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- /*
- * WindowHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "WindowHandler.h"
- #include "GameEngine.h"
- #include "CIntObject.h"
- #include "CursorHandler.h"
- #include "../render/Canvas.h"
- #include "../render/IScreenHandler.h"
- #include "../render/Colors.h"
- void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
- {
- if (windowsStack.back() != top)
- throw std::runtime_error("Attempt to pop non-top window from stack!");
- top->deactivate();
- disposed.push_back(top);
- windowsStack.pop_back();
- if(!windowsStack.empty())
- windowsStack.back()->activate();
- totalRedraw();
- }
- void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
- {
- if (newInt == nullptr)
- throw std::runtime_error("Attempt to push null window onto windows stack!");
- if (vstd::contains(windowsStack, newInt))
- throw std::runtime_error("Attempt to add already existing window to stack!");
- if(!windowsStack.empty())
- windowsStack.back()->deactivate();
- windowsStack.push_back(newInt);
- ENGINE->cursor().set(Cursor::Map::POINTER);
- newInt->activate();
- totalRedraw();
- }
- bool WindowHandler::isTopWindowPopup() const
- {
- if (windowsStack.empty())
- return false;
- return windowsStack.back()->isPopupWindow();
- }
- void WindowHandler::popWindows(int howMany)
- {
- if(!howMany)
- return; //senseless but who knows...
- assert(windowsStack.size() >= howMany);
- windowsStack.back()->deactivate();
- for(int i = 0; i < howMany; i++)
- {
- disposed.push_back(windowsStack.back());
- windowsStack.pop_back();
- }
- if(!windowsStack.empty())
- {
- windowsStack.back()->activate();
- totalRedraw();
- }
- ENGINE->fakeMouseMove();
- }
- std::shared_ptr<IShowActivatable> WindowHandler::topWindowImpl() const
- {
- if(windowsStack.empty())
- return nullptr;
- return windowsStack.back();
- }
- bool WindowHandler::isTopWindow(std::shared_ptr<IShowActivatable> window) const
- {
- assert(window != nullptr);
- return !windowsStack.empty() && windowsStack.back() == window;
- }
- bool WindowHandler::isTopWindow(IShowActivatable * window) const
- {
- assert(window != nullptr);
- return !windowsStack.empty() && windowsStack.back().get() == window;
- }
- void WindowHandler::totalRedraw()
- {
- totalRedrawRequested = true;
- }
- void WindowHandler::totalRedrawImpl()
- {
- logGlobal->debug("totalRedraw requested!");
- Canvas target = ENGINE->screenHandler().getScreenCanvas();
- for(auto & elem : windowsStack)
- elem->showAll(target);
- }
- void WindowHandler::simpleRedraw()
- {
- if (totalRedrawRequested)
- totalRedrawImpl();
- else
- simpleRedrawImpl();
- totalRedrawRequested = false;
- }
- void WindowHandler::simpleRedrawImpl()
- {
- Canvas target = ENGINE->screenHandler().getScreenCanvas();
- if(!windowsStack.empty())
- windowsStack.back()->show(target); //blit active interface/window
- }
- void WindowHandler::onScreenResize()
- {
- for(const auto & entry : windowsStack)
- entry->onScreenResize();
- totalRedraw();
- }
- void WindowHandler::onFrameRendered()
- {
- disposed.clear();
- }
- size_t WindowHandler::count() const
- {
- return windowsStack.size();
- }
- void WindowHandler::clear()
- {
- if(!windowsStack.empty())
- windowsStack.back()->deactivate();
- windowsStack.clear();
- disposed.clear();
- }
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