CGameStateCampaign.h 1.9 KB

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  1. /*
  2. * CGameStateCampaign.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../campaign/CampaignConstants.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. struct CampaignBonus;
  15. struct CampaignTravel;
  16. class CGHeroInstance;
  17. class CGameState;
  18. class CMap;
  19. struct CampaignHeroReplacement
  20. {
  21. CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId);
  22. CGHeroInstance * hero;
  23. ObjectInstanceID heroPlaceholderId;
  24. std::vector<ArtifactPosition> transferrableArtifacts;
  25. };
  26. class CGameStateCampaign
  27. {
  28. CGameState * gameState;
  29. /// Contains list of heroes that may be available in this scenario
  30. /// temporary helper for game initialization, not serialized
  31. std::vector<CampaignHeroReplacement> campaignHeroReplacements;
  32. /// Returns ID of scenario from which hero placeholders should be selected
  33. std::optional<CampaignScenarioID> getHeroesSourceScenario() const;
  34. /// returns heroes and placeholders in where heroes will be put
  35. void generateCampaignHeroesToReplace();
  36. std::optional<CampaignBonus> currentBonus() const;
  37. /// Trims hero parameters that should not transfer between scenarios according to travelOptions flags
  38. void trimCrossoverHeroesParameters(const CampaignTravel & travelOptions);
  39. void replaceHeroesPlaceholders();
  40. void transferMissingArtifacts(const CampaignTravel & travelOptions);
  41. void giveCampaignBonusToHero(CGHeroInstance * hero);
  42. public:
  43. CGameStateCampaign() = default;
  44. CGameStateCampaign(CGameState * owner);
  45. void placeCampaignHeroes();
  46. void initStartingResources();
  47. void initHeroes();
  48. void initTowns();
  49. bool playerHasStartingHero(PlayerColor player) const;
  50. std::unique_ptr<CMap> getCurrentMap();
  51. template <typename Handler> void serialize(Handler &h)
  52. {
  53. h & gameState;
  54. }
  55. };
  56. VCMI_LIB_NAMESPACE_END