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- /*
- * Images.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Images.h"
- #include "MiscWidgets.h"
- #include "../GameEngine.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/Canvas.h"
- #include "../render/ColorFilter.h"
- #include "../render/Colors.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleInterfaceClasses.h"
- #include "../CPlayerInterface.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h" //for Unicode related stuff
- #include "../../lib/CRandomGenerator.h"
- static EImageBlitMode getModeForFlags( uint8_t flags)
- {
- if (flags & CCreatureAnim::CREATURE_MODE)
- return EImageBlitMode::WITH_SHADOW_AND_SELECTION;
- if (flags & CCreatureAnim::MAP_OBJECT_MODE)
- return EImageBlitMode::WITH_SHADOW;
- return EImageBlitMode::COLORKEY;
- }
- CPicture::CPicture(std::shared_ptr<IImage> image, const Point & position)
- : bg(image)
- , needRefresh(false)
- {
- pos += position;
- pos.w = bg->width();
- pos.h = bg->height();
- addUsedEvents(SHOW_POPUP);
- }
- CPicture::CPicture( const ImagePath &bmpname, int x, int y )
- : CPicture(bmpname, Point(x,y))
- {}
- CPicture::CPicture( const ImagePath & bmpname )
- : CPicture(bmpname, Point(0,0))
- {}
- CPicture::CPicture( const ImagePath & bmpname, const Point & position, EImageBlitMode mode )
- : bg(ENGINE->renderHandler().loadImage(bmpname, mode))
- , needRefresh(false)
- {
- pos.x += position.x;
- pos.y += position.y;
- assert(bg);
- if(bg)
- {
- pos.w = bg->width();
- pos.h = bg->height();
- }
- else
- {
- pos.w = pos.h = 0;
- }
- addUsedEvents(SHOW_POPUP);
- }
- CPicture::CPicture( const ImagePath & bmpname, const Point & position )
- :CPicture(bmpname, position, EImageBlitMode::COLORKEY)
- {}
- CPicture::CPicture(const ImagePath & bmpname, const Rect &SrcRect, int x, int y)
- : CPicture(bmpname, Point(x,y))
- {
- srcRect = SrcRect;
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- addUsedEvents(SHOW_POPUP);
- }
- CPicture::CPicture(std::shared_ptr<IImage> image, const Rect &SrcRect, int x, int y)
- : CPicture(image, Point(x,y))
- {
- srcRect = SrcRect;
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- addUsedEvents(SHOW_POPUP);
- }
- void CPicture::show(Canvas & to)
- {
- if (needRefresh)
- showAll(to);
- }
- void CPicture::showAll(Canvas & to)
- {
- if(bg)
- {
- if (srcRect.has_value())
- to.draw(bg, pos.topLeft(), *srcRect);
- else
- to.draw(bg, pos.topLeft());
- }
- }
- void CPicture::setAlpha(uint8_t value)
- {
- bg->setAlpha(value);
- }
- void CPicture::scaleTo(Point size)
- {
- bg->scaleTo(size, EScalingAlgorithm::BILINEAR);
- pos.w = bg->width();
- pos.h = bg->height();
- }
- void CPicture::setPlayerColor(PlayerColor player)
- {
- bg->playerColored(player);
- }
- void CPicture::addRClickCallback(const std::function<void()> & callback)
- {
- rCallback = callback;
- }
- void CPicture::showPopupWindow(const Point & cursorPosition)
- {
- if(rCallback)
- rCallback();
- }
- CFilledTexture::CFilledTexture(const ImagePath & imageName, Rect position)
- : CIntObject(0, position.topLeft())
- , texture(ENGINE->renderHandler().loadImage(imageName, EImageBlitMode::COLORKEY))
- {
- pos.w = position.w;
- pos.h = position.h;
- imageArea = Rect(Point(), texture->dimensions());
- }
- CFilledTexture::CFilledTexture(const ImagePath & imageName, Rect position, Rect imageArea)
- : CIntObject(0, position.topLeft())
- , texture(ENGINE->renderHandler().loadImage(imageName, EImageBlitMode::COLORKEY))
- , imageArea(imageArea)
- {
- pos.w = position.w;
- pos.h = position.h;
- }
- void CFilledTexture::showAll(Canvas & to)
- {
- CanvasClipRectGuard guard(to, pos);
- for (int y=pos.top(); y < pos.bottom(); y+= imageArea.h)
- {
- for (int x=pos.left(); x < pos.right(); x+= imageArea.w)
- to.draw(texture, Point(x,y), imageArea);
- }
- }
- void FilledTexturePlayerIndexed::setPlayerColor(PlayerColor player)
- {
- texture->playerColored(player);
- }
- FilledTexturePlayerColored::FilledTexturePlayerColored(Rect position)
- :CFilledTexture(ImagePath::builtin("DiBoxBck"), position)
- {
- }
- void FilledTexturePlayerColored::setPlayerColor(PlayerColor player)
- {
- ImagePath imagePath = ImagePath::builtin("DialogBoxBackground_" + player.toString() + ".bmp");
- texture = ENGINE->renderHandler().loadImage(imagePath, EImageBlitMode::COLORKEY);
- }
- CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
- frame(Frame),
- group(Group),
- flags(Flags)
- {
- pos.x += x;
- pos.y += y;
- anim = ENGINE->renderHandler().loadAnimation(name, getModeForFlags(Flags));
- init();
- }
- CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, Rect targetPos, size_t Group, ui8 Flags):
- anim(ENGINE->renderHandler().loadAnimation(name, getModeForFlags(Flags))),
- frame(Frame),
- group(Group),
- flags(Flags),
- scaledSize(targetPos.w, targetPos.h)
- {
- pos.x += targetPos.x;
- pos.y += targetPos.y;
- init();
- }
- size_t CAnimImage::size()
- {
- return anim->size(group);
- }
- bool CAnimImage::isScaled() const
- {
- return (scaledSize.x != 0);
- }
- void CAnimImage::setSizeFromImage(const IImage &img)
- {
- if (isScaled())
- {
- // At the time of writing this, IImage had no method to scale to different aspect ratio
- // Therefore, have to ignore the target height and preserve original aspect ratio
- pos.w = scaledSize.x;
- pos.h = roundf(float(scaledSize.x) * img.height() / img.width());
- }
- else
- {
- pos.w = img.width();
- pos.h = img.height();
- }
- }
- void CAnimImage::init()
- {
- visible = true;
- auto img = anim->getImage(frame, group);
- if (img)
- setSizeFromImage(*img);
- }
- CAnimImage::~CAnimImage()
- {
- }
- void CAnimImage::showAll(Canvas & to)
- {
- if(!visible)
- return;
- std::vector<size_t> frames = {frame};
- if((flags & CShowableAnim::BASE) && frame != 0)
- {
- frames.insert(frames.begin(), 0);
- }
- for(auto targetFrame : frames)
- {
- if(auto img = anim->getImage(targetFrame, group))
- {
- if(isScaled())
- img->scaleTo(scaledSize, EScalingAlgorithm::BILINEAR);
- to.draw(img, pos.topLeft());
- }
- }
- }
- void CAnimImage::setAnimationPath(const AnimationPath & name, size_t frame)
- {
- this->frame = frame;
- anim = ENGINE->renderHandler().loadAnimation(name, EImageBlitMode::COLORKEY);
- init();
- }
- void CAnimImage::setScale(Point scale)
- {
- scaledSize = scale;
- }
- void CAnimImage::setFrame(size_t Frame, size_t Group)
- {
- if (frame == Frame && group==Group)
- return;
- if (anim->size(Group) > Frame)
- {
- frame = Frame;
- group = Group;
- if(auto img = anim->getImage(frame, group))
- {
- if (player.has_value())
- img->playerColored(*player);
- setSizeFromImage(*img);
- }
- }
- else
- logGlobal->error("Error: accessing unavailable frame %d:%d in CAnimation!", Group, Frame);
- }
- void CAnimImage::setPlayerColor(PlayerColor currPlayer)
- {
- player = currPlayer;
- anim->getImage(frame, group)->playerColored(*player);
- if (flags & CShowableAnim::BASE)
- anim->getImage(0, group)->playerColored(*player);
- }
- bool CAnimImage::isPlayerColored() const
- {
- return player.has_value();
- }
- CShowableAnim::CShowableAnim(int x, int y, const AnimationPath & name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
- anim(ENGINE->renderHandler().loadAnimation(name, getModeForFlags(Flags))),
- group(Group),
- frame(0),
- first(0),
- frameTimeTotal(frameTime),
- frameTimePassed(0),
- flags(Flags),
- xOffset(0),
- yOffset(0),
- alpha(alpha)
- {
- last = anim->size(group);
- auto image = anim->getImage(0, group);
- if (!image)
- throw std::runtime_error("Failed to load group " + std::to_string(group) + " of animation file " + name.getOriginalName());
- pos.w = image->width();
- pos.h = image->height();
- pos.x+= x;
- pos.y+= y;
- addUsedEvents(TIME);
- }
- void CShowableAnim::setAlpha(ui32 alphaValue)
- {
- alpha = std::min<ui32>(alphaValue, 255);
- }
- bool CShowableAnim::set(size_t Group, size_t from, size_t to)
- {
- size_t max = anim->size(Group);
- if (to < max)
- max = to;
- if (max < from || max == 0)
- return false;
- group = Group;
- frame = first = from;
- last = max;
- frameTimePassed = 0;
- return true;
- }
- bool CShowableAnim::set(size_t Group)
- {
- if (anim->size(Group)== 0)
- return false;
- if (group != Group)
- {
- first = 0;
- group = Group;
- last = anim->size(Group);
- }
- frame = 0;
- frameTimePassed = 0;
- return true;
- }
- void CShowableAnim::reset()
- {
- frame = first;
- if (callback)
- callback();
- }
- void CShowableAnim::clipRect(int posX, int posY, int width, int height)
- {
- xOffset = posX;
- yOffset = posY;
- pos.w = width;
- pos.h = height;
- }
- void CShowableAnim::show(Canvas & to)
- {
- if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
- blitImage(first, group, to);
- blitImage(frame, group, to);
- }
- void CShowableAnim::tick(uint32_t msPassed)
- {
- if ((flags & PLAY_ONCE) && frame + 1 == last)
- return;
- frameTimePassed += msPassed;
- if(frameTimePassed >= frameTimeTotal)
- {
- frameTimePassed -= frameTimeTotal;
- if ( ++frame >= last)
- reset();
- }
- }
- void CShowableAnim::showAll(Canvas & to)
- {
- if ( flags & BASE )// && frame != first)
- blitImage(first, group, to);
- blitImage(frame, group, to);
- }
- void CShowableAnim::blitImage(size_t frame, size_t group, Canvas & to)
- {
- Rect src( xOffset, yOffset, pos.w, pos.h);
- auto img = anim->getImage(frame, group);
- if(img)
- {
- img->setAlpha(alpha);
- img->setOverlayColor(Colors::TRANSPARENCY);
- to.draw(img, pos.topLeft(), src);
- }
- }
- void CShowableAnim::rotate(bool on, bool vertical)
- {
- ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
- if (on)
- flags |= flag;
- else
- flags &= ~flag;
- }
- void CShowableAnim::setDuration(int durationMs)
- {
- frameTimeTotal = durationMs/(last - first);
- }
- CCreatureAnim::CCreatureAnim(int x, int y, const AnimationPath & name, ui8 flags, ECreatureAnimType type):
- CShowableAnim(x, y, name, flags | CREATURE_MODE, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
- {
- xOffset = 0;
- yOffset = 0;
- }
- void CCreatureAnim::loopPreview(bool warMachine)
- {
- std::vector<ECreatureAnimType> available;
- static const ECreatureAnimType creaPreviewList[] = {
- ECreatureAnimType::HOLDING,
- ECreatureAnimType::HITTED,
- ECreatureAnimType::DEFENCE,
- ECreatureAnimType::ATTACK_FRONT,
- ECreatureAnimType::SPECIAL_FRONT
- };
- static const ECreatureAnimType machPreviewList[] = {
- ECreatureAnimType::HOLDING,
- ECreatureAnimType::MOVING,
- ECreatureAnimType::SHOOT_UP,
- ECreatureAnimType::SHOOT_FRONT,
- ECreatureAnimType::SHOOT_DOWN
- };
- auto & previewList = warMachine ? machPreviewList : creaPreviewList;
- for (auto & elem : previewList)
- if (anim->size(size_t(elem)))
- available.push_back(elem);
- size_t rnd = CRandomGenerator::getDefault().nextInt((int)available.size() * 2 - 1);
- if (rnd >= available.size())
- {
- ECreatureAnimType type;
- if ( anim->size(size_t(ECreatureAnimType::MOVING)) == 0 )//no moving animation present
- type = ECreatureAnimType::HOLDING;
- else
- type = ECreatureAnimType::MOVING;
- //display this anim for ~1 second (time is random, but it looks good)
- for (size_t i=0; i< 12/anim->size(size_t(type)) + 1; i++)
- addLast(type);
- }
- else
- addLast(available[rnd]);
- }
- void CCreatureAnim::addLast(ECreatureAnimType newType)
- {
- auto currType = ECreatureAnimType(group);
- if (currType != ECreatureAnimType::MOVING && newType == ECreatureAnimType::MOVING)//starting moving - play init sequence
- {
- queue.push( ECreatureAnimType::MOVE_START );
- }
- else if (currType == ECreatureAnimType::MOVING && newType != ECreatureAnimType::MOVING )//previous anim was moving - finish it
- {
- queue.push( ECreatureAnimType::MOVE_END );
- }
- if (newType == ECreatureAnimType::TURN_L || newType == ECreatureAnimType::TURN_R)
- queue.push(newType);
- queue.push(newType);
- }
- void CCreatureAnim::reset()
- {
- //if we are in the middle of rotation - set flag
- if (group == size_t(ECreatureAnimType::TURN_L) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_L)
- rotate(true);
- if (group == size_t(ECreatureAnimType::TURN_R) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_R)
- rotate(false);
- while (!queue.empty())
- {
- ECreatureAnimType at = queue.front();
- queue.pop();
- if (set(size_t(at)))
- return;
- }
- if (callback)
- callback();
- while (!queue.empty())
- {
- ECreatureAnimType at = queue.front();
- queue.pop();
- if (set(size_t(at)))
- return;
- }
- set(size_t(ECreatureAnimType::HOLDING));
- }
- void CCreatureAnim::startPreview(bool warMachine)
- {
- callback = std::bind(&CCreatureAnim::loopPreview, this, warMachine);
- }
- void CCreatureAnim::clearAndSet(ECreatureAnimType type)
- {
- while (!queue.empty())
- queue.pop();
- set(size_t(type));
- }
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