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- /*
- * scenelayer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/int3.h"
- class MapSceneBase;
- class MapScene;
- class MapController;
- class MapHandler;
- VCMI_LIB_NAMESPACE_BEGIN
- class CMap;
- class CGObjectInstance;
- VCMI_LIB_NAMESPACE_END
- class AbstractLayer : public QObject
- {
- Q_OBJECT
- public:
- AbstractLayer(MapSceneBase * s);
-
- virtual void update() = 0;
-
- void show(bool show);
- void redraw();
- void initialize(MapController & controller);
-
- protected:
- MapSceneBase * scene;
- CMap * map = nullptr;
- MapHandler * handler = nullptr;
- bool isShown = false;
-
- std::unique_ptr<QPixmap> pixmap;
- QPixmap emptyPixmap;
-
- private:
- std::unique_ptr<QGraphicsPixmapItem> item;
- };
- class GridLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- GridLayer(MapSceneBase * s);
-
- void update() override;
- };
- class PassabilityLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- PassabilityLayer(MapSceneBase * s);
-
- void update() override;
- };
- class SelectionTerrainLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- SelectionTerrainLayer(MapSceneBase* s);
-
- void update() override;
-
- void draw();
- void select(const int3 & tile);
- void erase(const int3 & tile);
- void clear();
-
- const std::set<int3> & selection() const;
- signals:
- void selectionMade(bool anythingSelected);
- private:
- std::set<int3> area;
- std::set<int3> areaAdd;
- std::set<int3> areaErase;
- void onSelection();
- };
- class TerrainLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- TerrainLayer(MapSceneBase * s);
-
- void update() override;
-
- void draw(bool onlyDirty = true);
- void setDirty(const int3 & tile);
-
- private:
- std::set<int3> dirty;
- };
- class ObjectsLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- ObjectsLayer(MapSceneBase * s);
-
- void update() override;
-
- void draw(bool onlyDirty = true);
-
- void setDirty(int x, int y);
- void setDirty(const CGObjectInstance * object);
- void setLockObject(const CGObjectInstance * object, bool lock);
- void unlockAll();
-
- private:
- std::set<const CGObjectInstance *> objDirty;
- std::set<const CGObjectInstance *> lockedObjects;
- std::set<int3> dirty;
- };
- class ObjectPickerLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- ObjectPickerLayer(MapSceneBase * s);
-
- void update() override;
- bool isVisible() const;
-
- template<class T>
- void highlight()
- {
- highlight([](const CGObjectInstance * o){ return dynamic_cast<T*>(o); });
- }
-
- void highlight(std::function<bool(const CGObjectInstance *)> predicate);
-
- void clear();
-
- void select(const CGObjectInstance *);
- void discard();
-
- signals:
- void selectionMade(const CGObjectInstance *);
-
- private:
- bool isActive = false;
- std::set<const CGObjectInstance *> possibleObjects;
- };
- class SelectionObjectsLayer: public AbstractLayer
- {
- Q_OBJECT
- public:
- enum SelectionMode
- {
- NOTHING, SELECTION, MOVEMENT
- };
-
- SelectionObjectsLayer(MapSceneBase* s);
-
- void update() override;
-
- void draw();
-
- CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const;
- void selectObjects(int x1, int y1, int x2, int y2);
- void selectObject(CGObjectInstance *, bool inform = true);
- void deselectObject(CGObjectInstance *);
- bool isSelected(const CGObjectInstance *) const;
- std::set<CGObjectInstance*> getSelection() const;
- void clear();
- void setLockObject(const CGObjectInstance * object, bool lock);
- void unlockAll();
-
- QPoint shift;
- CGObjectInstance * newObject;
- //FIXME: magic number
- SelectionMode selectionMode = SelectionMode::NOTHING;
- signals:
- void selectionMade(bool anythingSelected);
-
- private:
- std::set<CGObjectInstance *> selectedObjects;
- std::set<const CGObjectInstance *> lockedObjects;
- void onSelection();
- };
- class MinimapLayer: public AbstractLayer
- {
- public:
- MinimapLayer(MapSceneBase * s);
-
- void update() override;
- };
- class MinimapViewLayer: public AbstractLayer
- {
- public:
- MinimapViewLayer(MapSceneBase * s);
-
- void setViewport(int x, int y, int w, int h);
-
- void draw();
- void update() override;
-
- int viewportX() const {return x;}
- int viewportY() const {return y;}
- int viewportWidth() const {return w;}
- int viewportHeight() const {return h;}
-
- private:
- int x = 0;
- int y = 0;
- int w = 1;
- int h = 1;
-
- };
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