422. const auto & extracted = componentsQueue.front();
  423. visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
  424. setTimer(extracted.second);
  425. redraw();
  426. return;
  427. }
  428. showSelection();
  429. }
  430. void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
  431. {
  432. OBJECT_CONSTRUCTION;
  433. componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
  434. }
  435. bool CInfoBar::showingComponents()
  436. {
  437. return state == COMPONENT;
  438. }
  439. void CInfoBar::startEnemyTurn(PlayerColor color)
  440. {
  441. OBJECT_CONSTRUCTION;
  442. state = AITURN;
  443. visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
  444. redraw();
  445. }
  446. void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
  447. {
  448. OBJECT_CONSTRUCTION;
  449. if(!hero)
  450. {
  451. reset();
  452. }
  453. else
  454. {
  455. state = HERO;
  456. visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
  457. }
  458. redraw();
  459. }
  460. void CInfoBar::showTownSelection(const CGTownInstance * town)
  461. {
  462. OBJECT_CONSTRUCTION;
  463. if(!town)
  464. {
  465. reset();
  466. }
  467. else
  468. {
  469. state = TOWN;
  470. visibleInfo = std::make_shared<VisibleTownInfo>(town);
  471. }
  472. redraw();
  473. }
  474. void CInfoBar::showGameStatus()
  475. {
  476. OBJECT_CONSTRUCTION;
  477. state = GAME;
  478. visibleInfo = std::make_shared<VisibleGameStatusInfo>();
  479. setTimer(3000);
  480. redraw();
  481. }