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- #ifndef __CCURSORHANDLER_H__
- #define __CCURSORHANDLER_H__
- #include "../global.h"
- #include <vector>
- struct SDL_Thread;
- class CDefHandler;
- struct SDL_Surface;
- /*
- * CCursorhandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- /// handles mouse cursor
- class CCursorHandler
- {
- public:
- int mode, number;
- SDL_Surface * help;
- SDL_Surface * dndImage;
- bool Show;
- std::vector<CDefHandler*> cursors;
- int xpos, ypos; //position of cursor
- void initCursor(); //inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
- void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
- void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
- void dragAndDropCursor (SDL_Surface* image); // Replace cursor with a custom image.
- void draw1();
- void draw(SDL_Surface *to);
- void shiftPos( int &x, int &y );
- void draw2();
- void hide() { Show=0; };
- void show() { Show=1; };
- void centerCursor();
- ~CCursorHandler();
- };
- #endif // __CCURSORHANDLER_H__
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