PacksForServer.h 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748
  1. /*
  2. * PacksForServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "NetPacksBase.h"
  13. #include "TradeItem.h"
  14. #include "../int3.h"
  15. #include "../battle/BattleAction.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. struct DLL_LINKAGE GamePause : public CPackForServer
  18. {
  19. void visitTyped(ICPackVisitor & visitor) override;
  20. template <typename Handler> void serialize(Handler & h)
  21. {
  22. h & static_cast<CPackForServer &>(*this);
  23. }
  24. };
  25. struct DLL_LINKAGE EndTurn : public CPackForServer
  26. {
  27. void visitTyped(ICPackVisitor & visitor) override;
  28. template <typename Handler> void serialize(Handler & h)
  29. {
  30. h & static_cast<CPackForServer &>(*this);
  31. }
  32. };
  33. struct DLL_LINKAGE DismissHero : public CPackForServer
  34. {
  35. DismissHero() = default;
  36. DismissHero(const ObjectInstanceID & HID)
  37. : hid(HID)
  38. {
  39. }
  40. ObjectInstanceID hid;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h)
  43. {
  44. h & static_cast<CPackForServer &>(*this);
  45. h & hid;
  46. }
  47. };
  48. struct DLL_LINKAGE MoveHero : public CPackForServer
  49. {
  50. MoveHero() = default;
  51. MoveHero(const std::vector<int3> & path, const ObjectInstanceID & HID, bool Transit)
  52. : path(path)
  53. , hid(HID)
  54. , transit(Transit)
  55. {
  56. }
  57. std::vector<int3> path;
  58. ObjectInstanceID hid;
  59. bool transit = false;
  60. void visitTyped(ICPackVisitor & visitor) override;
  61. template<typename Handler>
  62. void serialize(Handler & h)
  63. {
  64. h & static_cast<CPackForServer &>(*this);
  65. h & path;
  66. h & hid;
  67. h & transit;
  68. }
  69. };
  70. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  71. {
  72. CastleTeleportHero() = default;
  73. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  74. : dest(Dest)
  75. , hid(HID)
  76. , source(Source)
  77. {
  78. }
  79. ObjectInstanceID dest;
  80. ObjectInstanceID hid;
  81. si8 source = 0; //who give teleporting, 1=castle gate
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. template <typename Handler> void serialize(Handler & h)
  84. {
  85. h & static_cast<CPackForServer &>(*this);
  86. h & dest;
  87. h & hid;
  88. }
  89. };
  90. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  91. {
  92. ArrangeStacks() = default;
  93. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  94. : what(W)
  95. , p1(P1)
  96. , p2(P2)
  97. , id1(ID1)
  98. , id2(ID2)
  99. , val(VAL)
  100. {
  101. }
  102. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  103. SlotID p1, p2; //positions of first and second stack
  104. ObjectInstanceID id1, id2; //ids of objects with garrison
  105. si32 val = 0;
  106. void visitTyped(ICPackVisitor & visitor) override;
  107. template <typename Handler> void serialize(Handler & h)
  108. {
  109. h & static_cast<CPackForServer &>(*this);
  110. h & what;
  111. h & p1;
  112. h & p2;
  113. h & id1;
  114. h & id2;
  115. h & val;
  116. }
  117. };
  118. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  119. {
  120. SlotID srcSlot;
  121. ObjectInstanceID srcArmy;
  122. ObjectInstanceID destArmy;
  123. BulkMoveArmy() = default;
  124. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  125. : srcArmy(srcArmy)
  126. , destArmy(destArmy)
  127. , srcSlot(srcSlot)
  128. {
  129. }
  130. void visitTyped(ICPackVisitor & visitor) override;
  131. template <typename Handler>
  132. void serialize(Handler & h)
  133. {
  134. h & static_cast<CPackForServer &>(*this);
  135. h & srcSlot;
  136. h & srcArmy;
  137. h & destArmy;
  138. }
  139. };
  140. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  141. {
  142. SlotID src;
  143. ObjectInstanceID srcOwner;
  144. si32 amount = 0;
  145. BulkSplitStack() = default;
  146. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  147. : src(src)
  148. , srcOwner(srcOwner)
  149. , amount(howMany)
  150. {
  151. }
  152. void visitTyped(ICPackVisitor & visitor) override;
  153. template <typename Handler>
  154. void serialize(Handler & h)
  155. {
  156. h & static_cast<CPackForServer &>(*this);
  157. h & src;
  158. h & srcOwner;
  159. h & amount;
  160. }
  161. };
  162. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  163. {
  164. SlotID src;
  165. ObjectInstanceID srcOwner;
  166. BulkMergeStacks() = default;
  167. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  168. : src(src)
  169. , srcOwner(srcOwner)
  170. {
  171. }
  172. void visitTyped(ICPackVisitor & visitor) override;
  173. template <typename Handler>
  174. void serialize(Handler & h)
  175. {
  176. h & static_cast<CPackForServer &>(*this);
  177. h & src;
  178. h & srcOwner;
  179. }
  180. };
  181. struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
  182. {
  183. SlotID src;
  184. ObjectInstanceID srcOwner;
  185. BulkSmartSplitStack() = default;
  186. BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  187. : src(src)
  188. , srcOwner(srcOwner)
  189. {
  190. }
  191. void visitTyped(ICPackVisitor & visitor) override;
  192. template <typename Handler>
  193. void serialize(Handler & h)
  194. {
  195. h & static_cast<CPackForServer &>(*this);
  196. h & src;
  197. h & srcOwner;
  198. }
  199. };
  200. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  201. {
  202. DisbandCreature() = default;
  203. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  204. : pos(Pos)
  205. , id(ID)
  206. {
  207. }
  208. SlotID pos; //stack pos
  209. ObjectInstanceID id; //object id
  210. void visitTyped(ICPackVisitor & visitor) override;
  211. template <typename Handler> void serialize(Handler & h)
  212. {
  213. h & static_cast<CPackForServer &>(*this);
  214. h & pos;
  215. h & id;
  216. }
  217. };
  218. struct DLL_LINKAGE BuildStructure : public CPackForServer
  219. {
  220. BuildStructure() = default;
  221. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  222. : tid(TID)
  223. , bid(BID)
  224. {
  225. }
  226. ObjectInstanceID tid; //town id
  227. BuildingID bid; //structure id
  228. void visitTyped(ICPackVisitor & visitor) override;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & static_cast<CPackForServer &>(*this);
  232. h & tid;
  233. h & bid;
  234. }
  235. };
  236. struct DLL_LINKAGE TriggerTownSpecialBuildingAction : public CPackForServer
  237. {
  238. TriggerTownSpecialBuildingAction() = default;
  239. TriggerTownSpecialBuildingAction(const ObjectInstanceID & TID, const BuildingSubID::EBuildingSubID SID)
  240. : tid(TID)
  241. , sid(SID)
  242. {
  243. }
  244. ObjectInstanceID tid;
  245. BuildingSubID::EBuildingSubID sid;
  246. void visitTyped(ICPackVisitor & visitor) override;
  247. template <typename Handler> void serialize(Handler & h)
  248. {
  249. h & static_cast<CPackForServer &>(*this);
  250. h & tid;
  251. h & sid;
  252. }
  253. };
  254. struct DLL_LINKAGE RazeStructure : public BuildStructure
  255. {
  256. void visitTyped(ICPackVisitor & visitor) override;
  257. };
  258. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  259. {
  260. RecruitCreatures() = default;
  261. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  262. : tid(TID)
  263. , dst(DST)
  264. , crid(CRID)
  265. , amount(Amount)
  266. , level(Level)
  267. {
  268. }
  269. ObjectInstanceID tid; //dwelling id, or town
  270. ObjectInstanceID dst; //destination ID, e.g. hero
  271. CreatureID crid;
  272. ui32 amount = 0; //creature amount
  273. si32 level = 0; //dwelling level to buy from, -1 if any
  274. void visitTyped(ICPackVisitor & visitor) override;
  275. template <typename Handler> void serialize(Handler & h)
  276. {
  277. h & static_cast<CPackForServer &>(*this);
  278. h & tid;
  279. h & dst;
  280. h & crid;
  281. h & amount;
  282. h & level;
  283. }
  284. };
  285. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  286. {
  287. UpgradeCreature() = default;
  288. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  289. : pos(Pos)
  290. , id(ID)
  291. , cid(CRID)
  292. {
  293. }
  294. SlotID pos; //stack pos
  295. ObjectInstanceID id; //object id
  296. CreatureID cid; //id of type to which we want make upgrade
  297. void visitTyped(ICPackVisitor & visitor) override;
  298. template <typename Handler> void serialize(Handler & h)
  299. {
  300. h & static_cast<CPackForServer &>(*this);
  301. h & pos;
  302. h & id;
  303. h & cid;
  304. }
  305. };
  306. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  307. {
  308. GarrisonHeroSwap() = default;
  309. GarrisonHeroSwap(const ObjectInstanceID & TID)
  310. : tid(TID)
  311. {
  312. }
  313. ObjectInstanceID tid;
  314. void visitTyped(ICPackVisitor & visitor) override;
  315. template <typename Handler> void serialize(Handler & h)
  316. {
  317. h & static_cast<CPackForServer &>(*this);
  318. h & tid;
  319. }
  320. };
  321. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  322. {
  323. ArtifactLocation src, dst;
  324. void visitTyped(ICPackVisitor & visitor) override;
  325. template <typename Handler> void serialize(Handler & h)
  326. {
  327. h & static_cast<CPackForServer &>(*this);
  328. h & src;
  329. h & dst;
  330. }
  331. };
  332. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  333. {
  334. ObjectInstanceID srcHero;
  335. ObjectInstanceID dstHero;
  336. bool swap = false;
  337. bool equipped = true;
  338. bool backpack = true;
  339. BulkExchangeArtifacts() = default;
  340. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
  341. : srcHero(srcHero)
  342. , dstHero(dstHero)
  343. , swap(swap)
  344. , equipped(equipped)
  345. , backpack(backpack)
  346. {
  347. }
  348. void visitTyped(ICPackVisitor & visitor) override;
  349. template <typename Handler> void serialize(Handler & h)
  350. {
  351. h & static_cast<CPackForServer &>(*this);
  352. h & srcHero;
  353. h & dstHero;
  354. h & swap;
  355. h & equipped;
  356. h & backpack;
  357. }
  358. };
  359. struct DLL_LINKAGE ManageBackpackArtifacts : public CPackForServer
  360. {
  361. enum class ManageCmd
  362. {
  363. SCROLL_LEFT, SCROLL_RIGHT, SORT_BY_SLOT, SORT_BY_CLASS, SORT_BY_COST
  364. };
  365. ManageBackpackArtifacts() = default;
  366. ManageBackpackArtifacts(const ObjectInstanceID & artHolder, const ManageCmd & cmd)
  367. : artHolder(artHolder)
  368. , cmd(cmd)
  369. {
  370. }
  371. ObjectInstanceID artHolder;
  372. ManageCmd cmd;
  373. void visitTyped(ICPackVisitor & visitor) override;
  374. template <typename Handler> void serialize(Handler & h)
  375. {
  376. h & static_cast<CPackForServer&>(*this);
  377. h & artHolder;
  378. h & cmd;
  379. }
  380. };
  381. struct DLL_LINKAGE ManageEquippedArtifacts : public CPackForServer
  382. {
  383. ManageEquippedArtifacts() = default;
  384. ManageEquippedArtifacts(const ObjectInstanceID & artHolder, const uint32_t costumeIdx, bool saveCostume = false)
  385. : artHolder(artHolder)
  386. , costumeIdx(costumeIdx)
  387. , saveCostume(saveCostume)
  388. {
  389. }
  390. ObjectInstanceID artHolder;
  391. uint32_t costumeIdx;
  392. bool saveCostume;
  393. void visitTyped(ICPackVisitor & visitor) override;
  394. template <typename Handler> void serialize(Handler & h)
  395. {
  396. h & static_cast<CPackForServer&>(*this);
  397. h & artHolder;
  398. h & costumeIdx;
  399. h & saveCostume;
  400. }
  401. };
  402. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  403. {
  404. AssembleArtifacts() = default;
  405. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  406. : heroID(_heroID)
  407. , artifactSlot(_artifactSlot)
  408. , assemble(_assemble)
  409. , assembleTo(_assembleTo)
  410. {
  411. }
  412. ObjectInstanceID heroID;
  413. ArtifactPosition artifactSlot;
  414. bool assemble = false; // True to assemble artifact, false to disassemble.
  415. ArtifactID assembleTo; // Artifact to assemble into.
  416. void visitTyped(ICPackVisitor & visitor) override;
  417. template <typename Handler> void serialize(Handler & h)
  418. {
  419. h & static_cast<CPackForServer &>(*this);
  420. h & heroID;
  421. h & artifactSlot;
  422. h & assemble;
  423. h & assembleTo;
  424. }
  425. };
  426. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  427. {
  428. EraseArtifactByClient() = default;
  429. EraseArtifactByClient(const ArtifactLocation & al)
  430. : al(al)
  431. {
  432. }
  433. ArtifactLocation al;
  434. void visitTyped(ICPackVisitor & visitor) override;
  435. template <typename Handler> void serialize(Handler & h)
  436. {
  437. h & static_cast<CPackForServer&>(*this);
  438. h & al;
  439. }
  440. };
  441. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  442. {
  443. BuyArtifact() = default;
  444. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  445. : hid(HID)
  446. , aid(AID)
  447. {
  448. }
  449. ObjectInstanceID hid;
  450. ArtifactID aid;
  451. void visitTyped(ICPackVisitor & visitor) override;
  452. template <typename Handler> void serialize(Handler & h)
  453. {
  454. h & static_cast<CPackForServer &>(*this);
  455. h & hid;
  456. h & aid;
  457. }
  458. };
  459. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  460. {
  461. ObjectInstanceID marketId;
  462. ObjectInstanceID heroId;
  463. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  464. std::vector<TradeItemSell> r1;
  465. std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  466. std::vector<ui32> val; //units of sold resource
  467. void visitTyped(ICPackVisitor & visitor) override;
  468. template <typename Handler> void serialize(Handler & h)
  469. {
  470. h & static_cast<CPackForServer &>(*this);
  471. h & marketId;
  472. h & heroId;
  473. h & mode;
  474. h & r1;
  475. h & r2;
  476. h & val;
  477. }
  478. };
  479. struct DLL_LINKAGE SetFormation : public CPackForServer
  480. {
  481. SetFormation() = default;
  482. ;
  483. SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
  484. : hid(HID)
  485. , formation(Formation)
  486. {
  487. }
  488. ObjectInstanceID hid;
  489. EArmyFormation formation{};
  490. void visitTyped(ICPackVisitor & visitor) override;
  491. template <typename Handler> void serialize(Handler & h)
  492. {
  493. h & static_cast<CPackForServer &>(*this);
  494. h & hid;
  495. h & formation;
  496. }
  497. };
  498. struct DLL_LINKAGE HireHero : public CPackForServer
  499. {
  500. HireHero() = default;
  501. HireHero(HeroTypeID HID, const ObjectInstanceID & TID, const HeroTypeID & NHID)
  502. : hid(HID)
  503. , tid(TID)
  504. , nhid(NHID)
  505. {
  506. }
  507. HeroTypeID hid; //available hero serial
  508. HeroTypeID nhid; //next hero
  509. ObjectInstanceID tid; //town (tavern) id
  510. PlayerColor player;
  511. void visitTyped(ICPackVisitor & visitor) override;
  512. template <typename Handler> void serialize(Handler & h)
  513. {
  514. h & static_cast<CPackForServer &>(*this);
  515. h & hid;
  516. h & nhid;
  517. h & tid;
  518. h & player;
  519. }
  520. };
  521. struct DLL_LINKAGE BuildBoat : public CPackForServer
  522. {
  523. ObjectInstanceID objid; //where player wants to buy a boat
  524. void visitTyped(ICPackVisitor & visitor) override;
  525. template <typename Handler> void serialize(Handler & h)
  526. {
  527. h & static_cast<CPackForServer &>(*this);
  528. h & objid;
  529. }
  530. };
  531. struct DLL_LINKAGE QueryReply : public CPackForServer
  532. {
  533. QueryReply() = default;
  534. QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
  535. : qid(QID)
  536. , reply(Reply)
  537. {
  538. }
  539. QueryID qid;
  540. PlayerColor player;
  541. std::optional<int32_t> reply;
  542. void visitTyped(ICPackVisitor & visitor) override;
  543. template <typename Handler> void serialize(Handler & h)
  544. {
  545. h & static_cast<CPackForServer &>(*this);
  546. h & qid;
  547. h & player;
  548. h & reply;
  549. }
  550. };
  551. struct DLL_LINKAGE MakeAction : public CPackForServer
  552. {
  553. MakeAction() = default;
  554. MakeAction(BattleAction BA)
  555. : ba(std::move(BA))
  556. {
  557. }
  558. BattleAction ba;
  559. BattleID battleID;
  560. void visitTyped(ICPackVisitor & visitor) override;
  561. template <typename Handler> void serialize(Handler & h)
  562. {
  563. h & static_cast<CPackForServer &>(*this);
  564. h & ba;
  565. h & battleID;
  566. }
  567. };
  568. struct DLL_LINKAGE DigWithHero : public CPackForServer
  569. {
  570. ObjectInstanceID id; //digging hero id
  571. void visitTyped(ICPackVisitor & visitor) override;
  572. template <typename Handler> void serialize(Handler & h)
  573. {
  574. h & static_cast<CPackForServer &>(*this);
  575. h & id;
  576. }
  577. };
  578. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  579. {
  580. ObjectInstanceID hid; //hero id
  581. SpellID sid; //spell id
  582. int3 pos; //selected tile (not always used)
  583. void visitTyped(ICPackVisitor & visitor) override;
  584. template <typename Handler> void serialize(Handler & h)
  585. {
  586. h & static_cast<CPackForServer &>(*this);
  587. h & hid;
  588. h & sid;
  589. h & pos;
  590. }
  591. };
  592. /***********************************************************************************************************/
  593. struct DLL_LINKAGE SaveGame : public CPackForServer
  594. {
  595. SaveGame() = default;
  596. SaveGame(std::string Fname)
  597. : fname(std::move(Fname))
  598. {
  599. }
  600. std::string fname;
  601. void applyGs(CGameState * gs) {};
  602. void visitTyped(ICPackVisitor & visitor) override;
  603. template <typename Handler> void serialize(Handler & h)
  604. {
  605. h & static_cast<CPackForServer &>(*this);
  606. h & fname;
  607. }
  608. };
  609. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  610. {
  611. PlayerMessage() = default;
  612. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  613. : text(std::move(Text))
  614. , currObj(obj)
  615. {
  616. }
  617. void applyGs(CGameState * gs) {};
  618. void visitTyped(ICPackVisitor & visitor) override;
  619. std::string text;
  620. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  621. template <typename Handler> void serialize(Handler & h)
  622. {
  623. h & static_cast<CPackForServer &>(*this);
  624. h & text;
  625. h & currObj;
  626. }
  627. };
  628. VCMI_LIB_NAMESPACE_END