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AccessibilityInfo.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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1 year ago |
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AccessibilityInfo.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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1 year ago |
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AutocombatPreferences.h
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78f56df44f
Comment out unused OH3 options so they do not clutter code suggestions
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2 years ago |
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BattleAction.cpp
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3663fc9e19
New CPU_CONTROLLED bonus + small changes in existing similar logic
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2 months ago |
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BattleAction.h
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3663fc9e19
New CPU_CONTROLLED bonus + small changes in existing similar logic
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2 months ago |
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BattleAttackInfo.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleAttackInfo.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleHex.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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1 year ago |
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BattleHex.h
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1daf9d3a44
Fix possible crash on hovering over inaccessible hexes on other side of
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8 months ago |
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BattleHexArray.cpp
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3bbfee0e1c
Fix usage of std::bitset
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1 year ago |
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BattleHexArray.h
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4b0fe811ac
Contains returns false instead of true for invalid hexes
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1 year ago |
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BattleInfo.cpp
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09b144d383
Merge pull request #6802 from IvanSavenko/bonus_trigger
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1 month ago |
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BattleInfo.h
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
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BattleLayout.cpp
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8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
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8 months ago |
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BattleLayout.h
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8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
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9 months ago |
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BattleProxy.cpp
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
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BattleProxy.h
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
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BattleSide.h
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
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BattleStateInfoForRetreat.cpp
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8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
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8 months ago |
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BattleStateInfoForRetreat.h
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40bff74195
Use small vector for unit list
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1 year ago |
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BattleUnitTurnReason.h
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5550edeb9a
Fix inability of unit to cast spell after receiving morale
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10 months ago |
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CBattleInfoCallback.cpp
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78f34c5a1d
Fix SPELLCASTER bonus regressions
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2 weeks ago |
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CBattleInfoCallback.h
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78f34c5a1d
Fix SPELLCASTER bonus regressions
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2 weeks ago |
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CBattleInfoEssentials.cpp
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db18b231b3
Change boolean to amount of rounds
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2 months ago |
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CBattleInfoEssentials.h
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
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CObstacleInstance.cpp
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e12765dca0
Fix sonar warnings, convert spaces -> tabs
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8 months ago |
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CObstacleInstance.h
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a99274d72e
BattleHexArray - new container for BattleHexes
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1 year ago |
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CPlayerBattleCallback.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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10 months ago |
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CPlayerBattleCallback.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CUnitState.cpp
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bdebf6ab8b
Reworked bonus addInfo into more extensible and type-safe form
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1 month ago |
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CUnitState.h
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b6e8731329
code review
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8 months ago |
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DamageCalculator.cpp
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c5f3de4f9e
Remove upper cap of damage since this logic breaks range randomization
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2 months ago |
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DamageCalculator.h
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9056050374
[HotA] Add DAMAGE_RECEIVED_CAP bonus (#6436)
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2 months ago |
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Destination.cpp
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93c2bbf9ab
vcmi: modernize lib/battle
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3 years ago |
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Destination.h
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93c2bbf9ab
vcmi: modernize lib/battle
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3 years ago |
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IBattleInfoCallback.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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1 year ago |
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IBattleState.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
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IBattleState.h
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
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IUnitInfo.h
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
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PossiblePlayerBattleAction.h
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bb182416fd
Working basic logic
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2 months ago |
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ReachabilityInfo.cpp
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313fa1e80e
Remove commented-out code
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1 year ago |
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ReachabilityInfo.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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1 year ago |
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SideInBattle.cpp
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20e89e8401
Fix COMBAT_MANA_BONUS when coming from town building
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2 months ago |
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SideInBattle.h
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20e89e8401
Fix COMBAT_MANA_BONUS when coming from town building
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2 months ago |
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SiegeInfo.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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SiegeInfo.h
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0c07384293
Refactoring of serialization versioning handling
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2 years ago |
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Unit.cpp
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c03b49b5e0
fix unit chooses invalid move target
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3 months ago |
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Unit.h
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c03b49b5e0
fix unit chooses invalid move target
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3 months ago |