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- #!/bin/sh
- # Copyright (c) 2009,2010,2011 Frank Zago
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 2 of the License, or
- # (at your option) any later version.
- # Extract game data from various archives and create a tree with the right files
- # Tools needed:
- # unshield: sudo apt-get install unshield
- # rename (from perl)
- # unrar: sudo apt-get install unrar
- # Data files needed:
- # data1.cab and data1.hdr from the original 1st CDROM
- # Heroes3.snd from the original 2nd CDROM
- # the WoG release v3.58f: allinone_358f.zip
- # the VCMI distribution: vcmi_086.rar
- # Usage: put this script and the 4 data files into the same directory
- # and run the script.
- DESTDIR=`pwd`/vcmi
- rm -rf $DESTDIR
- mkdir $DESTDIR
- # Extract Data from original CD-ROM
- # 376917499 2002-06-14 14:32 _setup/data1.cab
- # 27308 2002-06-14 14:32 _setup/data1.hdr
- rm -rf temp
- mkdir temp
- cd temp
- echo Extracting data1.cab
- unshield x ../data1.cab || exit 1
- echo Done extracting data1.cab
- rm -rf CommonFiles
- rm -rf GameUpdate
- rm -rf Support
- rm -rf Program_Files/mplayer
- rm -rf Program_Files/ONLINE
- find . -name "*.DLL" | xargs rm -f
- find . -name "*.dll" | xargs rm -f
- find . -name "*.pdf" -print0 | xargs -0 rm -f
- find . -name "*.HLP" | xargs rm -f
- find . -name "*.TXT" | xargs rm -f
- find . -name "*.cnt" | xargs rm -f
- find . -name "*.exe" | xargs rm -f
- find . -name "*.EXE" | xargs rm -f
- find . -name "*.ASI" | xargs rm -f
- # Tree is clean. Move extracted files to their final destination
- mv Program_Files/* $DESTDIR
- cd ..
- # Copy Heroes3.snd from 2nd CDROM and rename it to avoid a name conflict.
- cp Heroes3.snd $DESTDIR/Data/Heroes3-cd2.snd
- # Extract Data from WoG
- # 39753248 allinone_358f.zip
- rm -rf temp
- mkdir temp
- cd temp
- unzip ../allinone_358f.zip
- cd WoG_Install
- mkdir temp
- cd temp
- unrar x -o+ ../main1.wog
- unrar x -o+ ../main2.wog
- #unrar x -o+ ../main3.wog
- unrar x -o+ ../main4.wog
- #unrar x -o+ ../main5.wog
- #unrar x -o+ ../main6_optional.wog
- #unrar x -o+ ../main7_optional.wog
- #unrar x -o+ ../main8_optional.wog
- #unrar x -o+ ../main9_optional.wog
- mkdir -p $DESTDIR/Data/zvs/
- mv data/zvs/Lib1.res $DESTDIR/Data/zvs/
- rm -rf picsall Documentation Data data update
- rm -f action.txt h3bitmap.txt H3sprite.txt InstMult.txt
- rm -f ACTION.TXT H3BITMAP.TXT H3SPRITE.TXT INSTMULT.TXT
- rm -f *.DLL *.dll *.fnt readme.txt *.exe *.EXE *.lod *.vid h3ab_ahd.snd
- rename 'y/a-z/A-Z/' *
- # Tree is clean. Move extracted files to their final destination
- mv MAPS/* $DESTDIR/Maps
- rmdir MAPS
- mkdir $DESTDIR/Sprites
- mv *.MSK *.DEF $DESTDIR/Sprites
- mv * $DESTDIR/Data/
- cd ../../..
- # Extract Data from VCMI release
- rm -rf temp
- mkdir temp
- cd temp
- unzip ../vcmi_086.zip
- find . -name "*.dll" | xargs rm -f
- find . -name "*.DLL" | xargs rm -f
- find . -name "*.exe" | xargs rm -f
- rm -rf AI
- rm -f AUTHORS ChangeLog license.txt Microsoft.VC90.CRT.manifest
- rm -rf MP3
- rm -rf Games
- mv sprites Sprites
- # Tree is clean. Move extracted files to their final destination
- cp -a . $DESTDIR
- cd ..
- rm -rf temp
- # Done
- echo
- echo The complete game data is at $DESTDIR
- echo You could move it to /usr/local/share/games/
- echo and configure vcmi with:
- echo ./configure --datadir=/usr/local/share/games/ --bindir=\`pwd\` --libdir=\`pwd\`
- echo
- echo If you want to run from your VCMI tree, create those links
- echo at the root of your VCMI tree:
- echo ln -s client/vcmiclient .
- echo ln -s server/vcmiserver .
- echo ln -s AI/GeniusAI/.libs/GeniusAI.so .
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