CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../lib/texts/CGeneralTextHandler.h"
  45. #include "../../lib/campaign/CampaignHandler.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/GameLibrary.h"
  57. #include "../../lib/json/JsonUtils.h"
  58. #include <boost/lexical_cast.hpp>
  59. ISelectionScreenInfo * SEL = nullptr;
  60. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  61. : CWindowObject(BORDERED), config(configNode)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. const auto& bgConfig = config["background"];
  65. if (bgConfig.isVector())
  66. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  67. if (bgConfig.isString())
  68. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  69. if(config["scalable"].Bool())
  70. background->scaleTo(ENGINE->screenDimensions());
  71. pos = background->center();
  72. for (const JsonNode& node : config["images"].Vector())
  73. {
  74. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), adjustNegativeCoordinate(node["x"].Integer(), node["y"].Integer()));
  75. images.push_back(image);
  76. }
  77. if(!config["video"].isNull())
  78. {
  79. Point videoPosition = adjustNegativeCoordinate(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  80. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  81. }
  82. for(const JsonNode & node : config["items"].Vector())
  83. menuNameToEntry.push_back(node["name"].String());
  84. //Hardcoded entry
  85. menuNameToEntry.push_back("credits");
  86. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  87. if(config["video"].isNull())
  88. tabs->setRedrawParent(true);
  89. }
  90. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  91. {
  92. if(config["items"].Vector().size() == index)
  93. return std::make_shared<CreditsScreen>(this->pos);
  94. else
  95. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  96. }
  97. void CMenuScreen::show(Canvas & to)
  98. {
  99. // TODO: avoid excessive redraws
  100. CIntObject::showAll(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CIntObject::activate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //function for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial", "battle"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false); };
  151. case 1:
  152. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE, false); };
  155. case 3:
  156. return []() { CMainMenu::startTutorial(); };
  157. case 4:
  158. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, true); };
  159. }
  160. break;
  161. }
  162. case 3: //load
  163. {
  164. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  165. {
  166. case 0:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE, false); };
  168. case 1:
  169. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  170. case 2:
  171. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN, false); };
  172. case 3:
  173. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL, false); };
  174. }
  175. }
  176. break;
  177. case 4: //exit
  178. {
  179. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  180. }
  181. break;
  182. case 5: //highscores
  183. {
  184. return []() { CMainMenu::openHighScoreScreen(); };
  185. }
  186. }
  187. }
  188. }
  189. logGlobal->error("Failed to parse command: %s", string);
  190. return std::function<void()>();
  191. }
  192. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  193. {
  194. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  195. std::pair<std::string, std::string> help;
  196. if(!button["help"].isNull())
  197. {
  198. if(button["help"].isNumber() && button["help"].Float() > 0)
  199. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  200. if(button["help"].isString() && !button["help"].String().empty())
  201. help = {"", LIBRARY->generaltexth->translate(button["help"].String())};
  202. }
  203. Point point = adjustNegativeCoordinate(button["x"].Integer(), button["y"].Integer());
  204. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  205. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  206. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  207. auto result = std::make_shared<CButton>(point, AnimationPath::fromJson(button["name"]), help, command, shortcut);
  208. if (button["center"].Bool())
  209. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  210. return result;
  211. }
  212. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  213. {
  214. OBJECT_CONSTRUCTION;
  215. setRedrawParent(true);
  216. pos = parent->pos;
  217. for(const JsonNode & node : config["images"].Vector())
  218. images.push_back(CMainMenu::createPicture(node));
  219. for (const JsonNode& node : config["buttons"].Vector())
  220. {
  221. auto tokens = node["command"].String().find(' ');
  222. std::pair<std::string, std::string> commandParts = {
  223. node["command"].String().substr(0, tokens),
  224. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  225. };
  226. if (commandParts.first == "campaigns")
  227. {
  228. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  229. if (!campaign.isStruct())
  230. {
  231. logGlobal->warn("Campaign set %s not found", commandParts.second);
  232. continue;
  233. }
  234. bool fileExists = false;
  235. for (const auto& item : campaign["items"].Vector())
  236. {
  237. std::string filename = item["file"].String();
  238. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  239. {
  240. fileExists = true;
  241. break;
  242. }
  243. }
  244. if (!fileExists)
  245. {
  246. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  247. continue;
  248. }
  249. }
  250. buttons.push_back(createButton(parent, node));
  251. buttons.back()->setHoverable(true);
  252. buttons.back()->setRedrawParent(true);
  253. }
  254. }
  255. CMainMenuConfig::CMainMenuConfig()
  256. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  257. , config(JsonPath::builtin("config/mainmenu.json"))
  258. {
  259. if (!config["scenario-selection"].isStruct())
  260. // Fallback for 1.6 mods
  261. if (config["game-select"].Vector().empty())
  262. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  263. }
  264. const CMainMenuConfig & CMainMenuConfig::get()
  265. {
  266. static const CMainMenuConfig config;
  267. return config;
  268. }
  269. const JsonNode & CMainMenuConfig::getConfig() const
  270. {
  271. return config;
  272. }
  273. const JsonNode & CMainMenuConfig::getCampaigns() const
  274. {
  275. return campaignSets;
  276. }
  277. CMainMenu::CMainMenu()
  278. {
  279. pos.w = ENGINE->screenDimensions().x;
  280. pos.h = ENGINE->screenDimensions().y;
  281. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  282. OBJECT_CONSTRUCTION;
  283. const auto& bgConfig = CMainMenuConfig::get().getConfig()["backgroundAround"];
  284. if (bgConfig.isString())
  285. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::fromJson(bgConfig), pos);
  286. else
  287. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  288. }
  289. CMainMenu::~CMainMenu() = default;
  290. void CMainMenu::playIntroVideos()
  291. {
  292. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  293. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  294. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  295. else
  296. cb(true);
  297. };
  298. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  299. if(!skipped)
  300. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  301. if(!skipped)
  302. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  303. playMusic();
  304. });
  305. else
  306. playMusic();
  307. });
  308. else
  309. playMusic();
  310. });
  311. }
  312. void CMainMenu::playMusic()
  313. {
  314. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  315. }
  316. void CMainMenu::activate()
  317. {
  318. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  319. if (pos.dimensions() != ENGINE->screenDimensions())
  320. onScreenResize();
  321. CIntObject::activate();
  322. }
  323. void CMainMenu::onScreenResize()
  324. {
  325. pos.w = ENGINE->screenDimensions().x;
  326. pos.h = ENGINE->screenDimensions().y;
  327. menu = nullptr;
  328. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  329. backgroundAroundMenu->pos = pos;
  330. }
  331. void CMainMenu::makeActiveInterface()
  332. {
  333. ENGINE->windows().pushWindow(GAME->mainmenu());
  334. ENGINE->windows().pushWindow(menu);
  335. menu->switchToTab(menu->getActiveTab());
  336. }
  337. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode, bool battleMode)
  338. {
  339. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  340. GAME->server().loadMode = loadMode;
  341. GAME->server().battleMode = battleMode;
  342. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  343. }
  344. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  345. {
  346. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  347. ourCampaign->campaignSet = campaignSet;
  348. openCampaignLobby(ourCampaign);
  349. }
  350. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  351. {
  352. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  353. GAME->server().campaignStateToSend = campaign;
  354. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  355. }
  356. void CMainMenu::openCampaignScreen(std::string name)
  357. {
  358. auto const & config = CMainMenuConfig::get().getCampaigns();
  359. if(!vstd::contains(config.Struct(), name))
  360. {
  361. logGlobal->error("Unknown campaign set: %s", name);
  362. return;
  363. }
  364. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  365. }
  366. void CMainMenu::startTutorial()
  367. {
  368. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  369. if(!CResourceHandler::get()->existsResource(tutorialMap))
  370. {
  371. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  372. return;
  373. }
  374. auto mapInfo = std::make_shared<CMapInfo>();
  375. mapInfo->mapInit(tutorialMap.getName());
  376. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false);
  377. GAME->server().startMapAfterConnection(mapInfo);
  378. }
  379. void CMainMenu::openHighScoreScreen()
  380. {
  381. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  382. return;
  383. }
  384. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  385. {
  386. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  387. }
  388. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  389. : screenType(ScreenType)
  390. {
  391. OBJECT_CONSTRUCTION;
  392. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  393. pos = background->center(); //center, window has size of bg graphic
  394. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  395. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  396. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  397. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  398. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  399. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  400. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  401. playerName->setText(getPlayersNames()[0]);
  402. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  403. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  404. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  405. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  406. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  407. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  408. }
  409. void CMultiMode::openLobby()
  410. {
  411. close();
  412. GAME->server().getGlobalLobby().activateInterface();
  413. }
  414. void CMultiMode::hostTCP(EShortcut shortcut)
  415. {
  416. auto savedScreenType = screenType;
  417. close();
  418. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  419. }
  420. void CMultiMode::joinTCP(EShortcut shortcut)
  421. {
  422. auto savedScreenType = screenType;
  423. close();
  424. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  425. }
  426. std::vector<std::string> CMultiMode::getPlayersNames()
  427. {
  428. std::vector<std::string> playerNames;
  429. std::string playerNameStr = settings["general"]["playerName"].String();
  430. if (playerNameStr == "Player")
  431. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  432. playerNames.push_back(playerNameStr);
  433. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  434. {
  435. const std::string &nameStr = playerName.String();
  436. if (!nameStr.empty())
  437. {
  438. playerNames.push_back(nameStr);
  439. }
  440. }
  441. return playerNames;
  442. }
  443. void CMultiMode::onNameChange(std::string newText)
  444. {
  445. Settings name = settings.write["general"]["playerName"];
  446. name->String() = newText;
  447. }
  448. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  449. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  450. {
  451. OBJECT_CONSTRUCTION;
  452. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  453. pos = background->center(); //center, window has size of bg graphic
  454. std::string text;
  455. switch (shortcut)
  456. {
  457. case EShortcut::MAIN_MENU_HOTSEAT:
  458. text = LIBRARY->generaltexth->allTexts[446];
  459. boost::replace_all(text, "\t", "\n");
  460. break;
  461. case EShortcut::MAIN_MENU_HOST_GAME:
  462. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  463. break;
  464. case EShortcut::MAIN_MENU_JOIN_GAME:
  465. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  466. break;
  467. }
  468. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  469. for(int i = 0; i < inputNames.size(); i++)
  470. {
  471. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  472. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  473. }
  474. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  475. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  476. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  477. for(int i = 0; i < playerNames.size(); i++)
  478. {
  479. inputNames[i]->setText(playerNames[i]);
  480. }
  481. #ifndef VCMI_MOBILE
  482. inputNames[0]->giveFocus();
  483. #endif
  484. }
  485. void CMultiPlayers::onChange(std::string newText)
  486. {
  487. }
  488. void CMultiPlayers::enterSelectionScreen()
  489. {
  490. std::vector<std::string> playerNames;
  491. for(auto playerName : inputNames)
  492. {
  493. if (playerName->getText().length())
  494. playerNames.push_back(playerName->getText());
  495. }
  496. Settings playerName = settings.write["general"]["playerName"];
  497. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  498. multiPlayerNames->Vector().clear();
  499. if (!playerNames.empty())
  500. {
  501. playerName->String() = playerNames.front();
  502. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  503. {
  504. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  505. }
  506. }
  507. else
  508. {
  509. // Without the check the saving crashes directly.
  510. // When empty reset the player's name. This would translate to it being
  511. // the default for the next run. But enables deleting players, by just
  512. // deleting the names, otherwise some UI element should have been added.
  513. playerName->clear();
  514. }
  515. CMainMenu::openLobby(screenType, host, playerNames, loadMode, false);
  516. }
  517. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  518. {
  519. OBJECT_CONSTRUCTION;
  520. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  521. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  522. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  523. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  524. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  525. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  526. if(host && !settings["session"]["donotstartserver"].Bool())
  527. {
  528. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  529. buttonOk->block(true);
  530. startConnection();
  531. }
  532. else
  533. {
  534. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  535. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  536. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  537. inputPort->setFilterNumber(0, 65535);
  538. inputAddress->giveFocus();
  539. }
  540. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  541. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  542. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  543. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  544. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  545. }
  546. void CSimpleJoinScreen::connectToServer()
  547. {
  548. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  549. buttonOk->block(true);
  550. ENGINE->input().stopTextInput();
  551. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  552. }
  553. void CSimpleJoinScreen::leaveScreen()
  554. {
  555. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  556. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  557. }
  558. void CSimpleJoinScreen::onChange(const std::string & newText)
  559. {
  560. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  561. }
  562. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  563. {
  564. if(addr.empty())
  565. GAME->server().startLocalServerAndConnect(false);
  566. else
  567. GAME->server().connectToServer(addr, port);
  568. }
  569. CLoadingScreen::CLoadingScreen()
  570. : CLoadingScreen(getBackground())
  571. {
  572. }
  573. CLoadingScreen::CLoadingScreen(ImagePath background)
  574. : CWindowObject(BORDERED, background)
  575. {
  576. OBJECT_CONSTRUCTION;
  577. addUsedEvents(TIME);
  578. ENGINE->music().stopMusic(5000);
  579. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  580. const auto& backgroundConfig = conf["background"];
  581. if (!backgroundConfig.Vector().empty())
  582. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  583. for (const JsonNode& node : conf["images"].Vector())
  584. {
  585. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  586. images.push_back(image);
  587. }
  588. const auto& loadframeConfig = conf["loadframe"];
  589. if (loadframeConfig.isStruct())
  590. {
  591. loadFrame = std::make_shared<CPicture>(
  592. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  593. loadframeConfig["x"].Integer(),
  594. loadframeConfig["y"].Integer()
  595. );
  596. }
  597. const auto& loadbarConfig = conf["loadbar"];
  598. if (loadbarConfig.isStruct())
  599. {
  600. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  601. const int posx = loadbarConfig["x"].Integer();
  602. const int posy = loadbarConfig["y"].Integer();
  603. const int blockSize = loadbarConfig["size"].Integer();
  604. const int blocksAmount = loadbarConfig["amount"].Integer();
  605. for (int i = 0; i < blocksAmount; ++i)
  606. {
  607. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  608. progressBlocks.back()->deactivate();
  609. progressBlocks.back()->visible = false;
  610. }
  611. }
  612. }
  613. CLoadingScreen::~CLoadingScreen()
  614. {
  615. }
  616. void CLoadingScreen::tick(uint32_t msPassed)
  617. {
  618. if(!progressBlocks.empty())
  619. {
  620. int status = float(get()) / 255.f * progressBlocks.size();
  621. for(int i = 0; i < status; ++i)
  622. {
  623. progressBlocks.at(i)->activate();
  624. progressBlocks.at(i)->visible = true;
  625. }
  626. }
  627. }
  628. ImagePath CLoadingScreen::getBackground()
  629. {
  630. ImagePath fname = ImagePath::builtin("loadbar");
  631. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  632. if(conf.isStruct())
  633. {
  634. if(conf["background"].isVector())
  635. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  636. if(conf["background"].isString())
  637. return ImagePath::fromJson(conf["background"]);
  638. return fname;
  639. }
  640. if(conf.isVector() && !conf.Vector().empty())
  641. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  642. return fname;
  643. }