GUIClasses.cpp 175 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "../lib/CConfigHandler.h"
  15. #include "BattleInterface/CCreatureAnimation.h"
  16. #include "CPlayerInterface.h"
  17. #include "Graphics.h"
  18. #include "CAnimation.h"
  19. #include "../lib/CArtHandler.h"
  20. #include "../lib/CBuildingHandler.h"
  21. #include "../lib/CGeneralTextHandler.h"
  22. #include "../lib/CHeroHandler.h"
  23. #include "../lib/CModHandler.h"
  24. #include "../lib/CObjectHandler.h"
  25. #include "../lib/CSpellHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CondSh.h"
  28. #include "../lib/Map/CMap.h"
  29. #include "mapHandler.h"
  30. #include "../lib/CStopWatch.h"
  31. #include "../lib/NetPacks.h"
  32. #include "CSpellWindow.h"
  33. #include "CHeroWindow.h"
  34. #include "CVideoHandler.h"
  35. #include "../lib/StartInfo.h"
  36. #include "CPreGame.h"
  37. #include "../lib/HeroBonus.h"
  38. #include "../lib/CCreatureHandler.h"
  39. #include "CMusicHandler.h"
  40. #include "../lib/BattleState.h"
  41. #include "../lib/CGameState.h"
  42. #include "../lib/GameConstants.h"
  43. #include "UIFramework/CGuiHandler.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern std::queue<SDL_Event> events;
  56. extern boost::mutex eventsM;
  57. std::list<CFocusable*> CFocusable::focusables;
  58. CFocusable * CFocusable::inputWithFocus;
  59. #undef min
  60. #undef max
  61. void CArmyTooltip::init(const InfoAboutArmy &army)
  62. {
  63. OBJ_CONSTRUCTION_CAPTURING_ALL;
  64. new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
  65. std::vector<Point> slotsPos;
  66. slotsPos.push_back(Point(36,73));
  67. slotsPos.push_back(Point(72,73));
  68. slotsPos.push_back(Point(108,73));
  69. slotsPos.push_back(Point(18,122));
  70. slotsPos.push_back(Point(54,122));
  71. slotsPos.push_back(Point(90,122));
  72. slotsPos.push_back(Point(126,122));
  73. BOOST_FOREACH(auto & slot, army.army)
  74. {
  75. if(slot.first >= GameConstants::ARMY_SIZE)
  76. {
  77. tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
  78. continue;
  79. }
  80. new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
  81. std::string subtitle;
  82. if(army.army.isDetailed)
  83. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  84. else
  85. {
  86. //if =0 - we have no information about stack size at all
  87. if (slot.second.count)
  88. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  89. }
  90. new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
  91. }
  92. }
  93. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
  94. CIntObject(0, pos)
  95. {
  96. init(army);
  97. }
  98. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  99. CIntObject(0, pos)
  100. {
  101. init(InfoAboutArmy(army, true));
  102. }
  103. void CHeroTooltip::init(const InfoAboutHero &hero)
  104. {
  105. OBJ_CONSTRUCTION_CAPTURING_ALL;
  106. new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
  107. if(hero.details)
  108. {
  109. for (size_t i = 0; i < hero.details->primskills.size(); i++)
  110. new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
  111. boost::lexical_cast<std::string>(hero.details->primskills[i]));
  112. new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
  113. boost::lexical_cast<std::string>(hero.details->mana));
  114. new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
  115. new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
  116. }
  117. }
  118. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  119. CArmyTooltip(pos, hero)
  120. {
  121. init(hero);
  122. }
  123. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  124. CArmyTooltip(pos, InfoAboutHero(hero, true))
  125. {
  126. init(InfoAboutHero(hero, true));
  127. }
  128. void CTownTooltip::init(const InfoAboutTown &town)
  129. {
  130. OBJ_CONSTRUCTION_CAPTURING_ALL;
  131. //order of icons in def: fort, citadel, castle, no fort
  132. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  133. new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
  134. assert(town.tType);
  135. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  136. new CAnimImage("itpt", iconIndex, 0, 3, 2);
  137. if(town.details)
  138. {
  139. if (town.details->hallLevel)
  140. new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
  141. if (town.details->goldIncome)
  142. new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
  143. boost::lexical_cast<std::string>(town.details->goldIncome));
  144. if(town.details->garrisonedHero) //garrisoned hero icon
  145. new CPicture("TOWNQKGH", 149, 76);
  146. if(town.details->customRes)//silo is built
  147. {
  148. if (town.tType->primaryRes == 127 )// wood & ore
  149. {
  150. new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
  151. new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
  152. }
  153. else
  154. new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
  155. }
  156. }
  157. }
  158. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
  159. CArmyTooltip(pos, town)
  160. {
  161. init(town);
  162. }
  163. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
  164. CArmyTooltip(pos, InfoAboutTown(town, true))
  165. {
  166. init(InfoAboutTown(town, true));
  167. }
  168. void CGarrisonSlot::setHighlight(bool on)
  169. {
  170. if (on)
  171. selectionImage->enable(); //show
  172. else
  173. selectionImage->disable(); //hide
  174. }
  175. void CGarrisonSlot::hover (bool on)
  176. {
  177. ////Hoverable::hover(on);
  178. if(on)
  179. {
  180. std::string temp;
  181. if(creature)
  182. {
  183. if(owner->getSelection())
  184. {
  185. if(owner->getSelection() == this)
  186. {
  187. temp = CGI->generaltexth->tcommands[4]; //View %s
  188. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  189. }
  190. else if (owner->getSelection()->creature == creature)
  191. {
  192. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  193. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  194. }
  195. else if (owner->getSelection()->creature)
  196. {
  197. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  198. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  199. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  200. }
  201. else
  202. {
  203. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection()<<std::endl;
  204. tlog2 << "Highlighted set to NULL"<<std::endl;
  205. owner->selectSlot(nullptr);
  206. }
  207. }
  208. else
  209. {
  210. if(upg)
  211. {
  212. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  213. }
  214. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
  215. {
  216. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  217. }
  218. else
  219. {
  220. temp = CGI->generaltexth->allTexts[481]; //Select %s
  221. }
  222. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  223. };
  224. }
  225. else
  226. {
  227. if(owner->getSelection())
  228. {
  229. const CArmedInstance *highl = owner->getSelection()->getObj();
  230. if( highl->needsLastStack() //we are moving stack from hero's
  231. && highl->stacksCount() == 1 //it's only stack
  232. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  233. )
  234. {
  235. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  236. }
  237. else
  238. {
  239. temp = CGI->generaltexth->tcommands[6]; //Move %s
  240. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  241. }
  242. }
  243. else
  244. {
  245. temp = CGI->generaltexth->tcommands[11]; //Empty
  246. }
  247. }
  248. GH.statusbar->print(temp);
  249. }
  250. else
  251. {
  252. GH.statusbar->clear();
  253. }
  254. }
  255. const CArmedInstance * CGarrisonSlot::getObj() const
  256. {
  257. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  258. }
  259. bool CGarrisonSlot::our() const
  260. {
  261. return upg?(owner->owned[1]):(owner->owned[0]);
  262. }
  263. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  264. {
  265. if(down && creature)
  266. {
  267. GH.pushInt(createCreWindow(myStack, 2));
  268. }
  269. }
  270. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  271. {
  272. if(down)
  273. {
  274. bool refr = false;
  275. if(owner->getSelection())
  276. {
  277. if(owner->getSelection() == this) //view info
  278. {
  279. UpgradeInfo pom;
  280. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  281. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  282. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  283. boost::function<void()> upgr = NULL;
  284. boost::function<void()> dism = NULL;
  285. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  286. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  287. owner->selectSlot(nullptr);
  288. owner->setSplittingMode(false);
  289. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  290. owner->splitButtons[i]->block(true);
  291. redraw();
  292. refr = true;
  293. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  294. GH.pushInt(creWindow);
  295. }
  296. else
  297. {
  298. // Only allow certain moves if troops aren't removable or not ours.
  299. if ( ( owner->getSelection()->our()//our creature is selected
  300. || owner->getSelection()->creature == creature )//or we are rebalancing army
  301. && ( owner->removableUnits
  302. || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
  303. || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
  304. {
  305. //we want to split
  306. if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
  307. && (!creature
  308. || (creature == owner->getSelection()->creature)))
  309. {
  310. owner->p2 = ID; //store the second stack pos
  311. owner->pb = upg;//store the second stack owner (up or down army)
  312. owner->setSplittingMode(false);
  313. int minLeft=0, minRight=0;
  314. if(upg != owner->getSelection()->upg) //not splitting within same army
  315. {
  316. if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
  317. && owner->getSelection()->getObj()->needsLastStack() )
  318. {
  319. minLeft = 1;
  320. }
  321. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  322. && owner->getSelection()->creature == creature
  323. && getObj()->needsLastStack() )
  324. {
  325. minRight = 1;
  326. }
  327. }
  328. int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
  329. int countRight = myStack ? myStack->count : 0;
  330. GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  331. minLeft, minRight, countLeft, countRight));
  332. refr = true;
  333. }
  334. else if(creature != owner->getSelection()->creature) //swap
  335. {
  336. LOCPLINT->cb->swapCreatures(
  337. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  338. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  339. ID,owner->getSelection()->ID);
  340. }
  341. else //merge
  342. {
  343. LOCPLINT->cb->mergeStacks(
  344. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  345. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  346. owner->getSelection()->ID,ID);
  347. }
  348. }
  349. else // Highlight
  350. {
  351. if(creature)
  352. owner->selectSlot(this);
  353. redraw();
  354. refr = true;
  355. }
  356. }
  357. }
  358. else //highlight or drop artifact
  359. {
  360. bool artSelected = false;
  361. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  362. {
  363. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  364. if (const CArtifactInstance *art = commonInfo->src.art)
  365. {
  366. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  367. artSelected = true;
  368. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  369. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  370. if (art->canBePutAt(dst, true))
  371. { //equip clicked stack
  372. if(dst.getArt())
  373. {
  374. //creature can wear only one active artifact
  375. //if we are placing a new one, the old one will be returned to the hero's backpack
  376. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  377. }
  378. LOCPLINT->cb->swapArtifacts(src, dst);
  379. }
  380. }
  381. }
  382. if (!artSelected && creature)
  383. {
  384. owner->selectSlot(this);
  385. if(creature)
  386. {
  387. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  388. owner->splitButtons[i]->block(false);
  389. }
  390. }
  391. redraw();
  392. refr = true;
  393. }
  394. if(refr) {hover(false); hover(true); } //to refresh statusbar
  395. }
  396. }
  397. void CGarrisonSlot::update()
  398. {
  399. if (getObj() != nullptr)
  400. {
  401. addUsedEvents(LCLICK | RCLICK | HOVER);
  402. myStack = getObj()->getStackPtr(ID);
  403. creature = myStack ? myStack->type : NULL;
  404. }
  405. else
  406. {
  407. removeUsedEvents(LCLICK | RCLICK | HOVER);
  408. myStack = nullptr;
  409. creature = nullptr;
  410. }
  411. if (creature)
  412. {
  413. creatureImage->enable();
  414. creatureImage->setFrame(creature->iconIndex);
  415. stackCount->enable();
  416. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  417. }
  418. else
  419. {
  420. creatureImage->disable();
  421. stackCount->disable();
  422. }
  423. }
  424. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature):
  425. ID(IID),
  426. owner(Owner),
  427. myStack(Creature),
  428. creature(Creature ? Creature->type : nullptr),
  429. upg(Upg)
  430. {
  431. OBJ_CONSTRUCTION_CAPTURING_ALL;
  432. if (getObj())
  433. addUsedEvents(LCLICK | RCLICK | HOVER);
  434. pos.x += x;
  435. pos.y += y;
  436. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  437. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  438. if (!creature)
  439. creatureImage->disable();
  440. selectionImage = new CAnimImage(imgName, 1);
  441. selectionImage->disable();
  442. if(Owner->smallIcons)
  443. {
  444. pos.w = 32;
  445. pos.h = 32;
  446. }
  447. else
  448. {
  449. pos.w = 58;
  450. pos.h = 64;
  451. }
  452. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  453. if (!creature)
  454. stackCount->disable();
  455. else
  456. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  457. }
  458. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  459. {
  460. addChild(button);
  461. button->recActions = defActions;
  462. splitButtons.push_back(button);
  463. button->block(getSelection() == nullptr);
  464. }
  465. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  466. {
  467. ret.resize(7);
  468. if (set)
  469. {
  470. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  471. {
  472. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  473. }
  474. }
  475. for(int i=0; i<ret.size(); i++)
  476. if(!ret[i])
  477. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  478. if (twoRows)
  479. for (int i=4; i<ret.size(); i++)
  480. {
  481. ret[i]->pos.x -= 126;
  482. ret[i]->pos.y += 37;
  483. };
  484. }
  485. void CGarrisonInt::createSlots()
  486. {
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. int width = smallIcons? 32 : 58;
  489. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  490. createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  491. }
  492. void CGarrisonInt::recreateSlots()
  493. {
  494. setSplittingMode(false);
  495. selectSlot(nullptr);
  496. for(size_t i = 0; i<splitButtons.size(); i++)
  497. splitButtons[i]->block(true);
  498. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  499. slot->update();
  500. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  501. slot->update();
  502. }
  503. void CGarrisonInt::splitClick()
  504. {
  505. if(!getSelection())
  506. return;
  507. setSplittingMode(!getSplittingMode());
  508. redraw();
  509. }
  510. void CGarrisonInt::splitStacks(int, int amountRight)
  511. {
  512. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  513. }
  514. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  515. SDL_Surface *pomsur, const Point& SurOffset,
  516. const CArmedInstance *s1, const CArmedInstance *s2,
  517. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  518. highlighted(nullptr),
  519. inSplittingMode(false),
  520. interx(inx),
  521. garOffset(garsOffset),
  522. smallIcons(smallImgs),
  523. removableUnits(_removableUnits),
  524. twoRows(_twoRows)
  525. {
  526. setArmy(s1, false);
  527. setArmy(s2, true);
  528. pos.x += x;
  529. pos.y += y;
  530. createSlots();
  531. }
  532. const CGarrisonSlot * CGarrisonInt::getSelection()
  533. {
  534. return highlighted;
  535. }
  536. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  537. {
  538. if (slot != highlighted)
  539. {
  540. if (highlighted)
  541. highlighted->setHighlight(false);
  542. highlighted = slot;
  543. BOOST_FOREACH (auto button, splitButtons)
  544. button->block(highlighted == nullptr);
  545. if (highlighted)
  546. highlighted->setHighlight(true);
  547. }
  548. }
  549. void CGarrisonInt::setSplittingMode(bool on)
  550. {
  551. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  552. if (inSplittingMode || on)
  553. {
  554. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  555. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  556. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  557. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  558. inSplittingMode = on;
  559. }
  560. }
  561. bool CGarrisonInt::getSplittingMode()
  562. {
  563. return inSplittingMode;
  564. }
  565. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  566. {
  567. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  568. armedObjs[bottomGarrison] = army;
  569. }
  570. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  571. {
  572. OBJ_CONSTRUCTION_CAPTURING_ALL;
  573. type |= BLOCK_ADV_HOTKEYS;
  574. ID = -1;
  575. for(int i=0;i<Buttons.size();i++)
  576. {
  577. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  578. button->borderColor = Colors::METALLIC_GOLD;
  579. button->borderEnabled = true;
  580. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  581. buttons.push_back(button);
  582. }
  583. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  584. if(!text->slider)
  585. {
  586. text->pos.w = text->maxW;
  587. text->pos.h = text->maxH;
  588. }
  589. if(buttons.size())
  590. {
  591. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  592. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  593. }
  594. for(int i=0;i<comps.size();i++)
  595. {
  596. comps[i]->recActions = 0xff;
  597. addChild(comps[i]);
  598. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  599. components.push_back(comps[i]);
  600. }
  601. setDelComps(delComps);
  602. CMessage::drawIWindow(this,Text,player);
  603. }
  604. CInfoWindow::CInfoWindow()
  605. {
  606. ID = -1;
  607. setDelComps(false);
  608. text = NULL;
  609. }
  610. void CInfoWindow::close()
  611. {
  612. GH.popIntTotally(this);
  613. if(LOCPLINT)
  614. LOCPLINT->showingDialog->setn(false);
  615. }
  616. void CInfoWindow::show(SDL_Surface * to)
  617. {
  618. CIntObject::show(to);
  619. }
  620. CInfoWindow::~CInfoWindow()
  621. {
  622. if(!delComps)
  623. {
  624. for (int i=0;i<components.size();i++)
  625. removeChild(components[i]);
  626. }
  627. }
  628. void CInfoWindow::showAll(SDL_Surface * to)
  629. {
  630. CSimpleWindow::show(to);
  631. CIntObject::showAll(to);
  632. }
  633. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  634. {
  635. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  636. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  637. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  638. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  639. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  640. for(int i=0;i<onYes.funcs.size();i++)
  641. temp->buttons[0]->callback += onYes.funcs[i];
  642. for(int i=0;i<onNo.funcs.size();i++)
  643. temp->buttons[1]->callback += onNo.funcs[i];
  644. GH.pushInt(temp);
  645. }
  646. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  647. {
  648. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  649. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  650. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  651. return ret;
  652. }
  653. std::string CInfoWindow::genText(std::string title, std::string description)
  654. {
  655. return std::string("{") + title + "}" + "\n\n" + description;
  656. }
  657. void CInfoWindow::setDelComps(bool DelComps)
  658. {
  659. delComps = DelComps;
  660. BOOST_FOREACH(CComponent *comp, components)
  661. {
  662. if(delComps)
  663. comp->recActions |= DISPOSE;
  664. else
  665. comp->recActions &= ~DISPOSE;
  666. }
  667. }
  668. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  669. :free(Free),bitmap(Bitmap)
  670. {
  671. init(x, y);
  672. }
  673. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  674. : free(Free),bitmap(Bitmap)
  675. {
  676. switch(alignment)
  677. {
  678. case BOTTOMRIGHT:
  679. init(p.x - Bitmap->w, p.y - Bitmap->h);
  680. break;
  681. case CENTER:
  682. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  683. break;
  684. case TOPLEFT:
  685. init(p.x, p.y);
  686. break;
  687. default:
  688. assert(0); //not implemented
  689. }
  690. }
  691. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  692. {
  693. CCS->curh->hide();
  694. free=Free;
  695. bitmap=Bitmap;
  696. if(bitmap)
  697. {
  698. pos.x = screen->w/2 - bitmap->w/2;
  699. pos.y = screen->h/2 - bitmap->h/2;
  700. pos.h = bitmap->h;
  701. pos.w = bitmap->w;
  702. }
  703. }
  704. void CInfoPopup::close()
  705. {
  706. if(free)
  707. SDL_FreeSurface(bitmap);
  708. GH.popIntTotally(this);
  709. }
  710. void CInfoPopup::show(SDL_Surface * to)
  711. {
  712. blitAt(bitmap,pos.x,pos.y,to);
  713. }
  714. CInfoPopup::~CInfoPopup()
  715. {
  716. CCS->curh->show();
  717. }
  718. void CInfoPopup::init(int x, int y)
  719. {
  720. CCS->curh->hide();
  721. pos.x = x;
  722. pos.y = y;
  723. pos.h = bitmap->h;
  724. pos.w = bitmap->w;
  725. // Put the window back on screen if necessary
  726. vstd::amax(pos.x, 0);
  727. vstd::amax(pos.y, 0);
  728. vstd::amin(pos.x, screen->w - bitmap->w);
  729. vstd::amin(pos.y, screen->h - bitmap->h);
  730. }
  731. CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
  732. image(nullptr),
  733. perDay(false)
  734. {
  735. addUsedEvents(RCLICK);
  736. init(Type, Subtype, Val, imageSize);
  737. }
  738. CComponent::CComponent(const Component &c):
  739. image(nullptr),
  740. perDay(false)
  741. {
  742. addUsedEvents(RCLICK);
  743. if(c.id == Component::RESOURCE && c.when==-1)
  744. perDay = true;
  745. init((Etype)c.id,c.subtype,c.val, large);
  746. }
  747. void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
  748. {
  749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  750. compType = Type;
  751. subtype = Subtype;
  752. val = Val;
  753. size = imageSize;
  754. assert(compType < typeInvalid);
  755. assert(size < sizeInvalid);
  756. setSurface(getFileName()[size], getIndex());
  757. pos.w = image->pos.w;
  758. pos.h = image->pos.h;
  759. EFonts font = FONT_SMALL;
  760. if (imageSize < small)
  761. font = FONT_TINY; //other sizes?
  762. pos.h += 4; //distance between text and image
  763. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
  764. BOOST_FOREACH(auto & line, textLines)
  765. {
  766. int height = graphics->fonts[font]->height;
  767. CLabel * label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
  768. pos.h += height;
  769. if (label->pos.w > pos.w)
  770. {
  771. pos.x -= (label->pos.w - pos.w)/2;
  772. pos.w = label->pos.w;
  773. }
  774. }
  775. }
  776. const std::vector<std::string> CComponent::getFileName()
  777. {
  778. static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  779. static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  780. static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
  781. static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  782. static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
  783. static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
  784. static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  785. static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  786. static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
  787. static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
  788. auto gen = [](const std::string * arr)
  789. {
  790. return std::vector<std::string>(arr, arr + 4);
  791. };
  792. switch(compType)
  793. {
  794. case primskill: return gen(primSkillsArr);
  795. case secskill: return gen(secSkillsArr);
  796. case resource: return gen(resourceArr);
  797. case creature: return gen(creatureArr);
  798. case artifact: return gen(artifactArr);
  799. case experience: return gen(primSkillsArr);
  800. case spell: return gen(spellsArr);
  801. case morale: return gen(moraleArr);
  802. case luck: return gen(luckArr);
  803. case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
  804. case hero: return gen(heroArr);
  805. case flag: return gen(flagArr);
  806. }
  807. assert(0);
  808. return std::vector<std::string>();
  809. }
  810. size_t CComponent::getIndex()
  811. {
  812. switch(compType)
  813. {
  814. case primskill: return subtype;
  815. case secskill: return subtype*3 + 3 + val - 1;
  816. case resource: return subtype;
  817. case creature: return CGI->creh->creatures[subtype]->iconIndex;
  818. case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
  819. case experience: return 4;
  820. case spell: return subtype;
  821. case morale: return val+3;
  822. case luck: return val+3;
  823. case building: return val;
  824. case hero: return subtype;
  825. case flag: return subtype;
  826. }
  827. assert(0);
  828. return 0;
  829. }
  830. std::string CComponent::getDescription()
  831. {
  832. switch (compType)
  833. {
  834. case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
  835. : CGI->generaltexth->allTexts[149]; //mana
  836. case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
  837. case resource: return CGI->generaltexth->allTexts[242];
  838. case creature: return "";
  839. case artifact: return CGI->arth->artifacts[subtype]->Description();
  840. case experience: return CGI->generaltexth->allTexts[241];
  841. case spell: return CGI->spellh->spells[subtype]->descriptions[val];
  842. case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  843. case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  844. case building: return CGI->townh->towns[subtype].buildings[val]->Description();
  845. case hero: return CGI->heroh->heroes[subtype]->name;
  846. case flag: return "";
  847. }
  848. assert(0);
  849. return "";
  850. }
  851. std::string CComponent::getSubtitle()
  852. {
  853. if (!perDay)
  854. return getSubtitleInternal();
  855. std::string ret = CGI->generaltexth->allTexts[3];
  856. boost::replace_first(ret, "%d", getSubtitleInternal());
  857. return ret;
  858. }
  859. std::string CComponent::getSubtitleInternal()
  860. {
  861. //FIXME: some of these are horrible (e.g creature)
  862. switch(compType)
  863. {
  864. case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
  865. case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
  866. case resource: return boost::lexical_cast<std::string>(val);
  867. case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  868. case artifact: return CGI->arth->artifacts[subtype]->Name();
  869. case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
  870. case spell: return CGI->spellh->spells[subtype]->name;
  871. case morale: return "";
  872. case luck: return "";
  873. case building: return CGI->townh->towns[subtype].buildings[val]->Name();
  874. case hero: return CGI->heroh->heroes[subtype]->name;
  875. case flag: return CGI->generaltexth->capColors[subtype];
  876. }
  877. assert(0);
  878. return "";
  879. }
  880. void CComponent::setSurface(std::string defName, int imgPos)
  881. {
  882. OBJ_CONSTRUCTION_CAPTURING_ALL;
  883. vstd::clear_pointer(image);
  884. image = new CAnimImage(defName, imgPos);
  885. }
  886. void CComponent::clickRight(tribool down, bool previousState)
  887. {
  888. if(!getDescription().empty())
  889. adventureInt->handleRightClick(getDescription(), down);
  890. }
  891. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  892. {
  893. if (down)
  894. {
  895. if(onSelect)
  896. onSelect();
  897. }
  898. }
  899. void CSelectableComponent::init()
  900. {
  901. selected = false;
  902. }
  903. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
  904. CComponent(c),onSelect(OnSelect)
  905. {
  906. type |= REDRAW_PARENT;
  907. addUsedEvents(LCLICK | KEYBOARD);
  908. init();
  909. }
  910. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
  911. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  912. {
  913. type |= REDRAW_PARENT;
  914. addUsedEvents(LCLICK | KEYBOARD);
  915. init();
  916. }
  917. void CSelectableComponent::select(bool on)
  918. {
  919. if(on != selected)
  920. {
  921. selected = on;
  922. redraw();
  923. }
  924. }
  925. void CSelectableComponent::showAll(SDL_Surface * to)
  926. {
  927. CComponent::showAll(to);
  928. if(selected)
  929. {
  930. CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
  931. }
  932. }
  933. void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
  934. {
  935. if (newSelection == selected)
  936. return;
  937. if (selected)
  938. selected->select(false);
  939. selected = newSelection;
  940. if (onSelect)
  941. onSelect(selectedIndex());
  942. if (selected)
  943. selected->select(true);
  944. }
  945. int CComponentBox::selectedIndex()
  946. {
  947. if (selected)
  948. return std::find(components.begin(), components.end(), selected) - components.begin();
  949. return -1;
  950. }
  951. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  952. {
  953. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  954. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  955. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  956. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  957. }
  958. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  959. {
  960. static const int betweenImagesMin = 20;
  961. static const int betweenSubtitlesMin = 10;
  962. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  963. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  964. int subtitlesOffset = leftSubtitle + rightSubtitle;
  965. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  966. }
  967. void CComponentBox::placeComponents(bool selectable)
  968. {
  969. static const int betweenRows = 22;
  970. OBJ_CONSTRUCTION_CAPTURING_ALL;
  971. if (components.empty())
  972. return;
  973. //prepare components
  974. BOOST_FOREACH(auto & comp, components)
  975. {
  976. addChild(comp);
  977. comp->moveTo(Point(pos.x, pos.y));
  978. }
  979. struct RowData
  980. {
  981. size_t comps;
  982. int width;
  983. int height;
  984. RowData (size_t Comps, int Width, int Height):
  985. comps(Comps), width (Width), height (Height){};
  986. };
  987. std::vector<RowData> rows;
  988. rows.push_back (RowData (0,0,0));
  989. //split components in rows
  990. CComponent * prevComp = nullptr;
  991. BOOST_FOREACH(CComponent * comp, components)
  992. {
  993. //make sure that components are smaller than our width
  994. //assert(pos.w == 0 || pos.w < comp->pos.w);
  995. const int distance = prevComp ? getDistance(prevComp, comp) : 0;
  996. //start next row
  997. if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
  998. {
  999. prevComp = nullptr;
  1000. rows.push_back (RowData (0,0,0));
  1001. }
  1002. if (prevComp)
  1003. rows.back().width += distance;
  1004. rows.back().comps++;
  1005. rows.back().width += comp->pos.w;
  1006. vstd::amax(rows.back().height, comp->pos.h);
  1007. prevComp = comp;
  1008. }
  1009. if (pos.w == 0)
  1010. {
  1011. BOOST_FOREACH(auto & row, rows)
  1012. vstd::amax(pos.w, row.width);
  1013. }
  1014. int height = (rows.size() - 1) * betweenRows;
  1015. BOOST_FOREACH(auto & row, rows)
  1016. height += row.height;
  1017. //assert(pos.h == 0 || pos.h < height);
  1018. if (pos.h == 0)
  1019. pos.h = height;
  1020. auto iter = components.begin();
  1021. int currentY = (pos.h - height) / 2;
  1022. //move components to their positions
  1023. for (size_t row = 0; row < rows.size(); row++)
  1024. {
  1025. prevComp = nullptr;
  1026. int currentX = (pos.w - rows[row].width) / 2;
  1027. for (size_t col = 0; col < rows[row].comps; col++)
  1028. {
  1029. if (prevComp)
  1030. {
  1031. if (selectable)
  1032. {
  1033. Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
  1034. new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
  1035. }
  1036. currentX += getDistance(prevComp, *iter);
  1037. }
  1038. (*iter)->moveBy(Point(currentX, currentY));
  1039. currentX += (*iter)->pos.w;
  1040. prevComp = *(iter++);
  1041. }
  1042. currentY += rows[row].height + betweenRows;
  1043. }
  1044. }
  1045. CComponentBox::CComponentBox(CComponent * _components, Rect position):
  1046. components(1, _components),
  1047. selected(nullptr)
  1048. {
  1049. type |= REDRAW_PARENT;
  1050. pos = position + pos;
  1051. placeComponents(false);
  1052. }
  1053. CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
  1054. components(_components),
  1055. selected(nullptr)
  1056. {
  1057. type |= REDRAW_PARENT;
  1058. pos = position + pos;
  1059. placeComponents(false);
  1060. }
  1061. CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
  1062. components(_components.begin(), _components.end()),
  1063. selected(nullptr),
  1064. onSelect(_onSelect)
  1065. {
  1066. type |= REDRAW_PARENT;
  1067. pos = position + pos;
  1068. placeComponents(true);
  1069. assert(!components.empty());
  1070. int key = SDLK_1;
  1071. BOOST_FOREACH(auto & comp, _components)
  1072. {
  1073. comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
  1074. comp->assignedKeys.insert(key++);
  1075. }
  1076. selectionChanged(_components.front());
  1077. }
  1078. void CSelWindow::selectionChange(unsigned to)
  1079. {
  1080. for (unsigned i=0;i<components.size();i++)
  1081. {
  1082. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1083. if (!pom)
  1084. continue;
  1085. pom->select(i==to);
  1086. }
  1087. redraw();
  1088. }
  1089. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1090. {
  1091. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1092. ID = askID;
  1093. for(int i=0;i<Buttons.size();i++)
  1094. {
  1095. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1096. if(!i && askID >= 0)
  1097. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1098. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1099. }
  1100. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  1101. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1102. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1103. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1104. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  1105. for(int i=0;i<comps.size();i++)
  1106. {
  1107. comps[i]->recActions = 255;
  1108. addChild(comps[i]);
  1109. components.push_back(comps[i]);
  1110. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1111. if(i<9)
  1112. comps[i]->assignedKeys.insert(SDLK_1+i);
  1113. }
  1114. CMessage::drawIWindow(this, Text, player);
  1115. }
  1116. void CSelWindow::madeChoice()
  1117. {
  1118. if(ID < 0)
  1119. return;
  1120. int ret = -1;
  1121. for (int i=0;i<components.size();i++)
  1122. {
  1123. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1124. {
  1125. ret = i;
  1126. }
  1127. }
  1128. LOCPLINT->cb->selectionMade(ret+1,ID);
  1129. }
  1130. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1131. {
  1132. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1133. pos.x+=x;
  1134. pos.y+=y;
  1135. TFaction faction = cre->faction;
  1136. assert(vstd::contains(CGI->townh->factions, cre->faction));
  1137. if(Big)
  1138. bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
  1139. else
  1140. bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
  1141. bg->needRefresh = true;
  1142. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1143. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  1144. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  1145. pos.w = bg->pos.w;
  1146. pos.h = bg->pos.h;
  1147. }
  1148. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  1149. CIntObject(LCLICK | RCLICK),
  1150. parent(window),
  1151. selected(false),
  1152. creature(crea),
  1153. amount(totalAmount)
  1154. {
  1155. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1156. pic = new CCreaturePic(1,1, creature, true, true);
  1157. // 1 + 1 px for borders
  1158. pos.w = pic->pos.w + 2;
  1159. pos.h = pic->pos.h + 2;
  1160. }
  1161. void CRecruitmentWindow::CCreatureCard::select(bool on)
  1162. {
  1163. selected = on;
  1164. redraw();
  1165. }
  1166. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  1167. {
  1168. if (down)
  1169. parent->select(this);
  1170. }
  1171. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  1172. {
  1173. if (down)
  1174. GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
  1175. }
  1176. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  1177. {
  1178. CIntObject::showAll(to);
  1179. if (selected)
  1180. drawBorder(to, pos, int3(248, 0, 0));
  1181. else
  1182. drawBorder(to, pos, int3(232, 212, 120));
  1183. }
  1184. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  1185. {
  1186. type |= REDRAW_PARENT;
  1187. pos = position + pos;
  1188. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1189. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
  1190. }
  1191. void CRecruitmentWindow::CCostBox::set(TResources res)
  1192. {
  1193. //just update values
  1194. BOOST_FOREACH(auto & item, resources)
  1195. {
  1196. item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
  1197. }
  1198. }
  1199. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  1200. {
  1201. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1202. BOOST_FOREACH(auto & curr, resources)
  1203. {
  1204. delete curr.second.first;
  1205. delete curr.second.second;
  1206. }
  1207. resources.clear();
  1208. TResources::nziterator iter(res);
  1209. while (iter.valid())
  1210. {
  1211. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  1212. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
  1213. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  1214. iter++;
  1215. }
  1216. if (!resources.empty())
  1217. {
  1218. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  1219. //reverse to display gold as first resource
  1220. BOOST_REVERSE_FOREACH(auto & res, resources)
  1221. {
  1222. res.second.first->moveBy(Point(curx, 22));
  1223. res.second.second->moveBy(Point(curx, 22));
  1224. curx += 48;
  1225. }
  1226. }
  1227. redraw();
  1228. }
  1229. void CRecruitmentWindow::select(CCreatureCard *card)
  1230. {
  1231. if (card == selected)
  1232. return;
  1233. if (selected)
  1234. selected->select(false);
  1235. selected = card;
  1236. if (selected)
  1237. selected->select(true);
  1238. if (card)
  1239. {
  1240. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  1241. vstd::amin(maxAmount, card->amount);
  1242. slider->setAmount(maxAmount);
  1243. if(slider->value != maxAmount)
  1244. slider->moveTo(maxAmount);
  1245. else // if slider already at 0 - emulate call to sliderMoved()
  1246. sliderMoved(maxAmount);
  1247. costPerTroopValue->createItems(card->creature->cost);
  1248. totalCostValue->createItems(card->creature->cost);
  1249. costPerTroopValue->set(card->creature->cost);
  1250. totalCostValue->set(card->creature->cost * maxAmount);
  1251. //Recruit %s
  1252. title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  1253. maxButton->block(maxAmount == 0);
  1254. slider->block(maxAmount == 0);
  1255. }
  1256. }
  1257. void CRecruitmentWindow::buy()
  1258. {
  1259. int crid = selected->creature->idNumber,
  1260. dstslot = dst-> getSlotFor(crid);
  1261. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1262. {
  1263. std::string txt;
  1264. if(dst->ID == Obj::HERO)
  1265. {
  1266. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1267. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1268. }
  1269. else
  1270. {
  1271. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1272. }
  1273. LOCPLINT->showInfoDialog(txt);
  1274. return;
  1275. }
  1276. onRecruit(crid, slider->value);
  1277. if(level >= 0)
  1278. close();
  1279. }
  1280. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1281. {
  1282. CWindowObject::showAll(to);
  1283. // recruit\total values
  1284. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  1285. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  1286. //cost boxes
  1287. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  1288. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  1289. //buttons borders
  1290. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  1291. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  1292. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  1293. }
  1294. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
  1295. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  1296. onRecruit(Recruit),
  1297. level(Level),
  1298. dst(Dst),
  1299. selected(nullptr),
  1300. dwelling(Dwelling)
  1301. {
  1302. moveBy(Point(0, y_offset));
  1303. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1304. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1305. slider = new CSlider(176,279,135,0,0,0,0,true);
  1306. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1307. maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
  1308. buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1309. cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1310. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  1311. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1312. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1313. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  1314. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  1315. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
  1316. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
  1317. availableCreaturesChanged();
  1318. }
  1319. void CRecruitmentWindow::availableCreaturesChanged()
  1320. {
  1321. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1322. size_t selectedIndex = 0;
  1323. if (!cards.empty() && selected) // find position of selected item
  1324. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  1325. //deselect card
  1326. select(nullptr);
  1327. //delete old cards
  1328. BOOST_FOREACH(auto & card, cards)
  1329. delete card;
  1330. cards.clear();
  1331. for(int i=0; i<dwelling->creatures.size(); i++)
  1332. {
  1333. //find appropriate level
  1334. if(level >= 0 && i != level)
  1335. continue;
  1336. int amount = dwelling->creatures[i].first;
  1337. //create new cards
  1338. BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
  1339. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  1340. }
  1341. assert(!cards.empty());
  1342. const int creatureWidth = 102;
  1343. //normal distance between cards - 18px
  1344. int requiredSpace = 18;
  1345. //maximum distance we can use without reaching window borders
  1346. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  1347. if (cards.size() > 1) // avoid division by zero
  1348. availableSpace /= cards.size() - 1;
  1349. else
  1350. availableSpace = 0;
  1351. assert(availableSpace >= 0);
  1352. const int spaceBetween = std::min(requiredSpace, availableSpace);
  1353. const int totalCreatureWidth = spaceBetween + creatureWidth;
  1354. //now we know total amount of cards and can move them to correct position
  1355. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  1356. BOOST_FOREACH(auto & card, cards)
  1357. {
  1358. card->moveBy(Point(curx, 64));
  1359. curx += totalCreatureWidth;
  1360. }
  1361. //restore selection
  1362. select(cards[selectedIndex]);
  1363. if(slider->value == slider->amount)
  1364. slider->moveTo(slider->amount);
  1365. else // if slider already at 0 - emulate call to sliderMoved()
  1366. sliderMoved(slider->amount);
  1367. }
  1368. void CRecruitmentWindow::sliderMoved(int to)
  1369. {
  1370. if (!selected)
  1371. return;
  1372. buyButton->block(!to);
  1373. availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
  1374. toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
  1375. totalCostValue->set(selected->creature->cost * to);
  1376. }
  1377. CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
  1378. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  1379. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  1380. callback(callback_),
  1381. leftAmount(leftAmount_),
  1382. rightAmount(rightAmount_),
  1383. leftMin(leftMin_),
  1384. rightMin(rightMin_),
  1385. slider(nullptr)
  1386. {
  1387. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1388. int total = leftAmount + rightAmount;
  1389. int leftMax = total - rightMin;
  1390. int rightMax = total - leftMin;
  1391. ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
  1392. cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
  1393. int sliderPositions = total - leftMin - rightMin;
  1394. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
  1395. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
  1396. //add filters to allow only number input
  1397. leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  1398. rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  1399. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
  1400. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
  1401. animLeft = new CCreaturePic(20, 54, creature, true, false);
  1402. animRight = new CCreaturePic(177, 54,creature, true, false);
  1403. slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  1404. std::string title = CGI->generaltexth->allTexts[256];
  1405. boost::algorithm::replace_first(title,"%s", creature->namePl);
  1406. new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
  1407. }
  1408. void CSplitWindow::setAmountText(std::string text, bool left)
  1409. {
  1410. try
  1411. {
  1412. setAmount(boost::lexical_cast<int>(text), left);
  1413. slider->moveTo(rightAmount - rightMin);
  1414. }
  1415. catch(boost::bad_lexical_cast &)
  1416. {
  1417. }
  1418. }
  1419. void CSplitWindow::setAmount(int value, bool left)
  1420. {
  1421. int total = leftAmount + rightAmount;
  1422. leftAmount = left ? value : total - value;
  1423. rightAmount = left ? total - value : value;
  1424. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
  1425. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
  1426. }
  1427. void CSplitWindow::apply()
  1428. {
  1429. callback(leftAmount, rightAmount);
  1430. close();
  1431. }
  1432. void CSplitWindow::sliderMoved(int to)
  1433. {
  1434. setAmount(rightMin + to, false);
  1435. }
  1436. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
  1437. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  1438. cb(callback)
  1439. {
  1440. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1441. LOCPLINT->showingDialog->setn(true);
  1442. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  1443. new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
  1444. //%s has gained a level.
  1445. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
  1446. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  1447. //%s is now a level %d %s.
  1448. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  1449. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  1450. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  1451. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
  1452. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  1453. if (!skills.empty())
  1454. {
  1455. std::vector<CSelectableComponent *> comps;
  1456. for(size_t i=0;i<skills.size();i++)
  1457. {
  1458. comps.push_back(new CSelectableComponent(
  1459. CComponent::secskill,
  1460. skills[i],
  1461. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1462. CComponent::medium));
  1463. }
  1464. box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
  1465. }
  1466. else
  1467. box = nullptr;
  1468. }
  1469. CLevelWindow::~CLevelWindow()
  1470. {
  1471. //FIXME: call callback if there was nothing to select?
  1472. if (box && box->selectedIndex() != -1)
  1473. cb(box->selectedIndex());
  1474. LOCPLINT->showingDialog->setn(false);
  1475. }
  1476. void CMinorResDataBar::show(SDL_Surface * to)
  1477. {
  1478. }
  1479. void CMinorResDataBar::showAll(SDL_Surface * to)
  1480. {
  1481. blitAt(bg,pos.x,pos.y,to);
  1482. char buf[30];
  1483. for (int i=0;i<7;i++)
  1484. {
  1485. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  1486. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::WHITE,to);
  1487. }
  1488. std::vector<std::string> temp;
  1489. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  1490. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  1491. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  1492. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  1493. CGI->generaltexth->allTexts[62]
  1494. +": %s, "
  1495. + CGI->generaltexth->allTexts[63]
  1496. + ": %s, "
  1497. + CGI->generaltexth->allTexts[64]
  1498. + ": %s",temp)
  1499. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::WHITE,to);
  1500. }
  1501. CMinorResDataBar::CMinorResDataBar()
  1502. {
  1503. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1504. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1505. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1506. pos.x = 7;
  1507. pos.y = 575;
  1508. pos.w = bg->w;
  1509. pos.h = bg->h;
  1510. }
  1511. CMinorResDataBar::~CMinorResDataBar()
  1512. {
  1513. SDL_FreeSurface(bg);
  1514. }
  1515. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1516. parent(_parent),
  1517. index(_id)
  1518. {
  1519. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1520. border = new CPicture("TPGATES");
  1521. pos = border->pos;
  1522. addUsedEvents(LCLICK);
  1523. type |= REDRAW_PARENT;
  1524. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1525. select(index == parent->selected);
  1526. }
  1527. void CObjectListWindow::CItem::select(bool on)
  1528. {
  1529. if (on)
  1530. border->recActions = 255;
  1531. else
  1532. border->recActions = ~(UPDATE | SHOWALL);
  1533. redraw();
  1534. }
  1535. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1536. {
  1537. if( previousState && !down)
  1538. parent->changeSelection(index);
  1539. }
  1540. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1541. boost::function<void(int)> Callback):
  1542. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1543. onSelect(Callback)
  1544. {
  1545. items.reserve(_items.size());
  1546. BOOST_FOREACH(int id, _items)
  1547. {
  1548. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1549. }
  1550. init(titlePic, _title, _descr);
  1551. }
  1552. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1553. boost::function<void(int)> Callback):
  1554. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1555. onSelect(Callback)
  1556. {
  1557. items.reserve(_items.size());
  1558. for (size_t i=0; i<_items.size(); i++)
  1559. items.push_back(std::make_pair(int(i), _items[i]));
  1560. init(titlePic, _title, _descr);
  1561. }
  1562. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1563. {
  1564. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1565. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1566. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1567. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1568. ok->block(true);
  1569. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1570. if (titlePic)
  1571. {
  1572. titleImage = titlePic;
  1573. addChild(titleImage);
  1574. titleImage->recActions = defActions;
  1575. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1576. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1577. }
  1578. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1579. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1580. list->type |= REDRAW_PARENT;
  1581. }
  1582. CIntObject * CObjectListWindow::genItem(size_t index)
  1583. {
  1584. if (index < items.size())
  1585. return new CItem(this, index, items[index].second);
  1586. return NULL;
  1587. }
  1588. void CObjectListWindow::elementSelected()
  1589. {
  1590. boost::function<void(int)> toCall = onSelect;//save
  1591. int where = items[selected].first; //required variables
  1592. GH.popIntTotally(this);//then destroy window
  1593. toCall(where);//and send selected object
  1594. }
  1595. void CObjectListWindow::changeSelection(size_t which)
  1596. {
  1597. ok->block(false);
  1598. if (selected == which)
  1599. return;
  1600. std::list< CIntObject * > elements = list->getItems();
  1601. BOOST_FOREACH(CIntObject * element, elements)
  1602. {
  1603. CItem *item;
  1604. if ( (item = dynamic_cast<CItem*>(element)) )
  1605. {
  1606. if (item->index == selected)
  1607. item->select(false);
  1608. if (item->index == which)
  1609. item->select(true);
  1610. }
  1611. }
  1612. selected = which;
  1613. }
  1614. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1615. {
  1616. if(key.state != SDL_PRESSED)
  1617. return;
  1618. int sel = selected;
  1619. switch(key.keysym.sym)
  1620. {
  1621. break; case SDLK_UP:
  1622. sel -=1;
  1623. break; case SDLK_DOWN:
  1624. sel +=1;
  1625. break; case SDLK_PAGEUP:
  1626. sel -=9;
  1627. break; case SDLK_PAGEDOWN:
  1628. sel +=9;
  1629. break; case SDLK_HOME:
  1630. sel = 0;
  1631. break; case SDLK_END:
  1632. sel = items.size();
  1633. break; default:
  1634. return;
  1635. }
  1636. vstd::abetween(sel, 0, items.size()-1);
  1637. list->scrollTo(sel);
  1638. changeSelection(sel);
  1639. }
  1640. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  1641. {
  1642. serial = Serial;
  1643. left = Left;
  1644. type = Type;
  1645. id = ID;
  1646. addUsedEvents(LCLICK | HOVER | RCLICK);
  1647. downSelection = false;
  1648. hlp = NULL;
  1649. }
  1650. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  1651. {
  1652. Point posToBitmap;
  1653. Point posToSubCenter;
  1654. switch(type)
  1655. {
  1656. case RESOURCE:
  1657. posToBitmap = Point(19,9);
  1658. posToSubCenter = Point(36, 59);
  1659. break;
  1660. case CREATURE_PLACEHOLDER:
  1661. case CREATURE:
  1662. posToSubCenter = Point(29, 76);
  1663. if(downSelection)
  1664. posToSubCenter.y += 5;
  1665. break;
  1666. case PLAYER:
  1667. posToSubCenter = Point(31, 76);
  1668. break;
  1669. case ARTIFACT_PLACEHOLDER:
  1670. case ARTIFACT_INSTANCE:
  1671. posToSubCenter = Point(19, 55);
  1672. if(downSelection)
  1673. posToSubCenter.y += 8;
  1674. break;
  1675. case ARTIFACT_TYPE:
  1676. posToSubCenter = Point(19, 58);
  1677. break;
  1678. }
  1679. if(SDL_Surface *hlp = getSurface())
  1680. blitAt(hlp, pos + posToBitmap, to);
  1681. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
  1682. }
  1683. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  1684. {
  1685. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  1686. assert(mw);
  1687. if(down)
  1688. {
  1689. if(type == ARTIFACT_PLACEHOLDER)
  1690. {
  1691. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  1692. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  1693. {
  1694. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  1695. }
  1696. else if(const CArtifactInstance *art = getArtInstance())
  1697. {
  1698. aw->arts->commonInfo->src.AOH = aw->arts;
  1699. aw->arts->commonInfo->src.art = art;
  1700. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  1701. aw->arts->markPossibleSlots(art);
  1702. //aw->arts->commonInfo->dst.AOH = aw->arts;
  1703. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
  1704. aw->arts->artifactsOnAltar.erase(art);
  1705. id = -1;
  1706. subtitle = "";
  1707. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  1708. }
  1709. aw->calcTotalExp();
  1710. return;
  1711. }
  1712. if(left)
  1713. {
  1714. if(mw->hLeft != this)
  1715. mw->hLeft = this;
  1716. else
  1717. return;
  1718. }
  1719. else
  1720. {
  1721. if(mw->hRight != this)
  1722. mw->hRight = this;
  1723. else
  1724. return;
  1725. }
  1726. mw->selectionChanged(left);
  1727. }
  1728. }
  1729. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  1730. {
  1731. switch(type)
  1732. {
  1733. case RESOURCE:
  1734. return graphics->resources32->ourImages[id].bitmap;
  1735. case PLAYER:
  1736. return graphics->flags->ourImages[id].bitmap;
  1737. case ARTIFACT_TYPE:
  1738. case ARTIFACT_PLACEHOLDER:
  1739. case ARTIFACT_INSTANCE:
  1740. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  1741. case CREATURE:
  1742. return graphics->bigImgs[id];
  1743. default:
  1744. return NULL;
  1745. }
  1746. }
  1747. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  1748. {
  1749. Rect oldPos = pos;
  1750. std::string oldSub = subtitle;
  1751. downSelection = true;
  1752. pos = dstPos;
  1753. subtitle = customSub;
  1754. showAll(to);
  1755. downSelection = false;
  1756. pos = oldPos;
  1757. subtitle = oldSub;
  1758. }
  1759. void CTradeWindow::CTradeableItem::hover(bool on)
  1760. {
  1761. if(!on)
  1762. {
  1763. GH.statusbar->clear();
  1764. return;
  1765. }
  1766. switch(type)
  1767. {
  1768. case CREATURE:
  1769. case CREATURE_PLACEHOLDER:
  1770. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1771. break;
  1772. case ARTIFACT_PLACEHOLDER:
  1773. if(id < 0)
  1774. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  1775. else
  1776. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  1777. break;
  1778. }
  1779. }
  1780. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  1781. {
  1782. if(down)
  1783. {
  1784. switch(type)
  1785. {
  1786. case CREATURE:
  1787. case CREATURE_PLACEHOLDER:
  1788. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1789. break;
  1790. case ARTIFACT_TYPE:
  1791. case ARTIFACT_PLACEHOLDER:
  1792. if(id >= 0)
  1793. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  1794. break;
  1795. }
  1796. }
  1797. }
  1798. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  1799. {
  1800. switch(type)
  1801. {
  1802. case PLAYER:
  1803. return CGI->generaltexth->capColors[id];
  1804. case RESOURCE:
  1805. return CGI->generaltexth->restypes[id];
  1806. case CREATURE:
  1807. if(number == 1)
  1808. return CGI->creh->creatures[id]->nameSing;
  1809. else
  1810. return CGI->creh->creatures[id]->namePl;
  1811. case ARTIFACT_TYPE:
  1812. case ARTIFACT_INSTANCE:
  1813. return CGI->arth->artifacts[id]->Name();
  1814. }
  1815. assert(0);
  1816. return "";
  1817. }
  1818. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  1819. {
  1820. switch(type)
  1821. {
  1822. case ARTIFACT_PLACEHOLDER:
  1823. case ARTIFACT_INSTANCE:
  1824. return (const CArtifactInstance *)hlp;
  1825. default:
  1826. return NULL;
  1827. }
  1828. }
  1829. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  1830. {
  1831. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  1832. hlp = art;
  1833. if(art)
  1834. id = art->artType->id;
  1835. else
  1836. id = -1;
  1837. }
  1838. CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
  1839. CWindowObject(PLAYER_COLORED, bgName),
  1840. market(Market),
  1841. hero(Hero),
  1842. arts(NULL),
  1843. hLeft(NULL),
  1844. hRight(NULL),
  1845. readyToTrade(false)
  1846. {
  1847. type |= BLOCK_ADV_HOTKEYS;
  1848. mode = Mode;
  1849. initTypes();
  1850. }
  1851. void CTradeWindow::initTypes()
  1852. {
  1853. switch(mode)
  1854. {
  1855. case EMarketMode::RESOURCE_RESOURCE:
  1856. itemsType[1] = RESOURCE;
  1857. itemsType[0] = RESOURCE;
  1858. break;
  1859. case EMarketMode::RESOURCE_PLAYER:
  1860. itemsType[1] = RESOURCE;
  1861. itemsType[0] = PLAYER;
  1862. break;
  1863. case EMarketMode::CREATURE_RESOURCE:
  1864. itemsType[1] = CREATURE;
  1865. itemsType[0] = RESOURCE;
  1866. break;
  1867. case EMarketMode::RESOURCE_ARTIFACT:
  1868. itemsType[1] = RESOURCE;
  1869. itemsType[0] = ARTIFACT_TYPE;
  1870. break;
  1871. case EMarketMode::ARTIFACT_RESOURCE:
  1872. itemsType[1] = ARTIFACT_INSTANCE;
  1873. itemsType[0] = RESOURCE;
  1874. break;
  1875. case EMarketMode::CREATURE_EXP:
  1876. itemsType[1] = CREATURE;
  1877. itemsType[0] = CREATURE_PLACEHOLDER;
  1878. break;
  1879. case EMarketMode::ARTIFACT_EXP:
  1880. itemsType[1] = ARTIFACT_TYPE;
  1881. itemsType[0] = ARTIFACT_PLACEHOLDER;
  1882. break;
  1883. }
  1884. }
  1885. void CTradeWindow::initItems(bool Left)
  1886. {
  1887. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  1888. {
  1889. int xOffset = 0, yOffset = 0;
  1890. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1891. {
  1892. xOffset = -361;
  1893. yOffset = +46;
  1894. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  1895. hlp->recActions &= ~(UPDATE | SHOWALL);
  1896. hlp->pos += Rect(137, 469, 42, 42);
  1897. items[Left].push_back(hlp);
  1898. }
  1899. else //ARTIFACT_EXP
  1900. {
  1901. xOffset = -363;
  1902. yOffset = -12;
  1903. }
  1904. BLOCK_CAPTURING;
  1905. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  1906. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  1907. arts->commonInfo->participants.insert(arts);
  1908. arts->recActions = 255;
  1909. arts->setHero(hero);
  1910. arts->allowedAssembling = false;
  1911. addChild(arts);
  1912. artSets.push_back(arts);
  1913. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1914. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  1915. return;
  1916. }
  1917. std::vector<int> *ids = getItemsIds(Left);
  1918. std::vector<Rect> pos;
  1919. int amount = -1;
  1920. getPositionsFor(pos, Left, itemsType[Left]);
  1921. if(Left || !ids)
  1922. amount = 7;
  1923. else
  1924. amount = ids->size();
  1925. if(ids)
  1926. vstd::amin(amount, ids->size());
  1927. for(int j=0; j<amount; j++)
  1928. {
  1929. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  1930. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  1931. continue;
  1932. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  1933. hlp->pos = pos[j] + hlp->pos;
  1934. items[Left].push_back(hlp);
  1935. }
  1936. initSubs(Left);
  1937. }
  1938. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  1939. {
  1940. std::vector<int> *ids = NULL;
  1941. if(mode == EMarketMode::ARTIFACT_EXP)
  1942. return new std::vector<int>(22, -1);
  1943. if(Left)
  1944. {
  1945. switch(itemsType[1])
  1946. {
  1947. case CREATURE:
  1948. ids = new std::vector<int>;
  1949. for(int i = 0; i < 7; i++)
  1950. {
  1951. if(const CCreature *c = hero->getCreature(i))
  1952. ids->push_back(c->idNumber);
  1953. else
  1954. ids->push_back(-1);
  1955. }
  1956. break;
  1957. }
  1958. }
  1959. else
  1960. {
  1961. switch(itemsType[0])
  1962. {
  1963. case PLAYER:
  1964. ids = new std::vector<int>;
  1965. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  1966. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  1967. ids->push_back(i);
  1968. break;
  1969. case ARTIFACT_TYPE:
  1970. ids = new std::vector<int>(market->availableItemsIds(mode));
  1971. break;
  1972. }
  1973. }
  1974. return ids;
  1975. }
  1976. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  1977. {
  1978. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  1979. {
  1980. //22 boxes, 5 in row, last row: two boxes centered
  1981. int h, w, x, y, dx, dy;
  1982. h = w = 44;
  1983. x = 317;
  1984. y = 53;
  1985. dx = 54;
  1986. dy = 70;
  1987. for (int i = 0; i < 4 ; i++)
  1988. for (int j = 0; j < 5 ; j++)
  1989. poss += Rect(x + dx*j, y + dy*i, w, h);
  1990. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  1991. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  1992. }
  1993. else
  1994. {
  1995. //seven boxes:
  1996. // X X X
  1997. // X X X
  1998. // X
  1999. int h, w, x, y, dx, dy;
  2000. int leftToRightOffset;
  2001. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2002. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2003. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2004. genRect(h, w, x + dx, y + 2*dy);
  2005. if(!Left)
  2006. {
  2007. BOOST_FOREACH(Rect &r, poss)
  2008. r.x += leftToRightOffset;
  2009. }
  2010. }
  2011. }
  2012. void CTradeWindow::initSubs(bool Left)
  2013. {
  2014. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2015. {
  2016. if(Left)
  2017. {
  2018. switch(itemsType[1])
  2019. {
  2020. case CREATURE:
  2021. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2022. break;
  2023. case RESOURCE:
  2024. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2025. break;
  2026. }
  2027. }
  2028. else //right side
  2029. {
  2030. if(itemsType[0] == PLAYER)
  2031. {
  2032. t->subtitle = CGI->generaltexth->capColors[t->id];
  2033. }
  2034. else if(hLeft)//artifact, creature
  2035. {
  2036. int h1, h2; //hlp variables for getting offer
  2037. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2038. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  2039. {
  2040. std::ostringstream oss;
  2041. oss << h2;
  2042. if(h1!=1)
  2043. oss << "/" << h1;
  2044. t->subtitle = oss.str();
  2045. }
  2046. else
  2047. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2048. }
  2049. else
  2050. t->subtitle = "";
  2051. }
  2052. }
  2053. }
  2054. void CTradeWindow::showAll(SDL_Surface * to)
  2055. {
  2056. CWindowObject::showAll(to);
  2057. if(hRight)
  2058. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2059. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2060. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2061. if(readyToTrade)
  2062. {
  2063. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2064. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2065. }
  2066. }
  2067. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2068. {
  2069. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2070. removeItem(t);
  2071. }
  2072. void CTradeWindow::removeItem(CTradeableItem * t)
  2073. {
  2074. items[t->left] -= t;
  2075. delete t;
  2076. if(hRight == t)
  2077. {
  2078. hRight = NULL;
  2079. selectionChanged(false);
  2080. }
  2081. }
  2082. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2083. {
  2084. BOOST_FOREACH(CTradeableItem *t, items[1])
  2085. if(!hero->getStackCount(t->serial))
  2086. toRemove.insert(t);
  2087. }
  2088. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2089. {
  2090. const IMarket *m = market;
  2091. const CGHeroInstance *h = hero;
  2092. CTradeWindow *nwindow = NULL;
  2093. GH.popIntTotally(this);
  2094. switch(Mode)
  2095. {
  2096. case EMarketMode::CREATURE_EXP:
  2097. case EMarketMode::ARTIFACT_EXP:
  2098. nwindow = new CAltarWindow(m, h, Mode);
  2099. break;
  2100. default:
  2101. nwindow = new CMarketplaceWindow(m, h, Mode);
  2102. break;
  2103. }
  2104. GH.pushInt(nwindow);
  2105. }
  2106. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2107. {
  2108. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2109. items[1][0]->setArtInstance(slot->ourArt);
  2110. if(slot->ourArt)
  2111. hLeft = items[1][0];
  2112. else
  2113. hLeft = NULL;
  2114. selectionChanged(true);
  2115. }
  2116. std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
  2117. {
  2118. switch(mode)
  2119. {
  2120. case EMarketMode::RESOURCE_RESOURCE:
  2121. return "TPMRKRES.bmp";
  2122. case EMarketMode::RESOURCE_PLAYER:
  2123. return "TPMRKPTS.bmp";
  2124. case EMarketMode::CREATURE_RESOURCE:
  2125. return "TPMRKCRS.bmp";
  2126. case EMarketMode::RESOURCE_ARTIFACT:
  2127. return "TPMRKABS.bmp";
  2128. case EMarketMode::ARTIFACT_RESOURCE:
  2129. return "TPMRKASS.bmp";
  2130. }
  2131. assert(0);
  2132. return "";
  2133. }
  2134. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2135. : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
  2136. {
  2137. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2138. madeTransaction = false;
  2139. bool sliderNeeded = true;
  2140. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2141. std::string title;
  2142. if (market->o->ID == Obj::TOWN)
  2143. {
  2144. switch (mode)
  2145. {
  2146. break; case EMarketMode::CREATURE_RESOURCE:
  2147. title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name();
  2148. break; case EMarketMode::RESOURCE_ARTIFACT:
  2149. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2150. break; case EMarketMode::ARTIFACT_RESOURCE:
  2151. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2152. break; default:
  2153. title = CGI->generaltexth->allTexts[158];
  2154. }
  2155. }
  2156. else
  2157. {
  2158. switch (market->o->ID)
  2159. {
  2160. break; case 7: title = CGI->generaltexth->allTexts[349];
  2161. break; case 99: title = CGI->generaltexth->allTexts[159];
  2162. break; case 221: title = CGI->generaltexth->allTexts[159];
  2163. break; default: title = market->o->getHoverText();
  2164. }
  2165. }
  2166. new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
  2167. initItems(false);
  2168. initItems(true);
  2169. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2170. ok->assignedKeys.insert(SDLK_ESCAPE);
  2171. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2172. deal->block(true);
  2173. if(sliderNeeded)
  2174. {
  2175. slider = new CSlider(231,490,137,0,0,0);
  2176. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2177. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2178. max->block(true);
  2179. }
  2180. else
  2181. {
  2182. slider = NULL;
  2183. max = NULL;
  2184. deal->moveBy(Point(-30, 0));
  2185. }
  2186. Rect traderTextRect;
  2187. //left side
  2188. switch(Mode)
  2189. {
  2190. case EMarketMode::RESOURCE_RESOURCE:
  2191. case EMarketMode::RESOURCE_PLAYER:
  2192. case EMarketMode::RESOURCE_ARTIFACT:
  2193. new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
  2194. break;
  2195. case EMarketMode::CREATURE_RESOURCE:
  2196. //%s's Creatures
  2197. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2198. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2199. break;
  2200. case EMarketMode::ARTIFACT_RESOURCE:
  2201. //%s's Artifacts
  2202. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2203. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2204. break;
  2205. }
  2206. //right side
  2207. switch(Mode)
  2208. {
  2209. case EMarketMode::RESOURCE_RESOURCE:
  2210. case EMarketMode::CREATURE_RESOURCE:
  2211. case EMarketMode::RESOURCE_ARTIFACT:
  2212. case EMarketMode::ARTIFACT_RESOURCE:
  2213. new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
  2214. traderTextRect = Rect(316, 48, 260, 75);
  2215. break;
  2216. case EMarketMode::RESOURCE_PLAYER:
  2217. new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
  2218. traderTextRect = Rect(28, 48, 260, 75);
  2219. break;
  2220. }
  2221. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2222. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2223. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2224. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2225. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2226. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2227. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2228. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2229. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2230. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2231. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2232. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2233. updateTraderText();
  2234. }
  2235. CMarketplaceWindow::~CMarketplaceWindow()
  2236. {
  2237. hLeft = hRight = NULL;
  2238. for(int i=0;i<items[1].size();i++)
  2239. delete items[1][i];
  2240. for(int i=0;i<items[0].size();i++)
  2241. delete items[0][i];
  2242. items[1].clear();
  2243. items[0].clear();
  2244. }
  2245. void CMarketplaceWindow::setMax()
  2246. {
  2247. slider->moveToMax();
  2248. }
  2249. void CMarketplaceWindow::makeDeal()
  2250. {
  2251. int sliderValue = 0;
  2252. if(slider)
  2253. sliderValue = slider->value;
  2254. else
  2255. sliderValue = !deal->isBlocked(); //should always be 1
  2256. if(!sliderValue)
  2257. return;
  2258. int leftIdToSend = -1;
  2259. switch (mode)
  2260. {
  2261. case EMarketMode::CREATURE_RESOURCE:
  2262. leftIdToSend = hLeft->serial;
  2263. break;
  2264. case EMarketMode::ARTIFACT_RESOURCE:
  2265. leftIdToSend = hLeft->getArtInstance()->id;
  2266. break;
  2267. default:
  2268. leftIdToSend = hLeft->id;
  2269. break;
  2270. }
  2271. if(slider)
  2272. {
  2273. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2274. slider->moveTo(0);
  2275. }
  2276. else
  2277. {
  2278. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2279. }
  2280. madeTransaction = true;
  2281. hLeft = NULL;
  2282. hRight = NULL;
  2283. selectionChanged(true);
  2284. }
  2285. void CMarketplaceWindow::sliderMoved( int to )
  2286. {
  2287. redraw();
  2288. }
  2289. void CMarketplaceWindow::selectionChanged(bool side)
  2290. {
  2291. readyToTrade = hLeft && hRight;
  2292. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2293. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2294. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2295. arts->unmarkSlots(false);
  2296. if(readyToTrade)
  2297. {
  2298. int soldItemId = hLeft->id;
  2299. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2300. if(slider)
  2301. {
  2302. int newAmount = -1;
  2303. if(itemsType[1] == RESOURCE)
  2304. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2305. else if(itemsType[1] == CREATURE)
  2306. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2307. else
  2308. assert(0);
  2309. slider->setAmount(newAmount / r1);
  2310. slider->moveTo(0);
  2311. max->block(false);
  2312. deal->block(false);
  2313. }
  2314. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2315. {
  2316. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2317. }
  2318. else
  2319. deal->block(false);
  2320. }
  2321. else
  2322. {
  2323. if(slider)
  2324. {
  2325. max->block(true);
  2326. slider->setAmount(0);
  2327. slider->moveTo(0);
  2328. }
  2329. deal->block(true);
  2330. }
  2331. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2332. initSubs(false);
  2333. updateTraderText();
  2334. redraw();
  2335. }
  2336. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2337. {
  2338. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2339. }
  2340. void CMarketplaceWindow::garrisonChanged()
  2341. {
  2342. if(mode != EMarketMode::CREATURE_RESOURCE)
  2343. return;
  2344. std::set<CTradeableItem *> toRemove;
  2345. getEmptySlots(toRemove);
  2346. removeItems(toRemove);
  2347. initSubs(true);
  2348. }
  2349. void CMarketplaceWindow::artifactsChanged(bool Left)
  2350. {
  2351. assert(!Left);
  2352. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2353. return;
  2354. std::vector<int> available = market->availableItemsIds(mode);
  2355. std::set<CTradeableItem *> toRemove;
  2356. BOOST_FOREACH(CTradeableItem *t, items[0])
  2357. if(!vstd::contains(available, t->id))
  2358. toRemove.insert(t);
  2359. removeItems(toRemove);
  2360. redraw();
  2361. }
  2362. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2363. {
  2364. if(Left)
  2365. {
  2366. switch(itemsType[1])
  2367. {
  2368. case RESOURCE:
  2369. case CREATURE:
  2370. {
  2371. int val = slider
  2372. ? slider->value * r1
  2373. : (((deal->isBlocked())) ? 0 : r1);
  2374. return boost::lexical_cast<std::string>(val);
  2375. }
  2376. case ARTIFACT_INSTANCE:
  2377. return ((deal->isBlocked()) ? "0" : "1");
  2378. }
  2379. }
  2380. else
  2381. {
  2382. switch(itemsType[0])
  2383. {
  2384. case RESOURCE:
  2385. if(slider)
  2386. return boost::lexical_cast<std::string>( slider->value * r2 );
  2387. else
  2388. return boost::lexical_cast<std::string>(r2);
  2389. case ARTIFACT_TYPE:
  2390. return ((deal->isBlocked()) ? "0" : "1");
  2391. case PLAYER:
  2392. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2393. }
  2394. }
  2395. return "???";
  2396. }
  2397. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2398. {
  2399. if(Left)
  2400. {
  2401. switch(itemsType[1])
  2402. {
  2403. case RESOURCE:
  2404. return Point(122, 446);
  2405. case CREATURE:
  2406. return Point(128, 450);
  2407. case ARTIFACT_INSTANCE:
  2408. return Point(134, 466);
  2409. }
  2410. }
  2411. else
  2412. {
  2413. switch(itemsType[0])
  2414. {
  2415. case RESOURCE:
  2416. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2417. return Point(410, 469);
  2418. else
  2419. return Point(410, 446);
  2420. case ARTIFACT_TYPE:
  2421. return Point(425, 447);
  2422. case PLAYER:
  2423. return Point(417, 451);
  2424. }
  2425. }
  2426. assert(0);
  2427. return Point(0,0);
  2428. }
  2429. void CMarketplaceWindow::resourceChanged(int type, int val)
  2430. {
  2431. initSubs(true);
  2432. }
  2433. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2434. {
  2435. switch(type)
  2436. {
  2437. case RESOURCE:
  2438. dx = 82;
  2439. dy = 79;
  2440. x = 39;
  2441. y = 180;
  2442. h = 66;
  2443. w = 74;
  2444. break;
  2445. case PLAYER:
  2446. dx = 83;
  2447. dy = 118;
  2448. h = 64;
  2449. w = 58;
  2450. x = 44;
  2451. y = 83;
  2452. assert(Right);
  2453. break;
  2454. case CREATURE://45,123
  2455. x = 45;
  2456. y = 123;
  2457. w = 58;
  2458. h = 64;
  2459. dx = 83;
  2460. dy = 98;
  2461. assert(!Right);
  2462. break;
  2463. case ARTIFACT_TYPE://45,123
  2464. x = 340-289;
  2465. y = 180;
  2466. w = 44;
  2467. h = 44;
  2468. dx = 83;
  2469. dy = 79;
  2470. break;
  2471. }
  2472. leftToRightOffset = 289;
  2473. }
  2474. void CMarketplaceWindow::updateTraderText()
  2475. {
  2476. if(readyToTrade)
  2477. {
  2478. if(mode == EMarketMode::RESOURCE_PLAYER)
  2479. {
  2480. //I can give %s to the %s player.
  2481. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2482. }
  2483. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2484. {
  2485. //I can offer you the %s for %d %s of %s.
  2486. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2487. }
  2488. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2489. {
  2490. //I can offer you %d %s of %s for %d %s of %s.
  2491. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2492. }
  2493. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2494. {
  2495. //I can offer you %d %s of %s for %d %s.
  2496. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2497. }
  2498. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2499. {
  2500. //I can offer you %d %s of %s for your %s.
  2501. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2502. }
  2503. return;
  2504. }
  2505. int gnrtxtnr = -1;
  2506. if(madeTransaction)
  2507. {
  2508. if(mode == EMarketMode::RESOURCE_PLAYER)
  2509. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2510. else
  2511. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2512. }
  2513. else
  2514. {
  2515. if(mode == EMarketMode::RESOURCE_PLAYER)
  2516. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2517. else
  2518. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2519. }
  2520. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2521. }
  2522. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2523. :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
  2524. {
  2525. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2526. if(Mode == EMarketMode::CREATURE_EXP)
  2527. {
  2528. //%s's Creatures
  2529. new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
  2530. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2531. //Altar of Sacrifice
  2532. new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
  2533. //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2534. new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2535. slider = new CSlider(231,481,137,0,0,0);
  2536. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2537. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2538. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2539. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2540. sacrificeBackpack = NULL;
  2541. initItems(true);
  2542. mimicCres();
  2543. }
  2544. else
  2545. {
  2546. //Sacrifice artifacts for experience
  2547. new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
  2548. //%s's Creatures
  2549. new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
  2550. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2551. sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
  2552. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2553. sacrificeBackpack->block(hero->artifactsInBackpack.empty());
  2554. slider = NULL;
  2555. max = NULL;
  2556. initItems(true);
  2557. initItems(false);
  2558. }
  2559. //Experience needed to reach next level
  2560. new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2561. //Total experience on the Altar
  2562. new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2563. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2564. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2565. ok->assignedKeys.insert(SDLK_ESCAPE);
  2566. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2567. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2568. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2569. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2570. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2571. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2572. getExpValues();
  2573. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2574. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2575. setExpToLevel();
  2576. calcTotalExp();
  2577. blockTrade();
  2578. }
  2579. CAltarWindow::~CAltarWindow()
  2580. {
  2581. }
  2582. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2583. {
  2584. leftToRightOffset = 289;
  2585. x = 45;
  2586. y = 110;
  2587. w = 58;
  2588. h = 64;
  2589. dx = 83;
  2590. dy = 98;
  2591. }
  2592. void CAltarWindow::sliderMoved(int to)
  2593. {
  2594. sacrificedUnits[hLeft->serial] = to;
  2595. updateRight(hRight);
  2596. deal->block(!to);
  2597. calcTotalExp();
  2598. redraw();
  2599. }
  2600. void CAltarWindow::makeDeal()
  2601. {
  2602. if(mode == EMarketMode::CREATURE_EXP)
  2603. {
  2604. blockTrade();
  2605. slider->value = 0;
  2606. std::vector<int> toSacrifice = sacrificedUnits;
  2607. for (int i = 0; i < toSacrifice.size(); i++)
  2608. {
  2609. if(toSacrifice[i])
  2610. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2611. }
  2612. BOOST_FOREACH(int& val, sacrificedUnits)
  2613. val = 0;
  2614. BOOST_FOREACH(CTradeableItem *t, items[0])
  2615. {
  2616. t->type = CREATURE_PLACEHOLDER;
  2617. t->subtitle = "";
  2618. }
  2619. }
  2620. else
  2621. {
  2622. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2623. {
  2624. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2625. }
  2626. arts->artifactsOnAltar.clear();
  2627. BOOST_FOREACH(CTradeableItem *t, items[0])
  2628. {
  2629. t->id = -1;
  2630. t->subtitle = "";
  2631. }
  2632. arts->commonInfo->reset();
  2633. //arts->scrollBackpack(0);
  2634. deal->block(true);
  2635. }
  2636. calcTotalExp();
  2637. }
  2638. void CAltarWindow::SacrificeAll()
  2639. {
  2640. if(mode == EMarketMode::CREATURE_EXP)
  2641. {
  2642. bool movedAnything = false;
  2643. BOOST_FOREACH(CTradeableItem *t, items[1])
  2644. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2645. sacrificedUnits[items[1].front()->serial]--;
  2646. BOOST_FOREACH(CTradeableItem *t, items[0])
  2647. {
  2648. updateRight(t);
  2649. if(t->type == CREATURE)
  2650. movedAnything = true;
  2651. }
  2652. deal->block(!movedAnything);
  2653. calcTotalExp();
  2654. }
  2655. else
  2656. {
  2657. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  2658. {
  2659. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  2660. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  2661. }
  2662. SacrificeBackpack();
  2663. }
  2664. redraw();
  2665. }
  2666. void CAltarWindow::selectionChanged(bool side)
  2667. {
  2668. if(mode != EMarketMode::CREATURE_EXP)
  2669. return;
  2670. CTradeableItem *&selected = side ? hLeft : hRight;
  2671. CTradeableItem *&theOther = side ? hRight : hLeft;
  2672. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  2673. int stackCount = 0;
  2674. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  2675. if(hero->getStackCount(i) > sacrificedUnits[i])
  2676. stackCount++;
  2677. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  2678. slider->block(!slider->amount);
  2679. slider->value = sacrificedUnits[hLeft->serial];
  2680. max->block(!slider->amount);
  2681. readyToTrade = true;
  2682. redraw();
  2683. }
  2684. void CAltarWindow::mimicCres()
  2685. {
  2686. std::vector<Rect> positions;
  2687. getPositionsFor(positions, false, CREATURE);
  2688. BOOST_FOREACH(CTradeableItem *t, items[1])
  2689. {
  2690. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  2691. hlp->pos = positions[t->serial] + hlp->pos;
  2692. items[0].push_back(hlp);
  2693. }
  2694. }
  2695. Point CAltarWindow::selectionOffset(bool Left) const
  2696. {
  2697. if(Left)
  2698. return Point(150, 421);
  2699. else
  2700. return Point(396, 421);
  2701. }
  2702. std::string CAltarWindow::selectionSubtitle(bool Left) const
  2703. {
  2704. if(Left && slider && hLeft)
  2705. return boost::lexical_cast<std::string>(slider->value);
  2706. else if(!Left && hRight)
  2707. return hRight->subtitle;
  2708. else
  2709. return "";
  2710. }
  2711. void CAltarWindow::artifactsChanged(bool left)
  2712. {
  2713. }
  2714. void CAltarWindow::garrisonChanged()
  2715. {
  2716. if(mode != EMarketMode::CREATURE_EXP)
  2717. return;
  2718. std::set<CTradeableItem *> empty;
  2719. getEmptySlots(empty);
  2720. BOOST_FOREACH(CTradeableItem *t, empty)
  2721. {
  2722. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  2723. removeItem(t);
  2724. }
  2725. initSubs(true);
  2726. getExpValues();
  2727. }
  2728. void CAltarWindow::getExpValues()
  2729. {
  2730. int dump;
  2731. BOOST_FOREACH(CTradeableItem *t, items[1])
  2732. if(t->id >= 0)
  2733. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  2734. }
  2735. void CAltarWindow::calcTotalExp()
  2736. {
  2737. int val = 0;
  2738. if(mode == EMarketMode::CREATURE_EXP)
  2739. {
  2740. for (int i = 0; i < sacrificedUnits.size(); i++)
  2741. {
  2742. val += expPerUnit[i] * sacrificedUnits[i];
  2743. }
  2744. }
  2745. else
  2746. {
  2747. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  2748. {
  2749. int dmp, valOfArt;
  2750. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  2751. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  2752. }
  2753. }
  2754. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2755. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  2756. }
  2757. void CAltarWindow::setExpToLevel()
  2758. {
  2759. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  2760. }
  2761. void CAltarWindow::blockTrade()
  2762. {
  2763. hLeft = hRight = NULL;
  2764. readyToTrade = false;
  2765. if(slider)
  2766. {
  2767. slider->block(true);
  2768. max->block(true);
  2769. }
  2770. deal->block(true);
  2771. }
  2772. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  2773. {
  2774. int val = sacrificedUnits[toUpdate->serial];
  2775. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  2776. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  2777. }
  2778. int CAltarWindow::firstFreeSlot()
  2779. {
  2780. int ret = -1;
  2781. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  2782. return ret < items[0].size() ? ret : -1;
  2783. }
  2784. void CAltarWindow::SacrificeBackpack()
  2785. {
  2786. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  2787. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  2788. {
  2789. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  2790. {
  2791. toOmmit -= hero->artifactsInBackpack[i].artifact;
  2792. continue;
  2793. }
  2794. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  2795. }
  2796. arts->scrollBackpack(0);
  2797. calcTotalExp();
  2798. }
  2799. void CAltarWindow::artifactPicked()
  2800. {
  2801. redraw();
  2802. }
  2803. void CAltarWindow::showAll(SDL_Surface * to)
  2804. {
  2805. CTradeWindow::showAll(to);
  2806. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  2807. {
  2808. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  2809. int dmp, val;
  2810. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2811. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
  2812. }
  2813. }
  2814. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  2815. {
  2816. int artID = art->artType->id;
  2817. if(artID != 1 && artID < 7) //special art
  2818. {
  2819. tlog2 << "Cannot put special artifact on altar!\n";
  2820. return false;
  2821. }
  2822. if(!altarSlot)
  2823. {
  2824. int slotIndex = firstFreeSlot();
  2825. if(slotIndex < 0)
  2826. {
  2827. tlog2 << "No free slots on altar!\n";
  2828. return false;
  2829. }
  2830. altarSlot = items[0][slotIndex];
  2831. }
  2832. int dmp, val;
  2833. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2834. arts->artifactsOnAltar.insert(art);
  2835. altarSlot->setArtInstance(art);
  2836. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  2837. deal->block(false);
  2838. return true;
  2839. }
  2840. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  2841. {
  2842. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  2843. if(arts->commonInfo->src.art)
  2844. {
  2845. arts->commonInfo->dst.slotID = freeBackpackSlot;
  2846. arts->commonInfo->dst.AOH = arts;
  2847. }
  2848. if(putOnAltar(altarSlot, art))
  2849. {
  2850. if(slotID < GameConstants::BACKPACK_START)
  2851. LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
  2852. else
  2853. {
  2854. arts->commonInfo->src.clear();
  2855. arts->commonInfo->dst.clear();
  2856. CCS->curh->dragAndDropCursor(NULL);
  2857. arts->unmarkSlots(false);
  2858. }
  2859. }
  2860. }
  2861. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  2862. {
  2863. Settings volume = settings.write["general"]["music"];
  2864. volume->Float() = newVolume;
  2865. }
  2866. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  2867. {
  2868. Settings volume = settings.write["general"]["sound"];
  2869. volume->Float() = newVolume;
  2870. }
  2871. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  2872. {
  2873. Settings speed = settings.write["adventure"]["heroSpeed"];
  2874. speed->Float() = newSpeed;
  2875. }
  2876. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  2877. {
  2878. Settings speed = settings.write["adventure"]["scrollSpeed"];
  2879. speed->Float() = newSpeed;
  2880. }
  2881. CSystemOptionsWindow::CSystemOptionsWindow():
  2882. CWindowObject(PLAYER_COLORED, "SysOpBck"),
  2883. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  2884. {
  2885. //TODO: translation and\or config file
  2886. static const std::string fsLabel = "Fullscreen";
  2887. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  2888. static const std::string cwLabel = "Classic creature window";
  2889. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  2890. static const std::string rsLabel = "Resolution";
  2891. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  2892. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2893. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  2894. //left window section
  2895. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
  2896. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  2897. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  2898. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  2899. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  2900. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  2901. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  2902. //right section
  2903. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  2904. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  2905. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  2906. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  2907. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  2908. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  2909. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  2910. //setting up buttons
  2911. load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
  2912. boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
  2913. load->swappedImages = true;
  2914. load->update();
  2915. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  2916. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  2917. save->swappedImages = true;
  2918. save->update();
  2919. restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
  2920. boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
  2921. restart->swappedImages = true;
  2922. restart->update();
  2923. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  2924. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  2925. mainMenu->swappedImages = true;
  2926. mainMenu->update();
  2927. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  2928. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  2929. quitGame->swappedImages = true;
  2930. quitGame->update();
  2931. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  2932. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  2933. backToMap->swappedImages = true;
  2934. backToMap->update();
  2935. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2936. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2937. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  2938. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  2939. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  2940. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  2941. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  2942. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  2943. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2944. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  2945. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  2946. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  2947. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  2948. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  2949. musicVolume = new CHighlightableButtonsGroup(0, true);
  2950. for(int i=0; i<10; ++i)
  2951. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  2952. musicVolume->select(CCS->musich->getVolume(), 1);
  2953. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  2954. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2955. for(int i=0; i<10; ++i)
  2956. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  2957. effectsVolume->select(CCS->soundh->getVolume(), 1);
  2958. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  2959. showReminder = new CHighlightableButton(
  2960. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  2961. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  2962. newCreatureWin = new CHighlightableButton(
  2963. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  2964. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  2965. fullscreen = new CHighlightableButton(
  2966. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  2967. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  2968. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  2969. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  2970. fullscreen->select(settings["video"]["fullscreen"].Bool());
  2971. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
  2972. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
  2973. std::string resText;
  2974. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
  2975. resText += "x";
  2976. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
  2977. gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
  2978. }
  2979. void CSystemOptionsWindow::selectGameRes()
  2980. {
  2981. //TODO: translation and\or config file
  2982. static const std::string rsLabel = "Select resolution";
  2983. static const std::string rsHelp = "Change in-game screen resolution.";
  2984. std::vector<std::string> items;
  2985. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  2986. {
  2987. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  2988. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  2989. items.push_back(resX + 'x' + resY);
  2990. }
  2991. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  2992. boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  2993. }
  2994. void CSystemOptionsWindow::setGameRes(int index)
  2995. {
  2996. auto iter = conf.guiOptions.begin();
  2997. std::advance(iter, index);
  2998. //do not set resolution to illegal one (0x0)
  2999. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  3000. Settings gameRes = settings.write["video"]["screenRes"];
  3001. gameRes["width"].Float() = iter->first.first;
  3002. gameRes["height"].Float() = iter->first.second;
  3003. std::string resText;
  3004. resText += boost::lexical_cast<std::string>(iter->first.first);
  3005. resText += "x";
  3006. resText += boost::lexical_cast<std::string>(iter->first.second);
  3007. gameResLabel->setTxt(resText);
  3008. }
  3009. void CSystemOptionsWindow::toggleReminder(bool on)
  3010. {
  3011. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  3012. heroReminder->Bool() = on;
  3013. }
  3014. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  3015. {
  3016. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  3017. classicCreatureWindow->Bool() = on;
  3018. }
  3019. void CSystemOptionsWindow::toggleFullscreen(bool on)
  3020. {
  3021. Settings fullscreen = settings.write["video"]["fullscreen"];
  3022. fullscreen->Bool() = on;
  3023. }
  3024. void CSystemOptionsWindow::bquitf()
  3025. {
  3026. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
  3027. }
  3028. void CSystemOptionsWindow::breturnf()
  3029. {
  3030. GH.popIntTotally(this);
  3031. }
  3032. void CSystemOptionsWindow::bmainmenuf()
  3033. {
  3034. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
  3035. }
  3036. void CSystemOptionsWindow::bloadf()
  3037. {
  3038. GH.popIntTotally(this);
  3039. LOCPLINT->proposeLoadingGame();
  3040. }
  3041. void CSystemOptionsWindow::bsavef()
  3042. {
  3043. GH.popIntTotally(this);
  3044. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3045. }
  3046. void CSystemOptionsWindow::brestartf()
  3047. {
  3048. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
  3049. }
  3050. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
  3051. {
  3052. GH.popIntTotally(this);
  3053. GH.pushSDLEvent(eventType, code);
  3054. }
  3055. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  3056. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  3057. tavernObj(TavernObj)
  3058. {
  3059. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3060. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3061. assert(h.size() == 2);
  3062. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3063. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3064. if(h[0])
  3065. selected = 0;
  3066. else
  3067. selected = -1;
  3068. oldSelected = -1;
  3069. new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  3070. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
  3071. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  3072. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  3073. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3074. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3075. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3076. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3077. {
  3078. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3079. recruit->block(2);
  3080. }
  3081. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3082. {
  3083. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3084. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3085. recruit->block(2);
  3086. }
  3087. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3088. {
  3089. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3090. recruit->block(2);
  3091. }
  3092. else
  3093. {
  3094. if(!h[0])
  3095. recruit->block(1);
  3096. }
  3097. CCS->videoh->open("TAVERN.BIK");
  3098. }
  3099. void CTavernWindow::recruitb()
  3100. {
  3101. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3102. const CGObjectInstance *obj = tavernObj;
  3103. close();
  3104. LOCPLINT->cb->recruitHero(obj, toBuy);
  3105. }
  3106. void CTavernWindow::thievesguildb()
  3107. {
  3108. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3109. }
  3110. CTavernWindow::~CTavernWindow()
  3111. {
  3112. CCS->videoh->close();
  3113. }
  3114. void CTavernWindow::show(SDL_Surface * to)
  3115. {
  3116. CWindowObject::show(to);
  3117. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3118. if(selected >= 0)
  3119. {
  3120. HeroPortrait *sel = selected ? h2 : h1;
  3121. if (selected != oldSelected && !recruit->isBlocked())
  3122. {
  3123. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3124. oldSelected = selected;
  3125. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3126. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3127. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3128. }
  3129. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::WHITE,to);
  3130. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3131. }
  3132. }
  3133. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3134. {
  3135. if(previousState && !down && h)
  3136. *_sel = _id;
  3137. }
  3138. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3139. {
  3140. if(down && h)
  3141. {
  3142. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3143. }
  3144. }
  3145. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3146. : h(H), _sel(&sel), _id(id)
  3147. {
  3148. addUsedEvents(LCLICK | RCLICK | HOVER);
  3149. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3150. h = H;
  3151. pos.x += x;
  3152. pos.y += y;
  3153. pos.w = 58;
  3154. pos.h = 64;
  3155. if(H)
  3156. {
  3157. hoverName = CGI->generaltexth->tavernInfo[4];
  3158. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3159. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3160. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3161. if(vstd::contains(h->artifactsWorn,i))
  3162. artifs--;
  3163. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3164. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3165. descr[sizeof(descr)-1] = '\0';
  3166. new CAnimImage("portraitsLarge", h->subID);
  3167. }
  3168. }
  3169. void CTavernWindow::HeroPortrait::hover( bool on )
  3170. {
  3171. //Hoverable::hover(on);
  3172. if(on)
  3173. GH.statusbar->print(hoverName);
  3174. else
  3175. GH.statusbar->clear();
  3176. }
  3177. void CInGameConsole::show(SDL_Surface * to)
  3178. {
  3179. int number = 0;
  3180. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3181. boost::unique_lock<boost::mutex> lock(texts_mx);
  3182. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3183. {
  3184. SDL_Color green = {0,0xff,0,0};
  3185. Point leftBottomCorner(0, screen->h);
  3186. if(LOCPLINT->battleInt)
  3187. {
  3188. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3189. }
  3190. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3191. if(SDL_GetTicks() - it->second > defaultTimeout)
  3192. {
  3193. toDel.push_back(it);
  3194. }
  3195. }
  3196. for(int it=0; it<toDel.size(); ++it)
  3197. {
  3198. texts.erase(toDel[it]);
  3199. }
  3200. }
  3201. void CInGameConsole::print(const std::string &txt)
  3202. {
  3203. boost::unique_lock<boost::mutex> lock(texts_mx);
  3204. int lineLen = conf.go()->ac.outputLineLength;
  3205. if(txt.size() < lineLen)
  3206. {
  3207. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3208. if(texts.size() > maxDisplayedTexts)
  3209. {
  3210. texts.pop_front();
  3211. }
  3212. }
  3213. else
  3214. {
  3215. assert(lineLen);
  3216. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3217. {
  3218. std::string part = txt.substr(g * lineLen, lineLen);
  3219. if(part.size() == 0)
  3220. break;
  3221. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3222. if(texts.size() > maxDisplayedTexts)
  3223. {
  3224. texts.pop_front();
  3225. }
  3226. }
  3227. }
  3228. }
  3229. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3230. {
  3231. if(key.type != SDL_KEYDOWN) return;
  3232. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3233. switch(key.keysym.sym)
  3234. {
  3235. case SDLK_TAB:
  3236. case SDLK_ESCAPE:
  3237. {
  3238. if(captureAllKeys)
  3239. {
  3240. captureAllKeys = false;
  3241. endEnteringText(false);
  3242. }
  3243. else if(SDLK_TAB)
  3244. {
  3245. captureAllKeys = true;
  3246. startEnteringText();
  3247. }
  3248. break;
  3249. }
  3250. case SDLK_RETURN: //enter key
  3251. {
  3252. if(enteredText.size() > 0 && captureAllKeys)
  3253. {
  3254. captureAllKeys = false;
  3255. endEnteringText(true);
  3256. }
  3257. break;
  3258. }
  3259. case SDLK_BACKSPACE:
  3260. {
  3261. if(enteredText.size() > 1)
  3262. {
  3263. enteredText.resize(enteredText.size()-1);
  3264. enteredText[enteredText.size()-1] = '_';
  3265. refreshEnteredText();
  3266. }
  3267. break;
  3268. }
  3269. case SDLK_UP: //up arrow
  3270. {
  3271. if(previouslyEntered.size() == 0)
  3272. break;
  3273. if(prevEntDisp == -1)
  3274. {
  3275. prevEntDisp = previouslyEntered.size() - 1;
  3276. enteredText = previouslyEntered[prevEntDisp] + "_";
  3277. refreshEnteredText();
  3278. }
  3279. else if( prevEntDisp > 0)
  3280. {
  3281. --prevEntDisp;
  3282. enteredText = previouslyEntered[prevEntDisp] + "_";
  3283. refreshEnteredText();
  3284. }
  3285. break;
  3286. }
  3287. case SDLK_DOWN: //down arrow
  3288. {
  3289. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3290. {
  3291. ++prevEntDisp;
  3292. enteredText = previouslyEntered[prevEntDisp] + "_";
  3293. refreshEnteredText();
  3294. }
  3295. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3296. {
  3297. prevEntDisp = -1;
  3298. enteredText = "_";
  3299. refreshEnteredText();
  3300. }
  3301. break;
  3302. }
  3303. default:
  3304. {
  3305. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3306. {
  3307. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3308. {
  3309. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3310. enteredText += "_";
  3311. refreshEnteredText();
  3312. }
  3313. }
  3314. break;
  3315. }
  3316. }
  3317. }
  3318. void CInGameConsole::startEnteringText()
  3319. {
  3320. enteredText = "_";
  3321. if(GH.topInt() == adventureInt)
  3322. {
  3323. GH.statusbar->print(enteredText);
  3324. }
  3325. else if(LOCPLINT->battleInt)
  3326. {
  3327. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3328. }
  3329. }
  3330. void CInGameConsole::endEnteringText(bool printEnteredText)
  3331. {
  3332. prevEntDisp = -1;
  3333. if(printEnteredText)
  3334. {
  3335. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3336. LOCPLINT->cb->sendMessage(txt);
  3337. previouslyEntered.push_back(txt);
  3338. //print(txt);
  3339. }
  3340. enteredText = "";
  3341. if(GH.topInt() == adventureInt)
  3342. {
  3343. GH.statusbar->clear();
  3344. }
  3345. else if(LOCPLINT->battleInt)
  3346. {
  3347. LOCPLINT->battleInt->console->ingcAlter = "";
  3348. }
  3349. }
  3350. void CInGameConsole::refreshEnteredText()
  3351. {
  3352. if(GH.topInt() == adventureInt)
  3353. {
  3354. GH.statusbar->print(enteredText);
  3355. }
  3356. else if(LOCPLINT->battleInt)
  3357. {
  3358. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3359. }
  3360. }
  3361. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3362. {
  3363. addUsedEvents(KEYBOARD);
  3364. }
  3365. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  3366. CWindowObject(PLAYER_COLORED, "GARRISON")
  3367. {
  3368. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3369. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  3370. {
  3371. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3372. removeChild(split);
  3373. garr->addSplitBtn(split);
  3374. }
  3375. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3376. std::string titleText;
  3377. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3378. titleText = CGI->generaltexth->allTexts[709];
  3379. else
  3380. {
  3381. titleText = CGI->generaltexth->allTexts[35];
  3382. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3383. }
  3384. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  3385. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
  3386. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  3387. }
  3388. IShowActivatable::IShowActivatable()
  3389. {
  3390. type = 0;
  3391. }
  3392. CGarrisonHolder::CGarrisonHolder()
  3393. {
  3394. }
  3395. void CWindowWithGarrison::updateGarrisons()
  3396. {
  3397. garr->recreateSlots();
  3398. }
  3399. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3400. locked(false), picked(false), marked(false), ourArt(Art)
  3401. {
  3402. pos += position;
  3403. pos.w = pos.h = 44;
  3404. createImage();
  3405. }
  3406. void CArtPlace::createImage()
  3407. {
  3408. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3409. int graphic = 0;
  3410. if (ourArt)
  3411. graphic = ourArt->artType->iconIndex;
  3412. if (locked)
  3413. graphic = GameConstants::ID_LOCK;
  3414. image = new CAnimImage("artifact", graphic);
  3415. if (!ourArt)
  3416. image->disable();
  3417. selection = new CAnimImage("artifact", GameConstants::ID_SELECTION);
  3418. selection->disable();
  3419. }
  3420. void CArtPlace::lockSlot(bool on)
  3421. {
  3422. if (locked == on)
  3423. return;
  3424. locked = on;
  3425. if (on)
  3426. image->setFrame(GameConstants::ID_LOCK);
  3427. else
  3428. image->setFrame(ourArt->artType->iconIndex);
  3429. }
  3430. void CArtPlace::pickSlot(bool on)
  3431. {
  3432. if (picked == on)
  3433. return;
  3434. picked = on;
  3435. if (on)
  3436. image->disable();
  3437. else
  3438. image->enable();
  3439. }
  3440. void CArtPlace::selectSlot(bool on)
  3441. {
  3442. if (marked == on)
  3443. return;
  3444. marked = on;
  3445. if (on)
  3446. selection->enable();
  3447. else
  3448. selection->disable();
  3449. }
  3450. void CArtPlace::clickLeft(tribool down, bool previousState)
  3451. {
  3452. //LRClickableAreaWTextComp::clickLeft(down);
  3453. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3454. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3455. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3456. if(ourOwner->highlightModeCallback && ourArt)
  3457. {
  3458. if(down)
  3459. {
  3460. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3461. {
  3462. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3463. }
  3464. else
  3465. {
  3466. ourOwner->unmarkSlots(false);
  3467. selectSlot(true);
  3468. ourOwner->highlightModeCallback(this);
  3469. }
  3470. }
  3471. return;
  3472. }
  3473. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3474. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3475. {
  3476. if(ourArt->artType->id == 0)
  3477. {
  3478. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3479. GH.pushInt(spellWindow);
  3480. }
  3481. }
  3482. if (!down && previousState)
  3483. {
  3484. if(ourArt && ourArt->artType->id == 0) //spellbook
  3485. return; //this is handled separately
  3486. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3487. {
  3488. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3489. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3490. {
  3491. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3492. {
  3493. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3494. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3495. return;
  3496. }
  3497. select();
  3498. }
  3499. }
  3500. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3501. {
  3502. deselect();
  3503. }
  3504. else //perform artifact transition
  3505. {
  3506. if(inBackpack) // Backpack destination.
  3507. {
  3508. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3509. {
  3510. deselect();
  3511. }
  3512. else
  3513. {
  3514. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3515. switch(cur->id)
  3516. {
  3517. case 3:
  3518. //should not happen, catapult cannot be selected
  3519. assert(cur->id != 3);
  3520. break;
  3521. case 4: case 5: case 6: //war machines cannot go to backpack
  3522. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3523. break;
  3524. default:
  3525. setMeAsDest();
  3526. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3527. if(srcInBackpack && srcInSameHero)
  3528. {
  3529. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3530. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3531. ourOwner->commonInfo->dst.slotID--;
  3532. }
  3533. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3534. deselect();
  3535. else
  3536. ourOwner->realizeCurrentTransaction();
  3537. break;
  3538. }
  3539. }
  3540. }
  3541. //check if swap is possible
  3542. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3543. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3544. {
  3545. setMeAsDest();
  3546. //
  3547. // // Special case when the dest artifact can't be fit into the src slot.
  3548. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3549. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3550. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3551. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3552. // {
  3553. // // Put dest artifact into owner's backpack.
  3554. // ourOwner->commonInfo->src.AOH = ourOwner;
  3555. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3556. // }
  3557. ourOwner->realizeCurrentTransaction();
  3558. }
  3559. }
  3560. }
  3561. }
  3562. void CArtPlace::clickRight(tribool down, bool previousState)
  3563. {
  3564. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3565. {
  3566. if (slotID < GameConstants::BACKPACK_START)
  3567. {
  3568. if(ourOwner->allowedAssembling)
  3569. {
  3570. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3571. // If the artifact can be assembled, display dialog.
  3572. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3573. {
  3574. LOCPLINT->showArtifactAssemblyDialog(
  3575. ourArt->artType->id,
  3576. combination->id,
  3577. true,
  3578. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3579. 0);
  3580. if(assemblyPossibilities.size() > 2)
  3581. {
  3582. tlog3 << "More than one possibility of assembling... taking only first\n";
  3583. break;
  3584. }
  3585. return;
  3586. }
  3587. // Otherwise if the artifact can be diasassembled, display dialog.
  3588. if(ourArt->canBeDisassembled())
  3589. {
  3590. LOCPLINT->showArtifactAssemblyDialog(
  3591. ourArt->artType->id,
  3592. 0,
  3593. false,
  3594. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3595. 0);
  3596. return;
  3597. }
  3598. }
  3599. }
  3600. // Lastly just show the artifact description.
  3601. LRClickableAreaWTextComp::clickRight(down, previousState);
  3602. }
  3603. }
  3604. /**
  3605. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3606. */
  3607. void CArtPlace::select ()
  3608. {
  3609. if (locked)
  3610. return;
  3611. selectSlot(true);
  3612. pickSlot(true);
  3613. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3614. {
  3615. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3616. {
  3617. CArtPlace *ap = ourOwner->getArtPlace(i);
  3618. ap->pickSlot(ourArt->isPart(ap->ourArt));
  3619. }
  3620. }
  3621. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3622. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
  3623. ourOwner->commonInfo->src.setTo(this, false);
  3624. ourOwner->markPossibleSlots(ourArt);
  3625. if(slotID >= GameConstants::BACKPACK_START)
  3626. ourOwner->scrollBackpack(0); //will update slots
  3627. ourOwner->updateParentWindow();
  3628. ourOwner->safeRedraw();
  3629. }
  3630. /**
  3631. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3632. */
  3633. void CArtPlace::deselect ()
  3634. {
  3635. pickSlot(false);
  3636. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3637. {
  3638. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3639. ourOwner->getArtPlace(i)->pickSlot(false);
  3640. }
  3641. CCS->curh->dragAndDropCursor(NULL);
  3642. ourOwner->unmarkSlots();
  3643. ourOwner->commonInfo->src.clear();
  3644. if(slotID >= GameConstants::BACKPACK_START)
  3645. ourOwner->scrollBackpack(0); //will update slots
  3646. ourOwner->updateParentWindow();
  3647. ourOwner->safeRedraw();
  3648. }
  3649. void CArtPlace::showAll(SDL_Surface * to)
  3650. {
  3651. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3652. {
  3653. CIntObject::showAll(to);
  3654. }
  3655. if(marked && active)
  3656. {
  3657. // Draw vertical bars.
  3658. for (int i = 0; i < pos.h; ++i)
  3659. {
  3660. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3661. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3662. }
  3663. // Draw horizontal bars.
  3664. for (int i = 0; i < pos.w; ++i)
  3665. {
  3666. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3667. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3668. }
  3669. }
  3670. }
  3671. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  3672. {
  3673. // You can place 'no artifact' anywhere.
  3674. if(!art)
  3675. return true;
  3676. // Anything can but War Machines can be placed in backpack.
  3677. if (slotID >= GameConstants::BACKPACK_START)
  3678. return !CGI->arth->isBigArtifact(art->id);
  3679. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  3680. }
  3681. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  3682. {
  3683. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  3684. }
  3685. void CArtPlace::setArtifact(const CArtifactInstance *art)
  3686. {
  3687. baseType = -1; //by default we don't store any component
  3688. ourArt = art;
  3689. if(!art)
  3690. {
  3691. image->disable();
  3692. text = std::string();
  3693. hoverText = CGI->generaltexth->allTexts[507];
  3694. }
  3695. else
  3696. {
  3697. image->enable();
  3698. image->setFrame(locked ? GameConstants::ID_LOCK : art->artType->iconIndex);
  3699. text = ourArt->artType->Description();
  3700. if(art->artType->id == 1) //spell scroll
  3701. {
  3702. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  3703. // so we want to replace text in [...] with a spell name
  3704. // however other language versions don't have name placeholder at all, so we have to be careful
  3705. int spellID = art->getGivenSpellID();
  3706. int nameStart = text.find_first_of('[');
  3707. int nameEnd = text.find_first_of(']', nameStart);
  3708. if(spellID >= 0)
  3709. {
  3710. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  3711. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  3712. //add spell component info (used to provide a pic in r-click popup)
  3713. baseType = CComponent::spell;
  3714. type = spellID;
  3715. bonusValue = 0;
  3716. }
  3717. }
  3718. if (locked) // Locks should appear as empty.
  3719. hoverText = CGI->generaltexth->allTexts[507];
  3720. else
  3721. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  3722. }
  3723. }
  3724. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3725. {
  3726. if((!down) && previousState)
  3727. {
  3728. std::vector<CComponent*> comp(1, createComponent());
  3729. LOCPLINT->showInfoDialog(text, comp);
  3730. }
  3731. }
  3732. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  3733. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  3734. {
  3735. }
  3736. CComponent * LRClickableAreaWTextComp::createComponent() const
  3737. {
  3738. if(baseType >= 0)
  3739. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  3740. else
  3741. return NULL;
  3742. }
  3743. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3744. {
  3745. if(down)
  3746. {
  3747. if(CComponent *comp = createComponent())
  3748. {
  3749. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  3750. return;
  3751. }
  3752. }
  3753. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  3754. }
  3755. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  3756. {
  3757. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3758. addUsedEvents(LCLICK | RCLICK | HOVER);
  3759. pos.x += x; pos.w = 58;
  3760. pos.y += y; pos.h = 64;
  3761. if (hero)
  3762. new CAnimImage("PortraitsLarge", hero->portrait);
  3763. }
  3764. void CHeroArea::clickLeft(tribool down, bool previousState)
  3765. {
  3766. if((!down) && previousState && hero)
  3767. LOCPLINT->openHeroWindow(hero);
  3768. }
  3769. void CHeroArea::clickRight(tribool down, bool previousState)
  3770. {
  3771. if((!down) && previousState && hero)
  3772. LOCPLINT->openHeroWindow(hero);
  3773. }
  3774. void CHeroArea::hover(bool on)
  3775. {
  3776. if (on && hero)
  3777. GH.statusbar->print(hero->hoverName);
  3778. else
  3779. GH.statusbar->clear();
  3780. }
  3781. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3782. {
  3783. if((!down) && previousState && town)
  3784. {
  3785. LOCPLINT->openTownWindow(town);
  3786. if ( type == 2 )
  3787. LOCPLINT->castleInt->builds->buildingClicked(10);
  3788. else if ( type == 3 && town->fortLevel() )
  3789. LOCPLINT->castleInt->builds->buildingClicked(7);
  3790. }
  3791. }
  3792. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3793. {
  3794. if((!down) && previousState && town)
  3795. LOCPLINT->openTownWindow(town);//TODO: popup?
  3796. }
  3797. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  3798. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  3799. {
  3800. }
  3801. void CArtifactsOfHero::SCommonPart::reset()
  3802. {
  3803. src.clear();
  3804. dst.clear();
  3805. CCS->curh->dragAndDropCursor(NULL);
  3806. }
  3807. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3808. {
  3809. // // An update is made, rather than initialization.
  3810. // if (curHero && curHero->id == hero->id)
  3811. // {
  3812. // if(curHero != hero)
  3813. // {
  3814. // //delete curHero;
  3815. // curHero = hero; //was: creating a copy
  3816. // }
  3817. //
  3818. // // Compensate backpack pos if an artifact was insertad before it.
  3819. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  3820. // && commonInfo->dst.slotID - 19 < backpackPos)
  3821. // {
  3822. // backpackPos++;
  3823. // }
  3824. //
  3825. // if (updateState && commonInfo->srcAOH == this)
  3826. // {
  3827. // // A swap was made, make the replaced artifact the current selected.
  3828. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  3829. // {
  3830. // // // Temporarily remove artifact from hero.
  3831. // // if (commonInfo->srcSlotID < 19)
  3832. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3833. // // else
  3834. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3835. //
  3836. // updateParentWindow(); //TODO: evil! but does the thing
  3837. //
  3838. // // Source <- Dest
  3839. // commonInfo->srcArtifact = commonInfo->destArtifact;
  3840. //
  3841. // // Reset destination parameters.
  3842. // commonInfo->dst.clear();
  3843. //
  3844. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3845. // markPossibleSlots(commonInfo->srcArtifact);
  3846. // }
  3847. // else if (commonInfo->destAOH != NULL)
  3848. // {
  3849. // // Reset all parameters.
  3850. // commonInfo->reset();
  3851. // unmarkSlots();
  3852. // }
  3853. // }
  3854. // }
  3855. // else
  3856. // {
  3857. // commonInfo->reset();
  3858. // }
  3859. //
  3860. // if(hero != curHero)
  3861. // {
  3862. // // delete curHero;
  3863. // // curHero = new CGHeroInstance(*hero);
  3864. // curHero = hero; //was: creating a copy
  3865. // }
  3866. curHero = hero;
  3867. if (curHero->artifactsInBackpack.size() > 0)
  3868. backpackPos %= curHero->artifactsInBackpack.size();
  3869. else
  3870. backpackPos = 0;
  3871. // Fill the slots for worn artifacts and backpack.
  3872. for (int g = 0; g < artWorn.size() ; g++)
  3873. setSlotData(artWorn[g], g);
  3874. scrollBackpack(0);
  3875. }
  3876. void CArtifactsOfHero::dispose()
  3877. {
  3878. //vstd::clear_pointer(curHero);
  3879. //unmarkSlots(false);
  3880. CCS->curh->dragAndDropCursor(NULL);
  3881. }
  3882. void CArtifactsOfHero::scrollBackpack(int dir)
  3883. {
  3884. int artsInBackpack = curHero->artifactsInBackpack.size();
  3885. backpackPos += dir;
  3886. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  3887. backpackPos += artsInBackpack;
  3888. if(artsInBackpack)
  3889. backpackPos %= artsInBackpack;
  3890. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  3891. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  3892. toOmit.insert(commonInfo->src.art);
  3893. int omitedSoFar = 0;
  3894. //set new data
  3895. size_t s = 0;
  3896. for( ; s < artsInBackpack; ++s)
  3897. {
  3898. if (s < artsInBackpack)
  3899. {
  3900. int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
  3901. const CArtifactInstance *art = curHero->getArt(slotID);
  3902. assert(art);
  3903. if(!vstd::contains(toOmit, art))
  3904. {
  3905. if(s - omitedSoFar < backpack.size())
  3906. setSlotData(backpack[s-omitedSoFar], slotID);
  3907. }
  3908. else
  3909. {
  3910. toOmit -= art;
  3911. omitedSoFar++;
  3912. continue;
  3913. }
  3914. }
  3915. }
  3916. for( ; s - omitedSoFar < backpack.size(); s++)
  3917. eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
  3918. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  3919. if(highlightModeCallback)
  3920. {
  3921. for(int i = 0; i < backpack.size(); i++)
  3922. {
  3923. if(backpack[i]->marked)
  3924. {
  3925. highlightModeCallback(backpack[i]);
  3926. break;
  3927. }
  3928. }
  3929. }
  3930. //blocking scrolling if there is not enough artifacts to scroll
  3931. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  3932. leftArtRoll->block(!scrollingPossible);
  3933. rightArtRoll->block(!scrollingPossible);
  3934. safeRedraw();
  3935. }
  3936. /**
  3937. * Marks possible slots where a given artifact can be placed, except backpack.
  3938. *
  3939. * @param art Artifact checked against.
  3940. */
  3941. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  3942. {
  3943. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3944. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  3945. place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
  3946. safeRedraw();
  3947. }
  3948. /**
  3949. * Unamarks all slots.
  3950. */
  3951. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  3952. {
  3953. if(commonInfo)
  3954. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3955. aoh->unmarkLocalSlots(false);
  3956. else
  3957. unmarkLocalSlots(false);\
  3958. if(withRedraw)
  3959. safeRedraw();
  3960. }
  3961. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  3962. {
  3963. BOOST_FOREACH(CArtPlace *place, artWorn)
  3964. place->selectSlot(false);
  3965. BOOST_FOREACH(CArtPlace *place, backpack)
  3966. place->selectSlot(false);
  3967. if(withRedraw)
  3968. safeRedraw();
  3969. }
  3970. /**
  3971. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3972. */
  3973. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  3974. {
  3975. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  3976. {
  3977. return;
  3978. }
  3979. artPlace->pickSlot(false);
  3980. artPlace->slotID = slotID;
  3981. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  3982. {
  3983. artPlace->setArtifact(asi->artifact);
  3984. artPlace->lockSlot(asi->locked);
  3985. }
  3986. else
  3987. artPlace->setArtifact(NULL);
  3988. }
  3989. /**
  3990. * Makes given artifact slot appear as empty with a certain slot ID.
  3991. */
  3992. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3993. {
  3994. artPlace->pickSlot(false);
  3995. artPlace->slotID = slotID;
  3996. artPlace->setArtifact(NULL);
  3997. }
  3998. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  3999. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  4000. curHero(NULL),
  4001. artWorn(ArtWorn), backpack(Backpack),
  4002. backpackPos(0), commonInfo(NULL), updateState(false),
  4003. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  4004. allowedAssembling(true), highlightModeCallback(0)
  4005. {
  4006. if(createCommonPart)
  4007. {
  4008. commonInfo = new CArtifactsOfHero::SCommonPart;
  4009. commonInfo->participants.insert(this);
  4010. }
  4011. // Init slots for worn artifacts.
  4012. for (size_t g = 0; g < artWorn.size() ; g++)
  4013. {
  4014. artWorn[g]->ourOwner = this;
  4015. eraseSlotData(artWorn[g], g);
  4016. }
  4017. // Init slots for the backpack.
  4018. for(size_t s=0; s<backpack.size(); ++s)
  4019. {
  4020. backpack[s]->ourOwner = this;
  4021. eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
  4022. }
  4023. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  4024. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  4025. }
  4026. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4027. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  4028. {
  4029. if(createCommonPart)
  4030. {
  4031. commonInfo = new CArtifactsOfHero::SCommonPart;
  4032. commonInfo->participants.insert(this);
  4033. }
  4034. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4035. pos += position;
  4036. artWorn.resize(19);
  4037. std::vector<Point> slotPos;
  4038. slotPos += Point(509,30), Point(567,240), Point(509,80),
  4039. Point(383,68), Point(564,183), Point(509,130),
  4040. Point(431,68), Point(610,183), Point(515,295),
  4041. Point(383,143), Point(399,194), Point(415,245),
  4042. Point(431,296), Point(564,30), Point(610,30),
  4043. Point(610,76), Point(610,122), Point(610,310),
  4044. Point(381,296);
  4045. // Create slots for worn artifacts.
  4046. for (size_t g = 0; g < 19 ; g++)
  4047. {
  4048. artWorn[g] = new CArtPlace(slotPos[g]);
  4049. artWorn[g]->ourOwner = this;
  4050. eraseSlotData(artWorn[g], g);
  4051. }
  4052. // Create slots for the backpack.
  4053. for(size_t s=0; s<5; ++s)
  4054. {
  4055. CArtPlace * add = new CArtPlace(Point(403 + 46 * s, 365));
  4056. add->ourOwner = this;
  4057. eraseSlotData(add, 19 + s);
  4058. backpack.push_back(add);
  4059. }
  4060. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4061. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4062. }
  4063. CArtifactsOfHero::~CArtifactsOfHero()
  4064. {
  4065. dispose();
  4066. }
  4067. void CArtifactsOfHero::updateParentWindow()
  4068. {
  4069. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4070. {
  4071. if(updateState)
  4072. chw->curHero = curHero;
  4073. else
  4074. chw->update(curHero, true);
  4075. }
  4076. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4077. {
  4078. //use our copy of hero to draw window
  4079. if(cew->heroInst[0]->id == curHero->id)
  4080. cew->heroInst[0] = curHero;
  4081. else
  4082. cew->heroInst[1] = curHero;
  4083. if(!updateState)
  4084. {
  4085. cew->deactivate();
  4086. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4087. // {
  4088. // if(cew->heroInst[g] == curHero)
  4089. // {
  4090. // cew->artifs[g]->setHero(curHero);
  4091. // }
  4092. // }
  4093. cew->prepareBackground();
  4094. cew->redraw();
  4095. cew->activate();
  4096. }
  4097. }
  4098. }
  4099. void CArtifactsOfHero::safeRedraw()
  4100. {
  4101. if (active)
  4102. {
  4103. if(parent)
  4104. parent->redraw();
  4105. else
  4106. redraw();
  4107. }
  4108. }
  4109. void CArtifactsOfHero::realizeCurrentTransaction()
  4110. {
  4111. assert(commonInfo->src.AOH);
  4112. assert(commonInfo->dst.AOH);
  4113. LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
  4114. ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
  4115. }
  4116. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4117. {
  4118. bool isCurHeroSrc = src.isHolder(curHero),
  4119. isCurHeroDst = dst.isHolder(curHero);
  4120. if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4121. updateSlot(src.slot);
  4122. if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
  4123. updateSlot(dst.slot);
  4124. if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
  4125. updateWornSlots(false);
  4126. if (!src.isHolder(curHero) && !isCurHeroDst)
  4127. return;
  4128. if(commonInfo->src == src) //artifact was taken from us
  4129. {
  4130. assert(commonInfo->dst == dst //expected movement from slot ot slot
  4131. || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
  4132. || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
  4133. commonInfo->reset();
  4134. unmarkSlots();
  4135. }
  4136. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4137. {
  4138. assert(dst.slot >= GameConstants::BACKPACK_START);
  4139. commonInfo->reset();
  4140. CArtPlace *ap = NULL;
  4141. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4142. {
  4143. if(dst.isHolder(aoh->curHero))
  4144. {
  4145. commonInfo->src.AOH = aoh;
  4146. if((ap = aoh->getArtPlace(dst.slot)))
  4147. break;
  4148. }
  4149. }
  4150. if(ap)
  4151. {
  4152. ap->select();
  4153. }
  4154. else
  4155. {
  4156. commonInfo->src.art = dst.getArt();
  4157. commonInfo->src.slotID = dst.slot;
  4158. assert(commonInfo->src.AOH);
  4159. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
  4160. markPossibleSlots(dst.getArt());
  4161. }
  4162. }
  4163. else if(src.slot >= GameConstants::BACKPACK_START &&
  4164. src.slot < commonInfo->src.slotID &&
  4165. src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
  4166. {
  4167. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4168. commonInfo->src.slotID--;
  4169. assert(commonInfo->src.valid());
  4170. }
  4171. else
  4172. {
  4173. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4174. // however after first movement we pick the art from backpack and the second movement coming when
  4175. // we have a different artifact may look surprising... but it's valid.
  4176. //tlog1 << "Unexpected artifact movement...\n";
  4177. }
  4178. updateParentWindow();
  4179. int shift = 0;
  4180. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4181. // shift++;
  4182. //
  4183. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4184. shift++;
  4185. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4186. shift--;
  4187. if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4188. || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
  4189. scrollBackpack(shift); //update backpack slots
  4190. }
  4191. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4192. {
  4193. if(al.isHolder(curHero))
  4194. {
  4195. if(al.slot < GameConstants::BACKPACK_START)
  4196. updateWornSlots(0);
  4197. else
  4198. scrollBackpack(0); //update backpack slots
  4199. }
  4200. }
  4201. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4202. {
  4203. if(slot < GameConstants::BACKPACK_START)
  4204. {
  4205. return artWorn[slot];
  4206. }
  4207. else
  4208. {
  4209. BOOST_FOREACH(CArtPlace *ap, backpack)
  4210. if(ap->slotID == slot)
  4211. return ap;
  4212. }
  4213. return NULL;
  4214. }
  4215. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4216. {
  4217. if(al.isHolder(curHero))
  4218. updateWornSlots();
  4219. }
  4220. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4221. {
  4222. if(al.isHolder(curHero))
  4223. updateWornSlots();
  4224. }
  4225. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4226. {
  4227. for(int i = 0; i < artWorn.size(); i++)
  4228. updateSlot(i);
  4229. if(redrawParent)
  4230. updateParentWindow();
  4231. }
  4232. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4233. {
  4234. return curHero;
  4235. }
  4236. void CArtifactsOfHero::updateSlot(int slotID)
  4237. {
  4238. setSlotData(getArtPlace(slotID), slotID);
  4239. }
  4240. void CExchangeWindow::questlog(int whichHero)
  4241. {
  4242. CCS->curh->dragAndDropCursor(NULL);
  4243. }
  4244. void CExchangeWindow::prepareBackground()
  4245. {
  4246. //printing heroes' names and levels
  4247. auto genTitle = [](const CGHeroInstance *h)
  4248. {
  4249. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  4250. % h->name % h->level % h->type->heroClass->name);
  4251. };
  4252. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  4253. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  4254. //printing primary skills
  4255. for(int g=0; g<4; ++g)
  4256. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  4257. //heroes related thing
  4258. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4259. {
  4260. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4261. //printing primary skills' amounts
  4262. for(int m=0; m<4; ++m)
  4263. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
  4264. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
  4265. //printing secondary skills
  4266. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4267. {
  4268. int id = heroInst[b]->secSkills[m].first;
  4269. int level = heroInst[b]->secSkills[m].second;
  4270. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  4271. }
  4272. //hero's specialty
  4273. new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45);
  4274. //experience
  4275. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  4276. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
  4277. //mana points
  4278. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  4279. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
  4280. }
  4281. //printing portraits
  4282. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  4283. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  4284. }
  4285. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
  4286. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  4287. {
  4288. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4289. char bufor[400];
  4290. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4291. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4292. prepareBackground();
  4293. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4294. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4295. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4296. artifs[0]->setHero(heroInst[0]);
  4297. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4298. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4299. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4300. artifs[1]->setHero(heroInst[1]);
  4301. artSets.push_back(artifs[0]);
  4302. artSets.push_back(artifs[1]);
  4303. //primary skills
  4304. for(int g=0; g<4; ++g)
  4305. {
  4306. //primary skill's clickable areas
  4307. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4308. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  4309. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4310. primSkillAreas[g]->type = g;
  4311. primSkillAreas[g]->bonusValue = -1;
  4312. primSkillAreas[g]->baseType = 0;
  4313. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4314. primSkillAreas[g]->hoverText = std::string(bufor);
  4315. }
  4316. //heroes related thing
  4317. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4318. {
  4319. //secondary skill's clickable areas
  4320. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4321. {
  4322. int skill = heroInst[b]->secSkills[g].first,
  4323. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4324. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4325. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4326. secSkillAreas[b][g]->baseType = 1;
  4327. secSkillAreas[b][g]->type = skill;
  4328. secSkillAreas[b][g]->bonusValue = level;
  4329. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4330. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4331. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4332. }
  4333. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4334. speciality[b] = new LRClickableAreaWText();
  4335. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4336. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4337. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4338. experience[b] = new LRClickableAreaWText();
  4339. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4340. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4341. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4342. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4343. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4344. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4345. spellPoints[b] = new LRClickableAreaWText();
  4346. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4347. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4348. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4349. spellPoints[b]->text = std::string(bufor);
  4350. //setting morale
  4351. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4352. morale[b]->set(heroInst[b]);
  4353. //setting luck
  4354. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4355. luck[b]->set(heroInst[b]);
  4356. }
  4357. //buttons
  4358. quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4359. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4360. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4361. Rect barRect(5, 578, 725, 18);
  4362. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4363. //garrison interface
  4364. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4365. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4366. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4367. }
  4368. CExchangeWindow::~CExchangeWindow() //d-tor
  4369. {
  4370. delete artifs[0]->commonInfo;
  4371. artifs[0]->commonInfo = NULL;
  4372. artifs[1]->commonInfo = NULL;
  4373. }
  4374. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
  4375. CWindowObject(PLAYER_COLORED, "TPSHIP")
  4376. {
  4377. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4378. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4379. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4380. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4381. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4382. bgShip->center(waterCenter);
  4383. // Create resource icons and costs.
  4384. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4385. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4386. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  4387. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  4388. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4389. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4390. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4391. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
  4392. build->callback += onBuy;
  4393. for(size_t i = 0; i < cost.size(); i++)
  4394. {
  4395. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4396. {
  4397. build->block(true);
  4398. break;
  4399. }
  4400. }
  4401. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4402. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  4403. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  4404. }
  4405. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  4406. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  4407. grailPos(GrailPos),
  4408. currentAlpha(SDL_ALPHA_OPAQUE)
  4409. {
  4410. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4411. CCS->soundh->playSound(soundBase::OBELISK);
  4412. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
  4413. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4414. quitb->borderColor = Colors::METALLIC_GOLD;
  4415. quitb->borderEnabled = true;
  4416. new CPicture("PUZZLOGO", 607, 3);
  4417. new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  4418. new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
  4419. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4420. auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
  4421. for(int g=0; g<puzzleMap.size(); ++g)
  4422. {
  4423. const SPuzzleInfo & info = puzzleMap[g];
  4424. auto piece = new CPicture(info.filename, info.x, info.y);
  4425. //piece that will slowly disappear
  4426. if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  4427. {
  4428. piecesToRemove.push_back(piece);
  4429. piece->needRefresh = true;
  4430. piece->recActions = piece->recActions & ~SHOWALL;
  4431. }
  4432. }
  4433. }
  4434. void CPuzzleWindow::showAll(SDL_Surface * to)
  4435. {
  4436. int3 moveInt = int3(8, 9, 0);
  4437. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  4438. CGI->mh->terrainRect
  4439. (grailPos - moveInt, adventureInt->anim,
  4440. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4441. to, &mapRect, 0, 0, true, moveInt);
  4442. CWindowObject::showAll(to);
  4443. }
  4444. void CPuzzleWindow::show(SDL_Surface * to)
  4445. {
  4446. static int animSpeed = 2;
  4447. if (currentAlpha < animSpeed)
  4448. {
  4449. //animation done
  4450. BOOST_FOREACH(auto & piece, piecesToRemove)
  4451. delete piece;
  4452. piecesToRemove.clear();
  4453. }
  4454. else
  4455. {
  4456. //update disappearing puzzles
  4457. BOOST_FOREACH(auto & piece, piecesToRemove)
  4458. piece->setAlpha(currentAlpha);
  4459. currentAlpha -= animSpeed;
  4460. }
  4461. CWindowObject::show(to);
  4462. }
  4463. void CTransformerWindow::CItem::move()
  4464. {
  4465. if (left)
  4466. moveBy(Point(289, 0));
  4467. else
  4468. moveBy(Point(-289, 0));
  4469. left = !left;
  4470. }
  4471. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4472. {
  4473. if(previousState && (!down))
  4474. {
  4475. move();
  4476. parent->showAll(screen2);
  4477. }
  4478. }
  4479. void CTransformerWindow::CItem::update()
  4480. {
  4481. icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
  4482. }
  4483. CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
  4484. id(id), size(size), parent(parent)
  4485. {
  4486. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4487. addUsedEvents(LCLICK);
  4488. left = true;
  4489. pos.w = 58;
  4490. pos.h = 64;
  4491. pos.x += 45 + (id%3)*83 + id/6*83;
  4492. pos.y += 109 + (id/3)*98;
  4493. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
  4494. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
  4495. }
  4496. void CTransformerWindow::makeDeal()
  4497. {
  4498. for (int i=0; i<items.size(); i++)
  4499. if (!items[i]->left)
  4500. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4501. }
  4502. void CTransformerWindow::addAll()
  4503. {
  4504. for (int i=0; i<items.size(); i++)
  4505. if (items[i]->left)
  4506. items[i]->move();
  4507. showAll(screen2);
  4508. }
  4509. void CTransformerWindow::updateGarrisons()
  4510. {
  4511. BOOST_FOREACH(auto & item, items)
  4512. {
  4513. item->update();
  4514. }
  4515. }
  4516. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  4517. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  4518. hero(_hero),
  4519. town(_town)
  4520. {
  4521. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4522. if (hero)
  4523. army = hero;
  4524. else
  4525. army = town;
  4526. for (int i=0; i<7; i++ )
  4527. if ( army->getCreature(i) )
  4528. items.push_back(new CItem(this, army->getStackCount(i), i));
  4529. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4530. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4531. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4532. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4533. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  4534. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  4535. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  4536. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  4537. }
  4538. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4539. {
  4540. if(previousState && (!down))
  4541. {
  4542. if ( state() != 2 )
  4543. return;
  4544. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4545. GH.pushInt(win);
  4546. }
  4547. }
  4548. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4549. {
  4550. if(down)
  4551. {
  4552. CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
  4553. new CComponent(CComponent::secskill, ID, 0));
  4554. }
  4555. }
  4556. void CUniversityWindow::CItem::hover(bool on)
  4557. {
  4558. if (on)
  4559. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4560. else
  4561. GH.statusbar->clear();
  4562. }
  4563. int CUniversityWindow::CItem::state()
  4564. {
  4565. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4566. return 1;
  4567. if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
  4568. return 0;
  4569. if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4570. return 0;
  4571. return 2;
  4572. }
  4573. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4574. {
  4575. CPicture * bar;
  4576. switch (state())
  4577. {
  4578. case 0: bar = parent->red;
  4579. break;
  4580. case 1: bar = parent->yellow;
  4581. break;
  4582. case 2: bar = parent->green;
  4583. break;
  4584. default:bar = NULL;
  4585. break;
  4586. }
  4587. assert(bar);
  4588. blitAtLoc(bar->bg, -28, -22, to);
  4589. blitAtLoc(bar->bg, -28, 48, to);
  4590. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
  4591. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
  4592. CAnimImage::showAll(to);
  4593. }
  4594. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  4595. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  4596. ID(_ID),
  4597. parent(_parent)
  4598. {
  4599. addUsedEvents(LCLICK | RCLICK | HOVER);
  4600. }
  4601. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  4602. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  4603. hero(_hero),
  4604. market(_market)
  4605. {
  4606. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4607. green = new CPicture("UNIVGREN.PCX");
  4608. yellow = new CPicture("UNIVGOLD.PCX");//bars
  4609. red = new CPicture("UNIVRED.PCX");
  4610. green->recActions =
  4611. yellow->recActions =
  4612. red->recActions = DISPOSE;
  4613. CIntObject * titlePic = nullptr;
  4614. if (market->o->ID == Obj::TOWN)
  4615. titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY);
  4616. else
  4617. titlePic = new CPicture("UNIVBLDG");
  4618. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  4619. //Clerk speech
  4620. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  4621. //University
  4622. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  4623. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  4624. assert(list.size() == 4);
  4625. for (int i=0; i<list.size(); i++)//prepare clickable items
  4626. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  4627. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  4628. boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  4629. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4630. }
  4631. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  4632. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  4633. parent(PARENT)
  4634. {
  4635. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4636. std::string text = CGI->generaltexth->allTexts[608];
  4637. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4638. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4639. boost::replace_first(text, "%d", "2000");
  4640. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
  4641. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
  4642. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  4643. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
  4644. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  4645. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
  4646. std::string hoverText = CGI->generaltexth->allTexts[609];
  4647. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  4648. text = CGI->generaltexth->zelp[633].second;
  4649. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4650. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4651. boost::replace_first(text, "%d", "2000");
  4652. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  4653. 148,299,"IBY6432.DEF",SDLK_RETURN);
  4654. confirm->block(!available);
  4655. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
  4656. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  4657. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4658. }
  4659. void CUnivConfirmWindow::makeDeal(int skill)
  4660. {
  4661. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  4662. close();
  4663. }
  4664. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  4665. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  4666. fort(object),
  4667. hero(visitor)
  4668. {
  4669. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4670. slotsCount=7;
  4671. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  4672. new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
  4673. heroPic = new CHeroArea(30, 60, hero);
  4674. currState.resize(slotsCount+1);
  4675. costs.resize(slotsCount);
  4676. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  4677. std::vector<std::string> files;
  4678. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  4679. for (int i=0; i<slotsCount; i++)
  4680. {
  4681. currState[i] = getState(i);
  4682. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  4683. 107+i*76, 171, "", SDLK_1+i, &files);
  4684. upgrade[i]->block(currState[i] == -1);
  4685. }
  4686. files.clear();
  4687. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  4688. currState[slotsCount] = getState(slotsCount);
  4689. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  4690. 30, 231, "", SDLK_0, &files);
  4691. quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  4692. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4693. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
  4694. updateGarrisons();
  4695. }
  4696. void CHillFortWindow::updateGarrisons()
  4697. {
  4698. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4699. totalSumm[i]=0;
  4700. for (int i=0; i<slotsCount; i++)
  4701. {
  4702. costs[i].clear();
  4703. int newState = getState(i);
  4704. if (newState != -1)
  4705. {
  4706. UpgradeInfo info;
  4707. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4708. if (info.newID.size())//we have upgrades here - update costs
  4709. {
  4710. costs[i] = info.cost[0] * hero->getStackCount(i);
  4711. totalSumm += costs[i];
  4712. }
  4713. }
  4714. currState[i] = newState;
  4715. upgrade[i]->setIndex(newState);
  4716. upgrade[i]->block(currState[i] == -1);
  4717. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  4718. }
  4719. int newState = getState(slotsCount);
  4720. currState[slotsCount] = newState;
  4721. upgradeAll->setIndex(newState);
  4722. garr->recreateSlots();
  4723. }
  4724. void CHillFortWindow::makeDeal(int slot)
  4725. {
  4726. int offset = (slot == slotsCount)?2:0;
  4727. switch (currState[slot])
  4728. {
  4729. case 0:
  4730. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  4731. std::vector<CComponent*>(), soundBase::sound_todo);
  4732. break;
  4733. case 1:
  4734. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  4735. std::vector<CComponent*>(), soundBase::sound_todo);
  4736. break;
  4737. case 2:
  4738. for (int i=0; i<slotsCount; i++)
  4739. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  4740. {
  4741. UpgradeInfo info;
  4742. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4743. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  4744. }
  4745. break;
  4746. }
  4747. }
  4748. void CHillFortWindow::showAll (SDL_Surface *to)
  4749. {
  4750. CWindowObject::showAll(to);
  4751. for ( int i=0; i<slotsCount; i++)
  4752. {
  4753. if ( currState[i] == 0 || currState[i] == 2 )
  4754. {
  4755. if ( costs[i].size() )//we have several elements
  4756. {
  4757. int curY = 128;//reverse iterator is used to display gold as first element
  4758. for(int j = costs[i].size()-1; j >= 0; j--)
  4759. {
  4760. int val = costs[i][j];
  4761. if(!val) continue;
  4762. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  4763. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
  4764. curY += 20;
  4765. }
  4766. }
  4767. else//free upgrade - print gold image and "Free" text
  4768. {
  4769. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  4770. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
  4771. }
  4772. }
  4773. }
  4774. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4775. {
  4776. if (totalSumm[i])//this resource is used - display it
  4777. {
  4778. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  4779. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
  4780. }
  4781. }
  4782. }
  4783. std::string CHillFortWindow::getTextForSlot(int slot)
  4784. {
  4785. if ( !hero->getCreature(slot) )//we dont have creature here
  4786. return "";
  4787. std::string str = CGI->generaltexth->allTexts[318];
  4788. int amount = hero->getStackCount(slot);
  4789. if ( amount == 1 )
  4790. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  4791. else
  4792. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  4793. return str;
  4794. }
  4795. int CHillFortWindow::getState(int slot)
  4796. {
  4797. TResources myRes = LOCPLINT->cb->getResourceAmount();
  4798. if ( slot == slotsCount )//"Upgrade all" slot
  4799. {
  4800. bool allUpgraded = true;//All creatures are upgraded?
  4801. for (int i=0; i<slotsCount; i++)
  4802. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  4803. if (allUpgraded)
  4804. return 1;
  4805. if(!totalSumm.canBeAfforded(myRes))
  4806. return 0;
  4807. return 2;
  4808. }
  4809. if (hero->slotEmpty(slot))//no creature here
  4810. return -1;
  4811. UpgradeInfo info;
  4812. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  4813. if (!info.newID.size())//already upgraded
  4814. return 1;
  4815. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  4816. return 0;
  4817. return 2;//can upgrade
  4818. }
  4819. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  4820. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  4821. owner(_owner)
  4822. {
  4823. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4824. type |= BLOCK_ADV_HOTKEYS;
  4825. SThievesGuildInfo tgi; //info to be displayed
  4826. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4827. exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
  4828. exitb->assignedKeys.insert(SDLK_ESCAPE);
  4829. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4830. resdatabar = new CMinorResDataBar();
  4831. resdatabar->pos.x += pos.x;
  4832. resdatabar->pos.y += pos.y;
  4833. //data for information table:
  4834. // fields[row][column] = list of id's of players for this box
  4835. static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] =
  4836. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4837. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  4838. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  4839. //printing texts & descriptions to background
  4840. for(int g=0; g<12; ++g)
  4841. {
  4842. int posY[] = {400, 460, 510};
  4843. int y;
  4844. if(g < 9)
  4845. y = 52 + 32*g;
  4846. else
  4847. y = posY[g-9];
  4848. std::string text = CGI->generaltexth->jktexts[24+g];
  4849. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  4850. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
  4851. }
  4852. for(int g=1; g<tgi.playerColors.size(); ++g)
  4853. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  4854. for(int g=0; g<tgi.playerColors.size(); ++g)
  4855. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
  4856. //printing flags
  4857. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  4858. {
  4859. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4860. {
  4861. std::vector<TPlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  4862. //position of box
  4863. int xpos = 259 + 66 * b;
  4864. int ypos = 41 + 32 * g;
  4865. size_t rowLength[2]; //size of each row
  4866. rowLength[0] = std::min<size_t>(players.size(), 4);
  4867. rowLength[1] = players.size() - rowLength[0];
  4868. for (size_t j=0; j< 2; j++)
  4869. {
  4870. // origin of this row | offset for 2nd row| shift right for short rows
  4871. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  4872. int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
  4873. int rowStartY = ypos + (j ? 4 : 0);
  4874. for (size_t i=0; i< rowLength[j]; i++)
  4875. {
  4876. new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
  4877. }
  4878. }
  4879. }
  4880. }
  4881. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4882. //printing best hero
  4883. int counter = 0;
  4884. BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
  4885. {
  4886. if(iter.second.portrait >= 0)
  4887. {
  4888. new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
  4889. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  4890. //TODO: r-click info:
  4891. // - r-click on hero
  4892. // - r-click on primary skill label
  4893. if(iter.second.details)
  4894. {
  4895. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  4896. 0, FONT_TINY, TOPLEFT, Colors::WHITE);
  4897. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  4898. {
  4899. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  4900. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  4901. }
  4902. }
  4903. }
  4904. counter++;
  4905. }
  4906. //printing best creature
  4907. counter = 0;
  4908. BOOST_FOREACH(auto & it, tgi.bestCreature)
  4909. {
  4910. if(it.second >= 0)
  4911. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  4912. counter++;
  4913. }
  4914. //printing personality
  4915. counter = 0;
  4916. BOOST_FOREACH(auto & it, tgi.personality)
  4917. {
  4918. std::string text;
  4919. if(it.second == EAiTactic::NONE)
  4920. {
  4921. text = CGI->generaltexth->arraytxt[172];
  4922. }
  4923. else if(it.second != EAiTactic::RANDOM)
  4924. {
  4925. text = CGI->generaltexth->arraytxt[168 + it.second];
  4926. }
  4927. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
  4928. counter++;
  4929. }
  4930. }
  4931. void MoraleLuckBox::set(const IBonusBearer *node)
  4932. {
  4933. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4934. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4935. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  4936. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  4937. const int componentType[] = {CComponent::luck, CComponent::morale};
  4938. const int hoverTextBase[] = {7, 4};
  4939. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  4940. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  4941. int mrlt = -9;
  4942. TModDescr mrl;
  4943. if (node)
  4944. {
  4945. node->getModifiersWDescr(mrl, bonusType[morale]);
  4946. bonusValue = (node->*getValue[morale])();
  4947. }
  4948. else
  4949. bonusValue = 0;
  4950. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  4951. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  4952. baseType = componentType[morale];
  4953. text = CGI->generaltexth->arraytxt[textId[morale]];
  4954. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  4955. if (!mrl.size())
  4956. text += CGI->generaltexth->arraytxt[noneTxtId];
  4957. else
  4958. {
  4959. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  4960. {
  4961. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  4962. }
  4963. else
  4964. {
  4965. for(int it=0; it < mrl.size(); it++)
  4966. text += "\n" + mrl[it].second;
  4967. }
  4968. }
  4969. std::string imageName;
  4970. if (small)
  4971. imageName = morale ? "IMRL30": "ILCK30";
  4972. else
  4973. imageName = morale ? "IMRL42" : "ILCK42";
  4974. delete image;
  4975. image = new CAnimImage(imageName, bonusValue + 3);
  4976. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  4977. }
  4978. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
  4979. image(NULL),
  4980. morale(Morale),
  4981. small(Small)
  4982. {
  4983. bonusValue = 0;
  4984. pos = r + pos;
  4985. }
  4986. CArtifactHolder::CArtifactHolder()
  4987. {
  4988. }
  4989. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  4990. {
  4991. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4992. aoh->artifactRemoved(artLoc);
  4993. }
  4994. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  4995. {
  4996. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4997. aoh->artifactMoved(artLoc, destLoc);
  4998. }
  4999. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  5000. {
  5001. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5002. aoh->artifactDisassembled(artLoc);
  5003. }
  5004. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  5005. {
  5006. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5007. aoh->artifactAssembled(artLoc);
  5008. }
  5009. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  5010. {
  5011. slotID = -1;
  5012. AOH = NULL;
  5013. art = NULL;
  5014. }
  5015. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  5016. {
  5017. clear();
  5018. }
  5019. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  5020. {
  5021. slotID = place->slotID;
  5022. AOH = place->ourOwner;
  5023. if(slotID >= 19 && dontTakeBackpack)
  5024. art = NULL;
  5025. else
  5026. art = place->ourArt;
  5027. }
  5028. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  5029. {
  5030. if(!AOH)
  5031. return false;
  5032. bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
  5033. //assert(al.getArt() == art);
  5034. return ret;
  5035. }
  5036. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  5037. {
  5038. assert(AOH && art);
  5039. return art == AOH->curHero->getArt(slotID);
  5040. }
  5041. void CRClickPopup::clickRight(tribool down, bool previousState)
  5042. {
  5043. if(down)
  5044. return;
  5045. close();
  5046. }
  5047. void CRClickPopup::close()
  5048. {
  5049. GH.popIntTotally(this);
  5050. }
  5051. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  5052. {
  5053. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  5054. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  5055. temp->center(Point(GH.current->motion)); //center on mouse
  5056. temp->fitToScreen(10);
  5057. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  5058. GH.pushInt(rcpi);
  5059. }
  5060. void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
  5061. {
  5062. CInfoWindow::TCompsInfo intComps;
  5063. intComps.push_back(component);
  5064. createAndPush(txt, intComps);
  5065. }
  5066. Point CInfoBoxPopup::toScreen(Point p)
  5067. {
  5068. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  5069. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  5070. return p;
  5071. }
  5072. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
  5073. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5074. {
  5075. InfoAboutTown iah;
  5076. LOCPLINT->cb->getTownInfo(town, iah);
  5077. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5078. new CTownTooltip(Point(9, 10), iah);
  5079. }
  5080. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
  5081. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  5082. {
  5083. InfoAboutHero iah;
  5084. LOCPLINT->cb->getHeroInfo(hero, iah);
  5085. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5086. new CHeroTooltip(Point(9, 10), iah);
  5087. }
  5088. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
  5089. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5090. {
  5091. InfoAboutTown iah;
  5092. LOCPLINT->cb->getTownInfo(garr, iah);
  5093. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5094. new CArmyTooltip(Point(9, 10), iah);
  5095. }
  5096. CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  5097. {
  5098. if(!specific)
  5099. specific = adventureInt->selection;
  5100. assert(specific);
  5101. switch(specific->ID)
  5102. {
  5103. case Obj::HERO:
  5104. return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
  5105. case Obj::TOWN:
  5106. return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
  5107. case Obj::GARRISON:
  5108. case Obj::GARRISON2:
  5109. return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
  5110. default:
  5111. return NULL;
  5112. }
  5113. }
  5114. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5115. {
  5116. CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  5117. if(iWin)
  5118. GH.pushInt(iWin);
  5119. else
  5120. CRClickPopup::createAndPush(obj->getHoverText());
  5121. }
  5122. CRClickPopup::CRClickPopup()
  5123. {
  5124. addUsedEvents(RCLICK);
  5125. }
  5126. CRClickPopup::~CRClickPopup()
  5127. {
  5128. }
  5129. void CRClickPopupInt::show(SDL_Surface * to)
  5130. {
  5131. inner->show(to);
  5132. }
  5133. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5134. {
  5135. CCS->curh->hide();
  5136. inner = our;
  5137. delInner = deleteInt;
  5138. }
  5139. CRClickPopupInt::~CRClickPopupInt()
  5140. {
  5141. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5142. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5143. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5144. // adventureInt->heroWindow->dispose();
  5145. if(delInner)
  5146. delete inner;
  5147. CCS->curh->show();
  5148. }
  5149. void CRClickPopupInt::showAll(SDL_Surface * to)
  5150. {
  5151. inner->showAll(to);
  5152. }