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- #ifndef __STARTINFO_H__
- #define __STARTINFO_H__
- #include "global.h"
- #include <vector>
- #include <string>
- /*
- * StartInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- /// Struct which describes the name, the color, the starting bonus of a player
- struct PlayerSettings
- {
- enum Ebonus {brandom=-1,bartifact, bgold, bresource};
- si32 castle, hero, //ID, if -1 then random, if -2 then none
- heroPortrait; //-1 if default, else ID
- std::string heroName;
- si8 bonus; //usees enum type Ebonus
- ui8 color; //from 0 -
- ui8 handicap;//0-no, 1-mild, 2-severe
- std::string name;
- ui8 human; //0 - AI, non-0 serves as player id
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & castle;
- h & hero;
- h & heroPortrait;
- h & heroName;
- h & bonus;
- h & color;
- h & handicap;
- h & name;
- h & human;
- }
- PlayerSettings()
- {
- bonus = brandom;
- castle = -2;
- heroPortrait = -1;
- }
- };
- /// Struct which describes the difficulty, the turn time,.. of a heroes match.
- struct StartInfo
- {
- enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, DUEL_REPLAY, INVALID = 255};
- ui8 mode; //uses EMode enum
- ui8 difficulty; //0=easy; 4=impossible
- bmap<int, PlayerSettings> playerInfos; //color indexed
- ui8 turnTime; //in minutes, 0=unlimited
- std::string mapname;
- ui8 whichMapInCampaign; //used only for mode CAMPAIGN
- ui8 choosenCampaignBonus; //used only for mode CAMPAIGN
- PlayerSettings & getIthPlayersSettings(int no)
- {
- if(playerInfos.find(no) != playerInfos.end())
- return playerInfos[no];
- tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
- throw std::string("Cannot find info about player");
- }
- PlayerSettings *getPlayersSettings(const ui8 nameID)
- {
- for(bmap<int, PlayerSettings>::iterator it=playerInfos.begin(); it != playerInfos.end(); ++it)
- if(it->second.human == nameID)
- return &it->second;
- return NULL;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & mode;
- h & difficulty;
- h & playerInfos;
- h & turnTime;
- h & mapname;
- h & whichMapInCampaign;
- h & choosenCampaignBonus;
- }
- StartInfo()
- {
- mode = INVALID;
- choosenCampaignBonus = -1;
- }
- };
- #endif // __STARTINFO_H__
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