PacksForServer.h 17 KB

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  1. /*
  2. * PacksForServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "NetPacksBase.h"
  13. #include "TradeItem.h"
  14. #include "../int3.h"
  15. #include "../battle/BattleAction.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. struct DLL_LINKAGE GamePause : public CPackForServer
  18. {
  19. void visitTyped(ICPackVisitor & visitor) override;
  20. };
  21. struct DLL_LINKAGE EndTurn : public CPackForServer
  22. {
  23. void visitTyped(ICPackVisitor & visitor) override;
  24. };
  25. struct DLL_LINKAGE DismissHero : public CPackForServer
  26. {
  27. DismissHero() = default;
  28. DismissHero(const ObjectInstanceID & HID)
  29. : hid(HID)
  30. {
  31. }
  32. ObjectInstanceID hid;
  33. void visitTyped(ICPackVisitor & visitor) override;
  34. template <typename Handler> void serialize(Handler & h)
  35. {
  36. h & static_cast<CPackForServer &>(*this);
  37. h & hid;
  38. }
  39. };
  40. struct DLL_LINKAGE MoveHero : public CPackForServer
  41. {
  42. MoveHero() = default;
  43. MoveHero(const std::vector<int3> & path, const ObjectInstanceID & HID, bool Transit)
  44. : path(path)
  45. , hid(HID)
  46. , transit(Transit)
  47. {
  48. }
  49. std::vector<int3> path;
  50. ObjectInstanceID hid;
  51. bool transit = false;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template<typename Handler>
  54. void serialize(Handler & h)
  55. {
  56. h & static_cast<CPackForServer &>(*this);
  57. h & path;
  58. h & hid;
  59. h & transit;
  60. }
  61. };
  62. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  63. {
  64. CastleTeleportHero() = default;
  65. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  66. : dest(Dest)
  67. , hid(HID)
  68. , source(Source)
  69. {
  70. }
  71. ObjectInstanceID dest;
  72. ObjectInstanceID hid;
  73. si8 source = 0; //who give teleporting, 1=castle gate
  74. void visitTyped(ICPackVisitor & visitor) override;
  75. template <typename Handler> void serialize(Handler & h)
  76. {
  77. h & static_cast<CPackForServer &>(*this);
  78. h & dest;
  79. h & hid;
  80. }
  81. };
  82. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  83. {
  84. ArrangeStacks() = default;
  85. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  86. : what(W)
  87. , p1(P1)
  88. , p2(P2)
  89. , id1(ID1)
  90. , id2(ID2)
  91. , val(VAL)
  92. {
  93. }
  94. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  95. SlotID p1, p2; //positions of first and second stack
  96. ObjectInstanceID id1, id2; //ids of objects with garrison
  97. si32 val = 0;
  98. void visitTyped(ICPackVisitor & visitor) override;
  99. template <typename Handler> void serialize(Handler & h)
  100. {
  101. h & static_cast<CPackForServer &>(*this);
  102. h & what;
  103. h & p1;
  104. h & p2;
  105. h & id1;
  106. h & id2;
  107. h & val;
  108. }
  109. };
  110. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  111. {
  112. SlotID srcSlot;
  113. ObjectInstanceID srcArmy;
  114. ObjectInstanceID destArmy;
  115. BulkMoveArmy() = default;
  116. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  117. : srcArmy(srcArmy)
  118. , destArmy(destArmy)
  119. , srcSlot(srcSlot)
  120. {
  121. }
  122. void visitTyped(ICPackVisitor & visitor) override;
  123. template <typename Handler>
  124. void serialize(Handler & h)
  125. {
  126. h & static_cast<CPackForServer &>(*this);
  127. h & srcSlot;
  128. h & srcArmy;
  129. h & destArmy;
  130. }
  131. };
  132. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  133. {
  134. SlotID src;
  135. ObjectInstanceID srcOwner;
  136. si32 amount = 0;
  137. BulkSplitStack() = default;
  138. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  139. : src(src)
  140. , srcOwner(srcOwner)
  141. , amount(howMany)
  142. {
  143. }
  144. void visitTyped(ICPackVisitor & visitor) override;
  145. template <typename Handler>
  146. void serialize(Handler & h)
  147. {
  148. h & static_cast<CPackForServer &>(*this);
  149. h & src;
  150. h & srcOwner;
  151. h & amount;
  152. }
  153. };
  154. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  155. {
  156. SlotID src;
  157. ObjectInstanceID srcOwner;
  158. BulkMergeStacks() = default;
  159. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  160. : src(src)
  161. , srcOwner(srcOwner)
  162. {
  163. }
  164. void visitTyped(ICPackVisitor & visitor) override;
  165. template <typename Handler>
  166. void serialize(Handler & h)
  167. {
  168. h & static_cast<CPackForServer &>(*this);
  169. h & src;
  170. h & srcOwner;
  171. }
  172. };
  173. struct DLL_LINKAGE BulkSplitAndRebalanceStack : public CPackForServer
  174. {
  175. SlotID src;
  176. ObjectInstanceID srcOwner;
  177. BulkSplitAndRebalanceStack() = default;
  178. BulkSplitAndRebalanceStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  179. : src(src)
  180. , srcOwner(srcOwner)
  181. {
  182. }
  183. void visitTyped(ICPackVisitor & visitor) override;
  184. template <typename Handler>
  185. void serialize(Handler & h)
  186. {
  187. h & static_cast<CPackForServer &>(*this);
  188. h & src;
  189. h & srcOwner;
  190. }
  191. };
  192. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  193. {
  194. DisbandCreature() = default;
  195. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  196. : pos(Pos)
  197. , id(ID)
  198. {
  199. }
  200. SlotID pos; //stack pos
  201. ObjectInstanceID id; //object id
  202. void visitTyped(ICPackVisitor & visitor) override;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & static_cast<CPackForServer &>(*this);
  206. h & pos;
  207. h & id;
  208. }
  209. };
  210. struct DLL_LINKAGE BuildStructure : public CPackForServer
  211. {
  212. BuildStructure() = default;
  213. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  214. : tid(TID)
  215. , bid(BID)
  216. {
  217. }
  218. ObjectInstanceID tid; //town id
  219. BuildingID bid; //structure id
  220. void visitTyped(ICPackVisitor & visitor) override;
  221. template <typename Handler> void serialize(Handler & h)
  222. {
  223. h & static_cast<CPackForServer &>(*this);
  224. h & tid;
  225. h & bid;
  226. }
  227. };
  228. struct DLL_LINKAGE VisitTownBuilding : public CPackForServer
  229. {
  230. VisitTownBuilding() = default;
  231. VisitTownBuilding(const ObjectInstanceID & TID, const BuildingID BID)
  232. : tid(TID)
  233. , bid(BID)
  234. {
  235. }
  236. ObjectInstanceID tid;
  237. BuildingID bid;
  238. void visitTyped(ICPackVisitor & visitor) override;
  239. template <typename Handler> void serialize(Handler & h)
  240. {
  241. h & static_cast<CPackForServer &>(*this);
  242. h & tid;
  243. h & bid;
  244. }
  245. };
  246. struct DLL_LINKAGE RazeStructure : public BuildStructure
  247. {
  248. void visitTyped(ICPackVisitor & visitor) override;
  249. };
  250. struct DLL_LINKAGE SpellResearch : public CPackForServer
  251. {
  252. SpellResearch() = default;
  253. SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot, bool accepted)
  254. : tid(TID), spellAtSlot(spellAtSlot), accepted(accepted)
  255. {
  256. }
  257. ObjectInstanceID tid;
  258. SpellID spellAtSlot;
  259. bool accepted;
  260. void visitTyped(ICPackVisitor & visitor) override;
  261. template <typename Handler> void serialize(Handler & h)
  262. {
  263. h & static_cast<CPackForServer &>(*this);
  264. h & tid;
  265. h & spellAtSlot;
  266. h & accepted;
  267. }
  268. };
  269. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  270. {
  271. RecruitCreatures() = default;
  272. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  273. : tid(TID)
  274. , dst(DST)
  275. , crid(CRID)
  276. , amount(Amount)
  277. , level(Level)
  278. {
  279. }
  280. ObjectInstanceID tid; //dwelling id, or town
  281. ObjectInstanceID dst; //destination ID, e.g. hero
  282. CreatureID crid;
  283. ui32 amount = 0; //creature amount
  284. si32 level = 0; //dwelling level to buy from, -1 if any
  285. void visitTyped(ICPackVisitor & visitor) override;
  286. template <typename Handler> void serialize(Handler & h)
  287. {
  288. h & static_cast<CPackForServer &>(*this);
  289. h & tid;
  290. h & dst;
  291. h & crid;
  292. h & amount;
  293. h & level;
  294. }
  295. };
  296. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  297. {
  298. UpgradeCreature() = default;
  299. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  300. : pos(Pos)
  301. , id(ID)
  302. , cid(CRID)
  303. {
  304. }
  305. SlotID pos; //stack pos
  306. ObjectInstanceID id; //object id
  307. CreatureID cid; //id of type to which we want make upgrade
  308. void visitTyped(ICPackVisitor & visitor) override;
  309. template <typename Handler> void serialize(Handler & h)
  310. {
  311. h & static_cast<CPackForServer &>(*this);
  312. h & pos;
  313. h & id;
  314. h & cid;
  315. }
  316. };
  317. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  318. {
  319. GarrisonHeroSwap() = default;
  320. GarrisonHeroSwap(const ObjectInstanceID & TID)
  321. : tid(TID)
  322. {
  323. }
  324. ObjectInstanceID tid;
  325. void visitTyped(ICPackVisitor & visitor) override;
  326. template <typename Handler> void serialize(Handler & h)
  327. {
  328. h & static_cast<CPackForServer &>(*this);
  329. h & tid;
  330. }
  331. };
  332. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  333. {
  334. ArtifactLocation src, dst;
  335. void visitTyped(ICPackVisitor & visitor) override;
  336. template <typename Handler> void serialize(Handler & h)
  337. {
  338. h & static_cast<CPackForServer &>(*this);
  339. h & src;
  340. h & dst;
  341. }
  342. };
  343. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  344. {
  345. ObjectInstanceID srcHero;
  346. ObjectInstanceID dstHero;
  347. bool swap = false;
  348. bool equipped = true;
  349. bool backpack = true;
  350. BulkExchangeArtifacts() = default;
  351. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
  352. : srcHero(srcHero)
  353. , dstHero(dstHero)
  354. , swap(swap)
  355. , equipped(equipped)
  356. , backpack(backpack)
  357. {
  358. }
  359. void visitTyped(ICPackVisitor & visitor) override;
  360. template <typename Handler> void serialize(Handler & h)
  361. {
  362. h & static_cast<CPackForServer &>(*this);
  363. h & srcHero;
  364. h & dstHero;
  365. h & swap;
  366. h & equipped;
  367. h & backpack;
  368. }
  369. };
  370. struct DLL_LINKAGE ManageBackpackArtifacts : public CPackForServer
  371. {
  372. enum class ManageCmd
  373. {
  374. SCROLL_LEFT, SCROLL_RIGHT, SORT_BY_SLOT, SORT_BY_CLASS, SORT_BY_COST
  375. };
  376. ManageBackpackArtifacts() = default;
  377. ManageBackpackArtifacts(const ObjectInstanceID & artHolder, const ManageCmd & cmd)
  378. : artHolder(artHolder)
  379. , cmd(cmd)
  380. {
  381. }
  382. ObjectInstanceID artHolder;
  383. ManageCmd cmd;
  384. void visitTyped(ICPackVisitor & visitor) override;
  385. template <typename Handler> void serialize(Handler & h)
  386. {
  387. h & static_cast<CPackForServer&>(*this);
  388. h & artHolder;
  389. h & cmd;
  390. }
  391. };
  392. struct DLL_LINKAGE ManageEquippedArtifacts : public CPackForServer
  393. {
  394. ManageEquippedArtifacts() = default;
  395. ManageEquippedArtifacts(const ObjectInstanceID & artHolder, const uint32_t costumeIdx, bool saveCostume = false)
  396. : artHolder(artHolder)
  397. , costumeIdx(costumeIdx)
  398. , saveCostume(saveCostume)
  399. {
  400. }
  401. ObjectInstanceID artHolder;
  402. uint32_t costumeIdx;
  403. bool saveCostume;
  404. void visitTyped(ICPackVisitor & visitor) override;
  405. template <typename Handler> void serialize(Handler & h)
  406. {
  407. h & static_cast<CPackForServer&>(*this);
  408. h & artHolder;
  409. h & costumeIdx;
  410. h & saveCostume;
  411. }
  412. };
  413. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  414. {
  415. AssembleArtifacts() = default;
  416. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  417. : heroID(_heroID)
  418. , artifactSlot(_artifactSlot)
  419. , assemble(_assemble)
  420. , assembleTo(_assembleTo)
  421. {
  422. }
  423. ObjectInstanceID heroID;
  424. ArtifactPosition artifactSlot;
  425. bool assemble = false; // True to assemble artifact, false to disassemble.
  426. ArtifactID assembleTo; // Artifact to assemble into.
  427. void visitTyped(ICPackVisitor & visitor) override;
  428. template <typename Handler> void serialize(Handler & h)
  429. {
  430. h & static_cast<CPackForServer &>(*this);
  431. h & heroID;
  432. h & artifactSlot;
  433. h & assemble;
  434. h & assembleTo;
  435. }
  436. };
  437. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  438. {
  439. EraseArtifactByClient() = default;
  440. EraseArtifactByClient(const ArtifactLocation & al)
  441. : al(al)
  442. {
  443. }
  444. ArtifactLocation al;
  445. void visitTyped(ICPackVisitor & visitor) override;
  446. template <typename Handler> void serialize(Handler & h)
  447. {
  448. h & static_cast<CPackForServer&>(*this);
  449. h & al;
  450. }
  451. };
  452. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  453. {
  454. BuyArtifact() = default;
  455. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  456. : hid(HID)
  457. , aid(AID)
  458. {
  459. }
  460. ObjectInstanceID hid;
  461. ArtifactID aid;
  462. void visitTyped(ICPackVisitor & visitor) override;
  463. template <typename Handler> void serialize(Handler & h)
  464. {
  465. h & static_cast<CPackForServer &>(*this);
  466. h & hid;
  467. h & aid;
  468. }
  469. };
  470. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  471. {
  472. ObjectInstanceID marketId;
  473. ObjectInstanceID heroId;
  474. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  475. std::vector<TradeItemSell> r1;
  476. std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  477. std::vector<ui32> val; //units of sold resource
  478. void visitTyped(ICPackVisitor & visitor) override;
  479. template <typename Handler> void serialize(Handler & h)
  480. {
  481. h & static_cast<CPackForServer &>(*this);
  482. h & marketId;
  483. h & heroId;
  484. h & mode;
  485. h & r1;
  486. h & r2;
  487. h & val;
  488. }
  489. };
  490. struct DLL_LINKAGE SetFormation : public CPackForServer
  491. {
  492. SetFormation() = default;
  493. ;
  494. SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
  495. : hid(HID)
  496. , formation(Formation)
  497. {
  498. }
  499. ObjectInstanceID hid;
  500. EArmyFormation formation{};
  501. void visitTyped(ICPackVisitor & visitor) override;
  502. template <typename Handler> void serialize(Handler & h)
  503. {
  504. h & static_cast<CPackForServer &>(*this);
  505. h & hid;
  506. h & formation;
  507. }
  508. };
  509. struct DLL_LINKAGE SetTactics : public CPackForServer
  510. {
  511. SetTactics() = default;
  512. ;
  513. SetTactics(const ObjectInstanceID & HID, bool Enabled)
  514. : hid(HID)
  515. , enabled(Enabled)
  516. {
  517. }
  518. ObjectInstanceID hid;
  519. bool enabled = false;
  520. void visitTyped(ICPackVisitor & visitor) override;
  521. template <typename Handler> void serialize(Handler & h)
  522. {
  523. h & static_cast<CPackForServer &>(*this);
  524. h & hid;
  525. h & enabled;
  526. }
  527. };
  528. struct DLL_LINKAGE SetTownName : public CPackForServer
  529. {
  530. SetTownName() = default;
  531. ;
  532. SetTownName(const ObjectInstanceID & TID, std::string Name)
  533. : tid(TID)
  534. , name(Name)
  535. {
  536. }
  537. ObjectInstanceID tid;
  538. std::string name;
  539. void visitTyped(ICPackVisitor & visitor) override;
  540. template <typename Handler> void serialize(Handler & h)
  541. {
  542. h & static_cast<CPackForServer &>(*this);
  543. h & tid;
  544. h & name;
  545. }
  546. };
  547. struct DLL_LINKAGE HireHero : public CPackForServer
  548. {
  549. HireHero() = default;
  550. HireHero(HeroTypeID HID, const ObjectInstanceID & TID, const HeroTypeID & NHID)
  551. : hid(HID)
  552. , tid(TID)
  553. , nhid(NHID)
  554. {
  555. }
  556. HeroTypeID hid; //available hero serial
  557. HeroTypeID nhid; //next hero
  558. ObjectInstanceID tid; //town (tavern) id
  559. PlayerColor player;
  560. void visitTyped(ICPackVisitor & visitor) override;
  561. template <typename Handler> void serialize(Handler & h)
  562. {
  563. h & static_cast<CPackForServer &>(*this);
  564. h & hid;
  565. h & nhid;
  566. h & tid;
  567. h & player;
  568. }
  569. };
  570. struct DLL_LINKAGE BuildBoat : public CPackForServer
  571. {
  572. ObjectInstanceID objid; //where player wants to buy a boat
  573. void visitTyped(ICPackVisitor & visitor) override;
  574. template <typename Handler> void serialize(Handler & h)
  575. {
  576. h & static_cast<CPackForServer &>(*this);
  577. h & objid;
  578. }
  579. };
  580. struct DLL_LINKAGE QueryReply : public CPackForServer
  581. {
  582. QueryReply() = default;
  583. QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
  584. : qid(QID)
  585. , reply(Reply)
  586. {
  587. }
  588. QueryID qid;
  589. std::optional<int32_t> reply;
  590. void visitTyped(ICPackVisitor & visitor) override;
  591. template <typename Handler> void serialize(Handler & h)
  592. {
  593. h & static_cast<CPackForServer &>(*this);
  594. h & qid;
  595. h & reply;
  596. }
  597. };
  598. struct DLL_LINKAGE MakeAction : public CPackForServer
  599. {
  600. MakeAction() = default;
  601. MakeAction(BattleAction BA)
  602. : ba(std::move(BA))
  603. {
  604. }
  605. BattleAction ba;
  606. BattleID battleID;
  607. void visitTyped(ICPackVisitor & visitor) override;
  608. template <typename Handler> void serialize(Handler & h)
  609. {
  610. h & static_cast<CPackForServer &>(*this);
  611. h & ba;
  612. h & battleID;
  613. }
  614. };
  615. struct DLL_LINKAGE DigWithHero : public CPackForServer
  616. {
  617. ObjectInstanceID id; //digging hero id
  618. void visitTyped(ICPackVisitor & visitor) override;
  619. template <typename Handler> void serialize(Handler & h)
  620. {
  621. h & static_cast<CPackForServer &>(*this);
  622. h & id;
  623. }
  624. };
  625. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  626. {
  627. ObjectInstanceID hid; //hero id
  628. SpellID sid; //spell id
  629. int3 pos; //selected tile (not always used)
  630. void visitTyped(ICPackVisitor & visitor) override;
  631. template <typename Handler> void serialize(Handler & h)
  632. {
  633. h & static_cast<CPackForServer &>(*this);
  634. h & hid;
  635. h & sid;
  636. h & pos;
  637. }
  638. };
  639. struct DLL_LINKAGE RequestStatistic : public CPackForServer
  640. {
  641. void visitTyped(ICPackVisitor & visitor) override;
  642. };
  643. /***********************************************************************************************************/
  644. struct DLL_LINKAGE SaveGame : public CPackForServer
  645. {
  646. SaveGame() = default;
  647. SaveGame(std::string Fname, bool NotifySuccess)
  648. : fname(std::move(Fname))
  649. , notifySuccess(NotifySuccess)
  650. {
  651. }
  652. std::string fname;
  653. bool notifySuccess = false;
  654. void visitTyped(ICPackVisitor & visitor) override;
  655. template <typename Handler> void serialize(Handler & h)
  656. {
  657. h & static_cast<CPackForServer &>(*this);
  658. h & notifySuccess;
  659. h & fname;
  660. }
  661. };
  662. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  663. {
  664. PlayerMessage() = default;
  665. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  666. : text(std::move(Text))
  667. , currObj(obj)
  668. {
  669. }
  670. void visitTyped(ICPackVisitor & visitor) override;
  671. std::string text;
  672. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  673. template <typename Handler> void serialize(Handler & h)
  674. {
  675. h & static_cast<CPackForServer &>(*this);
  676. h & text;
  677. h & currObj;
  678. }
  679. };
  680. struct DLL_LINKAGE AdvInterfaceReady : public CPackForServer
  681. {
  682. AdvInterfaceReady() = default;
  683. void visitTyped(ICPackVisitor & cpackVisitor) override;
  684. };
  685. VCMI_LIB_NAMESPACE_END