PacksForClient.h 31 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. using FowTilesType = std::set<int3>;
  45. /***********************************************************************************************************/
  46. struct DLL_LINKAGE PackageApplied : public CPackForClient
  47. {
  48. PackageApplied() = default;
  49. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  50. : player(player)
  51. , requestID(requestID)
  52. , packType(packType)
  53. , result(result)
  54. {
  55. }
  56. void visitTyped(ICPackVisitor & visitor) override;
  57. /// ID of player that sent this package
  58. PlayerColor player;
  59. /// request ID, as provided by player
  60. uint32_t requestID = 0;
  61. /// type id of applied package
  62. uint16_t packType = 0;
  63. /// If false, then pack failed to apply, for example - illegal request
  64. bool result = false;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & player;
  68. h & requestID;
  69. h & packType;
  70. h & result;
  71. }
  72. };
  73. struct DLL_LINKAGE PackageReceived : public CPackForClient
  74. {
  75. PackageReceived() = default;
  76. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  77. : player(player)
  78. , requestID(requestID)
  79. , packType(packType)
  80. {
  81. }
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. /// ID of player that sent this package
  84. PlayerColor player;
  85. /// request ID, as provided by player
  86. uint32_t requestID;
  87. /// type id of applied package
  88. uint16_t packType;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & player;
  92. h & requestID;
  93. h & packType;
  94. }
  95. };
  96. struct DLL_LINKAGE SystemMessage : public CPackForClient
  97. {
  98. explicit SystemMessage(MetaString Text)
  99. : text(std::move(Text))
  100. {
  101. }
  102. SystemMessage() = default;
  103. void visitTyped(ICPackVisitor & visitor) override;
  104. MetaString text;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & text;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  111. {
  112. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  113. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  114. EReason reason = UPCOMING_BATTLE;
  115. EMode startOrEnd = BLOCKADE_STARTED;
  116. PlayerColor player;
  117. void visitTyped(ICPackVisitor & visitor) override;
  118. template <typename Handler> void serialize(Handler & h)
  119. {
  120. h & reason;
  121. h & startOrEnd;
  122. h & player;
  123. }
  124. };
  125. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  126. {
  127. PlayerColor player;
  128. bool localOnlyCheat = false;
  129. bool losingCheatCode = false;
  130. bool winningCheatCode = false;
  131. ColorScheme colorScheme = ColorScheme::KEEP;
  132. void visitTyped(ICPackVisitor & visitor) override;
  133. template <typename Handler> void serialize(Handler & h)
  134. {
  135. h & player;
  136. h & localOnlyCheat;
  137. h & losingCheatCode;
  138. h & winningCheatCode;
  139. h & colorScheme;
  140. }
  141. };
  142. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  143. {
  144. PlayerColor player;
  145. TurnTimerInfo turnTimer;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & player;
  150. h & turnTimer;
  151. }
  152. };
  153. struct DLL_LINKAGE PlayerStartsTurn : public Query
  154. {
  155. PlayerColor player;
  156. void visitTyped(ICPackVisitor & visitor) override;
  157. template <typename Handler> void serialize(Handler & h)
  158. {
  159. h & queryID;
  160. h & player;
  161. }
  162. };
  163. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  164. {
  165. PlayerColor player;
  166. std::optional<int32_t> daysWithoutCastle;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler & h)
  169. {
  170. h & player;
  171. h & daysWithoutCastle;
  172. }
  173. };
  174. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  175. {
  176. std::vector<EntityChanges> changes;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler & h)
  179. {
  180. h & changes;
  181. }
  182. };
  183. struct DLL_LINKAGE SetResources : public CPackForClient
  184. {
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  187. PlayerColor player;
  188. ResourceSet res; //res[resid] => res amount
  189. template <typename Handler> void serialize(Handler & h)
  190. {
  191. h & mode;
  192. h & player;
  193. h & res;
  194. }
  195. };
  196. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  200. ObjectInstanceID id;
  201. PrimarySkill which = PrimarySkill::ATTACK;
  202. si64 val = 0;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & mode;
  206. h & id;
  207. h & which;
  208. h & val;
  209. }
  210. };
  211. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  212. {
  213. void visitTyped(ICPackVisitor & visitor) override;
  214. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  215. ObjectInstanceID id;
  216. si64 val = 0;
  217. template <typename Handler> void serialize(Handler & h)
  218. {
  219. h & mode;
  220. h & id;
  221. h & val;
  222. }
  223. };
  224. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  225. {
  226. void visitTyped(ICPackVisitor & visitor) override;
  227. ObjectInstanceID id;
  228. std::map<SlotID, si64> val;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & id;
  232. h & val;
  233. }
  234. };
  235. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  239. ObjectInstanceID id;
  240. SecondarySkill which;
  241. ui16 val = 0;
  242. template <typename Handler> void serialize(Handler & h)
  243. {
  244. h & mode;
  245. h & id;
  246. h & which;
  247. h & val;
  248. }
  249. };
  250. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  251. {
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. bool startVisit = false;
  254. ObjectInstanceID tid;
  255. ObjectInstanceID hid;
  256. bool start() const //if hero is entering castle (if false - leaving)
  257. {
  258. return startVisit;
  259. }
  260. bool leave() const //if hero is entering castle (if false - leaving)
  261. {
  262. return !startVisit;
  263. }
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & startVisit;
  267. h & tid;
  268. h & hid;
  269. }
  270. };
  271. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  272. {
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. ui8 learn = 1; //1 - gives spell, 0 - takes
  275. ObjectInstanceID hid;
  276. std::set<SpellID> spells;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & learn;
  280. h & hid;
  281. h & spells;
  282. }
  283. };
  284. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. ui8 level = 0;
  288. ObjectInstanceID tid;
  289. std::vector<SpellID> spells;
  290. bool accepted;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & level;
  294. h & tid;
  295. h & spells;
  296. h & accepted;
  297. }
  298. };
  299. struct DLL_LINKAGE SetMana : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. SetMana() = default;
  303. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  304. : hid(hid)
  305. , val(val)
  306. , mode(mode)
  307. {}
  308. ObjectInstanceID hid;
  309. si32 val = 0;
  310. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  311. template <typename Handler> void serialize(Handler & h)
  312. {
  313. h & val;
  314. h & hid;
  315. h & mode;
  316. }
  317. };
  318. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  319. {
  320. SetMovePoints() = default;
  321. SetMovePoints(ObjectInstanceID hid, si32 val)
  322. : hid(hid)
  323. , val(val)
  324. {}
  325. ObjectInstanceID hid;
  326. si32 val = 0;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & val;
  331. h & hid;
  332. }
  333. };
  334. struct DLL_LINKAGE FoWChange : public CPackForClient
  335. {
  336. FowTilesType tiles;
  337. PlayerColor player;
  338. ETileVisibility mode;
  339. bool waitForDialogs = false;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & tiles;
  344. h & player;
  345. h & mode;
  346. h & waitForDialogs;
  347. }
  348. };
  349. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  350. {
  351. SetAvailableHero()
  352. {
  353. army.clearSlots();
  354. }
  355. TavernHeroSlot slotID;
  356. TavernSlotRole roleID;
  357. PlayerColor player;
  358. HeroTypeID hid; //HeroTypeID::NONE if no hero
  359. CSimpleArmy army;
  360. bool replenishPoints;
  361. void visitTyped(ICPackVisitor & visitor) override;
  362. template <typename Handler> void serialize(Handler & h)
  363. {
  364. h & slotID;
  365. h & roleID;
  366. h & player;
  367. h & hid;
  368. h & army;
  369. h & replenishPoints;
  370. }
  371. };
  372. struct DLL_LINKAGE GiveBonus : public CPackForClient
  373. {
  374. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  375. enum class ETarget : int8_t
  376. {
  377. OBJECT,
  378. PLAYER,
  379. BATTLE,
  380. HERO_COMMANDER
  381. };
  382. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  383. :who(Who)
  384. {
  385. }
  386. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  387. : who(who)
  388. , id(id)
  389. , bonus(bonus)
  390. {
  391. }
  392. ETarget who = ETarget::OBJECT;
  393. VariantType id;
  394. Bonus bonus;
  395. void visitTyped(ICPackVisitor & visitor) override;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & bonus;
  399. h & id;
  400. h & who;
  401. assert(id.getNum() != -1);
  402. }
  403. };
  404. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  405. {
  406. /// Object to move
  407. ObjectInstanceID objid;
  408. /// New position of visitable tile of an object
  409. int3 nPos;
  410. /// Player that initiated this action, if any
  411. PlayerColor initiator;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & objid;
  416. h & nPos;
  417. h & initiator;
  418. }
  419. };
  420. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  421. {
  422. PlayerColor player;
  423. void visitTyped(ICPackVisitor & visitor) override;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & player;
  427. }
  428. };
  429. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  430. {
  431. PlayerColor player;
  432. EVictoryLossCheckResult victoryLossCheckResult;
  433. StatisticDataSet statistic;
  434. bool silentEnd = false;
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. template <typename Handler> void serialize(Handler & h)
  437. {
  438. h & player;
  439. h & victoryLossCheckResult;
  440. h & statistic;
  441. h & silentEnd;
  442. }
  443. };
  444. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  445. {
  446. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  447. :who(Who)
  448. {
  449. }
  450. GiveBonus::ETarget who; //who receives bonus
  451. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  452. //vars to identify bonus: its source
  453. BonusSource source;
  454. BonusSourceID id; //source id
  455. //used locally: copy of removed bonus
  456. Bonus bonus;
  457. void visitTyped(ICPackVisitor & visitor) override;
  458. template <typename Handler> void serialize(Handler & h)
  459. {
  460. h & source;
  461. h & id;
  462. h & who;
  463. h & whoID;
  464. }
  465. };
  466. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  467. {
  468. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  469. ObjectInstanceID heroid;
  470. ECommanderProperty which = ALIVE;
  471. TExpType amount = 0; //0 for dead, >0 for alive
  472. si32 additionalInfo = 0; //for secondary skills choice
  473. Bonus accumulatedBonus;
  474. void visitTyped(ICPackVisitor & visitor) override;
  475. template <typename Handler> void serialize(Handler & h)
  476. {
  477. h & heroid;
  478. h & which;
  479. h & amount;
  480. h & additionalInfo;
  481. h & accumulatedBonus;
  482. }
  483. };
  484. struct DLL_LINKAGE AddQuest : public CPackForClient
  485. {
  486. PlayerColor player;
  487. QuestInfo quest;
  488. void visitTyped(ICPackVisitor & visitor) override;
  489. template <typename Handler> void serialize(Handler & h)
  490. {
  491. h & player;
  492. h & quest;
  493. }
  494. };
  495. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  496. {
  497. ObjectInstanceID hid;
  498. EArmyFormation formation{};
  499. void visitTyped(ICPackVisitor & visitor) override;
  500. template <typename Handler> void serialize(Handler & h)
  501. {
  502. h & hid;
  503. h & formation;
  504. }
  505. };
  506. struct DLL_LINKAGE ChangeTactics : public CPackForClient
  507. {
  508. ObjectInstanceID hid;
  509. bool enabled = false;
  510. void visitTyped(ICPackVisitor & visitor) override;
  511. template <typename Handler> void serialize(Handler & h)
  512. {
  513. h & hid;
  514. h & enabled;
  515. }
  516. };
  517. struct DLL_LINKAGE ChangeTownName : public CPackForClient
  518. {
  519. ObjectInstanceID tid;
  520. std::string name;
  521. void visitTyped(ICPackVisitor & visitor) override;
  522. template <typename Handler> void serialize(Handler & h)
  523. {
  524. h & tid;
  525. h & name;
  526. }
  527. };
  528. struct DLL_LINKAGE RemoveObject : public CPackForClient
  529. {
  530. RemoveObject() = default;
  531. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  532. : objectID(objectID)
  533. , initiator(initiator)
  534. {
  535. }
  536. void visitTyped(ICPackVisitor & visitor) override;
  537. /// ID of removed object
  538. ObjectInstanceID objectID;
  539. /// Player that initiated this action, if any
  540. PlayerColor initiator;
  541. template <typename Handler> void serialize(Handler & h)
  542. {
  543. h & objectID;
  544. h & initiator;
  545. }
  546. };
  547. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  548. {
  549. enum EResult
  550. {
  551. FAILED,
  552. SUCCESS,
  553. TELEPORTATION,
  554. BLOCKING_VISIT,
  555. EMBARK,
  556. DISEMBARK
  557. };
  558. /// ID of moved hero
  559. ObjectInstanceID id;
  560. /// Movement points that hero will have after movement
  561. ui32 movePoints = 0;
  562. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  563. EResult result = FAILED;
  564. /// Hero anchor position from which hero moves
  565. int3 start;
  566. /// Hero anchor position to which hero moves
  567. int3 end;
  568. /// Tiles that were revealed by this move
  569. FowTilesType fowRevealed;
  570. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  571. int3 attackedFrom;
  572. void visitTyped(ICPackVisitor & visitor) override;
  573. bool stopMovement() const
  574. {
  575. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  576. }
  577. template <typename Handler> void serialize(Handler & h)
  578. {
  579. h & id;
  580. h & result;
  581. h & start;
  582. h & end;
  583. h & movePoints;
  584. h & fowRevealed;
  585. h & attackedFrom;
  586. std::string fow;
  587. for (const auto & tile : fowRevealed)
  588. fow += tile.toString() + ", ";
  589. logGlobal->trace("OI %d, mp %d, res %d, start %s, end %s, attack %s, fow %s", id.getNum(), movePoints, static_cast<int>(result), start.toString(), end.toString(), attackedFrom.toString(), fow);
  590. }
  591. };
  592. struct DLL_LINKAGE NewStructures : public CPackForClient
  593. {
  594. ObjectInstanceID tid;
  595. std::set<BuildingID> bid;
  596. si16 built = 0;
  597. void visitTyped(ICPackVisitor & visitor) override;
  598. template <typename Handler> void serialize(Handler & h)
  599. {
  600. h & tid;
  601. h & bid;
  602. h & built;
  603. }
  604. };
  605. struct DLL_LINKAGE RazeStructures : public CPackForClient
  606. {
  607. ObjectInstanceID tid;
  608. std::set<BuildingID> bid;
  609. si16 destroyed = 0;
  610. void visitTyped(ICPackVisitor & visitor) override;
  611. template <typename Handler> void serialize(Handler & h)
  612. {
  613. h & tid;
  614. h & bid;
  615. h & destroyed;
  616. }
  617. };
  618. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  619. {
  620. ObjectInstanceID tid;
  621. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  622. void visitTyped(ICPackVisitor & visitor) override;
  623. template <typename Handler> void serialize(Handler & h)
  624. {
  625. h & tid;
  626. h & creatures;
  627. }
  628. };
  629. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  630. {
  631. ObjectInstanceID tid; //id of town
  632. ObjectInstanceID visiting; //id of visiting hero
  633. ObjectInstanceID garrison; //id of hero in garrison
  634. void visitTyped(ICPackVisitor & visitor) override;
  635. template <typename Handler> void serialize(Handler & h)
  636. {
  637. h & tid;
  638. h & visiting;
  639. h & garrison;
  640. }
  641. };
  642. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  643. {
  644. HeroTypeID hid; //subID of hero
  645. ObjectInstanceID tid;
  646. ObjectInstanceID boatId;
  647. int3 tile;
  648. PlayerColor player;
  649. void visitTyped(ICPackVisitor & visitor) override;
  650. template <typename Handler> void serialize(Handler & h)
  651. {
  652. h & hid;
  653. h & tid;
  654. h & boatId;
  655. h & tile;
  656. h & player;
  657. }
  658. };
  659. struct DLL_LINKAGE GiveHero : public CPackForClient
  660. {
  661. ObjectInstanceID id; //object id
  662. ObjectInstanceID boatId;
  663. PlayerColor player;
  664. void visitTyped(ICPackVisitor & visitor) override;
  665. template <typename Handler> void serialize(Handler & h)
  666. {
  667. h & id;
  668. h & boatId;
  669. h & player;
  670. }
  671. };
  672. struct DLL_LINKAGE OpenWindow : public Query
  673. {
  674. EOpenWindowMode window;
  675. ObjectInstanceID object;
  676. ObjectInstanceID visitor;
  677. void visitTyped(ICPackVisitor & visitor) override;
  678. template <typename Handler> void serialize(Handler & h)
  679. {
  680. h & queryID;
  681. h & window;
  682. h & object;
  683. h & visitor;
  684. }
  685. };
  686. struct DLL_LINKAGE NewObject : public CPackForClient
  687. {
  688. /// Object ID to create
  689. std::shared_ptr<CGObjectInstance> newObject;
  690. /// Which player initiated creation of this object
  691. PlayerColor initiator;
  692. void visitTyped(ICPackVisitor & visitor) override;
  693. template <typename Handler> void serialize(Handler & h)
  694. {
  695. h & newObject;
  696. h & initiator;
  697. }
  698. };
  699. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  700. {
  701. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  702. ObjectInstanceID id;
  703. std::vector<ArtifactID> arts;
  704. void visitTyped(ICPackVisitor & visitor) override;
  705. template <typename Handler> void serialize(Handler & h)
  706. {
  707. h & id;
  708. h & arts;
  709. }
  710. };
  711. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  712. {
  713. };
  714. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  715. {
  716. ObjectInstanceID army;
  717. SlotID slot;
  718. TQuantity count;
  719. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  720. void visitTyped(ICPackVisitor & visitor) override;
  721. template <typename Handler> void serialize(Handler & h)
  722. {
  723. h & army;
  724. h & slot;
  725. h & count;
  726. h & mode;
  727. }
  728. };
  729. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  730. {
  731. ObjectInstanceID army;
  732. SlotID slot;
  733. CreatureID type;
  734. void visitTyped(ICPackVisitor & visitor) override;
  735. template <typename Handler> void serialize(Handler & h)
  736. {
  737. h & army;
  738. h & slot;
  739. h & type;
  740. }
  741. };
  742. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  743. {
  744. ObjectInstanceID army;
  745. SlotID slot;
  746. void visitTyped(ICPackVisitor & visitor) override;
  747. template <typename Handler> void serialize(Handler & h)
  748. {
  749. h & army;
  750. h & slot;
  751. }
  752. };
  753. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  754. {
  755. ObjectInstanceID srcArmy;
  756. ObjectInstanceID dstArmy;
  757. SlotID srcSlot;
  758. SlotID dstSlot;
  759. void visitTyped(ICPackVisitor & visitor) override;
  760. template <typename Handler> void serialize(Handler & h)
  761. {
  762. h & srcArmy;
  763. h & dstArmy;
  764. h & srcSlot;
  765. h & dstSlot;
  766. }
  767. };
  768. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  769. {
  770. ObjectInstanceID army;
  771. SlotID slot;
  772. CreatureID type;
  773. TQuantity count = 0;
  774. void visitTyped(ICPackVisitor & visitor) override;
  775. template <typename Handler> void serialize(Handler & h)
  776. {
  777. h & army;
  778. h & slot;
  779. h & type;
  780. h & count;
  781. }
  782. };
  783. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  784. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  785. {
  786. ObjectInstanceID srcArmy;
  787. ObjectInstanceID dstArmy;
  788. SlotID srcSlot;
  789. SlotID dstSlot;
  790. TQuantity count;
  791. void visitTyped(ICPackVisitor & visitor) override;
  792. template <typename Handler> void serialize(Handler & h)
  793. {
  794. h & srcArmy;
  795. h & dstArmy;
  796. h & srcSlot;
  797. h & dstSlot;
  798. h & count;
  799. }
  800. };
  801. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  802. {
  803. std::vector<RebalanceStacks> moves;
  804. void visitTyped(ICPackVisitor & visitor) override;
  805. template <typename Handler>
  806. void serialize(Handler & h)
  807. {
  808. h & moves;
  809. }
  810. };
  811. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  812. {
  813. };
  814. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  815. {
  816. ArtifactInstanceID id;
  817. GrowUpArtifact() = default;
  818. GrowUpArtifact(const ArtifactInstanceID & id)
  819. : id(id)
  820. {
  821. }
  822. void visitTyped(ICPackVisitor & visitor) override;
  823. template <typename Handler> void serialize(Handler & h)
  824. {
  825. h & id;
  826. }
  827. };
  828. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  829. {
  830. PutArtifact() = default;
  831. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  832. : al(dst), askAssemble(askAssemble), id(id)
  833. {
  834. }
  835. ArtifactLocation al;
  836. bool askAssemble;
  837. ArtifactInstanceID id;
  838. void visitTyped(ICPackVisitor & visitor) override;
  839. template <typename Handler> void serialize(Handler & h)
  840. {
  841. h & al;
  842. h & askAssemble;
  843. h & id;
  844. }
  845. };
  846. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  847. {
  848. ObjectInstanceID artHolder;
  849. ArtifactID artId;
  850. SpellID spellId;
  851. ArtifactPosition pos;
  852. void visitTyped(ICPackVisitor & visitor) override;
  853. template <typename Handler> void serialize(Handler & h)
  854. {
  855. h & artHolder;
  856. h & artId;
  857. h & spellId;
  858. h & pos;
  859. }
  860. };
  861. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  862. {
  863. ObjectInstanceID artHolder;
  864. std::vector<ArtifactPosition> posPack;
  865. std::optional<SlotID> creature;
  866. void visitTyped(ICPackVisitor & visitor) override;
  867. template <typename Handler> void serialize(Handler & h)
  868. {
  869. h & artHolder;
  870. h & posPack;
  871. h & creature;
  872. }
  873. };
  874. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  875. {
  876. PlayerColor interfaceOwner;
  877. ObjectInstanceID srcArtHolder;
  878. ObjectInstanceID dstArtHolder;
  879. std::optional<SlotID> srcCreature;
  880. std::optional<SlotID> dstCreature;
  881. BulkMoveArtifacts()
  882. : interfaceOwner(PlayerColor::NEUTRAL)
  883. , srcArtHolder(ObjectInstanceID::NONE)
  884. , dstArtHolder(ObjectInstanceID::NONE)
  885. , srcCreature(std::nullopt)
  886. , dstCreature(std::nullopt)
  887. {
  888. }
  889. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  890. : interfaceOwner(interfaceOwner)
  891. , srcArtHolder(srcArtHolder)
  892. , dstArtHolder(dstArtHolder)
  893. , srcCreature(std::nullopt)
  894. , dstCreature(std::nullopt)
  895. {
  896. }
  897. std::vector<MoveArtifactInfo> artsPack0;
  898. std::vector<MoveArtifactInfo> artsPack1;
  899. void visitTyped(ICPackVisitor & visitor) override;
  900. template <typename Handler> void serialize(Handler & h)
  901. {
  902. h & interfaceOwner;
  903. h & artsPack0;
  904. h & artsPack1;
  905. h & srcArtHolder;
  906. h & dstArtHolder;
  907. h & srcCreature;
  908. h & dstCreature;
  909. }
  910. };
  911. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  912. {
  913. ArtifactInstanceID id;
  914. uint16_t charges;
  915. std::optional<ArtifactLocation> artLoc;
  916. DischargeArtifact() = default;
  917. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  918. : id(id)
  919. , charges(charges)
  920. {
  921. }
  922. void visitTyped(ICPackVisitor & visitor) override;
  923. template <typename Handler> void serialize(Handler & h)
  924. {
  925. h & id;
  926. h & charges;
  927. h & artLoc;
  928. }
  929. };
  930. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  931. {
  932. ArtifactLocation al;
  933. ArtifactID artId;
  934. void visitTyped(ICPackVisitor & visitor) override;
  935. template <typename Handler> void serialize(Handler & h)
  936. {
  937. h & al;
  938. h & artId;
  939. }
  940. };
  941. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  942. {
  943. ArtifactLocation al;
  944. void visitTyped(ICPackVisitor & visitor) override;
  945. template <typename Handler> void serialize(Handler & h)
  946. {
  947. h & al;
  948. }
  949. };
  950. struct DLL_LINKAGE HeroVisit : public CPackForClient
  951. {
  952. PlayerColor player;
  953. ObjectInstanceID heroId;
  954. ObjectInstanceID objId;
  955. bool starting; //false -> ending
  956. void visitTyped(ICPackVisitor & visitor) override;
  957. template <typename Handler> void serialize(Handler & h)
  958. {
  959. h & player;
  960. h & heroId;
  961. h & objId;
  962. h & starting;
  963. }
  964. };
  965. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  966. {
  967. EInfoWindowMode type = EInfoWindowMode::MODAL;
  968. MetaString text;
  969. std::vector<Component> components;
  970. PlayerColor player;
  971. ui16 soundID = 0;
  972. void visitTyped(ICPackVisitor & visitor) override;
  973. template <typename Handler> void serialize(Handler & h)
  974. {
  975. h & type;
  976. h & text;
  977. h & components;
  978. h & player;
  979. h & soundID;
  980. }
  981. InfoWindow() = default;
  982. };
  983. struct DLL_LINKAGE NewTurn : public CPackForClient
  984. {
  985. void visitTyped(ICPackVisitor & visitor) override;
  986. ui32 day = 0;
  987. CreatureID creatureid; //for creature weeks
  988. EWeekType specialWeek = EWeekType::NORMAL;
  989. std::vector<SetMovePoints> heroesMovement;
  990. std::vector<SetMana> heroesMana;
  991. std::vector<SetAvailableCreatures> availableCreatures;
  992. std::map<PlayerColor, ResourceSet> playerIncome;
  993. std::optional<RumorState> newRumor; // only on new weeks
  994. std::optional<InfoWindow> newWeekNotification; // only on new week
  995. NewTurn() = default;
  996. template <typename Handler> void serialize(Handler & h)
  997. {
  998. h & day;
  999. h & creatureid;
  1000. h & specialWeek;
  1001. h & heroesMovement;
  1002. h & heroesMana;
  1003. h & availableCreatures;
  1004. h & playerIncome;
  1005. h & newRumor;
  1006. h & newWeekNotification;
  1007. }
  1008. };
  1009. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  1010. {
  1011. ObjectInstanceID id;
  1012. ObjProperty what{};
  1013. ObjPropertyID identifier;
  1014. SetObjectProperty() = default;
  1015. void visitTyped(ICPackVisitor & visitor) override;
  1016. template <typename Handler> void serialize(Handler & h)
  1017. {
  1018. h & id;
  1019. h & what;
  1020. h & identifier;
  1021. }
  1022. };
  1023. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1024. {
  1025. enum VisitMode
  1026. {
  1027. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  1028. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1029. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1030. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1031. };
  1032. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1033. ObjectInstanceID object;
  1034. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1035. void visitTyped(ICPackVisitor & visitor) override;
  1036. ChangeObjectVisitors() = default;
  1037. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1038. : mode(mode)
  1039. , object(object)
  1040. , hero(heroID)
  1041. {
  1042. }
  1043. template <typename Handler> void serialize(Handler & h)
  1044. {
  1045. h & object;
  1046. h & hero;
  1047. h & mode;
  1048. }
  1049. };
  1050. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1051. {
  1052. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1053. uint32_t costumeIdx = 0;
  1054. const PlayerColor player = PlayerColor::NEUTRAL;
  1055. void visitTyped(ICPackVisitor & visitor) override;
  1056. ChangeArtifactsCostume() = default;
  1057. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1058. : costumeIdx(costumeIdx)
  1059. , player(player)
  1060. {
  1061. }
  1062. template <typename Handler> void serialize(Handler & h)
  1063. {
  1064. h & costumeSet;
  1065. h & costumeIdx;
  1066. h & player;
  1067. }
  1068. };
  1069. struct DLL_LINKAGE HeroLevelUp : public Query
  1070. {
  1071. PlayerColor player;
  1072. ObjectInstanceID heroId;
  1073. PrimarySkill primskill = PrimarySkill::ATTACK;
  1074. std::vector<SecondarySkill> skills;
  1075. void visitTyped(ICPackVisitor & visitor) override;
  1076. template <typename Handler> void serialize(Handler & h)
  1077. {
  1078. h & queryID;
  1079. h & player;
  1080. h & heroId;
  1081. h & primskill;
  1082. h & skills;
  1083. }
  1084. };
  1085. struct DLL_LINKAGE CommanderLevelUp : public Query
  1086. {
  1087. PlayerColor player;
  1088. ObjectInstanceID heroId;
  1089. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1090. void visitTyped(ICPackVisitor & visitor) override;
  1091. template <typename Handler> void serialize(Handler & h)
  1092. {
  1093. h & queryID;
  1094. h & player;
  1095. h & heroId;
  1096. h & skills;
  1097. }
  1098. };
  1099. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1100. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1101. //Until sending reply player won't be allowed to take any actions
  1102. struct DLL_LINKAGE BlockingDialog : public Query
  1103. {
  1104. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1105. MetaString text;
  1106. std::vector<Component> components;
  1107. PlayerColor player;
  1108. ui8 flags = 0;
  1109. ui16 soundID = 0;
  1110. bool cancel() const
  1111. {
  1112. return flags & ALLOW_CANCEL;
  1113. }
  1114. bool selection() const
  1115. {
  1116. return flags & SELECTION;
  1117. }
  1118. bool safeToAutoaccept() const
  1119. {
  1120. return flags & SAFE_TO_AUTOACCEPT;
  1121. }
  1122. BlockingDialog(bool yesno, bool Selection)
  1123. {
  1124. if(yesno) flags |= ALLOW_CANCEL;
  1125. if(Selection) flags |= SELECTION;
  1126. }
  1127. BlockingDialog() = default;
  1128. void visitTyped(ICPackVisitor & visitor) override;
  1129. template <typename Handler> void serialize(Handler & h)
  1130. {
  1131. h & queryID;
  1132. h & text;
  1133. h & components;
  1134. h & player;
  1135. h & flags;
  1136. h & soundID;
  1137. }
  1138. };
  1139. struct DLL_LINKAGE GarrisonDialog : public Query
  1140. {
  1141. ObjectInstanceID objid;
  1142. ObjectInstanceID hid;
  1143. bool removableUnits = false;
  1144. void visitTyped(ICPackVisitor & visitor) override;
  1145. template <typename Handler> void serialize(Handler & h)
  1146. {
  1147. h & queryID;
  1148. h & objid;
  1149. h & hid;
  1150. h & removableUnits;
  1151. }
  1152. };
  1153. struct DLL_LINKAGE ExchangeDialog : public Query
  1154. {
  1155. PlayerColor player;
  1156. ObjectInstanceID hero1;
  1157. ObjectInstanceID hero2;
  1158. void visitTyped(ICPackVisitor & visitor) override;
  1159. template <typename Handler> void serialize(Handler & h)
  1160. {
  1161. h & queryID;
  1162. h & player;
  1163. h & hero1;
  1164. h & hero2;
  1165. }
  1166. };
  1167. struct DLL_LINKAGE TeleportDialog : public Query
  1168. {
  1169. TeleportDialog() = default;
  1170. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1171. : hero(hero)
  1172. , channel(Channel)
  1173. {
  1174. }
  1175. ObjectInstanceID hero;
  1176. TeleportChannelID channel;
  1177. TTeleportExitsList exits;
  1178. bool impassable = false;
  1179. void visitTyped(ICPackVisitor & visitor) override;
  1180. template <typename Handler> void serialize(Handler & h)
  1181. {
  1182. h & queryID;
  1183. h & hero;
  1184. h & channel;
  1185. h & exits;
  1186. h & impassable;
  1187. }
  1188. };
  1189. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1190. {
  1191. PlayerColor player;
  1192. Component icon;
  1193. MetaString title;
  1194. MetaString description;
  1195. std::vector<ObjectInstanceID> objects;
  1196. void visitTyped(ICPackVisitor & visitor) override;
  1197. template <typename Handler> void serialize(Handler & h)
  1198. {
  1199. h & queryID;
  1200. h & player;
  1201. h & icon;
  1202. h & title;
  1203. h & description;
  1204. h & objects;
  1205. }
  1206. };
  1207. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1208. {
  1209. ObjectInstanceID casterID;
  1210. SpellID spellID;
  1211. template <typename Handler> void serialize(Handler & h)
  1212. {
  1213. h & casterID;
  1214. h & spellID;
  1215. }
  1216. protected:
  1217. void visitTyped(ICPackVisitor & visitor) override;
  1218. };
  1219. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1220. {
  1221. PlayerColor player;
  1222. bool showTerrain; // TODO: send terrain state
  1223. std::vector<ObjectPosInfo> objectPositions;
  1224. template <typename Handler> void serialize(Handler & h)
  1225. {
  1226. h & player;
  1227. h & showTerrain;
  1228. h & objectPositions;
  1229. }
  1230. protected:
  1231. void visitTyped(ICPackVisitor & visitor) override;
  1232. };
  1233. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1234. {
  1235. PlayerMessageClient() = default;
  1236. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1237. : player(Player)
  1238. , text(std::move(Text))
  1239. {
  1240. }
  1241. void visitTyped(ICPackVisitor & visitor) override;
  1242. PlayerColor player;
  1243. std::string text;
  1244. template <typename Handler> void serialize(Handler & h)
  1245. {
  1246. h & player;
  1247. h & text;
  1248. }
  1249. };
  1250. struct DLL_LINKAGE CenterView : public CPackForClient
  1251. {
  1252. PlayerColor player;
  1253. int3 pos;
  1254. ui32 focusTime = 0; //ms
  1255. void visitTyped(ICPackVisitor & visitor) override;
  1256. template <typename Handler> void serialize(Handler & h)
  1257. {
  1258. h & pos;
  1259. h & player;
  1260. h & focusTime;
  1261. }
  1262. };
  1263. struct DLL_LINKAGE ResponseStatistic : public CPackForClient
  1264. {
  1265. PlayerColor player;
  1266. StatisticDataSet statistic;
  1267. void visitTyped(ICPackVisitor & visitor) override;
  1268. template <typename Handler> void serialize(Handler & h)
  1269. {
  1270. h & player;
  1271. h & statistic;
  1272. }
  1273. };
  1274. VCMI_LIB_NAMESPACE_END