ResourceSet.cpp 2.1 KB

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  1. #include "StdInc.h"
  2. #include "ResourceSet.h"
  3. #include "StringConstants.h"
  4. #include "JsonNode.h"
  5. Res::ResourceSet::ResourceSet()
  6. {
  7. resize(GameConstants::RESOURCE_QUANTITY, 0);
  8. }
  9. Res::ResourceSet::ResourceSet(const JsonNode & node)
  10. {
  11. reserve(GameConstants::RESOURCE_QUANTITY);
  12. BOOST_FOREACH(std::string name, GameConstants::RESOURCE_NAMES)
  13. push_back(node[name].Float());
  14. }
  15. bool Res::ResourceSet::nonZero() const
  16. {
  17. for(int i = 0; i < size(); i++)
  18. if(at(i))
  19. return true;
  20. return false;
  21. }
  22. void Res::ResourceSet::amax(const TResourceCap &val)
  23. {
  24. for(int i = 0; i < size(); i++)
  25. ::vstd::amax(at(i), val);
  26. }
  27. bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
  28. {
  29. return Res::canAfford(res, *this);
  30. }
  31. bool Res::ResourceSet::canAfford(const ResourceSet &price) const
  32. {
  33. return Res::canAfford(*this, price);
  34. }
  35. bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
  36. {
  37. assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
  38. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  39. if(price[i] > res[i])
  40. return false;
  41. return true;
  42. }
  43. bool Res::ResourceSet::nziterator::valid()
  44. {
  45. return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
  46. }
  47. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
  48. {
  49. advance();
  50. return *this;
  51. }
  52. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
  53. {
  54. nziterator ret = *this;
  55. advance();
  56. return ret;
  57. }
  58. const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
  59. {
  60. return cur;
  61. }
  62. const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
  63. {
  64. return &cur;
  65. }
  66. void Res::ResourceSet::nziterator::advance()
  67. {
  68. do
  69. {
  70. cur.resType++;
  71. } while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
  72. if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
  73. cur.resVal = -1;
  74. }
  75. Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
  76. : rs(RS)
  77. {
  78. cur.resType = 0;
  79. cur.resVal = rs[0];
  80. if(!valid())
  81. advance();
  82. }