SetStackEffect.h 946 B

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  1. /*
  2. * SetStackEffect.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "../bonuses/Bonus.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class IBattleState;
  15. struct DLL_LINKAGE SetStackEffect : public CPackForClient
  16. {
  17. void applyGs(CGameState * gs);
  18. void applyBattle(IBattleState * battleState);
  19. BattleID battleID = BattleID::NONE;
  20. std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
  21. std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
  22. std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
  23. void visitTyped(ICPackVisitor & visitor) override;
  24. template <typename Handler> void serialize(Handler & h)
  25. {
  26. h & battleID;
  27. h & toAdd;
  28. h & toUpdate;
  29. h & toRemove;
  30. assert(battleID != BattleID::NONE);
  31. }
  32. };
  33. VCMI_LIB_NAMESPACE_END