CCastleInterface.cpp 75 KB

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  1. /*
  2. * CCastleInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCastleInterface.h"
  12. #include "CHeroWindow.h"
  13. #include "CMarketWindow.h"
  14. #include "InfoWindows.h"
  15. #include "GUIClasses.h"
  16. #include "QuickRecruitmentWindow.h"
  17. #include "CCreatureWindow.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../GameEngine.h"
  20. #include "../PlayerLocalState.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../eventsSDL/InputHandler.h"
  24. #include "../media/IMusicPlayer.h"
  25. #include "../media/ISoundPlayer.h"
  26. #include "../widgets/MiscWidgets.h"
  27. #include "../widgets/CComponent.h"
  28. #include "../widgets/CGarrisonInt.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../widgets/RadialMenu.h"
  32. #include "../widgets/CExchangeController.h"
  33. #include "../render/Canvas.h"
  34. #include "../render/IImage.h"
  35. #include "../render/IRenderHandler.h"
  36. #include "../render/CAnimation.h"
  37. #include "../render/ColorFilter.h"
  38. #include "../render/IFont.h"
  39. #include "../adventureMap/AdventureMapInterface.h"
  40. #include "../adventureMap/CList.h"
  41. #include "../adventureMap/CResDataBar.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/CArtHandler.h"
  44. #include "../../lib/CConfigHandler.h"
  45. #include "../../lib/CSoundBase.h"
  46. #include "../../lib/CCreatureHandler.h"
  47. #include "../../lib/texts/CGeneralTextHandler.h"
  48. #include "../../lib/IGameSettings.h"
  49. #include "../../lib/spells/CSpellHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/gameState/UpgradeInfo.h"
  52. #include "../../lib/StartInfo.h"
  53. #include "../../lib/campaign/CampaignState.h"
  54. #include "../../lib/entities/building/CBuilding.h"
  55. #include "../../lib/mapObjects/CGHeroInstance.h"
  56. #include "../../lib/mapObjects/CGTownInstance.h"
  57. #include "../../lib/mapObjects/TownBuildingInstance.h"
  58. static bool useCompactCreatureBox()
  59. {
  60. return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
  61. }
  62. static bool useAvailableAmountAsCreatureLabel()
  63. {
  64. return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
  65. }
  66. CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
  67. : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
  68. parent(Par),
  69. town(Town),
  70. str(Str),
  71. border(nullptr),
  72. area(nullptr),
  73. stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
  74. {
  75. addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
  76. pos.x += str->pos.x;
  77. pos.y += str->pos.y;
  78. // special animation frame manipulation for castle shipyard with and without ship
  79. // done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
  80. if(Town->getFactionID() == FactionID::CASTLE && Str->building &&
  81. (Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
  82. {
  83. if(Town->hasBuilt(BuildingID::CITADEL))
  84. {
  85. this->first = 1;
  86. this->frame = 1;
  87. }
  88. else
  89. this->last = 0;
  90. }
  91. if(!str->borderName.empty())
  92. border = ENGINE->renderHandler().loadImage(str->borderName, EImageBlitMode::COLORKEY);
  93. if(!str->areaName.empty())
  94. area = ENGINE->renderHandler().loadImage(str->areaName, EImageBlitMode::SIMPLE);
  95. }
  96. const CBuilding * CBuildingRect::getBuilding()
  97. {
  98. if (!str->building)
  99. return nullptr;
  100. if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
  101. return town->getTown()->buildings.at(str->building->getBase());
  102. return str->building;
  103. }
  104. bool CBuildingRect::operator<(const CBuildingRect & p2) const
  105. {
  106. return (str->pos.z) < (p2.str->pos.z);
  107. }
  108. void CBuildingRect::hover(bool on)
  109. {
  110. if (!area)
  111. return;
  112. if(on)
  113. {
  114. if(! parent->selectedBuilding //no building hovered
  115. || (*parent->selectedBuilding)<(*this)) //or we are on top
  116. {
  117. parent->selectedBuilding = this;
  118. ENGINE->statusbar()->write(getSubtitle());
  119. }
  120. }
  121. else
  122. {
  123. if(parent->selectedBuilding == this)
  124. {
  125. parent->selectedBuilding = nullptr;
  126. ENGINE->statusbar()->clear();
  127. }
  128. }
  129. }
  130. void CBuildingRect::clickPressed(const Point & cursorPosition)
  131. {
  132. if(getBuilding() && area && (parent->selectedBuilding==this))
  133. {
  134. auto building = getBuilding();
  135. parent->buildingClicked(building->bid);
  136. }
  137. }
  138. void CBuildingRect::showPopupWindow(const Point & cursorPosition)
  139. {
  140. if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
  141. return;
  142. BuildingID bid = getBuilding()->bid;
  143. const CBuilding *bld = town->getTown()->buildings.at(bid);
  144. if (!bid.isDwelling())
  145. {
  146. CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
  147. std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(bld->town->faction->getId(), bld->bid)));
  148. }
  149. else
  150. {
  151. int level = BuildingID::getLevelFromDwelling(bid);
  152. ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
  153. }
  154. }
  155. void CBuildingRect::show(Canvas & to)
  156. {
  157. uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
  158. bool showTextOverlay = ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2;
  159. if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
  160. {
  161. setAlpha(255 * stateTimeCounter / stageDelay);
  162. CShowableAnim::show(to);
  163. }
  164. else
  165. {
  166. setAlpha(255);
  167. CShowableAnim::show(to);
  168. }
  169. if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
  170. {
  171. if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
  172. {
  173. if(parent->selectedBuilding == this || showTextOverlay)
  174. to.draw(border, pos.topLeft());
  175. return;
  176. }
  177. auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
  178. auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
  179. auto baseBorder = ColorFilter::genEmptyShifter();
  180. float progress = float(stateTimeCounter % stageDelay) / stageDelay;
  181. if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
  182. border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
  183. else
  184. if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
  185. border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
  186. else
  187. border->adjustPalette(baseBorder, 0);
  188. to.draw(border, pos.topLeft());
  189. }
  190. }
  191. void CBuildingRect::tick(uint32_t msPassed)
  192. {
  193. CShowableAnim::tick(msPassed);
  194. stateTimeCounter += msPassed;
  195. }
  196. void CBuildingRect::showAll(Canvas & to)
  197. {
  198. if (stateTimeCounter == 0)
  199. return;
  200. CShowableAnim::showAll(to);
  201. if(!isActive() && parent->selectedBuilding == this && border)
  202. to.draw(border, pos.topLeft());
  203. }
  204. std::string CBuildingRect::getSubtitle()//hover text for building
  205. {
  206. if (!getBuilding())
  207. return "";
  208. auto bid = getBuilding()->bid;
  209. if (!bid.isDwelling())//non-dwellings - only building name
  210. return town->getTown()->buildings.at(getBuilding()->bid)->getNameTranslated();
  211. else//dwellings - recruit %creature%
  212. {
  213. int level = BuildingID::getLevelFromDwelling(getBuilding()->bid);
  214. auto & availableCreatures = town->creatures[level].second;
  215. if(availableCreatures.size())
  216. {
  217. int creaID = availableCreatures.back();//taking last of available creatures
  218. return VLC->generaltexth->allTexts[16] + " " + VLC->creh->objects.at(creaID)->getNamePluralTranslated();
  219. }
  220. else
  221. {
  222. logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
  223. return "#ERROR#";
  224. }
  225. }
  226. }
  227. void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
  228. {
  229. hover(true);
  230. }
  231. bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
  232. {
  233. if (!pos.isInside(position.x, position.y))
  234. return false;
  235. if(area && area->isTransparent(position - pos.topLeft()))
  236. return false;
  237. return CIntObject::receiveEvent(position, eventType);
  238. }
  239. CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
  240. : CWindowObject(RCLICK_POPUP, ImagePath::builtin("CRTOINFO"), Point(centerX, centerY))
  241. {
  242. OBJECT_CONSTRUCTION;
  243. background->setPlayerColor(Town->tempOwner);
  244. const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
  245. title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
  246. animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
  247. std::string text = std::to_string(Town->creatures.at(level).first);
  248. available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, VLC->generaltexth->allTexts[217] + text);
  249. costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, VLC->generaltexth->allTexts[346]);
  250. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  251. {
  252. auto res = static_cast<EGameResID>(i);
  253. if(creature->getRecruitCost(res))
  254. {
  255. resPicture.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), i, 0, 0, 0));
  256. resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
  257. }
  258. }
  259. int posY = 238;
  260. int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
  261. for (size_t i=0; i<resAmount.size(); i++)
  262. {
  263. resPicture[i]->moveBy(Point(posX, posY));
  264. resAmount[i]->moveBy(Point(posX+16, posY+43));
  265. posX += 50;
  266. }
  267. }
  268. CDwellingInfoBox::~CDwellingInfoBox() = default;
  269. CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
  270. {
  271. OBJECT_CONSTRUCTION;
  272. owner = Owner;
  273. pos.x += x;
  274. pos.y += y;
  275. pos.w = 58;
  276. pos.h = 64;
  277. upg = updown;
  278. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 0, 0);
  279. portrait->visible = false;
  280. flag = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), 0, 0, 0, 0);
  281. flag->visible = false;
  282. selection = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 1, 0);
  283. selection->visible = false;
  284. set(h);
  285. addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  286. }
  287. CHeroGSlot::~CHeroGSlot() = default;
  288. auto CHeroGSlot::getUpgradableSlots(const CArmedInstance *obj) const
  289. {
  290. struct result { bool isCreatureUpgradePossible; bool canAffordAny; bool canAffordAll; TResources totalCosts; std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos; };
  291. auto slots = std::map<SlotID, const CStackInstance*>(obj->Slots().begin(), obj->Slots().end());
  292. std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos;
  293. for(const auto & slot : slots)
  294. {
  295. auto upgradeInfo = std::make_pair(slot.first, UpgradeInfo(slot.second->getCreatureID()));
  296. LOCPLINT->cb->fillUpgradeInfo(slot.second->armyObj, slot.first, upgradeInfo.second);
  297. bool canUpgrade = obj->tempOwner == LOCPLINT->playerID && upgradeInfo.second.canUpgrade();
  298. if(canUpgrade)
  299. upgradeInfos.push_back(upgradeInfo);
  300. }
  301. std::sort(upgradeInfos.begin(), upgradeInfos.end(), [&](const std::pair<SlotID, UpgradeInfo> & lhs, const std::pair<SlotID, UpgradeInfo> & rhs) {
  302. return lhs.second.oldID.toCreature()->getLevel() > rhs.second.oldID.toCreature()->getLevel();
  303. });
  304. bool hasCreaturesToUpgrade = !upgradeInfos.empty();
  305. TResources costs;
  306. std::vector<SlotID> slotInfosToDelete;
  307. for(const auto & upgradeInfo : upgradeInfos)
  308. {
  309. TResources upgradeCosts = upgradeInfo.second.getUpgradeCosts() * slots[upgradeInfo.first]->getCount();
  310. if(LOCPLINT->cb->getResourceAmount().canAfford(costs + upgradeCosts))
  311. costs += upgradeCosts;
  312. else
  313. slotInfosToDelete.push_back(upgradeInfo.first);
  314. }
  315. upgradeInfos.erase(std::remove_if(upgradeInfos.begin(), upgradeInfos.end(), [&slotInfosToDelete](const auto& item) {
  316. return std::count(slotInfosToDelete.begin(), slotInfosToDelete.end(), item.first);
  317. }), upgradeInfos.end());
  318. return result { hasCreaturesToUpgrade, !upgradeInfos.empty(), slotInfosToDelete.empty(), costs, upgradeInfos };
  319. }
  320. void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
  321. {
  322. if(!on)
  323. return;
  324. const CArmedInstance *obj = hero;
  325. if(upg == 0 && !obj)
  326. obj = owner->town->getUpperArmy();
  327. if(!obj)
  328. return;
  329. auto upgradableSlots = getUpgradableSlots(obj);
  330. auto upgradeAll = [upgradableSlots, obj](){
  331. if(!upgradableSlots.canAffordAny)
  332. {
  333. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.townWindow.upgradeAll.notUpgradable"));
  334. return;
  335. }
  336. std::vector<std::shared_ptr<CComponent>> resComps;
  337. for(TResources::nziterator i(upgradableSlots.totalCosts); i.valid(); i++)
  338. resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
  339. resComps.back()->newLine = true;
  340. for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
  341. resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), obj->Slots().at(upgradeInfo.first)->count));
  342. std::string textID = upgradableSlots.canAffordAll ? "core.genrltxt.207" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
  343. LOCPLINT->showYesNoDialog(VLC->generaltexth->translate(textID), [upgradableSlots, obj](){
  344. for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
  345. LOCPLINT->cb->upgradeCreature(obj, upgradeInfo.first, upgradeInfo.second.getUpgrade());
  346. }, nullptr, resComps);
  347. };
  348. if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
  349. return;
  350. if(!hero)
  351. {
  352. if(upgradableSlots.isCreatureUpgradePossible)
  353. {
  354. std::vector<RadialMenuConfig> menuElements = {
  355. { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } },
  356. };
  357. ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
  358. }
  359. return;
  360. }
  361. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  362. bool twoHeroes = hero && other->hero;
  363. ObjectInstanceID heroId = hero->id;
  364. ObjectInstanceID heroOtherId = twoHeroes ? other->hero->id : ObjectInstanceID::NONE;
  365. std::vector<RadialMenuConfig> menuElements = {
  366. { RadialMenuConfig::ITEM_NW, twoHeroes, "moveTroops", "vcmi.radialWheel.heroGetArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArmy(false, std::nullopt);} },
  367. { RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
  368. { RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} },
  369. { RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
  370. { RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }
  371. };
  372. RadialMenuConfig upgradeSlot = { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } };
  373. RadialMenuConfig dismissSlot = { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this](){ LOCPLINT->showYesNoDialog(VLC->generaltexth->allTexts[22], [=](){ LOCPLINT->cb->dismissHero(hero); }, nullptr); } };
  374. if(upgradableSlots.isCreatureUpgradePossible)
  375. menuElements.push_back(upgradeSlot);
  376. else
  377. menuElements.push_back(dismissSlot);
  378. ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
  379. }
  380. void CHeroGSlot::hover(bool on)
  381. {
  382. if(!on)
  383. {
  384. ENGINE->statusbar()->clear();
  385. return;
  386. }
  387. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  388. std::string temp;
  389. if(hero)
  390. {
  391. if(isSelected())//view NNN
  392. {
  393. temp = VLC->generaltexth->tcommands[4];
  394. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  395. }
  396. else if(other->hero && other->isSelected())//exchange
  397. {
  398. temp = VLC->generaltexth->tcommands[7];
  399. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  400. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  401. }
  402. else// select NNN (in ZZZ)
  403. {
  404. if(upg)//down - visiting
  405. {
  406. temp = VLC->generaltexth->tcommands[32];
  407. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  408. }
  409. else //up - garrison
  410. {
  411. temp = VLC->generaltexth->tcommands[12];
  412. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  413. }
  414. }
  415. }
  416. else //we are empty slot
  417. {
  418. if(other->isSelected() && other->hero) //move NNNN
  419. {
  420. temp = VLC->generaltexth->tcommands[6];
  421. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  422. }
  423. else //empty
  424. {
  425. temp = VLC->generaltexth->allTexts[507];
  426. }
  427. }
  428. if(temp.size())
  429. ENGINE->statusbar()->write(temp);
  430. }
  431. void CHeroGSlot::clickPressed(const Point & cursorPosition)
  432. {
  433. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  434. owner->garr->setSplittingMode(false);
  435. owner->garr->selectSlot(nullptr);
  436. if(hero && isSelected())
  437. {
  438. setHighlight(false);
  439. if(other->hero && !ENGINE->isKeyboardShiftDown())
  440. LOCPLINT->showHeroExchange(hero->id, other->hero->id);
  441. else
  442. LOCPLINT->openHeroWindow(hero);
  443. }
  444. else if(other->hero && other->isSelected())
  445. {
  446. owner->swapArmies();
  447. }
  448. else if(hero)
  449. {
  450. setHighlight(true);
  451. owner->garr->selectSlot(nullptr);
  452. redraw();
  453. }
  454. //refresh statusbar
  455. hover(false);
  456. hover(true);
  457. }
  458. void CHeroGSlot::showPopupWindow(const Point & cursorPosition)
  459. {
  460. if(hero)
  461. {
  462. ENGINE->windows().createAndPushWindow<CInfoBoxPopup>(pos.center(), hero);
  463. }
  464. }
  465. void CHeroGSlot::deactivate()
  466. {
  467. selection->visible = false;
  468. CIntObject::deactivate();
  469. }
  470. bool CHeroGSlot::isSelected() const
  471. {
  472. return selection->visible;
  473. }
  474. void CHeroGSlot::setHighlight(bool on)
  475. {
  476. selection->visible = on;
  477. if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
  478. {
  479. for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot highlighted
  480. elem->block(!on);
  481. }
  482. }
  483. void CHeroGSlot::set(const CGHeroInstance * newHero)
  484. {
  485. OBJECT_CONSTRUCTION;
  486. hero = newHero;
  487. selection->visible = false;
  488. portrait->visible = false;
  489. flag->visible = false;
  490. if(newHero)
  491. {
  492. portrait->visible = true;
  493. portrait->setFrame(newHero->getIconIndex());
  494. }
  495. else if(!upg && owner->showEmpty) //up garrison
  496. {
  497. flag->visible = true;
  498. flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
  499. }
  500. }
  501. HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
  502. showEmpty(ShowEmpty),
  503. town(Town),
  504. garr(Garrison)
  505. {
  506. OBJECT_CONSTRUCTION;
  507. garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
  508. visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
  509. }
  510. HeroSlots::~HeroSlots() = default;
  511. void HeroSlots::update()
  512. {
  513. garrisonedHero->set(town->garrisonHero);
  514. visitingHero->set(town->visitingHero);
  515. }
  516. void HeroSlots::swapArmies()
  517. {
  518. bool allow = true;
  519. //moving hero out of town - check if it is allowed
  520. if (town->garrisonHero)
  521. {
  522. if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  523. {
  524. std::string text = VLC->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
  525. boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
  526. LOCPLINT->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  527. allow = false;
  528. }
  529. else if (town->garrisonHero->stacksCount() == 0)
  530. {
  531. //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
  532. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
  533. allow = false;
  534. }
  535. }
  536. if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
  537. {
  538. if(!town->visitingHero->canBeMergedWith(*town))
  539. {
  540. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  541. allow = false;
  542. }
  543. }
  544. garrisonedHero->setHighlight(false);
  545. visitingHero->setHighlight(false);
  546. if (allow)
  547. LOCPLINT->cb->swapGarrisonHero(town);
  548. }
  549. CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
  550. town(Town),
  551. selectedBuilding(nullptr)
  552. {
  553. OBJECT_CONSTRUCTION;
  554. background = std::make_shared<CPicture>(town->getTown()->clientInfo.townBackground, Point(0,0), EImageBlitMode::OPAQUE);
  555. background->needRefresh = true;
  556. pos.w = background->pos.w;
  557. pos.h = background->pos.h;
  558. recreate();
  559. }
  560. CCastleBuildings::~CCastleBuildings() = default;
  561. void CCastleBuildings::recreate()
  562. {
  563. selectedBuilding = nullptr;
  564. OBJECT_CONSTRUCTION;
  565. buildings.clear();
  566. groups.clear();
  567. //Generate buildings list
  568. auto buildingsCopy = town->getBuildings();// a bit modified copy of built buildings
  569. if(town->hasBuilt(BuildingID::SHIPYARD))
  570. {
  571. auto bayPos = town->bestLocation();
  572. if(!bayPos.valid())
  573. logGlobal->warn("Shipyard in non-coastal town!");
  574. std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
  575. //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
  576. if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
  577. {
  578. buildingsCopy.insert(BuildingID::SHIP);
  579. }
  580. }
  581. for(const CStructure * structure : town->getTown()->clientInfo.structures)
  582. {
  583. if(!structure->building)
  584. {
  585. buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
  586. continue;
  587. }
  588. if(vstd::contains(buildingsCopy, structure->building->bid))
  589. {
  590. groups[structure->building->getBase()].push_back(structure);
  591. }
  592. }
  593. for(auto & entry : groups)
  594. {
  595. const CBuilding * build = town->getTown()->buildings.at(entry.first);
  596. const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
  597. {
  598. return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
  599. });
  600. buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
  601. }
  602. const auto & buildSorter = [](const CIntObject * a, const CIntObject * b)
  603. {
  604. auto b1 = dynamic_cast<const CBuildingRect *>(a);
  605. auto b2 = dynamic_cast<const CBuildingRect *>(b);
  606. if(!b1 && !b2)
  607. return intptr_t(a) < intptr_t(b);
  608. if(b1 && !b2)
  609. return false;
  610. if(!b1 && b2)
  611. return true;
  612. return (*b1)<(*b2);
  613. };
  614. boost::sort(children, buildSorter); //TODO: create building in blit order
  615. }
  616. void CCastleBuildings::drawOverlays(Canvas & to, std::vector<std::shared_ptr<CBuildingRect>> buildingRects)
  617. {
  618. std::vector<Rect> textRects;
  619. for(auto & buildingRect : buildingRects)
  620. {
  621. if(!buildingRect->border)
  622. continue;
  623. auto building = buildingRect->getBuilding();
  624. if (!building)
  625. continue;
  626. auto bid = building->bid;
  627. auto overlay = town->getTown()->buildings.at(bid)->getNameTranslated();
  628. const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
  629. auto backColor = Colors::GREEN; // Other
  630. if(bid.isDwelling())
  631. backColor = Colors::PURPLE; // dwelling
  632. auto contentRect = buildingRect->border->contentRect();
  633. auto center = Rect(buildingRect->pos.x + contentRect.x, buildingRect->pos.y + contentRect.y, contentRect.w, contentRect.h).center();
  634. Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
  635. Rect textRect = Rect(center - dimensions / 2, dimensions).resize(2);
  636. while(!pos.resize(-5).isInside(Point(textRect.topLeft().x, textRect.center().y)))
  637. textRect.x++;
  638. while(!pos.resize(-5).isInside(Point(textRect.topRight().x, textRect.center().y)))
  639. textRect.x--;
  640. while(std::any_of(textRects.begin(), textRects.end(), [textRect](Rect existingTextRect) { return existingTextRect.resize(3).intersectionTest(textRect); }))
  641. textRect.y++;
  642. textRects.push_back(textRect);
  643. to.drawColor(textRect, backColor);
  644. to.drawBorder(textRect, Colors::BRIGHT_YELLOW);
  645. to.drawText(textRect.center(), EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
  646. }
  647. }
  648. void CCastleBuildings::show(Canvas & to)
  649. {
  650. CIntObject::show(to);
  651. bool showTextOverlay = ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2;
  652. if(showTextOverlay)
  653. drawOverlays(to, buildings);
  654. }
  655. void CCastleBuildings::addBuilding(BuildingID building)
  656. {
  657. //FIXME: implement faster method without complete recreation of town
  658. BuildingID base = town->getTown()->buildings.at(building)->getBase();
  659. recreate();
  660. auto & structures = groups.at(base);
  661. for(auto buildingRect : buildings)
  662. {
  663. if(vstd::contains(structures, buildingRect->str))
  664. {
  665. //reset animation
  666. if(structures.size() == 1)
  667. buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
  668. else
  669. buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
  670. break;
  671. }
  672. }
  673. }
  674. void CCastleBuildings::removeBuilding(BuildingID building)
  675. {
  676. //FIXME: implement faster method without complete recreation of town
  677. recreate();
  678. }
  679. const CGHeroInstance * CCastleBuildings::getHero()
  680. {
  681. if(town->visitingHero)
  682. return town->visitingHero;
  683. else
  684. return town->garrisonHero;
  685. }
  686. void CCastleBuildings::buildingClicked(BuildingID building)
  687. {
  688. BuildingID buildingToEnter = building;
  689. for(;;)
  690. {
  691. const CBuilding *b = town->getTown()->buildings.find(buildingToEnter)->second;
  692. if (buildingTryActivateCustomUI(buildingToEnter, building))
  693. return;
  694. if (!b->upgrade.hasValue())
  695. {
  696. enterBuilding(building);
  697. return;
  698. }
  699. buildingToEnter = b->upgrade;
  700. }
  701. }
  702. bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget)
  703. {
  704. logGlobal->trace("You've clicked on %d", (int)buildingToTest.toEnum());
  705. const CBuilding *b = town->getTown()->buildings.at(buildingToTest);
  706. if (town->getWarMachineInBuilding(buildingToTest).hasValue())
  707. {
  708. enterBlacksmith(buildingTarget, town->getWarMachineInBuilding(buildingToTest));
  709. return true;
  710. }
  711. if (!b->marketModes.empty())
  712. {
  713. switch (*b->marketModes.begin())
  714. {
  715. case EMarketMode::CREATURE_UNDEAD:
  716. ENGINE->windows().createAndPushWindow<CTransformerWindow>(town, getHero(), nullptr);
  717. return true;
  718. case EMarketMode::RESOURCE_SKILL:
  719. if (getHero())
  720. ENGINE->windows().createAndPushWindow<CUniversityWindow>(getHero(), buildingTarget, town, nullptr);
  721. return true;
  722. case EMarketMode::RESOURCE_RESOURCE:
  723. // can't use allied marketplace
  724. if (town->getOwner() == LOCPLINT->playerID)
  725. {
  726. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
  727. return true;
  728. }
  729. else
  730. return false;
  731. default:
  732. if(getHero())
  733. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
  734. else
  735. LOCPLINT->showInfoDialog(boost::str(boost::format(VLC->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  736. return true;
  737. }
  738. }
  739. if (town->rewardableBuildings.count(buildingToTest) && town->getTown()->buildings.at(buildingToTest)->manualHeroVisit)
  740. {
  741. enterRewardable(buildingToTest);
  742. return true;
  743. }
  744. if (buildingToTest.isDwelling())
  745. {
  746. enterDwelling((BuildingID::getLevelFromDwelling(buildingToTest)));
  747. return true;
  748. }
  749. else
  750. {
  751. switch(buildingToTest)
  752. {
  753. case BuildingID::MAGES_GUILD_1:
  754. case BuildingID::MAGES_GUILD_2:
  755. case BuildingID::MAGES_GUILD_3:
  756. case BuildingID::MAGES_GUILD_4:
  757. case BuildingID::MAGES_GUILD_5:
  758. enterMagesGuild();
  759. return true;
  760. case BuildingID::TAVERN:
  761. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  762. return true;
  763. case BuildingID::SHIPYARD:
  764. if(town->shipyardStatus() == IBoatGenerator::GOOD)
  765. {
  766. LOCPLINT->showShipyardDialog(town);
  767. return true;
  768. }
  769. else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
  770. {
  771. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[51]);
  772. return true;
  773. }
  774. return false;
  775. case BuildingID::FORT:
  776. case BuildingID::CITADEL:
  777. case BuildingID::CASTLE:
  778. ENGINE->windows().createAndPushWindow<CFortScreen>(town);
  779. return true;
  780. case BuildingID::VILLAGE_HALL:
  781. case BuildingID::CITY_HALL:
  782. case BuildingID::TOWN_HALL:
  783. case BuildingID::CAPITOL:
  784. enterTownHall();
  785. return true;
  786. case BuildingID::SHIP:
  787. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[51]); //Cannot build another boat
  788. return true;
  789. case BuildingID::SPECIAL_1:
  790. case BuildingID::SPECIAL_2:
  791. case BuildingID::SPECIAL_3:
  792. case BuildingID::SPECIAL_4:
  793. switch (b->subId)
  794. {
  795. case BuildingSubID::MYSTIC_POND:
  796. enterFountain(buildingToTest, b->subId, buildingTarget);
  797. return true;
  798. case BuildingSubID::CASTLE_GATE:
  799. if (LOCPLINT->makingTurn)
  800. {
  801. enterCastleGate(buildingToTest);
  802. return true;
  803. }
  804. return false;
  805. case BuildingSubID::PORTAL_OF_SUMMONING:
  806. if (town->creatures[town->getTown()->creatures.size()].second.empty())//No creatures
  807. LOCPLINT->showInfoDialog(VLC->generaltexth->tcommands[30]);
  808. else
  809. enterDwelling(town->getTown()->creatures.size());
  810. return true;
  811. case BuildingSubID::BANK:
  812. enterBank(buildingTarget);
  813. return true;
  814. }
  815. }
  816. }
  817. for (auto const & bonus : b->buildingBonuses)
  818. {
  819. if (bonus->type == BonusType::THIEVES_GUILD_ACCESS)
  820. {
  821. enterAnyThievesGuild();
  822. return true;
  823. }
  824. }
  825. return false;
  826. }
  827. void CCastleBuildings::enterRewardable(BuildingID building)
  828. {
  829. if (town->visitingHero == nullptr)
  830. {
  831. MetaString message;
  832. message.appendTextID("core.genrltxt.273"); // only visiting heroes may visit %s
  833. message.replaceTextID(town->getTown()->buildings.at(building)->getNameTextID());
  834. LOCPLINT->showInfoDialog(message.toString());
  835. }
  836. else
  837. {
  838. if (town->rewardableBuildings.at(building)->wasVisited(town->visitingHero))
  839. enterBuilding(building);
  840. else
  841. LOCPLINT->cb->visitTownBuilding(town, building);
  842. }
  843. }
  844. void CCastleBuildings::enterBlacksmith(BuildingID building, ArtifactID artifactID)
  845. {
  846. const CGHeroInstance *hero = town->visitingHero;
  847. if(!hero)
  848. {
  849. LOCPLINT->showInfoDialog(boost::str(boost::format(VLC->generaltexth->allTexts[273]) % town->getTown()->buildings.find(building)->second->getNameTranslated()));
  850. return;
  851. }
  852. auto art = artifactID.toArtifact();
  853. int price = art->getPrice();
  854. bool possible = LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= price;
  855. if(possible)
  856. {
  857. for(auto slot : art->getPossibleSlots().at(ArtBearer::HERO))
  858. {
  859. if(hero->getArt(slot) == nullptr || hero->getArt(slot)->getTypeId() != artifactID)
  860. {
  861. possible = true;
  862. break;
  863. }
  864. else
  865. {
  866. possible = false;
  867. }
  868. }
  869. }
  870. CreatureID creatureID = artifactID.toArtifact()->getWarMachine();
  871. ENGINE->windows().createAndPushWindow<CBlacksmithDialog>(possible, creatureID, artifactID, hero->id);
  872. }
  873. void CCastleBuildings::enterBuilding(BuildingID building)
  874. {
  875. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
  876. LOCPLINT->showInfoDialog( town->getTown()->buildings.find(building)->second->getDescriptionTranslated(), comps);
  877. }
  878. void CCastleBuildings::enterCastleGate(BuildingID building)
  879. {
  880. if (!town->visitingHero)
  881. {
  882. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[126]);
  883. return;//only visiting hero can use castle gates
  884. }
  885. std::vector <int> availableTowns;
  886. std::vector<std::shared_ptr<IImage>> images;
  887. std::vector <const CGTownInstance*> Towns = LOCPLINT->localState->getOwnedTowns();
  888. for(auto & Town : Towns)
  889. {
  890. const CGTownInstance *t = Town;
  891. if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
  892. t->getFactionID() == town->getFactionID() && //the town of the same faction
  893. t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
  894. {
  895. availableTowns.push_back(t->id.getNum());//add to the list
  896. if(settings["general"]["enableUiEnhancements"].Bool())
  897. {
  898. auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->getTown()->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
  899. image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
  900. images.push_back(image);
  901. }
  902. }
  903. }
  904. auto gateIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building);//will be deleted by selection window
  905. auto wnd = std::make_shared<CObjectListWindow>(availableTowns, gateIcon, VLC->generaltexth->jktexts[40],
  906. VLC->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1), 0, images);
  907. wnd->onPopup = [availableTowns](int index) { CRClickPopup::createAndPush(LOCPLINT->cb->getObjInstance(ObjectInstanceID(availableTowns[index])), ENGINE->getCursorPosition()); };
  908. ENGINE->windows().pushWindow(wnd);
  909. }
  910. void CCastleBuildings::enterDwelling(int level)
  911. {
  912. if (level < 0 || level >= town->creatures.size() || town->creatures[level].second.empty())
  913. {
  914. assert(0);
  915. logGlobal->error("Attempt to enter into invalid dwelling of level %d in town %s (%s)", level, town->getNameTranslated(), town->getFaction()->getNameTranslated());
  916. return;
  917. }
  918. auto recruitCb = [=](CreatureID id, int count)
  919. {
  920. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  921. };
  922. ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, -87);
  923. }
  924. void CCastleBuildings::enterToTheQuickRecruitmentWindow()
  925. {
  926. const auto beginIt = town->creatures.cbegin();
  927. const auto afterLastIt = town->creatures.size() > town->getTown()->creatures.size()
  928. ? std::next(beginIt, town->getTown()->creatures.size())
  929. : town->creatures.cend();
  930. const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
  931. [](const auto & creatureInfo) { return creatureInfo.first > 0; });
  932. if(hasSomeoneToRecruit)
  933. ENGINE->windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
  934. else
  935. CInfoWindow::showInfoDialog(VLC->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
  936. }
  937. void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
  938. {
  939. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
  940. std::string descr = town->getTown()->buildings.find(building)->second->getDescriptionTranslated();
  941. std::string hasNotProduced;
  942. std::string hasProduced;
  943. hasNotProduced = VLC->generaltexth->allTexts[677];
  944. hasProduced = VLC->generaltexth->allTexts[678];
  945. bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
  946. || (upgrades != BuildingID::NONE
  947. && town->getTown()->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
  948. if(upgrades != BuildingID::NONE)
  949. descr += "\n\n"+town->getTown()->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
  950. if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
  951. {
  952. if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
  953. descr += "\n\n" + hasNotProduced;
  954. else //Mystic Pond produced something;
  955. {
  956. descr += "\n\n" + hasProduced;
  957. boost::algorithm::replace_first(descr,"%s",VLC->generaltexth->restypes[town->bonusValue.first]);
  958. boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
  959. }
  960. }
  961. LOCPLINT->showInfoDialog(descr, comps);
  962. }
  963. void CCastleBuildings::enterMagesGuild()
  964. {
  965. const CGHeroInstance *hero = getHero();
  966. // hero doesn't have spellbok
  967. // or it is not our turn and we can't make actions
  968. if(hero && !hero->hasSpellbook() && LOCPLINT->makingTurn)
  969. {
  970. if(hero->isCampaignYog())
  971. {
  972. // "Yog has given up magic in all its forms..."
  973. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[736]);
  974. }
  975. else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
  976. {
  977. openMagesGuild();
  978. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[213]);
  979. }
  980. else
  981. {
  982. CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
  983. CFunctionList<void()> onNo = onYes;
  984. onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
  985. std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::SPELLBOOK)));
  986. LOCPLINT->showYesNoDialog(VLC->generaltexth->allTexts[214], onYes, onNo, components);
  987. }
  988. }
  989. else
  990. {
  991. openMagesGuild();
  992. }
  993. }
  994. void CCastleBuildings::enterTownHall()
  995. {
  996. if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
  997. !town->hasBuilt(BuildingID::GRAIL)) //hero has grail, but town does not have it
  998. {
  999. if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
  1000. {
  1001. LOCPLINT->showYesNoDialog(VLC->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
  1002. [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
  1003. [&](){ openTownHall(); });
  1004. }
  1005. else
  1006. {
  1007. LOCPLINT->showInfoDialog(VLC->generaltexth->allTexts[673]);
  1008. assert(ENGINE->windows().topWindow<CInfoWindow>() != nullptr);
  1009. ENGINE->windows().topWindow<CInfoWindow>()->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
  1010. }
  1011. }
  1012. else
  1013. {
  1014. openTownHall();
  1015. }
  1016. }
  1017. void CCastleBuildings::openMagesGuild()
  1018. {
  1019. auto mageGuildBackground = LOCPLINT->castleInt->town->getTown()->clientInfo.guildBackground;
  1020. ENGINE->windows().createAndPushWindow<CMageGuildScreen>(LOCPLINT->castleInt, mageGuildBackground);
  1021. }
  1022. void CCastleBuildings::openTownHall()
  1023. {
  1024. ENGINE->windows().createAndPushWindow<CHallInterface>(town);
  1025. }
  1026. void CCastleBuildings::enterAnyThievesGuild()
  1027. {
  1028. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  1029. for(auto & ownedTown : towns)
  1030. {
  1031. if(ownedTown->hasBuilt(BuildingID::TAVERN))
  1032. {
  1033. LOCPLINT->showThievesGuildWindow(ownedTown);
  1034. return;
  1035. }
  1036. }
  1037. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
  1038. }
  1039. void CCastleBuildings::enterBank(BuildingID building)
  1040. {
  1041. std::vector<std::shared_ptr<CComponent>> components;
  1042. if(town->bonusValue.second > 0)
  1043. {
  1044. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE_PER_DAY, GameResID(GameResID::GOLD), -500));
  1045. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.townStructure.bank.payBack"), components);
  1046. }
  1047. else{
  1048. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID(GameResID::GOLD), 2500));
  1049. LOCPLINT->showYesNoDialog(VLC->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this, building](){ LOCPLINT->cb->visitTownBuilding(town, building); }, nullptr, components);
  1050. }
  1051. }
  1052. void CCastleBuildings::enterAnyMarket()
  1053. {
  1054. if(town->hasBuilt(BuildingID::MARKETPLACE))
  1055. {
  1056. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  1057. return;
  1058. }
  1059. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  1060. for(auto & town : towns)
  1061. {
  1062. if(town->hasBuilt(BuildingID::MARKETPLACE))
  1063. {
  1064. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  1065. return;
  1066. }
  1067. }
  1068. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
  1069. }
  1070. CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
  1071. town(Town),
  1072. level(Level),
  1073. showAvailable(_showAvailable)
  1074. {
  1075. OBJECT_CONSTRUCTION;
  1076. pos += position;
  1077. if(town->creatures.size() <= level || town->creatures[level].second.empty())
  1078. {
  1079. level = -1;
  1080. return;//No creature
  1081. }
  1082. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1083. creature = town->creatures[level].second.back();
  1084. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature.toEntity(VLC)->getIconIndex(), 0, 8, 0);
  1085. std::string value;
  1086. if(showAvailable)
  1087. value = std::to_string(town->creatures[level].first);
  1088. else
  1089. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  1090. if(compact)
  1091. {
  1092. label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
  1093. pos.x += 8;
  1094. pos.w = 32;
  1095. pos.h = 32;
  1096. }
  1097. else
  1098. {
  1099. label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
  1100. pos.w = 48;
  1101. pos.h = 48;
  1102. }
  1103. }
  1104. void CCreaInfo::update()
  1105. {
  1106. if(label)
  1107. {
  1108. std::string value;
  1109. if(showAvailable)
  1110. value = std::to_string(town->creatures[level].first);
  1111. else
  1112. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  1113. if(value != label->getText())
  1114. label->setText(value);
  1115. }
  1116. }
  1117. void CCreaInfo::hover(bool on)
  1118. {
  1119. MetaString message;
  1120. message.appendTextID("core.genrltxt.588");
  1121. message.replaceNameSingular(creature);
  1122. if(on)
  1123. {
  1124. ENGINE->statusbar()->write(message.toString());
  1125. }
  1126. else
  1127. {
  1128. ENGINE->statusbar()->clearIfMatching(message.toString());
  1129. }
  1130. }
  1131. void CCreaInfo::clickPressed(const Point & cursorPosition)
  1132. {
  1133. int offset = LOCPLINT->castleInt? (-87) : 0;
  1134. auto recruitCb = [=](CreatureID id, int count)
  1135. {
  1136. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  1137. };
  1138. ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, offset);
  1139. }
  1140. std::string CCreaInfo::genGrowthText()
  1141. {
  1142. GrowthInfo gi = town->getGrowthInfo(level);
  1143. MetaString descr;
  1144. descr.appendTextID("core.genrltxt.589");
  1145. descr.replaceNameSingular(creature);
  1146. descr.replaceNumber(gi.totalGrowth());
  1147. for(const GrowthInfo::Entry & entry : gi.entries)
  1148. {
  1149. descr.appendEOL();
  1150. descr.appendRawString(entry.description);
  1151. }
  1152. return descr.toString();
  1153. }
  1154. void CCreaInfo::showPopupWindow(const Point & cursorPosition)
  1155. {
  1156. if (showAvailable)
  1157. ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(ENGINE->screenDimensions().x / 2, ENGINE->screenDimensions().y / 2, town, level);
  1158. else
  1159. CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(ComponentType::CREATURE, creature));
  1160. }
  1161. bool CCreaInfo::getShowAvailable()
  1162. {
  1163. return showAvailable;
  1164. }
  1165. CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
  1166. : town(Town),
  1167. building(nullptr)
  1168. {
  1169. OBJECT_CONSTRUCTION;
  1170. addUsedEvents(SHOW_POPUP | HOVER);
  1171. pos.x += posX;
  1172. pos.y += posY;
  1173. int buildID;
  1174. if(townHall)
  1175. {
  1176. buildID = 10 + town->hallLevel();
  1177. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL.DEF"), town->hallLevel());
  1178. }
  1179. else
  1180. {
  1181. buildID = 6 + town->fortLevel();
  1182. if(buildID == 6)
  1183. return;//FIXME: suspicious statement, fix or comment
  1184. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCL.DEF"), town->fortLevel()-1);
  1185. }
  1186. building = town->getTown()->buildings.at(BuildingID(buildID));
  1187. pos = picture->pos;
  1188. }
  1189. void CTownInfo::hover(bool on)
  1190. {
  1191. if(on)
  1192. {
  1193. if(building )
  1194. ENGINE->statusbar()->write(building->getNameTranslated());
  1195. }
  1196. else
  1197. {
  1198. ENGINE->statusbar()->clear();
  1199. }
  1200. }
  1201. void CTownInfo::showPopupWindow(const Point & cursorPosition)
  1202. {
  1203. if(building)
  1204. {
  1205. auto c = std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(building->town->faction->getId(), building->bid));
  1206. CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
  1207. }
  1208. }
  1209. CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
  1210. CWindowObject(PLAYER_COLORED | BORDERED),
  1211. town(Town)
  1212. {
  1213. OBJECT_CONSTRUCTION;
  1214. LOCPLINT->castleInt = this;
  1215. addUsedEvents(KEYBOARD);
  1216. builds = std::make_shared<CCastleBuildings>(town);
  1217. panel = std::make_shared<CPicture>(ImagePath::builtin("TOWNSCRN"), 0, builds->pos.h);
  1218. panel->setPlayerColor(LOCPLINT->playerID);
  1219. pos.w = panel->pos.w;
  1220. pos.h = builds->pos.h + panel->pos.h;
  1221. center();
  1222. updateShadow();
  1223. garr = std::make_shared<CGarrisonInt>(Point(305, 387), 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
  1224. garr->setRedrawParent(true);
  1225. heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
  1226. title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
  1227. income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
  1228. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
  1229. exit = std::make_shared<CButton>(Point(744, 544), AnimationPath::builtin("TSBTNS"), CButton::tooltip(VLC->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1230. exit->setImageOrder(4, 5, 6, 7);
  1231. auto split = std::make_shared<CButton>(Point(744, 382), AnimationPath::builtin("TSBTNS"), CButton::tooltip(VLC->generaltexth->tcommands[3]), [this]() { garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
  1232. garr->addSplitBtn(split);
  1233. Rect barRect(9, 182, 732, 18);
  1234. auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
  1235. statusbar = CGStatusBar::create(statusbarBackground);
  1236. resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR"), 3, 575, 37, 3, 84, 78);
  1237. townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), LOCPLINT->localState->getOwnedTowns().size() );
  1238. townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), AnimationPath::builtin("IAM014"), CButton::tooltipLocalized("core.help.306"), 0));
  1239. townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), AnimationPath::builtin("IAM015"), CButton::tooltipLocalized("core.help.307"), 0));
  1240. if(from)
  1241. townlist->select(from);
  1242. townlist->select(town); //this will scroll list to select current town
  1243. townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
  1244. recreateIcons();
  1245. if (!from)
  1246. adventureInt->onAudioPaused();
  1247. ENGINE->music().playMusicFromSet("faction", town->getFaction()->getJsonKey(), true, false);
  1248. }
  1249. CCastleInterface::~CCastleInterface()
  1250. {
  1251. // resume map audio if:
  1252. // adventureInt exists (may happen on exiting client with open castle interface)
  1253. // castleInt has not been replaced (happens on switching between towns inside castle interface)
  1254. if (adventureInt && LOCPLINT->castleInt == this)
  1255. adventureInt->onAudioResumed();
  1256. if(LOCPLINT->castleInt == this)
  1257. LOCPLINT->castleInt = nullptr;
  1258. }
  1259. void CCastleInterface::updateGarrisons()
  1260. {
  1261. garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
  1262. garr->setArmy(town->visitingHero, EGarrisonType::LOWER);
  1263. garr->recreateSlots();
  1264. heroes->update();
  1265. redraw();
  1266. }
  1267. bool CCastleInterface::holdsGarrison(const CArmedInstance * army)
  1268. {
  1269. return army == town || army == town->getUpperArmy() || army == town->visitingHero;
  1270. }
  1271. void CCastleInterface::close()
  1272. {
  1273. if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
  1274. {
  1275. if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
  1276. LOCPLINT->localState->setSelection(town->visitingHero);
  1277. else
  1278. LOCPLINT->localState->setSelection(town);
  1279. }
  1280. CWindowObject::close();
  1281. }
  1282. void CCastleInterface::castleTeleport(int where)
  1283. {
  1284. const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
  1285. LOCPLINT->localState->setSelection(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
  1286. LOCPLINT->cb->teleportHero(town->visitingHero, dest);
  1287. LOCPLINT->localState->erasePath(town->visitingHero);
  1288. }
  1289. void CCastleInterface::townChange()
  1290. {
  1291. //TODO: do not recreate window
  1292. const CGTownInstance * dest = LOCPLINT->localState->getOwnedTown(townlist->getSelectedIndex());
  1293. const CGTownInstance * town = this->town;// "this" is going to be deleted
  1294. if ( dest == town )
  1295. return;
  1296. close();
  1297. ENGINE->windows().createAndPushWindow<CCastleInterface>(dest, town);
  1298. }
  1299. void CCastleInterface::addBuilding(BuildingID bid)
  1300. {
  1301. if (town->getTown()->buildings.at(bid)->mode != CBuilding::BUILD_AUTO)
  1302. ENGINE->sound().playSound(soundBase::newBuilding);
  1303. deactivate();
  1304. builds->addBuilding(bid);
  1305. recreateIcons();
  1306. activate();
  1307. redraw();
  1308. }
  1309. void CCastleInterface::removeBuilding(BuildingID bid)
  1310. {
  1311. deactivate();
  1312. builds->removeBuilding(bid);
  1313. recreateIcons();
  1314. activate();
  1315. redraw();
  1316. }
  1317. void CCastleInterface::recreateIcons()
  1318. {
  1319. OBJECT_CONSTRUCTION;
  1320. size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  1321. icon->setFrame(iconIndex);
  1322. TResources townIncome = town->dailyIncome();
  1323. income->setText(std::to_string(townIncome[EGameResID::GOLD]));
  1324. hall = std::make_shared<CTownInfo>(80, 413, town, true);
  1325. fort = std::make_shared<CTownInfo>(122, 413, town, false);
  1326. fastTownHall = std::make_shared<CButton>(Point(80, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterTownHall(); }, EShortcut::TOWN_OPEN_HALL);
  1327. fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
  1328. int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
  1329. fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterToTheQuickRecruitmentWindow(); }, EShortcut::TOWN_OPEN_RECRUITMENT);
  1330. fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
  1331. fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [this]() { builds->enterAnyMarket(); });
  1332. fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
  1333. {
  1334. if(town->hasBuilt(BuildingID::TAVERN))
  1335. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  1336. }, [this]{
  1337. if(!town->getFaction()->getDescriptionTranslated().empty())
  1338. CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
  1339. });
  1340. creainfo.clear();
  1341. bool compactCreatureInfo = useCompactCreatureBox();
  1342. bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
  1343. for(size_t i=0; i<4; i++)
  1344. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
  1345. for(size_t i=0; i<4; i++)
  1346. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
  1347. }
  1348. void CCastleInterface::keyPressed(EShortcut key)
  1349. {
  1350. switch(key)
  1351. {
  1352. case EShortcut::MOVE_UP:
  1353. townlist->selectPrev();
  1354. break;
  1355. case EShortcut::MOVE_DOWN:
  1356. townlist->selectNext();
  1357. break;
  1358. case EShortcut::TOWN_OPEN_FORT:
  1359. ENGINE->windows().createAndPushWindow<CFortScreen>(town);
  1360. break;
  1361. case EShortcut::TOWN_OPEN_MARKET:
  1362. builds->enterAnyMarket();
  1363. break;
  1364. case EShortcut::TOWN_OPEN_MAGE_GUILD:
  1365. if(town->hasBuilt(BuildingID::MAGES_GUILD_1))
  1366. builds->enterMagesGuild();
  1367. break;
  1368. case EShortcut::TOWN_OPEN_THIEVES_GUILD:
  1369. break;
  1370. case EShortcut::TOWN_OPEN_HERO_EXCHANGE:
  1371. if (town->visitingHero && town->garrisonHero)
  1372. LOCPLINT->showHeroExchange(town->visitingHero->id, town->garrisonHero->id);
  1373. break;
  1374. case EShortcut::TOWN_OPEN_HERO:
  1375. if (town->visitingHero)
  1376. LOCPLINT->openHeroWindow(town->visitingHero);
  1377. else if (town->garrisonHero)
  1378. LOCPLINT->openHeroWindow(town->garrisonHero);
  1379. break;
  1380. case EShortcut::TOWN_OPEN_VISITING_HERO:
  1381. if (town->visitingHero)
  1382. LOCPLINT->openHeroWindow(town->visitingHero);
  1383. break;
  1384. case EShortcut::TOWN_OPEN_GARRISONED_HERO:
  1385. if (town->garrisonHero)
  1386. LOCPLINT->openHeroWindow(town->garrisonHero);
  1387. break;
  1388. case EShortcut::TOWN_SWAP_ARMIES:
  1389. heroes->swapArmies();
  1390. break;
  1391. case EShortcut::TOWN_OPEN_TAVERN:
  1392. if(town->hasBuilt(BuildingID::TAVERN))
  1393. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  1394. break;
  1395. default:
  1396. break;
  1397. }
  1398. }
  1399. void CCastleInterface::creaturesChangedEventHandler()
  1400. {
  1401. for(auto creatureInfoBox : creainfo)
  1402. {
  1403. if(creatureInfoBox->getShowAvailable())
  1404. {
  1405. creatureInfoBox->update();
  1406. }
  1407. }
  1408. }
  1409. CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
  1410. town(Town),
  1411. building(Building)
  1412. {
  1413. OBJECT_CONSTRUCTION;
  1414. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1415. pos.x += x;
  1416. pos.y += y;
  1417. pos.w = 154;
  1418. pos.h = 92;
  1419. state = LOCPLINT->cb->canBuildStructure(town, building->bid);
  1420. constexpr std::array panelIndex =
  1421. {
  1422. 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
  1423. };
  1424. constexpr std::array iconIndex =
  1425. {
  1426. -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
  1427. };
  1428. icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
  1429. header = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHBAR"), panelIndex[static_cast<int>(state)], 0, 1, 73);
  1430. if(iconIndex[static_cast<int>(state)] >=0)
  1431. mark = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHCHK"), iconIndex[static_cast<int>(state)], 0, 136, 56);
  1432. name = std::make_shared<CLabel>(78, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated(), 150);
  1433. //todo: add support for all possible states
  1434. if(state >= EBuildingState::BUILDING_ERROR)
  1435. state = EBuildingState::FORBIDDEN;
  1436. }
  1437. void CHallInterface::CBuildingBox::hover(bool on)
  1438. {
  1439. if(on)
  1440. {
  1441. std::string toPrint;
  1442. if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
  1443. toPrint = VLC->generaltexth->hcommands[5];
  1444. else if(state==EBuildingState::CANT_BUILD_TODAY)
  1445. toPrint = VLC->generaltexth->allTexts[223];
  1446. else
  1447. toPrint = VLC->generaltexth->hcommands[static_cast<int>(state)];
  1448. boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
  1449. ENGINE->statusbar()->write(toPrint);
  1450. }
  1451. else
  1452. {
  1453. ENGINE->statusbar()->clear();
  1454. }
  1455. }
  1456. void CHallInterface::CBuildingBox::clickPressed(const Point & cursorPosition)
  1457. {
  1458. ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
  1459. }
  1460. void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
  1461. {
  1462. ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
  1463. }
  1464. CHallInterface::CHallInterface(const CGTownInstance * Town):
  1465. CWindowObject(PLAYER_COLORED | BORDERED, Town->getTown()->clientInfo.hallBackground),
  1466. town(Town)
  1467. {
  1468. OBJECT_CONSTRUCTION;
  1469. resdatabar = std::make_shared<CMinorResDataBar>();
  1470. resdatabar->moveBy(pos.topLeft(), true);
  1471. Rect barRect(5, 556, 740, 18);
  1472. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
  1473. statusbar = CGStatusBar::create(statusbarBackground);
  1474. title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->getTown()->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
  1475. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(VLC->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1476. auto & boxList = town->getTown()->clientInfo.hallSlots;
  1477. boxes.resize(boxList.size());
  1478. for(size_t row=0; row<boxList.size(); row++) //for each row
  1479. {
  1480. for(size_t col=0; col<boxList[row].size(); col++) //for each box
  1481. {
  1482. const CBuilding * building = nullptr;
  1483. for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
  1484. {
  1485. if (!buildingID.hasValue())
  1486. {
  1487. logMod->warn("Invalid building ID found in hallSlots of town '%s'", town->getFaction()->getJsonKey() );
  1488. continue;
  1489. }
  1490. const CBuilding * current = town->getTown()->buildings.at(buildingID);
  1491. if(town->hasBuilt(buildingID))
  1492. {
  1493. building = current;
  1494. }
  1495. else
  1496. {
  1497. if(current->mode == CBuilding::BUILD_NORMAL)
  1498. {
  1499. building = current;
  1500. break;
  1501. }
  1502. }
  1503. }
  1504. int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col;
  1505. int posY = 35 + 104*(int)row;
  1506. if(building)
  1507. boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
  1508. }
  1509. }
  1510. }
  1511. CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick):
  1512. CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")),
  1513. town(Town),
  1514. building(Building)
  1515. {
  1516. OBJECT_CONSTRUCTION;
  1517. icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
  1518. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
  1519. statusbar = CGStatusBar::create(statusbarBackground);
  1520. MetaString nameString;
  1521. nameString.appendTextID("core.hallinfo.7");
  1522. nameString.replaceTextID(building->getNameTextID());
  1523. name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, nameString.toString());
  1524. description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
  1525. stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
  1526. //Create components for all required resources
  1527. std::vector<std::shared_ptr<CComponent>> components;
  1528. for(GameResID i : GameResID::ALL_RESOURCES())
  1529. {
  1530. if(building->resources[i])
  1531. {
  1532. MetaString message;
  1533. int resourceAmount = LOCPLINT->cb->getResourceAmount(i);
  1534. bool canAfford = resourceAmount >= building->resources[i];
  1535. if(!canAfford && state != EBuildingState::ALREADY_PRESENT && settings["general"]["enableUiEnhancements"].Bool())
  1536. {
  1537. message.appendRawString("{H3Red|%d}/%d");
  1538. message.replaceNumber(resourceAmount);
  1539. }
  1540. else
  1541. message.appendRawString("%d");
  1542. message.replaceNumber(building->resources[i]);
  1543. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i, message.toString(), CComponent::small));
  1544. }
  1545. }
  1546. cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
  1547. if(!rightClick)
  1548. { //normal window
  1549. MetaString tooltipYes;
  1550. tooltipYes.appendTextID("core.genrltxt.595");
  1551. tooltipYes.replaceTextID(building->getNameTextID());
  1552. MetaString tooltipNo;
  1553. tooltipNo.appendTextID("core.genrltxt.596");
  1554. tooltipNo.replaceTextID(building->getNameTextID());
  1555. buy = std::make_shared<CButton>(Point(45, 446), AnimationPath::builtin("IBUY30"), CButton::tooltip(tooltipYes.toString()), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
  1556. buy->setBorderColor(Colors::METALLIC_GOLD);
  1557. buy->block(state != EBuildingState::ALLOWED || LOCPLINT->playerID != town->tempOwner || !LOCPLINT->makingTurn);
  1558. cancel = std::make_shared<CButton>(Point(290, 445), AnimationPath::builtin("ICANCEL"), CButton::tooltip(tooltipNo.toString()), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
  1559. cancel->setBorderColor(Colors::METALLIC_GOLD);
  1560. }
  1561. }
  1562. void CBuildWindow::buyFunc()
  1563. {
  1564. LOCPLINT->cb->buildBuilding(town,building->bid);
  1565. ENGINE->windows().popWindows(2); //we - build window and hall screen
  1566. }
  1567. std::string CBuildWindow::getTextForState(EBuildingState state)
  1568. {
  1569. std::string ret;
  1570. if(state < EBuildingState::ALLOWED)
  1571. ret = VLC->generaltexth->hcommands[static_cast<int>(state)];
  1572. switch (state)
  1573. {
  1574. case EBuildingState::ALREADY_PRESENT:
  1575. case EBuildingState::CANT_BUILD_TODAY:
  1576. case EBuildingState::NO_RESOURCES:
  1577. ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
  1578. break;
  1579. case EBuildingState::ALLOWED:
  1580. return VLC->generaltexth->allTexts[219]; //all prereq. are met
  1581. case EBuildingState::PREREQUIRES:
  1582. {
  1583. auto toStr = [&](const BuildingID build) -> std::string
  1584. {
  1585. return town->getTown()->buildings.at(build)->getNameTranslated();
  1586. };
  1587. ret = VLC->generaltexth->allTexts[52];
  1588. ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
  1589. break;
  1590. }
  1591. case EBuildingState::MISSING_BASE:
  1592. {
  1593. std::string msg = VLC->generaltexth->translate("vcmi.townHall.missingBase");
  1594. ret = boost::str(boost::format(msg) % town->getTown()->buildings.at(building->upgrade)->getNameTranslated());
  1595. break;
  1596. }
  1597. }
  1598. return ret;
  1599. }
  1600. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
  1601. {
  1602. OBJECT_CONSTRUCTION;
  1603. pos.x+=size.x;
  1604. pos.y+=size.y;
  1605. pos.w = size.w;
  1606. pos.h = size.h;
  1607. init(name, descr, min, max);
  1608. }
  1609. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
  1610. {
  1611. OBJECT_CONSTRUCTION;
  1612. pos.x+=size.x;
  1613. pos.y+=size.y;
  1614. pos.w = size.w;
  1615. pos.h = size.h;
  1616. init(name, descr, val, val);
  1617. }
  1618. void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
  1619. {
  1620. addUsedEvents(HOVER);
  1621. hoverText = descr;
  1622. std::string valueText;
  1623. if(min && max)
  1624. {
  1625. valueText = std::to_string(min);
  1626. if(min != max)
  1627. valueText += '-' + std::to_string(max);
  1628. }
  1629. name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
  1630. value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
  1631. }
  1632. void LabeledValue::hover(bool on)
  1633. {
  1634. if(on)
  1635. {
  1636. ENGINE->statusbar()->write(hoverText);
  1637. }
  1638. else
  1639. {
  1640. ENGINE->statusbar()->clear();
  1641. }
  1642. }
  1643. CFortScreen::CFortScreen(const CGTownInstance * town):
  1644. CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
  1645. {
  1646. OBJECT_CONSTRUCTION;
  1647. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1648. if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
  1649. fortSize--;
  1650. fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
  1651. const CBuilding * fortBuilding = town->getTown()->buildings.at(BuildingID(town->fortLevel()+6));
  1652. title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
  1653. std::string text = boost::str(boost::format(VLC->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
  1654. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1655. std::vector<Point> positions =
  1656. {
  1657. Point(10, 22), Point(404, 22),
  1658. Point(10, 155), Point(404,155),
  1659. Point(10, 288), Point(404,288)
  1660. };
  1661. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1662. {
  1663. positions.push_back(Point(10, 421));
  1664. positions.push_back(Point(404,421));
  1665. }
  1666. else
  1667. {
  1668. positions.push_back(Point(206,421));
  1669. }
  1670. for(ui32 i=0; i<fortSize; i++)
  1671. {
  1672. BuildingID buildingID;
  1673. if(fortSize == town->getTown()->creatures.size())
  1674. {
  1675. BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(i, 0));
  1676. for(; town->getBuildings().count(buildID); BuildingID::advanceDwelling(buildID))
  1677. {
  1678. if(town->hasBuilt(buildID))
  1679. buildingID = buildID;
  1680. }
  1681. }
  1682. else
  1683. {
  1684. buildingID = BuildingID::SPECIAL_3;
  1685. }
  1686. recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
  1687. }
  1688. resdatabar = std::make_shared<CMinorResDataBar>();
  1689. resdatabar->moveBy(pos.topLeft(), true);
  1690. Rect barRect(4, 554, 740, 18);
  1691. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
  1692. statusbar = CGStatusBar::create(statusbarBackground);
  1693. }
  1694. ImagePath CFortScreen::getBgName(const CGTownInstance * town)
  1695. {
  1696. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1697. if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
  1698. fortSize--;
  1699. fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
  1700. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1701. return ImagePath::builtin("TPCASTL8");
  1702. else
  1703. return ImagePath::builtin("TPCASTL7");
  1704. }
  1705. void CFortScreen::creaturesChangedEventHandler()
  1706. {
  1707. for(auto & elem : recAreas)
  1708. elem->creaturesChangedEventHandler();
  1709. LOCPLINT->castleInt->creaturesChangedEventHandler();
  1710. }
  1711. CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
  1712. town(Town),
  1713. level(Level),
  1714. availableCount(nullptr)
  1715. {
  1716. OBJECT_CONSTRUCTION;
  1717. pos.x +=posX;
  1718. pos.y +=posY;
  1719. pos.w = 386;
  1720. pos.h = 126;
  1721. if(!town->creatures[level].second.empty())
  1722. addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
  1723. addUsedEvents(SHOW_POPUP);
  1724. icons = std::make_shared<CPicture>(ImagePath::builtin("TPCAINFO"), 261, 3);
  1725. if(getMyBuilding() != nullptr)
  1726. {
  1727. buildingIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
  1728. buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated(), 152);
  1729. if(town->hasBuilt(getMyBuilding()->bid))
  1730. {
  1731. ui32 available = town->creatures[level].first;
  1732. std::string availableText = VLC->generaltexth->allTexts[217]+ std::to_string(available);
  1733. availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
  1734. }
  1735. }
  1736. if(getMyCreature() != nullptr)
  1737. {
  1738. hoverText = boost::str(boost::format(VLC->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
  1739. new CCreaturePic(159, 4, getMyCreature(), false);
  1740. new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated(), 152);
  1741. Rect sizes(287, 4, 96, 18);
  1742. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[190], VLC->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
  1743. sizes.y+=20;
  1744. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[191], VLC->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
  1745. sizes.y+=21;
  1746. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[199], VLC->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
  1747. sizes.y+=20;
  1748. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[388], VLC->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
  1749. sizes.y+=21;
  1750. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[193], VLC->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
  1751. sizes.y+=20;
  1752. values.push_back(std::make_shared<LabeledValue>(sizes, VLC->generaltexth->allTexts[194], VLC->generaltexth->fcommands[5], town->creatureGrowth(level)));
  1753. }
  1754. }
  1755. const CCreature * CFortScreen::RecruitArea::getMyCreature()
  1756. {
  1757. if(!town->creatures.at(level).second.empty()) // built
  1758. return town->creatures.at(level).second.back().toCreature();
  1759. if(!town->getTown()->creatures.at(level).empty()) // there are creatures on this level
  1760. return town->getTown()->creatures.at(level).front().toCreature();
  1761. return nullptr;
  1762. }
  1763. const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
  1764. {
  1765. BuildingID myID = BuildingID(BuildingID::getDwellingFromLevel(level, 0));
  1766. if (level == town->getTown()->creatures.size())
  1767. return town->getTown()->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
  1768. if (!town->getTown()->buildings.count(myID))
  1769. return nullptr;
  1770. const CBuilding * build = town->getTown()->buildings.at(myID);
  1771. while (town->getTown()->buildings.count(myID))
  1772. {
  1773. if (town->hasBuilt(myID))
  1774. build = town->getTown()->buildings.at(myID);
  1775. BuildingID::advanceDwelling(myID);
  1776. }
  1777. return build;
  1778. }
  1779. void CFortScreen::RecruitArea::hover(bool on)
  1780. {
  1781. if(on)
  1782. ENGINE->statusbar()->write(hoverText);
  1783. else
  1784. ENGINE->statusbar()->clear();
  1785. }
  1786. void CFortScreen::RecruitArea::creaturesChangedEventHandler()
  1787. {
  1788. if(availableCount)
  1789. {
  1790. std::string availableText = VLC->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
  1791. availableCount->setText(availableText);
  1792. }
  1793. }
  1794. void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
  1795. {
  1796. LOCPLINT->castleInt->builds->enterDwelling(level);
  1797. }
  1798. void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
  1799. {
  1800. if (getMyCreature() != nullptr)
  1801. ENGINE->windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
  1802. }
  1803. CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
  1804. : CWindowObject(BORDERED, imagename), townId(owner->town->id)
  1805. {
  1806. OBJECT_CONSTRUCTION;
  1807. window = std::make_shared<CPicture>(owner->town->getTown()->clientInfo.guildWindow, 332, 76);
  1808. resdatabar = std::make_shared<CMinorResDataBar>();
  1809. resdatabar->moveBy(pos.topLeft(), true);
  1810. Rect barRect(7, 556, 737, 18);
  1811. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
  1812. statusbar = CGStatusBar::create(statusbarBackground);
  1813. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(VLC->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1814. updateSpells(townId);
  1815. }
  1816. void CMageGuildScreen::updateSpells(ObjectInstanceID tID)
  1817. {
  1818. if(tID != townId)
  1819. return;
  1820. OBJECT_CONSTRUCTION;
  1821. static const std::vector<std::vector<Point> > positions =
  1822. {
  1823. {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
  1824. {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
  1825. {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
  1826. {Point(183,42), Point(183,148), Point(183,253)},
  1827. {Point(491,325), Point(591,325)}
  1828. };
  1829. spells.clear();
  1830. emptyScrolls.clear();
  1831. const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
  1832. for(uint32_t i=0; i<town->getTown()->mageLevel; i++)
  1833. {
  1834. uint32_t spellCount = town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
  1835. for(uint32_t j=0; j<spellCount; j++)
  1836. {
  1837. if(i<town->mageGuildLevel() && town->spells[i].size()>j)
  1838. spells.push_back(std::make_shared<Scroll>(positions[i][j], town->spells[i][j].toSpell(), townId));
  1839. else
  1840. emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
  1841. }
  1842. }
  1843. redraw();
  1844. }
  1845. CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId)
  1846. : spell(Spell), townId(townId)
  1847. {
  1848. OBJECT_CONSTRUCTION;
  1849. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1850. pos += position;
  1851. image = std::make_shared<CAnimImage>(AnimationPath::builtin("SPELLSCR"), spell->id);
  1852. pos = image->pos;
  1853. }
  1854. void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
  1855. {
  1856. const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
  1857. if(LOCPLINT->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && town->spellResearchAllowed)
  1858. {
  1859. int level = -1;
  1860. for(int i = 0; i < town->spells.size(); i++)
  1861. if(vstd::find_pos(town->spells[i], spell->id) != -1)
  1862. level = i;
  1863. if(town->spellResearchCounterDay >= LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float())
  1864. {
  1865. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.spellResearch.comeAgain"));
  1866. return;
  1867. }
  1868. auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
  1869. auto costExponent = LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
  1870. auto cost = costBase * std::pow(town->spellResearchAcceptedCounter + 1, costExponent);
  1871. std::vector<std::shared_ptr<CComponent>> resComps;
  1872. int index = town->spellsAtLevel(level, false);
  1873. if (index >= town->spells[level].size())
  1874. {
  1875. LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.spellResearch.noMoreSpells"));
  1876. return;
  1877. }
  1878. auto newSpell = town->spells[level].at(index);
  1879. resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1880. resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
  1881. resComps.back()->newLine = true;
  1882. for(TResources::nziterator i(cost); i.valid(); i++)
  1883. {
  1884. resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
  1885. }
  1886. std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
  1887. for(int i = 0; i < 3; i++)
  1888. pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
  1889. auto text = VLC->generaltexth->translate(LOCPLINT->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
  1890. boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
  1891. boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
  1892. auto temp = std::make_shared<CInfoWindow>(text, LOCPLINT->playerID, resComps, pom);
  1893. temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/accept")));
  1894. temp->buttons[0]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); });
  1895. temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(VLC->generaltexth->translate("vcmi.spellResearch.research")); });
  1896. temp->buttons[0]->setEnabled(LOCPLINT->cb->getResourceAmount().canAfford(cost));
  1897. temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/reroll")));
  1898. temp->buttons[1]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, false); });
  1899. temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(VLC->generaltexth->translate("vcmi.spellResearch.skip")); });
  1900. temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
  1901. temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(VLC->generaltexth->translate("vcmi.spellResearch.abort")); });
  1902. ENGINE->windows().pushWindow(temp);
  1903. }
  1904. else
  1905. LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1906. }
  1907. void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
  1908. {
  1909. CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1910. }
  1911. void CMageGuildScreen::Scroll::hover(bool on)
  1912. {
  1913. if(on)
  1914. ENGINE->statusbar()->write(spell->getNameTranslated());
  1915. else
  1916. ENGINE->statusbar()->clear();
  1917. }
  1918. CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
  1919. CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSMITH"))
  1920. {
  1921. OBJECT_CONSTRUCTION;
  1922. Rect barRect(8, pos.h - 26, pos.w - 16, 19);
  1923. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
  1924. statusbar = CGStatusBar::create(statusbarBackground);
  1925. animBG = std::make_shared<CPicture>(ImagePath::builtin("TPSMITBK"), 64, 50);
  1926. animBG->needRefresh = true;
  1927. const CCreature * creature = creMachineID.toCreature();
  1928. anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
  1929. anim->clipRect(113,125,200,150);
  1930. MetaString titleString;
  1931. titleString.appendTextID("core.genrltxt.274");
  1932. titleString.replaceTextID(creature->getNameSingularTextID());
  1933. MetaString buyText;
  1934. buyText.appendTextID("core.genrltxt.595");
  1935. buyText.replaceTextID(creature->getNameSingularTextID());
  1936. MetaString cancelText;
  1937. cancelText.appendTextID("core.genrltxt.596");
  1938. cancelText.replaceTextID(creature->getNameSingularTextID());
  1939. std::string costString = std::to_string(aid.toEntity(VLC)->getPrice());
  1940. title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
  1941. costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, VLC->generaltexth->jktexts[43]);
  1942. costValue = std::make_shared<CLabel>(165, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, costString);
  1943. buy = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30.DEF"), CButton::tooltip(buyText.toString()), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1944. cancel = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(cancelText.toString()), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1945. if(possible)
  1946. buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
  1947. else
  1948. buy->block(true);
  1949. costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 148, 244);
  1950. }