MapReaderH3M.h 3.0 KB

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  1. /*
  2. * MapReaderH3M.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../ResourceSet.h"
  13. #include "MapFeaturesH3M.h"
  14. #include "MapIdentifiersH3M.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CBinaryReader;
  17. class CInputStream;
  18. struct MapFormatFeaturesH3M;
  19. class int3;
  20. enum class EMapFormat : uint8_t;
  21. class MapReaderH3M
  22. {
  23. public:
  24. explicit MapReaderH3M(CInputStream * stream);
  25. void setFormatLevel(const MapFormatFeaturesH3M & features);
  26. void setIdentifierRemapper(const MapIdentifiersH3M & remapper);
  27. ArtifactID readArtifact();
  28. ArtifactID readArtifact8();
  29. ArtifactID readArtifact32();
  30. BuildingID readBuilding32(std::optional<FactionID> faction);
  31. CreatureID readCreature32();
  32. CreatureID readCreature();
  33. HeroTypeID readHero();
  34. HeroTypeID readHero32();
  35. HeroTypeID readHeroPortrait();
  36. FactionID readFaction32();
  37. TerrainId readTerrain();
  38. RoadId readRoad();
  39. RiverId readRiver();
  40. PrimarySkill readPrimary();
  41. PrimarySkill readPrimary32();
  42. SecondarySkill readSkill();
  43. SecondarySkill readSkill32();
  44. SpellID readSpell();
  45. SpellID readSpell16();
  46. SpellID readSpell32();
  47. GameResID readGameResID();
  48. GameResID readGameResID32();
  49. PlayerColor readPlayer();
  50. PlayerColor readPlayer32();
  51. void readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction);
  52. void readBitmaskFactions(std::set<FactionID> & dest, bool invert);
  53. void readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert);
  54. void readBitmaskResources(std::set<GameResID> & dest, bool invert);
  55. void readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert);
  56. void readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert);
  57. void readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert);
  58. void readBitmaskArtifacts(std::set<ArtifactID> & dest, bool invert);
  59. void readBitmaskArtifactsSized(std::set<ArtifactID> & dest, bool invert);
  60. void readBitmaskSpells(std::set<SpellID> & dest, bool invert);
  61. void readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert);
  62. int3 readInt3();
  63. std::shared_ptr<ObjectTemplate> readObjectTemplate();
  64. void remapTemplate(ObjectTemplate & tmpl);
  65. void skipUnused(size_t amount);
  66. void skipZero(size_t amount);
  67. void readResources(TResources & resources);
  68. bool readBool();
  69. uint8_t readUInt8();
  70. int8_t readInt8();
  71. int8_t readInt8Checked(int8_t lowerLimit, int8_t upperLimit);
  72. int16_t readInt16();
  73. uint16_t readUInt16();
  74. uint32_t readUInt32();
  75. int32_t readInt32();
  76. std::string readBaseString();
  77. private:
  78. template<class Identifier>
  79. Identifier remapIdentifier(const Identifier & identifier);
  80. template<class Identifier>
  81. void readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert);
  82. MapFormatFeaturesH3M features;
  83. MapIdentifiersH3M remapper;
  84. std::unique_ptr<CBinaryReader> reader;
  85. };
  86. VCMI_LIB_NAMESPACE_END