CCampaignInfoScreen.cpp 1.1 KB

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  1. /*
  2. * CCampaignInfoScreen.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignInfoScreen.h"
  12. #include "../../CCallback.h"
  13. #include "../../lib/texts/CGeneralTextHandler.h"
  14. #include "../../lib/StartInfo.h"
  15. #include "../../lib/mapping/CMapInfo.h"
  16. #include "../../lib/mapping/CMapHeader.h"
  17. #include "../GameEngine.h"
  18. #include "../CPlayerInterface.h"
  19. CCampaignInfoScreen::CCampaignInfoScreen()
  20. {
  21. OBJECT_CONSTRUCTION;
  22. localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
  23. localMi = new CMapInfo();
  24. localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  25. screenType = ESelectionScreen::scenarioInfo;
  26. updateAfterStateChange();
  27. }
  28. CCampaignInfoScreen::~CCampaignInfoScreen()
  29. {
  30. vstd::clear_pointer(localSi);
  31. vstd::clear_pointer(localMi);
  32. }
  33. const CMapInfo * CCampaignInfoScreen::getMapInfo()
  34. {
  35. return localMi;
  36. }
  37. const StartInfo * CCampaignInfoScreen::getStartInfo()
  38. {
  39. return localSi;
  40. }