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CGarrisonInt.cpp 21 KB

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  1. /*
  2. * CGarrisonInt.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGarrisonInt.h"
  12. #include "Buttons.h"
  13. #include "TextControls.h"
  14. #include "RadialMenu.h"
  15. #include "../GameEngine.h"
  16. #include "../gui/WindowHandler.h"
  17. #include "../render/IImage.h"
  18. #include "../windows/CCreatureWindow.h"
  19. #include "../windows/CWindowWithArtifacts.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../../CCallback.h"
  23. #include "../../lib/ArtifactUtils.h"
  24. #include "../../lib/texts/CGeneralTextHandler.h"
  25. #include "../../lib/texts/TextOperations.h"
  26. #include "../../lib/CCreatureHandler.h"
  27. #include "../../lib/CConfigHandler.h"
  28. #include "../../lib/mapObjects/CGHeroInstance.h"
  29. #include "../../lib/networkPacks/ArtifactLocation.h"
  30. #include "../../lib/gameState/CGameState.h"
  31. #include "../../lib/gameState/UpgradeInfo.h"
  32. void CGarrisonSlot::setHighlight(bool on)
  33. {
  34. if (on)
  35. selectionImage->enable(); //show
  36. else
  37. selectionImage->disable(); //hide
  38. }
  39. void CGarrisonSlot::hover (bool on)
  40. {
  41. ////Hoverable::hover(on);
  42. if(on)
  43. {
  44. std::string temp;
  45. if(creature)
  46. {
  47. if(owner->getSelection())
  48. {
  49. if(owner->getSelection() == this)
  50. {
  51. temp = VLC->generaltexth->tcommands[4]; //View %s
  52. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  53. }
  54. else if (owner->getSelection()->creature == creature)
  55. {
  56. temp = VLC->generaltexth->tcommands[2]; //Combine %s armies
  57. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  58. }
  59. else if (owner->getSelection()->creature)
  60. {
  61. temp = VLC->generaltexth->tcommands[7]; //Exchange %s with %s
  62. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->getNameSingularTranslated());
  63. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  64. }
  65. else
  66. {
  67. logGlobal->warn("Warning - shouldn't be - highlighted void slot %d", owner->getSelection()->ID.getNum());
  68. logGlobal->warn("Highlighted set to nullptr");
  69. owner->selectSlot(nullptr);
  70. }
  71. }
  72. else
  73. {
  74. const bool isHeroOnMap = owner->upperArmy() // Hero is not a visitor and not a garrison defender
  75. && owner->upperArmy()->ID == Obj::HERO
  76. && (!owner->lowerArmy() || owner->lowerArmy()->ID == Obj::HERO) // one hero or we are in the Heroes exchange window
  77. && !(static_cast<const CGHeroInstance*>(owner->upperArmy()))->inTownGarrison;
  78. if(isHeroOnMap)
  79. {
  80. temp = VLC->generaltexth->allTexts[481]; //Select %s
  81. }
  82. else if(upg == EGarrisonType::UPPER)
  83. {
  84. temp = VLC->generaltexth->tcommands[12]; //Select %s (in garrison)
  85. }
  86. else // Hero is visiting some object (town, mine, etc)
  87. {
  88. temp = VLC->generaltexth->tcommands[32]; //Select %s (visiting)
  89. }
  90. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  91. }
  92. }
  93. else
  94. {
  95. if(owner->getSelection())
  96. {
  97. const CArmedInstance *highl = owner->getSelection()->getObj();
  98. if( highl->needsLastStack() //we are moving stack from hero's
  99. && highl->stacksCount() == 1 //it's only stack
  100. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  101. )
  102. {
  103. temp = VLC->generaltexth->tcommands[5]; //Cannot move last army to garrison
  104. }
  105. else
  106. {
  107. temp = VLC->generaltexth->tcommands[6]; //Move %s
  108. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->getNameSingularTranslated());
  109. }
  110. }
  111. else
  112. {
  113. temp = VLC->generaltexth->tcommands[11]; //Empty
  114. }
  115. }
  116. ENGINE->statusbar()->write(temp);
  117. }
  118. else
  119. {
  120. ENGINE->statusbar()->clear();
  121. }
  122. }
  123. const CArmedInstance * CGarrisonSlot::getObj() const
  124. {
  125. return owner->army(upg);
  126. }
  127. bool CGarrisonSlot::our() const
  128. {
  129. return owner->isArmyOwned(upg);
  130. }
  131. bool CGarrisonSlot::ally() const
  132. {
  133. if(!getObj())
  134. return false;
  135. return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
  136. }
  137. std::function<void()> CGarrisonSlot::getDismiss() const
  138. {
  139. const bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID
  140. && (getObj()->stacksCount() > 1 ||
  141. !getObj()->needsLastStack());
  142. return canDismiss ? [=]()
  143. {
  144. LOCPLINT->cb->dismissCreature(getObj(), ID);
  145. } : (std::function<void()>)nullptr;
  146. }
  147. /// The creature slot has been clicked twice, therefore the creature info should be shown
  148. /// @return Whether the view should be refreshed
  149. bool CGarrisonSlot::viewInfo()
  150. {
  151. UpgradeInfo pom(ID.getNum());
  152. LOCPLINT->cb->fillUpgradeInfo(getObj(), ID, pom);
  153. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.canUpgrade(); //upgrade is possible
  154. std::function<void(CreatureID)> upgr = nullptr;
  155. auto dism = getDismiss();
  156. if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
  157. owner->selectSlot(nullptr);
  158. owner->setSplittingMode(false);
  159. for(auto & elem : owner->splitButtons)
  160. elem->block(true);
  161. redraw();
  162. ENGINE->windows().createAndPushWindow<CStackWindow>(myStack, dism, pom, upgr);
  163. return true;
  164. }
  165. /// The selection is empty, therefore the creature should be moved
  166. /// @return Whether the view should be refreshed
  167. bool CGarrisonSlot::highlightOrDropArtifact()
  168. {
  169. bool artSelected = false;
  170. if (auto chw = ENGINE->windows().topWindow<CWindowWithArtifacts>()) //dirty solution
  171. {
  172. const auto pickedArtInst = chw->getPickedArtifact();
  173. if(pickedArtInst)
  174. {
  175. const auto * srcHero = chw->getHeroPickedArtifact();
  176. artSelected = true;
  177. if (myStack) // try dropping the artifact only if the slot isn't empty
  178. {
  179. ArtifactLocation src(srcHero->id, ArtifactPosition::TRANSITION_POS);
  180. ArtifactLocation dst(getObj()->id, ArtifactPosition::CREATURE_SLOT);
  181. dst.creature = getSlot();
  182. if(pickedArtInst->canBePutAt(myStack, ArtifactPosition::CREATURE_SLOT, true))
  183. { //equip clicked stack
  184. if(auto dstArt = myStack->getArt(ArtifactPosition::CREATURE_SLOT))
  185. {
  186. //creature can wear only one active artifact
  187. //if we are placing a new one, the old one will be returned to the hero's backpack
  188. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero->id,
  189. ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId())));
  190. }
  191. LOCPLINT->cb->swapArtifacts(src, dst);
  192. }
  193. }
  194. }
  195. }
  196. if (!artSelected && creature)
  197. {
  198. owner->selectSlot(this);
  199. if(creature)
  200. {
  201. for(auto & elem : owner->splitButtons)
  202. elem->block(!our());
  203. }
  204. }
  205. redraw();
  206. return true;
  207. }
  208. /// The creature is only being partially moved
  209. /// @return Whether the view should be refreshed
  210. bool CGarrisonSlot::split()
  211. {
  212. const CGarrisonSlot * selection = owner->getSelection();
  213. owner->setSplittingMode(false);
  214. int minLeft=0;
  215. int minRight=0;
  216. if(upg != selection->upg) // not splitting within same army
  217. {
  218. if(selection->getObj()->stacksCount() == 1 // we're splitting away the last stack
  219. && selection->getObj()->needsLastStack() )
  220. {
  221. minLeft = 1;
  222. }
  223. // destination army can't be emptied, unless we're rebalancing two stacks of same creature
  224. if(getObj()->stacksCount() == 1
  225. && selection->creature == creature
  226. && getObj()->needsLastStack() )
  227. {
  228. minRight = 1;
  229. }
  230. }
  231. int countLeft = selection->myStack ? selection->myStack->count : 0;
  232. int countRight = myStack ? myStack->count : 0;
  233. auto splitFunctor = [this, selection](int amountLeft, int amountRight)
  234. {
  235. owner->splitStacks(selection, owner->army(upg), ID, amountRight);
  236. };
  237. ENGINE->windows().createAndPushWindow<CSplitWindow>(selection->creature, splitFunctor, minLeft, minRight, countLeft, countRight);
  238. return true;
  239. }
  240. bool CGarrisonSlot::mustForceReselection() const
  241. {
  242. const CGarrisonSlot * selection = owner->getSelection();
  243. bool withAlly = selection->our() ^ our();
  244. // not our turn - actions are blocked
  245. if (!LOCPLINT->makingTurn)
  246. return true;
  247. // Attempt to take creatures from ally (select theirs first)
  248. if (!selection->our())
  249. return true;
  250. if (!creature || !selection->creature)
  251. return false;
  252. // Attempt to swap creatures with ally (select ours first)
  253. if (selection->creature != creature && withAlly)
  254. return true;
  255. if (!owner->removableUnits)
  256. {
  257. if (selection->upg == EGarrisonType::UPPER)
  258. return true;
  259. else
  260. return creature || upg == EGarrisonType::UPPER;
  261. }
  262. return false;
  263. }
  264. void CGarrisonSlot::showPopupWindow(const Point & cursorPosition)
  265. {
  266. if(creature)
  267. {
  268. ENGINE->windows().createAndPushWindow<CStackWindow>(myStack, true);
  269. }
  270. }
  271. void CGarrisonSlot::clickPressed(const Point & cursorPosition)
  272. {
  273. bool refr = false;
  274. const CGarrisonSlot * selection = owner->getSelection();
  275. if(!selection)
  276. {
  277. refr = highlightOrDropArtifact(); // Affects selection
  278. handleSplittingShortcuts();
  279. }
  280. else if(selection == this)
  281. {
  282. if(!handleSplittingShortcuts())
  283. refr = viewInfo(); // Affects selection
  284. }
  285. // Re-highlight if troops aren't removable or not ours.
  286. else if (mustForceReselection())
  287. {
  288. if(creature)
  289. owner->selectSlot(this);
  290. owner->redraw();
  291. refr = true;
  292. }
  293. else
  294. {
  295. const CArmedInstance * selectedObj = owner->army(selection->upg);
  296. bool lastHeroStackSelected = false;
  297. if(selectedObj->stacksCount() == 1
  298. && owner->getSelection()->upg != upg
  299. && selectedObj->needsLastStack())
  300. {
  301. lastHeroStackSelected = true;
  302. }
  303. if((owner->getSplittingMode() || ENGINE->isKeyboardShiftDown()) // split window
  304. && (!creature || creature == selection->creature))
  305. {
  306. refr = split();
  307. }
  308. else if(!creature && lastHeroStackSelected) // split all except last creature
  309. LOCPLINT->cb->splitStack(selectedObj, owner->army(upg), selection->ID, ID, selection->myStack->count - 1);
  310. else if(creature != selection->creature) // swap
  311. LOCPLINT->cb->swapCreatures(owner->army(upg), selectedObj, ID, selection->ID);
  312. else if(lastHeroStackSelected) // merge last stack to other hero stack
  313. refr = split();
  314. else // merge
  315. LOCPLINT->cb->mergeStacks(selectedObj, owner->army(upg), selection->ID, ID);
  316. }
  317. if(refr)
  318. {
  319. // Refresh Statusbar
  320. hover(false);
  321. hover(true);
  322. }
  323. }
  324. void CGarrisonSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
  325. {
  326. if(!on)
  327. return;
  328. if(!myStack)
  329. return;
  330. if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
  331. return;
  332. if(ENGINE->windows().topWindow<CIntObject>()->isPopupWindow())
  333. return;
  334. const auto * otherArmy = upg == EGarrisonType::UPPER ? owner->lowerArmy() : owner->upperArmy();
  335. bool stackExists = myStack != nullptr;
  336. bool hasSameUnit = stackExists && !owner->army(upg)->getCreatureSlots(myStack->getCreature(), ID).empty();
  337. bool hasOwnEmptySlots = stackExists && owner->army(upg)->getFreeSlot() != SlotID();
  338. bool exchangeMode = stackExists && owner->upperArmy() && owner->lowerArmy();
  339. bool hasOtherEmptySlots = exchangeMode && otherArmy->getFreeSlot() != SlotID();
  340. bool hasAnyEmptySlots = hasOtherEmptySlots || hasOwnEmptySlots;
  341. std::vector<RadialMenuConfig> menuElements = {
  342. { RadialMenuConfig::ITEM_NW, hasSameUnit, "stackMerge", "vcmi.radialWheel.mergeSameUnit", [this](){owner->bulkMergeStacks(this);} },
  343. { RadialMenuConfig::ITEM_NE, hasOwnEmptySlots, "stackFillOne", "vcmi.radialWheel.fillSingleUnit", [this](){owner->bulkSplitStack(this);} },
  344. { RadialMenuConfig::ITEM_WW, hasOwnEmptySlots, "stackSplitOne", "vcmi.radialWheel.splitSingleUnit", [this](){splitIntoParts(this->getGarrison(), 1); } },
  345. { RadialMenuConfig::ITEM_EE, hasOwnEmptySlots, "stackSplitEqual", "vcmi.radialWheel.splitUnitEqually", [this](){owner->bulkSmartSplitStack(this);} },
  346. { RadialMenuConfig::ITEM_SW, hasOtherEmptySlots, "heroMove", "vcmi.radialWheel.moveUnit", [this](){owner->moveStackToAnotherArmy(this);} },
  347. { RadialMenuConfig::ITEM_SE, hasAnyEmptySlots, "heroSwap", "vcmi.radialWheel.splitUnit", [this](){ owner->selectSlot(this); owner->splitClick();} },
  348. };
  349. if (hasAnyEmptySlots || hasSameUnit)
  350. ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
  351. }
  352. void CGarrisonSlot::update()
  353. {
  354. if(getObj() != nullptr)
  355. {
  356. addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  357. myStack = getObj()->getStackPtr(ID);
  358. creature = myStack ? myStack->getCreature() : nullptr;
  359. }
  360. else
  361. {
  362. removeUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  363. myStack = nullptr;
  364. creature = nullptr;
  365. }
  366. if(creature)
  367. {
  368. creatureImage->enable();
  369. creatureImage->setFrame(creature->getIconIndex());
  370. stackCount->enable();
  371. stackCount->setText(TextOperations::formatMetric(myStack->count, 4));
  372. }
  373. else
  374. {
  375. creatureImage->disable();
  376. stackCount->disable();
  377. }
  378. }
  379. CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, EGarrisonType Upg, const CStackInstance * creature_)
  380. : ID(IID),
  381. owner(Owner),
  382. myStack(creature_),
  383. creature(creature_ ? creature_->getCreature() : nullptr),
  384. upg(Upg)
  385. {
  386. OBJECT_CONSTRUCTION;
  387. pos.x += x;
  388. pos.y += y;
  389. AnimationPath imgName = AnimationPath::builtin(owner->smallIcons ? "cprsmall" : "TWCRPORT");
  390. creatureImage = std::make_shared<CAnimImage>(imgName, 0);
  391. creatureImage->disable();
  392. selectionImage = std::make_shared<CAnimImage>(imgName, 1);
  393. selectionImage->disable();
  394. selectionImage->center(creatureImage->pos.center());
  395. if(Owner->smallIcons)
  396. {
  397. pos.w = 32;
  398. pos.h = 32;
  399. }
  400. else
  401. {
  402. pos.w = 58;
  403. pos.h = 64;
  404. }
  405. int labelPosW = pos.w;
  406. int labelPosH = pos.h;
  407. if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
  408. {
  409. labelPosW = pos.w / 2 + 1;
  410. labelPosH += 7;
  411. }
  412. ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
  413. ? ETextAlignment::CENTER
  414. : ETextAlignment::BOTTOMRIGHT;
  415. stackCount = std::make_shared<CLabel>(labelPosW, labelPosH, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, labelAlignment, Colors::WHITE);
  416. update();
  417. }
  418. void CGarrisonSlot::splitIntoParts(EGarrisonType type, int amount)
  419. {
  420. auto empty = owner->getEmptySlot(type);
  421. if(empty == SlotID())
  422. return;
  423. owner->splitStacks(this, owner->army(type), empty, amount);
  424. }
  425. bool CGarrisonSlot::handleSplittingShortcuts()
  426. {
  427. const bool isAlt = ENGINE->isKeyboardAltDown();
  428. const bool isLShift = ENGINE->isKeyboardShiftDown();
  429. const bool isLCtrl = ENGINE->isKeyboardCmdDown();
  430. if(!isAlt && !isLShift && !isLCtrl)
  431. return false; // This is only case when return false
  432. auto selected = owner->getSelection();
  433. if(!selected)
  434. return true; // Some Shortcusts are pressed but there are no appropriate actions
  435. auto units = selected->myStack->count;
  436. if(units < 1)
  437. return true;
  438. if (isLShift && isLCtrl && isAlt)
  439. {
  440. owner->bulkMoveArmy(selected);
  441. }
  442. else if(isLCtrl && isAlt)
  443. {
  444. owner->moveStackToAnotherArmy(selected);
  445. }
  446. else if(isLShift && isAlt)
  447. {
  448. auto dismiss = getDismiss();
  449. if(dismiss)
  450. LOCPLINT->showYesNoDialog(VLC->generaltexth->allTexts[12], dismiss, nullptr);
  451. }
  452. else if(isAlt)
  453. {
  454. owner->bulkMergeStacks(selected);
  455. }
  456. else
  457. {
  458. if(units <= 1)
  459. return true;
  460. if(isLCtrl && isLShift)
  461. owner->bulkSplitStack(selected);
  462. else if(isLShift)
  463. owner->bulkSmartSplitStack(selected);
  464. else
  465. splitIntoParts(selected->upg, 1); // LCtrl
  466. }
  467. return true;
  468. }
  469. void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
  470. {
  471. addChild(button.get());
  472. splitButtons.push_back(button);
  473. button->block(getSelection() == nullptr);
  474. }
  475. void CGarrisonInt::createSlots()
  476. {
  477. availableSlots.clear();
  478. int distance = interx + (smallIcons ? 32 : 58);
  479. for(auto i : { EGarrisonType::UPPER, EGarrisonType::LOWER })
  480. {
  481. Point offset = garOffset * static_cast<int>(i);
  482. for(int j = 0; j < 7; j++)
  483. {
  484. Point position(offset.x + (j*distance), offset.y);
  485. if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
  486. {
  487. position += Point(-126, 37);
  488. }
  489. else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
  490. {
  491. if(j >= 3)
  492. {
  493. position += Point(-90, 49);
  494. }
  495. else
  496. {
  497. position += Point(36, 0);
  498. }
  499. }
  500. SlotID slot(j);
  501. availableSlots.push_back(std::make_shared<CGarrisonSlot>(this, position.x, position.y, slot, i, army(i) ? army(i)->getStackPtr(slot) : nullptr));
  502. }
  503. }
  504. }
  505. void CGarrisonInt::recreateSlots()
  506. {
  507. selectSlot(nullptr);
  508. setSplittingMode(false);
  509. for(auto & elem : splitButtons)
  510. elem->block(true);
  511. for(auto slot : availableSlots)
  512. slot->update();
  513. }
  514. void CGarrisonInt::splitClick()
  515. {
  516. if(!getSelection())
  517. return;
  518. setSplittingMode(!getSplittingMode());
  519. redraw();
  520. }
  521. void CGarrisonInt::splitStacks(const CGarrisonSlot * from, const CArmedInstance * armyDest, SlotID slotDest, int amount )
  522. {
  523. LOCPLINT->cb->splitStack(armedObjs[from->upg], armyDest, from->ID, slotDest, amount);
  524. }
  525. bool CGarrisonInt::checkSelected(const CGarrisonSlot * selected, TQuantity min) const
  526. {
  527. return selected && selected->myStack && selected->myStack->count > min && selected->creature;
  528. }
  529. void CGarrisonInt::moveStackToAnotherArmy(const CGarrisonSlot * selected)
  530. {
  531. if(!checkSelected(selected))
  532. return;
  533. const auto srcArmyType = selected->upg;
  534. const auto destArmyType = srcArmyType == EGarrisonType::UPPER
  535. ? EGarrisonType::LOWER
  536. : EGarrisonType::UPPER;
  537. auto srcArmy = armedObjs[srcArmyType];
  538. auto destArmy = armedObjs[destArmyType];
  539. if(!destArmy)
  540. return;
  541. auto destSlot = destArmy->getSlotFor(selected->creature);
  542. if(destSlot == SlotID())
  543. return;
  544. const auto srcSlot = selected->ID;
  545. const bool isDestSlotEmpty = !destArmy->getStackCount(destSlot);
  546. if(isDestSlotEmpty && !destArmy->getStackCount(srcSlot))
  547. destSlot = srcSlot; // Same place is more preferable
  548. const bool isLastStack = srcArmy->stacksCount() == 1 && srcArmy->needsLastStack();
  549. auto srcAmount = selected->myStack->count - (isLastStack ? 1 : 0);
  550. if(!srcAmount)
  551. return;
  552. if(!isDestSlotEmpty || isLastStack)
  553. {
  554. srcAmount += destArmy->getStackCount(destSlot); // Due to 'split' implementation in the 'CGameHandler::arrangeStacks'
  555. LOCPLINT->cb->splitStack(srcArmy, destArmy, srcSlot, destSlot, srcAmount);
  556. }
  557. else
  558. {
  559. LOCPLINT->cb->swapCreatures(srcArmy, destArmy, srcSlot, destSlot);
  560. }
  561. }
  562. void CGarrisonInt::bulkMoveArmy(const CGarrisonSlot * selected)
  563. {
  564. if(!checkSelected(selected))
  565. return;
  566. const auto srcArmyType = selected->upg;
  567. const auto destArmyType = (srcArmyType == EGarrisonType::UPPER)
  568. ? EGarrisonType::LOWER
  569. : EGarrisonType::UPPER;
  570. auto srcArmy = armedObjs[srcArmyType];
  571. auto destArmy = armedObjs[destArmyType];
  572. if(!destArmy)
  573. return;
  574. const auto srcSlot = selected->ID;
  575. LOCPLINT->cb->bulkMoveArmy(srcArmy->id, destArmy->id, srcSlot);
  576. }
  577. void CGarrisonInt::bulkMergeStacks(const CGarrisonSlot * selected)
  578. {
  579. if(!checkSelected(selected))
  580. return;
  581. const auto type = selected->upg;
  582. if(!armedObjs[type]->hasCreatureSlots(selected->creature, selected->ID))
  583. return;
  584. LOCPLINT->cb->bulkMergeStacks(armedObjs[type]->id, selected->ID);
  585. }
  586. void CGarrisonInt::bulkSplitStack(const CGarrisonSlot * selected)
  587. {
  588. if(!checkSelected(selected, 1)) // check if > 1
  589. return;
  590. const auto type = selected->upg;
  591. if(!hasEmptySlot(type))
  592. return;
  593. LOCPLINT->cb->bulkSplitStack(armedObjs[type]->id, selected->ID);
  594. }
  595. void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
  596. {
  597. if(!checkSelected(selected, 1))
  598. return;
  599. const auto type = selected->upg;
  600. // Do not disturb the server if the creature is already balanced
  601. if(!hasEmptySlot(type) && armedObjs[type]->isCreatureBalanced(selected->creature))
  602. return;
  603. LOCPLINT->cb->bulkSmartSplitStack(armedObjs[type]->id, selected->ID);
  604. }
  605. CGarrisonInt::CGarrisonInt(const Point & position, int inx, const Point & garsOffset, const CArmedInstance * s1, const CArmedInstance * s2, bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
  606. : highlighted(nullptr)
  607. , inSplittingMode(false)
  608. , interx(inx)
  609. , garOffset(garsOffset)
  610. , smallIcons(smallImgs)
  611. , removableUnits(_removableUnits)
  612. , layout(_layout)
  613. {
  614. OBJECT_CONSTRUCTION;
  615. setArmy(s1, EGarrisonType::UPPER);
  616. setArmy(s2, EGarrisonType::LOWER);
  617. pos += position;
  618. createSlots();
  619. }
  620. const CGarrisonSlot * CGarrisonInt::getSelection() const
  621. {
  622. return highlighted;
  623. }
  624. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  625. {
  626. if(slot != highlighted)
  627. {
  628. if(highlighted)
  629. highlighted->setHighlight(false);
  630. highlighted = slot;
  631. for(auto button : splitButtons)
  632. button->block(highlighted == nullptr || !slot->our());
  633. if(highlighted)
  634. highlighted->setHighlight(true);
  635. }
  636. }
  637. void CGarrisonInt::setSplittingMode(bool on)
  638. {
  639. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  640. if(inSplittingMode || on)
  641. {
  642. for(auto slot : availableSlots)
  643. {
  644. if(slot.get() != getSelection())
  645. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  646. }
  647. inSplittingMode = on;
  648. }
  649. }
  650. bool CGarrisonInt::getSplittingMode()
  651. {
  652. return inSplittingMode;
  653. }
  654. SlotID CGarrisonInt::getEmptySlot(EGarrisonType type) const
  655. {
  656. assert(army(type));
  657. return army(type) ? army(type)->getFreeSlot() : SlotID();
  658. }
  659. bool CGarrisonInt::hasEmptySlot(EGarrisonType type) const
  660. {
  661. return getEmptySlot(type) != SlotID();
  662. }
  663. const CArmedInstance * CGarrisonInt::upperArmy() const
  664. {
  665. return army(EGarrisonType::UPPER);
  666. }
  667. const CArmedInstance * CGarrisonInt::lowerArmy() const
  668. {
  669. return army(EGarrisonType::LOWER);
  670. }
  671. const CArmedInstance * CGarrisonInt::army(EGarrisonType which) const
  672. {
  673. if(armedObjs.count(which))
  674. return armedObjs.at(which);
  675. return nullptr;
  676. }
  677. bool CGarrisonInt::isArmyOwned(EGarrisonType which) const
  678. {
  679. const auto * object = army(which);
  680. if (!object)
  681. return false;
  682. if (object->tempOwner == LOCPLINT->playerID)
  683. return true;
  684. if (object->tempOwner == PlayerColor::UNFLAGGABLE)
  685. return true;
  686. return false;
  687. }
  688. void CGarrisonInt::setArmy(const CArmedInstance * army, EGarrisonType type)
  689. {
  690. armedObjs[type] = army;
  691. }