Limiters.cpp 18 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../CBonusTypeHandler.h"
  14. #include "../GameLibrary.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CStack.h"
  18. #include "../TerrainHandler.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../battle/BattleInfo.h"
  21. #include "../json/JsonUtils.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  24. {
  25. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  26. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  27. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  28. {"UNIT_DEFENDING", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNIT_DEFENDING)},
  29. {"CREATURE_NATIVE_TERRAIN", std::make_shared<TerrainLimiter>()},
  30. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  31. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  32. };
  33. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  34. {
  35. switch(node->getNodeType())
  36. {
  37. case BonusNodeType::STACK_BATTLE:
  38. return dynamic_cast<const CStack *>(node);
  39. default:
  40. return nullptr;
  41. }
  42. }
  43. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  44. {
  45. switch(node->getNodeType())
  46. {
  47. case BonusNodeType::STACK_INSTANCE:
  48. return (dynamic_cast<const CStackInstance *>(node));
  49. case BonusNodeType::STACK_BATTLE:
  50. return (dynamic_cast<const CStack *>(node))->base;
  51. default:
  52. return nullptr;
  53. }
  54. }
  55. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  56. {
  57. switch(node->getNodeType())
  58. {
  59. case BonusNodeType::CREATURE:
  60. return (dynamic_cast<const CCreature *>(node));
  61. case BonusNodeType::STACK_BATTLE:
  62. return (dynamic_cast<const CStack *>(node))->unitType();
  63. default:
  64. const CStackInstance * csi = retrieveStackInstance(node);
  65. if(csi)
  66. return csi->getCreature();
  67. return nullptr;
  68. }
  69. }
  70. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const
  71. {
  72. return ILimiter::EDecision::ACCEPT;
  73. }
  74. std::string ILimiter::toString() const
  75. {
  76. return typeid(*this).name();
  77. }
  78. JsonNode ILimiter::toJsonNode() const
  79. {
  80. JsonNode root;
  81. root["type"].String() = toString();
  82. return root;
  83. }
  84. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  85. {
  86. const CCreature *c = retrieveCreature(&context.node);
  87. if(!c)
  88. return ILimiter::EDecision::NOT_APPLICABLE;
  89. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  90. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  91. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  92. }
  93. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  94. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  95. {
  96. }
  97. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  98. {
  99. creatureID = id;
  100. }
  101. std::string CCreatureTypeLimiter::toString() const
  102. {
  103. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  104. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  105. return fmt.str();
  106. }
  107. JsonNode CCreatureTypeLimiter::toJsonNode() const
  108. {
  109. JsonNode root;
  110. root["type"].String() = "CREATURE_TYPE_LIMITER";
  111. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  112. root["parameters"].Vector().emplace_back(includeUpgrades);
  113. return root;
  114. }
  115. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  116. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  117. {
  118. }
  119. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  120. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  121. {
  122. }
  123. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  124. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  125. {
  126. }
  127. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  128. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  129. {
  130. }
  131. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  132. {
  133. boost::container::static_vector<CSelector, 4> selectorSegments;
  134. if (type != BonusType::NONE)
  135. selectorSegments.push_back(Selector::type()(type));
  136. if(isSubtypeRelevant)
  137. selectorSegments.push_back(Selector::subtype()(subtype));
  138. if(isSourceRelevant && isSourceIDRelevant)
  139. selectorSegments.push_back(Selector::source(source, sid));
  140. else if (isSourceRelevant)
  141. selectorSegments.push_back(Selector::sourceTypeSel(source));
  142. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  143. for (size_t i = 1; i <selectorSegments.size(); ++i)
  144. mySelector = mySelector.And(selectorSegments[i]);
  145. //if we have a bonus of required type accepted, limiter should accept also this bonus
  146. if(context.alreadyAccepted.getFirst(mySelector))
  147. {
  148. if ( minValue == std::numeric_limits<int32_t>::min() &&
  149. maxValue == std::numeric_limits<int32_t>::max())
  150. return ILimiter::EDecision::ACCEPT;
  151. // can't determine final bonus value yet
  152. if(context.stillUndecided.getFirst(mySelector))
  153. return ILimiter::EDecision::NOT_SURE;
  154. int bonusValue = context.alreadyAccepted.valOfBonuses(mySelector);
  155. if (bonusValue >= minValue && bonusValue <= maxValue)
  156. return ILimiter::EDecision::ACCEPT;
  157. else
  158. return ILimiter::EDecision::DISCARD;
  159. }
  160. //if there are no matching bonuses pending, we can (and must) reject right away
  161. if(!context.stillUndecided.getFirst(mySelector))
  162. return ILimiter::EDecision::DISCARD;
  163. //do not accept for now but it may change if more bonuses gets included
  164. return ILimiter::EDecision::NOT_SURE;
  165. }
  166. std::string HasAnotherBonusLimiter::toString() const
  167. {
  168. std::string typeName = LIBRARY->bth->bonusToString(type);
  169. if(isSubtypeRelevant)
  170. {
  171. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  172. fmt % typeName % subtype.toString();
  173. return fmt.str();
  174. }
  175. else
  176. {
  177. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  178. fmt % typeName;
  179. return fmt.str();
  180. }
  181. }
  182. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  183. {
  184. JsonNode root;
  185. std::string typeName = LIBRARY->bth->bonusToString(type);
  186. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  187. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  188. root["parameters"].Vector().emplace_back(typeName);
  189. if(isSubtypeRelevant)
  190. root["parameters"].Vector().emplace_back(subtype.toString());
  191. if(isSourceRelevant)
  192. root["parameters"].Vector().emplace_back(sourceTypeName);
  193. return root;
  194. }
  195. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  196. {
  197. const auto * stack = retrieveStackBattle(&context.node);
  198. if(!stack)
  199. return ILimiter::EDecision::NOT_APPLICABLE;
  200. auto accept = false;
  201. for (const auto & hex : stack->getHexes())
  202. accept |= applicableHexes.contains(hex);
  203. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  204. }
  205. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  206. applicableHexes(applicableHexes)
  207. {
  208. }
  209. JsonNode UnitOnHexLimiter::toJsonNode() const
  210. {
  211. JsonNode root;
  212. root["type"].String() = "UNIT_ON_HEXES";
  213. for(const auto & hex : applicableHexes)
  214. root["parameters"].Vector().emplace_back(hex.toInt());
  215. return root;
  216. }
  217. ILimiter::EDecision UnitAdjacentLimiter::limit(const BonusLimitationContext &context) const
  218. {
  219. const auto * stack = retrieveStackBattle(&context.node);
  220. if(!stack)
  221. return ILimiter::EDecision::NOT_APPLICABLE;
  222. if (!stack->getPosition().isValid())
  223. return ILimiter::EDecision::DISCARD;
  224. auto battle = stack->getBattle();
  225. const auto & adjacentUnits = battle->battleAdjacentUnits(stack);
  226. for (const auto & unit : adjacentUnits)
  227. if (unit->creatureId() == targetUnit)
  228. return ILimiter::EDecision::ACCEPT;
  229. return ILimiter::EDecision::DISCARD;
  230. }
  231. JsonNode UnitAdjacentLimiter::toJsonNode() const
  232. {
  233. JsonNode root;
  234. root["type"].String() = "UNIT_ADJACENT";
  235. root["creature"].String() = targetUnit.toEntity(LIBRARY)->getJsonKey();
  236. return root;
  237. }
  238. TerrainLimiter::TerrainLimiter()
  239. : terrainType(ETerrainId::NATIVE_TERRAIN)
  240. {
  241. }
  242. TerrainLimiter::TerrainLimiter(TerrainId terrain):
  243. terrainType(terrain)
  244. {
  245. }
  246. ILimiter::EDecision TerrainLimiter::limit(const BonusLimitationContext &context) const
  247. {
  248. BonusNodeType nodeType = context.node.getNodeType();
  249. std::set<BonusNodeType> allowedNodes = {BonusNodeType::STACK_BATTLE, BonusNodeType::STACK_INSTANCE, BonusNodeType::HERO, BonusNodeType::TOWN, BonusNodeType::TOWN_AND_VISITOR};
  250. std::set<BonusNodeType> stackNodes = {BonusNodeType::STACK_BATTLE, BonusNodeType::STACK_INSTANCE};
  251. if (!allowedNodes.contains(nodeType))
  252. return ILimiter::EDecision::NOT_APPLICABLE;
  253. ETerrainId currentTerrain;
  254. if (stackNodes.contains(nodeType))
  255. {
  256. if (const auto * stack = retrieveStackInstance(&context.node))
  257. currentTerrain = stack->getCurrentTerrain();
  258. }
  259. else if (const auto * army = dynamic_cast<const CArmedInstance *>(&context.node))
  260. currentTerrain = army->getCurrentTerrain();
  261. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  262. {
  263. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  264. if(context.alreadyAccepted.getFirst(selector))
  265. return ILimiter::EDecision::ACCEPT;
  266. if(context.stillUndecided.getFirst(selector))
  267. return ILimiter::EDecision::NOT_SURE;
  268. const auto * node = dynamic_cast<const INativeTerrainProvider *>(&context.node);
  269. auto nativeTerrain = node->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  270. return currentTerrain == nativeTerrain ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  271. }
  272. return currentTerrain == terrainType ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  273. }
  274. std::string TerrainLimiter::toString() const
  275. {
  276. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  277. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  278. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  279. return fmt.str();
  280. }
  281. JsonNode TerrainLimiter::toJsonNode() const
  282. {
  283. JsonNode root;
  284. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  285. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  286. root["parameters"].Vector().emplace_back(terrainName);
  287. return root;
  288. }
  289. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  290. : faction(creatureFaction)
  291. {
  292. }
  293. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  294. {
  295. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  296. if(bearer)
  297. {
  298. if(faction != FactionID::DEFAULT)
  299. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  300. switch(context.b.source)
  301. {
  302. case BonusSource::CREATURE_ABILITY:
  303. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  304. case BonusSource::TOWN_STRUCTURE:
  305. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  306. //TODO: other sources of bonuses
  307. }
  308. }
  309. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  310. }
  311. std::string FactionLimiter::toString() const
  312. {
  313. boost::format fmt("FactionLimiter(faction=%s)");
  314. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  315. return fmt.str();
  316. }
  317. JsonNode FactionLimiter::toJsonNode() const
  318. {
  319. JsonNode root;
  320. root["type"].String() = "FACTION_LIMITER";
  321. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  322. return root;
  323. }
  324. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  325. minLevel(minLevel),
  326. maxLevel(maxLevel)
  327. {
  328. }
  329. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  330. {
  331. const auto *c = retrieveCreature(&context.node);
  332. if (!c)
  333. return ILimiter::EDecision::NOT_APPLICABLE;
  334. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  335. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  336. }
  337. std::string CreatureLevelLimiter::toString() const
  338. {
  339. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  340. fmt % minLevel % maxLevel;
  341. return fmt.str();
  342. }
  343. JsonNode CreatureLevelLimiter::toJsonNode() const
  344. {
  345. JsonNode root;
  346. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  347. root["parameters"].Vector().emplace_back(minLevel);
  348. root["parameters"].Vector().emplace_back(maxLevel);
  349. return root;
  350. }
  351. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  352. : alignment(Alignment)
  353. {
  354. }
  355. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  356. {
  357. const auto * c = retrieveCreature(&context.node);
  358. if(c) {
  359. if(alignment == EAlignment::GOOD && c->isGood())
  360. return ILimiter::EDecision::ACCEPT;
  361. if(alignment == EAlignment::EVIL && c->isEvil())
  362. return ILimiter::EDecision::ACCEPT;
  363. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  364. return ILimiter::EDecision::ACCEPT;
  365. return ILimiter::EDecision::DISCARD;
  366. }
  367. return ILimiter::EDecision::NOT_APPLICABLE;
  368. }
  369. std::string CreatureAlignmentLimiter::toString() const
  370. {
  371. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  372. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  373. return fmt.str();
  374. }
  375. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  376. {
  377. JsonNode root;
  378. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  379. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  380. return root;
  381. }
  382. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  383. :minRank(Min), maxRank(Max)
  384. {
  385. }
  386. RankRangeLimiter::RankRangeLimiter()
  387. {
  388. minRank = maxRank = -1;
  389. }
  390. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  391. {
  392. const CStackInstance * csi = retrieveStackInstance(&context.node);
  393. if(csi)
  394. {
  395. if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
  396. return ILimiter::EDecision::DISCARD;
  397. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  398. return ILimiter::EDecision::ACCEPT;
  399. return ILimiter::EDecision::DISCARD;
  400. }
  401. return ILimiter::EDecision::NOT_APPLICABLE;
  402. }
  403. OppositeSideLimiter::OppositeSideLimiter()
  404. {
  405. }
  406. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  407. {
  408. PlayerColor contextOwner = context.node.getOwner();
  409. PlayerColor bonusOwner = context.b.bonusOwner;
  410. if (contextOwner == PlayerColor::UNFLAGGABLE)
  411. contextOwner = PlayerColor::NEUTRAL;
  412. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  413. return decision;
  414. }
  415. // Aggregate/Boolean Limiters
  416. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  417. limiters(std::move(limiters))
  418. {
  419. }
  420. void AggregateLimiter::add(const TLimiterPtr & limiter)
  421. {
  422. if(limiter)
  423. limiters.push_back(limiter);
  424. }
  425. JsonNode AggregateLimiter::toJsonNode() const
  426. {
  427. JsonNode result;
  428. result.Vector().emplace_back(getAggregator());
  429. for(const auto & l : limiters)
  430. result.Vector().push_back(l->toJsonNode());
  431. return result;
  432. }
  433. const std::string AllOfLimiter::aggregator = "allOf";
  434. const std::string & AllOfLimiter::getAggregator() const
  435. {
  436. return aggregator;
  437. }
  438. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  439. AggregateLimiter(limiters)
  440. {
  441. }
  442. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  443. {
  444. bool wasntSure = false;
  445. for(const auto & limiter : limiters)
  446. {
  447. auto result = limiter->limit(context);
  448. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  449. return result;
  450. if(result == ILimiter::EDecision::NOT_SURE)
  451. wasntSure = true;
  452. }
  453. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  454. }
  455. const std::string AnyOfLimiter::aggregator = "anyOf";
  456. const std::string & AnyOfLimiter::getAggregator() const
  457. {
  458. return aggregator;
  459. }
  460. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  461. AggregateLimiter(limiters)
  462. {
  463. }
  464. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  465. {
  466. bool wasntSure = false;
  467. for(const auto & limiter : limiters)
  468. {
  469. auto result = limiter->limit(context);
  470. if(result == ILimiter::EDecision::ACCEPT)
  471. return result;
  472. if(result == ILimiter::EDecision::NOT_SURE)
  473. wasntSure = true;
  474. }
  475. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  476. }
  477. const std::string NoneOfLimiter::aggregator = "noneOf";
  478. const std::string & NoneOfLimiter::getAggregator() const
  479. {
  480. return aggregator;
  481. }
  482. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  483. AggregateLimiter(limiters)
  484. {
  485. }
  486. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  487. {
  488. bool wasntSure = false;
  489. for(const auto & limiter : limiters)
  490. {
  491. auto result = limiter->limit(context);
  492. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  493. return ILimiter::EDecision::NOT_APPLICABLE;
  494. if(result == ILimiter::EDecision::ACCEPT)
  495. return ILimiter::EDecision::DISCARD;
  496. if(result == ILimiter::EDecision::NOT_SURE)
  497. wasntSure = true;
  498. }
  499. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  500. }
  501. HasChargesLimiter::HasChargesLimiter(const uint16_t cost)
  502. : chargeCost(cost)
  503. {
  504. }
  505. ILimiter::EDecision HasChargesLimiter::limit(const BonusLimitationContext & context) const
  506. {
  507. for(const auto & bonus : context.stillUndecided)
  508. {
  509. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  510. return ILimiter::EDecision::NOT_SURE;
  511. }
  512. for(const auto & bonus : context.alreadyAccepted)
  513. {
  514. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  515. return bonus->val >= chargeCost ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  516. }
  517. return ILimiter::EDecision::DISCARD;
  518. }
  519. VCMI_LIB_NAMESPACE_END