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- /*
- * QuestInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "int3.h"
- #include "../constants/EntityIdentifiers.h"
- #include "../mapObjects/CGObjectInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CQuest;
- class CGObjectInstance;
- class IGameInfoCallback;
- struct DLL_LINKAGE QuestInfo //universal interface for human and AI
- {
- ObjectInstanceID obj; //related object, Seer Hut or Border Guard
- QuestInfo() = default;
- explicit QuestInfo(ObjectInstanceID Obj)
- : obj(Obj)
- {}
- const CQuest * getQuest(IGameInfoCallback *cb) const;
- const CGObjectInstance * getObject(IGameInfoCallback *cb) const;
- int3 getPosition(IGameInfoCallback *cb) const;
- bool operator== (const QuestInfo & qi) const
- {
- return obj == qi.obj;
- }
- template <typename Handler> void serialize(Handler &h)
- {
- if (h.hasFeature(Handler::Version::NO_RAW_POINTERS_IN_SERIALIZER))
- {
- h & obj;
- }
- else
- {
- std::shared_ptr<CQuest> questUnused;
- std::shared_ptr<CGObjectInstance> objectPtr;
- int3 tileUnused;
- h & questUnused;
- h & objectPtr;
- h & tileUnused;
- if (objectPtr)
- obj = objectPtr->id;
- }
- }
- };
- VCMI_LIB_NAMESPACE_END
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