GUIClasses.cpp 157 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788
  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CBuildingHandler.h"
  19. #include "../hch/CGeneralTextHandler.h"
  20. #include "../hch/CHeroHandler.h"
  21. #include "../hch/CLodHandler.h"
  22. #include "../hch/CObjectHandler.h"
  23. #include "../hch/CSpellHandler.h"
  24. #include "../hch/CTownHandler.h"
  25. #include "../lib/CondSh.h"
  26. #include "../lib/map.h"
  27. #include "mapHandler.h"
  28. #include "../timeHandler.h"
  29. #include <boost/foreach.hpp>
  30. #include <boost/lexical_cast.hpp>
  31. #include <boost/format.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. //#include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #include "../lib/NetPacks.h"
  42. #include "CSpellWindow.h"
  43. #include "CHeroWindow.h"
  44. #include "../hch/CVideoHandler.h"
  45. #include "../StartInfo.h"
  46. #include "CPreGame.h"
  47. #include "../lib/HeroBonus.h"
  48. /*
  49. * GUIClasses.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. using namespace boost::assign;
  58. using namespace CSDL_Ext;
  59. extern std::queue<SDL_Event*> events;
  60. extern boost::mutex eventsM;
  61. std::list<CFocusable*> CFocusable::focusables;
  62. CFocusable * CFocusable::inputWithFocus;
  63. #undef min
  64. #undef max
  65. void CGarrisonSlot::hover (bool on)
  66. {
  67. ////Hoverable::hover(on);
  68. if(on)
  69. {
  70. std::string temp;
  71. if(creature)
  72. {
  73. if(owner->highlighted)
  74. {
  75. if(owner->highlighted == this)
  76. {
  77. temp = CGI->generaltexth->tcommands[4]; //View %s
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. }
  80. else if (owner->highlighted->creature == creature)
  81. {
  82. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  83. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  84. }
  85. else if (owner->highlighted->creature)
  86. {
  87. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  88. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else
  92. {
  93. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  94. tlog2 << "Highlighted set to NULL"<<std::endl;
  95. owner->highlighted = NULL;
  96. }
  97. }
  98. else
  99. {
  100. if(upg)
  101. {
  102. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  103. }
  104. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  105. {
  106. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  107. }
  108. else
  109. {
  110. temp = CGI->generaltexth->allTexts[481]; //Select %s
  111. }
  112. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  113. };
  114. }
  115. else
  116. {
  117. if(owner->highlighted)
  118. {
  119. const CArmedInstance *highl = owner->highlighted->getObj();
  120. if( highl->needsLastStack() //we are moving stack from hero's
  121. && highl->stacksCount() == 1 //it's only stack
  122. && owner->highlighted->upg != upg //we're moving it to the other garrison
  123. )
  124. {
  125. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  126. }
  127. else
  128. {
  129. temp = CGI->generaltexth->tcommands[6]; //Move %s
  130. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  131. }
  132. }
  133. else
  134. {
  135. temp = CGI->generaltexth->tcommands[11]; //Empty
  136. }
  137. }
  138. GH.statusbar->print(temp);
  139. }
  140. else
  141. {
  142. GH.statusbar->clear();
  143. }
  144. }
  145. const CArmedInstance * CGarrisonSlot::getObj()
  146. {
  147. return (!upg)?(owner->oup):(owner->odown);
  148. }
  149. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  150. {
  151. if(down && creature)
  152. GH.pushInt(new CCreInfoWindow(*myStack));
  153. }
  154. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  155. {
  156. if(owner->ignoreEvent)
  157. {
  158. owner->ignoreEvent = false;
  159. return;
  160. }
  161. if(down)
  162. {
  163. bool refr = false;
  164. if(owner->highlighted)
  165. {
  166. if(owner->highlighted == this) //view info
  167. {
  168. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  169. CCreInfoWindow *creWindow = NULL;
  170. if(pom.oldID>=0) //upgrade is possible
  171. {
  172. creWindow = new CCreInfoWindow(
  173. *myStack, 1,
  174. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  175. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  176. }
  177. else
  178. {
  179. creWindow = new CCreInfoWindow(
  180. *myStack, 1, 0,
  181. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  182. }
  183. GH.pushInt(creWindow);
  184. owner->highlighted = NULL;
  185. owner->splitting = false;
  186. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  187. owner->splitButtons[i]->block(true);
  188. show(screen2);
  189. refr = true;
  190. }
  191. else
  192. {
  193. // Only allow certain moves if troops aren't removable.
  194. if (owner->removableUnits
  195. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  196. || (upg == 1 && owner->highlighted->upg == 1))
  197. {
  198. //we want to split
  199. if((owner->splitting || LOCPLINT->shiftPressed())
  200. && (!creature
  201. || (creature == owner->highlighted->creature)))
  202. {
  203. owner->p2 = ID; //store the second stack pos
  204. owner->pb = upg;//store the second stack owner (up or down army)
  205. owner->splitting = false;
  206. int totalAmount = owner->highlighted->count;
  207. if(creature)
  208. totalAmount += count;
  209. int last = -1;
  210. if(upg != owner->highlighted->upg) //not splitting within same army
  211. {
  212. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  213. && owner->highlighted->getObj()->needsLastStack() )
  214. {
  215. last = 0;
  216. }
  217. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  218. && owner->highlighted->creature == creature
  219. && getObj()->needsLastStack() )
  220. {
  221. last += 2;
  222. }
  223. }
  224. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  225. GH.pushInt(spw);
  226. refr = true;
  227. }
  228. else if(creature != owner->highlighted->creature) //swap
  229. {
  230. LOCPLINT->cb->swapCreatures(
  231. (!upg)?(owner->oup):(owner->odown),
  232. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  233. ID,owner->highlighted->ID);
  234. }
  235. else //merge
  236. {
  237. LOCPLINT->cb->mergeStacks(
  238. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  239. (!upg)?(owner->oup):(owner->odown),
  240. owner->highlighted->ID,ID);
  241. }
  242. }
  243. else // Highlight
  244. {
  245. if(creature)
  246. owner->highlighted = this;
  247. show(screen2);
  248. refr = true;
  249. }
  250. }
  251. }
  252. else //highlight
  253. {
  254. if(creature)
  255. {
  256. owner->highlighted = this;
  257. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  258. owner->splitButtons[i]->block(false);
  259. }
  260. show(screen2);
  261. refr = true;
  262. }
  263. if(refr) {hover(false); hover(true); } //to refresh statusbar
  264. }
  265. }
  266. void CGarrisonSlot::activate()
  267. {
  268. if(!active) active=true;
  269. else return;
  270. activateLClick();
  271. activateRClick();
  272. activateHover();
  273. }
  274. void CGarrisonSlot::deactivate()
  275. {
  276. if(active) active=false;
  277. else return;
  278. deactivateLClick();
  279. deactivateRClick();
  280. deactivateHover();
  281. }
  282. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  283. {
  284. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  285. active = false;
  286. upg = Upg;
  287. ID = IID;
  288. myStack = Creature;
  289. creature = Creature ? Creature->type : NULL;
  290. count = Creature ? Creature->count : 0;
  291. pos.x = x;
  292. pos.y = y;
  293. if(Owner->smallIcons)
  294. {
  295. pos.w = 32;
  296. pos.h = 32;
  297. }
  298. else
  299. {
  300. pos.w = 58;
  301. pos.h = 64;
  302. }
  303. owner = Owner;
  304. }
  305. CGarrisonSlot::~CGarrisonSlot()
  306. {
  307. if(active)
  308. deactivate();
  309. }
  310. void CGarrisonSlot::show(SDL_Surface * to)
  311. {
  312. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  313. if(creature)
  314. {
  315. char buf[15];
  316. SDL_itoa(count,buf,10);
  317. blitAt(imgs[creature->idNumber],pos,to);
  318. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  319. if((owner->highlighted==this)
  320. || (owner->splitting && owner->highlighted->creature == creature))
  321. {
  322. blitAt(imgs[-1],pos,to);
  323. }
  324. }
  325. else//empty slot
  326. {
  327. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  328. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  329. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  330. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  331. if(owner->splitting)
  332. blitAt(imgs[-1],pos,to);
  333. }
  334. }
  335. CGarrisonInt::~CGarrisonInt()
  336. {
  337. if(sup)
  338. {
  339. for(size_t i=0;i<sup->size();i++)
  340. {
  341. delete (*sup)[i];
  342. }
  343. delete sup;
  344. }
  345. if(sdown)
  346. {
  347. for(size_t i=0;i<sdown->size();i++)
  348. {
  349. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  350. }
  351. delete sdown;
  352. }
  353. for(size_t i = 0; i<splitButtons.size(); i++)
  354. delete splitButtons[i];
  355. }
  356. void CGarrisonInt::show(SDL_Surface * to)
  357. {
  358. if(sup)
  359. {
  360. for(size_t i = 0; i<sup->size(); i++)
  361. {
  362. if((*sup)[i])
  363. {
  364. (*sup)[i]->show(to);
  365. }
  366. }
  367. }
  368. if(sdown)
  369. {
  370. for(size_t i = 0; i<sdown->size(); i++)
  371. {
  372. if((*sdown)[i])
  373. {
  374. (*sdown)[i]->show(to);
  375. }
  376. }
  377. }
  378. for(size_t i = 0; i<splitButtons.size(); i++)
  379. splitButtons[i]->show(to);
  380. }
  381. void CGarrisonInt::deactiveteSlots()
  382. {
  383. if(sup)
  384. {
  385. for(int i = 0; i<sup->size(); i++)
  386. {
  387. if((*sup)[i])
  388. {
  389. (*sup)[i]->deactivate();
  390. }
  391. }
  392. }
  393. if(sdown)
  394. {
  395. for(int i = 0; i<sdown->size(); i++)
  396. {
  397. if((*sdown)[i])
  398. {
  399. (*sdown)[i]->deactivate();
  400. }
  401. }
  402. }
  403. }
  404. void CGarrisonInt::activeteSlots()
  405. {
  406. if(sup)
  407. {
  408. for(int i = 0; i<sup->size(); i++)
  409. {
  410. if((*sup)[i])
  411. {
  412. (*sup)[i]->activate();
  413. }
  414. }
  415. }
  416. if(sdown)
  417. {
  418. for(int i = 0; i<sdown->size(); i++)
  419. {
  420. if((*sdown)[i])
  421. {
  422. (*sdown)[i]->activate();
  423. }
  424. }
  425. }
  426. }
  427. void CGarrisonInt::createSlots()
  428. {
  429. int h, w; //height and width of slot
  430. if(smallIcons)
  431. {
  432. h = w = 32;
  433. }
  434. else
  435. {
  436. h = 64;
  437. w = 58;
  438. }
  439. if(set1)
  440. {
  441. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  442. for(TSlots::const_iterator i=set1->Slots().begin(); i!=set1->Slots().end(); i++)
  443. (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y, i->first, 0, &i->second);
  444. for(int i=0; i<sup->size(); i++)
  445. if((*sup)[i] == NULL)
  446. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL);
  447. if (shiftPos)
  448. for (int i=shiftPos; i<sup->size(); i++)
  449. {
  450. (*sup)[i]->pos.x += shiftPoint.x;
  451. (*sup)[i]->pos.y += shiftPoint.y;
  452. };
  453. }
  454. if(set2)
  455. {
  456. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for(TSlots::const_iterator i=set2->Slots().begin(); i!=set2->Slots().end(); i++)
  458. {
  459. (*sdown)[i->first] =
  460. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1, &i->second);
  461. }
  462. for(int i=0; i<sdown->size(); i++)
  463. if((*sdown)[i] == NULL)
  464. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL);
  465. if (shiftPos)
  466. for (int i=shiftPos; i<sup->size(); i++)
  467. {
  468. (*sdown)[i]->pos.x += shiftPoint.x;
  469. (*sdown)[i]->pos.y += shiftPoint.y;
  470. };
  471. }
  472. }
  473. void CGarrisonInt::deleteSlots()
  474. {
  475. if(sup)
  476. {
  477. for(int i = 0; i<sup->size(); i++)
  478. {
  479. if((*sup)[i])
  480. {
  481. delete (*sup)[i];
  482. }
  483. }
  484. delete sup;
  485. sup = NULL;
  486. }
  487. if(sdown)
  488. {
  489. for(int i = 0; i<sdown->size(); i++)
  490. {
  491. if((*sdown)[i])
  492. {
  493. delete (*sdown)[i];
  494. }
  495. }
  496. delete sdown;
  497. sdown = NULL;
  498. }
  499. }
  500. void CGarrisonInt::recreateSlots()
  501. {
  502. splitting = false;
  503. highlighted = NULL;
  504. for(size_t i = 0; i<splitButtons.size(); i++)
  505. splitButtons[i]->block(true);
  506. if(active)
  507. {
  508. deactiveteSlots();
  509. }
  510. deleteSlots();
  511. createSlots();
  512. if(active)
  513. {
  514. //ignoreEvent = true;
  515. activeteSlots();
  516. //show(screen2);
  517. }
  518. }
  519. void CGarrisonInt::splitClick()
  520. {
  521. if(!highlighted)
  522. return;
  523. splitting = !splitting;
  524. show(screen2);
  525. }
  526. void CGarrisonInt::splitStacks(int am2)
  527. {
  528. LOCPLINT->cb->splitStack(
  529. (highlighted->upg)?(odown):(oup),
  530. (pb)?(odown):(oup),
  531. highlighted->ID,
  532. p2,
  533. am2);
  534. }
  535. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  536. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, int _shiftPos, const Point &_shiftPoint)
  537. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  538. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs), shiftPos(_shiftPos), shiftPoint(_shiftPoint)
  539. {
  540. active = false;
  541. splitting = false;
  542. set1 = LOCPLINT->cb->getGarrison(s1);
  543. set2 = LOCPLINT->cb->getGarrison(s2);
  544. ignoreEvent = false;
  545. update = true;
  546. pos.x=(x);
  547. pos.y=(y);
  548. pos.w=(58);
  549. pos.h=(64);
  550. createSlots();
  551. }
  552. void CGarrisonInt::activate()
  553. {
  554. for(size_t i = 0; i<splitButtons.size(); i++)
  555. if(splitButtons[i]->blocked != !highlighted)
  556. splitButtons[i]->block(!highlighted);
  557. active = true;
  558. if(sup)
  559. {
  560. for(int i = 0; i<sup->size(); i++)
  561. if((*sup)[i])
  562. (*sup)[i]->activate();
  563. }
  564. if(sdown)
  565. {
  566. for(int i = 0; i<sdown->size(); i++)
  567. if((*sdown)[i])
  568. (*sdown)[i]->activate();
  569. }
  570. for(size_t i = 0; i<splitButtons.size(); i++)
  571. splitButtons[i]->activate();
  572. }
  573. void CGarrisonInt::deactivate()
  574. {
  575. active = false;
  576. deactiveteSlots();
  577. for(size_t i = 0; i<splitButtons.size(); i++)
  578. splitButtons[i]->deactivate();
  579. }
  580. CInfoWindow::CInfoWindow(std::string Text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  581. {
  582. OBJ_CONSTRUCTION_CAPTURING_ALL;
  583. ID = -1;
  584. for(int i=0;i<Buttons.size();i++)
  585. {
  586. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  587. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  588. }
  589. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  590. text->redrawParentOnScrolling = true;
  591. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  592. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  593. for(int i=0;i<comps.size();i++)
  594. {
  595. comps[i]->recActions = 0xff;
  596. addChild(comps[i]);
  597. components.push_back(comps[i]);
  598. }
  599. setDelComps(delComps);
  600. CMessage::drawIWindow(this,Text,player,charperline);
  601. }
  602. CInfoWindow::CInfoWindow()
  603. {
  604. ID = -1;
  605. setDelComps(false);
  606. text = NULL;
  607. }
  608. void CInfoWindow::close()
  609. {
  610. GH.popIntTotally(this);
  611. if(LOCPLINT)
  612. LOCPLINT->showingDialog->setn(false);
  613. }
  614. void CInfoWindow::show(SDL_Surface * to)
  615. {
  616. CIntObject::show(to);
  617. }
  618. CInfoWindow::~CInfoWindow()
  619. {
  620. if(!delComps)
  621. {
  622. for (int i=0;i<components.size();i++)
  623. removeChild(components[i]);
  624. }
  625. }
  626. void CInfoWindow::showAll( SDL_Surface * to )
  627. {
  628. CSimpleWindow::show(to);
  629. CIntObject::showAll(to);
  630. }
  631. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  632. {
  633. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  634. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  635. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  636. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  637. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  638. for(int i=0;i<onYes.funcs.size();i++)
  639. temp->buttons[0]->callback += onYes.funcs[i];
  640. for(int i=0;i<onNo.funcs.size();i++)
  641. temp->buttons[1]->callback += onNo.funcs[i];
  642. GH.pushInt(temp);
  643. }
  644. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/)
  645. {
  646. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  647. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  648. CInfoWindow * ret = new CInfoWindow(text, playerID, 0, components ? *components : std::vector<SComponent*>(), pom, false);
  649. return ret;
  650. }
  651. void CInfoWindow::setDelComps(bool DelComps)
  652. {
  653. delComps = DelComps;
  654. BOOST_FOREACH(SComponent *comp, components)
  655. {
  656. if(delComps)
  657. comp->recActions |= DISPOSE;
  658. else
  659. comp->recActions &= ~DISPOSE;
  660. }
  661. }
  662. void CRClickPopup::clickRight(tribool down, bool previousState)
  663. {
  664. if(down)
  665. return;
  666. close();
  667. }
  668. void CRClickPopup::activate()
  669. {
  670. activateRClick();
  671. }
  672. void CRClickPopup::deactivate()
  673. {
  674. deactivateRClick();
  675. }
  676. void CRClickPopup::close()
  677. {
  678. GH.popIntTotally(this);
  679. }
  680. void CRClickPopup::createAndPush(const std::string &txt)
  681. {
  682. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  683. CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
  684. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  685. GH.pushInt(rcpi);
  686. }
  687. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  688. {
  689. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  690. if(iWin)
  691. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  692. else
  693. CRClickPopup::createAndPush(obj->getHoverText());
  694. }
  695. CRClickPopup::CRClickPopup()
  696. {
  697. }
  698. CRClickPopup::~CRClickPopup()
  699. {
  700. }
  701. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  702. :free(Free),bitmap(Bitmap)
  703. {
  704. init(x, y);
  705. }
  706. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  707. : free(Free),bitmap(Bitmap)
  708. {
  709. switch(alignment)
  710. {
  711. case BOTTOMRIGHT:
  712. init(p.x - Bitmap->w, p.y - Bitmap->h);
  713. break;
  714. case CENTER:
  715. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  716. break;
  717. case TOPLEFT:
  718. init(p.x, p.y);
  719. break;
  720. default:
  721. assert(0); //not implemented
  722. }
  723. }
  724. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  725. {
  726. CGI->curh->hide();
  727. free=Free;
  728. bitmap=Bitmap;
  729. if(bitmap)
  730. {
  731. pos.x = screen->w/2 - bitmap->w/2;
  732. pos.y = screen->h/2 - bitmap->h/2;
  733. pos.h = bitmap->h;
  734. pos.w = bitmap->w;
  735. }
  736. }
  737. void CInfoPopup::close()
  738. {
  739. if(free)
  740. SDL_FreeSurface(bitmap);
  741. GH.popIntTotally(this);
  742. }
  743. void CInfoPopup::show(SDL_Surface * to)
  744. {
  745. blitAt(bitmap,pos.x,pos.y,to);
  746. }
  747. CInfoPopup::~CInfoPopup()
  748. {
  749. CGI->curh->show();
  750. }
  751. void CInfoPopup::init(int x, int y)
  752. {
  753. CGI->curh->hide();
  754. pos.x = x;
  755. pos.y = y;
  756. pos.h = bitmap->h;
  757. pos.w = bitmap->w;
  758. // Put the window back on screen if necessary
  759. amax(pos.x, 0);
  760. amax(pos.y, 0);
  761. amin(pos.x, conf.cc.resx - bitmap->w);
  762. amin(pos.y, conf.cc.resy - bitmap->h);
  763. }
  764. void SComponent::init(Etype Type, int Subtype, int Val)
  765. {
  766. std::ostringstream oss;
  767. switch (Type)
  768. {
  769. case artifact:
  770. description = CGI->arth->artifacts[Subtype]->Description();
  771. subtitle = CGI->arth->artifacts[Subtype]->Name();
  772. break;
  773. case primskill:
  774. oss << std::showpos << Val << " ";
  775. if(Subtype < 4)
  776. {
  777. description = CGI->generaltexth->arraytxt[2+Subtype];
  778. oss << CGI->generaltexth->primarySkillNames[Subtype];
  779. }
  780. else if(Subtype == 5) //spell points
  781. {
  782. description = CGI->generaltexth->allTexts[149];
  783. oss << CGI->generaltexth->allTexts[387];
  784. }
  785. else
  786. {
  787. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  788. }
  789. subtitle = oss.str();
  790. break;
  791. case building:
  792. description = CGI->buildh->buildings[Subtype][Val]->Description();
  793. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  794. break;
  795. case secskill44: case secskill:
  796. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  797. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  798. break;
  799. case resource:
  800. description = CGI->generaltexth->allTexts[242];
  801. oss << Val;
  802. subtitle = oss.str();
  803. break;
  804. case spell:
  805. description = CGI->spellh->spells[Subtype].descriptions[Val];
  806. subtitle = CGI->spellh->spells[Subtype].name;
  807. break;
  808. case creature:
  809. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  810. break;
  811. case experience:
  812. description = CGI->generaltexth->allTexts[241];
  813. oss << Val ;
  814. if(Subtype && Val==1)
  815. {
  816. subtitle = CGI->generaltexth->allTexts[442];
  817. }
  818. else
  819. {
  820. subtitle = oss.str();
  821. }
  822. break;
  823. case hero:
  824. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  825. break;
  826. case flag:
  827. subtitle = CGI->generaltexth->capColors[Subtype];
  828. break;
  829. }
  830. type = Type;
  831. subtype = Subtype;
  832. val = Val;
  833. SDL_Surface * temp = this->getImg();
  834. if(!temp)
  835. {
  836. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  837. return;
  838. }
  839. pos.w = temp->w;
  840. pos.h = temp->h;
  841. }
  842. SComponent::SComponent(Etype Type, int Subtype, int Val)
  843. {
  844. init(Type,Subtype,Val);
  845. }
  846. SComponent::SComponent(const Component &c)
  847. {
  848. if(c.id==5)
  849. init(experience,c.subtype,c.val);
  850. else if(c.id == Component::SPELL)
  851. init(spell,c.subtype,c.val);
  852. else
  853. init((Etype)c.id,c.subtype,c.val);
  854. if(c.id==2 && c.when==-1)
  855. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  856. }
  857. void SComponent::show(SDL_Surface * to)
  858. {
  859. blitAt(getImg(),pos.x,pos.y,to);
  860. }
  861. SDL_Surface * SComponent::getImg()
  862. {
  863. switch (type)
  864. {
  865. case artifact:
  866. return graphics->artDefs->ourImages[subtype].bitmap;
  867. break;
  868. case primskill:
  869. return graphics->pskillsb->ourImages[subtype].bitmap;
  870. break;
  871. case secskill44:
  872. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  873. break;
  874. case secskill:
  875. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  876. break;
  877. case resource:
  878. return graphics->resources->ourImages[subtype].bitmap;
  879. break;
  880. case experience:
  881. return graphics->pskillsb->ourImages[4].bitmap;
  882. break;
  883. case morale:
  884. return graphics->morale82->ourImages[val+3].bitmap;
  885. break;
  886. case luck:
  887. return graphics->luck82->ourImages[val+3].bitmap;
  888. break;
  889. case spell:
  890. return graphics->spellscr->ourImages[subtype].bitmap;
  891. break;
  892. case creature:
  893. return graphics->bigImgs[subtype];
  894. break;
  895. case hero:
  896. return graphics->portraitLarge[subtype];
  897. case flag:
  898. return graphics->flags->ourImages[subtype].bitmap;
  899. }
  900. return NULL;
  901. }
  902. void SComponent::clickRight(tribool down, bool previousState)
  903. {
  904. if(description.size())
  905. adventureInt->handleRightClick(description,down);
  906. }
  907. void SComponent::activate()
  908. {
  909. activateRClick();
  910. }
  911. void SComponent::deactivate()
  912. {
  913. deactivateRClick();
  914. }
  915. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  916. {
  917. if (down)
  918. {
  919. if(onSelect)
  920. onSelect();
  921. }
  922. }
  923. void CSelectableComponent::init(SDL_Surface * Border)
  924. {
  925. SDL_Surface * symb = SComponent::getImg();
  926. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  927. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  928. blitAt(symb,1,1,myBitmap);
  929. if (Border) //use custom border
  930. {
  931. border = Border;
  932. customB = true;
  933. }
  934. else //we need to draw border
  935. {
  936. customB = false;
  937. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  938. SDL_FillRect(border,NULL,0x00FFFF);
  939. for (int i=0;i<border->w;i++)
  940. {
  941. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  942. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  943. }
  944. for (int i=0;i<border->h;i++)
  945. {
  946. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  947. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  948. }
  949. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  950. }
  951. selected = false;
  952. }
  953. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  954. :SComponent(c),onSelect(OnSelect)
  955. {
  956. init(Border);
  957. }
  958. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  959. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  960. {
  961. init(Border);
  962. }
  963. CSelectableComponent::~CSelectableComponent()
  964. {
  965. SDL_FreeSurface(myBitmap);
  966. if (!customB)
  967. SDL_FreeSurface(border);
  968. }
  969. void CSelectableComponent::activate()
  970. {
  971. activateKeys();
  972. SComponent::activate();
  973. activateLClick();
  974. }
  975. void CSelectableComponent::deactivate()
  976. {
  977. deactivateKeys();
  978. SComponent::deactivate();
  979. deactivateLClick();
  980. }
  981. SDL_Surface * CSelectableComponent::getImg()
  982. {
  983. return myBitmap;
  984. }
  985. void CSelectableComponent::select(bool on)
  986. {
  987. if(on != selected)
  988. {
  989. SDL_FillRect(myBitmap,NULL,0x000000);
  990. blitAt(SComponent::getImg(),1,1,myBitmap);
  991. if (on)
  992. {
  993. blitAt(border,0,0,myBitmap);
  994. }
  995. selected = on;
  996. return;
  997. }
  998. else
  999. {
  1000. return;
  1001. }
  1002. }
  1003. void CSelectableComponent::show(SDL_Surface * to)
  1004. {
  1005. blitAt(myBitmap,pos.x,pos.y,to);
  1006. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  1007. }
  1008. void CSimpleWindow::show(SDL_Surface * to)
  1009. {
  1010. if(bitmap)
  1011. blitAt(bitmap,pos.x,pos.y,to);
  1012. }
  1013. CSimpleWindow::~CSimpleWindow()
  1014. {
  1015. if (bitmap)
  1016. {
  1017. SDL_FreeSurface(bitmap);
  1018. bitmap=NULL;
  1019. }
  1020. }
  1021. void CSelWindow::selectionChange(unsigned to)
  1022. {
  1023. for (unsigned i=0;i<components.size();i++)
  1024. {
  1025. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1026. if (!pom)
  1027. continue;
  1028. pom->select(i==to);
  1029. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  1030. }
  1031. }
  1032. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1033. {
  1034. ID = askID;
  1035. for(int i=0;i<Buttons.size();i++)
  1036. {
  1037. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1038. if(!i && askID >= 0)
  1039. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1040. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1041. }
  1042. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1043. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1044. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1045. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1046. for(int i=0;i<comps.size();i++)
  1047. {
  1048. comps[i]->recActions = 255;
  1049. addChild(comps[i]);
  1050. components.push_back(comps[i]);
  1051. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1052. if(i<9)
  1053. comps[i]->assignedKeys.insert(SDLK_1+i);
  1054. }
  1055. CMessage::drawIWindow(this,text,player,charperline);
  1056. }
  1057. void CSelWindow::madeChoice()
  1058. {
  1059. if(ID < 0)
  1060. return;
  1061. int ret = -1;
  1062. for (int i=0;i<components.size();i++)
  1063. {
  1064. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1065. {
  1066. ret = i;
  1067. }
  1068. }
  1069. LOCPLINT->cb->selectionMade(ret+1,ID);
  1070. }
  1071. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1072. {
  1073. bg=BitmapHandler::loadBitmap(name);
  1074. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1075. pos.x += x;
  1076. pos.y += y;
  1077. if(maxw >= 0)
  1078. pos.w = std::min(bg->w,maxw);
  1079. else
  1080. pos.w=bg->w;
  1081. pos.h=bg->h;
  1082. middlex=(pos.w/2)+pos.x;
  1083. middley=(bg->h/2)+pos.y;
  1084. }
  1085. CStatusBar::~CStatusBar()
  1086. {
  1087. SDL_FreeSurface(bg);
  1088. }
  1089. void CStatusBar::clear()
  1090. {
  1091. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1092. {
  1093. current="";
  1094. show(screen);
  1095. }
  1096. }
  1097. void CStatusBar::print(const std::string & text)
  1098. {
  1099. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1100. {
  1101. current=text;
  1102. show(GH.topInt()==adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1103. }
  1104. }
  1105. void CStatusBar::show(SDL_Surface * to)
  1106. {
  1107. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1108. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1109. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  1110. }
  1111. std::string CStatusBar::getCurrent()
  1112. {
  1113. return current;
  1114. }
  1115. void CList::activate()
  1116. {
  1117. activateLClick();
  1118. activateRClick();
  1119. activateHover();
  1120. activateKeys();
  1121. activateMouseMove();
  1122. };
  1123. void CList::deactivate()
  1124. {
  1125. deactivateLClick();
  1126. deactivateRClick();
  1127. deactivateHover();
  1128. deactivateKeys();
  1129. deactivateMouseMove();
  1130. };
  1131. void CList::clickLeft(tribool down, bool previousState)
  1132. {
  1133. };
  1134. CList::CList(int Size)
  1135. :SIZE(Size)
  1136. {
  1137. }
  1138. void CList::fixPos()
  1139. {
  1140. if(selected < 0) //no selection, do nothing
  1141. return;
  1142. if(selected < from) //scroll up
  1143. from = selected;
  1144. else if(from + SIZE <= selected)
  1145. from = selected - SIZE + 1;
  1146. amin(from, size() - SIZE);
  1147. amax(from, 0);
  1148. }
  1149. CHeroList::CHeroList(int Size)
  1150. :CList(Size)
  1151. {
  1152. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1153. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1154. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1155. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1156. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1157. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1158. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1159. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1160. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1161. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1162. //32px per hero
  1163. posmobx = pos.x+1;
  1164. posmoby = pos.y+arrup->height+1;
  1165. posporx = pos.x+mobile->width+2;
  1166. pospory = pos.y+arrup->height;
  1167. posmanx = pos.x+1+50+mobile->width;
  1168. posmany = pos.y+arrup->height+1;
  1169. from = 0;
  1170. selected = -1;
  1171. pressed = indeterminate;
  1172. }
  1173. void CHeroList::init()
  1174. {
  1175. int w = pos.w+1, h = pos.h+4;
  1176. bg = CSDL_Ext::newSurface(w,h,screen);
  1177. SDL_BlitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1178. }
  1179. void CHeroList::genList()
  1180. {
  1181. //int howMany = LOCPLINT->cb->howManyHeroes();
  1182. //for (int i=0;i<howMany;i++)
  1183. //{
  1184. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1185. // if(!h->inTownGarrison)
  1186. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1187. //}
  1188. }
  1189. void CHeroList::select(int which)
  1190. {
  1191. if (which<0)
  1192. {
  1193. selected = which;
  1194. adventureInt->selection = NULL;
  1195. adventureInt->terrain.currentPath = NULL;
  1196. draw(screen);
  1197. adventureInt->infoBar.showAll(screen);
  1198. }
  1199. if (which>=LOCPLINT->wanderingHeroes.size())
  1200. return;
  1201. selected = which;
  1202. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1203. }
  1204. void CHeroList::clickLeft(tribool down, bool previousState)
  1205. {
  1206. if (down)
  1207. {
  1208. /***************************ARROWS*****************************************/
  1209. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1210. {
  1211. if(from>0)
  1212. {
  1213. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1214. pressed = true;
  1215. }
  1216. return;
  1217. }
  1218. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1219. {
  1220. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1221. {
  1222. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1223. pressed = false;
  1224. }
  1225. return;
  1226. }
  1227. /***************************HEROES*****************************************/
  1228. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1229. hx-=pos.x;
  1230. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1231. int ny = hy/32;
  1232. if (ny>=SIZE || ny<0)
  1233. return;
  1234. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1235. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1236. select(ny+from);
  1237. }
  1238. else
  1239. {
  1240. if (indeterminate(pressed))
  1241. return;
  1242. if (pressed) //up
  1243. {
  1244. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1245. pressed = indeterminate;
  1246. if (!down)
  1247. {
  1248. from--;
  1249. if (from<0)
  1250. from=0;
  1251. draw(screen);
  1252. }
  1253. }
  1254. else if (!pressed) //down
  1255. {
  1256. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1257. pressed = indeterminate;
  1258. if (!down)
  1259. {
  1260. from++;
  1261. //if (from<items.size()-5)
  1262. // from=items.size()-5;
  1263. draw(screen);
  1264. }
  1265. }
  1266. else
  1267. throw 0;
  1268. }
  1269. }
  1270. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1271. {
  1272. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1273. {
  1274. if (from>0)
  1275. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1276. else
  1277. adventureInt->statusbar.clear();
  1278. return;
  1279. }
  1280. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1281. {
  1282. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1283. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1284. else
  1285. adventureInt->statusbar.clear();
  1286. return;
  1287. }
  1288. //if not buttons then heroes
  1289. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1290. hx-=pos.x;
  1291. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1292. int ny = hy/32;
  1293. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1294. {
  1295. adventureInt->statusbar.clear();
  1296. return;
  1297. }
  1298. std::vector<std::string> temp;
  1299. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1300. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1301. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1302. //select(ny+from);
  1303. }
  1304. void CHeroList::clickRight(tribool down, bool previousState)
  1305. {
  1306. if (down)
  1307. {
  1308. /***************************ARROWS*****************************************/
  1309. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1310. {
  1311. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1312. }
  1313. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1314. {
  1315. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1316. }
  1317. else
  1318. {
  1319. //if not buttons then heroes
  1320. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1321. hx-=pos.x;
  1322. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1323. int ny = hy/32;
  1324. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1325. {
  1326. return;
  1327. } //show popup
  1328. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1329. }
  1330. }
  1331. }
  1332. void CHeroList::hover (bool on)
  1333. {
  1334. }
  1335. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1336. {
  1337. }
  1338. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1339. {
  1340. if(toRemove) //remove specific hero
  1341. LOCPLINT->wanderingHeroes -= toRemove;
  1342. else
  1343. LOCPLINT->recreateHeroTownList();
  1344. if(selected >= LOCPLINT->wanderingHeroes.size())
  1345. select(LOCPLINT->wanderingHeroes.size()-1);
  1346. if(toRemove)
  1347. {
  1348. if(LOCPLINT->wanderingHeroes.size() == 0)
  1349. adventureInt->townList.select(0);
  1350. else
  1351. select(selected);
  1352. }
  1353. }
  1354. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1355. {
  1356. int ser = -1;
  1357. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1358. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1359. ser = i;
  1360. ser -= from;
  1361. if(ser<0 || ser >= SIZE) return;
  1362. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1363. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1364. }
  1365. void CHeroList::draw(SDL_Surface * to)
  1366. {
  1367. for (int iT=0+from;iT<SIZE+from;iT++)
  1368. {
  1369. int i = iT-from;
  1370. if (iT>=LOCPLINT->wanderingHeroes.size())
  1371. {
  1372. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1373. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1374. blitAt(empty,posporx,pospory+i*32,to);
  1375. continue;
  1376. }
  1377. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1378. int pom = cur->movement / 100;
  1379. if (pom>25) pom=25;
  1380. if (pom<0) pom=0;
  1381. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1382. pom = cur->mana / 5;
  1383. if (pom>25) pom=25;
  1384. if (pom<0) pom=0;
  1385. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1386. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1387. blitAt(temp,posporx,pospory+i*32,to);
  1388. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1389. {
  1390. blitAt(selection,posporx,pospory+i*32,to);
  1391. }
  1392. //TODO: support for custom portraits
  1393. }
  1394. if (from>0)
  1395. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1396. else
  1397. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1398. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1399. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1400. else
  1401. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1402. }
  1403. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1404. {
  1405. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1406. }
  1407. void CHeroList::show( SDL_Surface * to )
  1408. {
  1409. }
  1410. int CHeroList::size()
  1411. {
  1412. return LOCPLINT->wanderingHeroes.size();
  1413. }
  1414. CTownList::~CTownList()
  1415. {
  1416. delete arrup;
  1417. delete arrdo;
  1418. }
  1419. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1420. :CList(Size)
  1421. {
  1422. arrup = CDefHandler::giveDef(arrupg);
  1423. arrdo = CDefHandler::giveDef(arrdog);
  1424. pos.x = x;
  1425. pos.y = y;
  1426. pos.w = std::max(arrdo->width, arrup->width);
  1427. pos.h = arrdo->height + arrup->height + Size*32;
  1428. arrupp.x=x;
  1429. arrupp.y=y;
  1430. arrupp.w=arrup->width;
  1431. arrupp.h=arrup->height;
  1432. arrdop.x=x;
  1433. arrdop.y=y+arrup->height+32*SIZE;
  1434. arrdop.w=arrdo->width;
  1435. arrdop.h=arrdo->height;
  1436. posporx = arrdop.x;
  1437. pospory = arrupp.y + arrupp.h;
  1438. pressed = indeterminate;
  1439. from = 0;
  1440. selected = -1;
  1441. }
  1442. void CTownList::genList()
  1443. {
  1444. // LOCPLINT->towns.clear();
  1445. // int howMany = LOCPLINT->cb->howManyTowns();
  1446. // for (int i=0;i<howMany;i++)
  1447. // {
  1448. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1449. // }
  1450. }
  1451. void CTownList::select(int which)
  1452. {
  1453. if (which>=LOCPLINT->towns.size())
  1454. return;
  1455. selected = which;
  1456. if(!fun.empty())
  1457. fun();
  1458. }
  1459. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1460. {
  1461. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1462. {
  1463. if (from>0)
  1464. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1465. else
  1466. GH.statusbar->clear();
  1467. return;
  1468. }
  1469. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1470. {
  1471. if ((LOCPLINT->towns.size()-from) > SIZE)
  1472. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1473. else
  1474. GH.statusbar->clear();
  1475. return;
  1476. }
  1477. //if not buttons then towns
  1478. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1479. hx-=pos.x;
  1480. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1481. int ny = hy/32;
  1482. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1483. {
  1484. GH.statusbar->clear();
  1485. return;
  1486. };
  1487. std::string temp = CGI->generaltexth->tcommands[4];
  1488. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1489. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1490. GH.statusbar->print(temp);
  1491. }
  1492. void CTownList::clickLeft(tribool down, bool previousState)
  1493. {
  1494. if (down)
  1495. {
  1496. /***************************ARROWS*****************************************/
  1497. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1498. {
  1499. if(from>0)
  1500. {
  1501. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1502. pressed = true;
  1503. }
  1504. return;
  1505. }
  1506. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1507. {
  1508. if(LOCPLINT->towns.size()-from > SIZE)
  1509. {
  1510. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1511. pressed = false;
  1512. }
  1513. return;
  1514. }
  1515. /***************************TOWNS*****************************************/
  1516. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1517. hx-=pos.x;
  1518. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1519. int ny = hy/32;
  1520. if (ny>=SIZE || ny<0)
  1521. return;
  1522. if(GH.topInt() == adventureInt
  1523. && (ny+from)==selected
  1524. && adventureInt->selection->ID == TOWNI_TYPE
  1525. )
  1526. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1527. else
  1528. select(ny+from);
  1529. }
  1530. else
  1531. {
  1532. if (indeterminate(pressed))
  1533. return;
  1534. if (pressed) //up
  1535. {
  1536. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1537. pressed = indeterminate;
  1538. if (!down)
  1539. {
  1540. from--;
  1541. if (from<0)
  1542. from=0;
  1543. draw(screenBuf);
  1544. }
  1545. }
  1546. else if (!pressed) //down
  1547. {
  1548. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1549. pressed = indeterminate;
  1550. if (!down)
  1551. {
  1552. from++;
  1553. //if (from<LOCPLINT->towns.size()-5)
  1554. // from=LOCPLINT->towns.size()-5;
  1555. draw(screenBuf);
  1556. }
  1557. }
  1558. else
  1559. throw 0;
  1560. }
  1561. }
  1562. void CTownList::clickRight(tribool down, bool previousState)
  1563. {
  1564. if (down)
  1565. {
  1566. /***************************ARROWS*****************************************/
  1567. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1568. {
  1569. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1570. }
  1571. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1572. {
  1573. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1574. }
  1575. //if not buttons then towns
  1576. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1577. hx-=pos.x;
  1578. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1579. int ny = hy/32;
  1580. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1581. {
  1582. return;
  1583. }
  1584. //show popup
  1585. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1586. }
  1587. }
  1588. void CTownList::hover (bool on)
  1589. {
  1590. }
  1591. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1592. {
  1593. }
  1594. void CTownList::draw(SDL_Surface * to)
  1595. {
  1596. for (int iT=0+from;iT<SIZE+from;iT++)
  1597. {
  1598. int i = iT-from;
  1599. if (iT>=LOCPLINT->towns.size())
  1600. {
  1601. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1602. continue;
  1603. }
  1604. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1605. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1606. {
  1607. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1608. }
  1609. }
  1610. if (from>0)
  1611. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1612. else
  1613. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1614. if (LOCPLINT->towns.size()-from>SIZE)
  1615. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1616. else
  1617. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1618. }
  1619. void CTownList::show( SDL_Surface * to )
  1620. {
  1621. }
  1622. int CTownList::size()
  1623. {
  1624. return LOCPLINT->towns.size();
  1625. }
  1626. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1627. :c(cre),big(Big)
  1628. {
  1629. anim = new CCreatureAnimation(cre->animDefName);
  1630. }
  1631. CCreaturePic::~CCreaturePic()
  1632. {
  1633. delete anim;
  1634. }
  1635. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1636. {
  1637. SDL_Rect dst;
  1638. if(big)
  1639. {
  1640. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1641. dst = genRect(130,100,x,y);
  1642. }
  1643. else
  1644. {
  1645. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1646. dst = genRect(120,100,x,y);
  1647. }
  1648. if(c->isDoubleWide())
  1649. x-=15;
  1650. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1651. }
  1652. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1653. {
  1654. //TODO: write
  1655. return NULL;
  1656. }
  1657. void CRecruitmentWindow::close()
  1658. {
  1659. GH.popIntTotally(this);
  1660. }
  1661. void CRecruitmentWindow::Max()
  1662. {
  1663. slider->moveTo(slider->amount);
  1664. }
  1665. void CRecruitmentWindow::Buy()
  1666. {
  1667. int crid = creatures[which].ID,
  1668. dstslot = dst-> getSlotFor(crid);
  1669. if(dstslot < 0) //no available slot
  1670. {
  1671. std::string txt;
  1672. if(dst->ID == HEROI_TYPE)
  1673. {
  1674. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1675. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1676. }
  1677. else
  1678. {
  1679. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1680. }
  1681. LOCPLINT->showInfoDialog(txt);
  1682. return;
  1683. }
  1684. recruit(crid, slider->value);
  1685. if(level >= 0)
  1686. close();
  1687. else
  1688. slider->moveTo(0);
  1689. }
  1690. void CRecruitmentWindow::Cancel()
  1691. {
  1692. close();
  1693. }
  1694. void CRecruitmentWindow::sliderMoved(int to)
  1695. {
  1696. buy->block(!to);
  1697. }
  1698. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1699. {
  1700. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1701. for(int i=0;i<creatures.size();i++)
  1702. {
  1703. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1704. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1705. {
  1706. which = i;
  1707. int newAmount = std::min(amounts[i],creatures[i].amount);
  1708. slider->setAmount(newAmount);
  1709. slider->block(!newAmount);
  1710. max->block(!newAmount);
  1711. if(slider->value > newAmount)
  1712. slider->moveTo(newAmount);
  1713. else
  1714. slider->moveTo(slider->value);
  1715. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1716. for(int j=0;j<creatures.size();j++)
  1717. {
  1718. if(which==j)
  1719. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1720. else
  1721. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1722. curx += TOTAL_CREATURE_WIDTH;
  1723. }
  1724. break;
  1725. }
  1726. curx += TOTAL_CREATURE_WIDTH;
  1727. }
  1728. }
  1729. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1730. {
  1731. if(down)
  1732. {
  1733. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1734. for(int i=0;i<creatures.size();i++)
  1735. {
  1736. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1737. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1738. {
  1739. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
  1740. GH.pushInt(popup);
  1741. break;
  1742. }
  1743. curx += TOTAL_CREATURE_WIDTH;
  1744. }
  1745. }
  1746. }
  1747. void CRecruitmentWindow::activate()
  1748. {
  1749. activateLClick();
  1750. activateRClick();
  1751. buy->activate();
  1752. max->activate();
  1753. cancel->activate();
  1754. slider->activate();
  1755. GH.statusbar = bar;
  1756. }
  1757. void CRecruitmentWindow::deactivate()
  1758. {
  1759. deactivateLClick();
  1760. deactivateRClick();
  1761. buy->deactivate();
  1762. max->deactivate();
  1763. cancel->deactivate();
  1764. slider->deactivate();
  1765. }
  1766. void CRecruitmentWindow::show(SDL_Surface * to)
  1767. {
  1768. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1769. blitAt(bitmap,pos.x,pos.y,to);
  1770. buy->show(to);
  1771. max->show(to);
  1772. cancel->show(to);
  1773. slider->show(to);
  1774. char pom[15];
  1775. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1776. printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
  1777. SDL_itoa(slider->value,pom,10); //recruit
  1778. printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
  1779. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1780. int curx = pos.x+122-creatures[which].res.size()*24;
  1781. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1782. {
  1783. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1784. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1785. SDL_itoa(creatures[which].res[i].second,pom,10);
  1786. printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
  1787. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1788. printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
  1789. curx+=32+16;//size of bitmap + distance between them
  1790. }
  1791. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1792. for(int i=0; i<creatures.size(); ++i)
  1793. {
  1794. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1795. curx += TOTAL_CREATURE_WIDTH;
  1796. }
  1797. ++animCounter;
  1798. bar->show(to);
  1799. }
  1800. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1801. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1802. {
  1803. which = 0;
  1804. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1805. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1806. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1807. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1808. SDL_FreeSurface(hhlp);
  1809. pos.x = screen->w/2 - bitmap->w/2;
  1810. pos.y = screen->h/2 - bitmap->h/2+y_offset;
  1811. pos.w = bitmap->w;
  1812. pos.h = bitmap->h;
  1813. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1814. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1815. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1816. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1817. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1818. initCres();
  1819. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
  1820. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
  1821. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
  1822. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
  1823. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1824. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1825. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1826. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1827. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1828. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1829. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1830. //border for creatures
  1831. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1832. for(int i=0;i<creatures.size();i++)
  1833. {
  1834. creatures[i].pos.x = curx+1;
  1835. creatures[i].pos.y = 65;
  1836. creatures[i].pos.w = 100;
  1837. creatures[i].pos.h = 130;
  1838. if(which==i)
  1839. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1840. else
  1841. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1842. curx += TOTAL_CREATURE_WIDTH;
  1843. }
  1844. if(!creatures[0].amount || !amounts[0])
  1845. {
  1846. max->block(true);
  1847. slider->block(true);
  1848. }
  1849. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1850. }
  1851. CRecruitmentWindow::~CRecruitmentWindow()
  1852. {
  1853. cleanCres();
  1854. delete max;
  1855. delete buy;
  1856. delete cancel;
  1857. SDL_FreeSurface(bitmap);
  1858. delete slider;
  1859. delete bar;
  1860. }
  1861. void CRecruitmentWindow::initCres()
  1862. {
  1863. cleanCres();
  1864. for(int i=0; i<dwelling->creatures.size(); i++)
  1865. {
  1866. if(level >= 0 && i != level)
  1867. continue;
  1868. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1869. {
  1870. creatures.resize(creatures.size()+1);
  1871. creinfo &cur = creatures.back();
  1872. cur.amount = dwelling->creatures[i].first;
  1873. cur.ID = dwelling->creatures[i].second[j];
  1874. const CCreature *cre = CGI->creh->creatures[cur.ID];
  1875. cur.pic = new CCreaturePic(cre);
  1876. for(int k=0; k<cre->cost.size(); k++)
  1877. if(cre->cost[k])
  1878. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1879. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1880. }
  1881. }
  1882. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1883. }
  1884. void CRecruitmentWindow::cleanCres()
  1885. {
  1886. for(int i=0;i<creatures.size();i++)
  1887. {
  1888. delete creatures[i].pic;
  1889. }
  1890. creatures.clear();
  1891. amounts.clear();
  1892. }
  1893. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1894. {
  1895. last = Last;
  1896. which = 1;
  1897. c=cid;
  1898. slider = NULL;
  1899. gar = Owner;
  1900. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1901. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1902. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1903. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1904. SDL_FreeSurface(hhlp);
  1905. pos.x = screen->w/2 - bitmap->w/2;
  1906. pos.y = screen->h/2 - bitmap->h/2;
  1907. pos.w = bitmap->w;
  1908. pos.h = bitmap->h;
  1909. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1910. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1911. int sliderPositions = max - (last>=0) - (last==2);
  1912. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1913. a1 = max-val;
  1914. a2 = val;
  1915. anim = new CCreaturePic(CGI->creh->creatures[cid]);
  1916. anim->anim->setType(1);
  1917. std::string title = CGI->generaltexth->allTexts[256];
  1918. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1919. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1920. }
  1921. CSplitWindow::~CSplitWindow() //d-tor
  1922. {
  1923. SDL_FreeSurface(bitmap);
  1924. delete ok;
  1925. delete cancel;
  1926. delete slider;
  1927. delete anim;
  1928. }
  1929. void CSplitWindow::activate()
  1930. {
  1931. activateLClick();
  1932. activateKeys();
  1933. ok->activate();
  1934. cancel->activate();
  1935. slider->activate();
  1936. }
  1937. void CSplitWindow::deactivate()
  1938. {
  1939. deactivateLClick();
  1940. deactivateKeys();
  1941. ok->deactivate();
  1942. cancel->deactivate();
  1943. slider->deactivate();
  1944. }
  1945. void CSplitWindow::split()
  1946. {
  1947. gar->splitStacks(a2);
  1948. close();
  1949. }
  1950. void CSplitWindow::close()
  1951. {
  1952. GH.popIntTotally(this);
  1953. }
  1954. void CSplitWindow::sliderMoved(int to)
  1955. {
  1956. int all = a1+a2;
  1957. a2 = to + (last==1 || last==2);
  1958. if(slider)
  1959. a1 = all - a2;
  1960. }
  1961. void CSplitWindow::show(SDL_Surface * to)
  1962. {
  1963. blitAt(bitmap,pos.x,pos.y,to);
  1964. ok->show(to);
  1965. cancel->show(to);
  1966. slider->show(to);
  1967. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1968. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1969. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1970. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1971. }
  1972. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1973. {
  1974. SDLKey k = key.keysym.sym;
  1975. if (isNumKey(k)) //convert numpad number to normal digit
  1976. k = numToDigit(k);
  1977. if(key.state != SDL_PRESSED)
  1978. return;
  1979. int &cur = (which ? a2 : a1),
  1980. &sec = (which ? a1 : a2),
  1981. ncur = cur;
  1982. if (k == SDLK_BACKSPACE)
  1983. {
  1984. ncur /= 10;
  1985. }
  1986. else if(k == SDLK_TAB)
  1987. {
  1988. which = !which;
  1989. }
  1990. else
  1991. {
  1992. int number = k - SDLK_0;
  1993. if (number < 0 || number > 9) //not a number pressed
  1994. {
  1995. return;
  1996. }
  1997. ncur = cur*10 + number;
  1998. }
  1999. int delta = ncur - cur;
  2000. if(delta > sec)
  2001. {
  2002. cur += sec;
  2003. sec = 0;
  2004. }
  2005. slider->moveTo(which ? ncur : a1+a2-ncur);
  2006. }
  2007. void CSplitWindow::clickLeft(tribool down, bool previousState)
  2008. {
  2009. if(down)
  2010. {
  2011. Point click(GH.current->motion.x,GH.current->motion.y);
  2012. click = click - pos.topLeft();
  2013. if(Rect(19,216,105,40).isIn(click)) //left picture
  2014. which = 0;
  2015. else if(Rect(175,216,105,40).isIn(click)) //right picture
  2016. which = 1;
  2017. }
  2018. }
  2019. void CCreInfoWindow::show(SDL_Surface * to)
  2020. {
  2021. char pom[15];
  2022. blitAt(*bitmap,pos.x,pos.y,to);
  2023. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  2024. if(++anf==4)
  2025. anf=0;
  2026. if(count.size())
  2027. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  2028. if(upgrade)
  2029. upgrade->show(to);
  2030. if(dismiss)
  2031. dismiss->show(to);
  2032. if(ok)
  2033. ok->show(to);
  2034. }
  2035. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2036. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2037. {
  2038. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2039. init(st.type, &st, st.count);
  2040. //print abilities text - if r-click popup
  2041. if(type)
  2042. {
  2043. if(Upg && ui)
  2044. {
  2045. bool enough = true;
  2046. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2047. {
  2048. BLOCK_CAPTURING;
  2049. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  2050. enough = false;
  2051. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  2052. }
  2053. if(enough)
  2054. {
  2055. CFunctionList<void()> fs;
  2056. fs += Upg;
  2057. fs += boost::bind(&CCreInfoWindow::close,this);
  2058. CFunctionList<void()> cfl;
  2059. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  2060. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  2061. }
  2062. else
  2063. {
  2064. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  2065. upgrade->callback.funcs.clear();
  2066. upgrade->bitmapOffset = 2;
  2067. }
  2068. }
  2069. if(Dsm)
  2070. {
  2071. CFunctionList<void()> fs[2];
  2072. //on dismiss confirmed
  2073. fs[0] += Dsm; //dismiss
  2074. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2075. CFunctionList<void()> cfl;
  2076. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2077. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  2078. }
  2079. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  2080. }
  2081. else
  2082. {
  2083. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  2084. }
  2085. //if we are displying window fo r stack in battle, there are several more things that we need to display
  2086. if(const CStack *battleStack = dynamic_cast<const CStack*>(&st))
  2087. {
  2088. //spell effects
  2089. int printed=0; //how many effect pics have been printed
  2090. BOOST_FOREACH(const CStack::StackEffect &effect, battleStack->effects)
  2091. {
  2092. blitAt(graphics->spellEffectsPics->ourImages[effect.id + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  2093. ++printed;
  2094. if(printed >= 3) //we can fit only 3 effects
  2095. break;
  2096. }
  2097. //print current health
  2098. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  2099. }
  2100. }
  2101. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  2102. {
  2103. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2104. std::string hlp;
  2105. if(range && baseVal != val)
  2106. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  2107. else if(baseVal != val && val>=0)
  2108. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  2109. else
  2110. hlp = boost::lexical_cast<std::string>(baseVal);
  2111. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2112. }
  2113. void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  2114. {
  2115. const CBonusSystemNode *finalNode = NULL;
  2116. if(stack)
  2117. finalNode = stack;
  2118. else
  2119. finalNode = cre;
  2120. anf = 0;
  2121. c = cre;
  2122. bitmap = new CPicture("CRSTKPU.bmp");
  2123. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  2124. pos = bitmap->center();
  2125. {
  2126. BLOCK_CAPTURING;
  2127. anim = new CCreaturePic(c);
  2128. }
  2129. if(!type) anim->anim->setType(2);
  2130. count = boost::lexical_cast<std::string>(creatureCount);
  2131. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  2132. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  2133. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  2134. if(c->shots)
  2135. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  2136. //TODO
  2137. int dmgMultiply = 1;
  2138. if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON))
  2139. dmgMultiply += stack->armyObj->Attack();
  2140. printLine(3, CGI->generaltexth->allTexts[199], c->damageMin * dmgMultiply, c->damageMax * dmgMultiply, true);
  2141. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH));
  2142. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED));
  2143. //setting morale
  2144. morale = new MoraleLuckBox(true);
  2145. morale->pos = genRect(42, 42, pos.x + 24, pos.y + 189);
  2146. morale->set(stack);
  2147. //setting luck
  2148. luck = new MoraleLuckBox(false);
  2149. luck->pos = genRect(42, 42, pos.x + 77, pos.y + 189);
  2150. luck->set(stack);
  2151. //luck and morale
  2152. int luck = 3, morale = 3;
  2153. if(stack)
  2154. {
  2155. //add modifiers
  2156. luck += stack->LuckVal();
  2157. morale += stack->MoraleVal();
  2158. }
  2159. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  2160. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  2161. }
  2162. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  2163. {
  2164. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2165. const CCreature *cre = CGI->creh->creatures[Cid];
  2166. init(cre, NULL, creatureCount);
  2167. }
  2168. CCreInfoWindow::~CCreInfoWindow()
  2169. {
  2170. delete anim;
  2171. for(int i=0; i<upgResCost.size();i++)
  2172. delete upgResCost[i];
  2173. }
  2174. void CCreInfoWindow::activate()
  2175. {
  2176. CIntObject::activate();
  2177. if(!type)
  2178. activateRClick();
  2179. }
  2180. void CCreInfoWindow::close()
  2181. {
  2182. GH.popIntTotally(this);
  2183. }
  2184. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2185. {
  2186. if(down)
  2187. return;
  2188. close();
  2189. }
  2190. void CCreInfoWindow::dismissF()
  2191. {
  2192. dsm();
  2193. close();
  2194. }
  2195. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2196. {
  2197. }
  2198. void CCreInfoWindow::deactivate()
  2199. {
  2200. if(!type)
  2201. deactivateRClick();
  2202. CIntObject::deactivate();
  2203. }
  2204. void CLevelWindow::close()
  2205. {
  2206. for(int i=0;i<comps.size();i++)
  2207. {
  2208. if(comps[i]->selected)
  2209. {
  2210. cb(i);
  2211. break;
  2212. }
  2213. }
  2214. GH.popIntTotally(this);
  2215. LOCPLINT->showingDialog->setn(false);
  2216. }
  2217. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2218. {
  2219. LOCPLINT->showingDialog->setn(true);
  2220. heroPortrait = hero->portrait;
  2221. cb = callback;
  2222. for(int i=0;i<skills.size();i++)
  2223. {
  2224. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2225. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2226. }
  2227. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2228. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2229. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2230. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2231. SDL_FreeSurface(hhlp);
  2232. pos.x = screen->w/2 - bitmap->w/2;
  2233. pos.y = screen->h/2 - bitmap->h/2;
  2234. pos.w = bitmap->w;
  2235. pos.h = bitmap->h;
  2236. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2237. //draw window
  2238. char buf[100], buf2[100];
  2239. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2240. sprintf(buf,buf2,hero->name.c_str());
  2241. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2242. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2243. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2244. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2245. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2246. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2247. const Font *f = graphics->fonts[FONT_MEDIUM];
  2248. std::string text = CGI->generaltexth->allTexts[4];
  2249. int fontWidth = f->getWidth(text.c_str())/2;
  2250. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2251. for(int i=0;i<comps.size();i++)
  2252. {
  2253. comps[i]->pos.x = curx+pos.x;
  2254. comps[i]->pos.y = 326+pos.y;
  2255. if( i < (comps.size()-1) )
  2256. {
  2257. curx += 44+21; //skill width + margin to "or"
  2258. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2259. curx += fontWidth+15;
  2260. }
  2261. }
  2262. if(comps.size() > 1)
  2263. {
  2264. ok->block(true);
  2265. }
  2266. else if(comps.size() == 1)
  2267. {
  2268. comps[0]->select(true);
  2269. }
  2270. }
  2271. void CLevelWindow::selectionChanged(unsigned to)
  2272. {
  2273. if(ok->blocked)
  2274. ok->block(false);
  2275. for(int i=0;i<comps.size();i++)
  2276. if(i==to)
  2277. comps[i]->select(true);
  2278. else
  2279. comps[i]->select(false);
  2280. }
  2281. CLevelWindow::~CLevelWindow()
  2282. {
  2283. delete ok;
  2284. for(int i=0;i<comps.size();i++)
  2285. delete comps[i];
  2286. SDL_FreeSurface(bitmap);
  2287. }
  2288. void CLevelWindow::activate()
  2289. {
  2290. ok->activate();
  2291. for(int i=0;i<comps.size();i++)
  2292. comps[i]->activate();
  2293. }
  2294. void CLevelWindow::deactivate()
  2295. {
  2296. ok->deactivate();
  2297. for(int i=0;i<comps.size();i++)
  2298. comps[i]->deactivate();
  2299. }
  2300. void CLevelWindow::show(SDL_Surface * to)
  2301. {
  2302. blitAt(bitmap,pos.x,pos.y,to);
  2303. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2304. ok->show(to);
  2305. for(int i=0;i<comps.size();i++)
  2306. comps[i]->show(to);
  2307. }
  2308. void CMinorResDataBar::show(SDL_Surface * to)
  2309. {
  2310. blitAt(bg,pos.x,pos.y,to);
  2311. char buf[30];
  2312. for (int i=0;i<7;i++)
  2313. {
  2314. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2315. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2316. }
  2317. std::vector<std::string> temp;
  2318. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2319. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2320. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2321. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2322. CGI->generaltexth->allTexts[62]
  2323. +": %s, "
  2324. + CGI->generaltexth->allTexts[63]
  2325. + ": %s, "
  2326. + CGI->generaltexth->allTexts[64]
  2327. + ": %s",temp)
  2328. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2329. }
  2330. CMinorResDataBar::CMinorResDataBar()
  2331. {
  2332. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2333. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2334. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2335. pos.x = 7;
  2336. pos.y = 575;
  2337. pos.w = bg->w;
  2338. pos.h = bg->h;
  2339. }
  2340. CMinorResDataBar::~CMinorResDataBar()
  2341. {
  2342. SDL_FreeSurface(bg);
  2343. }
  2344. SDL_Surface * CCustomImgComponent::getImg()
  2345. {
  2346. return bmp;
  2347. }
  2348. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2349. :bmp(sur), free(freeSur)
  2350. {
  2351. init(Type,Subtype,Val);
  2352. }
  2353. CCustomImgComponent::~CCustomImgComponent()
  2354. {
  2355. if(free)
  2356. SDL_FreeSurface(bmp);
  2357. }
  2358. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2359. boost::function<void(int)> Callback, int initState):items(_items), title(_title), descr(_descr),selected(initState)
  2360. {
  2361. init = false;
  2362. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2363. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2364. used = LCLICK | KEYBOARD;
  2365. onSelect = Callback;
  2366. length = 9;
  2367. pos.x = (screen->w-306)/2;
  2368. pos.y = (screen->h-468)/2;
  2369. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2370. bg->colorizeAndConvert(LOCPLINT->playerID);
  2371. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2372. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2373. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2374. pos.w = bg->pos.w;
  2375. pos.h = bg->pos.h;
  2376. titleImage = titlePic;
  2377. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2378. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2379. for (int i=0; i<length; i++)
  2380. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2381. init = true;
  2382. }
  2383. CObjectListWindow::~CObjectListWindow()
  2384. {
  2385. delete titleImage;
  2386. }
  2387. void CObjectListWindow::elementSelected()
  2388. {
  2389. boost::function<void(int)> toCall = onSelect;//save
  2390. int where = items[slider->value]; //required variables
  2391. GH.popIntTotally(this);//then destroy window
  2392. toCall(where);//and send selected object
  2393. }
  2394. void CObjectListWindow::moveList(int which)
  2395. {
  2396. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2397. showAll(screen2);
  2398. }
  2399. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2400. {
  2401. if (previousState && (!down))
  2402. {
  2403. for (int i=0; i<areas.size(); i++)
  2404. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2405. {//check all areas to find element which was clicked
  2406. selected = i+slider->value;
  2407. showAll(screen2);
  2408. return;
  2409. }
  2410. }
  2411. }
  2412. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2413. {
  2414. if(key.state != SDL_PRESSED) return;
  2415. int sel = selected;
  2416. switch(key.keysym.sym)
  2417. {
  2418. case SDLK_UP:
  2419. sel -=1;
  2420. break;
  2421. case SDLK_DOWN:
  2422. sel +=1;
  2423. break;
  2424. case SDLK_PAGEUP:
  2425. sel -=length;
  2426. break;
  2427. case SDLK_PAGEDOWN:
  2428. sel +=length;
  2429. break;
  2430. case SDLK_HOME:
  2431. sel = 0;
  2432. break;
  2433. case SDLK_END:
  2434. sel = slider->amount;
  2435. break;
  2436. default:
  2437. return;
  2438. }
  2439. if (sel<-1)//nothing was selected & list was moved up
  2440. return;
  2441. if (sel<0)//start of list reached
  2442. sel = 0;
  2443. if ( sel >= slider->amount )//end of list reached
  2444. sel = slider->amount-1;
  2445. if ( sel >= items.size() )
  2446. sel = items.size()-1;
  2447. if ( sel < slider->value )//need to move list up
  2448. slider->moveTo(sel);
  2449. else
  2450. if ( sel >= slider->value+length )//move to bottom
  2451. slider->moveTo(sel-length+1);
  2452. selected = sel;
  2453. showAll(screen2);
  2454. }
  2455. void CObjectListWindow::show(SDL_Surface * to)
  2456. {
  2457. }
  2458. void CObjectListWindow::showAll(SDL_Surface * to)
  2459. {
  2460. ok->block((selected<0)?2:0);
  2461. CIntObject::showAll(to);
  2462. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2463. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2464. titleImage->showAll(to);
  2465. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2466. {
  2467. SDL_Rect a = areas[selected-slider->value];
  2468. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2469. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2470. }
  2471. int position = slider->value;
  2472. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2473. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2474. FONT_SMALL, zwykly, to);//print item names in list
  2475. }
  2476. CMarketplaceWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2477. {
  2478. serial = Serial;
  2479. left = Left;
  2480. type = Type;
  2481. id = ID;
  2482. used = LCLICK;
  2483. }
  2484. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2485. {
  2486. SDL_Surface *hlp = getSurface();
  2487. Rect dest = pos;
  2488. switch(type)
  2489. {
  2490. case RESOURCE:
  2491. dest.x += 19;
  2492. dest.y += 9;
  2493. break;
  2494. }
  2495. blitAt(hlp, dest, to);
  2496. }
  2497. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2498. {
  2499. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2500. assert(mw);
  2501. if(down)
  2502. {
  2503. if(left)
  2504. {
  2505. if(mw->hLeft != this)
  2506. mw->hLeft = this;
  2507. else
  2508. return;
  2509. }
  2510. else
  2511. {
  2512. if(mw->hRight != this)
  2513. mw->hRight = this;
  2514. else
  2515. return;
  2516. }
  2517. mw->selectionChanged(left);
  2518. }
  2519. }
  2520. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2521. {
  2522. switch(type)
  2523. {
  2524. case RESOURCE:
  2525. return graphics->resources32->ourImages[id].bitmap;
  2526. case PLAYER:
  2527. return graphics->flags->ourImages[id].bitmap;
  2528. case ARTIFACT:
  2529. return graphics->artDefs->ourImages[id].bitmap;
  2530. case CREATURE:
  2531. return graphics->bigImgs[id];
  2532. default:
  2533. return NULL;
  2534. }
  2535. }
  2536. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<Rect> &p, CMarketplaceWindow::EType type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2537. {
  2538. if(ids)
  2539. amin(amount, ids->size());
  2540. for(int j=0;j<amount;j++)
  2541. {
  2542. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2543. if(id < 0)
  2544. continue;
  2545. i.push_back(new CMarketplaceWindow::CTradeableItem(type, id, left, j));
  2546. i.back()->pos = p[j] + i.back()->pos;
  2547. }
  2548. }
  2549. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2550. :market(Market), hero(Hero), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2551. {
  2552. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2553. type = BLOCK_ADV_HOTKEYS;
  2554. mode = Mode;
  2555. pos.x = screen->w/2 - 300;
  2556. pos.y = screen->h/2 - 296;
  2557. std::string bgName;
  2558. std::vector<int> *rIds = NULL, *lIds = NULL;
  2559. bool sliderNeeded = true;
  2560. switch(Mode)
  2561. {
  2562. case RESOURCE_RESOURCE:
  2563. bgName = "TPMRKRES.bmp";
  2564. ltype = RESOURCE;
  2565. rtype = RESOURCE;
  2566. break;
  2567. case RESOURCE_PLAYER:
  2568. bgName = "TPMRKPTS.bmp";
  2569. ltype = RESOURCE;
  2570. rtype = PLAYER;
  2571. rIds = new std::vector<int>;
  2572. for(int i = 0, found = 0; i < PLAYER_LIMIT; i++)
  2573. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2574. rIds->push_back(i);
  2575. break;
  2576. case CREATURE_RESOURCE:
  2577. bgName = "TPMRKCRS.bmp";
  2578. ltype = CREATURE;
  2579. rtype = RESOURCE;
  2580. lIds = new std::vector<int>;
  2581. for(int i = 0; i < 7; i++)
  2582. {
  2583. if(const CCreature *c = hero->getCreature(i))
  2584. lIds->push_back(c->idNumber);
  2585. else
  2586. lIds->push_back(-1);
  2587. }
  2588. break;
  2589. case RESOURCE_ARTIFACT:
  2590. bgName = "TPMRKABS.bmp";
  2591. ltype = RESOURCE;
  2592. rtype = ARTIFACT;
  2593. sliderNeeded = false;
  2594. rIds = new std::vector<int>(market->availableItemsIds(mode));
  2595. }
  2596. bg = new CPicture(bgName);
  2597. bg->colorizeAndConvert(LOCPLINT->playerID);
  2598. if(market->o->ID == 99 || market->o->ID == 221)
  2599. {
  2600. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2601. }
  2602. else if(mode == CREATURE_RESOURCE)
  2603. {
  2604. if(market->o->ID == TOWNI_TYPE)
  2605. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2606. else
  2607. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2608. }
  2609. else
  2610. {
  2611. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //trading post
  2612. }
  2613. std::vector<Rect> lpos, rpos;
  2614. getPositionsFor(lpos, false, ltype);
  2615. getPositionsFor(rpos, true, rtype);
  2616. initItems(left, lpos, ltype, 7, true, lIds);
  2617. initItems(right, rpos, rtype, rIds ? rIds->size() : 7, false, rIds);
  2618. delNull(rIds);
  2619. delNull(lIds);
  2620. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2621. ok->assignedKeys.insert(SDLK_ESCAPE);
  2622. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2623. deal->block(true);
  2624. //slider and buttons must be created after bg
  2625. if(sliderNeeded)
  2626. {
  2627. slider = new CSlider(231,490,137,0,0,0);
  2628. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2629. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2630. max->block(true);
  2631. }
  2632. else
  2633. {
  2634. slider = NULL;
  2635. max = NULL;
  2636. deal->pos.x -= 38;
  2637. }
  2638. //left side
  2639. switch(Mode)
  2640. {
  2641. case RESOURCE_RESOURCE:
  2642. case RESOURCE_PLAYER:
  2643. case RESOURCE_ARTIFACT:
  2644. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2645. break;
  2646. case CREATURE_RESOURCE:
  2647. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2648. break;
  2649. }
  2650. //right side
  2651. switch(Mode)
  2652. {
  2653. case RESOURCE_RESOURCE:
  2654. case CREATURE_RESOURCE:
  2655. case RESOURCE_ARTIFACT:
  2656. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2657. break;
  2658. case RESOURCE_PLAYER:
  2659. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2660. break;
  2661. }
  2662. if(printButtonFor(RESOURCE_PLAYER))
  2663. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2664. if(printButtonFor(RESOURCE_RESOURCE))
  2665. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2666. if(printButtonFor(CREATURE_RESOURCE))
  2667. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2668. if(printButtonFor(RESOURCE_ARTIFACT))
  2669. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
  2670. if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
  2671. (new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-res in some conditions
  2672. }
  2673. CMarketplaceWindow::~CMarketplaceWindow()
  2674. {
  2675. hLeft = hRight = NULL;
  2676. for(int i=0;i<left.size();i++)
  2677. delChild(left[i]);
  2678. for(int i=0;i<right.size();i++)
  2679. delChild(right[i]);
  2680. left.clear();
  2681. right.clear();
  2682. delChild(bg);
  2683. bg = NULL;
  2684. }
  2685. void CMarketplaceWindow::showAll(SDL_Surface * to)
  2686. {
  2687. CIntObject::showAll(to);
  2688. if(hRight)
  2689. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2690. if(hLeft)
  2691. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2692. //left side
  2693. switch(ltype)
  2694. {
  2695. case RESOURCE:
  2696. for(int i=0;i<left.size();i++)
  2697. printAtMiddle(boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i)), left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2698. if(readyToTrade)
  2699. {
  2700. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2701. int val = -1;
  2702. if(slider)
  2703. val = slider->value * r1;
  2704. else
  2705. val = (deal->blocked) ? 0 : r1;
  2706. printAtMiddle(boost::lexical_cast<std::string>(val),pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2707. }
  2708. break;
  2709. case CREATURE:
  2710. BOOST_FOREACH(CTradeableItem *t, left)
  2711. printAtMiddle(boost::lexical_cast<std::string>(hero->getAmount(t->serial)), t->pos.x+29, t->pos.y+76, FONT_SMALL, zwykly, to);
  2712. if(readyToTrade)
  2713. {
  2714. blitAt(hLeft->getSurface(),pos.x+128,pos.y+450,to);
  2715. printAtMiddle(boost::lexical_cast<std::string>( slider->value * r1 ),pos.x+160,pos.y+527,FONT_SMALL,zwykly,to);
  2716. }
  2717. break;
  2718. }
  2719. Point rightSubOffset;
  2720. Point selectionPos;
  2721. Point selectionSubOffset;
  2722. std::string selectionSub;
  2723. //right side
  2724. switch(rtype)
  2725. {
  2726. case RESOURCE:
  2727. if(hLeft) //print prices
  2728. {
  2729. for(int i=0; i<right.size();i++)
  2730. {
  2731. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2732. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2733. else
  2734. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2735. }
  2736. }
  2737. selectionPos = Point(429, 457);
  2738. selectionSubOffset = Point(14, 47);
  2739. selectionSub = boost::lexical_cast<std::string>( slider->value * r2 );
  2740. break;
  2741. case ARTIFACT:
  2742. if(hLeft) //print prices
  2743. for(int i=0; i<right.size();i++)
  2744. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2745. printAtMiddle(rSubs[i], right[i]->pos.x+18, right[i]->pos.y+57, FONT_SMALL, zwykly, to);
  2746. selectionPos = Point(425, 447);
  2747. selectionSubOffset = Point(18, 57);
  2748. selectionSub = (deal->blocked) ? "0" : "1";
  2749. break;
  2750. case PLAYER:
  2751. BOOST_FOREACH(CTradeableItem *i, right)
  2752. printAtMiddle(CGI->generaltexth->capColors[i->id], i->pos.x + 31, i->pos.y + 76, FONT_SMALL, zwykly, to);
  2753. selectionPos = Point(417, 451);
  2754. selectionSubOffset = rightSubOffset = Point(31, 76);
  2755. selectionSub = hRight ? CGI->generaltexth->capColors[hRight->id] : "";
  2756. break;
  2757. }
  2758. if(readyToTrade)
  2759. {
  2760. assert(hRight);
  2761. blitAtLoc(hRight->getSurface(), selectionPos, to);
  2762. printAtMiddleLoc(selectionSub, selectionPos + selectionSubOffset, FONT_SMALL, zwykly, to);
  2763. }
  2764. }
  2765. void CMarketplaceWindow::setMax()
  2766. {
  2767. slider->moveTo(slider->amount);
  2768. }
  2769. void CMarketplaceWindow::makeDeal()
  2770. {
  2771. int sliderValue = 0;
  2772. if(slider)
  2773. sliderValue = slider->value;
  2774. else
  2775. sliderValue = !deal->blocked; //should always be 1
  2776. if(!sliderValue)
  2777. return;
  2778. int leftIdToSend = -1;
  2779. if(mode == CREATURE_RESOURCE)
  2780. leftIdToSend = hLeft->serial;
  2781. else
  2782. leftIdToSend = hLeft->id;
  2783. if(mode != RESOURCE_ARTIFACT)
  2784. {
  2785. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2786. slider->moveTo(0);
  2787. }
  2788. else
  2789. {
  2790. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2791. }
  2792. hLeft = NULL;
  2793. hRight = NULL;
  2794. selectionChanged(true);
  2795. }
  2796. void CMarketplaceWindow::sliderMoved( int to )
  2797. {
  2798. redraw();
  2799. }
  2800. void CMarketplaceWindow::selectionChanged(bool side)
  2801. {
  2802. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2803. if(readyToTrade)
  2804. {
  2805. int newAmount = -1;
  2806. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2807. if(ltype == RESOURCE)
  2808. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2809. else if(ltype == CREATURE)
  2810. newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2811. else
  2812. assert(0);
  2813. if(slider)
  2814. {
  2815. slider->setAmount(newAmount / r1);
  2816. slider->moveTo(0);
  2817. max->block(false);
  2818. deal->block(false);
  2819. }
  2820. else
  2821. {
  2822. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2823. }
  2824. }
  2825. else
  2826. {
  2827. if(slider)
  2828. {
  2829. max->block(true);
  2830. slider->setAmount(0);
  2831. slider->moveTo(0);
  2832. }
  2833. deal->block(true);
  2834. }
  2835. if(side && hLeft) //left selection changed, recalculate offers
  2836. {
  2837. rSubs.clear();
  2838. rSubs.resize(right.size());
  2839. int h1, h2;
  2840. for(int i=0;i<right.size();i++)
  2841. {
  2842. if(rtype != ARTIFACT)
  2843. market->getOffer(hLeft->id, i, h1, h2, mode);
  2844. else
  2845. market->getOffer(hLeft->id, right[i]->id, h1, h2, mode);
  2846. std::ostringstream oss;
  2847. oss << h2;
  2848. if(h1!=1)
  2849. oss << "/" << h1;
  2850. rSubs[i] = oss.str();
  2851. }
  2852. }
  2853. redraw();
  2854. }
  2855. void CMarketplaceWindow::getPositionsFor(std::vector<Rect> &poss, bool Right, EType type) const
  2856. {
  2857. int h, w, x, y, dx, dy;
  2858. int leftToRightOffset = 288;
  2859. switch(type)
  2860. {
  2861. case RESOURCE:
  2862. dx = 82;
  2863. dy = 79;
  2864. x = 39;
  2865. y = 180;
  2866. h = 66;
  2867. w = 74;
  2868. break;
  2869. case PLAYER:
  2870. dx = 83;
  2871. dy = 118;
  2872. h = 64;
  2873. w = 58;
  2874. x = 44;
  2875. y = 83;
  2876. assert(Right);
  2877. break;
  2878. case CREATURE://45,123
  2879. x = 45;
  2880. y = 123;
  2881. w = 58;
  2882. h = 64;
  2883. dx = 83;
  2884. dy = 98;
  2885. assert(!Right);
  2886. case ARTIFACT://45,123
  2887. x = 342-288;
  2888. y = 181;
  2889. w = 44;
  2890. h = 44;
  2891. dx = 83;
  2892. dy = 79;
  2893. }
  2894. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2895. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2896. genRect(h, w, x + dx, y + 2*dy);
  2897. if(Right)
  2898. BOOST_FOREACH(Rect &r, poss)
  2899. r.x += leftToRightOffset;
  2900. }
  2901. void CMarketplaceWindow::setMode(EMarketMode Mode)
  2902. {
  2903. CMarketplaceWindow *nwindow = new CMarketplaceWindow(market, hero, Mode);
  2904. GH.popIntTotally(this);
  2905. GH.pushInt(nwindow);
  2906. }
  2907. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2908. {
  2909. return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE && mode != RESOURCE_ARTIFACT && mode != ARTIFACT_RESOURCE);
  2910. }
  2911. void CMarketplaceWindow::garrisonChanged()
  2912. {
  2913. if(mode != CREATURE_RESOURCE)
  2914. return;
  2915. std::set<CTradeableItem *> toRemove;
  2916. BOOST_FOREACH(CTradeableItem *t, left)
  2917. if(!hero->getAmount(t->serial))
  2918. toRemove.insert(t);
  2919. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2920. {
  2921. if(active)
  2922. t->deactivate();
  2923. left -= t;
  2924. delChild(t);
  2925. }
  2926. }
  2927. void CMarketplaceWindow::artifactsChanged(bool left)
  2928. {
  2929. assert(!left);
  2930. if(mode != RESOURCE_ARTIFACT)
  2931. return;
  2932. std::vector<int> available = market->availableItemsIds(mode);
  2933. std::set<CTradeableItem *> toRemove;
  2934. BOOST_FOREACH(CTradeableItem *t, right)
  2935. if(!vstd::contains(available, t->id))
  2936. toRemove.insert(t);
  2937. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2938. {
  2939. if(active)
  2940. t->deactivate();
  2941. right -= t;
  2942. delChild(t);
  2943. }
  2944. }
  2945. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2946. {
  2947. this->pos = pos;
  2948. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2949. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2950. background = SDL_ConvertSurface(hhlp,screen->format,0);
  2951. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  2952. SDL_FreeSurface(hhlp);
  2953. //printing texts
  2954. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  2955. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  2956. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  2957. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  2958. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  2959. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  2960. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  2961. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  2962. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  2963. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  2964. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  2965. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  2966. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  2967. //setting up buttons
  2968. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  2969. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  2970. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  2971. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2972. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  2973. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  2974. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  2975. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2976. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  2977. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2978. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  2979. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2980. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2981. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2982. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2983. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2984. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2985. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2986. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2987. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2988. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2989. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2990. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2991. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2992. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2993. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2994. musicVolume = new CHighlightableButtonsGroup(0, true);
  2995. for(int i=0; i<10; ++i)
  2996. {
  2997. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2998. }
  2999. musicVolume->select(CGI->musich->getVolume(), 1);
  3000. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3001. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3002. for(int i=0; i<10; ++i)
  3003. {
  3004. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3005. }
  3006. effectsVolume->select(CGI->soundh->getVolume(), 1);
  3007. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3008. }
  3009. CSystemOptionsWindow::~CSystemOptionsWindow()
  3010. {
  3011. SDL_FreeSurface(background);
  3012. delete save;
  3013. delete quitGame;
  3014. delete backToMap;
  3015. delete mainMenu;
  3016. delete heroMoveSpeed;
  3017. delete mapScrollSpeed;
  3018. delete musicVolume;
  3019. delete effectsVolume;
  3020. }
  3021. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3022. {
  3023. GH.popIntTotally(this);
  3024. SDL_Event event;
  3025. event.type = type;
  3026. event.user.code = usercode; // not necessarily used
  3027. SDL_PushEvent(&event);
  3028. }
  3029. void CSystemOptionsWindow::bquitf()
  3030. {
  3031. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3032. }
  3033. void CSystemOptionsWindow::breturnf()
  3034. {
  3035. GH.popIntTotally(this);
  3036. }
  3037. void CSystemOptionsWindow::bmainmenuf()
  3038. {
  3039. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3040. }
  3041. void CSystemOptionsWindow::bsavef()
  3042. {
  3043. GH.popIntTotally(this);
  3044. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3045. /*using namespace boost::posix_time;
  3046. std::ostringstream fnameStream;
  3047. fnameStream << second_clock::local_time();
  3048. std::string fname = fnameStream.str();
  3049. boost::algorithm::replace_all(fname,":","");
  3050. boost::algorithm::replace_all(fname," ","-");
  3051. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3052. }
  3053. void CSystemOptionsWindow::activate()
  3054. {
  3055. save->activate();
  3056. quitGame->activate();
  3057. backToMap->activate();
  3058. mainMenu->activate();
  3059. heroMoveSpeed->activate();
  3060. mapScrollSpeed->activate();
  3061. musicVolume->activate();
  3062. effectsVolume->activate();
  3063. }
  3064. void CSystemOptionsWindow::deactivate()
  3065. {
  3066. save->deactivate();
  3067. quitGame->deactivate();
  3068. backToMap->deactivate();
  3069. mainMenu->deactivate();
  3070. heroMoveSpeed->deactivate();
  3071. mapScrollSpeed->deactivate();
  3072. musicVolume->deactivate();
  3073. effectsVolume->deactivate();
  3074. }
  3075. void CSystemOptionsWindow::show(SDL_Surface *to)
  3076. {
  3077. SDL_BlitSurface(background, NULL, to, &pos);
  3078. save->show(to);
  3079. quitGame->show(to);
  3080. backToMap->show(to);
  3081. mainMenu->show(to);
  3082. heroMoveSpeed->show(to);
  3083. mapScrollSpeed->show(to);
  3084. musicVolume->show(to);
  3085. effectsVolume->show(to);
  3086. }
  3087. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3088. : tavernObj(TavernObj)
  3089. {
  3090. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3091. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3092. assert(h.size() == 2);
  3093. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3094. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3095. if(h[0])
  3096. selected = 0;
  3097. else
  3098. selected = -1;
  3099. oldSelected = -1;
  3100. bg = new CPicture("TPTAVERN.bmp");
  3101. bg->colorizeAndConvert(LOCPLINT->playerID);
  3102. pos = center(bg->pos);
  3103. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3104. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3105. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3106. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3107. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3108. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3109. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3110. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3111. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3112. {
  3113. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3114. recruit->block(2);
  3115. }
  3116. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3117. {
  3118. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3119. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3120. recruit->block(2);
  3121. }
  3122. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3123. {
  3124. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3125. recruit->block(2);
  3126. }
  3127. else
  3128. {
  3129. if(!h[0])
  3130. recruit->block(1);
  3131. }
  3132. #ifdef _WIN32
  3133. CGI->videoh->open("TAVERN.BIK");
  3134. #else
  3135. CGI->videoh->open("tavern.mjpg", true, false);
  3136. #endif
  3137. }
  3138. void CTavernWindow::recruitb()
  3139. {
  3140. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3141. const CGObjectInstance *obj = tavernObj;
  3142. close();
  3143. LOCPLINT->cb->recruitHero(obj, toBuy);
  3144. }
  3145. void CTavernWindow::thievesguildb()
  3146. {
  3147. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3148. }
  3149. CTavernWindow::~CTavernWindow()
  3150. {
  3151. CGI->videoh->close();
  3152. }
  3153. void CTavernWindow::close()
  3154. {
  3155. GH.popIntTotally(this);
  3156. }
  3157. void CTavernWindow::show(SDL_Surface * to)
  3158. {
  3159. CIntObject::show(to);
  3160. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3161. if(selected >= 0)
  3162. {
  3163. HeroPortrait *sel = selected ? h2 : h1;
  3164. if (selected != oldSelected && !recruit->blocked)
  3165. {
  3166. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3167. oldSelected = selected;
  3168. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3169. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3170. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3171. }
  3172. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3173. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3174. }
  3175. }
  3176. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3177. {
  3178. if(previousState && !down && h)
  3179. as();
  3180. //ClickableL::clickLeft(down);
  3181. }
  3182. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3183. {
  3184. if(down && h)
  3185. {
  3186. adventureInt->heroWindow->setHero(h);
  3187. GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false));
  3188. }
  3189. }
  3190. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3191. :as(sel,id), h(H)
  3192. {
  3193. used = LCLICK | RCLICK | HOVER;
  3194. h = H;
  3195. pos.x = x;
  3196. pos.y = y;
  3197. pos.w = 58;
  3198. pos.h = 64;
  3199. if(H)
  3200. {
  3201. hoverName = CGI->generaltexth->tavernInfo[4];
  3202. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3203. int artifs = h->artifWorn.size() + h->artifacts.size();
  3204. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3205. if(vstd::contains(h->artifWorn,i))
  3206. artifs--;
  3207. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3208. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3209. descr[sizeof(descr)-1] = '\0';
  3210. }
  3211. }
  3212. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3213. {
  3214. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3215. }
  3216. void CTavernWindow::HeroPortrait::hover( bool on )
  3217. {
  3218. //Hoverable::hover(on);
  3219. if(on)
  3220. GH.statusbar->print(hoverName);
  3221. else
  3222. GH.statusbar->clear();
  3223. }
  3224. void CInGameConsole::activate()
  3225. {
  3226. activateKeys();
  3227. }
  3228. void CInGameConsole::deactivate()
  3229. {
  3230. deactivateKeys();
  3231. }
  3232. void CInGameConsole::show(SDL_Surface * to)
  3233. {
  3234. int number = 0;
  3235. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3236. texts_mx.lock();
  3237. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3238. {
  3239. SDL_Color green = {0,0xff,0,0};
  3240. Point leftBottomCorner(0, screen->h);
  3241. if(LOCPLINT->battleInt)
  3242. {
  3243. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3244. }
  3245. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3246. if(SDL_GetTicks() - it->second > defaultTimeout)
  3247. {
  3248. toDel.push_back(it);
  3249. }
  3250. }
  3251. for(int it=0; it<toDel.size(); ++it)
  3252. {
  3253. texts.erase(toDel[it]);
  3254. }
  3255. texts_mx.unlock();
  3256. }
  3257. void CInGameConsole::print(const std::string &txt)
  3258. {
  3259. texts_mx.lock();
  3260. int lineLen = conf.go()->ac.outputLineLength;
  3261. if(txt.size() < lineLen)
  3262. {
  3263. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3264. if(texts.size() > maxDisplayedTexts)
  3265. {
  3266. texts.pop_front();
  3267. }
  3268. }
  3269. else
  3270. {
  3271. assert(lineLen);
  3272. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3273. {
  3274. std::string part = txt.substr(g * lineLen, lineLen);
  3275. if(part.size() == 0)
  3276. break;
  3277. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3278. if(texts.size() > maxDisplayedTexts)
  3279. {
  3280. texts.pop_front();
  3281. }
  3282. }
  3283. }
  3284. texts_mx.unlock();
  3285. }
  3286. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3287. {
  3288. if(key.type != SDL_KEYDOWN) return;
  3289. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3290. switch(key.keysym.sym)
  3291. {
  3292. case SDLK_TAB:
  3293. case SDLK_ESCAPE:
  3294. {
  3295. if(captureAllKeys)
  3296. {
  3297. captureAllKeys = false;
  3298. endEnteringText(false);
  3299. }
  3300. else if(SDLK_TAB)
  3301. {
  3302. captureAllKeys = true;
  3303. startEnteringText();
  3304. }
  3305. break;
  3306. }
  3307. case SDLK_RETURN: //enter key
  3308. {
  3309. if(enteredText.size() > 0 && captureAllKeys)
  3310. {
  3311. captureAllKeys = false;
  3312. endEnteringText(true);
  3313. }
  3314. break;
  3315. }
  3316. case SDLK_BACKSPACE:
  3317. {
  3318. if(enteredText.size() > 1)
  3319. {
  3320. enteredText.resize(enteredText.size()-1);
  3321. enteredText[enteredText.size()-1] = '_';
  3322. refreshEnteredText();
  3323. }
  3324. break;
  3325. }
  3326. case SDLK_UP: //up arrow
  3327. {
  3328. if(previouslyEntered.size() == 0)
  3329. break;
  3330. if(prevEntDisp == -1)
  3331. {
  3332. prevEntDisp = previouslyEntered.size() - 1;
  3333. enteredText = previouslyEntered[prevEntDisp] + "_";
  3334. refreshEnteredText();
  3335. }
  3336. else if( prevEntDisp > 0)
  3337. {
  3338. --prevEntDisp;
  3339. enteredText = previouslyEntered[prevEntDisp] + "_";
  3340. refreshEnteredText();
  3341. }
  3342. break;
  3343. }
  3344. case SDLK_DOWN: //down arrow
  3345. {
  3346. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3347. {
  3348. ++prevEntDisp;
  3349. enteredText = previouslyEntered[prevEntDisp] + "_";
  3350. refreshEnteredText();
  3351. }
  3352. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3353. {
  3354. prevEntDisp = -1;
  3355. enteredText = "_";
  3356. refreshEnteredText();
  3357. }
  3358. break;
  3359. }
  3360. default:
  3361. {
  3362. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3363. {
  3364. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3365. {
  3366. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3367. enteredText += "_";
  3368. refreshEnteredText();
  3369. }
  3370. }
  3371. break;
  3372. }
  3373. }
  3374. }
  3375. void CInGameConsole::startEnteringText()
  3376. {
  3377. enteredText = "_";
  3378. if(GH.topInt() == adventureInt)
  3379. {
  3380. GH.statusbar->print(enteredText);
  3381. }
  3382. else if(LOCPLINT->battleInt)
  3383. {
  3384. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3385. }
  3386. }
  3387. void CInGameConsole::endEnteringText(bool printEnteredText)
  3388. {
  3389. prevEntDisp = -1;
  3390. if(printEnteredText)
  3391. {
  3392. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3393. LOCPLINT->cb->sendMessage(txt);
  3394. previouslyEntered.push_back(txt);
  3395. print(txt);
  3396. }
  3397. enteredText = "";
  3398. if(GH.topInt() == adventureInt)
  3399. {
  3400. GH.statusbar->clear();
  3401. }
  3402. else if(LOCPLINT->battleInt)
  3403. {
  3404. LOCPLINT->battleInt->console->ingcAlter = "";
  3405. }
  3406. }
  3407. void CInGameConsole::refreshEnteredText()
  3408. {
  3409. if(GH.topInt() == adventureInt)
  3410. {
  3411. GH.statusbar->print(enteredText);
  3412. }
  3413. else if(LOCPLINT->battleInt)
  3414. {
  3415. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3416. }
  3417. }
  3418. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3419. {
  3420. }
  3421. void CGarrisonWindow::close()
  3422. {
  3423. GH.popIntTotally(this);
  3424. }
  3425. void CGarrisonWindow::activate()
  3426. {
  3427. quit->activate();
  3428. garr->activate();
  3429. }
  3430. void CGarrisonWindow::deactivate()
  3431. {
  3432. quit->deactivate();
  3433. garr->deactivate();
  3434. }
  3435. void CGarrisonWindow::show(SDL_Surface * to)
  3436. {
  3437. blitAt(bg,pos,to);
  3438. quit->show(to);
  3439. garr->show(to);
  3440. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3441. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3442. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
  3443. }
  3444. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3445. {
  3446. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3447. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3448. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3449. pos.x = screen->w/2 - bg->w/2;
  3450. pos.y = screen->h/2 - bg->h/2;
  3451. pos.w = screen->w;
  3452. pos.h = screen->h;
  3453. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3454. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3455. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3456. }
  3457. CGarrisonWindow::~CGarrisonWindow()
  3458. {
  3459. SDL_FreeSurface(bg);
  3460. delete quit;
  3461. delete garr;
  3462. }
  3463. IShowActivable::IShowActivable()
  3464. {
  3465. type = 0;
  3466. }
  3467. CWindowWithGarrison::CWindowWithGarrison()
  3468. {
  3469. type |= WITH_GARRISON;
  3470. }
  3471. void CRClickPopupInt::show(SDL_Surface * to)
  3472. {
  3473. inner->show(to);
  3474. }
  3475. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3476. {
  3477. CGI->curh->hide();
  3478. inner = our;
  3479. delInner = deleteInt;
  3480. }
  3481. CRClickPopupInt::~CRClickPopupInt()
  3482. {
  3483. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3484. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3485. if(LOCPLINT && inner == adventureInt->heroWindow)
  3486. adventureInt->heroWindow->dispose();
  3487. if(delInner)
  3488. delete inner;
  3489. CGI->curh->show();
  3490. }
  3491. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3492. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3493. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3494. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3495. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3496. {
  3497. }
  3498. void CArtPlace::activate()
  3499. {
  3500. if(!active)
  3501. {
  3502. //activateLClick();
  3503. LRClickableAreaWTextComp::activate();
  3504. active = true;
  3505. }
  3506. }
  3507. void CArtPlace::clickLeft(tribool down, bool previousState)
  3508. {
  3509. //LRClickableAreaWTextComp::clickLeft(down);
  3510. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3511. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3512. {
  3513. if(ourArt->id == 0)
  3514. {
  3515. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT);
  3516. GH.pushInt(spellWindow);
  3517. }
  3518. }
  3519. if (!down && previousState)
  3520. {
  3521. if(ourArt && ourArt->id == 0)
  3522. return; //this is handled separately
  3523. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3524. {
  3525. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3526. {
  3527. if(ourArt->id == 3) //catapult cannot be highlighted
  3528. {
  3529. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3530. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3531. return;
  3532. }
  3533. select();
  3534. }
  3535. }
  3536. else //perform artifact substitution
  3537. {
  3538. if (slotID >= 19) // Backpack destination.
  3539. {
  3540. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3541. switch(cur->id)
  3542. {
  3543. case 3:
  3544. //should not happen, catapult cannot be selected
  3545. assert(cur->id != 3);
  3546. break;
  3547. case 4: case 5: case 6:
  3548. {
  3549. std::string text = CGI->generaltexth->allTexts[153];
  3550. boost::algorithm::replace_first(text, "%s", cur->Name());
  3551. LOCPLINT->showInfoDialog(text);
  3552. }
  3553. break;
  3554. default:
  3555. ourOwner->commonInfo->destAOH = ourOwner;
  3556. ourOwner->commonInfo->destSlotID = slotID;
  3557. ourOwner->commonInfo->destArtifact = NULL;
  3558. // Correction for backpack position when src lies before dest.
  3559. ourOwner->commonInfo->destSlotID +=
  3560. (ourOwner->commonInfo->srcAOH == ourOwner
  3561. && ourOwner->commonInfo->srcSlotID >= 19
  3562. && ourOwner->commonInfo->srcSlotID <= slotID);
  3563. LOCPLINT->cb->swapArtifacts(
  3564. ourOwner->commonInfo->srcAOH->curHero,
  3565. ourOwner->commonInfo->srcSlotID,
  3566. ourOwner->curHero,
  3567. ourOwner->commonInfo->destSlotID);
  3568. break;
  3569. }
  3570. }
  3571. //check if swap is possible
  3572. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3573. {
  3574. ourOwner->commonInfo->destAOH = ourOwner;
  3575. ourOwner->commonInfo->destSlotID = slotID;
  3576. ourOwner->commonInfo->destArtifact = ourArt;
  3577. // Special case when the dest artifact can't be fit into the src slot.
  3578. //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3579. const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
  3580. ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
  3581. if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) {
  3582. // Put dest artifact into owner's backpack.
  3583. ourOwner->commonInfo->srcAOH = ourOwner;
  3584. ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
  3585. }
  3586. LOCPLINT->cb->swapArtifacts(
  3587. srcAOH->curHero,
  3588. srcSlotID,
  3589. ourOwner->curHero,
  3590. slotID);
  3591. }
  3592. }
  3593. }
  3594. /*else if(!down && clicked)
  3595. {
  3596. if(ourArt && ourArt->id == 0)
  3597. return; //this is handled separately
  3598. deselect();
  3599. }*/
  3600. //ClickableL::clickLeft(down);
  3601. }
  3602. void CArtPlace::clickRight(tribool down, bool previousState)
  3603. {
  3604. if(down && ourArt && !locked() && text.size()) { //if there is no description or it's a lock, do nothing ;]
  3605. if (slotID < 19) {
  3606. selectedNo = false;
  3607. // If the artifact can be assembled, display dialog.
  3608. if (ourArt->constituentOf != NULL) {
  3609. BOOST_FOREACH(ui32 combination, *ourArt->constituentOf) {
  3610. if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination)) {
  3611. LOCPLINT->showArtifactAssemblyDialog(
  3612. ourArt->id,
  3613. combination,
  3614. true,
  3615. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination),
  3616. boost::bind(&CArtPlace::userSelectedNo, this));
  3617. if (!selectedNo)
  3618. return;
  3619. }
  3620. }
  3621. }
  3622. // Otherwise if the artifact can be diasassembled, display dialog.
  3623. if (ourArt->constituents != NULL) {
  3624. LOCPLINT->showArtifactAssemblyDialog(
  3625. ourArt->id,
  3626. 0,
  3627. false,
  3628. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3629. boost::bind(&CArtPlace::userSelectedNo, this));
  3630. if (!selectedNo)
  3631. return;
  3632. }
  3633. }
  3634. // Lastly just show the artifact description.
  3635. LRClickableAreaWTextComp::clickRight(down, previousState);
  3636. }
  3637. }
  3638. /**
  3639. * Helper function to catch when a user selects no in an artifact assembly dialog.
  3640. */
  3641. void CArtPlace::userSelectedNo ()
  3642. {
  3643. selectedNo = true;
  3644. }
  3645. /**
  3646. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3647. */
  3648. void CArtPlace::select ()
  3649. {
  3650. if (locked())
  3651. return;
  3652. int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
  3653. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3654. ourOwner->commonInfo->srcArtifact = ourArt;
  3655. ourOwner->commonInfo->srcSlotID = slotID;
  3656. ourOwner->commonInfo->srcAOH = ourOwner;
  3657. // Temporarily remove artifact from hero.
  3658. //if (slotID < 19)
  3659. // CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3660. //else
  3661. // ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
  3662. //ourOwner->markPossibleSlots(ourArt);
  3663. //ourOwner->curHero->recreateArtBonuses();
  3664. // Update the hero bonuses.
  3665. CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt());
  3666. if (chw != NULL) {
  3667. chw->deactivate();
  3668. chw->setHero(ourOwner->curHero);
  3669. chw->activate();
  3670. } else {
  3671. CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt());
  3672. assert(cew); // Either an exchange- or hero window should be active if an artifact slot is selected.
  3673. cew->deactivate();
  3674. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  3675. {
  3676. if(cew->heroInst[g] == ourOwner->curHero)
  3677. {
  3678. cew->artifs[g]->setHero(ourOwner->curHero);
  3679. }
  3680. }
  3681. cew->prepareBackground();
  3682. cew->activate();
  3683. }
  3684. if (slotID >= 19)
  3685. ourOwner->scrollBackpack(backpackCorrection);
  3686. else
  3687. ourOwner->eraseSlotData(this, slotID);
  3688. }
  3689. /**
  3690. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3691. */
  3692. void CArtPlace::deselect ()
  3693. {
  3694. CGI->curh->dragAndDropCursor(NULL);
  3695. ourOwner->unmarkSlots();
  3696. }
  3697. void CArtPlace::deactivate()
  3698. {
  3699. if(active)
  3700. {
  3701. active = false;
  3702. //deactivateLClick();
  3703. LRClickableAreaWTextComp::deactivate();
  3704. }
  3705. }
  3706. void CArtPlace::show(SDL_Surface *to)
  3707. {
  3708. if (ourArt)
  3709. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3710. if(marked && active)
  3711. {
  3712. // Draw vertical bars.
  3713. for (int i = 0; i < pos.h; ++i) {
  3714. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3715. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3716. }
  3717. // Draw horizontal bars.
  3718. for (int i = 0; i < pos.w; ++i) {
  3719. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3720. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3721. }
  3722. }
  3723. }
  3724. bool CArtPlace::fitsHere(const CArtifact * art)
  3725. {
  3726. // You can place 'no artifact' anywhere.
  3727. if(!art)
  3728. return true;
  3729. // Anything can but War Machines can be placed in backpack.
  3730. if (slotID >= 19)
  3731. return !CGI->arth->isBigArtifact(art->id);
  3732. return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
  3733. }
  3734. CArtPlace::~CArtPlace()
  3735. {
  3736. deactivate();
  3737. }
  3738. void HoverableArea::hover (bool on)
  3739. {
  3740. if (on)
  3741. GH.statusbar->print(hoverText);
  3742. else if (GH.statusbar->getCurrent()==hoverText)
  3743. GH.statusbar->clear();
  3744. }
  3745. HoverableArea::HoverableArea()
  3746. {
  3747. used |= HOVER;
  3748. }
  3749. HoverableArea::~HoverableArea()
  3750. {
  3751. }
  3752. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3753. {
  3754. if(!down && previousState)
  3755. {
  3756. LOCPLINT->showInfoDialog(text);
  3757. }
  3758. }
  3759. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3760. {
  3761. adventureInt->handleRightClick(text, down);
  3762. }
  3763. LRClickableAreaWText::LRClickableAreaWText()
  3764. {
  3765. used = LCLICK | RCLICK | HOVER;
  3766. }
  3767. LRClickableAreaWText::~LRClickableAreaWText()
  3768. {
  3769. }
  3770. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3771. {
  3772. if((!down) && previousState)
  3773. {
  3774. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
  3775. LOCPLINT->showInfoDialog(text, comp);
  3776. }
  3777. }
  3778. void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState)
  3779. {
  3780. if((!down) && previousState && hero)
  3781. LOCPLINT->openHeroWindow(hero);
  3782. }
  3783. void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState)
  3784. {
  3785. if((!down) && previousState && hero)
  3786. LOCPLINT->openHeroWindow(hero);
  3787. }
  3788. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3789. {
  3790. if((!down) && previousState && town)
  3791. {
  3792. LOCPLINT->openTownWindow(town);
  3793. LOCPLINT->castleInt->winMode = type;
  3794. if ( type == 2 )
  3795. LOCPLINT->castleInt->buildingClicked(10);
  3796. else if ( type == 3 && town->fortLevel() )
  3797. LOCPLINT->castleInt->buildingClicked(7);
  3798. }
  3799. }
  3800. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3801. {
  3802. if((!down) && previousState && town)
  3803. LOCPLINT->openTownWindow(town);//TODO: popup?
  3804. }
  3805. void CArtifactsOfHero::activate()
  3806. {
  3807. for(size_t f=0; f<artWorn.size(); ++f)
  3808. {
  3809. if(artWorn[f])
  3810. artWorn[f]->activate();
  3811. }
  3812. for(size_t f=0; f<backpack.size(); ++f)
  3813. {
  3814. if(backpack[f])
  3815. backpack[f]->activate();
  3816. }
  3817. leftArtRoll->activate();
  3818. rightArtRoll->activate();
  3819. }
  3820. void CArtifactsOfHero::deactivate()
  3821. {
  3822. for(size_t f=0; f<artWorn.size(); ++f)
  3823. {
  3824. if(artWorn[f])
  3825. artWorn[f]->deactivate();
  3826. }
  3827. for(size_t f=0; f<backpack.size(); ++f)
  3828. {
  3829. if(backpack[f])
  3830. backpack[f]->deactivate();
  3831. }
  3832. leftArtRoll->deactivate();
  3833. rightArtRoll->deactivate();
  3834. }
  3835. void CArtifactsOfHero::show(SDL_Surface * to)
  3836. {
  3837. for(size_t d=0; d<artWorn.size(); ++d)
  3838. {
  3839. artWorn[d]->show(to);
  3840. }
  3841. for(size_t d=0; d<backpack.size(); ++d)
  3842. {
  3843. backpack[d]->show(to);
  3844. }
  3845. leftArtRoll->show(to);
  3846. rightArtRoll->show(to);
  3847. }
  3848. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3849. {
  3850. // An update is made, rather than initialization.
  3851. if (curHero == hero) {
  3852. curHero = hero;
  3853. // Compensate backpack pos if an artifact was insertad before it.
  3854. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3855. && commonInfo->destSlotID - 19 < backpackPos)
  3856. {
  3857. backpackPos++;
  3858. }
  3859. if (updateState && commonInfo->srcAOH == this) {
  3860. // A swap was made, make the replaced artifact the current selected.
  3861. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3862. // Temporarily remove artifact from hero.
  3863. //if (commonInfo->srcSlotID < 19)
  3864. // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3865. //else
  3866. // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3867. //curHero->recreateArtBonuses();
  3868. // Source <- Dest
  3869. commonInfo->srcArtifact = commonInfo->destArtifact;
  3870. // Reset destination parameters.
  3871. commonInfo->destAOH = NULL;
  3872. commonInfo->destArtifact = NULL;
  3873. commonInfo->destSlotID = -1;
  3874. CGI->curh->dragAndDropCursor(
  3875. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3876. markPossibleSlots(commonInfo->srcArtifact);
  3877. } else if (commonInfo->destAOH != NULL) {
  3878. // Reset all parameters.
  3879. commonInfo->srcAOH = NULL;
  3880. commonInfo->srcArtifact = NULL;
  3881. commonInfo->srcSlotID = -1;
  3882. commonInfo->destAOH = NULL;
  3883. commonInfo->destArtifact = NULL;
  3884. commonInfo->destSlotID = -1;
  3885. CGI->curh->dragAndDropCursor(NULL);
  3886. unmarkSlots();
  3887. }
  3888. }
  3889. } else {
  3890. rollback();
  3891. }
  3892. curHero = const_cast<CGHeroInstance *>(hero);
  3893. if (curHero->artifacts.size() > 0)
  3894. backpackPos %= curHero->artifacts.size();
  3895. else
  3896. backpackPos = 0;
  3897. // Fill the slots for worn artifacts and backpack.
  3898. for (int g = 0; g < 19 ; g++)
  3899. setSlotData(artWorn[g], g);
  3900. scrollBackpack(0);
  3901. //blocking scrolling if there is not enough artifacts to scroll
  3902. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3903. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3904. }
  3905. /**
  3906. * Any held artifacts, marked slots etc. will be restored to it's original way.
  3907. */
  3908. void CArtifactsOfHero::rollback()
  3909. {
  3910. if (curHero != NULL) {
  3911. // Restore any held artifact to it's original position.
  3912. if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  3913. if (commonInfo->srcSlotID != -1) {
  3914. // Put a held artifact back to it's spot.
  3915. //if (commonInfo->srcSlotID < 19)
  3916. // CGI->arth->equipArtifact(curHero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id);
  3917. //else
  3918. // curHero->artifacts.insert(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id);
  3919. } else { // Held swapped artifact.
  3920. // Wear the artifact in a suitable spot.
  3921. ui16 i = 0;
  3922. for (; i < 19; i++) {
  3923. if (artWorn[i]->fitsHere(commonInfo->srcArtifact) && !vstd::contains(curHero->artifWorn, i)) {
  3924. //CGI->arth->equipArtifact(curHero->artifWorn, i, commonInfo->srcArtifact->id);
  3925. break;
  3926. }
  3927. }
  3928. // If it can't be worn, put it in the backpack.
  3929. if (i == 19)
  3930. ;//curHero->artifacts.push_back(commonInfo->srcArtifact->id);
  3931. }
  3932. //curHero->recreateArtBonuses();
  3933. }
  3934. }
  3935. unmarkSlots();
  3936. backpackPos = 0;
  3937. commonInfo->srcAOH = NULL;
  3938. commonInfo->srcArtifact = NULL;
  3939. commonInfo->srcSlotID = -1;
  3940. commonInfo->destAOH = NULL;
  3941. commonInfo->destArtifact = NULL;
  3942. commonInfo->destSlotID = -1;
  3943. CGI->curh->dragAndDropCursor(NULL);
  3944. }
  3945. void CArtifactsOfHero::dispose()
  3946. {
  3947. curHero = NULL;
  3948. }
  3949. void CArtifactsOfHero::scrollBackpack(int dir)
  3950. {
  3951. backpackPos += dir;
  3952. if (curHero->artifacts.size() > 0) {
  3953. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  3954. do {
  3955. backpackPos += curHero->artifacts.size();
  3956. } while (backpackPos < 0);
  3957. } else {
  3958. backpackPos %= curHero->artifacts.size();
  3959. }
  3960. }
  3961. //set new data
  3962. for (size_t s = 0; s < backpack.size(); ++s) {
  3963. if (s < curHero->artifacts.size())
  3964. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  3965. else
  3966. eraseSlotData(backpack[s], 19 + s);
  3967. }
  3968. }
  3969. /**
  3970. * Marks possible slots where a given artifact can be placed, except backpack.
  3971. *
  3972. * @param art Artifact checked against.
  3973. */
  3974. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  3975. {
  3976. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3977. it != commonInfo->participants.end();
  3978. ++it)
  3979. {
  3980. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3981. if ((*it)->artWorn[i]->fitsHere(art))
  3982. (*it)->artWorn[i]->marked = true;
  3983. else
  3984. (*it)->artWorn[i]->marked = false;
  3985. }
  3986. }
  3987. }
  3988. /**
  3989. * Unamarks all slots.
  3990. */
  3991. void CArtifactsOfHero::unmarkSlots ()
  3992. {
  3993. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3994. it != commonInfo->participants.end();
  3995. ++it)
  3996. {
  3997. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3998. (*it)->artWorn[i]->marked = false;
  3999. }
  4000. }
  4001. }
  4002. /**
  4003. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4004. */
  4005. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  4006. {
  4007. artPlace->slotID = slotID;
  4008. artPlace->ourArt = curHero->getArt(slotID);
  4009. if (artPlace->ourArt) {
  4010. artPlace->text = artPlace->ourArt->Description();
  4011. if (artPlace->locked()) // Locks should appear as empty.
  4012. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4013. else
  4014. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  4015. } else {
  4016. eraseSlotData(artPlace, slotID);
  4017. }
  4018. }
  4019. /**
  4020. * Makes given artifact slot appear as empty with a certain slot ID.
  4021. */
  4022. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4023. {
  4024. artPlace->slotID = slotID;
  4025. artPlace->ourArt = NULL;
  4026. artPlace->text = std::string();
  4027. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4028. }
  4029. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  4030. backpackPos(0), updateState(false)
  4031. {
  4032. pos = position;
  4033. artWorn.resize(19);
  4034. std::vector<SDL_Rect> slotPos;
  4035. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  4036. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  4037. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  4038. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  4039. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  4040. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  4041. genRect(44,44,pos.x+381,pos.y+296);
  4042. // Create slots for worn artifacts.
  4043. for (int g = 0; g < 19 ; g++)
  4044. {
  4045. artWorn[g] = new CArtPlace(NULL);
  4046. artWorn[g]->pos = slotPos[g];
  4047. artWorn[g]->ourOwner = this;
  4048. eraseSlotData(artWorn[g], g);
  4049. }
  4050. // Create slots for the backpack.
  4051. for(size_t s=0; s<5; ++s)
  4052. {
  4053. CArtPlace * add = new CArtPlace(NULL);
  4054. add->ourOwner = this;
  4055. add->pos.x = pos.x + 403 + 46*s;
  4056. add->pos.y = pos.y + 365;
  4057. add->pos.h = add->pos.w = 44;
  4058. eraseSlotData(add, 19 + s);
  4059. backpack.push_back(add);
  4060. }
  4061. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  4062. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  4063. }
  4064. CArtifactsOfHero::~CArtifactsOfHero()
  4065. {
  4066. dispose();
  4067. for(size_t g=0; g<artWorn.size(); ++g)
  4068. {
  4069. delete artWorn[g];
  4070. artWorn[g] = NULL;
  4071. }
  4072. for(size_t g=0; g<backpack.size(); ++g)
  4073. {
  4074. delete backpack[g];
  4075. backpack[g] = NULL;
  4076. }
  4077. backpack.clear();
  4078. artWorn.clear();
  4079. delete leftArtRoll;
  4080. delete rightArtRoll;
  4081. }
  4082. void CExchangeWindow::close()
  4083. {
  4084. GH.popIntTotally(this);
  4085. }
  4086. void CExchangeWindow::activate()
  4087. {
  4088. quit->activate();
  4089. garr->activate();
  4090. artifs[0]->setHero(heroInst[0]);
  4091. artifs[0]->activate();
  4092. artifs[1]->setHero(heroInst[1]);
  4093. artifs[1]->activate();
  4094. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4095. {
  4096. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4097. {
  4098. secSkillAreas[g][b]->activate();
  4099. }
  4100. }
  4101. for(int b=0; b<primSkillAreas.size(); ++b)
  4102. primSkillAreas[b]->activate();
  4103. GH.statusbar = ourBar;
  4104. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4105. questlogButton[g]->activate();
  4106. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4107. morale[g]->activate();
  4108. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4109. luck[g]->activate();
  4110. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4111. portrait[g]->activate();
  4112. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4113. spellPoints[g]->activate();
  4114. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4115. experience[g]->activate();
  4116. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4117. speciality[g]->activate();
  4118. }
  4119. void CExchangeWindow::deactivate()
  4120. {
  4121. quit->deactivate();
  4122. garr->deactivate();
  4123. artifs[0]->deactivate();
  4124. artifs[1]->deactivate();
  4125. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4126. {
  4127. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4128. {
  4129. secSkillAreas[g][b]->deactivate();
  4130. }
  4131. }
  4132. for(int b=0; b<primSkillAreas.size(); ++b)
  4133. primSkillAreas[b]->deactivate();
  4134. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4135. questlogButton[g]->deactivate();
  4136. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4137. morale[g]->deactivate();
  4138. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4139. luck[g]->deactivate();
  4140. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4141. portrait[g]->deactivate();
  4142. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4143. spellPoints[g]->deactivate();
  4144. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4145. experience[g]->deactivate();
  4146. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4147. speciality[g]->deactivate();
  4148. }
  4149. void CExchangeWindow::show(SDL_Surface * to)
  4150. {
  4151. blitAt(bg, pos, to);
  4152. quit->show(to);
  4153. //printing border around window
  4154. if(screen->w != 800 || screen->h !=600)
  4155. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4156. artifs[0]->show(to);
  4157. artifs[1]->show(to);
  4158. ourBar->show(to);
  4159. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4160. {
  4161. questlogButton[g]->show(to);
  4162. }
  4163. garr->show(to);
  4164. }
  4165. void CExchangeWindow::questlog(int whichHero)
  4166. {
  4167. CGI->curh->dragAndDropCursor(NULL);
  4168. }
  4169. void CExchangeWindow::prepareBackground()
  4170. {
  4171. if(bg)
  4172. SDL_FreeSurface(bg);
  4173. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4174. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4175. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4176. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4177. SDL_FreeSurface(bgtemp);
  4178. //printing heroes' names and levels
  4179. std::ostringstream os, os2;
  4180. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4181. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4182. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4183. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4184. //printing primary skills
  4185. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4186. for(int g=0; g<4; ++g)
  4187. {
  4188. //graphics
  4189. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4190. }
  4191. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4192. //heroes related thing
  4193. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4194. {
  4195. //printing primary skills' amounts
  4196. for(int m=0; m<4; ++m)
  4197. {
  4198. std::ostringstream primarySkill;
  4199. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  4200. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4201. }
  4202. //printing secondary skills
  4203. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4204. {
  4205. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4206. }
  4207. //hero's specialty
  4208. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4209. //experience
  4210. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4211. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4212. //mana points
  4213. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4214. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4215. //setting morale
  4216. blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4217. //setting luck
  4218. blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4219. }
  4220. //printing portraits
  4221. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4222. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4223. delete un32;
  4224. delete skilldef;
  4225. }
  4226. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4227. {
  4228. char bufor[400];
  4229. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4230. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4231. prepareBackground();
  4232. pos.x = screen->w/2 - bg->w/2;
  4233. pos.y = screen->h/2 - bg->h/2;
  4234. pos.w = screen->w;
  4235. pos.h = screen->h;
  4236. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  4237. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4238. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4239. artifs[0]->setHero(heroInst[0]);
  4240. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  4241. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4242. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4243. artifs[1]->setHero(heroInst[1]);
  4244. //primary skills
  4245. for(int g=0; g<4; ++g)
  4246. {
  4247. //primary skill's clickable areas
  4248. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4249. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4250. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4251. primSkillAreas[g]->type = g;
  4252. primSkillAreas[g]->bonusValue = -1;
  4253. primSkillAreas[g]->baseType = 0;
  4254. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4255. primSkillAreas[g]->hoverText = std::string(bufor);
  4256. }
  4257. //heroes related thing
  4258. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4259. {
  4260. //secondary skill's clickable areas
  4261. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4262. {
  4263. int skill = heroInst[b]->secSkills[g].first,
  4264. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4265. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4266. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4267. secSkillAreas[b][g]->baseType = 1;
  4268. secSkillAreas[b][g]->type = skill;
  4269. secSkillAreas[b][g]->bonusValue = level;
  4270. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4271. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4272. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4273. }
  4274. portrait[b] = new LRClickableAreaOpenHero();
  4275. portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
  4276. portrait[b]->hero = heroInst[b];
  4277. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
  4278. portrait[b]->hoverText = std::string(bufor);
  4279. speciality[b] = new LRClickableAreaWText();
  4280. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4281. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4282. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4283. experience[b] = new LRClickableAreaWText();
  4284. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4285. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4286. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4287. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4288. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4289. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4290. spellPoints[b] = new LRClickableAreaWText();
  4291. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4292. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4293. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4294. spellPoints[b]->text = std::string(bufor);
  4295. //setting morale
  4296. morale[b] = new MoraleLuckBox(true);
  4297. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  4298. morale[b]->set(heroInst[b]);
  4299. //setting luck
  4300. luck[b] = new MoraleLuckBox(false);
  4301. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  4302. luck[b]->set(heroInst[b]);
  4303. }
  4304. //buttons
  4305. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4306. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4307. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4308. //statusbar
  4309. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4310. //garrison interface
  4311. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4312. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4313. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4314. }
  4315. CExchangeWindow::~CExchangeWindow() //d-tor
  4316. {
  4317. SDL_FreeSurface(bg);
  4318. delete quit;
  4319. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4320. artifs[0]->rollback();
  4321. artifs[1]->rollback();
  4322. delete artifs[0]->commonInfo;
  4323. artifs[0]->commonInfo = NULL;
  4324. delete artifs[0];
  4325. artifs[1]->commonInfo = NULL;
  4326. delete artifs[1];
  4327. delete garr;
  4328. delete ourBar;
  4329. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4330. {
  4331. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4332. {
  4333. delete secSkillAreas[g][b];
  4334. }
  4335. }
  4336. for(int b=0; b<primSkillAreas.size(); ++b)
  4337. {
  4338. delete primSkillAreas[b];
  4339. }
  4340. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4341. {
  4342. delete questlogButton[g];
  4343. }
  4344. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4345. delete morale[g];
  4346. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4347. delete luck[g];
  4348. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4349. delete portrait[g];
  4350. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4351. delete spellPoints[g];
  4352. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4353. delete experience[g];
  4354. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4355. delete speciality[g];
  4356. }
  4357. void CShipyardWindow::activate()
  4358. {
  4359. build->activate();
  4360. quit->activate();
  4361. }
  4362. void CShipyardWindow::deactivate()
  4363. {
  4364. build->deactivate();
  4365. quit->deactivate();
  4366. }
  4367. void CShipyardWindow::show( SDL_Surface * to )
  4368. {
  4369. blitAt(bg,pos,to);
  4370. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4371. build->show(to);
  4372. quit->show(to);
  4373. }
  4374. CShipyardWindow::~CShipyardWindow()
  4375. {
  4376. delete build;
  4377. delete quit;
  4378. }
  4379. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  4380. {
  4381. boat = boatType;
  4382. frame = 0;
  4383. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4384. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4385. pos.x = screen->w/2 - bgtemp->w/2;
  4386. pos.y = screen->h/2 - bgtemp->h/2;
  4387. pos.w = bgtemp->w;
  4388. pos.h = bgtemp->h;
  4389. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4390. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4391. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4392. SDL_FreeSurface(bgtemp);
  4393. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4394. blitAt(bgtemp, 100, 69, bg);
  4395. SDL_FreeSurface(bgtemp);
  4396. // Draw resource icons and costs.
  4397. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4398. std::string woodCost = boost::lexical_cast<std::string>(10);
  4399. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4400. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  4401. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4402. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  4403. bool affordable = true;
  4404. for(int i = 0; i < cost.size(); i++)
  4405. {
  4406. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4407. {
  4408. affordable = false;
  4409. break;
  4410. }
  4411. }
  4412. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4413. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4414. build->callback += onBuy;
  4415. if(!affordable)
  4416. build->block(true);
  4417. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  4418. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  4419. }
  4420. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  4421. :animCount(0)
  4422. {
  4423. CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
  4424. alphaTransform(arrows->ourImages[0].bitmap);
  4425. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4426. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4427. //make transparency black
  4428. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4429. //the rest
  4430. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4431. SDL_FreeSurface(back);
  4432. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4433. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4434. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4435. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4436. //printing necessary things to background
  4437. int3 moveInt = int3(8, 9, 0);
  4438. CGI->mh->terrainRect
  4439. (grailPos - moveInt, adventureInt->anim,
  4440. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4441. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4442. //printing X sign
  4443. {
  4444. int x = 32*moveInt.x - 16,
  4445. y = 32*moveInt.y + 1;
  4446. if (x<0 || y<0 || x>pos.w || y>pos.h)
  4447. {
  4448. }
  4449. else
  4450. {
  4451. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
  4452. }
  4453. }
  4454. delete arrows;
  4455. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4456. std::vector<SPuzzleInfo> puzzlesToPrint;
  4457. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4458. {
  4459. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  4460. {
  4461. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4462. }
  4463. else
  4464. {
  4465. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4466. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4467. }
  4468. }
  4469. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4470. {
  4471. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4472. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4473. SDL_FreeSurface(puzzle);
  4474. }
  4475. }
  4476. CPuzzleWindow::~CPuzzleWindow()
  4477. {
  4478. delete quitb;
  4479. delete resdatabar;
  4480. SDL_FreeSurface(background);
  4481. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4482. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4483. }
  4484. void CPuzzleWindow::activate()
  4485. {
  4486. quitb->activate();
  4487. }
  4488. void CPuzzleWindow::deactivate()
  4489. {
  4490. quitb->deactivate();
  4491. }
  4492. void CPuzzleWindow::show(SDL_Surface * to)
  4493. {
  4494. blitAt(background, pos.x, pos.y, to);
  4495. quitb->show(to);
  4496. resdatabar->draw(to);
  4497. //blitting disappearing puzzles
  4498. for(int g=0; g<2; ++g)
  4499. if(animCount != 255)
  4500. ++animCount;
  4501. if(animCount != 255)
  4502. {
  4503. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4504. {
  4505. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4506. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4507. SDL_Surface *from = puzzlesToPullBack[b].first;
  4508. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4509. blitAt(from, xPos, yPos, to);
  4510. }
  4511. }
  4512. //disappearing puzzles blitted
  4513. //printing border around window
  4514. if(screen->w != 800 || screen->h !=600)
  4515. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4516. }
  4517. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  4518. {
  4519. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  4520. blitAt(backgr, pos.x, pos.y, to);
  4521. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  4522. }
  4523. void CTransformerWindow::CItem::move()
  4524. {
  4525. if (left)
  4526. pos.x += 289;
  4527. else
  4528. pos.x -= 289;
  4529. left = !left;
  4530. }
  4531. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4532. {
  4533. if(previousState && (!down))
  4534. {
  4535. move();
  4536. parent->showAll(screen2);
  4537. }
  4538. }
  4539. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  4540. parent(_parent), id(_id), size(_size)
  4541. {
  4542. used = LCLICK;
  4543. left=true;
  4544. pos.w = 58;
  4545. pos.h = 64;
  4546. pos.x += 45 + (id%3)*83 + id/6*83;
  4547. pos.y += 109 + (id/3)*98;
  4548. }
  4549. CTransformerWindow::CItem::~CItem()
  4550. {
  4551. }
  4552. void CTransformerWindow::showAll(SDL_Surface * to)
  4553. {
  4554. CIntObject::showAll(to);
  4555. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  4556. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  4557. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  4558. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  4559. }
  4560. void CTransformerWindow::makeDeal()
  4561. {
  4562. for (int i=0; i<items.size(); i++)
  4563. if (!items[i]->left)
  4564. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4565. }
  4566. void CTransformerWindow::addAll()
  4567. {
  4568. for (int i=0; i<items.size(); i++)
  4569. if (items[i]->left)
  4570. items[i]->move();
  4571. showAll(screen2);
  4572. }
  4573. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  4574. {
  4575. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4576. bg = new CPicture ("SKTRNBK.PCX");
  4577. bg->colorizeAndConvert(LOCPLINT->playerID);
  4578. pos = center(bg->pos);
  4579. if (hero)
  4580. army = hero;
  4581. else
  4582. army = town;
  4583. for (int i=0; i<7; i++ )
  4584. if ( army->getCreature(i) )
  4585. items.push_back(new CItem(this, army->getAmount(i), i));
  4586. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4587. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4588. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4589. bar = new CGStatusBar(304, 469);
  4590. }
  4591. CTransformerWindow::~CTransformerWindow()
  4592. {
  4593. }
  4594. bool CShopWindow::swapItem (ui16 which, bool choose)
  4595. {
  4596. bool itemFound = false;
  4597. if (choose == true) //choose item
  4598. {
  4599. if (chosen.count(which))
  4600. {
  4601. itemFound = true;
  4602. chosen[which] = available[which];
  4603. available.erase(which);
  4604. }
  4605. }
  4606. else //return item to available list
  4607. {
  4608. if (available.count(which))
  4609. {
  4610. itemFound = true;
  4611. available[which] = chosen[which];
  4612. chosen.erase(which);
  4613. }
  4614. }
  4615. return itemFound;
  4616. }
  4617. CArtMerchantWindow::CArtMerchantWindow()
  4618. {
  4619. }
  4620. CArtMerchantWindow::~CArtMerchantWindow(){}
  4621. void CArtMerchantWindow::activate() {}
  4622. void CArtMerchantWindow::deactivate() {}
  4623. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4624. void CArtMerchantWindow::Buy() {}
  4625. void CThievesGuildWindow::activate()
  4626. {
  4627. CIntObject::activate();
  4628. GH.statusbar = statusBar;
  4629. }
  4630. void CThievesGuildWindow::show(SDL_Surface * to)
  4631. {
  4632. blitAt(background, pos.x, pos.y, to);
  4633. statusBar->show(to);
  4634. exitb->show(to);
  4635. resdatabar->show(to);
  4636. //showing border around window
  4637. if(screen->w != 800 || screen->h !=600)
  4638. {
  4639. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  4640. }
  4641. }
  4642. void CThievesGuildWindow::bexitf()
  4643. {
  4644. GH.popIntTotally(this);
  4645. }
  4646. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  4647. :owner(_owner)
  4648. {
  4649. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4650. SThievesGuildInfo tgi; //info to be displayed
  4651. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4652. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  4653. //loading backround and converting to more bpp form
  4654. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  4655. background = newSurface(bg->w, bg->h);
  4656. blitAt(bg, 0, 0, background);
  4657. SDL_FreeSurface(bg);
  4658. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "HSBTNS.def", SDLK_RETURN);
  4659. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4660. resdatabar = new CMinorResDataBar();
  4661. resdatabar->pos.x += pos.x - 3;
  4662. resdatabar->pos.y += pos.y;
  4663. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4664. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  4665. &SThievesGuildInfo::income};
  4666. //printing texts & descriptions to background
  4667. for(int g=0; g<12; ++g)
  4668. {
  4669. int y;
  4670. if(g == 9) //best hero
  4671. {
  4672. y = 400;
  4673. }
  4674. else if(g == 10) //personality
  4675. {
  4676. y = 460;
  4677. }
  4678. else if(g == 11) //best monster
  4679. {
  4680. y = 510;
  4681. }
  4682. else
  4683. {
  4684. y = 52 + 32*g;
  4685. }
  4686. printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, FONT_MEDIUM, tytulowy, background);
  4687. }
  4688. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  4689. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4690. for(int g=0; g<tgi.playerColors.size(); ++g)
  4691. {
  4692. if(g > 0)
  4693. {
  4694. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  4695. }
  4696. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, FONT_MEDIUM, tytulowy, background);
  4697. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  4698. blitAt(box, 253 + 66*g, 334, background);
  4699. SDL_FreeSurface(box);
  4700. }
  4701. delete strips;
  4702. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  4703. //printing flags
  4704. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  4705. {
  4706. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4707. {
  4708. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  4709. //std::sort(players.begin(), players.end());
  4710. int counter = 0;
  4711. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  4712. {
  4713. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  4714. int ypos = 41 + 32 * g + 4 * (counter / 4);
  4715. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  4716. counter++;
  4717. }
  4718. }
  4719. }
  4720. delete flagPictures;
  4721. flagPictures = NULL;
  4722. //printing best hero
  4723. int counter = 0;
  4724. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  4725. {
  4726. if(it->second.portrait >= 0)
  4727. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  4728. counter++;
  4729. //printing stats
  4730. if(it->second.details)
  4731. {
  4732. for (int i=0; i<it->second.details->primskills.size(); ++i)
  4733. {
  4734. printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background);
  4735. std::ostringstream skill;
  4736. skill << it->second.details->primskills[i];
  4737. printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background);
  4738. }
  4739. }
  4740. }
  4741. //printing best creature
  4742. counter = 0;
  4743. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  4744. {
  4745. if(it->second >= 0)
  4746. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  4747. counter++;
  4748. }
  4749. //printing personality
  4750. counter = 0;
  4751. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  4752. {
  4753. int toPrint = 0;
  4754. if(it->second == -1)
  4755. {
  4756. toPrint = 172;
  4757. }
  4758. else
  4759. {
  4760. toPrint = 168 + it->second;
  4761. }
  4762. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  4763. counter++;
  4764. }
  4765. }
  4766. CThievesGuildWindow::~CThievesGuildWindow()
  4767. {
  4768. SDL_FreeSurface(background);
  4769. // delete exitb;
  4770. // delete statusBar;
  4771. // delete resdatabar;
  4772. }
  4773. void MoraleLuckBox::set(const CBonusSystemNode *hero)
  4774. {
  4775. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4776. const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
  4777. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  4778. const int componentType[] = {SComponent::luck, SComponent::morale};
  4779. const int hoverTextBase[] = {7, 4};
  4780. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  4781. int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
  4782. int mrlt = -9;
  4783. TModDescr mrl;
  4784. hero->getModifiersWDescr(mrl, bonusType[morale]);
  4785. bonusValue = (hero->*getValue[morale])();
  4786. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  4787. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  4788. baseType = componentType[morale];
  4789. text = CGI->generaltexth->arraytxt[textId[morale]];
  4790. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  4791. if (!mrl.size())
  4792. text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
  4793. else
  4794. for(int it=0; it < mrl.size(); it++)
  4795. text += "\n" + mrl[it].second;
  4796. }
  4797. void MoraleLuckBox::showAll(SDL_Surface * to)
  4798. {
  4799. CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
  4800. blitAt(def->ourImages[bonusValue].bitmap, pos, to);
  4801. }
  4802. MoraleLuckBox::MoraleLuckBox(bool Morale)
  4803. :morale(Morale)
  4804. {
  4805. bonusValue = 0;
  4806. }
  4807. MoraleLuckBox::~MoraleLuckBox()
  4808. {
  4809. }
  4810. void CLabel::showAll(SDL_Surface * to)
  4811. {
  4812. CIntObject::showAll(to);
  4813. std::string *hlpText = NULL; //if NULL, text field will be used
  4814. if(ignoreLeadingWhitespace)
  4815. {
  4816. hlpText = new std::string(text);
  4817. boost::trim_left(*hlpText);
  4818. }
  4819. std::string &toPrint = hlpText ? *hlpText : text;
  4820. if(!toPrint.length())
  4821. return;
  4822. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  4823. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false);
  4824. }
  4825. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4826. :font(Font), color(Color), text(Text), alignment(Align)
  4827. {
  4828. autoRedraw = true;
  4829. pos.x += x;
  4830. pos.y += y;
  4831. pos.w = pos.h = 0;
  4832. bg = NULL;
  4833. }
  4834. void CLabel::setTxt(const std::string &Txt)
  4835. {
  4836. text = Txt;
  4837. if(autoRedraw)
  4838. {
  4839. if(bg || !parent)
  4840. redraw();
  4841. else
  4842. parent->redraw();
  4843. }
  4844. }
  4845. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  4846. :CLabel(rect.x, rect.y, Font, Align, Color, Text), slider(NULL), sliderStyle(SliderStyle)
  4847. {
  4848. redrawParentOnScrolling = false;
  4849. autoRedraw = false;
  4850. pos.h = rect.h;
  4851. pos.w = rect.w;
  4852. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  4853. assert(pos.w >= 80); //we need some space
  4854. setTxt(Text);
  4855. }
  4856. void CTextBox::showAll(SDL_Surface * to)
  4857. {
  4858. CIntObject::showAll(to);
  4859. const Font &f = *graphics->fonts[font];
  4860. int dy = f.height; //line height
  4861. int base_y = pos.y;
  4862. if(alignment == CENTER)
  4863. base_y += std::max((pos.h - maxH)/2,0);
  4864. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  4865. int firstLineToPrint = slider ? slider->value : 0;
  4866. for (int i = 0; i < howManyLinesToPrint; i++)
  4867. {
  4868. const std::string &line = lines[i + firstLineToPrint];
  4869. if(!line.size()) continue;
  4870. int x = pos.x;
  4871. if(alignment == CENTER)
  4872. {
  4873. x += (pos.w - f.getWidth(line.c_str())) / 2;
  4874. if(slider)
  4875. x -= slider->pos.w / 2 + 5;
  4876. }
  4877. if(line.front() == '{' && line.back() == '}')
  4878. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  4879. else
  4880. printAt(line, x, base_y + i*dy, font, color, to);
  4881. }
  4882. }
  4883. void CTextBox::setTxt(const std::string &Txt)
  4884. {
  4885. recalculateLines(Txt);
  4886. CLabel::setTxt(Txt);
  4887. }
  4888. void CTextBox::sliderMoved(int to)
  4889. {
  4890. if(!slider)
  4891. return;
  4892. if(redrawParentOnScrolling)
  4893. parent->redraw();
  4894. redraw();
  4895. }
  4896. void CTextBox::setBounds(int limitW, int limitH)
  4897. {
  4898. pos.h = limitH;
  4899. pos.w = limitW;
  4900. recalculateLines(text);
  4901. }
  4902. void CTextBox::recalculateLines(const std::string &Txt)
  4903. {
  4904. delChildNUll(slider, true);
  4905. lines.clear();
  4906. const Font &f = *graphics->fonts[font];
  4907. int lineHeight = f.height;
  4908. int lineCapacity = pos.h / lineHeight;
  4909. lines = CMessage::breakText(Txt, pos.w, font);
  4910. if(lines.size() > lineCapacity) //we need to add a slider
  4911. {
  4912. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  4913. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4914. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  4915. if(active)
  4916. slider->activate();
  4917. }
  4918. maxH = lineHeight * lines.size();
  4919. maxW = 0;
  4920. BOOST_FOREACH(const std::string &line, lines)
  4921. amax(maxW, f.getWidth(line.c_str()));
  4922. }
  4923. void CGStatusBar::print(const std::string & Text)
  4924. {
  4925. setTxt(Text);
  4926. }
  4927. void CGStatusBar::clear()
  4928. {
  4929. setTxt("");
  4930. }
  4931. std::string CGStatusBar::getCurrent()
  4932. {
  4933. return text;
  4934. }
  4935. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4936. : CLabel(x, y, Font, Align, Color, Text)
  4937. {
  4938. init();
  4939. }
  4940. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  4941. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  4942. {
  4943. init();
  4944. bg = BG;
  4945. moveChild(bg, bg->parent, this);
  4946. pos = bg->pos;
  4947. calcOffset();
  4948. }
  4949. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  4950. : CLabel(x, y, FONT_SMALL, CENTER)
  4951. {
  4952. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4953. init();
  4954. bg = new CPicture(name);
  4955. pos = bg->pos;
  4956. if(maxw < pos.w)
  4957. {
  4958. amin(pos.w, maxw);
  4959. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  4960. }
  4961. calcOffset();
  4962. }
  4963. CGStatusBar::~CGStatusBar()
  4964. {
  4965. GH.statusbar = oldStatusBar;
  4966. }
  4967. void CGStatusBar::show(SDL_Surface * to)
  4968. {
  4969. }
  4970. void CGStatusBar::init()
  4971. {
  4972. oldStatusBar = GH.statusbar;
  4973. GH.statusbar = this;
  4974. }
  4975. void CGStatusBar::calcOffset()
  4976. {
  4977. switch(alignment)
  4978. {
  4979. case CENTER:
  4980. textOffset = Point(pos.w/2, pos.h/2);
  4981. break;
  4982. case BOTTOMRIGHT:
  4983. textOffset = Point(pos.w, pos.h);
  4984. break;
  4985. }
  4986. }
  4987. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  4988. :cb(CB)
  4989. {
  4990. focus = false;
  4991. pos += Pos;
  4992. OBJ_CONSTRUCTION;
  4993. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  4994. used = LCLICK | KEYBOARD;
  4995. giveFocus();
  4996. }
  4997. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  4998. {
  4999. focus = false;
  5000. pos += Pos;
  5001. OBJ_CONSTRUCTION;
  5002. bg = new CPicture(Pos, 0, true);
  5003. Rect hlp = Pos;
  5004. SDL_BlitSurface(srf, &hlp, *bg, NULL);
  5005. pos.w = bg->pos.w;
  5006. pos.h = bg->pos.h;
  5007. bg->pos = pos;
  5008. used = LCLICK | KEYBOARD;
  5009. giveFocus();
  5010. }
  5011. void CTextInput::showAll( SDL_Surface * to )
  5012. {
  5013. CIntObject::showAll(to);
  5014. const std::string toPrint = focus ? text + "_" : text;
  5015. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5016. }
  5017. void CTextInput::clickLeft( tribool down, bool previousState )
  5018. {
  5019. if(down && !focus)
  5020. giveFocus();
  5021. }
  5022. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5023. {
  5024. if(!focus || key.state != SDL_PRESSED)
  5025. return;
  5026. if(key.keysym.sym == SDLK_TAB)
  5027. {
  5028. moveFocus();
  5029. GH.current = NULL;
  5030. return;
  5031. }
  5032. switch(key.keysym.sym)
  5033. {
  5034. case SDLK_BACKSPACE:
  5035. if(text.size())
  5036. text.resize(text.size()-1);
  5037. break;
  5038. default:
  5039. char c = key.keysym.unicode; //TODO 16-/>8
  5040. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5041. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5042. text += c;
  5043. break;
  5044. }
  5045. redraw();
  5046. cb(text);
  5047. }
  5048. void CTextInput::setText( const std::string &nText, bool callCb )
  5049. {
  5050. text = nText;
  5051. redraw();
  5052. if(callCb)
  5053. cb(text);
  5054. }
  5055. CTextInput::~CTextInput()
  5056. {
  5057. }
  5058. CFocusable::CFocusable()
  5059. {
  5060. focusables.push_back(this);
  5061. }
  5062. CFocusable::~CFocusable()
  5063. {
  5064. if(inputWithFocus == this)
  5065. inputWithFocus = NULL;
  5066. focusables -= this;
  5067. }
  5068. void CFocusable::giveFocus()
  5069. {
  5070. if(inputWithFocus)
  5071. {
  5072. inputWithFocus->focus = false;
  5073. inputWithFocus->redraw();
  5074. }
  5075. focus = true;
  5076. inputWithFocus = this;
  5077. redraw();
  5078. }
  5079. void CFocusable::moveFocus()
  5080. {
  5081. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  5082. ourIt = i;
  5083. for(i++; i != ourIt; i++)
  5084. {
  5085. if(i == focusables.end())
  5086. i = focusables.begin();
  5087. if((*i)->active)
  5088. {
  5089. (*i)->giveFocus();
  5090. break;;
  5091. }
  5092. }
  5093. }