Graphics.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "CDefHandler.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include <SDL_ttf.h>
  7. #include "../lib/CThreadHelper.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
  44. std::string pals((char*)textFile.first.get(), textFile.second);
  45. playerColorPalette = new SDL_Color[256];
  46. neutralColor = new SDL_Color;
  47. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  48. int startPoint = 24; //beginning byte; used to read
  49. for(int i=0; i<256; ++i)
  50. {
  51. SDL_Color col;
  52. col.r = pals[startPoint++];
  53. col.g = pals[startPoint++];
  54. col.b = pals[startPoint++];
  55. col.unused = 255;
  56. startPoint++;
  57. playerColorPalette[i] = col;
  58. }
  59. neutralColorPalette = new SDL_Color[32];
  60. std::ifstream ncp;
  61. ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
  62. for(int i=0; i<32; ++i)
  63. {
  64. ncp.read((char*)&neutralColorPalette[i].r,1);
  65. ncp.read((char*)&neutralColorPalette[i].g,1);
  66. ncp.read((char*)&neutralColorPalette[i].b,1);
  67. ncp.read((char*)&neutralColorPalette[i].unused,1);
  68. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  69. }
  70. //colors initialization
  71. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  72. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  73. for(int i=0;i<8;i++)
  74. {
  75. playerColors[i].r = kolory[i].x;
  76. playerColors[i].g = kolory[i].y;
  77. playerColors[i].b = kolory[i].z;
  78. playerColors[i].unused = 255;
  79. }
  80. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  81. }
  82. void Graphics::initializeBattleGraphics()
  83. {
  84. const JsonNode config(ResourceID("config/battles_graphics.json"));
  85. // Reserve enough space for the terrains
  86. int idx = config["backgrounds"].Vector().size();
  87. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  88. idx = 1;
  89. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  90. battleBacks[idx].push_back(t.String());
  91. idx++;
  92. }
  93. //initializing battle hero animation
  94. idx = config["heroes"].Vector().size();
  95. battleHeroes.resize(idx);
  96. idx = 0;
  97. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  98. battleHeroes[idx] = h.String();
  99. idx ++;
  100. }
  101. //initialization of AC->def name mapping
  102. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  103. int ACid = ac["id"].Float();
  104. std::vector< std::string > toAdd;
  105. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  106. toAdd.push_back(defname.String());
  107. }
  108. battleACToDef[ACid] = toAdd;
  109. }
  110. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  111. }
  112. Graphics::Graphics()
  113. {
  114. CDefHandler *smi2;
  115. std::vector<Task> tasks; //preparing list of graphics to load
  116. tasks += boost::bind(&Graphics::loadFonts,this);
  117. tasks += boost::bind(&Graphics::loadTrueType,this);
  118. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  119. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  120. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  121. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  122. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  123. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  124. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  125. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  126. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  127. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  128. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  129. th.run();
  130. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  131. {
  132. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  133. }
  134. smi2->notFreeImgs = true;
  135. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  136. {
  137. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  138. }
  139. //hack for green color on big infernal troglodite image - Mantis #758
  140. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  141. bigImgs[71]->format->palette->colors[7] = green;
  142. delete smi2;
  143. }
  144. void Graphics::loadHeroAnims()
  145. {
  146. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  147. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  148. std::make_pair(2,14), std::make_pair(3,15);
  149. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  150. {
  151. std::ostringstream nm;
  152. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  153. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  154. }
  155. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  156. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  157. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  158. }
  159. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  160. {
  161. CDefEssential *anim = CDefHandler::giveDefEss(name);
  162. (this->*dst).push_back(anim);
  163. int pom = 0; //how many groups has been rotated
  164. for(int o=7; pom<6; ++o)
  165. {
  166. for(int p=0;p<6;p++)
  167. {
  168. if(anim->ourImages[o].groupNumber == rotations[p].first)
  169. {
  170. for(int e=0; e<8; ++e)
  171. {
  172. Cimage nci;
  173. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  174. nci.groupNumber = rotations[p].second;
  175. nci.imName = std::string();
  176. anim->ourImages.push_back(nci);
  177. if(pom>2) //we need only one frame for groups 13/14/15
  178. break;
  179. }
  180. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  181. o+=8;
  182. else //there is only one frame of 1/2/3
  183. o+=1;
  184. ++pom;
  185. if(p==2 && pom<4) //group1 starts at index 1
  186. o = 1;
  187. }
  188. }
  189. }
  190. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  191. {
  192. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  193. }
  194. }
  195. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  196. {
  197. for(int i=0;i<8;i++)
  198. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  199. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  200. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  201. for(int q=0; q<8; ++q)
  202. {
  203. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  204. for(size_t o=0; o<curImgs.size(); ++o)
  205. {
  206. for(size_t p=0; p<rotations.size(); p++)
  207. {
  208. if(curImgs[o].groupNumber==rotations[p].first)
  209. {
  210. for(int e=0; e<8; ++e)
  211. {
  212. Cimage nci;
  213. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  214. nci.groupNumber = rotations[p].second;
  215. nci.imName = std::string();
  216. curImgs.push_back(nci);
  217. }
  218. o+=8;
  219. }
  220. }
  221. }
  222. if (mode)
  223. {
  224. for(size_t o=0; o<curImgs.size(); ++o)
  225. {
  226. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  227. {
  228. for(int e=0; e<8; ++e)
  229. {
  230. Cimage nci;
  231. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  232. nci.groupNumber = 12 + curImgs[o].groupNumber;
  233. nci.imName = std::string();
  234. curImgs.push_back(nci);
  235. }
  236. o+=8;
  237. }
  238. }
  239. }
  240. for(size_t ff=0; ff<curImgs.size(); ++ff)
  241. {
  242. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  243. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  244. );
  245. }
  246. }
  247. }
  248. void Graphics::loadHeroFlags()
  249. {
  250. using namespace boost::assign;
  251. CStopWatch th;
  252. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  253. pr[0].first = &Graphics::flags1;
  254. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  255. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  256. pr[1].first = &Graphics::flags2;
  257. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  258. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  259. pr[2].first = &Graphics::flags3;
  260. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  261. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  262. pr[3].first = &Graphics::flags4;
  263. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  264. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  265. boost::thread_group grupa;
  266. for(int g=3; g>=0; --g)
  267. {
  268. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  269. }
  270. grupa.join_all();
  271. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  272. }
  273. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  274. {
  275. // if(player==1) //it is actually blue...
  276. // return;
  277. if(sur->format->BitsPerPixel == 8)
  278. {
  279. SDL_Color *palette = NULL;
  280. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  281. {
  282. palette = playerColorPalette + 32*player;
  283. }
  284. else if(player == 255 || player == -1)
  285. {
  286. palette = neutralColorPalette;
  287. }
  288. else
  289. {
  290. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  291. return;
  292. }
  293. SDL_SetColors(sur, palette, 224, 32);
  294. //for(int i=0; i<32; ++i)
  295. //{
  296. // sur->format->palette->colors[224+i] = palette[i];
  297. //}
  298. }
  299. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  300. {
  301. for(int y=0; y<sur->h; ++y)
  302. {
  303. for(int x=0; x<sur->w; ++x)
  304. {
  305. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  306. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  307. {
  308. if(cp[2]>cp[1] && cp[2]>cp[0])
  309. {
  310. std::vector<long long int> sort1;
  311. sort1.push_back(cp[0]);
  312. sort1.push_back(cp[1]);
  313. sort1.push_back(cp[2]);
  314. std::vector< std::pair<long long int, Uint8*> > sort2;
  315. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  316. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  317. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  318. std::sort(sort1.begin(), sort1.end());
  319. if(sort2[0].first>sort2[1].first)
  320. std::swap(sort2[0], sort2[1]);
  321. if(sort2[1].first>sort2[2].first)
  322. std::swap(sort2[1], sort2[2]);
  323. if(sort2[0].first>sort2[1].first)
  324. std::swap(sort2[0], sort2[1]);
  325. for(int hh=0; hh<3; ++hh)
  326. {
  327. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  328. }
  329. }
  330. }
  331. else
  332. {
  333. if(
  334. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  335. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  336. )
  337. {
  338. std::vector<long long int> sort1;
  339. sort1.push_back(cp[2]);
  340. sort1.push_back(cp[1]);
  341. sort1.push_back(cp[0]);
  342. std::vector< std::pair<long long int, Uint8*> > sort2;
  343. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  344. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  345. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  346. std::sort(sort1.begin(), sort1.end());
  347. if(sort2[0].first>sort2[1].first)
  348. std::swap(sort2[0], sort2[1]);
  349. if(sort2[1].first>sort2[2].first)
  350. std::swap(sort2[1], sort2[2]);
  351. if(sort2[0].first>sort2[1].first)
  352. std::swap(sort2[0], sort2[1]);
  353. for(int hh=0; hh<3; ++hh)
  354. {
  355. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  356. }
  357. }
  358. }
  359. }
  360. }
  361. }
  362. }
  363. void Graphics::loadTrueType()
  364. {
  365. for(int i = 0; i < FONTS_NUMBER; i++)
  366. fontsTrueType[i] = NULL;
  367. }
  368. Font * Graphics::loadFont( const char * name )
  369. {
  370. ui8 * hlp = CResourceHandler::get()->loadData(
  371. ResourceID(std::string("DATA/") + name, EResType::FONT)).first.release();
  372. if(!hlp)
  373. {
  374. tlog1 << "Error: cannot load font: " << name << std::endl;
  375. return NULL;
  376. }
  377. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  378. if(magic != 589598 && magic != 589599)
  379. tlog1 << "Suspicious font file, fname " << name << "n";
  380. Font *ret = new Font(hlp);
  381. return ret;
  382. }
  383. void Graphics::loadFonts()
  384. {
  385. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  386. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  387. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  388. for(int i = 0; i < FONTS_NUMBER; i++)
  389. fonts[i] = loadFont(fontnames[i]);
  390. }
  391. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  392. {
  393. return advmapobjGraphics[obj->defInfo->name];
  394. }
  395. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  396. {
  397. return advmapobjGraphics[info->name];
  398. }
  399. void Graphics::loadErmuToPicture()
  400. {
  401. //loading ERMU to picture
  402. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  403. int etp_idx = 0;
  404. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  405. int idx = 0;
  406. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  407. ERMUtoPicture[idx][etp_idx] = n.String();
  408. idx ++;
  409. }
  410. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  411. etp_idx ++;
  412. }
  413. assert (etp_idx == 44);
  414. }
  415. Font::Font(ui8 *Data)
  416. {
  417. data = Data;
  418. int i = 0;
  419. height = data[5];
  420. i = 32;
  421. for(int ci = 0; ci < 256; ci++)
  422. {
  423. chars[ci].leftOffset = read_le_u32(data + i); i+=4;
  424. chars[ci].width = read_le_u32(data + i); i+=4;
  425. chars[ci].rightOffset = read_le_u32(data + i); i+=4;
  426. //if(ci>=30)
  427. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  428. }
  429. for(int ci = 0; ci < 256; ci++)
  430. {
  431. int offset = read_le_u32(data + i); i+=4;
  432. chars[ci].pixels = data + 4128 + offset;
  433. }
  434. }
  435. Font::~Font()
  436. {
  437. delete [] data;
  438. }
  439. int Font::getWidth(const char *text ) const
  440. {
  441. int length = std::strlen(text);
  442. int ret = 0;
  443. for(int i = 0; i < length; i++)
  444. {
  445. ui8 c = text[i];
  446. ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
  447. }
  448. return ret;
  449. }
  450. int Font::getCharWidth( char c ) const
  451. {
  452. const Char &C = chars[(ui8)c];
  453. return C.width + C.leftOffset + C.rightOffset;;
  454. }
  455. /*
  456. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  457. {
  458. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  459. 224, 28, 3, 0);
  460. }
  461. */