QuestInfo.h 1.3 KB

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  1. /*
  2. * QuestInfo.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "int3.h"
  12. #include "../constants/EntityIdentifiers.h"
  13. #include "../mapObjects/CGObjectInstance.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CQuest;
  16. class CGObjectInstance;
  17. class IGameInfoCallback;
  18. struct DLL_LINKAGE QuestInfo //universal interface for human and AI
  19. {
  20. ObjectInstanceID obj; //related object, Seer Hut or Border Guard
  21. QuestInfo() = default;
  22. explicit QuestInfo(ObjectInstanceID Obj)
  23. : obj(Obj)
  24. {}
  25. const CQuest * getQuest(IGameInfoCallback *cb) const;
  26. const CGObjectInstance * getObject(IGameInfoCallback *cb) const;
  27. int3 getPosition(IGameInfoCallback *cb) const;
  28. bool operator== (const QuestInfo & qi) const
  29. {
  30. return obj == qi.obj;
  31. }
  32. template <typename Handler> void serialize(Handler &h)
  33. {
  34. if (h.hasFeature(Handler::Version::NO_RAW_POINTERS_IN_SERIALIZER))
  35. {
  36. h & obj;
  37. }
  38. else
  39. {
  40. std::shared_ptr<CQuest> questUnused;
  41. std::shared_ptr<CGObjectInstance> objectPtr;
  42. int3 tileUnused;
  43. h & questUnused;
  44. h & objectPtr;
  45. h & tileUnused;
  46. if (objectPtr)
  47. obj = objectPtr->id;
  48. }
  49. }
  50. };
  51. VCMI_LIB_NAMESPACE_END