DjWarmonger ffed9480e0 Merge pull request #4483 from vcmi/custom_objects_per_zone 1 年之前
..
battle 19db016473 Merge pull request #4654 from dydzio0614/any-hex-shooting 1 年之前
bonuses cb96b9959e Merge pull request #4623 from Laserlicht/invincible_bonus 1 年之前
campaign 0e1bb73994 code review 1 年之前
constants 408a632002 Deprecate artifact-related building types 1 年之前
entities 629da99679 fix error with description 1 年之前
events 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
filesystem 609906f015 code review (first part) 1 年之前
gameState 1558cbdfa9 turn timer and simturn change on load 1 年之前
json e09fbe5ea4 Implement detection of typos in json using Levenshtein Distance 1 年之前
logging 97f1a310df Fix miscellaneous issues discovered by Sonar 1 年之前
mapObjectConstructors ffed9480e0 Merge pull request #4483 from vcmi/custom_objects_per_zone 1 年之前
mapObjects ffed9480e0 Merge pull request #4483 from vcmi/custom_objects_per_zone 1 年之前
mapping 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 1 年之前
minizip 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
modding 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
network 97f1a310df Fix miscellaneous issues discovered by Sonar 1 年之前
networkPacks 735af83294 castSpellThisTurn to bool var 1 年之前
pathfinder 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
rewardable ffed9480e0 Merge pull request #4483 from vcmi/custom_objects_per_zone 1 年之前
rmg 54ba4d50d6 Allow to ban spell scrolls 1 年之前
serializer 138cbc6a81 scenario name for campaigns 1 年之前
spells 63b711758f Fix chain lightning wasting effect on creatures immune to magic 1 年之前
texts 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
vstd 25125f96da Fix: licenses, pragma guards, StdInc 1 年之前
AI_Base.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
ArtifactUtils.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
ArtifactUtils.h 30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 1 年之前
BasicTypes.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
BattleFieldHandler.cpp c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
BattleFieldHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 年之前
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 年之前
CArtHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CArtHandler.h b06426ac43 CMap removed from CArtifactSet level 1 年之前
CArtifactInstance.cpp 6e629a6a5f split getBonusLocalFirst into two distinct method: 1 年之前
CArtifactInstance.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
CBonusTypeHandler.cpp 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 年之前
CBonusTypeHandler.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
CConfigHandler.cpp 54796c7c56 Rename toJson to toString/toCompactString for consistency 1 年之前
CConfigHandler.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年之前
CConsoleHandler.cpp cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 1 年之前
CConsoleHandler.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
CCreatureHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CCreatureHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
CCreatureSet.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CCreatureSet.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
CGameInfoCallback.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CGameInfoCallback.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CGameInterface.cpp 01396b62b7 Extracted handling of type ID's from serializer into a separate class 1 年之前
CGameInterface.h 01396b62b7 Extracted handling of type ID's from serializer into a separate class 1 年之前
CHeroHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
CHeroHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
CMakeLists.txt 2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 1 年之前
CPlayerState.cpp d49a61645c All objects that can be owned by player now implement IOwnableObject 1 年之前
CPlayerState.h 31dff8f8da Add coastVisitable property to rewardables, update schemas 1 年之前
CRandomGenerator.cpp 34b6eaa25e Integrating changes from PR #4251 - add logging for rng 1 年之前
CRandomGenerator.h 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 年之前
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CScriptingModule.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
CSkillHandler.cpp c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
CSkillHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
CSoundBase.h 31e1d39f92 Fix issues introduced by fixing typos 1 年之前
CStack.cpp b36c05df1d INVINCIBLE bonus 1 年之前
CStack.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
CStopWatch.h f3277b7953 Define each identifier in a dedicated statement 1 年之前
CThreadHelper.cpp 62c2be160a Added changing thread name for FreeBSD 1 年之前
CThreadHelper.h cded8b1999 Show human-readable thread name in log 1 年之前
Color.h 5743f151a1 icon drawing 1 年之前
ConstTransitivePtr.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
ExceptionsCommon.h b50d350747 Show error message on load if mod has broken creature instead of 1 年之前
ExtraOptionsInfo.cpp cb9c4bbaf0 unlimited replay option 1 年之前
ExtraOptionsInfo.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameCallbackHolder.h ea1f05d15a Stabilization 1 年之前
GameConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
GameSettings.cpp 230893f423 Merge branch 'develop' into any-hex-shooting 1 年之前
GameSettings.h ff8d36c350 It is now possible to define game settings in rmg template 1 年之前
IBonusTypeHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
IGameCallback.cpp 20d5b33ea6 Remove marketModes as member 1 年之前
IGameCallback.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 年之前
IGameEventsReceiver.h 58bb2b58e3 IMarket suggestions 1 年之前
IGameSettings.h bf9a9283a4 Make any hex shooting possibility configurable 1 年之前
IHandlerBase.cpp 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 年之前
IHandlerBase.h 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 年之前
LoadProgress.cpp 7732f39556 Fix potential uninitialized access - setupSteps depends on not yet 1 年之前
LoadProgress.h f3277b7953 Define each identifier in a dedicated statement 1 年之前
LogicalExpression.cpp 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 年之前
LogicalExpression.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年之前
ObstacleHandler.cpp 0ef42a1d3d introduce `modScope` into `ObstacleInfo` 1 年之前
ObstacleHandler.h 0ef42a1d3d introduce `modScope` into `ObstacleInfo` 1 年之前
Point.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
Rect.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
Rect.h 4171026035 First iteration of upscaled rendering 1 年之前
ResourceSet.cpp 0fd9dbf240 Unified income handling, added IOwnableObject interface 1 年之前
ResourceSet.h 0fd9dbf240 Unified income handling, added IOwnableObject interface 1 年之前
RiverHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
RiverHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
RoadHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
RoadHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
ScopeGuard.h b796ed8626 Fix undefined behavior 1 年之前
ScriptHandler.cpp 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers 1 年之前
ScriptHandler.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年之前
StartInfo.cpp 3e5df61946 code review 1 年之前
StartInfo.h 82c37573fa Removed save compatibility with 1.4 1 年之前
StdInc.cpp 25125f96da Fix: licenses, pragma guards, StdInc 1 年之前
StdInc.h 25125f96da Fix: licenses, pragma guards, StdInc 1 年之前
TerrainHandler.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
TerrainHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年之前
TurnTimerInfo.cpp 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
TurnTimerInfo.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
UnlockGuard.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
VCMIDirs.cpp 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 年之前
VCMI_Lib.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
VCMI_Lib.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
int3.h ea48257100 Fix SonarCloud issues 1 年之前
vcmi_endian.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前