ChangeLog 35 KB

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  1. 0.85 -> 0.86 (Sep 01 2011)
  2. GENERAL:
  3. * Reinstated music support
  4. * Bonus system optimizations (caching)
  5. * converted many config files to JSON
  6. * .tga file support
  7. * New artifacts supported
  8. - Admiral's Hat
  9. - Statue of Legion
  10. - Titan's Thunder
  11. BATTLES:
  12. * Correct handling of siege obstacles
  13. * Catapult animation
  14. * New combat abilities supported
  15. - Dragon Breath
  16. - Three-headed Attack
  17. - Attack all around
  18. - Death Cloud / Fireball area attack
  19. - Death Blow
  20. - Lightning Strike
  21. - Rebirth
  22. * New WoG abilities supported
  23. - Defense Bonus
  24. - Cast before attack
  25. - Immunity to direct damage spells
  26. * New spells supported
  27. - Magic Mirror
  28. - Titan's Lightning Bolt
  29. 0.84 -> 0.85 (Jun 01 2011)
  30. GENERAL:
  31. * Support for stack experience
  32. * Implemented original campaign selection screens
  33. * New artifacts supported:
  34. - Statesman's Medal
  35. - Diplomat's Ring
  36. - Ambassador's Sash
  37. TOWNS:
  38. * Implemented animation for new town buildings
  39. * It's possible to sell artifacts at Artifact Merchants
  40. BATTLES:
  41. * Neutral monsters will be split into multiple stacks
  42. * Hero can surrender battle to keep army
  43. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  44. * Partial support for Stone Gaze, Paralyze, Mana drain
  45. 0.83 -> 0.84 (Mar 01 2011)
  46. GENERAL:
  47. * Bonus system has been rewritten
  48. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  49. * New artifacts supported:
  50. - Angellic Alliance
  51. - Bird of Perception
  52. - Emblem of Cognizance
  53. - Spell Scroll
  54. - Stoic Watchman
  55. BATTLES:
  56. * Better animations handling
  57. * Defensive stance is supported
  58. HERO:
  59. * New secondary skills supported:
  60. - Artillery
  61. - Eagle Eye
  62. - Tactics
  63. AI PLAYER:
  64. * new AI leading neutral creatures in combat, slightly better then previous
  65. 0.82 -> 0.83 (Nov 01 2010)
  66. GENERAL:
  67. * Alliances support
  68. * Week of / Month of events
  69. * Mostly done pregame for MP games (temporarily only for local clients)
  70. * Support for 16bpp displays
  71. * Campaigns:
  72. - support for building bonus
  73. - moving to next map after victory
  74. * Town Portal supported
  75. * Vial of Dragon Blood and Statue of Legion supported
  76. HERO:
  77. * remaining specialities have been implemented
  78. TOWNS:
  79. * town events supported
  80. * Support for new town structures: Deiety of Fire and Escape Tunnel
  81. BATTLES:
  82. * blocked retreating from castle
  83. 0.81 -> 0.82 (Aug 01 2010)
  84. GENERAL:
  85. * Some of the starting bonuses in campaigns are supported
  86. * It's possible to select difficulty level of mission in campaign
  87. * new cheat codes:
  88. - vcmisilmaril - player wins
  89. - vcmimelkor - player loses
  90. ADVENTURE MAP:
  91. * Neutral armies growth implemented (10% weekly)
  92. * Power rating of neutral stacks
  93. * Favourable Winds reduce sailing cost
  94. HERO:
  95. * Learning secondary skill supported.
  96. * Most of hero specialities are supported, including:
  97. -Creature specialities (progressive, fixed, Sir Mullich)
  98. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  99. -Secondary skill bonuses
  100. -Creature Upgrades (Gelu)
  101. -Resorce generation
  102. -Starting Skill (Adrienne)
  103. TOWNS:
  104. * Support for new town structures:
  105. - Artifact Merchant
  106. - Aurora Borealis
  107. - Castle Gates
  108. - Magic University
  109. - Portal of Summoning
  110. - Skeleton transformer
  111. - Veil of Darkness
  112. OBJECTS:
  113. * Stables will now upgrade Cavaliers to Champions.
  114. New object supported:
  115. - Abandoned Mine
  116. - Altar of Sacrifice
  117. - Black Market
  118. - Cover of Darkness
  119. - Hill Fort
  120. - Refugee Camp
  121. - Sanctuary
  122. - Tavern
  123. - University
  124. - Whirlpool
  125. 0.8 -> 0.81 (Jun 01 2010)
  126. GENERAL:
  127. * It's possible to start campaign
  128. * Support for build grail victory condition
  129. * New artifacts supported:
  130. - Angel's Wings
  131. - Boots of levitation
  132. - Orb of Vulnerability
  133. - Ammo cart
  134. - Golden Bow
  135. - Hourglass of Evil Hour
  136. - Bow of Sharpshooter
  137. - Armor of the Damned
  138. ADVENTURE MAP:
  139. * Creatures now guard surrounding tiles
  140. * New adventura map spells supported:
  141. - Summon Boat
  142. - Scuttle Boat
  143. - Dimension Door
  144. - Fly
  145. - Water walk
  146. BATTLES:
  147. * A number of new creature abilities supported
  148. * First Aid Tent is functional
  149. * Support for distance/wall/melee penalties & no * penalty abilities
  150. * Reworked damage calculation to fit OH3 formula better
  151. * Luck support
  152. * Teleportation spell
  153. HERO:
  154. * First Aid secondary skill
  155. * Improved formula for necromancy to match better OH3
  156. TOWNS:
  157. * Sending resources to other players by marketplace
  158. * Support for new town structures:
  159. - Lighthouse
  160. - Colossus
  161. - Freelancer's Guild
  162. - Guardian Spirit
  163. - Necromancy Amplifier
  164. - Soul Prison
  165. OBJECTS:
  166. New object supported:
  167. - Freelancer's Guild
  168. - Trading Post
  169. - War Machine Factory
  170. 0.75 -> 0.8 (Mar 01 2010)
  171. GENERAL:
  172. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  173. * Implemented assembling and disassembling of combination artifacts.
  174. * Kingdom Overview screen is now available.
  175. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  176. * Replaced TTF fonts with original ones.
  177. ADVENTURE MAP:
  178. * Implemented rivers animations (thx to GrayFace).
  179. BATTLES:
  180. * Fire Shield spell (and creature ability) supported
  181. * affecting morale/luck and casting spell after attack creature abilities supported
  182. HERO:
  183. * Implementation of Scholar secondary skill
  184. TOWN:
  185. * New left-bottom info panel functionalities.
  186. TOWNS:
  187. * new town structures supported:
  188. - Ballista Yard
  189. - Blood Obelisk
  190. - Brimstone Clouds
  191. - Dwarven Treasury
  192. - Fountain of Fortune
  193. - Glyphs of Fear
  194. - Mystic Pond
  195. - Thieves Guild
  196. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  197. OBJECTS:
  198. New objects supported:
  199. - Border gate
  200. - Den of Thieves
  201. - Lighthouse
  202. - Obelisk
  203. - Quest Guard
  204. - Seer hut
  205. A lot of of various bugfixes and improvements:
  206. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  207. 0.74 -> 0.75 (Dec 01 2009)
  208. GENERAL:
  209. * Implemented "main menu" in-game option.
  210. * Hide the mouse cursor while displaying a popup window.
  211. * Better handling of huge and empty message boxes (still needs more changes)
  212. * Fixed several crashes when exiting.
  213. ADVENTURE INTERFACE:
  214. * Movement cursor shown for unguarded enemy towns.
  215. * Battle cursor shown for guarded enemy garrisons.
  216. * Clicking on the border no longer opens an empty info windows
  217. HERO WINDOW:
  218. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  219. TOWNS:
  220. * new special town structures supported:
  221. - Academy of Battle Scholars
  222. - Cage of Warlords
  223. - Mana Vortex
  224. - Stables
  225. - Skyship (revealing entire map only)
  226. OBJECTS:
  227. * External dwellings increase town growth
  228. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  229. * Scholar won't give unavaliable spells anymore.
  230. A lot of of various bugfixes and improvements:
  231. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  232. 0.73 -> 0.74 (Oct 01 2009)
  233. GENERAL:
  234. * Scenario Information window
  235. * Save Game window
  236. * VCMI window should start centered
  237. * support for Necromancy and Ballistics secondary skills
  238. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  239. * VCMI client has its own icon (thx for graphic to Dikamilo)
  240. * Ellipsis won't be split when breaking text on several lines
  241. * split button will be grayed out when no creature is selected
  242. * fixed issue when splitting stack to the hero with only one creatures
  243. * a few fixes for shipyard window
  244. ADVENTURE INTERFACE:
  245. * Cursor shows if tile is accesible and how many turns away
  246. * moving hero with arrow keys / numpad
  247. * fixed Next Hero button behaviour
  248. * fixed Surface/Underground switch button in higher resolutions
  249. BATTLES:
  250. * partial siege support
  251. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  252. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  253. * more creatures special abilities supported
  254. * battle settings will be stored
  255. * fixed crashes occuring on attacking two hex creatures from back
  256. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  257. * even large stack numbers will fit the boxes
  258. * when active stack is killed by spell, game behaves properly
  259. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  260. * ballista can shoot even if there's an enemy creature next to it
  261. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  262. * selecting attack directions works as in H3
  263. * estimating damage that will be dealt while choosing stack to be attacked
  264. * modified the positioning of battle effects, they should look about right now.
  265. * after selecting a spell during combat, l-click is locked for any action other than casting.
  266. * flying creatures will be blitted over all other creatures, obstacles and wall
  267. * obstacles and units should be printed in better order (not tested)
  268. * fixed armageddon animation
  269. * new spells supported:
  270. - Anti-Magic
  271. - Cure
  272. - Resurrection
  273. - Animate Dead
  274. - Counterstrike
  275. - Berserk
  276. - Hypnotize
  277. - Blind
  278. - Fire Elemental
  279. - Earth Elemental
  280. - Water Elemental
  281. - Air Elemental
  282. - Remove obstacle
  283. TOWNS:
  284. * enemy castle can be taken over
  285. * only one capitol per player allowed (additional ones will be lost)
  286. * garrisoned hero can buy a spellbook
  287. * heroes available in tavern sould be always different
  288. * ship bought in town will be correctly placed
  289. * new special town structures supported:
  290. - Lookout Tower
  291. - Temple of Valhalla
  292. - Wall of Knowledge
  293. - Order of Fire
  294. HERO WINDOW:
  295. * war machines cannot be unequiped
  296. PREGAME:
  297. * sorting: a second click on the column header sorts in descending order.
  298. * advanced options tab: r-click popups for selected town, hero and bonus
  299. * starting scenario / game by double click
  300. * arrows in options tab are hidden when not available
  301. * subtitles for choosen hero/town/bonus in pregame
  302. OBJECTS:
  303. * fixed pairing Subterranean Gates
  304. New objects supported:
  305. - Borderguard & Keymaster Tent
  306. - Cartographer
  307. - Creature banks
  308. - Eye of the Magi & Hut of the Magi
  309. - Garrison
  310. - Stables
  311. - Pandora Box
  312. - Pyramid
  313. 0.72 -> 0.73 (Aug 01 2009)
  314. GENERAL:
  315. * infowindow popup will be completely on screen
  316. * fixed possible crash with in game console
  317. * fixed crash when gaining artifact after r-click on hero in tavern
  318. * Estates / hero bonuses won't give resources on first day.
  319. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  320. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  321. * 'T' hotkey opens marketplace window
  322. * giving starting spells for heroes
  323. * pressing enter or escape close spellbook
  324. * removed redundant quotation marks from skills description and artifact events texts
  325. * disabled autosaving on first turn
  326. * bonuses from bonus artifacts
  327. * increased char per line limit for subtitles under components
  328. * corrected some exp/level values
  329. * primary skills cannot be negative
  330. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  331. * fixed timed events reappearing
  332. * saving system options
  333. * saving hero direction
  334. * r-click popups on enemy heroes and towns
  335. * hero leveling formula matches the H3
  336. ADVENTURE INTERFACE:
  337. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  338. * The size of the frame around the map depends on the screen size.
  339. * spellbook shows adventure spells when opened on adventure map
  340. * erasing path after picking objects with last movement point
  341. BATTLES:
  342. * spell resistance supported (secondary skill, artifacts, creature skill)
  343. * corrected damage inflicted by spells and ballista
  344. * added some missing projectile infos
  345. * added native terrain bonuses in battles
  346. * number of units in stack in battle should better fit the box
  347. * non-living and undead creatures have now always 0 morale
  348. * displaying luck effect animation
  349. * support for battleground overlays:
  350. - cursed ground
  351. - magic plains
  352. - fiery fields
  353. - rock lands
  354. - magic clouds
  355. - lucid pools
  356. - holy ground
  357. - clover field
  358. - evil fog
  359. TOWNS:
  360. * fixes for horde buildings
  361. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  362. * capitol bar in town hall is grey (not red) if already one exists
  363. * fixed crash on entering hall when town was near map edge
  364. HERO WINDOW:
  365. * garrisoned heroes won't be shown on the list
  366. * artifacts will be present on morale/luck bonuses list
  367. PREGAME:
  368. * saves are sorted primary by map format, secondary by name
  369. * fixed displaying date of saved game (uses local time, removed square character)
  370. OBJECTS:
  371. * Fixed primary/secondary skill levels given by a scholar.
  372. * fixed problems with 3-tiles monoliths
  373. * fixed crash with flaggable building next to map edge
  374. * fixed some descriptions for events
  375. * New objects supported:
  376. - Buoy
  377. - Creature Generators
  378. - Flotsam
  379. - Mermaid
  380. - Ocean bottle
  381. - Sea Chest
  382. - Shipwreck Survivor
  383. - Shipyard
  384. - Sirens
  385. 0.71 -> 0.72 (Jun 1 2009)
  386. GENERAL:
  387. * many sound effects and music
  388. * autosave (to 5 subsequent files)
  389. * artifacts support (most of them)
  390. * added internal game console (activated on TAB)
  391. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  392. * improved randomization
  393. * fixed crash on closing application
  394. * VCMI won't always give all three stacks in the starting armies
  395. * fix for drawing starting army creatures count
  396. * Diplomacy secondary skill support
  397. * timed events won't cause resources amount to be negative
  398. * support for sorcery secondary skill
  399. * reduntant quotation marks from artifact descriptions are removed
  400. * no income at the first day
  401. ADVENTURE INTERFACE:
  402. * fixed crasbug occurring on revisiting objects (by pressing space)
  403. * always restoring default cursor when movng mouse out of the terrain
  404. * fixed map scrolling with ctrl+arrows when some windows are opened
  405. * clicking scrolling arrows in town/hero list won't open town/hero window
  406. * pathfinder will now look for a path going via printed positions of roads when it's possible
  407. * enter can be used to open window with selected hero/town
  408. BATTLES:
  409. * many creatures special skills implemented
  410. * battle will end when one side has only war machines
  411. * fixed some problems with handling obstacles info
  412. * fixed bug with defending / waiting while no stack is active
  413. * spellbook button is inactive when hero cannot cast any spell
  414. * obstacles will be placed more properly when resolution is different than 800x600
  415. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  416. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  417. * new spells:
  418. - frost ring
  419. - fireball
  420. - inferno
  421. - meteor shower
  422. - death ripple
  423. - destroy undead
  424. - dispel
  425. - armageddon
  426. - disrupting ray
  427. - protection from air
  428. - protection from fire
  429. - protection from water
  430. - protection from earth
  431. - precision
  432. - slayer
  433. TOWNS:
  434. * resting in town with mage guild will replenih all the mana points
  435. * fixed Blacksmith
  436. * the number of creatures at the beginning of game is their base growth
  437. * it's possible to enter Tavern via Brotherhood of Sword
  438. HERO WINDOW:
  439. * fixed mana limit info in the hero window
  440. * war machines can't be removed
  441. * fixed problems with removing artifacts when all visible slots in backpack are full
  442. PREGAME:
  443. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  444. * Fix position of maps names.
  445. * Made the slider cursor much more responsive. Speedup the map select screen.
  446. * Try to behave when no maps/saves are present.
  447. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  448. OBJECTS:
  449. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  450. * leaving guardians in flagged mines.
  451. * support for Scholar object
  452. * support for School of Magic
  453. * support for School of War
  454. * support for Pillar of Fire
  455. * support for Corpse
  456. * support for Lean To
  457. * support for Wagon
  458. * support for Warrior's Tomb
  459. * support for Event
  460. * Corpse (Skeleton) will be accessible from all directions
  461. 0.7 -> 0.71 (Apr 01 2009)
  462. GENERAL:
  463. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  464. * morale/luck system and corresponding sec. skills supported
  465. * fixed crash when hero get level and has less than two sec. skills to choose between
  466. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  467. * proper handling of custom portraits of heroes
  468. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  469. * fixed crash when there was no hero available to hire for some player
  470. * fixed problems with 1024x600 screen resolution
  471. * updating blockmap/visitmap of randomized objects
  472. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  473. * further fixes for leveling-up (stability and identical offered skills bug)
  474. * splitting window allows to rebalance two stack with the same creatures
  475. * support for numpad keyboard
  476. * support for timed events
  477. ADVENTURE INTERFACE:
  478. * added "Next hero" button functionality
  479. * added missing path arrows
  480. * corrected centering on hero's position
  481. * recalculating hero path after reselecting hero
  482. * further changes in pathfinder making it more like original one
  483. * orientation of hero can't be change if movement points are exhausted
  484. * campfire, borderguard, bordergate, questguard will be accessible from the top
  485. * new movement cost calculation algorithm
  486. * fixed sight radious calculation
  487. * it's possible to stop hero movement
  488. * faster minimap refreshing
  489. * provisional support for "Save" button in System Options Window
  490. * it's possible to revisit object under hero by pressing Space
  491. BATTLES:
  492. * partial support for battle obstacles
  493. * only one spell can be casted per turn
  494. * blocked opening sepllbook if hero doesn't have a one
  495. * spells not known by hero can't be casted
  496. * spell books won't be placed in War Machine slots after battle
  497. * attack is now possible when hex under cursor is not displayed
  498. * glowing effect of yellow border around creatures
  499. * blue glowing border around hovered creature
  500. * made animation on battlefield more smooth
  501. * standing stacks have more static animation
  502. * probably fixed problem with displaying corpses on battlefield
  503. * fixes for two-hex creatures actions
  504. * fixed hero casting spell animation
  505. * corrected stack death animation
  506. * battle settings will be remembered between battles
  507. * improved damage calculation formula
  508. * correct handling of flying creatures in battles
  509. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  510. * amounts of units taking actions / being an object of actions won't be shown until action ends
  511. * fixed positions of stack queue and battle result window when resolution is != 800x600
  512. * corrected duration of frenzy spell which was incorrect in certain cases
  513. * corrected hero spell casting animation
  514. * better support for battle backgrounds
  515. * blocked "save" command during battle
  516. * spellbook displays only spells known by Hero
  517. New spells supported:
  518. - Mirth
  519. - Sorrow
  520. - Fortune
  521. - Misfortune
  522. TOWN INTERFACE:
  523. * cannot build more than one capitol
  524. * cannot build shipyard if town is not near water
  525. * Rampart's Treasury requires Miner's Guild
  526. * minor improvements in Recruitment Window
  527. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  528. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  529. * fixed blinking resdatabar in town screen when buying (800x600)
  530. * fixed horde buildings displaying in town hall
  531. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  532. PREGAME:
  533. * added scrolling scenario list with mouse wheel
  534. * fixed mouse slow downs
  535. * cannot select heroes for computer player (pregame)
  536. * no crash if uses gives wrong resolution ID number
  537. * minor fixes
  538. OBJECTS:
  539. * windmill gives 500 gold only during first week ever (not every month)
  540. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  541. New objects supported:
  542. * Prison
  543. * Magic Well
  544. * Faerie Ring
  545. * Swan Pond
  546. * Idol of Fortune
  547. * Fountain of Fortune
  548. * Rally Flag
  549. * Oasis
  550. * Temple
  551. * Watering Hole
  552. * Fountain of Youth
  553. * support for Redwood Observatory
  554. * support for Shrine of Magic Incantation / Gesture / Thought
  555. * support for Sign / Ocean Bottle
  556. AI PLAYER:
  557. Minor improvements and fixes.
  558. 0.64 -> 0.7 (Feb 01 2009)
  559. GENERAL:
  560. * move some settings to the config/settings.txt file
  561. * partial support for new screen resolutions
  562. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  563. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  564. * fixed crashbug occuring when hero levelled above 15 level
  565. * support for non-standard screen resolutions
  566. * F4 toggles between full-screen and windowed mode
  567. * minor improvements in creature card window
  568. * splitting stacks with the shift+click
  569. * creature card window contains info about modified speed
  570. ADVENTURE INTERFACE:
  571. * added water animation
  572. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  573. * partial handling r-clicks on adventure map
  574. TOWN INTERFACE:
  575. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  576. * fixed cloning creatures bug in garrisons (and related issues)
  577. BATTLES
  578. * support for the Wait command
  579. * magic arrow *really* works
  580. * war machines support partially added
  581. * queue of stacks narrowed
  582. * spell effect animation displaying improvements
  583. * positive/negative spells cannot be cast on hostile/our stacks
  584. * showing spell effects affecting stack in creature info window
  585. * more appropriate coloring of stack amount box when stack is affected by a spell
  586. * battle console displays notifications about wait/defend commands
  587. * several reported bugs fixed
  588. * new spells supported:
  589. a) Haste
  590. b) lightning bolt
  591. c) ice bolt
  592. d) slow
  593. e) implosion
  594. f) forgetfulness
  595. g) shield
  596. h) air shield
  597. i) bless
  598. j) curse
  599. k) bloodlust
  600. l) weakness
  601. m) stone skin
  602. n) prayer
  603. o) frenzy
  604. AI PLAYER:
  605. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  606. OBJECTS:
  607. * Guardians property for resources is handled
  608. * support for Witch Hut
  609. * support for Arena
  610. * support for Library of Enlightenment
  611. And a lot of minor fixes
  612. 0.63 -> 0.64 (Nov 01 2008)
  613. GENERAL:
  614. * sprites from /Sprites folder are handled correctly
  615. * several fixes for pathfinder and path arrows
  616. * better handling disposed/predefined heroes
  617. * heroes regain 1 mana point each turn
  618. * support for mistycisim and intelligence skills
  619. * hero hiring possible
  620. * added support for a number of hotkeys
  621. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  622. * many minor improvements
  623. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  624. a) woggaladriel -> vcmiainur
  625. b) wogoliphaunt -> vcminoldor
  626. c) wogshadowfax -> vcminahar
  627. d) wogeyeofsauron -> vcmieagles
  628. e) wogisengard -> vcmiformenos
  629. f) wogsaruman -> vcmiistari
  630. g) wogpathofthedead -> vcmiangband
  631. h) woggandalfwhite -> vcmiglorfindel
  632. ADVENTURE INTERFACE:
  633. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  634. * slowed map scrolling
  635. * blocked scrolling adventure map with mouse when left ctrl is pressed
  636. * blocked map scrolling when dialog window is opened
  637. * scholar will be accessible from the top
  638. TOWN INTERFACE:
  639. * partially done tavern window (only hero hiring functionality)
  640. BATTLES:
  641. * water elemental will really be treated as 2 hex creature
  642. * potential infinite loop in reverseCreature removed
  643. * better handling of battle cursor
  644. * fixed blocked shooter behavior
  645. * it's possible in battles to check remeaining HP of neutral stacks
  646. * partial support for Magic Arrow spell
  647. * fixed bug with dying unit
  648. * stack queue hotkey is now 'Q'
  649. * added shots limit
  650. 0.62 -> 0.63 (Oct 01 2008)
  651. GENERAL:
  652. * coloured console output, logging all info to txt files
  653. * it's possible to use other port than 3030 by passing it as an additional argument
  654. * removed some redundant warnings
  655. * partially done spellbook
  656. * Alt+F4 quits the game
  657. * some crashbugs was fixed
  658. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  659. * magical hero are given spellbook at the beginning
  660. * added initial secondary skills for heroes
  661. BATTLES:
  662. * very significant optimization of battles
  663. * battle summary window
  664. * fixed crashbug occurring sometimes on exiting battle
  665. * confirm window is shown before retreat
  666. * graphic stack queue in battle (shows when 'c' key is pressed)
  667. * it's possible to attack enemy hero
  668. * neutral monster army disappears when defeated
  669. * casualties among hero army and neutral creatures are saved
  670. * better animation handling in battles
  671. * directional attack in battles
  672. * mostly done battle options (although they're not saved)
  673. * added receiving exp (and leveling-up) after a won battle
  674. * added support for archery, offence and armourer secondary abilities
  675. * hero's primary skills accounted for damage dealt by creatures in battle
  676. TOWNS:
  677. * mostly done marketplace
  678. * fixed crashbug with battles on swamps and rough terrain
  679. * counterattacks
  680. * heroes can learn new spells in towns
  681. * working resource silo
  682. * fixed bug with the mage guild when no spells available
  683. * it's possible to build lighthouse
  684. HERO WINDOW:
  685. * setting army formation
  686. * tooltips for artifacts in backpack
  687. ADVENTURE INTERFACE:
  688. * fixed bug with disappearing head of a hero in adventure map
  689. * some objects are no longer accessible from the top
  690. * no tooltips for objects under FoW
  691. * events won't be shown
  692. * working Subterranean Gates, Monoliths
  693. * minimap shows all flaggable objects (towns, mines, etc.)
  694. * artifacts we pick up go to the appropriate slot (if free)
  695. 0.61 -> 0.62 (Sep 01 2008)
  696. General:
  697. * restructured to the server-client model
  698. * support for heroes placed in towns
  699. * upgrading creatures
  700. * working gaining levels for heroes (including dialog with skill selection)
  701. * added graphical cursor
  702. * showing creature amount in the creature info window
  703. * giving starting bonus
  704. Castles:
  705. * icon in infobox showing that there is hero in town garrison
  706. * fort/citadel/castle screen
  707. * taking last stack from the heroes army should be impossible (or at least harder)
  708. * fixed reading forbidden structures
  709. * randomizing spells in towns
  710. * viewing hero window in the town screen
  711. * possibility of moving hero into the garrison
  712. * mage guild screen
  713. * support for blacksmith
  714. * if hero doesn't have a spell book, he can buy one in a mage guild
  715. * it's possible to build glyph of fear in fortress
  716. * creatures placeholders work properly
  717. Adventure Interface:
  718. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  719. Hero Window:
  720. * bugfix: splitting stacks works in hero window
  721. * removed bug causing significant increase of CPU consumption
  722. Battles:
  723. * shooting
  724. * removed some displaying problems
  725. * showing last group of frames in creature animation won't crash
  726. * added start moving and end moving animations
  727. * fixed moving two-hex creatures
  728. * showing/hiding graphic cursor
  729. * a part of using graphic cursor
  730. * slightly optimized showing of battle interface
  731. * animation of getting hit / death by shooting is displayed when it should be
  732. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  733. * minor optimizations
  734. PreGame:
  735. * updates settings when selecting new map after changing sorting criteria
  736. * if sorting not by name, name will be used as a secondary criteria
  737. * when filter is applied a first available map is selected automatically
  738. * slider position updated after sorting in pregame
  739. Objects:
  740. * support for the Tree of knowledge
  741. * support for Campfires
  742. * added event message when picking artifact
  743. 0.6 -> 0.61 (Jun 15 2008)
  744. Improvements:
  745. * improved attacking in the battles
  746. * it's possible to kill hostile stack
  747. * animations won't go in the same phase
  748. * Better pathfinder
  749. * "%s" substitutions in Right-click information in town hall
  750. * windmill won't give wood
  751. * hover text for heroes
  752. * support for ZSoft-style PCX files in /Data
  753. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  754. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  755. * stack at the limit of unit's range can now be attacked
  756. * range of unit is now properly displayed
  757. * battle log is scrolled down when new event occurs
  758. * console is closed when application exits
  759. Bugfixes:
  760. * stack at the limit of unit's range can now be attacked
  761. * good background for the town hall screen in Stronghold
  762. * fixed typo in hall.txt
  763. * VCMI won't crash when r-click neutral stack during the battle
  764. * water won't blink behind shipyard in the Castle
  765. * fixed several memory leaks
  766. * properly displaying two-hex creatures in recruit/split/info window
  767. * corrupted map file won't cause crash on initializing main menu
  768. 0.59 -> 0.6 (Jun 1 2008)
  769. * partially done attacking in battles
  770. * screen isn't now refreshed while blitting creature info window
  771. * r-click creature info windows in battles
  772. * no more divison by 0 in slider
  773. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  774. * fixed estate problems
  775. * fixed blinking mana vortex
  776. * grail increases creature growths
  777. * new pathfinder
  778. * several minor improvements
  779. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  780. * fixed memory leak in battles
  781. * blitting creature animations to rects in the recruitment window
  782. * fixed wrong creatures def names
  783. * better battle pathfinder and unit reversing
  784. * improved slider ( #58 )
  785. * fixed problems with horde buildings (won't block original dwellings)
  786. * giving primary skill when hero get level (but there is still no dialog)
  787. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  788. * creature levels not messed in Fortress
  789. * war machines are added to the hero's inventory, not to the garrison
  790. * support for H3-style PCX graphics in Data/
  791. * VCMI won't crash when is unable to initialize audio system
  792. * fixed displaying wrong town defs
  793. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  794. * creature info window (only r-click)
  795. * callback for buttons/lists based on boost::function
  796. * a lot of minor improvements
  797. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  798. Towns:
  799. * recruiting creatures
  800. * working creature growths (including castle and horde building influences)
  801. * towns give income
  802. * town hall screen
  803. * building buildings (requirements and cost are handled)
  804. * hints for structures
  805. * updating town infobox
  806. Garrisons:
  807. * merging stacks
  808. * splitting stacks
  809. Battles:
  810. * starting battles
  811. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  812. * leaving battle by pressing flee button
  813. * moving units in battles and displaying thier ranges
  814. * defend command for units
  815. General:
  816. * a number of minor fixes and improvements
  817. 0.54 -> 0.55 (Feb 29 2008)
  818. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  819. * randomization quantity of creatures on the map
  820. * fix of Pandora's Box handling
  821. * reading disposed/predefined heroes
  822. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  823. * more detailed logs
  824. * reported problems with hero flags resolved
  825. * heroes cannot occupy the same tile
  826. * hints for most of creature generators
  827. * some minor stuff
  828. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  829. * given hero is placed in the town entrance
  830. * some objects such as river delta won't be blitted "on" hero
  831. * tiles under FoW are inaccessible
  832. * giving random hero on RoE maps
  833. * improved protection against hero duplication
  834. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  835. * right click popups with infoboxes for heroes/towns lists
  836. * new interface coloring (many thanks to GrayFace ;])
  837. * fixed bug in object flag's coloring
  838. * added hints in town lists
  839. * eliminated square from city hints
  840. 0.53 - 0.53b (Feb 20 2008)
  841. * added giving default buildings in towns
  842. * town infobox won't crash on empty town
  843. 0.52 - 0.53 (Feb 18 2008):
  844. * hopefully the last bugfix of Pandora's Box
  845. * fixed blockmaps of generated heroes
  846. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  847. * fixed town randomization
  848. * fixed hero randomization
  849. * fixed displaying heroes in preGame
  850. * fixed selecting/deselecting artifact slots in hero window
  851. * much faster pathfinder
  852. * memory usage and load time significantly decreased
  853. * it's impossible to select empty artifact slot in hero window
  854. * fixed problem with FoW displaying on minimap on L-sized maps
  855. * fixed crashbug in hero list connected with heroes dismissing
  856. * mostly done town infobox
  857. * town daily income is properly calculated
  858. 0.51 - 0.52 (Feb 7 2008):
  859. * [feature] giving starting hero
  860. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  861. * [feature] picked artifacts are added to hero's backpack
  862. * [feature] possibility of choosing player to play
  863. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  864. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  865. * [bugfix] improved randomization
  866. * [bugfix] pathfinder can't be cheated (what caused errors)
  867. 0.5 - 0.51 (Feb 3 2008):
  868. * close button properly closes (same does 'q' key)
  869. * two players can't have selected same hero
  870. * double click on "Show Available Scenarios" won't reset options
  871. * fixed possible crashbug in town/hero lists
  872. * fixed crashbug in initializing game caused by wrong prisons handling
  873. * fixed crashbug on reading hero's custom artifacts in RoE maps
  874. * fixed crashbug on reading custom Pandora's Box in RoE maps
  875. * fixed crashbug on reading blank Quest Guards
  876. * better console messages
  877. * map reading speed up (though it's still slow, especially on bigger maps)
  878. to 0.5 (Feb 2 2008 - first closed release):
  879. * Main menu and New game screens
  880. * Scenario selection, part of advanced options support
  881. * Partially done adventure map, town and hero interfaces
  882. * Moving hero
  883. * Interactions with several objects (mines, resources, mills, and others)