FlaggableMapObject.h 1.1 KB

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  1. /*
  2. * FlaggableMapObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IOwnableObject.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. struct Bonus;
  15. class FlaggableInstanceConstructor;
  16. class DLL_LINKAGE FlaggableMapObject : public CGObjectInstance, public IOwnableObject
  17. {
  18. std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
  19. void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
  20. void takeBonusFrom(const PlayerColor & player) const;
  21. public:
  22. using CGObjectInstance::CGObjectInstance;
  23. void onHeroVisit(const CGHeroInstance * h) const override;
  24. void initObj(vstd::RNG & rand) override;
  25. const IOwnableObject * asOwnable() const final;
  26. ResourceSet dailyIncome() const override;
  27. std::vector<CreatureID> providedCreatures() const override;
  28. protected:
  29. void serializeJsonOptions(JsonSerializeFormat & handler) override;
  30. };
  31. VCMI_LIB_NAMESPACE_END